This "Slingshot" Experiment Was Strange

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  • เผยแพร่เมื่อ 5 ม.ค. 2025

ความคิดเห็น • 632

  • @TheTMan001
    @TheTMan001 หลายเดือนก่อน +985

    petition for editor to bring back DELAYED ANNIHILATION

    • @rancelopez6431
      @rancelopez6431 หลายเดือนก่อน +37

      Agreed

    • @Skrylex_
      @Skrylex_ หลายเดือนก่อน +32

      I agree and vote positive for this petition

    • @John-i1x7l
      @John-i1x7l หลายเดือนก่อน +16

      YES

    • @Morfik45
      @Morfik45 หลายเดือนก่อน +47

      Yes! Also i have interesting idea, for 1Mil subscribers special, ScrapMan should release full song called Delayed Annihilation on his Catarinth channel

    • @UBAT128
      @UBAT128 หลายเดือนก่อน +12

      as it is a new editor they may not know about it, but hopefully this will tell them as they have listened in the past

  • @lim4slime895
    @lim4slime895 หลายเดือนก่อน +354

    4:46 DELAYED ANIALATION

    • @xymaryai8283
      @xymaryai8283 หลายเดือนก่อน +9

      annihilation, but honestly whoever decide that was how to spell it was not okay. anihalation is better

    • @memor22
      @memor22 หลายเดือนก่อน +2

      Subtle foreshadowing

    • @JaskPlays
      @JaskPlays หลายเดือนก่อน +2

      W throwback

    • @wandrappel
      @wandrappel หลายเดือนก่อน +1

      Damn, I forgot that used to be a thing. How long ago was that?

    • @bionicleguy32
      @bionicleguy32 หลายเดือนก่อน

      @@xymaryai8283no

  • @memor22
    @memor22 หลายเดือนก่อน +233

    the reason the arms did not change the height you traveled is because the arm length ratio stayed the same, as you could see, the distance the basket traveled upwards is almost the same no matter how long you made it, i believe for it to go further you'd need the basket to be below the rotation point of the pillars, then i beleve you'd go further up

    • @niklashasselkamp1920
      @niklashasselkamp1920 หลายเดือนก่อน +17

      Or you could make the arms more spread apart. That should work as well.

    • @pleck7059
      @pleck7059 หลายเดือนก่อน +10

      @@niklashasselkamp1920no because more spread would equal a higher arm angle keeping you at the same height there probably is a sweet spot when it comes to the arm angle and he probably wasn't hitting that sweet spot or the spin things couldn't provide enough torque for optimal power

    • @galoezarcommand2281
      @galoezarcommand2281 หลายเดือนก่อน +23

      Actually, once the outside arms rotate past 45 degrees then the vertical range of travel begins to decrease plus mechanically decreasing vertical acceleration past 45 degrees as well.
      The inner arms being longer lowering the payload only amplifies this effect.
      To maximize the mechanical potential you actually would need to add space between the outer and inner arms. In the designs demonstrated in this video the distance between the inner and outer arms is kept at one pipe (hence one pipe buffer at 3:16).
      However I do believe that such would make for a very different design.
      However the mechanical 45 degree sweet spot still stands even for the design as is kept the same with only the mass acceleration and conservation in this instance making that sweet spot as a guess a little lower such as 60 or something. But on paper mechanically any thing past 45 degrees is less vertical travel and less acceleration.

    • @jatfoot774
      @jatfoot774 หลายเดือนก่อน +2

      I'll be honest the math works out like this the further from the center point the arms are faster they move but the arms at the bottom near him move the same speed and in the end the time it takes for the lines to reach the 90 degree rotation is the same meaning the launch speed won't change unless you somehow make the further area faster than the closer one which is nit possible when connected like this because the speed of the close area will always be directly proportional to each other

    • @sampletext.
      @sampletext. หลายเดือนก่อน +3

      it is like measuring time if the distance multiples by 10 and the time multiplies by 10 it will be the same Example: 127d / 21t = 6.04 s 1270d / 210t = 6.04s | d = distance | t = time | s = speed |

  • @cyanide_stew
    @cyanide_stew หลายเดือนก่อน +249

    RIP Delayed annihilation, you will be missed.

