How to Make a VR Game WITHOUT a VR Headset

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  • เผยแพร่เมื่อ 14 ต.ค. 2024
  • How to test your game without a VR Headset with the new XR Device Simulator and the HMD Mock.
    ▶ Get access to the source code: / valemvr
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ความคิดเห็น • 185

  • @johnisking342
    @johnisking342 ปีที่แล้ว +20

    a year later and still a great video. for anybody watching this in the future you can follow all of these instructions except use "XR Origin (action based)" instead of the XR Rig shown in the video. If you dont use the action based one it wont show your controllers. Thank you for posting the video you're a hero in my book

    • @Bikerbarrie
      @Bikerbarrie ปีที่แล้ว

      head movement works but i cannot get controllers to work at all. but everything is setup to a T. not sure why it isnt working
      can you help?

    • @SatoziEditZ
      @SatoziEditZ ปีที่แล้ว +1

      Thanks

  • @snowtail1951
    @snowtail1951 3 ปีที่แล้ว +19

    Perfect.
    Now I can make a VR game for little cost, then use the royalties from the game to buy a VR setup so I can actually test my product after it's finished.

  • @ecykal35
    @ecykal35 3 ปีที่แล้ว +22

    This is really helpful because my laptop is not compatible with my headset so I can make my game while I save up for a better pc

    • @rollizle
      @rollizle 3 ปีที่แล้ว +2

      I had to buy a new laptop to run VR, and once I got it, despite having the specs to run it, it wasn't compatible with my headset.
      Over a year later the Oculus Quest 2 launched, and Oculus Link works with my laptop so now I have both a laptop that can run VR and a headset that works with it. For the longest time though I had to build on my desktop which was super annoying. (Couldn't work on my project in class, couldn't build VR games at game jams, etc)

    • @tsykelvin6203
      @tsykelvin6203 3 ปีที่แล้ว

      i can just move my sight why cant move my both hand?

    • @My_Junkdrawer
      @My_Junkdrawer ปีที่แล้ว

      Mine too

  • @TheGuayeah
    @TheGuayeah 3 ปีที่แล้ว +25

    It would be great if you could make a video about Setting up the New Input System for any VR Controller

    • @densityvr3858
      @densityvr3858 3 ปีที่แล้ว +1

      I agree!

    • @nouranelhamdy5954
      @nouranelhamdy5954 3 ปีที่แล้ว +3

      Yeah I am really stuck at this point and I can't test any animation. Is there an alternative for TryGetFeatureValue() to use?

    • @lizzeplays1232
      @lizzeplays1232 3 ปีที่แล้ว

      Yay

  • @levifink
    @levifink 3 ปีที่แล้ว +5

    I definitely would be interested in a video on the action based XR Rig, keep up the awesome work!

  • @silviagioiaflorio5137
    @silviagioiaflorio5137 3 ปีที่แล้ว +13

    In newer versions you have to go in edit-> project settings and enable pre-release packages to see the XR package

    • @flamz1243
      @flamz1243 3 ปีที่แล้ว

      How do I get to the place were I enable pre-release

  • @GloryMeat
    @GloryMeat 3 ปีที่แล้ว +5

    As soon as I get the Oculus Quest 2 for Christmas, I'll be able to follow every tutorial you've made!

    • @MrVic-qu9qh
      @MrVic-qu9qh 3 ปีที่แล้ว +1

      well some don't work with each other so be careful.

  • @tbnr_skull
    @tbnr_skull ปีที่แล้ว +6

    can you make a new version of this

  • @jakubpukovec7755
    @jakubpukovec7755 3 ปีที่แล้ว +2

    I couldn't get the action based input system working in Unity 2020.2. After switching to 2021.1.0b3 it started working. Thanks for the great video!

  • @tonilaseng4620
    @tonilaseng4620 2 ปีที่แล้ว +1

    Deym this is so helpful, I need to develop vr environment for my final year project but my laptop couldn't support my oculus 2 link mode. I always sideload my apk for testing, but now I dont have to. Thank you!!!

