Rust Data Modelling Without Classes

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  • เผยแพร่เมื่อ 20 เม.ย. 2023
  • Today we're talking about how to design your projects in Rust without using inheritance.
    Thanks very much to today's sponsor Quadratic.
    Head to quadratichq.com/ to try it out!
    ❤️ If you would like to support what I do, I have set up a patreon here: / noboilerplate - Thank you!
    📄 All my videos are built in compile-checked markdown, transcript sourcecode available here github.com/0atman/noboilerplate this is also where you'll find links to everything mentioned.
    🖊️ Corrections are in the pinned ERRATA comment.
    🦀 Start your Rust journey here: doc.rust-lang.org/stable/book/
    🙏🏻 CREDITS & PROMO
    My name is Tris Oaten and I produce fast, technical videos.
    Follow me here / 0atman
    Website for the show: noboilerplate.org
    Come chat to me on my discord server: / discord
    If you like sci-fi, I also produce a hopepunk podcast narrated by a little AI, videos written in Rust! www.lostterminal.com
    If urban fantasy is more your thing, I also produce a podcast of wonderful modern folktales www.modemprometheus.com
    👏🏻 Special thanks to my patreon sponsors:
    - JC Andrever-Wright
    - Miah Beach
    And to all my patrons!

ความคิดเห็น • 666

  • @NoBoilerplate
    @NoBoilerplate  ปีที่แล้ว +265

    ERRATA
    - 4:12 Replace -> Replaced

    • @sebred
      @sebred ปีที่แล้ว +15

      Aaah
      Panic!

    • @Slushee
      @Slushee ปีที่แล้ว

      What font do you use? I'd like to try out ligatures

    • @CyborusYT
      @CyborusYT ปีที่แล้ว +3

      Not an error per se, but integer types have their min and max values as associated `const`s, so you can write `u8::MAX` instead of `std::u8::MAX`

    • @theninjascientist689
      @theninjascientist689 ปีที่แล้ว +8

      4:13 shouldn't that be "REPLACED" instead of "REPLACE"? not nagging, I love your videos and found an excuse to leave work early when I saw the notification for this one!

    • @greglyons50
      @greglyons50 ปีที่แล้ว +3

      Damage is a transition that changes Mario’s state from Fire to Super, from Super to Mario, from… hold on, I need to compile this to make sure I got them all. :-)

  • @hotfishdev
    @hotfishdev ปีที่แล้ว +283

    I’m going through “Writing an Interpreter in Go” (Thorsten, 2018) but instead of Go I’m writing the program in Rust, translating the code as it’s presented. The Rust version using enums is *so much cleaner* then the class based system presented, and I get to skip whole sections when I realize that he’s implementing something that I already have for free. I’d highly recommend the exercise.

    • @sushaanthsureshkumar
      @sushaanthsureshkumar 8 หลายเดือนก่อน +3

      I am following the same think as well. Do you have a repo online?

    • @austinnar4494
      @austinnar4494 5 หลายเดือนก่อน +1

      Ohhh I have this book, I might go through it again with this approach

    • @metaltyphoon
      @metaltyphoon 4 หลายเดือนก่อน +1

      The hard part w using Rust on that book would be memory management. Unless u don’t care abbot it and just Box everything until ur program quits

    • @josephensminger1719
      @josephensminger1719 3 หลายเดือนก่อน

      Link to repo 🙏🙏

    • @alang.2054
      @alang.2054 3 หลายเดือนก่อน

      Oh yes, I have done something similar with the "Crafting interpreters", which code was written in Java. functional style with variants to represent AST nodes and pattern matching made it so fun

  • @DavidL344
    @DavidL344 ปีที่แล้ว +427

    As a university student looking for an excuse to learn Rust, I want to thank you so much for making concepts in your videos easier to understand!

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +28

      My pleasure!

    • @Thomas-gi9vy
      @Thomas-gi9vy ปีที่แล้ว +4

      Oh my gosh that's exactly what I'm doing

    • @dd0n396
      @dd0n396 ปีที่แล้ว +1

      @@Thomas-gi9vy me too lol

    • @Randych
      @Randych ปีที่แล้ว +4

      here's your excuse: to become a better programmer (not just coding and crossing fingers) while also coding in language that put zealous concepts to extreme and was built around them

    • @gabfid3
      @gabfid3 3 หลายเดือนก่อน +1

      OOP inheritance doesn't model reproduction unless something is cloned.

  • @Gaivs
    @Gaivs ปีที่แล้ว +285

    This is my favourite part of rust! As someone who works within robotics, representing state and transitions is vital, both for safety and for ensuring confidence that the system will be in well defined states for the lifetime of the program.
    With so many other languages, a small change in the represented state would correspond to an unknown amount of work to correct the system behaviour elsewhere, as you just don't know that it's wrong until you reach that part of the code.

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +52

      Yes! I can't even LOOK at python anymore without thinking I'm going to break it by doing a tiny fix

    • @VIue_
      @VIue_ ปีที่แล้ว +2

      I love rust for this! Do you know of a way to program FRC with it?

    • @ImaskarDono
      @ImaskarDono ปีที่แล้ว

      So, do you use Rust in robotics?

    • @vas_._sfer6157
      @vas_._sfer6157 ปีที่แล้ว

      ​​@@ImaskarDono Its not difficult for UR. Just rewrite or adoptate xmlrpc wrapper to rust.
      I dont use it now, but it can be great.

    • @Holobrine
      @Holobrine 9 หลายเดือนก่อน +2

      @@VIue_ I have an itch to port WPILib to Rust but I find it nontrivial to essentially rearchitect the whole thing to not use inheritance and such

  • @JFelipeBa
    @JFelipeBa ปีที่แล้ว +233

    Your long search for a good state machine example was certainly worth it! Not sure how you just casually looked at the super mario world manual though haha, but I'm glad you did! Thank you as always for your great content!

