Secrets of the N64 Expansion Pak (Ft. Matt McMuscles) | Punching Weight | SSFF

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  • เผยแพร่เมื่อ 3 พ.ค. 2024
  • The key to unlocking the true potential of the N64 or just marketing spin? We go deep into the Nintendo 64 Expansion Pak in the biggest, most jam pak'd episode of Punching Weight ever! We even get a visit from the esteemed Mr. Matt McMuscles.
    ☠Subscribe! ☠ ► go.stopskeletons.com/subscribe
    ☠Support us on Patreon! ☠ ► bit.ly/SSFFpatreon
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    ☠Credits ☠
    Written by Derek Alexander & Grace Kramer ( and Matt McMuscles)
    Shot by Derek Alexander
    Edited by Alex Cater & Derek Alexander
    Intro Music by ☠ ► / catlateral-damage
    Artwork and Bumper by Studio Goblin ☠ ► www.studiogoblin.co.uk
    Watch's Matt's epic 8-part Prince of Persia series
    ☠ ► • Matt's Palace of Persi...
    Special thanks to Alex Cater for helping with the edit
    ☠ ► / shousestudio
    Chapters
    0:00 - Intro
    0:48 - What is the N64 Expansion Pak?
    2:20 - What DOESN'T the Expansion Pak do?
    2:58 - What about Expansion Pak compatible games?
    5:05 - Donkey Kong 64
    9:37 - Legend of Zelda Majora's Mask
    12:51 - Perfect Dark
    15:08 - Starcraft 64
    16:10 - Resident Evil 2 64
    17:48 - Space Station Silicon Valley
    18:15 - Gauntlet Legends and Hydro Thunder
    19:19 - San Fransisco Rush 2049
    19:36 - Other compatible games
    20:25 - Turok (with Matt McMuscles!!)
    22:28 - Xena Warrior Princess
    24:31 - Thanks for watching!!
    #punchingweight #nintendon64 #dk64
  • เกม

ความคิดเห็น • 5K

  • @StopSkeletonsFromFighting
    @StopSkeletonsFromFighting  5 ปีที่แล้ว +1355

    Update on Donkey Kong 64 - Thanks for the clarification everyone! The consensus in the comments is that 6 months before release essentially was the 11th hour when factoring time for cartridge manufacturing. This seems to confirm that DK64 actually did not need the expansion pak for its advanced visuals and lighting, and with some hacking should be possible to play it with the Jumper Pak.
    We were only putting that question out there because we could not find a definitive answer ourselves. We would love to see DK64 actually running on a Jumper Pak so a true graphics comparison can be done. Until that happens, the case is still open as far as we're concerned.
    Also, we're aware the Terminator Pak isn't actually empty and does serve an important purpose. We should have clarified our statement more but we just thought it was odd that the Japanese name was "Terminator Pak" and the English name was "Jumper Pak", when terminator is the more technically accurate name.
    Lastly, very legitimately upset at ourselves for mispronouncing professional wrestler X-Pac's name. It was a quick joke we threw in at the last minute and we didn't think to fact-check it. Please accept our deepest and most sincere apologies.
    -da

    • @dacypher22
      @dacypher22 5 ปีที่แล้ว +31

      I should have looked up. I just wrote a giant wall of text explaining this very thing. Deleted the comment as it is now 100% unnecessary.

    • @mattsisland7101
      @mattsisland7101 5 ปีที่แล้ว +10

      X-Pac is pronounced correctly. Don't know what the issue is...

    • @charlescampuz5812
      @charlescampuz5812 5 ปีที่แล้ว +35

      Jesus Christ, this video was horrendously structured. It’s my first video in this series and I’m really shocked how there’s just random, sometimes unrelated, segments passing left and right as you try to explain the Expansion Pack. There’s also lots of misinformation here, like how you didn’t understand what the Jumper pack really did (Thankfully you corrected yourself here) or how you didn’t mention Resident Evil 2’s constantly changing resolution wasn’t apparent on CRTs. I really hope your other videos don’t reflect this clunky mess because it would be disappointing, considering how much potential there is in the series.

    • @42JEMAR641
      @42JEMAR641 5 ปีที่แล้ว +1

      long.... >_

    • @daishi5571
      @daishi5571 5 ปีที่แล้ว +4

      If someone does remove the need for the expansion pack could they also fix the memory leak lol. Personally I doubt it, I would guess (and it's only a guess from an old programmer) that when they decided to use the memory pack they dumped some data that was just easier to access that way, so although it might not have been needed had they fixed the problem and they optimized, why not use it to make life easier if you are going to require the memory anyway. I don't really get into N64 emulation, but isn't there a way to look what being dumped into the 4MB in real time (should also see the memory being used up as time goes by)

  • @lauraschantz9058
    @lauraschantz9058 5 ปีที่แล้ว +1929

    Fun fact: My kid brother got Majora's Mask for Xmas when it came out, but at the time, we didn't have $20 lying around for an Exapansion Pak, and our parents refused to buy it. So while we pooled our allowances to get a proper one, we bought a $5 knockoff.
    The 3rd-party version overheated SO easily, he had to quicksave every half-hour, then he would turn the game off and put the "expansion pak" in the FREEZER for 15 minutes to cool it back down before playing again. And he did this, every single day, for TWO WEEKS, until we had both the money and could get Mom to stop by the store to buy an official Expansion Pak. (Dad was furious that we were putting electronics in the freezer, because "it's going to get frost in it and ruin your N64, and I'm not going to buy you a new one just because you did something this stupid.")
    Even with that handicap, my brother STILL beat MM with all the masks by Martin Luther King Day, a mere month later. It's one of the weirdest and funniest video-game-related memories we made together as kids.