  • @Bricksalive
    @Bricksalive 3 ปีที่แล้ว +6

    Thanks for this series man! Super helpful!
    Can you please do a tutorial for detecting hand motion for actions like running. Eg: swaying hands makes you run faster. And like in the game Stride where you can pull yourself over ledges with hand collision?

  • @ronaldpavon3434
    @ronaldpavon3434 3 ปีที่แล้ว +1

    You're a true hero. Keep creating this type of videos you will get very far with this content.

  • @ryanraphael3046
    @ryanraphael3046 3 ปีที่แล้ว +19

    Since the lockdown, I've been doing this, without an headset. I'm yet to get one😫but I've made many VR apps already.

  • @JackieJKENVtuber
    @JackieJKENVtuber 3 ปีที่แล้ว

    This is great! My VR-Ready laptop is really low on storage space so being able to use my lesser (but usable) laptop to playtest without having to import the project to the headset everytime I change something.

  • @marcoszanre
    @marcoszanre 2 ปีที่แล้ว

    Amazing tutorial as always, thank you! Being able to start developing for XR, even if just for learning purposes, without an HMD is very welcome!

  • @mesopable
    @mesopable 3 ปีที่แล้ว +1

    Valem is a king! Thank you for the video. Going to test can I setup this with mac. Previously not been able.

    • @mesopable
      @mesopable 3 ปีที่แล้ว

      Meh. Not a valid way for mac yet. Someday.

  • @ELRandomMan
    @ELRandomMan 3 ปีที่แล้ว +6

    Hey Valem, can you please make a tutorial on how to slice objects in VR, such as cutting bread or something, everything I find wont work, or is out of date. If you can take your time to do this, thank you

  • @gracezhang3696
    @gracezhang3696 2 ปีที่แล้ว

    thank you so much for making this tutorial! so glad that i found this, i'm using macos so linking oculus to my laptop doesn't work... now i'm able to test play my project without building and deploying onto my headset!

  • @SYBIOTE
    @SYBIOTE 3 ปีที่แล้ว

    this is so helpful , this is absolutely critical for testing and smooth workflow

  • @christophercoutinho9281
    @christophercoutinho9281 3 ปีที่แล้ว +1

    Great tutorial. First one out explaining how to use the Simulator. Hope you can do one showing us how to connect an Xbox controller to the simulator. Also as Input Actions are the way forward in Unity, it would be good to know how to write code using these new Input Actions.👍

  • @Hex0dus
    @Hex0dus 3 ปีที่แล้ว

    Very cool stuff Valem! Keep on doing it! And yes, the new setup would make a good addition!

  • @makulVR
    @makulVR 3 ปีที่แล้ว +2

    Can you please do a video for the new Input system? It would be very cool if those who have a Vive or GO also can enjoy your content.

  • @yasseralkhatib9092
    @yasseralkhatib9092 2 ปีที่แล้ว

    French = merci
    Spanish = gracias
    German = danke
    Italian = grazie
    Portuguese = obrigado
    Farsi/Persian = mam’noon
    Hindi/Indian = dhanyavaad
    Chinese = xièxiè
    Arabic = shukraan
    Japanese = arigato
    Thai = khàawp-khun
    Zulu = ngiyabonga
    Navajo = ahéhee’
    Tongan = mālō
    Esperanto = dankon
    you just saved me with this tutorial bro

  • @dreamlands7926
    @dreamlands7926 3 ปีที่แล้ว +2

    Hey great video! I can't seem to find the source code in the Patreon page although there is a link in the description, is it suppose to be there?