  • @HalfWolf2
    @HalfWolf2 หลายเดือนก่อน +24

    Editor, I wanted to let you know, we love your work, especially the genius extra bonus details, analyses, and help for the viewer and visualisation, and of course those cheeky references as well, it's awesome to see a reference like that this episode, especially to one of my favorite Dr Who episodes/pairs

  • @35manning
    @35manning หลายเดือนก่อน +90

    Oh, just had a crazy idea. Trail Makers Olympics, only in an evolution series.
    You need to build your initial vehicles to do say long jump.
    You do sat three to five rounds of evolution with the typical 1 minute timee.
    At the end, you all take the final version and two or three minutes to evolve it for doing a high jump competition.
    Then compete and evolve, before doing another "transformation" to the last round of competition, say shotput (with cannon balls launched upwards).
    Actual sports can be anything, the main focus is taking a vehicle built and evolved for one sport, then evolving it for other sports.
    For a bonus round, take the final vehicle (same version for everyone) and take it back to the first sport and see how well it performs.

  • @Hadeks_Marow
    @Hadeks_Marow หลายเดือนก่อน +44

    "Kan, explain torque/potential energy to me like I'm five."
    I can't help with that topic but it's a good principle to grasp.

  • @Redman1894
    @Redman1894 หลายเดือนก่อน +60

    1. Change the base’s width
    2. Change the rotating servo to two rotating servos stacked on top of each other and make them have half the degree change so it stacks the speed of them to make it move faster

    • @Redman1894
      @Redman1894 หลายเดือนก่อน +2

      Btw have not tested it this is for you to test

    • @Redman1894
      @Redman1894 หลายเดือนก่อน +1

      : D

    • @TheBartholomewJinPing
      @TheBartholomewJinPing หลายเดือนก่อน

      Edit the comment for the chance that scrap won't check the replies

    • @Wired3698
      @Wired3698 หลายเดือนก่อน

      Tested it didnt wori

    • @Wired3698
      @Wired3698 หลายเดือนก่อน

      Work

  • @AllAboutParker
    @AllAboutParker หลายเดือนก่อน +81

    That sneaky Doctor Who reference. Nice.

    • @soldit_Dumes
      @soldit_Dumes หลายเดือนก่อน +8

      it's awesome to find a doctor who references in the wild lol

    • @xymaryai8283
      @xymaryai8283 หลายเดือนก่อน +3

      i missed a doctor who reference? i am ashamed, fill me in?

    • @MTNDrEW69
      @MTNDrEW69 หลายเดือนก่อน

      @@xymaryai8283 1.35 ''who turned out the lights''

    • @djfamily8843
      @djfamily8843 หลายเดือนก่อน

      "who turned out the lights"​@@xymaryai8283

    • @HalfWolf2
      @HalfWolf2 หลายเดือนก่อน +6

      Hey, who turned out the lights?

  • @Lockbane
    @Lockbane หลายเดือนก่อน +5

    Thanks for your vids SM! I'm a physics junkie (and electrical, mechanical & software engineer). Mentally picking apart your experiments is quite entertaining. You've got great delivery in your thought process! The reason the drag/tail didn't work... it needs to be further from the center of mass to have more rotational leverage. Also, F = MA (Force = Mass*Acceleration). The larger your boom arms, the more torque was being spent on the rotational force to move the mass but the increased distance (leverage) would translate to more acceleration. So, F would seem near constant in a lot of those tests when other factors weren't interfering.

  • @carking0138
    @carking0138 หลายเดือนก่อน +12

    “So, I’m going to build two big towers.” is a sentence that doesn’t usually end well.

  • @thatweirdone-u6q
    @thatweirdone-u6q หลายเดือนก่อน +11

    1:33 love the dr who ref

  • @moroblizniak4457
    @moroblizniak4457 หลายเดือนก่อน +4

    I was literally laughing from this point 3:47 until the Scrapman realised what he has done XD

  • @Pale_Kingg
    @Pale_Kingg หลายเดือนก่อน +125

    0:53 "I'm gonna build _two big towers_ "
    *Don't take it out of context guys.*

    • @troffmad
      @troffmad หลายเดือนก่อน +7

      move them apart really fast..

