but what is 'a lifetime?

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 191

  • @mikkelens
    @mikkelens ปีที่แล้ว +333

    Love these videos! I'm tired of content talking about this language as if the viewer hasn't heard about it, there really needs to be more higher concept stuff out there.

    • @Master59514
      @Master59514 11 หลายเดือนก่อน +11

      I watched the whole video through and haven't even touched Rust yet and enjoyed it. Planning on diving in completely in the upcoming few months, but I've been holding off to mentally prepare since it sounds.. different haha.

    • @joeofbubba
      @joeofbubba 4 หลายเดือนก่อน +3

      This makes sense because those type of videos get the most views. More advanced content is usually in the form of articles

  • @hyper7354
    @hyper7354 ปีที่แล้ว +89

    This is by far the best understanding of lifetimes I’ve ever heard. So much easier to understand by lifting the hood a little bit

    • @justinreynolds6318
      @justinreynolds6318 5 หลายเดือนก่อน

      You don't hear an understanding. You hear an explanation.

    • @shawazonfire
      @shawazonfire หลายเดือนก่อน

      Actually, you do hear the understanding of the video's creator through his explanation, so your pedantic comment wasn't even correct ​@@justinreynolds6318

  • @amagicpotato5511
    @amagicpotato5511 ปีที่แล้ว +83

    Dude you did hella well with this video. The pace at which you speak, the visuals and the way you explain make this perfectly enjoyable and helpful. Please keep doing this

    • @leddoo
      @leddoo  ปีที่แล้ว +9

      dude, you're too kind :D
      i do have some more vid ideas lined up, aiming to publish the next one in 1-2 months. in the meantime, my focus is getting my language usable (haven't posted about that one yet, it does have a borrow checker though 👀).

  • @laurenlewis4189
    @laurenlewis4189 ปีที่แล้ว +50

    I thought I understood lifetimes, but this completely reframed my understanding. Well done!

  • @jm-alan
    @jm-alan ปีที่แล้ว +62

    I smashed head-first into the lifetime system about a year ago when I was working on some WASM stuff
    Tl;Dr I was trying to make a builder pattern struct that carried a reference to a canvas render context for efficiently batching stroke calls
    I wound up drowning in

  • @matthias916
    @matthias916 ปีที่แล้ว +21

    Wow, this is so much easier to understand than how rust by example explains it. Awesome video!

  • @Atheismo1
    @Atheismo1 ปีที่แล้ว +10

    Thanks. What I found really helpful about this explanation was being shown lifetimes as compound objects. That there are "atomic" lifetimes only correspond to a single variable and that other lifetimes are compounds of these.

  • @ArgoIo
    @ArgoIo 4 หลายเดือนก่อน +4

    Watched this a couple of months ago and I'm just coming back to say: "Thank you!" Your explanation makes it really easy to reason with lifetimes in Rust.

  • @yosephjeong3283
    @yosephjeong3283 ปีที่แล้ว +17

    I'm currently learning Rust, and to rethink lifetimes as not just time, but memory space makes it so much clearer to what they mean! I like this explanation :)

  • @marcoantonio7648
    @marcoantonio7648 ปีที่แล้ว +14

    please continue the series, it's good to learn new things based what others discovered through great effort

    • @leddoo
      @leddoo  ปีที่แล้ว +7

      i have 2-3 more vid ideas around borrow checking. they won't come before december/january though :P

  • @eldarshamukhamedov4521
    @eldarshamukhamedov4521 11 หลายเดือนก่อน +9

    This was great. The way lifetimes are usually taught felt like learning some incomplete mental model/abstraction to me. Having to think of "time", aka the temporal aspect of execution, is always hard, whether it's concurrency, event loops, networking, or, as they are taught, lifetimes. Thanks for providing a better mental model that is not as dependent on time.

  • @arielalon4156
    @arielalon4156 ปีที่แล้ว +13

    That was the best video about lifetimes I've ever watched! Thank you, leddoo!

    • @leddoo
      @leddoo  ปีที่แล้ว +1

      thanks so much! 😄

  • @SkegAudio
    @SkegAudio ปีที่แล้ว +12

    Good timing. I'm taking freshman-year classes and one of them is discrete computational structures the moment you mentioned lifetimes as subsets of other sets it finally clicked! 😂 two years and I finally fully understood them.
    Thanks for that!

