A couple other things I noticed. When fighting the rat swarm, your spells do list the attack trait, so they would have been vulnerable. The traits are listed in the bottom right portion of the card. Also, recovery now is an extra step that happens at the end of the turn. Seoni should have put her spells into a recovery pile then at the end of her turn she does the recovery step. It shouldn't have affected the gameplay much, except that it would have resulted in the Life Drain spell being on the bottom of your deck after you healed since it would have been in the recovery pile at the time you shuffled. Page 6 in the rulebook talks about ending your turn and recovery and it is a new rule with the core edition. Also see Recovery and Recovery Pile in the glossary.
You do attempt to close the location when you defeat the henchmen. If you look in the story book on page 5 for this scenario. It says Henchmen(closing). On page 15 of the rule book it states if the scenario list a henchmen as a closing henchmen you may attempt to close the location after defeating the henchmen, the dire wolves are closing henchmen as stated above. I think where you got confused is you will looking on the card for the word "closing". when the word is listed in the scenario book
I am just now watching this and am very close to pulling the trigger to get this. Looks really interesting and looks like a lot of fun. Finding someone to play with though is a pain due to this Covid crap. So, I guess solo play for now will have to do lol. Tyvm for the walk through, was very enjoyable to watch.
It's actually second edition-ish. The developers don't call it second edition, but there are enough changes that you may call it a second edition. There is a guide in the rulebook on how do use older cards with the new set. Paizo have also made an online FAQ for it.
Two errors: 1) You should have 4 locations for a 2-player game (book lists the locations with 3 1's then a 2) unless the short game version nerfs a location for some odd reason. 2) You should have used the luckstone to get that hammer. You were 1 short, and any other boon card is better than a luckstone. Love the artwork with the new cards. Streamlined some things, fixed the blessings confusion from the original base game, and more. I'm assuming all the character changes got added too because they tweaked a lot of those (the # of boxes for upgrades and where they go and even the loadout breakdowns for decks). Really, really, really weird that you can't close a location when you defeat a henchman. That's going to make winning the scenario a hell of a lot harder. You always had to have one or two locations (depending on player count) with the henchman/villain up high, especially since they removed the Holy Candle.
Scott Smart agreed on the hammer. I should have done that. On the locations, the tutorial specifically calls for only those three locations. If I was playing it not as the tutorial I would have had one more location. Tutorial only has 2 henchmen and one villain. It took me by surprise about not closing the locations when defeating a henchmen.
I’m confused with this Rulebook when it comes to assisting the current player with another characters cards. Can the supporting character use any card as long as you don’t use a card type already used? Or it has to match the test type eg if testing a wisdom check you can’t play a combat card that uses strength?
The second edition ruined the game for me. Having things like which henchmen allow you to close a location should be on the card, not the scenario info. The type, especially on the Blessings cards was so small as to be unreadable for me. And by all means, let’s throw in a random rule on the hours cards that is in that tiny type and changes every turn. Play Apocrypha, it cleaned up all of the major issues with PACG 1st ed for me, and while the rules are not terribly clear all of the time, the game is much better and I can play solo without eye strain or having to remember what the scenario “rules” are. This thing is a case study in how not to produce a game, it’s ugly, and frustrating. Gave mine away.
A couple other things I noticed. When fighting the rat swarm, your spells do list the attack trait, so they would have been vulnerable. The traits are listed in the bottom right portion of the card. Also, recovery now is an extra step that happens at the end of the turn. Seoni should have put her spells into a recovery pile then at the end of her turn she does the recovery step. It shouldn't have affected the gameplay much, except that it would have resulted in the Life Drain spell being on the bottom of your deck after you healed since it would have been in the recovery pile at the time you shuffled. Page 6 in the rulebook talks about ending your turn and recovery and it is a new rule with the core edition. Also see Recovery and Recovery Pile in the glossary.
You do attempt to close the location when you defeat the henchmen. If you look in the story book on page 5 for this scenario. It says Henchmen(closing). On page 15 of the rule book it states if the scenario list a henchmen as a closing henchmen you may attempt to close the location after defeating the henchmen, the dire wolves are closing henchmen as stated above. I think where you got confused is you will looking on the card for the word "closing". when the word is listed in the scenario book
Correct!
This exact same thing caught me out on my first play
Dire wolf was a closing henchman. Says so in the story book in parentheses
I am just now watching this and am very close to pulling the trigger to get this. Looks really interesting and looks like a lot of fun. Finding someone to play with though is a pain due to this Covid crap. So, I guess solo play for now will have to do lol. Tyvm for the walk through, was very enjoyable to watch.
Great work! This brings back memories. Thanks for a great playthough.
Thanks for the upload. I didn' t know there was a 2nd edition.
It's actually second edition-ish. The developers don't call it second edition, but there are enough changes that you may call it a second edition. There is a guide in the rulebook on how do use older cards with the new set. Paizo have also made an online FAQ for it.
Two errors: 1) You should have 4 locations for a 2-player game (book lists the locations with 3 1's then a 2) unless the short game version nerfs a location for some odd reason. 2) You should have used the luckstone to get that hammer. You were 1 short, and any other boon card is better than a luckstone.
Love the artwork with the new cards. Streamlined some things, fixed the blessings confusion from the original base game, and more. I'm assuming all the character changes got added too because they tweaked a lot of those (the # of boxes for upgrades and where they go and even the loadout breakdowns for decks).
Really, really, really weird that you can't close a location when you defeat a henchman. That's going to make winning the scenario a hell of a lot harder. You always had to have one or two locations (depending on player count) with the henchman/villain up high, especially since they removed the Holy Candle.
Scott Smart agreed on the hammer. I should have done that. On the locations, the tutorial specifically calls for only those three locations. If I was playing it not as the tutorial I would have had one more location. Tutorial only has 2 henchmen and one villain. It took me by surprise about not closing the locations when defeating a henchmen.
@@Dougmysticeye Ah, okay.
Thanks for doing this, Doug! Curious how different it actually is. :)
jPlay sure thing!
if you do want to do an ongoing campaign of this, I'm your man!
Yeah!?!? That would be fun. I am up for it Ben.
@@Dougmysticeye about to take a trip. start mid-July?
I’m confused with this Rulebook when it comes to assisting the current player with another characters cards. Can the supporting character use any card as long as you don’t use a card type already used? Or it has to match the test type eg if testing a wisdom check you can’t play a combat card that uses strength?
This one looks cool.
Cards look alot better but still cheap looking for some reason
It's Paizo. all of their stuff has cheap production value.
The second edition ruined the game for me. Having things like which henchmen allow you to close a location should be on the card, not the scenario info. The type, especially on the Blessings cards was so small as to be unreadable for me. And by all means, let’s throw in a random rule on the hours cards that is in that tiny type and changes every turn. Play Apocrypha, it cleaned up all of the major issues with PACG 1st ed for me, and while the rules are not terribly clear all of the time, the game is much better and I can play solo without eye strain or having to remember what the scenario “rules” are. This thing is a case study in how not to produce a game, it’s ugly, and frustrating. Gave mine away.