  • @lionrouge7423
    @lionrouge7423 3 ปีที่แล้ว +3

    Merci beaucoup pour ce tuto Valem, je devais faire tout un environnement de réalité virtuelle sans head-set et c'était vraiment compliqué même si j'avais commencé à le faire avec tes anciens tutos
    J'aimerais que tu puisses expliquer tout le nouveau XR Rig et aussi comment mettre du son
    Merci :)

  • @xAjido
    @xAjido 3 ปีที่แล้ว +5

    I'm getting "Attempting to determine the size of an unknown feature type Id [-1]" error, I noticed you were getting this too in the earlier part of the video but not later, I'm still getting it even after following along with everything. Any suggestions?

    • @just-dodo
      @just-dodo 3 ปีที่แล้ว +1

      +1...

    • @galactic_nova6653
      @galactic_nova6653 3 ปีที่แล้ว

      I was getting spammed by this error too. Just figured out that Valem is getting spammed by it too but he has "collapse" activated in the debug console which keeps it from spamming. Hoped this helped. Have a good day.
      Edit: I've heard its a bug on unity's part

    • @nicolaskamien1825
      @nicolaskamien1825 3 ปีที่แล้ว

      I'm getting this too. Got a workaround?

    • @cobweb2404
      @cobweb2404 2 ปีที่แล้ว

      Had the same bug. Should be fixed since 2020.3.27. I use 2020.03.32 and the error no longer occurs.

  • @shashanksundi5669
    @shashanksundi5669 3 ปีที่แล้ว

    Just the video I was looking for...Thank You!!!

  • @benr3293
    @benr3293 3 ปีที่แล้ว +7

    Everything worked perfectly for me, except head rotation. I hold down control and nothing happens. Hands rotate as normal. Did this happen for anyone else?

    • @ryrilya2289
      @ryrilya2289 3 ปีที่แล้ว

      This also happens to me. Any idea?

    • @robertanetzova795
      @robertanetzova795 3 ปีที่แล้ว +18

      Another comment helped me I paste it here
      1. In the Hierarchy panel, under "XR Rig > Camera Offset", select Main Camera
      2. In the Inspector panel for the camera expand Tracked Pose Driver (New Input System)
      3. Double click on centerEyeRotation [XR HMD] under Rotation Action
      4. Change the Path to XR HMD > XR Simulated HMD > centerEyeRotation
      5. The Rotation action binding should now show centerEyeRotation [XR Simulated HDR]
      6. Make sure that Tracking Type is set to Rotation And Position.

  • @drseed2828
    @drseed2828 2 ปีที่แล้ว +2

    Thanks for the tutorial! I got most things working, on an existing game, I had just began to work on. One problem; my laptop doesn't have a scroll wheel. Is there a way to remap the keys to use the up and down arrows, instead of the scroll button?
    I am a newbie to VR, but I did notice there was a "T" that I can click, in the: XR device simulator/scroll [Mouse]/ binding properties/Binding Path, that has /scroll and was wondering if that is where I can edit the scrolling mouse, to a different method, like the up and down arrows. Any ideas welcome.

  • @maxknight2372
    @maxknight2372 3 ปีที่แล้ว +2

    Heyo thanks for this tutorial but i was wondering if you could add this onto your multiplayer series to fully implement both headset and non headset in the same world (: (Btw your the best!!)

    • @maxknight2372
      @maxknight2372 3 ปีที่แล้ว +1

      Including it automatically detects if the player has a vr headset or not or the player has to choose (:
      Sorry if this is a lot to ask I seriously cannot find a way to do this.

  • @ecykal35
    @ecykal35 3 ปีที่แล้ว +2

    Can you do a tutorial on adding shooting in your multiplayer series please?

  • @usernamecantbeblank___4956
    @usernamecantbeblank___4956 2 ปีที่แล้ว +1

    Super tutorial! Helped me a lot!:)
    But I have an issue with scrolling the mouse wheel. In play mode, the camera won't Zoom in or out. Any suggestions how to fix it?

  • @srikantramesh4553
    @srikantramesh4553 3 ปีที่แล้ว

    Very nice video, Hats off.. Can you please make some more videos like this without VR Headset... Where did you get the hands, Is it there in standard assets?