    • @leddoo
      @leddoo  ปีที่แล้ว +5

      that's awesome!
      yeah, for me, reading that article (link in description, you might enjoy it) was also the first time, i actually understood lifetimes :D

  • @roscopetracula
    @roscopetracula ปีที่แล้ว +7

    Great video this is probably the clearest explanation of lifetimes I've heard. I think the spatial metaphor is incredibly helpful thank you so much

    • @leddoo
      @leddoo  ปีที่แล้ว +2

      look mom, there are actually people who think like me!

  • @playerguy2
    @playerguy2 ปีที่แล้ว +1

    While less rigorous, I've always read them as "implements" or "at least", as in
    ... where T "implements" AsRef
    or
    ... where 'a (lives for) at least 'b
    so in the `longest` example:
    's1 lives for at least as long as 'out
    'out's actual liveness can be determined by the compiler, I'm just making the connection (or even "chain of responsibility") between the out value's lifetime and what it relies on: the inputs.

  • @Leonhart_93
    @Leonhart_93 6 หลายเดือนก่อน +2

    Re-inventing the wheel trying to fix a problem by making the implementation overly obscure.

  • @andr6192
    @andr6192 11 หลายเดือนก่อน +2

    Great video! I think a very important note about ‘static is that it also refers to owned values when used as a trait bound. That tripped me up when first learning, thinking I effectively required leaked resources if adding that bound

  • @laundmo
    @laundmo ปีที่แล้ว +1

    this is probably the best explanation for lifetimes i've seen. its rewiring my brain.

  • @calisti9308
    @calisti9308 ปีที่แล้ว +4

    I think what’s really missing is the for

  • @SimoDeveloper
    @SimoDeveloper 3 หลายเดือนก่อน +1

    This is one of the most difficult concepts to undestand in the bigginig of learning Rust and you make it easier in this video. I really appreciate that!

  • @Dygear
    @Dygear ปีที่แล้ว +2

    Ok. The first three minutes of this video is exceptional!

  • @rampoudel660
    @rampoudel660 ปีที่แล้ว +1

    This one is gold. Give the perception to view the lifetime. Please make more video about lifetime please

  • @RevHardt
    @RevHardt ปีที่แล้ว +1

    I'm new to Rust, and ended up developing similar intuition regarding lifetimes. Thanks for validating it - can't wait for the follow up videos. Excellent stuff!

  • @thereclaimer3634
    @thereclaimer3634 ปีที่แล้ว +18

    I still don’t get it…

  • @mnemotic
    @mnemotic ปีที่แล้ว +1

    Great video! For me as a Rust novice, this interpretation of lifetimes is very intuitive and useful! Looking forward to your next vid!

  • @Howtheheckarehandleswit
    @Howtheheckarehandleswit ปีที่แล้ว +2

    Very insightful! I thought I had a pretty good grasp on lifetimes before watching this video, but it still managed to get looking at them in a completely new way.

  • @paulmaccormick
    @paulmaccormick ปีที่แล้ว +1

    Awesome video man! I feel like I couldn't fully wrap my head around lifetimes as explained in the official docs, but after watching the video I now understand the other half of the picture. Thanks for sharing your knowledge!

  • @Mempler
    @Mempler 3 หลายเดือนก่อน

    I already learnt what, how and why but this video explained it in more depth in a way that i realized that i didnt understood lifetimes at all.
    Thanks a lot!

  • @ChainOfCommand12
    @ChainOfCommand12 ปีที่แล้ว +2

    very competent pedagogy, thank you.

  • @genericcheesewedge4870
    @genericcheesewedge4870 ปีที่แล้ว +19

    This was actually very helpful, thank you

    • @xshady2967
      @xshady2967 10 หลายเดือนก่อน

      true

  • @magikmw
    @magikmw 6 หลายเดือนก่อน

    This is awesome, you have a way of breaking down complex things and using comparison that resonates with me. Looking forward to the borrow checker video.

  • @ccpalmerny
    @ccpalmerny 2 หลายเดือนก่อน

    Outstanding! I really like your way of explaining lifetimes - it is FAR clearer than the usual explanations. Thank you!

