Pixel Art Tips that Every Artist Should Know (ft.

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 219

  • @Goodgis
    @Goodgis  2 ปีที่แล้ว +60

    ✨Want to see MORE pixel art tips & tricks? Then make to LIKE & SUBSCRIBE! ✨
    (P.S. Please go check out Atsu's channel. That man is a Playdate Wizard!)

    • @potadosm
      @potadosm 2 ปีที่แล้ว +1

      Hey! Thanks for the tip
      you remember that i've asked for the tips right?

    • @DonisCL4504
      @DonisCL4504 ปีที่แล้ว

      hey here's a tip. Don't expect it to always look beautiful, everything goes though an ugly phase.

  • @6Pope9
    @6Pope9 2 ปีที่แล้ว +164

    Actually, black and white movies has even harder challenges. Because they can't help differentiate things with color, they has to constantly think about contrast, composition and lighting...

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +62

      All the things that people overlook when they use colors. If your contrast, composition, and lightning is bad color, its not going to save it.

    • @tycathedrawer
      @tycathedrawer ปีที่แล้ว +10

      If the colours don’t work in black and white, it won’t look good it colour :/

    • @Wattmelon
      @Wattmelon 8 หลายเดือนก่อน +5

      There’s also the idea that limitations breed creativity! Starting with these restrictions forces you to think outside the box, and early on it can help you think more creatively when those weights are taken off

  • @SquidGodDev
    @SquidGodDev 2 ปีที่แล้ว +189

    Fun collabing with you Goodgis! Everyone else, if you're interested in seeing someone make Playdate games or you want to learn how to make games for the Playdate, come on over!

  • @Air21Man
    @Air21Man 2 ปีที่แล้ว +152

    When taking criticism, it is important to know the difference between good and bad criticism. I think that the most important distinguishing factor is whether or not a piece of criticism aligns with the goals you have set out to achieve with a work. I believe this distinction is important, as there are plenty of well-meaning critics who 's advice can be counter-productive if it doesn't align with the goal of your work. After all, there are no right or wrong things to do in art, just methods that bring you closer to or further from your goal. Don't mistake this as "criticism you directly agree with", but rather what the end goal of the product you are creating is meant to accomplish. You'll need to be a bit introspective about what exactly you are trying to accomplish with your work. Break down what your are trying to achieve, and what best practices would constitute that.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +17

      That's a great point!

  • @newvedarovski4830
    @newvedarovski4830 ปีที่แล้ว +5

    2:55 I was looking for something like Milanote. Huge Thanks!

  • @stevenunderwood9935
    @stevenunderwood9935 2 ปีที่แล้ว +21

    These are pretty good! Really, useful advice as far as I can tell.
    "Defining your style rules" is awesome advice, too. I've also been toying with how to get a set of [art assets] that looks good, and how to foster a new style, and you're so on the money. (Although I still avoid style rules if I can 🙃.)

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      Glad it was helpful!

  • @ShakyDawn
    @ShakyDawn 2 ปีที่แล้ว +19

    Artists are not unorganized, they just have a strong personal take on what "organized" means... XD

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +4

      Spoken like a true artist.

  • @GreenBlueWalkthrough
    @GreenBlueWalkthrough 2 ปีที่แล้ว +14

    As someone who has been doing pixel art for 2 years now great tips! Although I break the color one by useing the HDR pallet which does work well for me and I have a consistent and recognizable style dispite it but I can see how it won't for others.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +4

      Rules are meant to be broken at times haha

  • @jdyerjdyer
    @jdyerjdyer 2 ปีที่แล้ว +6

    Color Tips:
    When using color assets, limit your palette size. It lends to consistency and makes it much easier to manage your game assets should changes need made.
    A good place to start is to pick a primary and secondary color that will be the focal points for your art.
    From here, subtle shading can be used to add depth, but don't go too crazy.
    If you have trouble picking colors, there are many websites that can help you by supplying palettes, or giving colors based on color theory from a color wheel.
    Speaking of focal points, your colors should instantly draw the player's eyes where you want them to pay attention to.
    If any assets are distracting, then the color scheme might need tweaking. There should be clear distinction between foreground and background.
    Contrast is doubly important for identifying what can be interacted with and what can't. For instance, platforms should always be instantly recognizable. No player wants to fall through what they thought was solid ground, or be blocked by what they think is a solid wall, that turns out to not be solid at all. (Except in troll levels. Those are an exception, not the rule.)