  • @mohamedmah53
    @mohamedmah53 10 หลายเดือนก่อน +1

    Hey thanks for the helpful tutorial. Id did everything like in the video but I have one issue. I cant move my hands in game everything else works just the had. Does someone had a same problem?

  • @skippy5652
    @skippy5652 3 ปีที่แล้ว +4

    This tutorial is wonderful. It's clear and easy to follow. Do you know if it is now possible to toggle between an active HMD and the Mock HMD while the game is running? If so then a tutorial on how to set up the script would be amazing!

    • @GeeCeeAte
      @GeeCeeAte ปีที่แล้ว

      Anyone ever figure this out?

    • @skippy5652
      @skippy5652 ปีที่แล้ว

      @@GeeCeeAte Not realy. I ended up making some work around where i would have both a VR rig and the mock rig in the same game object then forcibly swap the object's control from one to the other.
      I think it's a bit easier to do now since there are more tools and extensions in the OpenXR for this, but it is not a feature built into unity. It will require code.

  • @SwastikAayush
    @SwastikAayush 3 ปีที่แล้ว +2

    Dani's reaction after watching this : fuck wasted time and 700$

  • @shreyasshevale6811
    @shreyasshevale6811 6 หลายเดือนก่อน +1

    Still works! just in case..

  • @madlenbarth4485
    @madlenbarth4485 3 ปีที่แล้ว +4

    For a reason I can't turn by using the mouse. I checked the inputs and everything looks right to me.. Maybe someone knows how to fix this issue?

    • @christmasjade1274
      @christmasjade1274 3 ปีที่แล้ว +2

      I have been trying for weeks and it still would not work for me neither

    • @ge926
      @ge926 3 ปีที่แล้ว +1

      I had the same problem. It turns out I forgot to add the Input Action Manager component to XR Rig and later add the sample XRI Defauld Input actions to it from the assets/samples/XR Interaction Toolkit/...

  • @Kombo-Chapfika
    @Kombo-Chapfika 3 ปีที่แล้ว

    Thank you, this is very useful while I wait for my oculus link cable.

  • @ChaosContrl
    @ChaosContrl 2 ปีที่แล้ว +1

    How would you go about manipulating HTC Vive Trackers during mockup, for example?

  • @muhiramadhan591
    @muhiramadhan591 3 ปีที่แล้ว

    Hi just a question, with this way do we still need a real vr device (oculus, vive, or other) to do the settings or using the HMD mock is enough to guarantee everything work in editor is also work in real device?

  • @lambsaucesauce4679
    @lambsaucesauce4679 3 ปีที่แล้ว

    thanks i recentally got into building games and wanted to make games for vr

  • @saltytree729
    @saltytree729 3 ปีที่แล้ว

    Hey valem! I am the most beginner level programmer ever and your channel is amazing! I want to learn to make games as a hobby. Do you have a Roadmap of what I need to learn to become even half as good as you!? I am also going to subscribe to your patron in hopes to learn how to code and stuff! Is there a good book to learn or can a total beginner not do this and needs to go to school to learn computer science :(? Hope all is well in these horrible times my friend

  • @Ralzone
    @Ralzone 2 ปีที่แล้ว

    imagine if someone makes a game in pair with into the radius or half life alyx without a vr headset, it would be cool asf ngl.

  • @vilelminigotsi4064
    @vilelminigotsi4064 3 ปีที่แล้ว

    You are the best person in the whole world

  • @avya800
    @avya800 ปีที่แล้ว +2

    Why should I buy a 20k INR Headset for 15k INR freelancing project

  • @Quineywinnie
    @Quineywinnie 3 ปีที่แล้ว +2

    Lol i was literally hoping youd make this vid.

  • @UrMom-tq9hb
    @UrMom-tq9hb 3 ปีที่แล้ว

    Hey Valem i like your content and its really helping me but could you make a tutorial how to copy my character like a window . So when i move the clone is moving too and things like that ?