    • @kingyeayea397
      @kingyeayea397 5 ปีที่แล้ว +85

      That's fuckin awsome man ! I enjoyed reading that lol

    • @misterkaos.357
      @misterkaos.357 5 ปีที่แล้ว +91

      Same story, except I removed the outer case and forged a custom waterblock case with some copper refrigerant line and a guerrilla forge, just so the entire pak could be watercooled.
      In hindsight, it probably would have been cheaper just to buy the official pak.

    • @dickmasterson8024
      @dickmasterson8024 5 ปีที่แล้ว +11

      Damn good memory!

    • @coolzoky
      @coolzoky 5 ปีที่แล้ว +18

      Thanks for sharing that story :D There is nothing like the old days.

    • @RoastedLocust
      @RoastedLocust 5 ปีที่แล้ว +23

      That's some hardcore dedication to the hobby.

  • @feepness
    @feepness 5 ปีที่แล้ว +3580

    Hi there. I worked on RE2 N64. In fact, I wrote the code that deals with the expansion pack. :) The resolution change you're seeing is entirely intentional and based on the number of enemies in the room. This allows a consistent framerate under the idea when you're fighting you aren't paying that much attention to the graphics and the extra resolution would hamper framerate with enemies active, but when you're cruising around a cleared area you're probably looking more closely at your character and the game elements and with no enemies to draw it's possible to up the res. There are a range of resolutions based on exact number/type of enemy. Also, the menus must have the standard resolution to maintain size so that's why they jump back every time you enter them. Of course a capture card wasn't on the radar at that time so no issues there. A lot of great info in your video here!

    • @StopSkeletonsFromFighting
      @StopSkeletonsFromFighting  5 ปีที่แล้ว +509

      Thanks so much for commenting this. If only capture cards could keep up with the resolution changes! RE2 64 is one of our favorite ports, and we really appreciate the hard work you guys did on it. Would you be willing to talk some more about it? I'd love to pick your brain about the RE2 port. -gk

    • @meleniumshane90
      @meleniumshane90 5 ปีที่แล้ว +35

      Is it switching from 240p to 480i?

    • @gabrielmassa
      @gabrielmassa 5 ปีที่แล้ว +47

      great answer, nice to see someone that worked on it. Congratulations for the great work, I normally liked games on CD because of the CG, and thus, loosing the great N64 graphics, but with RE2 I could have the best of both worlds. I remember playing RE2 a little and I never saw the resolution issue on my CRT TV (yea I still use one of those 29" CRT TV for my retro consoles lol). Thanks for the information. :)

    • @NYCJoeBlack
      @NYCJoeBlack 5 ปีที่แล้ว +36

      Chris Fodor - I LOVE the fact that Capcom ported Resident Evil 2 to the Nintendo 64. I still have the cartridge, box, manuals, and inserts. RE2 is my all-time favorite game. I just wished that Capcom went ahead with Resident Evil Zero for the Nintendo 64.

    • @milliebunnyz5231
      @milliebunnyz5231 5 ปีที่แล้ว +2

      @@NYCJoeBlack remaster coming out in 2019 :o err remake? For re2.spoooky

  • @d37tae
    @d37tae 4 ปีที่แล้ว +326

    OMG. 19 years ago I borrowed perfect dark from a friend for a couple of days and I couldn't play any of the story mode. I didn't know why and I gave it back to him, thinking not too much of it at the time. Today, I just learned that I needed the expansion pack to play story mode. You just closed such a weird memory from my childhood. Thanks for that!

    • @King-ci8sk
      @King-ci8sk 3 ปีที่แล้ว +7

      100 percent. I remember renting it and having the same problem.
      I had no idea about the expansion pack

    • @jeremyvarner8265
      @jeremyvarner8265 3 ปีที่แล้ว +2

      Same lol

    • @UnjustifiedRecs
      @UnjustifiedRecs 2 ปีที่แล้ว +3

      I didn't even think you could buy an N64 in the UK without an expansion pak, every one I knew just had one

    • @fandangobrandango7864
      @fandangobrandango7864 2 ปีที่แล้ว +5

      Did the big "expansion Pak" required on the box not give you any clues

    • @d37tae
      @d37tae 2 ปีที่แล้ว

      @@fandangobrandango7864 Borrowed. I didn't borrow the box. And no, little kid me probably wouldn't have noticed that, actually.

  • @FelipeBudinich
    @FelipeBudinich 4 ปีที่แล้ว +190

    Sup, Game Dev over here.
    6 months before release WAS the 11th hour in a world before day 1 patches (and today it would still be a pretty tight margin), because the games have to go through Quality Assurance and Certification (that includes thousands of things related to an absurd amount of tiny little details, that make console games feel the way they do for the average user), then it has to go to a factory, and then it has to go to stores, and even then you can get fucked because random happenstance.
    The expansion pack didn't "fix the bug", it just added more ram, so the memory leak was still there, it just had a "bigger bucket" to hold it.
    That's why I personally adopted the policy of "smoke testing" my games during the weekend. I just leave the office and I leave the project running and come back on monday to see if it is still running.

    • @Acorn_Anomaly
      @Acorn_Anomaly 4 ปีที่แล้ว +14

      Yup. And since it was a Nintendo console, you only could get product production done by one company - Nintendo. And everyone else was trying to get their products done at the same time. I'd wager even six months is stretching it.