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thanks for sharing!

  • @maxrdev703
    @maxrdev703 2 ปีที่แล้ว +4

    I love the new shorter videos. I love the concept of the play date too, super fun and retro. I’d love to make a concept game for it. I never really though about stylising my game so this was super useful!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thanks so much! :D

  • @6tbm
    @6tbm 2 ปีที่แล้ว +10

    2:16 cool tips and cool vid but the 4th one is very wrong imo, along with looking at real references of what you're trying to draw, you absolutely SHOULD look at pixel art references (or stylized ones in general). You can compare the two and learn from the various ways artists have simplified and transcribed the shapes of your subject. It's incredibely usefull and inspiring.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +4

      Ahh, I think that's a trap. I think it's okay to look at pixel art reference but it's very easy to copy another piece if it's the same thing you're working on.

    • @aubreyh1930
      @aubreyh1930 2 ปีที่แล้ว +3

      Fr. Being inspired by something is absolutely not stealing. Just learn a little from it and incorporate it into your own style. Nothing is 100% original

    • @6tbm
      @6tbm 2 ปีที่แล้ว +5

      @@Goodgis I get that and it's true you have to be conscious about it though I think it's preventable as long as your references are diverse and come from a multitude of artists, building your own art style is basically borrowing from other ones while incorporating your own influences into it.

  • @anawan
    @anawan 2 ปีที่แล้ว +4

    Pixel art always look so easy when you look at channel like this on youtube... amazing tips by the way, maybe have to try the practice one on more than 2 consecutive days to see some kind of progress XD

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      It does take practice but you can totally do this! :D

  • @nickld6015
    @nickld6015 2 ปีที่แล้ว +5

    He keeps his promise! and returns with another great video and keeps getting better. Thank for motivating us to keep doing game dev :)

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +2

      You're welcome! :D

  • @secondarycontainment4727
    @secondarycontainment4727 2 ปีที่แล้ว +3

    There's good stuff inside bones. It is possible that the use of tools allowed early humans to access that good stuff - meaning that spitting out the bones doesn't necessarily help you get better. You just have to WORK to get to the good stuff... and, as a thinking person, knowing about and then using the PROPER TOOLS is the key to evolving in your own life. ( and why humans have become the BEST animals ... no matter how much people try to make you hate yourself - you're pretty amazing just being a human )

  • @Icie145
    @Icie145 ปีที่แล้ว

    Damn i watch the whole thing and its worth it! Epic video as always.

  • @LucidMlem
    @LucidMlem ปีที่แล้ว +1

    I can't even make the noob fish, it's so simplistic and symmetrical

  • @HyperCat392
    @HyperCat392 ปีที่แล้ว +1

    The "bad" one in the thumbnail looks cute tho.

  • @Vandrid
    @Vandrid ปีที่แล้ว

    Learning to critique and take critiques, with a dose of knowing what a critique looks like (helpful but can hurt, if you aren't used to it) and a criticism (someone just saying it sucks) is a huge way to gain knowledge and skill in art and it took me a long time to learn all that

  • @CreativeSteve69
    @CreativeSteve69 2 ปีที่แล้ว +1

    Thanks for sharing these helpful tips Goodgis. I'm a beginner level artist especially when it comes to digital art. I'll definitely keep these tips in mind while I grind the practicing.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Super happy to hear it! I wish you the best of luck.

  • @kitetm7596
    @kitetm7596 2 ปีที่แล้ว +2

    Awsome tips mate 👍

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thanks 👍

  • @casperhogstrom7822
    @casperhogstrom7822 ปีที่แล้ว

    Dude just found your channel and I have never thought about making a game, but now I'm thinking that maybe me and my buddies should just get together a weekend and try to see what comes of it XD.

  • @MyFriend_Oliver
    @MyFriend_Oliver 2 ปีที่แล้ว +1

    These are really good tips. Thank you!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +2

      You're so welcome!