  • @lionrouge7423
    @lionrouge7423 3 ปีที่แล้ว +3

    Does somebody know why I can't rotate my head with Ctrl key but when I use it for the two controllers the rotation works fine?

    • @cristianorossetti987
      @cristianorossetti987 3 ปีที่แล้ว

      +1

    • @przemeks9899
      @przemeks9899 3 ปีที่แล้ว +11

      I had the same problem and for me it was enough to change the rotation binding for the Tracked Pose Driver of the Main Camera to centerEyeRotation [XR Simulated HMD]:
      1. In the Hierarchy panel, under "XR Rig > Camera Offset", select Main Camera
      2. In the Inspector panel for the camera expand Tracked Pose Driver (New Input System)
      3. Double click on centerEyeRotation [XR HMD] under Rotation Action
      4. Change the Path to XR HMD > XR Simulated HMD > centerEyeRotation
      5. The Rotation action binding should now show centerEyeRotation [XR Simulated HDR]
      6. Make sure that Tracking Type is set to Rotation And Position.

    • @yuanthony5199
      @yuanthony5199 3 ปีที่แล้ว

      Mayber it is with "Shift" key not "Ctrl" key

    • @robertanetzova795
      @robertanetzova795 3 ปีที่แล้ว

      @@yuanthony5199 shift is used to control the right hand controller, so it would not work for head rotation.

    • @quangnguyen3663
      @quangnguyen3663 3 ปีที่แล้ว

      @@przemeks9899 you are right ... Amazing good job bro

  • @sumankumar-wk5gb
    @sumankumar-wk5gb 2 ปีที่แล้ว

    Which key you have pressed that is holding the object and which key to drop the object on table. Because when I press shift+G it is simply moving from one place to other and dropping simply, could not hold for more time.

  • @hafsasheikh9511
    @hafsasheikh9511 3 ปีที่แล้ว

    Please suggest me any of your playlist which I should watch to learn VR game development from scratch As I don't know a single word and I have to create my final year project within 2 months.

  • @user-ou4yt9qf8e
    @user-ou4yt9qf8e 3 ปีที่แล้ว +1

    Can someone help? The only input working for me is the right click to move the camera around, that's it, even the scroll is not working. I don't know how to fix it, I followed all the steps.
    ok really dumb mistake, turns out I didn't save it so when I click to play it doesn't work

  • @GarrettHoyos
    @GarrettHoyos 3 ปีที่แล้ว +1

    You're a saint

  • @Mlop221
    @Mlop221 3 ปีที่แล้ว

    Thanks that is really helpful!

  • @teomandi
    @teomandi 3 ปีที่แล้ว +1

    I am on Unity 202.3.3f1 in a clean URP project and I when I enable the Mock HDM Loader, I get hundreds time that error:
    ```
    Attempting to determine the size of an unknown feature type Id [-1].
    UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    ```
    Can anyone help me please because I am stuck with that.

  • @benemy9
    @benemy9 ปีที่แล้ว

    I have this weird bug where I can, for example grab objects with the "G" key, and move the camera with holding right click and moving the mouse, but whatever buttons I press I cannot move the VR hands.

  • @haritharajeev7108
    @haritharajeev7108 ปีที่แล้ว +1

    I am getting experimental package in use for MockHMD XR Plugin. What should I do?

    • @Un4eseen
      @Un4eseen 4 หลายเดือนก่อน

      did you solve the issue?

  • @r1pfake521
    @r1pfake521 3 ปีที่แล้ว

    What's the best way to pause a VR game (for example while a menu is open)? Usually you can set the time scale to 0, but then my tracking scripts will also stop, do I have to manually disable all other (non VR) scripts / animators in the whole scene just to pause the game or am I missing something easy?

    • @yoshiegg6537
      @yoshiegg6537 3 ปีที่แล้ว +1

      That depends on the game, but yes, pause all animators and transport the player to a black bubble or something in the scene somewhere with menus. Its complicated because unity's XR doesn't offer a build in solution yet.