    • @davinator1212
      @davinator1212 4 ปีที่แล้ว +2

      I would also assume because they were carts and not discs makes it also a pain in the butt for last minute tweaks.

    • @FelipeBudinich
      @FelipeBudinich 4 ปีที่แล้ว +1

      @@davinator1212 the whole pipeline was slower back then.
      Nowadays your dev console is plugged through ethernet, you don't even burn a disc. All those little things add up.
      For example, now we use "incredibuild", it's a tool that allows you to compile software using a lot of computers in a network. It can bring compile times down from 45 minutes to 2 minutes. And compiling is something you have to do when you want to try the game on actual test target hardware (Multiply that for the hundreds of thousands of times you do that during development)

    • @davinator1212
      @davinator1212 4 ปีที่แล้ว +1

      @@FelipeBudinich sure. I was talking about from a production standpoint though. Upon producing the final copies of the game for retail I would assume that production of carts takes a hell of a lot longer than discs.

    • @FelipeBudinich
      @FelipeBudinich 4 ปีที่แล้ว

      @@davinator1212 ah yes, they probably had to deliver it even earlier than if it is for discs, currently that part of the ecuation is a non problem (unless you are on the same launch window alongside a huge seller).

  • @Netist_
    @Netist_ 5 ปีที่แล้ว +349

    It makes sense that the DK64 team wouldn't have improved the graphics. The bug was a memory leak. When the game (or any software) needs to load some data, that data ends up in memory. Then, it's more or less your responsibility as the developer to tell the machine you're done with that bit of memory when you no longer need it. That way, the machine can free up the space and put new data there.
    A memory leak occurs when you don't properly clear the data you allocate, so it just sits in memory. Eventually your memory fills up, and the game crashes. The DK64 team needed the expansion pack because it meant the game could run longer and leak more memory without filling up. Of course it will still eventually fill up, which is why the game still crashes eventually. Improved graphics would take up more memory, which would eat into that buffer they gained from the expansion pack.

    • @zayaannashrid1374
      @zayaannashrid1374 5 ปีที่แล้ว +48

      Holy moly, that's actually kinda terrible. I'm a base level programmer, aka i'm still learning, and one of the first things i learned was to not create a memory leak. Jeez, I assume the devs must've been under severe pressure to make a mistake like that

    • @vurpo7080
      @vurpo7080 5 ปีที่แล้ว +47

      If you're working with entirely manual memory management, like you would be when programming in C, then the more complex your software gets, the harder it is to avoid memory problems like this. Languages with automatic memory management (such as Rust, Java, Python, and to some extent even C++, all of which do it in slightly different ways) let you worry less about things like memory leaks, because the easiest mistakes are automatically avoided for you. But when programming in C, and all you have is malloc and free, it is almost inevitable that you'll make memory management mistakes in a program on the scale of DK64.

    • @KuraIthys
      @KuraIthys 5 ปีที่แล้ว +40

      Yes, not creating memory leaks is one of the first thing you learn, but if you've ever dealt with manual memory management, (eg C or C++ or even assembly) you'll know it's disturbingly easy to create memory leaks in any non-trivial piece of code.
      Frankly, memory leaks are among the most common problems in code, and one of the hardest to track down.
      I swear the browser I'm using as I type this probably has a memory leak.
      For that matter it wouldn't surprise me if the javascript on quite a few websites technically is full of memory leaks.
      Memory leaks are among some of the easiest mistakes to make, and the hardest to identify that you have one, where it's coming from, and how to fix it.
      It's terrible that they fixed the issue in such an awful way, but don't be too quick to blame them. Memory leaks are really easy to create.
      Often without even realising you've done it, through some subtle quirk of how your code functions or function calls or interactions with libraries...
      It's not that easy to avoid doing it. It's good to know that it's bad to do, but that's different from actually ensuring you don't do it.

    • @Yukatoshi
      @Yukatoshi 5 ปีที่แล้ว +6

      Netist It's kinda mind blowing they didn't fix it with the time they had. In those days you didn't get to release a day one patch. A broken launch would mean a recall and that could be devastating financially.

    • @NYCJoeBlack
      @NYCJoeBlack 5 ปีที่แล้ว +3

      Mattias Forelli - I like that, because it would almost ensure that the product you are purchasing does not ship with A bugs.

  • @erice3933
    @erice3933 5 ปีที่แล้ว +397

    "Memory Leak Buffer" didn't sound as catchy as Expansion Pak

    • @funposting8912
      @funposting8912 4 ปีที่แล้ว +12

      Also known as the New 3DS

    • @fusionspace175
      @fusionspace175 4 ปีที่แล้ว +45

      Well no it was the 90s, imagine the ad.
      (Kids sit playing n64) Hey kids, do you have extreme leakage? (Guitar squeal) Well you do now! Stop that memory leak now TO THE MAX! (Mario bursts through wall, throws product into n64) Kids: Awesome! Radical! (whip zoom on kids shocked faces as tv comes to life projecting holograms into the room)

    • @funposting8912
      @funposting8912 4 ปีที่แล้ว +43

      Fusion Space “Donkey Kong 64 is so MASSIVE that if you try running it on a regular Nintendo 64, It’ll LEAK EVERYWHERE”
      (Shot of fluorescent green goo shooting out all the ports on a N64)
      “Well, with the all new Ultra Leak Buffer, it’ll take care of that mess for you, so you can play all your games WITHOUT THE MESS!”
      (Shot of someone jamming a transparent Leak Buffer into the expansion port, all the ejected liquids are violently sucked back into the N64, with the leak buffer now glowing green with liquid swirling inside)
      (Shot of childs mother opening the door)
      “You’re not making a mess in here, are you?”
      “GET YOUR LEAK BUFFER TODAY AND TURN YOUR N64 INTO AN ULTRA 64!”

