Thanks for these tutorial. I was very dubious by the lack of OOP in Rust but implementations in structs has definitely converted me. Let's get Rusty :D
This is fantastic, THANK YOU! I was looking for videos on Rust to get a feeling of it (learning casually whenever I have some minutes to spare, no coding yet) and the ones I found before yours were either too slow, too advanced or too light on code. But the way you do it is perfect for me. Explain, show example, repeat. Really awesome, thank you!
Thanks for your great content! Your background music is a bit noisy, if you can disable it while recording videos, that helps alot for focusing on learning!
Love your tutorials. One "why can't" question. Why can't String types accept String literals? It seems like the compiler could easily determine if a String type was needed, and cut down on some boilerplate
I think it's because String literals have type String slice. And saying "it seems the compiler could easily..." is very easy to say in toy examples, but can you make a set of rules that are guaranteed to do the right thing in ALL cases no matter how complex the code is? You might ask, why are string literals slices rather than strings. Probably for better performance.
Did I see that right? You can unpack a class, which provides its attributes as key value pairs for parameters in the initialization of another class? And you can do it AFTER your explicit parameters while those still override what’s supplied by the unpacked class?
老师讲的非常好,感谢!美中不足是我的英语不太好,翻译的字幕看起来吃力。The teacher spoke very well, thank you! The only drawback is that my English is not very good and the translated subtitles look difficult.
it would have been good to cover the storage of other structs in a struct, since this is where it gets pretty complex compared to other languages. once it's not one of the primary types
Great video! I'm curious what is happening at 2:50. Is the new "name" variable taking ownership of the username string, is it a reference or does it implicitly clone it?
@Erfa90 I had the same question. Turns out you get "partially moved value" if you are trying to use `user1.name`. Try `rustc --explain E0382` to learn more about it.
@@letsgetrusty 5:52 - What happens to the ownership of the attributes of user2 if we create user3 just without defining email and username? i mean like: ``` let user3 = User { ..user2 }; ```
Definitely, thank you for your excellent podcasts. Is there a typedef type of definition for a struct? I come from the hostile C environment where I make use of typedefs for structs and fields within structs. Just learning and wanting to transition to Rust, and port my code over as a learning exercise.
I'm a little thrown off coming from C++ and Swift that String and &str (literals/references to literals) cannot be implicitly interchanged, and thus requires an explicit conversion from the literal to a String with ::from("") which is ALL OVER programs.
they should be in camel case. if you try otherwise, the compile/rust analyser gives you this warning: Structure `Rectangle_Struct` should have CamelCase name, e.g. `RectangleStruct` type `Rectangle_Struct` should have an upper camel case name convert the identifier to upper camel case: `RectangleStruct`
Hey! Thanks for the lessons, searched a great playlist and I finally found it :) One question: Whats the point of using String, String::from(), when there is just a &str?)
In a whole time programming in rust, i shocked that enum variants can not only be just a type, but a whole struct: enum MyEnum { MyVariant {a: i32, b: bool} } Wow, i missed is somewhere.
Seem like a bug in rust analyser to annotate the arugments to functions with the parameter names. If I type this out explicitly, I get a compiler error since rust doesn't allow naming arguments to functions (just parameters at definition). I'll look at opening an issue toward the extension but thought I'd point it out here too.
Could you please point me in the right direction for this "fn initialize(ctx: Context) -> ProgramResult {...}" ... Initialize is a struct, does that mean ctx is a variable of type Context struct with Initialize struct inside?
Is there a specific reason we used tuples for Struct fields at 6:20 or else could we also use arrays wouldn't which be a better fit for the job of storing same data types and also easy on memory as it would be stored in stack?
Hi! I know this video was made in 2021, but what about this solution with the can_hold function? fn can_hold(&self, other: &Rectangle) -> bool { self.area() > other.area() }
How are "is a" relationships modelled? Say I want square. A square is also a rectangle and computes the area basically in the same way. In c++ i could use inheritance for that but how do you express that in rust? And is there access control, something like "private", for structs in rust?
A square is not a rectangle in OOP: A function that uses a rectangle can change its width and be guaranteed that the height doesn't change, but a square breaks that, violating the Liskov substitution principle.
@@AssemblyWizard An immutable square is absolutely a(n immutable) rectangle. If you allow mutation, and have Square inherit from Rectangle, your model is wrong.
All the functions in the impl are associated functions irrespective if they carry an instance as a parameter or not. They are not methods if they dont have self as the first parameter.
@@Christobanistan yea that can be a valid reason, after reading more on structures in c I feel like the way they implemented it is really awesome, all I need is to bind data and the capability to call methods on it and there are access specifiers too
I guess some people are getting confused by the errors showing up around 9:42, it can be solved by adding the return keyword in front of the expression. And a semicolon at the end, ofcourse.