  • @giahy105
    @giahy105 11 หลายเดือนก่อน +1

    Thank you! This is the only video that actually makes me understand the concept

  • @MasterHigure
    @MasterHigure ปีที่แล้ว +2

    The part about subtyping and outliving of lifetimes is so often overlooked an unexplained. The rewrite you start at 9:35 is, in my opinion, crucial and something that should have been done in The Book.
    I have done basically the same code (with an attempt at subtyping and variance explanation) in several youtube comments on other "What are lifetime" videos which were lacking.

  • @NeatMemesDotCom
    @NeatMemesDotCom หลายเดือนก่อน +1

    The problem with lifetimes is the amount of unrealistic simple examples it's used to explain it. The majority of these examples do not translate to real world use case structure.

  • @DB-go6rv
    @DB-go6rv 6 หลายเดือนก่อน

    As a pretty senior developer coming to Rust, this explanation in terms of memory was really helpful to grok the concept. Nice examples, clearly annotated too!

  • @kenneth_romero
    @kenneth_romero ปีที่แล้ว +2

    sick ass video bro. i was thinking the same thing to with set theory and then you just bring it up. Really gave me a new perspective on it

  • @0xrafaelcosta
    @0xrafaelcosta ปีที่แล้ว +1

    Game changing for my understanding of lifetimes. Thanks *so much*!

  • @mikemardis
    @mikemardis 8 หลายเดือนก่อน

    Newbie here, struggling (of course) with Rust concepts. I really like your alternate approach to understanding lifetimes. It helped me a lot.

  • @paris-panda
    @paris-panda 5 หลายเดือนก่อน +1

    Like many others have said, this has been one of the best explanations of lifetimes. Please continue the Rust series you have a very clear and concise way of describing concepts. Judging by your videos published to subscribers ration, it looks like I'm not the only one eagerly awaiting more videos :p

    • @leddoo
      @leddoo  5 หลายเดือนก่อน +2

      hey, thanks so much!
      i'm currently trying to get a pretty big & exciting project off the ground before the end of the year. sadly not much time for anything else. perhaps i'll take a break at some point to make some vids, who knows :P

  • @felixjohnson3874
    @felixjohnson3874 ปีที่แล้ว +1

    Look, I'm all for being willing to drop preconcieved notions and recontextualize things, but all I'm saying is
    "It all got a lot simpler once I started factoring in wave-particle duality"
    Is not something programmers should ever be saying. I mean its not something *_anyone_* should be saying, but I'm convinced physists are masochists which, well, okay programmers are masochists too but it's a different *_brand_* of massochism.

  • @hansdampf2284
    @hansdampf2284 11 หลายเดือนก่อน +2

    I will try to use that model in the future let’s see how it goes.
    Having some more examples would be helpful in those videos I think

  • @ryutenchi
    @ryutenchi ปีที่แล้ว +1

    Fantastic! First time lifetimes have really clicked for me! Thank you!

  • @japedr
    @japedr ปีที่แล้ว +5

    To me the way to think about lifetime annotations, from a practical perspective, is that they are just a mechanism to tell the compiler the dependency between function arguments and returned value/s; the only case where is no such dependency is when a 'static reference is returned (i.e. the use of global variables as escape hatch). The use of annotations somewhere else is too artificial and unusual IMHO.
    Also lifetime annotations are only used on references, so, in structs, the annotations are indirectly being applied to inner reference-type fields, possibly under some nested layers.