    • @waltercomunello121
      @waltercomunello121 4 ปีที่แล้ว +5

      @@fusionspace175 This sounds so exquisitely accurate.

    • @THB192
      @THB192 3 ปีที่แล้ว +5

      @@funposting8912 My fucking sides.

  • @JP-xw2kf
    @JP-xw2kf 4 ปีที่แล้ว +427

    20 years later and people still dont understand that the expansion pack was just a ram upgrade

    • @takashiph.d.7413
      @takashiph.d.7413 3 ปีที่แล้ว +8

      Exactly!

    • @lauraschantz9058
      @lauraschantz9058 3 ปีที่แล้ว +36

      I knew it was at the time, and I was just a kid. It made sense, since MM had way more detail in the newer graphics and items than OoT did, and even at the time, I knew that the more stuff a computer did at once, the more RAM it needed.

    • @timmyp6297
      @timmyp6297 3 ปีที่แล้ว +13

      Do you know what ram upgrades did back then son?

    • @cfdeers
      @cfdeers 3 ปีที่แล้ว +43

      @@timmyp6297 what do RAM upgrades do differently today than they did back in the 90's?
      They just increase the amount of RAM usable by the system. Nothing more, nothing less unless there was a hidden unadvertised feature.
      It's up to the *developers* to utilize it, but by itself unused it will sit there doing nothing.
      You speak as if it was some messiah of improved framerates and graphics and while it could be true, can still be applied to today even when we're in an age where 16 GB of RAM is the standard.

    • @timmyp6297
      @timmyp6297 3 ปีที่แล้ว +17

      @@cfdeers Are you f*cking kidding me? Kid, back in the days of edo memory? Going from 32mb to 64mb was incomparable to even going from 2g to 64g today. Yes, it was a "messiah prophecy" or whatever-the-f*ck you think you are being clever about.
      Memory architecture was SO different back then. They way the operating system treated it was totally different. You would see a game not able to move... get that 150 dollar 32mb upgrade? Totally new experience. Like upgrading every part in your computer.

  • @AbruptAvalanche
    @AbruptAvalanche ปีที่แล้ว +25

    There's a more recent interview with DK64 lead artist, Mark Stevenson, where he debunks the myth of the expansion pack fixing a game breaking bug. The decision to use it was mandated by the higher ups at Nintendo much earlier in development, and so the artists had to find ways to justify its inclusion. One of the DK64 engineers, Simon Craddick, agreed that the myth is false and said that the extra ram was used for vertex lighting.

  • @itsGeorgeAgain
    @itsGeorgeAgain 5 ปีที่แล้ว +428

    The terminator pack is called like that because it does just that. It terminates the connections of the RAM bus. The N64 uses RAMBUS memory which needs resistors at the end of the bus in order to keep the signals from jumping/echoing back into the signals. The memory in the expansion does that as well. Think of it like the old SCSI connections where you had to plug a terminator connector to your last daisy chained SCSI accessory on your PC. (Everyone remembers SCSI right? :D)

    • @badreality2
      @badreality2 5 ปีที่แล้ว +4

      itsGeorgeAgain I never had to deal with that, but I am into RGBs C.R.T.s for retro gaming, and some of those require 75 ohm terminators on the video-out ports, so as to not overdrive the C.R.T.'s video signal. I learned that, from a video phonedork made, but it's sad, even other people that interested in owning professional RGBs equipment, like I am don't know to do this. A few months into the life of their gaming monitor, and they've halved the life of it. That's why when I bought my PVM 1340, not only was the price right, but there are no video-out ports on it, for RGBs. Which means that their was a better chance that the C.R.T.s electron guns, were still within their usable lifespan, and they are.

    • @zembryoz
      @zembryoz 5 ปีที่แล้ว +25

      Thank you. There's a whole generation of kids who grew up with these as toys with no interest in learning how the hardware worked. And so we get ignorant statements complaining about things which aren't a problem.

    • @caolila123
      @caolila123 5 ปีที่แล้ว +10

      Don't forget bnc networks... oooh the pain :D

    • @HappyBeezerStudios
      @HappyBeezerStudios 5 ปีที่แล้ว +7

      Good old RDRAM, way to expensive and only used on hot Pentium 4 chips.
      On second thought, it wasn't really that good.

    • @Pilotgeek
      @Pilotgeek 5 ปีที่แล้ว +2

      I thought so! I had a brief moment of thinking, haha that's a funny name, then I remembered that I swore the N64 used RDRAM and then it made sense.

  • @BrandonHall916
    @BrandonHall916 5 ปีที่แล้ว +330

    As a kid we called it the Perfect Dark Pak

    • @Endeva09
      @Endeva09 4 ปีที่แล้ว +33

      Me and my friend also called it that, I remember we used to play the absolute shit out of Goldeneye64 and to us, when Perfect Dark came out we were so excited, we genuinely just referred to it as Goldeneye 2, then the hammer blow, it required the ExPack, so we did any job we possibly could to make some money, mowing lawns, washing cars etc (we were about 14 years old at the time if I remember correctly) and bought an ExPack and had to share it between us, this as you can imagine was no problem when we were playing multiplayer but the amount of arguments that occurred when it was “home time” and we had to decide who was gonna keep the Pack for the night so we could play solo was unreal, and of course neither of us wanted to do the random jobs again to get a second one because to us, we wanted to spend our time playing the one we had already got 😊

    • @misterkaos.357
      @misterkaos.357 4 ปีที่แล้ว +17

      We used to call it the "Majora's Pak" in my hood.