As someone who is learning rust I kinda hate this vscode module. When assigning user2 it is not obvious to people learning rust that email and username should not be typed out, if you do type it out as shown and test or build you will get an error because rust functions do not support named parameters, they are positional only.
📝 Get your *FREE Rust cheat sheet* : www.letsgetrusty.com/cheatsheet
It is kinda helpful that rust tels you what's wrong and you don't have to search the error on stackoverflow
It's EXTREMELY helpful and I absolutely love that in Rust
Thanks for these tutorial.
I was very dubious by the lack of OOP in Rust but implementations in structs has definitely converted me.
Let's get Rusty :D
It's more enums that do that
I just read the structs chapter from the book. You are giving a fantastic walkthrough of the topic. Much easier to follow.
Awesome, you manage to provide so much helpful information in such a limited time and make it clear at the same time
Simply AMAZING. Props bro, you are really making the difference.
This is fantastic, THANK YOU! I was looking for videos on Rust to get a feeling of it (learning casually whenever I have some minutes to spare, no coding yet) and the ones I found before yours were either too slow, too advanced or too light on code. But the way you do it is perfect for me. Explain, show example, repeat. Really awesome, thank you!
he's following the book which is very good , sometimes my jelly brain is too bored to read
Thanks for your great content!
Your background music is a bit noisy, if you can disable it while recording videos, that helps alot for focusing on learning!
Following the course - it's getting powerful already, and we're not very far in. Nice!
god bless your soul the best rust tutorial online!
thank you you saved me from rage quitting.
These tutorials are amazing I never realized how good tuples were until now
Weirdly reminded me of TheNewBoston's C++ videos. Nostalgic. Great Tutorial
Such a wonderful course, congrats and thank you for the effort you put into this.
Love your tutorials. One "why can't" question.
Why can't String types accept String literals? It seems like the compiler could easily determine if a String type was needed, and cut down on some boilerplate
I think it's because String literals have type String slice. And saying "it seems the compiler could easily..." is very easy to say in toy examples, but can you make a set of rules that are guaranteed to do the right thing in ALL cases no matter how complex the code is?
You might ask, why are string literals slices rather than strings. Probably for better performance.
Did I see that right? You can unpack a class, which provides its attributes as key value pairs for parameters in the initialization of another class? And you can do it AFTER your explicit parameters while those still override what’s supplied by the unpacked class?
Man, VS Code is freaking awesome for Rust.
say thank you to rust-analyzer developers!
nvim with rust-analyzer :)
@@NexushasTaken No.
@@NexushasTaken No.
@@QmVuamFtaW4 yeahhhh
老师讲的非常好,感谢!美中不足是我的英语不太好,翻译的字幕看起来吃力。The teacher spoke very well, thank you! The only drawback is that my English is not very good and the translated subtitles look difficult.
Very helpful :) i find these videos much easier to understand then the books
Please explain where instances of structs are created? On stack or on heap?
it would have been good to cover the storage of other structs in a struct, since this is where it gets pretty complex compared to other languages. once it's not one of the primary types
Great video! I'm curious what is happening at 2:50. Is the new "name" variable taking ownership of the username string, is it a reference or does it implicitly clone it?
Excellent question! In this case ownership is being moved. If you try to create another variable and assign username to it, you'll get an error.
@Erfa90 I had the same question. Turns out you get "partially moved value" if you are trying to use `user1.name`. Try `rustc --explain E0382` to learn more about it.
@@markusbergkvist4882 @Let's Get Rusty
This man deserves a hearted comment 💯
In this case immutable reference is the solution.
let name = &user1.username;
@@letsgetrusty 5:52 - What happens to the ownership of the attributes of user2 if we create user3 just without defining email and username?
i mean like:
```
let user3 = User {
..user2
};
```
Thank you so much for your work.
You are just an awesome man. Thanks for this great content!
very nice; super useful supplement to The Book
Great course, practical and useful
uppercase `Self` keyword would've been a nice addition too
love these, thanks so much for making them
Very good and complete, thank you.
Awesome, I hope there is goodness coming in future videos as well. Keep up the good work.
Do you have the repository about this examples? thank you, great tutorials!
Definitely, thank you for your excellent podcasts.
Is there a typedef type of definition for a struct? I come from the hostile C environment where I make use of typedefs for structs and fields within structs.
Just learning and wanting to transition to Rust, and port my code over as a learning exercise.
Yes.
type NewTypeName = OldTypeName;
I'm a little thrown off coming from C++ and Swift that String and &str (literals/references to literals) cannot be implicitly interchanged, and thus requires an explicit conversion from the literal to a String with ::from("") which is ALL OVER programs.
Awesome course ! Thanks
Do structs also follow the snake_case naming convention?