    • @thatawkardfeeling9076
      @thatawkardfeeling9076 หลายเดือนก่อน

      767 sounds

    • @Pale_Kingg
      @Pale_Kingg หลายเดือนก่อน +1

      @@thatawkardfeeling9076 explosion sounds

    • @skunkylite
      @skunkylite หลายเดือนก่อน

      I knew somebody would point this out lmao

    • @steeljawX
      @steeljawX หลายเดือนก่อน +1

      One will have a creepy burning eye over it, the other will have some old coot who will make cherry tomatoes and uncomfortable thing look at for years?....Sounds like an adventure.

  • @rdtripler5604
    @rdtripler5604 หลายเดือนก่อน +38

    Having learned the mechanics of linkages, I am very tempted to do the calculations to see the optimal outer arm to inner arm ratio. The actual power given to system is of course limited by the servo motors. Also, need to keep in mind that this is simulated physics with well known bugs and glitches....

    • @aj_rift6440
      @aj_rift6440 หลายเดือนก่อน +7

      I’d be interested in the maths

    • @JaneDoe-dg1gv
      @JaneDoe-dg1gv หลายเดือนก่อน +5

      Maths please. thank!

    • @Ilia-Tkachenko
      @Ilia-Tkachenko หลายเดือนก่อน +6

      My guess is that the length of the inner arm should be 50-70% of the length of the outer arm. The goal is to balance speed and length traveled but it all depends on how the game calculates its physics.

    • @danielmills4525
      @danielmills4525 หลายเดือนก่อน +3

      @@Ilia-Tkachenko Max change in height is 1/sqrt(2), or about 71%

    • @Ilia-Tkachenko
      @Ilia-Tkachenko หลายเดือนก่อน +1

      @@danielmills4525That checks out. I was trying to do the math in my head while driving, so I got around 70 something, but decided round down to 70 would be safest.

  • @ellisxrf_
    @ellisxrf_ หลายเดือนก่อน +11

    1:36 Love the Doctor Who reference

  • @zombiewolf123
    @zombiewolf123 หลายเดือนก่อน +30

    You should try to widen the base so that the outside arms make an A shape before launch and a V shape after launch. You would need to also change the base so the basket hangs below the base but that way you could also try to make the outside arms shorter then the inside arms, by the same distance the resting arms are angled inwards. I think that could improve the speed quite a bit. 👍

    • @rltt379
      @rltt379 หลายเดือนก่อน +1

      I'm not sure that helps since the power actually comes from the servo entirely

    • @okamiexe1501
      @okamiexe1501 หลายเดือนก่อน

      @@rltt379 Also good luck making an A shape in build mode

  • @brined6414
    @brined6414 หลายเดือนก่อน +5

    The thing I could think of to make it go further is to double stack the rotation servo (I know that could be glitchy however) as well as allow for the "sling" part of the machine to go past the stopping point of the arms as a separate point of rotation, allowing for even more velocity right before the release of the ball.

  • @_HRIVA_
    @_HRIVA_ หลายเดือนก่อน +57

    scrapman wearing a yellow shirt looks off

    • @davidswinefordjr.1938
      @davidswinefordjr.1938 หลายเดือนก่อน +4

      I never even noticed that til your comment came up!

    • @SuprSBG
      @SuprSBG หลายเดือนก่อน +1

      Ikrrrr

    • @gunpon1803
      @gunpon1803 หลายเดือนก่อน +1

      Yea i knew something felt wrong but i didnt know what it was

    • @DynamiteMan4527
      @DynamiteMan4527 หลายเดือนก่อน +1

      The very first thing I noticed

    • @_HRIVA_
      @_HRIVA_ หลายเดือนก่อน

      @@DynamiteMan4527 exactly
      the color feels weird on him

  • @TeaseCakey
    @TeaseCakey หลายเดือนก่อน +1

    Scrapman, I haven't watched you in a long time because I haven't played trailmakers for a year or so but I love that you're still doing well and making content for this game. =) I pop back in every now and then and watch more. Keep kicking butt!

  • @IsaacNunyaBiz
    @IsaacNunyaBiz หลายเดือนก่อน +18

    1:36
    DOCTOR WHO
    The monsters that ate the crew and everything else made of meat are called
    Vashta Nerada
    That episode is 'silence in the library' I think.
    I remember it it's a two-parter.
    Love your videos Scrapman. 👍

    • @InternetGravedigger
      @InternetGravedigger หลายเดือนก่อน +1

      Scariest thing in Doctor Who... a Weeping Angel with two shadows.