    • @EmersonFitts
      @EmersonFitts 4 ปีที่แล้ว +2

      Andy Wheale who has it now

    • @CleanDeeds
      @CleanDeeds 3 ปีที่แล้ว

      i called it the cartridge cube

    • @hothmandon
      @hothmandon 3 ปีที่แล้ว +1

      For me it was the Majoras Mask Pack

  • @coryallen6818
    @coryallen6818 3 ปีที่แล้ว +73

    All I knew about the “red top” was I needed it to play Majoras mask that was the only reason I knew it existed

    • @zedokaiba6047
      @zedokaiba6047 2 ปีที่แล้ว +4

      You wanna know something funny about majoras mask and it? It doesnt even need it, due to the fact that if you bypass the screen without the expansion pak, you are still able to play the game, albeit in a most likely slower way.

    • @alphagamerdragon7027
      @alphagamerdragon7027 2 ปีที่แล้ว

      Same here but I am happy I got it because majora mask is my favorite Zelda game

    • @Johnnydubois
      @Johnnydubois 2 ปีที่แล้ว +1

      I just bought Majora's Mask and didn't know I needed this until now. 😫

    • @Itsnoahscott
      @Itsnoahscott 2 ปีที่แล้ว

      And Donkey Kong 64

    • @jesusramirezromo2037
      @jesusramirezromo2037 ปีที่แล้ว

      For me it was because of Perfect Dark
      Didn't know all these other games required it, since i already had it

  • @RS-yl8ys
    @RS-yl8ys 2 ปีที่แล้ว +11

    Christmas 1999 my parents got us an n64, a big used tube tv, and set it all on a rolling entertainment center. Such a cherished memory from my childhood.

  • @timbrwolf2238
    @timbrwolf2238 5 ปีที่แล้ว +143

    Mine is STILL in my N64 to this day, for one game, PERFECT DARK! I spent hundreds of hours playing that game alone and with friends. So for...just for one game. HAHA

    • @kobeashubailey9952
      @kobeashubailey9952 5 ปีที่แล้ว +7

      I did too man i love that game

    • @nathanblades3395
      @nathanblades3395 3 ปีที่แล้ว +4

      Same i got the N64 the expansion pack and Perfect Dark the same day and played the hell out of it! The multiplayer was pretty fun me and my son used to make cowboy themed games etc..

    • @LowpsCP
      @LowpsCP 3 ปีที่แล้ว +5

      So did I. I loved playing the combat simulator and getting a star on every single challenge. It was an amazing game, still is.

    • @alphagamerdragon7027
      @alphagamerdragon7027 2 ปีที่แล้ว +1

      Same here my original expansion pack is still in my 64 but I have a second one just in case mine stops working for whatever reason

  • @Grachtnakk
    @Grachtnakk 5 ปีที่แล้ว +232

    Matt's voice sounds like he wants to sell me something.

    • @FlozzSD
      @FlozzSD 5 ปีที่แล้ว +2

      Grachtnakk maybe he does

    • @MattMcMuscles
      @MattMcMuscles 5 ปีที่แล้ว +84

      buy more expansion paks!

    • @tomatkinson4880
      @tomatkinson4880 5 ปีที่แล้ว +19

      "I told you he was on to us."

    • @MitsuhashiTakashi
      @MitsuhashiTakashi 5 ปีที่แล้ว +3

      He's on to us.

    • @MitsuhashiTakashi
      @MitsuhashiTakashi 5 ปีที่แล้ว +4

      Tom Atkinson sounds like someone is trying to sell me something!

  • @bisc67
    @bisc67 4 ปีที่แล้ว +40

    Quite a number of Acclaim titles (about 20), after 98 used the expanded memory if it was available. We used a VM mapping system for cartridge space->main memory; if the expansion memory was available, all code that would usually be paged in, would be copied directly to the upper memory. The games would run a little bit faster. Also, a number of titles would switch to a higher resolution mode, if it were present.
    The positioning of frame buffers can be aligned to 1MB boundaries, which causes the GPU to run faster too.
    I'm not sure, but I actually think ASB99 was the first Acclaim title to use this.
    I know because I wrote the VM system.

    • @LordScout
      @LordScout ปีที่แล้ว +5

      holy shit an old n64 dev casually comments on a video and everyone just ignores it? no comments? this stuff is the most interesting to read.

    • @jasonxhx7854
      @jasonxhx7854 ปีที่แล้ว +4

      @@LordScout tbh the "I was a dev" comment is his very last line. Another dev commented higher up and has a ton of replies and comments.

  • @wun1gee
    @wun1gee 2 ปีที่แล้ว +24

    The expansion pack also came with Rogue Squadron. That was how I got mine.