  • @DesyncX
    @DesyncX ปีที่แล้ว +1

    I never coded anything in rust and I was only aware of lifetime/borrow checker existence but never guessed them to be this deep.
    Your video is super good nonetheless since I think I got an intuitive understanding of the issue. Thanks! :)
    In "example_1", I got that the lifetime of r starts when it is being assigned and also an implicit dependency is made to x's "memory region" to be valid (r is only valid if x is valid and usage outside of x being valid causes an error due to attempting to extend r's lifetime outside of x's valid scope)
    And in "longest" example, I understood that the lifetime of 'out depends on both the lifetime of 's1 and 's2 (both shall have valid "memory region" for 'out to be valid; value of 'out can be anywhere between 's1 and 's2 but not outside of them -> usage of 'out outside of either of 's1 or 's2 valid scope will cause an error due to attempting to extend 'out lifetime where 's1 and/or 's2 no longer have valid "memory region")
    One thing I don't get is why multiple lifetime parameters in functions (9:33 in video) can't also have their dependency deduced by the compiler instead of requiring explicit outlives constraints? It's more verbose and clearer for me as a reader that s1 and s2 should be allowed to have different lifetimes ('a on both makes me think their lifetimes are linked but it's not since it also has 'a on the output?). I would like to have multiple lifetime parameters but still have the compiler attempting to deduce the lifetime relations itself. Why not both? If I really want to actually tie the lifetime of s1 and s2 then I could use 'a on both but am forced to use something else (e.g. 'out) on return just to be different? And I also lose the compiler's help in deducing the lifetimes relations just because I want to tie s1 and s2's lifetimes? (for whatever reason) Wouldn't it be super simple for the compiler to do this deduction with one less lifetime even?

  • @nirajpaudel6072
    @nirajpaudel6072 7 หลายเดือนก่อน

    This video explaining Rust's lifetimes is the best I've seen! Looking forward to more from you! Keep it up!

  • @0xedb
    @0xedb 5 หลายเดือนก่อน +2

    still waiting for part 2

  • @lucvaroqui2754
    @lucvaroqui2754 9 หลายเดือนก่อน

    Very nice alternative view on lifetime understanding, I'll try to apply it in my day to day Rust thinking and see how it helps! Bravo 👏

  • @jotch_7627
    @jotch_7627 ปีที่แล้ว +5

    nice explanation! i would recommend closing down your aperture and turning off continuous autofocus and autoexposure during the whiteboard scenes. that way both your face and the drawings can be in focus without any unexpected shifting during the shot

    • @leddoo
      @leddoo  ปีที่แล้ว

      those sound like some really good tips, will try those, thank you!

  • @akshay-kumar-007
    @akshay-kumar-007 5 หลายเดือนก่อน

    Thanks for the video. New to Rust as I'm trying to go through a codebase written in Rust.
    The shear amount of syntax in Rust is overwhelming tbh. This cleared some bits

  • @AK-vx4dy
    @AK-vx4dy ปีที่แล้ว +1

    Incredible explanation. You are genius man 🤯

  • @flflflflflfl
    @flflflflflfl ปีที่แล้ว +13

    I can't help but read fn as 'f*ckin' whenever I look at Rust code

    • @mikkelens
      @mikkelens ปีที่แล้ว

      this is real as hell

    • @merlangos
      @merlangos ปีที่แล้ว

      thanks now i can never unsee this

    • @flflflflflfl
      @flflflflflfl ปีที่แล้ว +2

      @@merlangos my pleasure, that's fn awesome!

    • @carlosmspk
      @carlosmspk ปีที่แล้ว +4

      fn your(member: FamilyMember)
      ...yes, I'm a man child

    • @flflflflflfl
      @flflflflflfl ปีที่แล้ว

      @@carlosmspk fn hell(mate: YouGotMe) { println!("lmao"); }

  • @CrystalLily1302
    @CrystalLily1302 11 หลายเดือนก่อน +1

    Just getting into rust and one thing I wish was clearer was a way to cleanly tell the compiler "this reference will be valid during this scope"
    i.e. fn foo(bar: impl Iterator) does not compile but for some reason
    fn foo) does compile and I don't really understand why that lets the compiler accept it
    I appreciate that this lets it compile but I haven't guaranteed any information about that reference, only named it, but maybe this will enforce that the references in the iterator cannot go out of scope during this function call, if that is the case then I wish that was more obviously written in the lifetimes documentation.

  • @rocamonde
    @rocamonde 17 วันที่ผ่านมา

    This makes more sense if you think of lifetimes as abstractions over memory allocations and frees attached to particular references, just like traits (interfaces) abstract over concrete types (a particular struct).
    The difference with traits is that traits have no ordering because Rust is intentionally monomorphic, but lifetimes must have partial ordering because memory ops must be sequential to ensure memory safety. So that’s how you get covariance and contravariance.
    Anyone who has worked with languages supporting subclassing like Java should be familiar with the concept of type variance found in lifetimes, once you start seeing lifetimes as part of the type signature.