Do they have to start with upper case?
they should be in camel case. if you try otherwise, the compile/rust analyser gives you this warning:
Structure `Rectangle_Struct` should have CamelCase name, e.g. `RectangleStruct`
type `Rectangle_Struct` should have an upper camel case name
convert the identifier to upper camel case: `RectangleStruct`
Hey! Thanks for the lessons, searched a great playlist and I finally found it :)
One question: Whats the point of using String, String::from(), when there is just a &str?)
Thanks for the video. Can you make a video on PhantomData?
Awesome as usual. Just wishing it didn't have the crappy background music.
Thanks, really helpful!
Hi Bogdan. Can you share which VSCode extension you use?
In a whole time programming in rust, i shocked that enum variants can not only be just a type, but a whole struct:
enum MyEnum {
MyVariant {a: i32, b: bool}
}
Wow, i missed is somewhere.
amazing tutorials. awesome and fantastic. subscribed. thank you
Nice tutorial bro
Seem like a bug in rust analyser to annotate the arugments to functions with the parameter names. If I type this out explicitly, I get a compiler error since rust doesn't allow naming arguments to functions (just parameters at definition).
I'll look at opening an issue toward the extension but thought I'd point it out here too.
this was very good, thank you :)
So if I input &self, its like non-static method and if its empty, its static?
1:26 almost a very unfortunate typo!
Great tutorial but the background music is very distracting.
Could you please point me in the right direction for this "fn initialize(ctx: Context) -> ProgramResult {...}" ... Initialize is a struct, does that mean ctx is a variable of type Context struct with Initialize struct inside?
thank you for great videos
Do I need to use all the attributes that we create in the structs ?
Great one!
Is there a specific reason we used tuples for Struct fields at 6:20 or else could we also use arrays wouldn't which be a better fit for the job of storing same data types and also easy on memory as it would be stored in stack?
They should perform exactly the same, it's just a syntactic difference.
I rarely see people use tuples like class instances, is that how they are supposed to be used?
Hi!
I know this video was made in 2021, but what about this solution with the can_hold function?
fn can_hold(&self, other: &Rectangle) -> bool {
self.area() > other.area()
}
How are "is a" relationships modelled? Say I want square. A square is also a rectangle and computes the area basically in the same way. In c++ i could use inheritance for that but how do you express that in rust?
And is there access control, something like "private", for structs in rust?
A square is not a rectangle in OOP:
A function that uses a rectangle can change its width and be guaranteed that the height doesn't change, but a square breaks that, violating the Liskov substitution principle.
@@AssemblyWizard An immutable square is absolutely a(n immutable) rectangle. If you allow mutation, and have Square inherit from Rectangle, your model is wrong.
You can express using composition, no?
All the functions in the impl are associated functions irrespective if they carry an instance as a parameter or not. They are not methods if they dont have self as the first parameter.
cool.. see u in next vid
its' just really awesome!!
Isn't there constructors that we can define for our struct
like the way we define constructors in c++?
Great tutorial, thank you.
Just add fn new(..args..) -> Self { ..code.. }
You make amazing content but just pointing out an error that is you can't do something that you did at 3:20 instead can use mem::replace
Thanks a lot ^_^ it's very helpful ^_^
why does the sign change colors on every camera cut
So basically, associative methods are static functions?
Is this in 24 fps?
30 fps actually
Is there a git repo for this ?
Good tutorials, i'm waiting videos about macro in rust 😃
Coming soon!
Why do you sometimes use :: and sometimes . ?
what do you think why rust doesn't have classes?
Rust has other tools such as structs and traits which allow you to accomplish similar goals while favoring composition over inheritance.
OOP requires polymorphism, which is not zero cost. It requires RTTI and every virtual call requires a lookup. It becomes quite costly over time.
@@Christobanistan yea that can be a valid reason, after reading more on structures in c I feel like the way they implemented it is really awesome, all I need is to bind data and the capability to call methods on it and there are access specifiers too
@@Christobanistan I hate Borrow checker though
@@sahilverma4077 then learn c++, very similar but without safe memory management, which is what the borrow checker accomplishes
Let's Get Structy
I guess some people are getting confused by the errors showing up around 9:42, it can be solved by adding the return keyword in front of the expression. And a semicolon at the end, ofcourse.
perfect
Bro I'm loving rust right now but input gathering is killling me XD
is it possible to remove the background soundtrack? it gets annoying after sometime
Good course. But the background music is distracting to the point of maddening.
As someone who is learning rust I kinda hate this vscode module. When assigning user2 it is not obvious to people learning rust that email and username should not be typed out, if you do type it out as shown and test or build you will get an error because rust functions do not support named parameters, they are positional only.
So Rust doesn't have something like a class where you'd put the functionality inside the struct itself and remove some clutter in the file?
I think i died in this episode
You are not alone!
This one hurts my head.
Богдан... 💀
It's so distracting seeing the flag on the wall facing the wrong way.
"chapter 10"
Love your videos, but the background music on this one makes it impossible to concentrate.