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +47

      Ha! yes well, though I have MANY retro computers and consoles, I admit that manual was PDF, discovered by the youtuber linked on the slide - though he didn't go into it! I thought I would :-D

  • @patrick1532
    @patrick1532 ปีที่แล้ว +112

    When I was first starting to learn Rust coming from Python I was struggling to see the benefit of enums, but then I realized you HAVE to use enums to represent certain data structures. At first that felt restrictive, but then I realized that restriction relieved so much mental burden I'd have otherwise spent in Python thinking about the structure of the program just so that I, the one writing the program, would be able to understand it.
    In Rust more than any other language I feel like I can just DO things, rush them even, and the compiler is like R2-D2 was to Luke Skywalker, guiding me and filling the gaps I'm unable to fully grasp in my limited human working memory. When my code does start to get unwieldy, refactoring isn't some mess where everything becomes more confusing, often as a program grows it seems little slots arise where you know a certain type (like an enum) clicks in like a puzzle piece.
    My two cents of advice to people who want to learn Rust coming from more OO languages:
    1. ```struct != class```: Be careful with Impl block methods and the "self" keyword. Structs are purely data and methods are syntactic sugar for functions, as they always are, but this relationship is much closer to the surface in Rust than it is in other OO languages and you'll hit some frustrating roadblocks if you accept "struct == class" at face value.
    2. Avoid Traits except where the compiler tells you you need them or an API requires them. (i.e. #[derive(Clone, Copy, Debug)] ). As you learn you will find places where they fill a niche, but shoehorning them in as a replacement for c++ templates/js interfaces/python protocols is a recipe for unreadable spaghetti code.
    3. USE ENUMS. ALWAYS, ALWAYS, ALWAYS. They are fucking awesome, as this video handily outlines.

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +16

      Great advice, thank you!

    • @charliewhousen7133
      @charliewhousen7133 ปีที่แล้ว +11

      In my experience enums are not the medicine for every problem, i used to overcomplicate some programs since i was so amazed by enums too, that i felt i need to use it everywhere. But later i realised what a mess i have created

    • @Thekingslayer-ig5se
      @Thekingslayer-ig5se 4 หลายเดือนก่อน +2

      Hey since you describe yourself as a guy who transitioned from python to rust ? How was it ? Was it that difficult ? I am a pro in python. Will I be able to learn rust faster ?

    • @RobertKats
      @RobertKats หลายเดือนก่อน

      Can you explain a little bit more about what you mean not to see structs as classes? What roadblocks have you seen?

  • @Killzre
    @Killzre ปีที่แล้ว +86

    Having learned Haskell just before Rust, enums felt just right. And since now having spent a lot more time in Rust, I always feel good when I use a nice match expression! Thanks Tris!

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +12

      Nice! love a nice strong type model, aws sdk is like that for rust too, lovely!

    • @jesperpersson9388
      @jesperpersson9388 ปีที่แล้ว +2

      This was my path too. This is the way.

  • @AceofSpades5757
    @AceofSpades5757 ปีที่แล้ว +46

    I've instinctively tried to use this in other languages, only to find despair. Rust is just so fantastic.

    • @pixelstriko1642
      @pixelstriko1642 ปีที่แล้ว +6

      Can agree, after getting comfortable with rust's enums I tried going back to typescript, but they had limited enum support and it just didn't feel the same as Rust.

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +17

      There is no going back, welcome to the cargo cult!

    • @invinciblemode
      @invinciblemode ปีที่แล้ว +3

      Yes, I write typescript at work and rust at home. It’s makes my job so miserable when try to use a worthless typescript enum….

    • @efkastner
      @efkastner ปีที่แล้ว

      I wish they’d just remove them!

    • @mp1404_
      @mp1404_ ปีที่แล้ว +4

      FYI, you can use sum types in typescript as well. It's not as clean as in rust, but you can represent the cat example pretty well there. They are just not called enums.
      What typescript doesn't have tho is an equivalent to the match expression that makes the enum feature so powerful in rust.

  • @pixelstriko1642
    @pixelstriko1642 ปีที่แล้ว +10

    I love enums, they're a really nice way to represent "choices" in the type system, rather than writing ugly if statements that try to verify everything with a bunch of bools

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +4

      Right! And the compiler knows what you mean too!

  • @PromptStreamer
    @PromptStreamer ปีที่แล้ว +18

    One of my favorite TH-cam channels even though I don’t really watch the videos. It’s just something about the overall style and personality that bleeds through them. There’s no filler and there’s no commercialism. It just feels like a sincerely enthusiastic person trying to tell you something clearly that actually is of interest. It definitely hugely has led me to be sure to check out more Rust whenever the opportunity is there. I still hear his swinging British voice in my head when I try it, like, “In Rust, all you have to do is read the compiler message carefully.”

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +3

      Thank you so much! Did you know I also make an audiofiction podcast about AI, tech, and mental health? I'd love to know what you think! th-cam.com/video/p3bDE9kszMc/w-d-xo.html
      Season 12 just dropped this week!

    • @delanym
      @delanym 7 หลายเดือนก่อน

      no commercialism?

  • @Robstafarian
    @Robstafarian ปีที่แล้ว +11

    I pretty consistently worry that I am watching your videos too soon, having barely started with Rust, and the elegance of your explanations prevents brain fog.

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +4

      This is my video for you th-cam.com/video/2hXNd6x9sZs/w-d-xo.html

    • @delanym
      @delanym 7 หลายเดือนก่อน

      its not you, its too dense and too fast. My 2 cents

  • @onerimeuse
    @onerimeuse ปีที่แล้ว +15

    That Mario example is what I've needed for months! That's so good. And tying it to the actual code, chefs kiss. I finally get state machines, and I have a tangible idea of how it can be made. Thank you!

