Using Unity's XR Device Simulator Develop VR on a Mac or Without a Headset

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  • เผยแพร่เมื่อ 3 ธ.ค. 2024

ความคิดเห็น • 18

  • @prakritimukherjee6562
    @prakritimukherjee6562 5 หลายเดือนก่อน +2

    Thank you so much! I was so happy when it finally worked. I don't have a headset so this was super awesome!!!! Your other video was also great. Thank you again!!!

  • @elanrider
    @elanrider ปีที่แล้ว +3

    Thank you. That's super helpful.

  • @PuppetDev
    @PuppetDev ปีที่แล้ว +3

    If your VR headset interferes with the simulator:
    Make sure to disable "Initialize XR on Startup" under "XR Plug-in Management" in Project Settings.

  • @Fauzanarief-n7i
    @Fauzanarief-n7i ปีที่แล้ว

    Thank you for the tutorial, somehow the control of Unity XR Device simulator are remind me of Hand simulator lol.

  • @Imperial_Dynamics
    @Imperial_Dynamics 9 หลายเดือนก่อน +1

    is there no way to tell from code whether a headset is attached and dynamically enable/disable the device simulator?

  • @locusruizlopez5997
    @locusruizlopez5997 10 หลายเดือนก่อน +4

    The link doesnt work

  • @carolinariddick299
    @carolinariddick299 ปีที่แล้ว +1

    Hi, you said that you will explain how to set all the settings in Mac. I am in a project where we use openXR but I do not have the device, there is a way to ignore the device but continue coding and working?
    Thank you!

  • @Finofinissimo
    @Finofinissimo 7 หลายเดือนก่อน

    Hey, the project link pointing for Google Drive it's not working.

  • @aleefamran2441
    @aleefamran2441 3 หลายเดือนก่อน

    Mine doesnt show the controllers like yours

  • @amirulhakim3359
    @amirulhakim3359 ปีที่แล้ว

    how to display my game scene in one eye only, meaning both eye are only in one display for mock hmd?

  • @fatmasaied-y6k
    @fatmasaied-y6k ปีที่แล้ว +3

    how to show xr device simulator panel

    • @TechyChung
      @TechyChung ปีที่แล้ว +3

      even i can not see the panel, do you want to connect to discuss or learn together?

    • @maladavek
      @maladavek ปีที่แล้ว

      There's a part of the assets you need to include in your scene called "XR Device Simulator UI" and it needs to be set to active to show up in the scene." Hope that helps, If the controls aren't working I'd make sure I have to prefab "XR Interactive Setup" in the scene.
      In the package manager when you click on the XR Interaction Toolkit, be sure to check out the samples tab and get the "Starter Assets Pack", which has a demo scene included with the rig already set up and the XR Interaction Setup added in. Then you just gotta add in the XR Device Simulator and the XR Device Simulator UI prefabs and then you should be good to go. When using the interactive level, the default command to interact is by hitting G if you switch to the controllers using Tab to switch to controller mode.
      I think the instructor in this video combined all those prefabs under another complete prefab so he can drop it into any scene. Best of luck

    • @maladavek
      @maladavek ปีที่แล้ว

      ​@@TechyChung I explain it to the best of my knowledge in another reply in this series of replies. Hope it helps!

    • @maladavek
      @maladavek ปีที่แล้ว

      Oh I just installed a new unity version and a lot of the samples aren't included because I guess they haven't been updated. I opened the project in a 2022 version and the samples were there.

  • @cykes5124
    @cykes5124 8 หลายเดือนก่อน +1

    Your google drive file is gone.

  • @TrippleXD545
    @TrippleXD545 9 หลายเดือนก่อน +2

    get a real computer