  • @j.alexanderdouglas6641
    @j.alexanderdouglas6641 2 ปีที่แล้ว +2

    MORE TIPS:
    Backup early, backup often!
    Either use art software that automatically saves your work to the Cloud, or smash the 'save' button *EVERY TIME* you take a breather. I've lost so much work over my lifetime, and each time I experience data loss, it's a hair-pulling experience.
    Also, practice the discipline of versioning your work. Just like programmers do. (e.g. v1.0, v1.7...) You may find yourself working down one path and wanting to switch directions. It's helpful to keep each branching path separate.
    Finally, even if you *DO* backup automatically to the cloud, get a physical backup media drive (or few) to save your work to locally. I save everything in triplicate, to a set of drives which hold my entire portfolio back to 1999, when I was still in high school! I recently pulled some old concept work from 2006 and used my own artwork as a reference... which, I ultimately scrapped... but, seeing what I'd done before showed me not only the room for improvement (and how I've evolved as an artist) but also helped to influence my new direction. Plus, I kept the color palette, so that's something. The point is... you never know when you'll be like, "Oh! This reminds me of that thing I did..." and it's *REALLY* useful to be able to dig into your own archives, rather than Googling source images for stuff you, yourself, made.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      This is true!

  • @Bwubdle198
    @Bwubdle198 2 ปีที่แล้ว +1

    Great video this was very helpful as i’m just starting off with my own art for my games :)

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Glad it was helpful! :D

  • @dustinheath6201
    @dustinheath6201 2 ปีที่แล้ว

    I've been slowly starting to get back into doing pixel art, I never really had too much of a direction with it and maybe that's why I didn't go as far with it as I'd liked before. This video gave really helpful advice, happy I stumbled across it 👍. The only other thing I have to add is the struggle of an artist to not be their own worst critic and, for that reason, it's crucial to have positive but honest support from others who view your work.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Super happy to hear it! You definitely need to get back into it. :D

  • @Skeffles
    @Skeffles 2 ปีที่แล้ว

    Great video! These are brilliant tips that I need to keep in mind.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      Glad it was helpful!

  • @Gr8GooseYouTube
    @Gr8GooseYouTube ปีที่แล้ว +1

    I just had to say this, I can't wait for The Mandalorian Season 3!

  • @oldfallstorm3064
    @oldfallstorm3064 2 ปีที่แล้ว

    Nice, didn't know some of these tips, the more you know!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      Glad it was helpful!

  • @JurassicDaikaiju
    @JurassicDaikaiju 11 วันที่ผ่านมา

    Thank you! Style ALWAYS beats realism.

  • @argeplog
    @argeplog ปีที่แล้ว +1

    One thing i find important in pixel art and especially in games is to keep all pixels the same size. I see a lot of games that have pixels in different sizes and it looks so awful.

  • @luke6492
    @luke6492 2 ปีที่แล้ว

    Seven samurai! I just started getting back into pixel art recently, good timing

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Heck yeah, it's one of my favorite movies!

  • @OttrPopAnimations
    @OttrPopAnimations 2 ปีที่แล้ว +1

    awesome video! awesome editing!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      Thanks so much!!

  • @ansel569
    @ansel569 ปีที่แล้ว +1

    2:28 to add a bit of nuance here, looking at how others executed something, especially in pixel art, can really help you figure out how to go about it too. pixel art is like a puzzle so seeing other's "solutions" can inspire your own. as long as you're conscious of how you're using it I think it's perfectly ok 👍

    • @adam7280
      @adam7280 ปีที่แล้ว

      this is exactly true! you can always take inspiration from others so long as your also injecting your own ideas into your work at the same time!

  • @Sacrefiied
    @Sacrefiied ปีที่แล้ว

    A game I've been working on is mainly monochrome, with a little colour. Some of the more meaningful scenes will have colour.

  • @spiral7043
    @spiral7043 2 ปีที่แล้ว +1

    Great video and good tips

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Glad you enjoyed! :D

  • @pedrohov
    @pedrohov ปีที่แล้ว

    Tip 1 is what I see on twitter all the time. Those crazy good looking pixelart prototypes that you can't really use on a tilemap, they have all neat shadows and perspectives. It would be a pain to make a 2d game like that

  • @actuallysanta9241
    @actuallysanta9241 ปีที่แล้ว

    Start simple, basic shapes will help you so much especially if you’re gonna animate them since you won’t have to change as much per frame keeping it consistent

  • @sosasees
    @sosasees 2 ปีที่แล้ว

    'every artist' means 'also non-pixel artist'.
    as a vector/hand-drawing artist, i can confirm that these pixel art tips are for every picture artist.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      Heck yeah!