    • @IsaacNunyaBiz
      @IsaacNunyaBiz หลายเดือนก่อน

      @InternetGravedigger DAMN

  • @Pagganini
    @Pagganini หลายเดือนก่อน +2

    I calculated it out! 10 to 8; 7; 6 is the perfect ratio since they each give a travel distance of 4 out of 10. in this case 10 is the constant length of the outer arms.
    a=outer arm; b=inner arm; h=height; dg=distance from ground; ht=hight traveled
    a^2 - b^2 = h^2
    a - b = dg
    h - dg = ht
    So if you set a (outer arm) to any fixed length the most optimal length for (inner arm) will be 60% to 80% of a.
    Try it out have fun with it.
    (This obviously does not account for the absolute hight of the construction nor the speed of the arms opening!)

  • @LoganAnimates_Official
    @LoganAnimates_Official หลายเดือนก่อน +2

    4:49 “Oh, whoops.” *Famous last words😔*

  • @DanielleWhite
    @DanielleWhite หลายเดือนก่อน +6

    Love the Dr Who reference.

  • @Finn_Mertens_
    @Finn_Mertens_ หลายเดือนก่อน +6

    15:20 next catarinth cover

    • @Wiwerest
      @Wiwerest หลายเดือนก่อน +1

      This single will be called the Delayed Annihilation

    • @Finn_Mertens_
      @Finn_Mertens_ หลายเดือนก่อน +1

      @ nyehehehe

  • @ErikMaduna
    @ErikMaduna หลายเดือนก่อน +6

    10:52 "its raining" scrapman 2024

  • @mariomuacho215
    @mariomuacho215 หลายเดือนก่อน +5

    The perfect length of the sling is when the arms sit in a 45º angle

  • @dpear3
    @dpear3 หลายเดือนก่อน +1

    Very simple idea for a video but I really enjoyed it. Turned out to be way more in depth than I would have thought.

  • @Soken50
    @Soken50 หลายเดือนก่อน

    21:25 I love how the tall launcher does a cute little tap dance after throwing the capsule.

  • @Finn_Mertens_
    @Finn_Mertens_ หลายเดือนก่อน +2

    1:36 DOCTOR WHO

  • @JoshuaGanoTyraxLightning
    @JoshuaGanoTyraxLightning วันที่ผ่านมา +1

    Mad respect to the Diving Bell Seat that no matter how high ya got it tossed, when it came back down and impacted, it never one shot died. :)

  • @WheezyCyclist
    @WheezyCyclist หลายเดือนก่อน +5

    could add space thrusters to the top of the arms facing outwards to try accelerate them faster

  • @ProjectNoDarkNight
    @ProjectNoDarkNight หลายเดือนก่อน +48

    0:52
    i freaked out when he said two big towers. i think there’s something insanely wrong with me.

    • @gavinazprokid
      @gavinazprokid หลายเดือนก่อน +3

      Surprised I was freaking out too

    • @Fortplayzthis
      @Fortplayzthis หลายเดือนก่อน +2

      Have you experienced the event on September 11 2001 in Manhattan, New York? You may be traumatized. Speak to a therapist about this issue and come back when ready.

  • @roelieboy204
    @roelieboy204 หลายเดือนก่อน +2

    Cursed yellow Scrap Man stole all of Pikachu's life energy.

  • @tom0419
    @tom0419 หลายเดือนก่อน +9

    It's a geometry problem. You need to spread the arms apart at the base, elevate them above the lowest level of the swinging basket, and then rapidly pull them to a straight line. For max efficiency, the arms should end at 180* rotation parallel to the ground. Arm speeds being equal, the longer it takes to to complete the movement, the greater the velocity imparted to the object - (eg. 3 m/s * 2 seconds > 3 m/s * 1).
    The secret ingredient is distance traveled by the object before release.

  • @dylandreisbach1986
    @dylandreisbach1986 หลายเดือนก่อน

    The “who turned out the lights” brought me back to that doctor who episode. Man it freaked me out. A dead person talking in confusion why they cannot see.

  • @vvsandgaming4648
    @vvsandgaming4648 หลายเดือนก่อน +2

    Now use it to launch gliders for glider dogfights

  • @NotMercifulEye07
    @NotMercifulEye07 21 วันที่ผ่านมา

    I love how he changed the speed to see the problem, and ended up slingshotting himself in the process, but then continued and refused to accept it without doing it how he wanted it to work all with no indication of this whatsoever.