  • @detaaditya6237
    @detaaditya6237 ปีที่แล้ว +27

    I always wonder why a lot of popular languages don't have sum types natively built in. It's like.. one of the most fundamental way to model data

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +23

      It's WILD they choose *gestures at all of OO's bullshit* instead of just this one simple feature!

  •  ปีที่แล้ว +10

    One of my favourite applications for state machines is fighting game input parsing. In a game like Street Fighter, a particular special move might require a sequence such as down, down-right, right, punch. But the games build in a bit of leniency, so your timing doesn't have to be exact. A great way to read the player's inputs then is to create a state machine for the special move, feeding the last several frames' worth of inputs through it. It makes it easy to define leniency as well as failure states in precise terms.

  • @rotteegher39
    @rotteegher39 ปีที่แล้ว +25

    // personally I aim to live up to std::u8::MAX
    8:27
    Great motivation!!!

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +5

      I've started my training by eating more XD

    • @rotteegher39
      @rotteegher39 ปีที่แล้ว +1

      @@NoBoilerplate My training is to do 50 squats every time I go to the toilet during production xD

    • @almightysapling
      @almightysapling 3 หลายเดือนก่อน

      @@NoBoilerplate psh, I'll just use a gameshark

  • @SushantShekhar-my7eu
    @SushantShekhar-my7eu ปีที่แล้ว +8

    Your videos spiked so much interest for Rust in me that I ditched the plan for learning Golang. Reading the Chapter 10 in TheBook now.

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +1

      YES! Check out my rust playlist starting with th-cam.com/video/2hXNd6x9sZs/w-d-xo.html

  • @ahmed.systems
    @ahmed.systems ปีที่แล้ว +2

    This is very informative. I've always struggled with data modelling, in rust, in particular. Will be saving this for many rewatchs. As always, thanks for the quality content.

  • @timephy
    @timephy ปีที่แล้ว +2

    Hey, i really enjoy this kind of „advanced technical rust“ would love to see more of these concepts!
    Thank you for your great videos!

  • @pwells19
    @pwells19 ปีที่แล้ว +2

    Amazing video! I’m just getting into rust, coming from an OO background and this really clarified some things for me. Thanks for your work!

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว

      My pleasure! I hope everyone gives Rust a go, have you seen my whole Rust series? I'd start with th-cam.com/video/2hXNd6x9sZs/w-d-xo.html&lc=Ugy1Nxse098tA5xqmTB4AaABAg

  • @geeshta
    @geeshta ปีที่แล้ว +7

    I don't know Rust but it's really fun pausing your videos on code snippets and compiler errors, trying to figure out what it means and being successful almost every time!

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +3

      Sounds like you're learning! :-)
      You might find github.com/rust-lang/rustlings really works for you

  • @maxpursian
    @maxpursian ปีที่แล้ว +4

    Great as always! I'm currently writing my Bachelor's Thesis and I have utilised Rust for a lot of the implementation, and its growing more and more on me, thanks for introducing me to this wonderful language :)

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +2

      Wonderful! My pleasure, good luck with it all!

  • @r2_rho
    @r2_rho ปีที่แล้ว +1

    The specificity in this video was excellent, I feel like I both got an idea of the theory and a concrete relatable implementation that can scale to any size. I loved this format to present the content. Well done!

  • @jayedr8728
    @jayedr8728 ปีที่แล้ว +17

    As someone who is currently learning rust, i just finished the chapter on enums from “the book”, and i was able to understand and comprehend whats going on, hats off to you for explaining a what seems like complicated topic in such an elegant way !! This was both a useful rust video and an explanation of how machine state logic works! Amazing

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +5

      My pleasure! Enums aren't complicated, are they, but they are unfamilir!

    • @efkastner
      @efkastner ปีที่แล้ว

      I haven’t started playing with Rust yet but if the amount of stuff I’m consuming about it is an indication it’s going to happen any day now hah! I will say though that “Enum”s are a bit scary for me, I’ve been burned too many times. I’m not sure I can think of a single time I’ve used an enum in a language, metalanguage, db, framework, engine, what-have-you and *not* lived to regret it. I probably wouldn’t have even thought twice about it had they gone with another name :P

  • @alexanderbecker4360
    @alexanderbecker4360 ปีที่แล้ว +2

    Hi, You have given me so many cool insights and delimited them so nicely from concepts that I knew from other languages allowing me to see what the purpose they have and what the reasoning behind them are. You have in that way contributed to how I go about my work and in turn. Thanks so much.

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +1

      My pleasure Alexander! Do check out my other Rust videos for tips, and links to other great educators!

  • @markzuckerbread1865
    @markzuckerbread1865 ปีที่แล้ว +9

    On the topic of making invalid states unrepresentable and normalized representations of data, I recommend the excellent essay by Alexis King by the title "Parse, don't validate", it's in haskell but I believe its still relevant enough.
    Great vid btw :)

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +3

      Ooh thank you, will read! Love haskell, for me Rust is haskell snuck into the cool kids party in C's clothing (wearing Lisp's shoes)!

  • @kellybmackenzie
    @kellybmackenzie ปีที่แล้ว +2

    I love algebraic type systems so much!! Haskell made me fall in love with them. I love this!!

  • @hamzasouidi7161
    @hamzasouidi7161 ปีที่แล้ว +1

    awesome content as always 💯 Thank you so much 🙏🙏

  • @job4753
    @job4753 ปีที่แล้ว +4

    Great video as always!
    Recently had to do a project that would need to be super reliable as it would fetch data constantly, and match arms to make error handling have just been great. Together with loop flags the code just looks clean is super readable

  • @FourthDerivative
    @FourthDerivative 3 หลายเดือนก่อน +1

    Illustrating FSMs using Super Mario powerups was an unexpected twist. Great stuff!

  • @PaKa-kj3rj
    @PaKa-kj3rj ปีที่แล้ว +1

    Greetings from New Zealand. Love your videos mate, just straight up the guts info to the ears. Thanks!