  • @sillyfella2009
    @sillyfella2009 3 ปีที่แล้ว +2

    You will need:
    Milk
    Phone
    Knife
    Patience

    • @vomitshot2896
      @vomitshot2896 3 ปีที่แล้ว +1

      And Don't Forget *UNITY'S PARTICLE SYSTEM*

  • @anubis520
    @anubis520 3 ปีที่แล้ว +1

    I think I am losing my mind. xr interaction toolkit does not show up for me in the package manger under unity registry, is there something else I need to enable?

    • @Manish-be2pj
      @Manish-be2pj 3 ปีที่แล้ว

      you need to enable the preview

    • @nrb2488
      @nrb2488 2 ปีที่แล้ว

      th-cam.com/video/knm9LiQowi4/w-d-xo.html Enable isn't enough (developpers are really dumbs)

  • @dianacarolinaquintero663
    @dianacarolinaquintero663 3 ปีที่แล้ว

    Thank you!

  • @mrslake7096
    @mrslake7096 3 ปีที่แล้ว

    does the code for handling input change when using the action based xr rig ?
    Thanks

  • @abhinavsaha3342
    @abhinavsaha3342 3 ปีที่แล้ว +2

    I followed all the steps till 11:15 but the camera doesn't move for me using left mouse button
    please help!

    • @lucidity7145
      @lucidity7145 3 ปีที่แล้ว

      The left mouse button selects I believe, try using the right one if you haven't happened to figure it out yet xD

    • @abhinavsaha3342
      @abhinavsaha3342 3 ปีที่แล้ว

      @@lucidity7145 thanks for your comment! I did something donno what and it started working lol

    • @lucidity7145
      @lucidity7145 3 ปีที่แล้ว

      @@abhinavsaha3342 Aight great!

  • @lolous-studio
    @lolous-studio 3 ปีที่แล้ว

    Thank you so much !

  • @moishirand5324
    @moishirand5324 3 ปีที่แล้ว

    it's very important, thanks

  • @yanmin7731
    @yanmin7731 3 ปีที่แล้ว +2

    12:45 does anyone know what is "left caps button"? how did he get the left cube to start moving?

    • @test-qm5vt
      @test-qm5vt 3 ปีที่แล้ว +4

      try left shift

    • @Mr77igor
      @Mr77igor 3 ปีที่แล้ว +1

      im with the same problem

  • @dasskla8
    @dasskla8 2 ปีที่แล้ว +1

    Where do you get the xr interaction toolkit? its not in the asset store

    • @nrb2488
      @nrb2488 2 ปีที่แล้ว

      th-cam.com/video/knm9LiQowi4/w-d-xo.html

  • @愛律
    @愛律 2 ปีที่แล้ว

    it didn't tell me about the device active is true even I followed everything Valem you've done... how to get that msg out? I'm afraid I'm falling on the first part

  • @waleedsaeed7521
    @waleedsaeed7521 3 ปีที่แล้ว

    Can you guide how can i walk in all directions of unity terrain using oculus quest???

  • @tinytea3323
    @tinytea3323 3 ปีที่แล้ว +2

    I cant seem to make the camera rotation work :( any idea how to fix this?

    • @aloknarula803
      @aloknarula803 3 ปีที่แล้ว +1

      I am facing similar issue

    • @przemeks9899
      @przemeks9899 3 ปีที่แล้ว +9

      I had the same problem and for me it was enough to change the rotation binding for the Tracked Pose Driver of the Main Camera to centerEyeRotation [XR Simulated HMD]:
      1. In the Hierarchy panel, under "XR Rig > Camera Offset", select Main Camera
      2. In the Inspector panel for the camera expand Tracked Pose Driver (New Input System)
      3. Double click on centerEyeRotation [XR HMD] under Rotation Action
      4. Change the Path to XR HMD > XR Simulated HMD > centerEyeRotation
      5. The Rotation action binding should now show centerEyeRotation [XR Simulated HDR]
      6. Make sure that Tracking Type is set to Rotation And Position.