  • @eljoagames
    @eljoagames 2 ปีที่แล้ว

    Super, Thank you!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thank you too!

  • @mynaturediaries4402
    @mynaturediaries4402 2 ปีที่แล้ว

    Love ALL of this!!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      Thanks! :D

  • @jeppy4021
    @jeppy4021 6 หลายเดือนก่อน

    "Eat the meat, and spit out the bones" the best advice regarding taking criticism

  • @j.alexanderdouglas6641
    @j.alexanderdouglas6641 2 ปีที่แล้ว

    I'm gonna pin a note (a Milanote) to write you a more detailed e-mail about the deets, but... Goodgis, your #NotSpon video introducing Milanote to your workflow singlehandedly inspired me to pick it up and... hoo-boy! That revolutionized my process. It really is a game-changer. **rimshot** [pun intended]
    Thanks so much for forwarding what works for your team, onto the masses.

    • @j.alexanderdouglas6641
      @j.alexanderdouglas6641 2 ปีที่แล้ว +1

      Also, I really appreciate when TH-camrs gain sponsorship from services they actually *USE* and endorse, and genuinely wish to disseminate the knowledge of.
      My son and I often joke that there are about a half-dozen uber-popular sponsorships out there available for every YT genre (education = Curiosity Stream, game-related = RAID Shadow Legends, etc.) and we just see them over and over, until they're bludgeoned into our skulls.
      So, it's a huge, refreshing relief when someone pitches a *NEW* service... and, especially, when it's the result of that Tuber saying, "Yeah, I use this. I like this. They're not paying me to say this." ...up to the point where they do.
      Somehow, that feels more 'earned' and it means more to your audience. At least this father-son duo, over here, anyway.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      Thanks so much, man! I'm glad you're loving it. :D

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      True sorry, I've rejected RAID 3 times. I just don't advertising something I don't use or care about. :D

  • @SkidesGames
    @SkidesGames 2 ปีที่แล้ว

    Pixel art is so much fun when it finally clicks

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      It really is!

  • @MrDanishes
    @MrDanishes 2 ปีที่แล้ว

    Eat the meat spit out the bones, I’ve actually never heard that before. Great advice.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      It's a classic!

  • @rob0nemusic369
    @rob0nemusic369 2 ปีที่แล้ว

    On more tip I would like to add, is to keep in mind in which screen your pixelart will be displayed. If you take references from retro games, which a lot of indie games do, then you should see how do they look on a CRT screen instead of seeing them on LCD screen. CRT screen shange the hue, the brightness and tend to mix the pixels together. If so much old games tend to look "dead" or "yellowish" on emulator, it's because you're using the wrong screen to display the graphics.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thanks for sharing! :D

    • @rob0nemusic369
      @rob0nemusic369 2 ปีที่แล้ว

      @@Goodgis it's great to have a CRT screen to check the old references.
      Also, composite or RGB cable gave different effects, RGB is sharper, while composite is more blury and has color issues. Most Sega Genesis games have been made with the composite cable in mind.
      Some dithering effects are blured with CRT, that's why it was si common

  • @MrWillcapellaro
    @MrWillcapellaro 2 หลายเดือนก่อน

    Working on some bitmap art for Playdate, this was helpful. I really like the Pulp sprite editor with a pencil tool that inverts each pixel instead of having to pick black or white. Is there a good "pro" app that has a mode like that, or is there a way to enable Aseprite to do that? Does this even have a name?

  • @AarcoQ1
    @AarcoQ1 ปีที่แล้ว

    This is the only Sponsor I loved So much

  • @SamOliver4
    @SamOliver4 2 ปีที่แล้ว +1

    This is a great video! What music did you use for it? The last song I know is Baeb Steps because of the description, but what about the other songs?

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      I honestly don't remember. They are all part of the TH-cam Library.

    • @SamOliver4
      @SamOliver4 2 ปีที่แล้ว

      @@Goodgis That's okay, I'll see if I can dig into the TH-cam Library to find them.