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว

      Thank you! Did you know that the latest Lost Terminal 10-episode special is set on the North Island? Just wrapping it up, I'm so proud of it, it's called "41: South".
      It's a Patreon special, but the first two are public!-> th-cam.com/video/EElC_1LbyOI/w-d-xo.html
      I'd love to know your thoughts.
      (The main public podcast that I write produce and perform is here if you're interested, also it provides context to the special: th-cam.com/video/p3bDE9kszMc/w-d-xo.html)

  • @josiasaurel7376
    @josiasaurel7376 ปีที่แล้ว +2

    Amazing. Every time I watch your videos it feels like one step toward being a better developer.

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว

      I feel then same as I do the research to write them :-)

  • @kyle-silver
    @kyle-silver ปีที่แล้ว +11

    Great video! My one piece of advice is: this works in Rust because of its language-level features. If you’re working in an OO language (like I am for my day job) you may end up with something that is both non-idiomatic and also doesn’t provide the same guarantees as the Rust equivalent. I have been guilty of this and it does not turn out like you’ll want it to 😅
    All the more reason to oxidize your codebase, though!

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +4

      Ah, yes of course! If you're stuck with OOP, then you figure out how to best get the job done - thank you for your service!

    • @kyle-silver
      @kyle-silver ปีที่แล้ว +2

      @@NoBoilerplate thanks! 🫡 I’ll say that the most recent Java iterations have introduced “sealed interfaces” and “record classes” which, combined with some improvements to pattern matching in switch statements, actually make some of the techniques you outlined more feasible (although still inferior because it’s much more verbose and the guarantees aren’t quite as strong). It’s quite illuminating of just how badly people want these features, though

  • @Izapertron123
    @Izapertron123 ปีที่แล้ว +3

    This video is just amazing.
    Coming from python to rust would be impossible for me without this channel!

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +2

      Right! I come from python too!

  • @GeekLaunch
    @GeekLaunch ปีที่แล้ว +10

    I applaud you, sir. Superior presentation, as I've come to expect. :)

  • @thepisewigeon
    @thepisewigeon ปีที่แล้ว +4

    I was just watching your video on How to learn Rust and this drops, NOICE

  • @dinophage
    @dinophage ปีที่แล้ว +9

    I really enjoy the idea of modeling states and find it far more intuitive as a developer than OOP (especially the make many classes just to inherit down to the one I actually use). I am sure we can get around this by simplifying but my mind immediately tries to explore the edge cases where it's difficult to model the states directly with a finite state machine - such as programs that might simulate complex biological systems. It certainly doesn't abrogate the utility of representation by states but it does bring into view some interesting ideas of more fluid states of giant matrices of floating point numbers.

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +3

      Yeah, we're collectively waking up from the OOP dream as an industry I think.

  • @Richard-sp3ul
    @Richard-sp3ul ปีที่แล้ว +2

    Really cracking video. I'm just starting out with Rust, approaching as a full reboot of my understanding of programming. I found the video very helpful. Great example with Mario..

  • @0xDEAD_Inside
    @0xDEAD_Inside ปีที่แล้ว +4

    This is one of the most underrated features of rust. Programming states is hard and rust makes it so easy.

  • @flwi
    @flwi 2 หลายเดือนก่อน

    Nice, looking forward to learning rust - my goal for the next weeks. I'm an experienced scala developer and was happy to see lots of familiar concepts. Let's see how far I get.
    Thanks for your great, concise and motivational videos!

  • @PaulFWatts
    @PaulFWatts 11 หลายเดือนก่อน +1

    Thank you for your video’s ❤. They definitely have me excited and high,y motivated to learn Rust.

    • @NoBoilerplate
      @NoBoilerplate  11 หลายเดือนก่อน

      Wonderful! This is just what I want to hear :-)

  • @mendown8045
    @mendown8045 ปีที่แล้ว +2

    Very interesting way of designing a program(and thinking about the problem). Looking forward to applying the state machine!

  • @arsnakehert
    @arsnakehert ปีที่แล้ว +2

    Gotta say, this is one of the first few times I've seen a truly interesting and relevant sponsor product

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +2

      My hope is that I'll only need to get this kind of sponsor - my experience with the Big Sponsors (squarespace etc) has been very ick

  • @iamworstgamer
    @iamworstgamer 11 หลายเดือนก่อน +1

    you are a real teacher. I must say i watched a lot of rust videos but only you were able to explain what actually rust enum is.

    • @NoBoilerplate
      @NoBoilerplate  11 หลายเดือนก่อน +1

      I'm so delighted, thank you for saying so :-)

  • @computerfan1079
    @computerfan1079 ปีที่แล้ว +7

    Amazing video as always. I have kind of thought of this: I have recently had an OOP design patterns course and a functional programming course and I thought:"there must be an easier way of implementing these patterns functionally". Turns out you can indeed

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +4

      First class functions + sum types = all patterns!

  • @andrewgr144
    @andrewgr144 ปีที่แล้ว +4

    OOP is very well suited to the original use-case that drove its adoption: modern UIs. Modeling Windows, dialog boxes, widgets as classes actually matches how we think about and interact with those objects very well. Inheritance is natural and obvious for most modern UI elements, the idea of a click "sending a message" to the object that was clicked on is super intuitive and straightforward, etc. C++ was an absolutely vital evolution of C, as Windows and MacOS became ubiquitous. If OOP is indeed the mistake that you suggest it is-- which I don't feel qualified to have an opinion about, since I last programmed professionally over a decade ago, and even then it was systems-level programming so I wasn't using OOP much-- then I feel sure it must be because programmers who used OOP principles as a hammer to great effect in the UI domain, looked at every other problem domain and saw a bunch of nails.

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +2

      encapsulation is a great method for building UIs, like HTML, but don't confuse that with inheritance. Actor message passing is a great way to build distributed systems, but don't confuse that with object orientation.
      Very well meaning smart people indeed made object oriented methods frameworks work very well. But I propose that they are working well not BECAUSE of OOP, but DESPITE of it.