    • @raven4k998
      @raven4k998 ปีที่แล้ว

      imagine if it was 12 megs of ram and a second cpu what the possibilities could have been like then🤣🤣

  • @flowrednow
    @flowrednow 5 ปีที่แล้ว +189

    as a programmer, you say that "its weird that the announcement for the DK64 expak was 6 months before launch, with 6 months of development left"... you forget, these games came on carts, and from only one manufacturer (nintendo), a production run of carts could take 3+ months if they expected big numbers, as they also had to produce carts for EVERY OTHER GAME coming out on the N64. there is a point where they would have to draw a line and go "hey, we need this done now". months in advanced.
    commercial software typically has to go gold a few months before release, and thats for MODERN software that doesnt require costly manufacturing processes like a cart does. also consider the fact that production runs were limited for carts compared to modern media specifically because carts were stupidly expensive to produce.
    you cannot get a game done, or any project done, that requires the logistics for a mass nationwide launch with only a few weeks left to produce everything, package, and ship. this is infinitely more exacerbated if you have to handle logistics for all the other products on your system as well.

    • @funposting8912
      @funposting8912 4 ปีที่แล้ว +16

      As a dev who’s worked on games for the 3DS, I’ll throw in a similar story of my own.
      I was working on a game I won’t mention for a company I won’t talk about for the original 3DS, digital release only and really, there can be far less than a month in between going “Alright, we’re done, ship it”, and having it available for digital purchase.
      With a few months left until release, we get news that this new fangled 3DS is in the works, that it’ll be out pretty soon, and that it’ll have significantly more usable RAM and a much nicer processor to work with.
      Boss invites all the programmers into a meeting and says “Hey, we’ve got plenty of time to tape out, how about you all see if you can use the spare RAM to fit in the master models, rather than the simplified ones! And how about, if it’s on the New 3DS, you up the number of enemies and scenery detai-“
      Everyone just got up, walked out, and went home for the day.
      Boss got the message.

    • @lancejohnson3278
      @lancejohnson3278 4 ปีที่แล้ว +1

      @@funposting8912 As another programmer (much less interesting, full-stack web developer) I find all the insights being offered and your story super entertaining xD I can only imagine!

    • @funposting8912
      @funposting8912 4 ปีที่แล้ว +7

      Lance Johnson the amount of shenanigans that goes on makes me question how the whole video game industry hasn’t collapsed time and time again.
      The code I’ve seen go into shipping games gives me nightmares even today.
      “It works, it’s safe, it doesn’t leak memory, who cares if it’s a 3000 line C function, our engine needs it to run and the only guy who wrote it or knows what it does left last year, just leave it, it’s gotten through lot check before, it’ll get through again”

    • @austintucker7341
      @austintucker7341 4 ปีที่แล้ว

      N64 has less than 300 games in the U.S. though

  • @Drinkabeerandplayagameofficial
    @Drinkabeerandplayagameofficial 5 ปีที่แล้ว +1043

    The expansion pack blew me away as a kid, the difference in graphics and the added video it gave rogue squadron was worth it for that alone

    • @Clay3613
      @Clay3613 5 ปีที่แล้ว +33

      Fucking development for that game fucked with PC users till last year. Totally un-optimized for anything but specific graphics cards.

    • @toejamandearl8110
      @toejamandearl8110 5 ปีที่แล้ว +25

      I agree, Rogue Squadron benefits from the expansion pak. Racer's framerates improved too, nothing in Shadows that I can tell and Battle Naboo has no save features so I'm not even going to play that again, plus it was already featured as it didn't do much.
      (I just fired up the game - no save feature found. I found and bought another BFN and it has a save feature. Both are for NTFS but one has a save feature ON THE CARTRIDGE, the other I accidentally discovered has one that comes up when a memory card is in the controller instead of a rumble pak. It must have been a first run or something.)

    • @moongiggler
      @moongiggler 5 ปีที่แล้ว +5

      battle of naboo has no save features? what do you mean?

    • @SeltsamerAttraktor
      @SeltsamerAttraktor 5 ปีที่แล้ว +19

      I think your copy of Naboo might be broken. It should behave exactly as Rogue Squadron, being a sequel of sorts. Maybe you need a replacement battery.

    • @edsiefker1301
      @edsiefker1301 5 ปีที่แล้ว +6

      Clay3613 Yeah, but if you had Voodoo II SLI you could play it in 1024x768 in 1998. Its still gorgeous.

  • @DTM-Books
    @DTM-Books 4 ปีที่แล้ว +67

    Segata Sanshiro would like to point out that Saturn’s RAM expansion cartridges received far stronger support.

    • @retrocysper3709
      @retrocysper3709 3 ปีที่แล้ว +9

      Segata Sanshiro is a Legend!
      He's THE MAN!

    • @RocketPropelledGamer
      @RocketPropelledGamer 3 ปีที่แล้ว +8

      Segasatān, shiro!
      Yubi ga oreru made! *_YUBI GA ORERU MADE!_*

    • @AlucardsQuest
      @AlucardsQuest ปีที่แล้ว

      Though not in America.

  • @green97probe
    @green97probe 4 ปีที่แล้ว +38

    Takes me back to 1999 when I needed the Expansion Pak for my Gameshark Pro.
    I was over grinding through Cruisin World by that point.

    • @lost4468yt
      @lost4468yt 3 ปีที่แล้ว +7

      Gameshark probably required it so it could live in memory while being confident it's not going to overwrite/get overwritten by the game

    • @BrianBates128
      @BrianBates128 ปีที่แล้ว

      You could use the Gameshark without the expansion pack, but you would need it for memory scanning and other functions

    • @green97probe
      @green97probe ปีที่แล้ว +1

      @@BrianBates128 I was all about the Code Generator function.

    • @BrianBates128
      @BrianBates128 ปีที่แล้ว

      @@green97probe same here!