  • @Brennende_Rose
    @Brennende_Rose 7 หลายเดือนก่อน

    I clicked onto this video, because of the fish in the thumbnail, it like it alot

  • @warpvector
    @warpvector 2 ปีที่แล้ว +2

    Color correction isn't just about color. You still have to color correct a B&W film.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      But there's no color to correct? :p

    • @starlingbaez6681
      @starlingbaez6681 ปีที่แล้ว

      You have to color correct the shade of the blacks and whites

  • @MangoWorks
    @MangoWorks 2 ปีที่แล้ว

    i just started getting good at pixel art and i followed all these

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Heck yeah! That's what I like to hear.

  • @Jamodio
    @Jamodio 2 ปีที่แล้ว

    Sick. Love ur vids😊😊😊

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thanks so much! :D

    • @Jamodio
      @Jamodio 2 ปีที่แล้ว

      @@Goodgis Btw, i dont know how to make 3d assets out of 2d images? Any help with that, a bit like rocket pods

  • @GooseNinja
    @GooseNinja 2 ปีที่แล้ว

    I like the erasing to draw trick :'D

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      Ohh, it's great for instantly drawing masterpieces. I use it all the time. ;)

  • @reijishian2593
    @reijishian2593 2 ปีที่แล้ว

    The most amusing thing to me about this video is that the fish on the left side of the thumbnail is so low res that it would fit inside the eyeball of the one on the right side. xD

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      I know right? haha

  • @calessel3139
    @calessel3139 2 ปีที่แล้ว

    Cool rendition of an arowana fish!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      Thank you! Cheers!

  • @nwut
    @nwut 2 ปีที่แล้ว

    i dont even pixel often anymore this is enjoyable

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      Thanks!

    • @nwut
      @nwut 2 ปีที่แล้ว

      @@Goodgis ty for making the vid

  • @USBEN.
    @USBEN. 2 ปีที่แล้ว

    Thankyou man.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      You're welcome!

  • @Aluminum0013
    @Aluminum0013 2 ปีที่แล้ว

    Another style comparison is Wind Waker to Twilight Princess, and I think that’s more shocking (idk if that’s the best word lol) because they’re in the same series.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      This is true!

  • @tealmuchwow
    @tealmuchwow ปีที่แล้ว

    The DS style you chose reminds me specifically of Rhythm Heaven (The DS one obviously)

  • @Jarry29287
    @Jarry29287 ปีที่แล้ว

    👍

  • @-milli.gram-
    @-milli.gram- 2 ปีที่แล้ว +2

    what program do you use for your pixel art? is it free? if not can you tell me of some good pixel art programs?

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      It use a $15 software called Pyxel Edit. But you can even just use Paint.

    • @-milli.gram-
      @-milli.gram- 2 ปีที่แล้ว

      @@Goodgis ms paint?

  • @error_4351
    @error_4351 2 หลายเดือนก่อน

    Which art program do you use? I am following!(maybe you just said it somwhere but I couldnt found it)

  • @Snewbew
    @Snewbew ปีที่แล้ว +1

    Always reference from realblife but i think referencing from other artists isnt always so bad, specially when it comes to stylizing. I feel like i sometimes put way too much detail on certain parts and the drawings end up looking too cluttered and hard to read so i sometimes like to look at how other artists do it and which parts of the drawing i should put less or more focus on

  • @mihaleben6051
    @mihaleben6051 2 ปีที่แล้ว

    The noob example looks nice the pro example is more of a beta/alpha design

  • @Kiwi-fl8te
    @Kiwi-fl8te 2 ปีที่แล้ว +8

    I wouldn't say that you shouldn't use pixel art as reference, because if you're able to identify and take away the techniques that make a piece work you can apply it to your own piece. Just don't copy someone's art, learn lessons from it.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      That's a good point!

  • @Rowiethemelon
    @Rowiethemelon 2 ปีที่แล้ว

    Hey googis I have a question about dewdrop dynasty! Is it going to be a metroidvania styled game? Im still looking forward to it!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Yes! :D

  • @artsisu
    @artsisu หลายเดือนก่อน

    Just add more details . It is wonderful❤. I do pixel art with gouache, you can see it in my last video

  • @thebutcher1412
    @thebutcher1412 ปีที่แล้ว

    This play date console is interesting to me, how big of a game can you make ? Can it play a long 30/40 hourish game on it ?