    • @andrewgr144
      @andrewgr144 ปีที่แล้ว +2

      @@NoBoilerplate I'm in the awkward position of believing very strongly that you're wrong about this particular use-case, based on 10+ years as Software Development Engineer and Software Development Lead at Microsoft, spending most of that time working in the Windows division; but at the same time, being keenly aware that you have much more information about both 'sides' of this issue than I do, and are therefore more qualified to pass judgment. I guess the most I can assert is that I understand the core principles of OOP, I know how true inheritance is used to great effect in the Windows framework (I don't even know what it's called anymore, as I said it's been over a decade since I programmed professionally, and even longer than that since I did anything in User mode), and that to me, it felt like the framework mapped easily and intuitively to how I thought about what was going on, on screen. And I guess I can also say that after watching a dozen or so videos on Rust over last few days, I'm going to dust off my Linux machine that I don't think I've even booted in a couple of years, install Rust, and work my way through some cryptography problem sets that I've been wanting to get to for a while, but wasn't excited enough to want to do without the additional incentive of learning an interesting new language (and potentially IDE, though I suspect I'll just stick with VS Code, more due to my lack of energy than anything else). Perhaps I'll see things from your perspective if I stick with Rust long enough to appreciate the design approach it encourages-- if so, I'll leave you a comment. Thank you for your channel, and thank you for taking the time to make thoughtful responses to your viewers.

  • @user-sr1sj8hk3m
    @user-sr1sj8hk3m 11 หลายเดือนก่อน +4

    In the 1980s and 1990s, there were many programming language designers working on OOP (also functional programming), such as Luca Cardelli, who was involved in the design and development of Modula-3 and ML, Philip Wadler also worked on Java and Haskell. We can see that the history of OOP and FP is closely related. However, due to the excellent marketing techniques of Sun and Oracle, some people later believe that Java has the sole right to explain OOP :P

  • @retrodad9390
    @retrodad9390 ปีที่แล้ว +1

    Thanks for the video, I also used this trick in my games. But still busy with finding a good way to-do behaviour tree's (re-use logic) and make it so that testing the logic is easy… and with testing I mean unit testing the outcome when structuring the tree with small reusable components.

    • @laundmo
      @laundmo ปีที่แล้ว +2

      ECS helps a lot with writing simple re-useable pieces of logic and fitting them together

  • @Rahulkp220
    @Rahulkp220 ปีที่แล้ว +1

    Excellent video yet again. 🎉 Thanks for making TH-cam a better place.

  • @wannabelikegzus
    @wannabelikegzus ปีที่แล้ว +1

    This is amazing. The amount of time I've had to spend working on edge case unit testing is exhausting.

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว

      Right! 90 percent of unit tests kines are unnecessary in rust - you can focus on integration and your program

  • @meltingphaserecords
    @meltingphaserecords ปีที่แล้ว +1

    Great videos and info! It's really clear and concise ❤ thank you! Greetings from Cuba.

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว

      Thank you! Greetings from London!

  • @_Aarius_
    @_Aarius_ ปีที่แล้ว +2

    I love enums. They're the rust feature I find the most useful for actually representing the problems I need. In most other languages they are less strict, less useful or dont exist at all.

  • @laachax9279
    @laachax9279 7 หลายเดือนก่อน +2

    Thank you so much for these videos! My first language was java and I think it really messed with me for years so I never felt like I could actually make anything. OO is all I knew, so it's all that made sense. But the last week or so learning rust, programming finally feels... natural to me instead of a frustrating byzantine experience. Though I did play with C, all the memory and boilerplate I had to make and use really scared me off, making me feel stupid.. Rust makes me feel like a genius, like you said!

    • @NoBoilerplate
      @NoBoilerplate  7 หลายเดือนก่อน +1

      Fantastic! I'm so pleased for you! Yes, I feel just the same!

  • @funkdefied1
    @funkdefied1 ปีที่แล้ว +3

    I’m building my first desktop app for my FIL’s work. For simplicity, I’m writing it in Python using a custom TUI package. The core interactivity of the app involves mapping key presses to actions, which depend on which screen is loaded.
    I was planning to recreate the app in Rust once I finished (Taurus framework). Now I know how I’ll approach it. Thank you!

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +1

      Fantastic! If you wanted to build a Rust TUI, there's a fantastic framework called crates.io/crates/cursive
      But Tauri will be great too!

  • @frazuppi4897
    @frazuppi4897 ปีที่แล้ว +1

    quadratic is amazing, glad to see high level sponsors

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว

      I really dig it! I hope to keep partnering with Rusty sponsors!

  • @betterlifeexe4378
    @betterlifeexe4378 9 หลายเดือนก่อน +1

    I know that this is a video about enum specifically, but it ended up being one of the best videos arguing for the use of rust.

    • @NoBoilerplate
      @NoBoilerplate  9 หลายเดือนก่อน +1

      Any language that has enums is a good language. I'm really confused that go didn't add them from the start, big miss there!
      Rust's also go like 10 other wierd features that make me want to code in no other language, here's a playlist if you're interested th-cam.com/video/oY0XwMOSzq4/w-d-xo.html

  • @ianknowles
    @ianknowles ปีที่แล้ว +1

    Brilliant as always. Articulating perfectly my reasons for migrating to Rust

  • @minar7555
    @minar7555 3 หลายเดือนก่อน

    this video sold me rust. Thanks NoBoilerplate

  • @erlangparasu7524
    @erlangparasu7524 11 หลายเดือนก่อน +1

    Thanks!

  • @DNA912
    @DNA912 ปีที่แล้ว +2

    As soon as I tried out enums and match in rust. I completely fell in love with the language once again. And it's intuitive, everytime I use emus and match statements, it FEELS very familiar, yet, not.