  • @Rikaisan
    @Rikaisan 4 วันที่ผ่านมา

    This video was so good that I feel like an inner trauma has been healed

  • @MikeKrasnenkov
    @MikeKrasnenkov ปีที่แล้ว +2

    Subtyping can be unintuitive, but it makes perfect sense for lifetime outlives semantics. Subtype can be naturally used in place of its supertype, much like a reference with outliving lifetime can be substituted in place of another one with lifetime it outlives (assuming covariance).
    What I found missing about regions is that they still should carry notion of where in code they are alive, and determining what region a reference can point to would still be ultimately determined by liveness and usage. In that sense, this model seems like it would do the same but with an extra step, maybe.

    • @leddoo
      @leddoo  ปีที่แล้ว +1

      yeah, the models are different sides of the same coin.
      both liveness and aliasing matters.
      since the official rust learning resources emphasize the liveness aspect, i decided to focus on the aliasing aspect for this video.

  • @angeldude101
    @angeldude101 ปีที่แล้ว +2

    This makes it look like the lifetime is actually a part of the _value_ of the reference rather than the _type,_ which feels _weird._ In example 2, I'd expect it to only be valid if one of the two reassignments was a let-binding, shadowing the previous r with a new r with a different lifetime, meaning a different _type_ according to the model I expected. In most places in Rust, lifetimes are seen as type parameters (either to a struct or a reference) or type constraints, so the lifetime being attached to the value is non-intuitive unless you make references the only values with polymorphic types.
    Then again, there are higher-rank trait bounds (for

    • @leddoo
      @leddoo  ปีที่แล้ว

      interesting observation!
      yeah, the "lifetime" is in fact a part of the value, cause that's a lot more flexible. or if you think about code from more of a "functional perspective", reassignment just creates a new `let` binding, that later uses bind to.
      you can also make it make sense with functions, as those are "generic over" lifetimes. so you could imagine them being monomorphized for the specific lifetimes at the callsite (or you could imagine them being equivalent to their inlined body).
      where it perhaps gets a little weird is in structs. although you could imagine those being replaced by their aggregate parts.
      regarding traits, i think of them more as requirements for the type.
      and even though T: Trait, T: 'a, 'a: 'b use the same syntax, i think of them as completely independent things.

  • @Starwort
    @Starwort ปีที่แล้ว +3

    8:33 I'm pretty sure 'a is the *intersection* of 'x and 'y, not the union as stated and drawn. That is, the largest lifetime which is fully contained within both 'a and 'b, rather than the smallest lifetime which contains both 'a and 'b

    • @leddoo
      @leddoo  ปีที่แล้ว +2

      that section of the vid assumes you're thinking of "lifetimes" as memory regions.
      then, "the output can point to whatever the inputs can point to".
      so, "both input regions need to be contained in the output region" -> union.
      the intersection of the "memory regions" 'x and 'y would be empty, cause they point to different strings.
      (technically their intersection would be the 'static region, cause all regions contain 'static)

  • @Gabzim
    @Gabzim 7 หลายเดือนก่อน

    man, what a great video. subscribed! 100k subs with this level of quality content is inevitable.

  • @DiogoBaeder
    @DiogoBaeder 8 หลายเดือนก่อน

    Really nice video, man, it helped improving my understanding of lifetimes. Thinking of memory regions made more sense to me.

  • @williamragstad
    @williamragstad ปีที่แล้ว

    I like to explain lifetimes as ranges on a timeline, where some ranges contain others. This way we can visualize the whole program as a “tree” spanning the duration of the program.

  • @dhruvkhara
    @dhruvkhara 3 หลายเดือนก่อน

    We need the borrow checking video too, love the way you explain

  • @iLeno
    @iLeno 3 หลายเดือนก่อน

    Bro the borrow checker video please, I need more of this drug :D

  • @hotdog2c
    @hotdog2c ปีที่แล้ว +2

    This video is amazing, great job!

  • @Ubervisor_
    @Ubervisor_ ปีที่แล้ว +2

    great video, u have a great way of explaining concepts, keep it up! :)

  • @oglothenerd
    @oglothenerd ปีที่แล้ว +3

    Hello, world!