  • @snowflakeprince
    @snowflakeprince 2 ปีที่แล้ว

    Sorry if this not on topic, but given your obvious experience, I need your opinion. Between Constuct and Gdevelop which seems to have better workflow? (Ignoring the fact that the latter is free while the former isn't). After looking at both, it seems that both can do pretty much the same things (with a few exceptions) but I can't tell which has the best logical workflow, meaning I can't tell which is best for keeping their elements organized so I can go more easily from point A to point B, if that makes any sense at all hahaha. Thoughts?

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      I think both are great, though I think Construct 3 is more polished? And that's partly due to them having more funding.

    • @snowflakeprince
      @snowflakeprince 2 ปีที่แล้ว

      @@Goodgis thank you so much! I was kind of feeling that myself, but not being a developer, yet, I wanted a more professional opinion lol. Again, many thanks!! :D

  • @mostlyghostey
    @mostlyghostey ปีที่แล้ว

    As I tell my students "A critique on your work is not a critique on your worth."

  • @VengefulSpectre
    @VengefulSpectre 2 ปีที่แล้ว

    I tried the Mobile version of Milanote. It needs work but could turn out really well. I’ve deleted it for now because I quit using it for the fact it just wasn’t like what I see with the PC version. It probably won’t be the exact same since it’s PC vs Mobile but I’m gonna give it time then come back to it. Hopefully they continue to update it and make it better.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      They actually keep updating and it's getting better. I just saw they add Ipad support so it works like the computer. :D

    • @VengefulSpectre
      @VengefulSpectre 2 ปีที่แล้ว

      @@Goodgis that's awesome! It seems like a really good app and more what I've wanted so I may try it again soon!

  • @n3o210
    @n3o210 2 ปีที่แล้ว

    great vid pal. maybe i missed it, but what is that editor you using for drawing in the video?

    • @FirithStudio
      @FirithStudio 2 ปีที่แล้ว +1

      Pyxel Edit

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      Pyxel Edit! It's costs but I personally really like it.

  • @kokroucz
    @kokroucz 2 ปีที่แล้ว +1

    talking about layers? I'm pro with nearly 20 years of eperience mainly in adobe software. Sometime my works consist of well over hundred layers.
    I never name single one, waste of time. I organize them in named groups but I have a system that I don't even think where which layer is. I JUST KNOW.
    I appreciate your video though I'm trying to make a GB game for my son I've been doing some pixel art mock-ups but I really need some advice for minimalistic approach. Kinda funny how a pro graphic designer can find it really hard to do something that looks so simple as pixel art. It ain't so easy folks :)

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Thanks for sharing!

  • @Iramontes
    @Iramontes 2 ปีที่แล้ว

    Everywhere I go, I see the Sokpop sock

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      It is everywhere

  • @Bwubdle198
    @Bwubdle198 2 ปีที่แล้ว +1

    Hey goodgis

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Greetings!

  • @MichaelPL-kk8by
    @MichaelPL-kk8by ปีที่แล้ว

    if only i had feedback. i would not take it too personally :,)

  • @Draxev
    @Draxev 2 ปีที่แล้ว +1

    What pixel art software that I could use. I am working on a videogame and am trying to find a free software!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      It actually costs but it's called Pyxel Edit. :D

    • @Draxev
      @Draxev 2 ปีที่แล้ว

      @@Goodgis thanks.

  • @plate.armour_0996
    @plate.armour_0996 ปีที่แล้ว

  • @adeurita
    @adeurita ปีที่แล้ว

    what are some websites you recommend for those that want to start?

  • @HeartPlusUp
    @HeartPlusUp 2 ปีที่แล้ว

    Not gonna lie, I think it is okay to ref pixel art if your goal is to match a specific style. I feel like it's kinda a bad thing to say that if you do that it's gonna make you "steal".

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      A better way to put it is it's easier to want to copy. I see people do it all the time.

  • @Larry21924
    @Larry21924 9 หลายเดือนก่อน

    Outstanding work! This content is setting a new standard. I recently read a similar book, and it was groundbreaking. "Reclaiming Connection: The Journey of a Digital Detox" by Joshua Ember

  • @Limitoy_09Lily
    @Limitoy_09Lily ปีที่แล้ว

    If you want to practice your art but don't know what to do or want to know if it looks good then ask your family or friends for a idea and show then your art.

  • @jpancoast
    @jpancoast 2 ปีที่แล้ว

    in the thumbnail, on the left 'd still consider that a good drawing.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Not saying it's bad but it's not super professional either.