  • @avramlevitter6150
    @avramlevitter6150 ปีที่แล้ว +2

    C++ has been learning a lot from Rust, and this kind of enum has been implemented in the Standard Template Library as std::variant. The match described here would be analogous to std::visit executes a function on the current state of the variant, and requires that the function being executed has a valid overload for any of the types declared.

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +3

      C++ learns from *every* language, and that's kinda the problem, right? :-D
      Someone commented on one of my videos something I think of often "If you almost never add features, you get C, if you almost never remove them, you get C++"

  • @EvanBoldt
    @EvanBoldt ปีที่แล้ว +1

    Your videos are some of the most usefully educational on the internet.

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว

      Thank you! You are too kind :-)

  • @pup4301
    @pup4301 ปีที่แล้ว

    I already solved this problem through having utility functions in traits. You have a function to get a smart pointer to some base stucture in a structure or the structure itself, a function to convert the smart pointer to a any, and a function to get embedded structures or the structure itself based on the logic of a passed function. You can create a list of different typed data and do everything here and more.

  • @aybgim3850
    @aybgim3850 ปีที่แล้ว +13

    As a fan of Rust I have to acknowledge that Typescript's algebraic types are even more expressive. You can create union or intersection types by enumerating existing types or existing values. E.g. type result = number | boolean | "error" | (mytype & myothertype). And it also does OOP the right way, by supporting structural, as opposed to nominal subtyping (just like Rust).

    • @TinBryn
      @TinBryn ปีที่แล้ว +5

      One issue with these union types to represent errors is that sometimes you want the success and failure types to actually be the same type, but distinct from each other. A simple example is binary_search which returns Result. Ok(usize) means that it found it, this is the index, and Err(usize) means it didn't find it, but this is the index where it needs to be inserted.

    • @aybgim3850
      @aybgim3850 ปีที่แล้ว +3

      @@TinBryn Sure, they CAN be of the same type but they don't HAVE to be. Having said this, TS doesn't support pattern matching so union type flexibility remains as a hugely underused superpower. Hope Microsoft will learn the lessons of Rust.

    • @user-sr1sj8hk3m
      @user-sr1sj8hk3m 11 หลายเดือนก่อน +1

      This is such a powerful type system that no one really knows how to do a good job of static type inference/check for intersection/union types (including basic structural subtyping), even though subtyping have a long history. The first whole-program type inference algorithm for subtyping didn't appear until 2017, and further extensions with intersection/union types won't be released until 2022, there's still a lot of work to be done (look for MLstruct or MLscript if interested, which is the state of the art). So the current languages that use these features either dynamic type checking or introduce gradual typing like Typescript.

  • @strange_man
    @strange_man 11 หลายเดือนก่อน +1

    i think your channel is my new fav

  • @sealsharp
    @sealsharp 4 หลายเดือนก่อน

    Fascinating. As a mostly .Net user I'm a little envious about this.

  • @kira.herself
    @kira.herself ปีที่แล้ว +1

    As always lovely video!

  • @AllanSitte
    @AllanSitte 5 หลายเดือนก่อน +1

    I am a old school DBA and data modeling scientist.
    Your video has convinced me to look further into the Rust language.
    Old dogs can learn new tricks. 😆

    • @NoBoilerplate
      @NoBoilerplate  5 หลายเดือนก่อน

      Wonderful! I have a short playlist of essential Rust viewing, if interested: th-cam.com/video/oY0XwMOSzq4/w-d-xo.html

  • @thebaconbreadful
    @thebaconbreadful ปีที่แล้ว +1

    Hey! This is again a really great video. I get that your channel is really about showing what Rust is capable to do but I am really interested in understanding the state of rust for embedded systems. As it's stands it is generally a domain lacking great resources to learn it and I think it could greatly benefit from Rust structured way to go about things and its great community focused on creating resources for other to do great things. Would you consider making a video about that topic or could you recommend one? It's always a pleasure to see that you have uploaded a new video (or podcast)!

    • @laundmo
      @laundmo ปีที่แล้ว +2

      while i understand your issue, would it make sense for someone who hasnt done embedded Rust to make a video about it? wouldnt you need at least a few months of experience to be able to accurately represent the state of it?

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +1

      quite right, I've not yet tried rust embedded (I THINK it's not quite there, for me, yet)

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +1

      Thank you so much! I am afraid to say that though I'm really interested in embedded development with Rust (I talk about it enough don't I?) the tooling isn't quite there yet.
      When it is, and I can build some non-trivial projects using arduino etc, you can be sure I'll do a video on it!

    • @thebaconbreadful
      @thebaconbreadful ปีที่แล้ว

      @@laundmo Thats absolutely right, though I still would have been interested in his opinion.

    • @thebaconbreadful
      @thebaconbreadful ปีที่แล้ว

      @@NoBoilerplate Glad to hear that! I hope the best for this area of programming. It has so much potential for home automations or other cool projects bringing things to the real world.

  • @nyashachiroro2531
    @nyashachiroro2531 ปีที่แล้ว +1

    The cat example is a bit dark 🤣🤣🤣 Great video as always.

  • @blankboy-ww7jt
    @blankboy-ww7jt ปีที่แล้ว +1

    Made my day!

  • @Dazza_Doo
    @Dazza_Doo 9 หลายเดือนก่อน +1

    The Mario example is Great. This is no harder then when I did Enums in C#, except this is much better.

  • @makroshlyta
    @makroshlyta 4 หลายเดือนก่อน +1

    Best state machine description ever!

  • @martinbecker1069
    @martinbecker1069 ปีที่แล้ว +2

    You can do something similar with phantom data types, like having a type called `Container` that can be locked or unlocked. This is useful because you can enforce state at the API level, for example you, if do `impl Container { fn open {...} }`, the open function will only be usable when the container is in the unlocked state.

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +2

      ooh that's COOL! Yes certainly I've seen much more clever patterns, I just showed the simplest one in this video.