    • @leddoo
      @leddoo  ปีที่แล้ว +2

      hello, oglo!

    • @oglothenerd
      @oglothenerd ปีที่แล้ว +2

      @@leddoo Hello!

  • @hacktor_92
    @hacktor_92 ปีที่แล้ว

    some folks: "rust has no manual memory management"
    'a: 'try, 'me

  • @mohaniya15
    @mohaniya15 ปีที่แล้ว

    Dude i made a video JUST like this i love this perspective of looking at lifetimes

  • @enriquegarciacota3914
    @enriquegarciacota3914 ปีที่แล้ว

    “So let’s think about lifetimes by using the wave-particle duality, a concept that puzzled scientists for decades.” 😅
    Thanks for the video

  • @frankxxx211
    @frankxxx211 7 หลายเดือนก่อน

    Thank you, this video is a life-saver.

  • @monad_tcp
    @monad_tcp ปีที่แล้ว +1

    1:22 as a C++ dev : you have to std::move it

  • @zactron1997
    @zactron1997 ปีที่แล้ว +2

    10:54 I understand what you're saying here, but I personally find Rust's trait system a better way of explaining this syntax. 'a: 'b means 'a implements the trait 'b. What does a lifetime mean as a trait? To implement 'a is to be valid for 'a. 'static is therefore only implemented by 'static, and 'static implements every lifetime.
    Otherwise, great explanation!

  • @cos2518
    @cos2518 10 หลายเดือนก่อน +1

    wonderful lecture!
    thanks

  • @raeplaysval
    @raeplaysval ปีที่แล้ว

    i don’t know rust so i thought this was some cryptic philosophy take

  • @adante270
    @adante270 11 หลายเดือนก่อน +1

    great little video, thanks!

  • @LeviNotik
    @LeviNotik 9 หลายเดือนก่อน

    Amazing explanation and presentation. Keep 'em comin!

  • @stefumies
    @stefumies 8 หลายเดือนก่อน

    Excellent, clear and concise! Thank you!

  • @succojones
    @succojones 9 วันที่ผ่านมา

    Thank you! I just read the chapter in the book and was struggling to understand what the point of lifetimes are. I think they seriously need to redo their explanation.

  • @lukdb
    @lukdb 9 หลายเดือนก่อน

    You really helped me out with this one. Thanks.

  • @RohitKulshreshtha
    @RohitKulshreshtha 4 หลายเดือนก่อน

    Beautifully explained.

  • @dingalong14
    @dingalong14 ปีที่แล้ว

    I appreciate the pun in the title.

  • @clonkex
    @clonkex ปีที่แล้ว +1

    I don't use Rust. I find it great on paper but tedious in practice (although I haven't put much time into it). I still found this video useful and interesting.

  • @theopantamis9184
    @theopantamis9184 ปีที่แล้ว +1

    I always had this thought when considering the reversed subtype relation with respect to lifetime duration that there was some kind of "duality" here (in maths when you have subset relationship, you get the reversed relation when considering the "duals" of sets instead)
    You put it very well with the electron analogy, memory region are like the "dual" of time when considering the lifetimes, this was the missing piece I was searching for.
    Thank you for the enlightment 😁

    • @leddoo
      @leddoo  ปีที่แล้ว

      that's awesome :D
      imma have to look into duals of sets, that sounds interesting!

    • @theopantamis9184
      @theopantamis9184 ปีที่แล้ว

      @@leddoo Just to be sure you won't be confused when looking at it, "duality" has a lot of meaning in math and there is no clear definition of "dual sets". You can define the dual of vector spaces in linear algebra or the dual of functions in convex analysis, they are related but not the same.
      The main idea is that you can associate an action on others for each element of a space and the "dual space" is a set of elements that act on the set you are considered in a special way (for example the inner product of the associated element with any element of your set is always of the same sign). The more constrained the base set (smaller), the easier it is for an action to act "in a special way" (to keep the same sign) on it, so more elements are in the "dual". This is how subset's relationship ends up reversed in dual space.
      Hope you enjoy the food for thought haha !