  • @ethanbuttazzi2602
    @ethanbuttazzi2602 2 ปีที่แล้ว

    so im gonna put one thing out here, its not that function is more important than form, is that form must SERVE function and vice-versa the two must communicate and cooperate to give a optimized experience for the player, if you gonna do a artistic kind of game(Ex: journey, flower, abzu, GRIS) function serves form, in a mechanical game form must serve function

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      They are both important, but most of the time you can let your art get in the way of gameplay. It can feel awkward.

  • @MarkNeri
    @MarkNeri 2 ปีที่แล้ว

    I dabble in pixel art sometimes, and I agree with your tips as I also practice some of these too... I'm not sure though why you say bitmaps are only back and white? All pixel art is basically bitmaps, right?

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      There is different formats of Bitmap but base bitmap is only black and transparent.

  • @mkdoz
    @mkdoz ปีที่แล้ว

    what is the game at 1:32? it looks so cool

  • @trplnr
    @trplnr 2 ปีที่แล้ว

    NOOO THE FISH LOOKS LIKE IT HAS MIXELS

  • @colwarsstudiobrickfilmandm8580
    @colwarsstudiobrickfilmandm8580 2 ปีที่แล้ว

    Anything with a pencil tool can be used for pixel art.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      This is true haha

  • @JackCat101
    @JackCat101 ปีที่แล้ว

    Good tips but you forgot an important one, it dose not have to be semi realistic, you can make it more cartoonish

  • @MGNashi
    @MGNashi 2 ปีที่แล้ว

    I love that you're including comedy in your videoes ! The part about naming layers had me screaming laughing.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Glad you enjoyed it haha

  • @riddlingjesse778
    @riddlingjesse778 ปีที่แล้ว

    What Pixel Art App Do You Use?

  • @LifePlusPixelArtGames
    @LifePlusPixelArtGames ปีที่แล้ว

    But.. but.. but... The bone has delicious marrow.... Plus bone soup is supposed to be good for the joints???

  • @hilariousskullnamedcatzo647
    @hilariousskullnamedcatzo647 2 ปีที่แล้ว +1

    **Pulls out notepad**

  • @Hex_48
    @Hex_48 9 หลายเดือนก่อน +1

    0:19 What is the name of this program?

    • @Goodgis
      @Goodgis  9 หลายเดือนก่อน +2

      Pyxel Edit. :D

  • @Gr8GooseYouTube
    @Gr8GooseYouTube ปีที่แล้ว

    Does anyone know of any software I can use to make Pixel art for a video game??? I am using piskel but I don't know how to put it into a video game engine such as Unreal.

  • @ohtontheknight3879
    @ohtontheknight3879 2 ปีที่แล้ว

    When i make pixel art and when i look for a reference for something i don't know how to draw i do use a pixel art reference when i try to draw hair or hats because it is really hard for some reason to make the hair style or hat i am looking for i just find it weird that it hard for me to make that

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      I can understand hair, it can be pretty challenging.

  • @devzindie
    @devzindie 2 ปีที่แล้ว

    @ 2:27 I took these words into consideration and I wanted to ask you personally, is my game too similar to yours graphics wise? I would love some help on this from the source himself. I've had some people say my game is too similar graphics wise too yours but the gameplay/story/everything else is different. Would love your opinion man please get back too me, much love, HIIMZ.

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว +1

      Some of the artwork does look pretty similar, specially the purple tiles. haha Maybe by adding some basic shading or using a higher resolution you can make the game look different?

    • @devzindie
      @devzindie 2 ปีที่แล้ว

      @@Goodgis Yeah I took out the ones that looked similar to yours already. I am also adding more shadows and highlights. It's hard to make pixel art so small look different. I don't wanna be known as the guy that ripped off your game haha. Hopefully I have made enough changes and people will see that in my next devlog. Thanks for the feedback!

  • @Jackiswack0220
    @Jackiswack0220 2 ปีที่แล้ว

    Hi!

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      Hello!

  • @crayonshinchan2363
    @crayonshinchan2363 2 ปีที่แล้ว

    Can you tell me the application name? That you use for pixel art

    • @Goodgis
      @Goodgis  2 ปีที่แล้ว

      It's called Pyxel Edit. :D

  • @walsterburns450
    @walsterburns450 2 ปีที่แล้ว

    Bro i cant even draw the noob one 😭😭😭😭