  • @zaprodk
    @zaprodk 5 ปีที่แล้ว +234

    The reason for the Jumper pack to be called the terminator has a very good and sane explanation. The nN64 uses RD-RAM (RAMBUS-RAM) and the data lines needs to be terminated otherwise you will have signal reflections and mayhem. Either a device needs to sit at the data lines (a RAM chip) or it needs to be terminated into a resistor on each of the data lines.

    • @grzegorz2606
      @grzegorz2606 5 ปีที่แล้ว +9

      It's power was dependent on situation, for example, Pentium III's wasn't so benefitial of it, but N64 was. Also RD-RAM was expensive and really hot (it needs heatsink to operate). I have a dual Pentium III workstation using RDRAM (i840 chipset) and yeah, I prefer my SDRAM machine.

    • @Andronicus87
      @Andronicus87 5 ปีที่แล้ว +3

      This thing bricked my n64 and I couldnt find the old jumper pack to put back into it!

    • @morbadthworst8148
      @morbadthworst8148 5 ปีที่แล้ว +10

      Most (all?) DRAM technology requires signals to be terminated in some manner. Older versions of SDR and DDR SDRAM used rows of termination resistors on the motherboard, while newer technologies use on-die termination (ODT). RAMBUS simply decided to put the termination resistors on dummy RIMMs, rather than on the board, which was apparently carried over to the Nintendo setup.

    • @cbcates4
      @cbcates4 5 ปีที่แล้ว +7

      Its not just RAM that needs termination. In the old days, SCSI drives were "daisy chained" together, and required a special SCSI terminator. Addtionally, 10base2 (before modern Ethernet) networks required termination. In all cases, the idea was to attenuate any potential signal reflections with a load of resistors.
      See: en.wikipedia.org/wiki/Electrical_termination

    • @moabt.frican7163
      @moabt.frican7163 5 ปีที่แล้ว

      zapro_dk u r a straight G for knowing that son. Dem shitz is tight yo

  • @WTFisTingispingis
    @WTFisTingispingis 5 ปีที่แล้ว +202

    Any time Matt hears that Turok is brought up, he gains more power. It's like his stand.

    • @BLOODY__FATALITY
      @BLOODY__FATALITY 5 ปีที่แล้ว +3

      AtticWarrior1994 So he's a stand user?

    • @corazonfeathers8116
      @corazonfeathers8116 5 ปีที่แล้ว +2

      We already have 「CRAZY TALK」as Pat's Stand, so what's Matt's?

    • @dunk98
      @dunk98 5 ปีที่แล้ว +8

      CorazonFeathers WALK THE DINOSAUR

    • @a.g.m8790
      @a.g.m8790 5 ปีที่แล้ว +4

      AtticWarrior1994 stop talking about Turok

    • @felixdaniels37
      @felixdaniels37 5 ปีที่แล้ว +2

      #Hollyhood
      NEVER

  • @Ogxcruz
    @Ogxcruz 4 ปีที่แล้ว +40

    Never knew how much people loved perfect dark like I do. Amazing game.

    • @raulsalcedo8332
      @raulsalcedo8332 4 ปีที่แล้ว +4

      Thank God for that. I understand the resentment towards the expansion pak requirement for 4 plsyers. But honestly, why would any one put thier 64 through that.

    • @JohnSmith-is4uu
      @JohnSmith-is4uu 3 ปีที่แล้ว +3

      Its a complete classic. How did you not know?

  • @MrReese
    @MrReese 4 ปีที่แล้ว +12

    I remember Turok 2 benefiting greatly from the Expansion Pak as without it you could only see like 20m ahead and there was a thick white fog beyond that when you did not have it installed. I also recall the textures having a higher resolution with the Expansion Pak.
    btw, on Xbox 360 there are some games that require accounts for all participating players - but they don't have to be Xbox Live accounts, they can be local accounts on your memory card or HDD.

  • @Grisomsun
    @Grisomsun 5 ปีที่แล้ว +75

    Resident Evil is switching resolutions when transitioning between camera angles. Most modern TVs need a second or two to catch up with the change. Not a bug, just TVs being bad at resolution handshaking. CRTs have zero issue here.

    • @stevethepocket
      @stevethepocket 5 ปีที่แล้ว +3

      I'm somewhat confused as to why old TVs were capable of handling different input resolutions in the first place. Surely they only needed to be able to handle 480i or 576i inputs, depending on which region they were made for, since for the longest time the only thing they needed to display was television broadcasts.

    • @milesedgeworth132
      @milesedgeworth132 5 ปีที่แล้ว +8

      Pocket Fluff Productions
      I believe it's because CRTs have less pixels to deal with, whereas modern ones have a ton. CRTs have up to 300k pixels, while modern ones can have up to 2 million. So when the resolution changes, an older model has less to deal. Also, CRTs are much faster than modern television due to the method of display. Cathode guns can be almost instantaneous AFAIK.

    • @WednesdayMan
      @WednesdayMan 5 ปีที่แล้ว +20

      its because CRTs do not process the image, they mainly just send what they receive straight to the screen without a question, that's why CRTs can handle so many resolutions, they're not something that needs to be Designed or programmed for the TV to support, as long as it's a proper resolution it'll run without an issue.

    • @tbb033
      @tbb033 5 ปีที่แล้ว +14

      "Surely they only needed to be able to handle 480i or 576i inputs,"
      Surely you've forgotten 240p, which most systems actually display (and don't call me Shirley)

    • @ThetaReactor
      @ThetaReactor 5 ปีที่แล้ว +14

      CRTs don't have a native resolution, because they don't have pixels in the modern sense of the word. Everything is based on timing. The beam sweeps across the screen, and in that 50 microseconds or so, the strength of the beam is modulated to change the brightness. Thus, the horizontal resolution is completely variable, up to a practical limit of around 720 lines. Whether it's an Atari (160), SNES (256), or hi-res N64 (640), the TV will stretch the signal it's given out to fill the width of the screen. The vertical resolution is fixed at around 480 lines (visible, on an NTSC TV-- multisync monitors can change that, too), so the vertical resolution of the game will ideally be an even factor of that.