    • @leddoo
      @leddoo  ปีที่แล้ว

      @@theopantamis9184 i'm not gonna pretend i understood the middle section yet, but i do appreciate it haha, thanks :D

    • @leddoo
      @leddoo  ปีที่แล้ว

      so that basic example on wikipedia with the complement of a set makes sense.
      i guess what's a bit weird is how with lifetimes, one perspective is based on sets of program points, and the other based on sets of borrows. so they have different "types". i wonder if there's some deeper reason for why the subsets are reversed in this case 🤔

    • @theopantamis9184
      @theopantamis9184 ปีที่แล้ว

      @@leddoo sets' complement is a bit "too simple" and not very insightful 😅
      This is closer to contravariance for function argument: the more arguments you allow as inputs of your function, the more constrained the function is if you want it to have a certain behavior (which is what you want as a dev).
      I think we can put it that way: as you have shown, lifetimes are some kind of typed memory regions that must satisfy certain constraints (which are coded in the types relationships) but the usual way we look at it is through their dual: programs point are how you act on it, so we are often talking about functions on lifetimes, so on memory region.
      That's why subtype relationships hold for the memory regions and is weirdly reversed when considering lifetimes as program points !
      Obviously, this reasoning is not fully correct but reflects what I was thinking about 😁

  • @n3y
    @n3y ปีที่แล้ว

    January can't come soon enough

  • @dgkimpton
    @dgkimpton 21 วันที่ผ่านมา

    Really good - I do wish you'd worked through the Struct example to round things out, but I guess that's now an exercise for the viewer :)

  • @Lena-qg8bd
    @Lena-qg8bd ปีที่แล้ว

    'static isn't just leaked allocations/the .data section of the executable
    a 'static lifetime constraint is also valid for any lifetime always guaranteed to outlive anything in the function/struct

  • @maximus1172
    @maximus1172 ปีที่แล้ว +1

    Outstanding !! Please more videos centered around this covering various cases that might arise.
    Also just wondering how would we apply this thinking in this example from the lifetimes chapter in the book:
    fn longest y.len() {
    x
    } else {
    y
    }
    }
    fn main() {
    let string1 = String::from("long string is long");
    {
    let string2 = String::from("xyz");
    let result = longest(string1.as_str(), string2.as_str());
    println!("The longest string is {}", result);
    }
    }
    I mean how we define what region 'a is pointing to?

  • @calisti9308
    @calisti9308 ปีที่แล้ว

    You always need to think lifetimes in terms of ownership of the pointed-to variable.
    The data is dropped once the variable goes out of scope.
    Any lifetime pointing to it must live no longer than the scope of the owned value.

  • @rogergalindo7318
    @rogergalindo7318 5 หลายเดือนก่อน +1

    still waiting for the struct lifetimes vid!

    • @leddoo
      @leddoo  5 หลายเดือนก่อน

      i know :P

  • @shateq
    @shateq 3 หลายเดือนก่อน

    The title there is genius

  • @AndrewLuhring
    @AndrewLuhring 4 หลายเดือนก่อน

    way better way of explaining this good job

  • @polares8187
    @polares8187 ปีที่แล้ว

    Great video. It refined my understanding of lifetimes

  • @comcxyang7395
    @comcxyang7395 5 หลายเดือนก่อน

    Best lifetime video ever!

  • @thygrrr
    @thygrrr ปีที่แล้ว +2

    So you need a degree in quantum physics to understand lifetimes. Noted.

  • @annusingh4694
    @annusingh4694 ปีที่แล้ว +1

    Amazing stuff! May I know what tool are you using for presentation?

  • @adityairp
    @adityairp 15 วันที่ผ่านมา

    Nice video ! and I'm not even learning rust just yet 🙃
    anyway, what do you use to create the animation?

  • @shreyas0924
    @shreyas0924 3 หลายเดือนก่อน

    i actually understood lifetimes

  • @Cstore999
    @Cstore999 ปีที่แล้ว

    Lifetimes is actually a generics, but generics for variable scopes instead of types

  • @lightgolgot6282
    @lightgolgot6282 3 หลายเดือนก่อน

    Awesome explanation thanks

  • @jhager03
    @jhager03 11 หลายเดือนก่อน

    Very useful, thank you.