  • @behehehehehe
    @behehehehehe หลายเดือนก่อน +1

    6:10 bro became the A-Train

  • @Aluminuim12
    @Aluminuim12 หลายเดือนก่อน +7

    bro electronics read our minds i was thinking of a slingshot in trailmaker last night

    • @wertugavw
      @wertugavw หลายเดือนก่อน +5

      why electronics? It's ScrapMan that's reading your mind. Electronics didn't make this video

    • @Aluminuim12
      @Aluminuim12 หลายเดือนก่อน

      @@wertugavw god damn it your right

  • @wingnutmcmoomoo494
    @wingnutmcmoomoo494 หลายเดือนก่อน

    I mean this very earnestly, Its very cool to see someone discover some of the nuances of levers in real time in a fun way

  • @PounceVT
    @PounceVT หลายเดือนก่อน

    Here's an idea: Launching a pod as high as possible with a scissor lift.
    The only question is whether Trailmakers physics can simulate it properly.

  • @Wikrin
    @Wikrin หลายเดือนก่อน

    I think something like this would make for a fun glider "battle." Like, who can stay in the air longest, but you have to design a launch mechanism from which your glider detaches.

  • @steeljawX
    @steeljawX หลายเดือนก่อน

    I know that hinges on hinges makes Trailmakers upset, but I think if you added an intermediate link on the basket side of the thing, you might be able to get a little more distance. It's the whole whip mechanism, but just play around with the ratio height of where the second "bend" in the inner arms it's at. You really want it to snap as much as you can and you know how whips work, so if you get one segment taut, the next one has to speed up to match the energy being imparted. I wouldn't go too crazy with the hinges on hinges, but I think it's worth experimenting around with to see if it does anything. You could also play around the outer arm distance from the bucket arms and height of those. Ideally you want longer launch arms than tauting arms, but you never know if Trailmakers janks a bit and some how launches you faster without reaching max acceleration on the bucket.
    Also, your aerodynamics didn't work because you're creating a zero drag glitch. If I understand it correctly, then whenever something is disconnected, drag ceases to be a thing for the that creation. The problem becomes if it's the part with the seat, the bigger part, the part with the most complex logic, or whatever the game decides should lose the drag (I'm sure someone has a better understanding of this glitch than I do.) Regardless, because you disconnected from the creation, your drag got all weird, meaning the nose cone and fins basically weren't ever going to do anything. However that also brings up an important point that the heights you got to were the "absolute" peaks possible. You had no drag and got up to an altitude of 500+ from a general starting altitude of 300+. So without further glitching or propulsion assist, any other height is purely refining the ratios.

  • @alejandrosanchez8766
    @alejandrosanchez8766 หลายเดือนก่อน +1

    Rather then a slingshot, what you are describing at the beginning is how a bow 🏹 works

  • @BeefIngot
    @BeefIngot หลายเดือนก่อน +6

    Shame there are no deployable parachutes

  • @John-i1x7l
    @John-i1x7l หลายเดือนก่อน +3

    4:50 DELAYED ANILATION!

  • @pcenero
    @pcenero หลายเดือนก่อน +1

    I wanna see the editor's "Scrapman Nyooms" folder

  • @DhananjaySharma-n3s
    @DhananjaySharma-n3s หลายเดือนก่อน +1

    I derived a formula for the launch velocity and it suggests that tha velocity is maximum when ratio of lengths of both arms is 1 i.e. they are equal.
    You should have checked the distance between final height and tha launch position(height of carriage when it makes a singular perfect triangle) instead of final height only
    For some people formula is,
    v = √(2((t asin(a/b)/m)-g((b(√(1-a^2/b^2)-1)+a)))
    , a= length of inner arm
    b= length of driver arm
    t= torque of engine
    m= mass of carriage
    v= velocity

  • @5khop
    @5khop หลายเดือนก่อน

    Your character looks like he remembers when “they first invented chocolate. Sweet sweet chocolate.”