    • @martinbecker1069
      @martinbecker1069 ปีที่แล้ว +1

      @@NoBoilerplate I apologise, wasn't trying to imply that the method you were showing wasn't clever or anything, I just wanted to share something I thought was cool.

  • @huuhhhhhhh
    @huuhhhhhhh 11 หลายเดือนก่อน +1

    I know this isn't the topic of the video but it was only a week or two ago that I was saying that I didn't understand why nonone had made a spreadsheet app that supported python in the cells.
    Seems so obviously brilliant

    • @NoBoilerplate
      @NoBoilerplate  11 หลายเดือนก่อน

      I know right? Really nice guy too

  • @imfastboi
    @imfastboi ปีที่แล้ว

    Great video! I didn't necessarily think of rust enums as being so helpful at preventing invalid states
    (btw, at 8:37, I think std::u8::MAX is deprecated :))

  • @256k_
    @256k_ ปีที่แล้ว +2

    fantastic video as usual! thank you. I hope one day to be as savvy with rust as you are but it's not the language's fault its my own shortcomings

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +1

      I hope one day to understand all of Rust! Don't worry if you don't know everything yet, you can do important things even now, just as I'm hoping to do!

  • @bobbycrosby9765
    @bobbycrosby9765 ปีที่แล้ว +5

    It's not exactly the same, and it's not completely there yet, but Java is working on bringing this style of programming to Java with the features: sealed classes, switch expressions, and pattern matching in switch. They call it "data oriented programming" and it's one of the over-arching goals of Project Amber - minor improvements to the language where the sum is greater than the parts.

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +5

      If you almost never add features, you get C, if you never almost never remove features, you get C++.
      Somehow, Java's not learned this lesson XD

  • @enclave2k1
    @enclave2k1 ปีที่แล้ว +4

    _"You can forget gang of four patterns..."_
    But, they are forever etched into my smooth brain.

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +5

      If you have first class functions, you don't need most of the GoF patterns! www.defmacro.org/2006/06/19/fp.html

    • @enclave2k1
      @enclave2k1 ปีที่แล้ว +1

      @@NoBoilerplate After using them for much of my education and most of my career - it's hard letting go.
      Stockholm syndrome, I suppose.

  • @shimadabr
    @shimadabr ปีที่แล้ว +2

    That Mario example was so on point that i wonder why people don't use videogames when trying to implement automatas/state machines while learning. It's so obvious actually haha. I had to build a very abstract state machine on my automata class.

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว

      To be fair, it took me a few days of hand-wringing to find it. I was so close to making up a cool example (maybe of airlocks on a space station) but the mario example is PERFECT

  • @PaulSebastianM
    @PaulSebastianM 4 หลายเดือนก่อน +1

    Sum types can be simulated in languages that don't have them using interfaces/abstract base classes, and distinct types for each variant. For example instead of a single Cat class/struct, you'd have two classes: AliveCat and DeadCat. That way you can have just the alive cat implement the IAliveCat inferface (which can get hungry) and the implementation is of course up to you. Of course both of them ca implement a base ICat (marker) interface. At the end of the day, the way to correctly model a domain in your programming language of choice is mostly a matter of skills.

    • @NoBoilerplate
      @NoBoilerplate  4 หลายเดือนก่อน +1

      Sum types are more than that, check this out: th-cam.com/video/sbVxq7nNtgo/w-d-xo.html

    • @PaulSebastianM
      @PaulSebastianM 4 หลายเดือนก่อน

      @@NoBoilerplate well, true. I know. I was just trying to refer to the example usage you demonstrated. Thanks for the link.

  • @RandomGeometryDashStuff
    @RandomGeometryDashStuff ปีที่แล้ว +3

    04:14 nice thing about objects is:
    `a.push(1)` is shorter than `push_to_array(a,1)`
    most other stuff is obfuscation

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +2

      like my example of itsame.collect() ? That's not object orientation, that's method call syntax, every language has that! :-D

    • @RandomGeometryDashStuff
      @RandomGeometryDashStuff ปีที่แล้ว +1

      ​@@NoBoilerplate> like my example of itsame.collect() ?
      yes
      > every language has that
      C doesn't have that

    • @mitrabeast
      @mitrabeast 7 หลายเดือนก่อน +1

      @@RandomGeometryDashStuff function pointers

    • @RandomGeometryDashStuff
      @RandomGeometryDashStuff 7 หลายเดือนก่อน

      @@mitrabeastyes but that takes up extra memory

    • @mitrabeast
      @mitrabeast 7 หลายเดือนก่อน +1

      @@RandomGeometryDashStuff just as vtable does

  • @kobusroux8547
    @kobusroux8547 ปีที่แล้ว +1

    Great video as always! Rust's enum + switch statements look really powerful, but is there a way to leverage that power if the 'states' are specified in a database (think product categories that can be specified by an admin in an ecommerce system)? I think not since all this analysis needs to happen at compile time, but I'd love to hear what you think.

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +1

      databases often have sum types too! I am certain posgres does, and you can then use SQLx to compile-time verify your queries! lib.rs/crates/sqlx

    • @kobusroux8547
      @kobusroux8547 ปีที่แล้ว

      @@NoBoilerplate I'll look into that, thanks!

  • @miloszivkovic6256
    @miloszivkovic6256 ปีที่แล้ว +2

    You can make error state unrepresentable in every good language (I often do it in Java), the reason we have so many IFs is because we are writing client facing applications that have to handle bad input, you can't make 400 Bad Request unrepresentable.

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +2

      my favourite web frameworks in Rust, Poem-openapi, accepts client input in terms of data types, validated automatically by the compiler, not manually with ifs. It's wonderful!
      (docs.rs/poem-openapi/2.0.26/poem_openapi/)
      Your data model (using enums and structs, just like in this video) becomes the compiler-checked contract between your client and server.