    • @ligacaopeptidica7524
      @ligacaopeptidica7524 3 ปีที่แล้ว

      @@przemeks9899 Helped a lot, thanks!

    • @docandree4818
      @docandree4818 3 ปีที่แล้ว

      @@przemeks9899 May God bless you. I have struggling with this for days!

    • @Gazeld
      @Gazeld 3 ปีที่แล้ว

      @@docandree4818 so have I ! :(

  • @Louuloutre
    @Louuloutre 3 ปีที่แล้ว

    Can we test the Game without the headset but with the Vr controller?

  • @Akka5000
    @Akka5000 3 ปีที่แล้ว

    im getting a pcvr soon so im looking at this video

  • @m.muhajirin77
    @m.muhajirin77 3 ปีที่แล้ว

    How to make VR Game with 5DT data Glove ? Should you give us some tutorial about it

  • @marcelogoycochea8195
    @marcelogoycochea8195 2 ปีที่แล้ว

    does it support m1 chip? becouse i tried doing these step and when i go on play mode the screen flickers

  • @corbinsteinmuller9861
    @corbinsteinmuller9861 2 ปีที่แล้ว

    5 mins in and stuck with the following error; Assets\HMDinfomanager.cs(11,52): error CS0117: 'XRSettings' does not contain a definition for 'isDeactiveActive'
    is there an updated version? thanks for the content :)

    • @halildogan7075
      @halildogan7075 2 ปีที่แล้ว +1

      it's "isDeviceActive" , you typed "isDeactiveActive" . spelling problem. fix this and its all good to go

  • @sxzdarkwrath
    @sxzdarkwrath 2 ปีที่แล้ว

    If I build this game for pc vr, can I still play it without a pc vr headset??

  • @anonymoussloth6687
    @anonymoussloth6687 ปีที่แล้ว

    How did you change the controllers to hands??

  • @bassamaboallaban
    @bassamaboallaban 2 ปีที่แล้ว

    I cant move anything when in the game mode using my mouse, I followed every step carefully - Please help!

  • @levexis
    @levexis 3 ปีที่แล้ว

    if you buy vr addict do you get everything?

  • @prathamsinhmedhat2030
    @prathamsinhmedhat2030 3 ปีที่แล้ว

    Please make tutorial a cricket batting vr game

  • @jayhenstridge7519
    @jayhenstridge7519 ปีที่แล้ว

    how do you get the xr settings in the player settings???

  • @MetaversoJuliXR
    @MetaversoJuliXR 3 ปีที่แล้ว

    What is that VR SDK and how to install it?

  • @ChazMations
    @ChazMations 3 ปีที่แล้ว

    Is this possible to run on Mac? and the newest version of unity???

    • @JayneJacobs
      @JayneJacobs 3 ปีที่แล้ว

      I am having no luck with using HMD simulator on Mac

  • @zohaibgamer2484
    @zohaibgamer2484 3 ปีที่แล้ว

    Make video on VR multiplayer game

  • @nrb2488
    @nrb2488 2 ปีที่แล้ว

    Huge problem, the camera dosen't work for, even when I change the path in the input

    • @nrb2488
      @nrb2488 2 ปีที่แล้ว

      I found it, I just had to declick the pause bouton after entering the game mode

    • @catriona6049
      @catriona6049 2 ปีที่แล้ว

      @@nrb2488 you saved my life mate, may God bless you

  • @mrslake7096
    @mrslake7096 3 ปีที่แล้ว

    Thx

  • @acidblue4280
    @acidblue4280 3 ปีที่แล้ว

    Hello. Tu es francophone ?