  • @Alt.ZER0
    @Alt.ZER0 หลายเดือนก่อน

    some cool addition ideas to your short catapult would be:
    1. to make the capsule into a chuck able folding wing plane that gets thrown to an altitude it can fly.
    2. for the long catap[ult, make the capsule into a chuckable rocket pod that gets thrown mid air and can launch as a second stage higher.
    3. to make a row of short arms building up acceleration as they fall with gravity. ,
    each set of arms pulling apart the next set of arms and acting like two rows of dominos
    until they reach to the main arms so spring the launch :)

  • @Darkness-r7l
    @Darkness-r7l หลายเดือนก่อน

    10:50 the way you said "it's raining"😂

  • @calig1236
    @calig1236 หลายเดือนก่อน

    this gives me a challenge idea: build planes with anchor blocks on the front to catch the underwater seat from that slingshot

  • @pocketmcclocket
    @pocketmcclocket หลายเดือนก่อน

    The fact that scrap man stands while he plays is insane

  • @FoxMechancics
    @FoxMechancics หลายเดือนก่อน

    i cant believe ive been watching him for 4 years and wittnessed him getting 400k subs in that time, i hope youre doing great ScrapMan! (and everyone else aswell)

  • @Ironfist2211
    @Ironfist2211 หลายเดือนก่อน

    I have a theory that the launching arm segment operates on a similar principle to a whip. The segments being pulled from the top need to be the stiffest, and increase in flexibility as they approach the launch basket. This should allow the launch to "whip" the cockpit away - and therefore produce the highest altitude

  • @Armetron
    @Armetron หลายเดือนก่อน

    Hey Scrap, I have a suggestion for trying again
    1) make your seat a missile shape (best aerodynamics) and have it attached to the sling using a detachable block and using an altitude sensor detach the seat the moment it passes the taught point. This should give you the best launch speed while minimizing drag
    2) when viewing the seat altitude sensor use the fixed cam so it is easier to track
    3) when using the max length, you should have weights on the top tips so gravity can give you the biggest assist when it comes to transferring potential energy into kinetic energy

  • @DustinManke
    @DustinManke 21 วันที่ผ่านมา

    It’s the weight of the arms, along with the distance the seat is travelling while in contact with the pouch. When the inner arms are the length of the outer arms the pouch only goes a fraction of the height of the arms, but when you had the pouch closer to a third of the way up, the travel distance increased significantly.
    Edit: I think the optimal length of the arms would be between where the sum of the two inner arms is just less than or equal to the length of one outer arm, so around half way up from the bottom, and around a third of the way up from the bottom.

  • @purelupine7807
    @purelupine7807 หลายเดือนก่อน

    Bring this for a multiplayer Monday. Just “multiplayed Monday but i secretly cheat!” Use your first one as a concept for how it works, then use your different iterations as the different evolutions.

  • @MaxDoesArt_
    @MaxDoesArt_ หลายเดือนก่อน +1

    "he has no idea what he's doing.. thats why he's dead" 😂

    • @Jack-m8l
      @Jack-m8l หลายเดือนก่อน

      Kitty 2itty😊

    • @Jack-m8l
      @Jack-m8l หลายเดือนก่อน

      Are you okay

    • @Jack-m8l
      @Jack-m8l หลายเดือนก่อน

      No hehe kitty

    • @Jack-m8l
      @Jack-m8l หลายเดือนก่อน

      Am not a dude I am am a they

  • @farisseherac
    @farisseherac หลายเดือนก่อน

    16:19 the reason the cone was trailing behind instead of staying in front of the seat is because the shape of water drops are more aerodynamic then wedges. they get naturally shaped by the air while falling and so water drops are the most aerodynamic shapes

  • @SprintyFromUkraine
    @SprintyFromUkraine หลายเดือนก่อน +1

    0:52 Im not gonna make this joke

  • @peopleseethis
    @peopleseethis หลายเดือนก่อน +3

    It seems to go highest when the after fire rest state is closest to an equilateral triangle.

    • @xymaryai8283
      @xymaryai8283 หลายเดือนก่อน +1

      good observation, my intuition was a right-angle triangle, but i think yours makes more sense

  • @Sans-EEEEEE
    @Sans-EEEEEE หลายเดือนก่อน +2

    Soy español pero igual me gustan estos videos porque no lo se, se siente lejante y interesante verlos aunque no entienda mucho

  • @rattatoui2654
    @rattatoui2654 หลายเดือนก่อน

    You could be reaching a sort of “terminal velocity” with the wind resistance causing it to end up at a similar point, this can obviously be affected in this by changing the launch speed. What I’m trying to say is that the launcher could be getting diminishing returns due to the wind resistance.