  • @jayshartzer844
    @jayshartzer844 ปีที่แล้ว +1

    What would be best practices of doing | representing layered state machines? Like how an app needs to handle network requests & responses, user input, and results from long running tasks?

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +2

      It's all states! As I say in the video, split up your states and transitions into modules if you need bigger layers!

  • @tptodorov123
    @tptodorov123 ปีที่แล้ว +1

    Algebraic data types are great for expressing data models and are understandable even by the business people. Together with Typeclases one can get closer to expressing the “real” world concepts.

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว

      Absolutely! Rust's Enums and Traits get me very close to the Haskell dream

  • @sortof3337
    @sortof3337 ปีที่แล้ว +1

    literal art.

  • @miguelguthridge
    @miguelguthridge ปีที่แล้ว +4

    Rust's Enums make me dread working in any other language - they're just so powerful and I wish that the equivalents in Python and TypeScript were as powerful. It's technically possible to do it in both, but Rust just makes it so nice to work with.

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +3

      Haskell's got them :-D

    • @efkastner
      @efkastner ปีที่แล้ว +1

      Does Elm? I played with it a little bit and really enjoyed the (what they call) pattern matching

    • @selayarlaut2746
      @selayarlaut2746 ปีที่แล้ว +1

      ​@@efkastner yes elm also supports Algebraic Data Type

  • @billbennings8990
    @billbennings8990 ปีที่แล้ว +1

    Wooooooooo! New no boilerplate video!

  • @RenderingUser
    @RenderingUser ปีที่แล้ว +3

    Lmao
    I though TH-cam bugged out when I saw a meme instead of the usual style of the thumbnail

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +1

      I'm not sure if it's right, but it is FUNNY!

  • @srgibberd
    @srgibberd ปีที่แล้ว +1

    The fat enums with serialise macros also make it impossible to have invalid messages in client/server communications, in particular webserver/wasm, both written in rust. No need for Ajax or other url scheme, just specify operation as enums with parameters. Compiler prevents invalid message generation, and all messages must be handled

  • @maleldil1
    @maleldil1 ปีที่แล้ว +4

    The only thing I'd change in the example is to make collect return a Player instead of mutating the self.state field. Of course, this depends on how the wider system behaves, but one should always default to immutability unless you have a strong reason not to.

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +3

      Yeah, in an early draft I used the chain pattern to do exactly that, however I decided to go for this more familiar way, so as not to hit folks with too many new patterns all at once :-)

    • @KohuGaly
      @KohuGaly ปีที่แล้ว +1

      That is not a good idea. To see why, consider what happens if you store Player as a field in a struct. You can't just take it out, shove it into a function and then pluck the hole with the return value. You would have to take the overarching struct apart and put it back together to do that. Taking shared reference is preferred here, as it lets you modify Player in place.

    • @yondaime500
      @yondaime500 ปีที่แล้ว +1

      The Rust API guidelines discuss that in the Type Safety section, Non-consuming builders and Consuming builders. They say taking &mut self (i.e., non-consuming) is preferable when you can, but if one of the methods needs to take ownership, then all methods should take ownership so you can still chain them. The standard library has examples of both cases, e.g., std::process::Command for non-consuming and std::thread::Builder for consuming.

  • @noomade
    @noomade ปีที่แล้ว +1

    Amazing!

  • @Payneonline
    @Payneonline ปีที่แล้ว +2

    When talking about disadvantages of OOP, I was surprised you haven't mentioned Rust approach to modeling relationships through shared behavior, aka traits. Guess that's for another video

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว +2

      inherited behaviour not attributes, yeah, another video for sure!

  • @Adowrath
    @Adowrath ปีที่แล้ว +1

    It's interesting that you bring up the ORM vs. DAL divide -- I have personally not once ever heard of the term DAL before, and even after googling it a little, I still fail to see how it is really an opposite to an ORM in any way.

  • @MohamedCherifBOUCHELAGHEMdz23
    @MohamedCherifBOUCHELAGHEMdz23 5 หลายเดือนก่อน +1

    I would make NormalPost has many PostImage and when it comes to data/information modeling.
    Not sure if normal forms applies really in this case, modeling a domain doesn't need to follow DB design.

  • @efkastner
    @efkastner ปีที่แล้ว +1

    This video was *awesome*, thank you!
    I thought the quip about tables existing long before and after OO was maybe too witty to be true and a quick google had me wanting to a “well actually…” comment. Those suck and a little more googling showed that the history of these things is murky and entirely dependent on how you chose to draw the lines. I also don’t think leaving that kind of comment even works since it’d comparing very different “types” of things; the coining of “third normal form” v. the coining of “object oriented programming”: one hasn’t changed since 1971 (3NF) and the other continues to “evolve” since the initial coining around the same time (maybe “mutate” is a better descriptor!).
    No matter what, your point works very well :)

    • @laundmo
      @laundmo ปีที่แล้ว +1

      i believe tables existed long before digital technology, even long before most analogue technology

    • @NoBoilerplate
      @NoBoilerplate  ปีที่แล้ว

      This was what I was thinking. Babylonian trader's ledgers etc :D

  • @xixiaofin
    @xixiaofin 7 หลายเดือนก่อน +1

    world needs simple yet powerful demo examples like supermario!

  • @me5ng3
    @me5ng3 10 หลายเดือนก่อน +1

    While true regular expressions can be represented using state machines, please remember that what we use in modern languages as regex isn't the actual original regex that automata theory talks about but an "upgraded" version of it which can not be represented as a state machine, only partially and with many hacks

    • @NoBoilerplate
      @NoBoilerplate  10 หลายเดือนก่อน +2

      Aha, thank you very much for this update

  • @TheGeorey
    @TheGeorey ปีที่แล้ว +2

    My wedding: 👕👖👟
    No Boilerplate uploads: 🤵‍♂️🍷

  • @overlisted
    @overlisted ปีที่แล้ว +2

    State machines are also how futures work in Rust and how they're polyfilled in JS