  • @cursetin9833
    @cursetin9833 3 ปีที่แล้ว

    Hi there! I need help, how do u move the perspective of the player by moving the phone itself? I've been searching for a tutorial but I cant find it anywhere :( my team is making a VR mobile game but we would like to have 2 viewing options. One with the VR headset like google cardboard and the other is just normal screen view but with the same UI system. can anyone help pls?

    • @haachamachama7
      @haachamachama7 2 ปีที่แล้ว

      Hey, hope you figured it out by now, but if not, Valem also has a Google Cardboard tutorial here, I watched it months ago
      th-cam.com/video/qZzhXHqXM-g/w-d-xo.html
      I have it working, I haven't used it in awhile, but I'm also pretty sure the Google Cardboard SDK comes with a "Toggle" function with a button that let's you switch between VR and normal phone movement, so it's probably exactly what you're looking for.

    • @cursetin9833
      @cursetin9833 2 ปีที่แล้ว

      @@haachamachama7 Hi there ! yes we used this too but sadly the switch view does not work :'') we are still trying to find a solution, do u know any codes that might help?

    • @cursetin9833
      @cursetin9833 2 ปีที่แล้ว

      @@haachamachama7 we were planning to have 2 buttons once selected they will be able to switch from 2d view or the stereoscopic views

    • @haachamachama7
      @haachamachama7 2 ปีที่แล้ว

      @@cursetin9833 Ah, sorry to hear that. I'm not too familiar with VR... But, I hope this helps you figure it out, I believe you can find the function for switching in the camera pointer script? I believe there's a function that disables VR mode. I hope that helps you out.

    • @cursetin9833
      @cursetin9833 2 ปีที่แล้ว +1

      @@haachamachama7 Ill check that out, Thank you so much for the help!!

  • @shashwatsharma580
    @shashwatsharma580 3 ปีที่แล้ว

    I can't access the eye resolution in vr studio, can anyone help me.

  • @HexOverride
    @HexOverride 3 ปีที่แล้ว +1

    Yup

  • @nrb2488
    @nrb2488 2 ปีที่แล้ว

    How to avoid objects of falling after rigidbody ?

    • @nrb2488
      @nrb2488 2 ปีที่แล้ว

      I found it, you must add a collider on your sphere and another on your cube

  • @mohammadrazakhan3852
    @mohammadrazakhan3852 3 ปีที่แล้ว

    So i can make the game the i can even use it with headset and its controller

  • @mariyavesna2074
    @mariyavesna2074 2 ปีที่แล้ว

    why when I go to Player I don't have XR Settings there?

  • @alexasoryu761
    @alexasoryu761 3 ปีที่แล้ว

    Hopely someone will answer my question, anyone else know how to build menu setting vr without headshet and vr with headshet in one apk?

  • @Manish-be2pj
    @Manish-be2pj 3 ปีที่แล้ว

    the hands will fall down if i add the rigidbody :(

  • @studylicious9246
    @studylicious9246 3 ปีที่แล้ว

    Sir, I have made a VR headset and it's hand controller. But I am so so so much confused that how can I make a game for it.
    Sir, can you please make a video over it?
    Whatever your answer may be, but please do reply sir

    • @whiteboijared7630
      @whiteboijared7630 3 ปีที่แล้ว

      Sir, he may not respond to help but I will. He already has made a tutorial for it here
      th-cam.com/play/PLrk7hDwk64-a_gf7mBBduQb3PEBYnG4fU.html
      Hope it helps :)

  • @KADstudioArchitect
    @KADstudioArchitect 6 หลายเดือนก่อน

    How about Unreal Engine

  • @manishjadhav6685
    @manishjadhav6685 ปีที่แล้ว

    Its quit complicated procedure i would say. XR interaction tool kit always makes things complicated os there anyone else who thinks the same

  • @Spermoludek0grudek
    @Spermoludek0grudek 2 ปีที่แล้ว

    Does this work on 2020.3 version?

  • @ejoojoo
    @ejoojoo 3 ปีที่แล้ว

    how to export webXR using this?