  • @modernfox232
    @modernfox232 หลายเดือนก่อน

    This reminds me of the concept for the world's highest jumping robot. That would also be a cool challenge to replicate in Trailmakers.

  • @awsomesaharsh9906
    @awsomesaharsh9906 หลายเดือนก่อน +1

    You could try angling the slingshot a bit so its more of a horizontal launch instead of straight up

  • @John-i1x7l
    @John-i1x7l หลายเดือนก่อน +2

    0:49 NEOOOOOOOOOOOM

  • @CptMaistro
    @CptMaistro หลายเดือนก่อน

    When scrapman said "let's detach the seat" I just instantly went "uuuuuh.... Dude" 😂

  • @SmapVapston
    @SmapVapston หลายเดือนก่อน

    yall should do physics-breaking-type challenges. its wicked-funny to see you break the game.

  • @aj_rift6440
    @aj_rift6440 หลายเดือนก่อน +2

    Bring it to space and try to get into orbit using the slingshot without any power 🚀👽

  • @Tractorsareawesome
    @Tractorsareawesome หลายเดือนก่อน

    So on builds like these that are super technical, I would get Kan in on the building. By no means am I saying you aren’t smart, but I know Kan loves these physics puzzles. I’d love to see yall do more collab stuff together like the sound barrier test yall did a while back.

  • @rltt379
    @rltt379 หลายเดือนก่อน

    If the arms support it you could go for the full 180 by having the servos at the top, also using 2 or 3 servos might exponentially increase distance. I also share the view that having the inner arms be longer than the outer one's might help your design

  • @jakobmunchpetersen398
    @jakobmunchpetersen398 หลายเดือนก่อน +7

    wtf happened to pikachu 0:37

    • @RedPanda42069
      @RedPanda42069 หลายเดือนก่อน

      The rope was not regular rope💀

    • @harrisonlindsay9565
      @harrisonlindsay9565 หลายเดือนก่อน +1

      Depressed pikachu

    • @gamerguy6942
      @gamerguy6942 หลายเดือนก่อน +1

      The opps got him.

  • @m.h.6470
    @m.h.6470 หลายเดือนก่อน

    I don't exactly have a formula or calculation for this, but I have the gut-feeling, that a 90° angle at the bottom and 45° at the sides (making it an equilateral right angle triangle) has the best results. And from the looks of it, this is emperically confirmed in the video.

  • @anthonymondragon5043
    @anthonymondragon5043 หลายเดือนก่อน

    You should revisit this, but use pistons pushing the large arms out to pull up on the basket. Then as arm length increases, it should actually make a difference in the travel distance.

  • @brianoconnor5799
    @brianoconnor5799 หลายเดือนก่อน

    Not sure if anyone else has reccomended it yet but taking a look at how crossbows function may help you get more out of it

  • @ekulgaming6867
    @ekulgaming6867 หลายเดือนก่อน +1

    This is less of a slingshot and more like a bow amazing vid though!

  • @RoundyTheDummy
    @RoundyTheDummy 9 วันที่ผ่านมา

    STEVEN USE SLINGSHOT! *It failed* Steven: "Wuh?" 9:35

  • @dustinpowell3598
    @dustinpowell3598 หลายเดือนก่อน

    I love these videos! I would’ve added two more poles on the front/back to alleviate the maximum and also getting more speed/power. I’m surprised it worked to begin with 😂

  • @icarewhatyouthink2288
    @icarewhatyouthink2288 หลายเดือนก่อน

    the reason switching the pipes for flat connecters made it shooot higher is A) because they're lighter, but also, B) the flat connectors have no aerodynamic drag.

  • @scavengerbonnie1410
    @scavengerbonnie1410 หลายเดือนก่อน +2

    what if you made the pillars move closer when the bucket reaches the 'top', allowing the pillars to then push the bucket even higher, thus allowing for more accelaration

  • @bruhsobruh6044
    @bruhsobruh6044 หลายเดือนก่อน

    to make it go up more, you would have to make a proportion between the arms have a greater difference, because when keeping it the same there will be no change, the inner arm has to be smaller so that it reaches the limit faster and the outer one bigger so that the tips move faster, thus gaining acceleration in both

  • @camsmit2702
    @camsmit2702 หลายเดือนก่อน

    Replace the outside support with pipes and leave the way down the thinner connectors so they react like rope but are still stiffer than the power couplings or the speed of the arms might be better with the bottom being fastened to a second rotation both set at 45° instead of one set to 90°, hopefully these ideas might be of use, love the videos and the interesting challenges, especially the evolution ones

  • @mizeress4454
    @mizeress4454 หลายเดือนก่อน

    Maybe not feasible - but I would love to see this kind of experimentation done in multiplayer with multiple people trying to prototype a solution to the same problem and see what different solutions everyone comes up with.

  • @louqmaanmotala7898
    @louqmaanmotala7898 หลายเดือนก่อน

    What's interesting abt this is it's a problem related to dynamics and I could actually calculate the ratio that would give you the highest speed (potentially)

  • @CaterNaut
    @CaterNaut หลายเดือนก่อน

    One thing to take into account is the attachments of the launching arms to the basket and te base arms, the 90° pipes limit how much the basket can travel, as tall as the base arms when they are down, meaning you loose potential energy
    The game doesnt help, using 2 hinges one on top of the other might be glitchy, but in theory would give you more travel before release

  • @BunjiKugashira42
    @BunjiKugashira42 หลายเดือนก่อน

    I did the math and plotted inner arm to outer arm ratio vs seat travel distance (x-1+sqrt(1-x²)). The best ratio would be 1/sqrt(2), so about 0.7. For example building 10 blocks up and 7 blocks down.

  • @temujinkhagan5308
    @temujinkhagan5308 หลายเดือนก่อน +1

    AHHH DOCTOR WHO REFERENCE DR WHO REFERENCE DR WHO REFERENCE 1:37

  • @4ntig3n
    @4ntig3n หลายเดือนก่อน

    Scrapman, this might work... but I don't want to copy your whole build to try it: Lock them together at the top with a detachable block, have small arms outward at a 90° angle (horizontally) with weights on them. 0.1 seconds before the rotation, unlock the top and the weights will aid in bringing the outer arms down.

  • @Broroboros
    @Broroboros หลายเดือนก่อน

    It'd be slightly better upside-down, I think. Since the arms are swinging downwards, they're releasing the ball at a lower position than where they started. If they swung upward instead, they'd be moving slightly in the same direction as the projectile during the launch procedure, adding some speed.

  • @WizardPotato-uf8pl
    @WizardPotato-uf8pl หลายเดือนก่อน +2

    1:26 Cradle by Will Wight mentioned 😮!!

  • @greeny123playz
    @greeny123playz หลายเดือนก่อน

    U were LITERALLY T-POSING!!!!

  • @anderedaan
    @anderedaan หลายเดือนก่อน

    With this design the point from which you pull the rope move downwards, decreasing upwards momentum. You can visualize it with your yellow rope.

  • @darkener3210
    @darkener3210 หลายเดือนก่อน

    1:35 Dr who jumpscare with 2 frames of sonic screw driver sounds

  • @Vergilonastackoflawnchairs
    @Vergilonastackoflawnchairs หลายเดือนก่อน

    You now have to break the sound barrier

  • @Harizmainml
    @Harizmainml หลายเดือนก่อน

    bro 2minute is straight up crazy btw good video
    x

  • @Bibil3ma0
    @Bibil3ma0 หลายเดือนก่อน

    The idea of decreasing the distance from the starting point is good, but it fails, because no matter the Sp, you will always have a variation X of Momentum making you go to the same height, but subtracting by the Sp number.

  • @CaptainFlips
    @CaptainFlips หลายเดือนก่อน

    You could use this for a multiplayer video. You'd have to make a contraption which catches it and perhaps instead of taking turns, you go at the same time and it's a fight for the ball. You only get a point if you catch the ball and neither the ball nor you have touched the ground.

  • @TheAruruu
    @TheAruruu หลายเดือนก่อน

    It would be interesting to see if you can build the Launch Ness Monster, a punkin' chunkin' launcher that uses a kinda wild setup to turn slow movement into very, VERY rapid movement by having the machine fold in on itself. You might need to find a video of it to see how it works, and reconstruct it as best as trailmakers allows with reference pictures. it's a novel trebuchet design.