  • @LycanWitch
    @LycanWitch 5 ปีที่แล้ว +37

    @8:58 May (six months before release) would have definitely been the 11th Hour back in the 1990s for game releases. You're thinking of game development through the lens of modern times, where publishers distribute games digitally these days. You have to remember that these games were on Cartridge.. so it took weeks or even months to create enough copies to meet expected demand, then these games would have to be physically shipped around the world and distributed to each and every single game store, and these games generally shipped from just one manufacturing factory.. Game stores generally received their stock often weeks to months in advanced before the actual release date too, due to distribution/logistical reasons.
    It's not like today where developers can literally work up to and beyond the day of launch as they just distribute the game files digitally off their servers, or commission random pressing houses who only really need a few days lead time, to burn quick dvd copies of the game files on a dvd disc and package a simple case with artwork, etc... Also many physical copies of games these days in stores don't even have a game disc anymore and are just a game/download code inside the dvd case or gamebox.
    Then if you add in the manufacturing of the expansion packs to include with every single game bundle, that's even more lead time needed to manufacture and package each DK64 game, thus even less time for the developers to finish the game on time to meet the start of manufacturing the game cartridges deadline, packaging, and distribution. Not to mention, have the game ready for final QA and testing and approval which probably takes weeks+ itself.

  • @Digiflower5
    @Digiflower5 4 ปีที่แล้ว +11

    You missed one ^^, Star Wars Racer, it has a hidden Low Quality mode for 60 fps when the expansion pack is in. Or you can play High Quality at about 30 or 20 fps.

  • @ZombieRommel
    @ZombieRommel 4 ปีที่แล้ว +5

    My friend and I used to have sleepovers where we would play Starcraft 64 split screen against the CPU. Thinking back, it really was a thing of wonder, each of us farming minerals, coordinating our strategies and looking at each other's bases. I remember one time I got to go to my friend's grandparents' house and hook up the game to their HUGE CRT TV, and it was like Christmas to be able to see things so much more easily. The frame rate would get hilariously bogged down when Carriers and Battlecruisers started appearing. Eventually, my friend and I went to a LAN center and played the game on PC and we couldn't believe how much smoother and better looking the game was.

  • @policegking
    @policegking 5 ปีที่แล้ว +106

    I think Pokemon Stadium 2 is missing as an example for a good expansion pak implementation. It increases the resolution and even runs smoother than Pokemon Stadium 1 while doing so!

    • @GiordanDiodato
      @GiordanDiodato 5 ปีที่แล้ว +2

      too bad both Stadium games are so bare

    • @buttertoast7747
      @buttertoast7747 5 ปีที่แล้ว +22

      Just making the game run smoother and look prettier is an understatement to what it did. The pac also allows Pokemon Crystal to be emulated without having to wait for it to load in parts of the game from the GB Transfer pack to the N64's Ram since with the Red top the game could fit all of it's data into the larger amount of RAM.
      I leaned this first hand when my GF tired to play Crystal on my N64 which doesn't have the Expansion Pack whereas her's does, it was unbearable and unplayable without it.

    • @policegking
      @policegking 5 ปีที่แล้ว +2

      Sadly never owned Pokemon Crystal but that sounds really nice, good to know they really took advantage of that added RAM

    • @kylecampbell565
      @kylecampbell565 5 ปีที่แล้ว

      Can expansion pak be enabled in emulators?

    • @policegking
      @policegking 5 ปีที่แล้ว +6

      I can only speak for Project64 which automatically enables the Expansion Pak for every game you insert (although since it‘s an emulator and not actual hardware the difference might be negligible or none at all (because the internal resolution of the emulator is often already higher than what the expansion pak would allow for)

  • @TonOfHam
    @TonOfHam 2 ปีที่แล้ว +8

    For DK64, it's not about optimizing, it's about leaky code, two very unrelated things. Love your video!

  • @machscga6238
    @machscga6238 4 ปีที่แล้ว +11

    Command & Conquer 64 had some amazing game play graphics for 1999 with the 64 expansion pak

  • @henryeden2143
    @henryeden2143 5 ปีที่แล้ว +193

    The reason donkey Kong 64 can't get a remaster because the ownership is split between a ton of different companies

    • @DoomPlague
      @DoomPlague 5 ปีที่แล้ว +25

      I suspect the only thing really in the way is that it has one of Rare's earliest games embedded as a minigame. Nintendo pretty clearly kept the rights to DK related properties, including Diddy Kong Racing, except Banjo and Conker (removed for the DS version). Donkey Kong Country has been re-released multiple times too and the DK rap and other music from DK64 have appeared in a number of Nintendo titles.

    • @adambrowne9078
      @adambrowne9078 5 ปีที่แล้ว +3

      The rest of rare went to Microsoft I believe.

    • @davidmcgill1000
      @davidmcgill1000 5 ปีที่แล้ว +15

      Wii U got the complete game released on VC so licensing isn't that restricted.

    • @KRAFTWERK2K6
      @KRAFTWERK2K6 5 ปีที่แล้ว +8

      Because Nintendo was dumb enough to let RARE slipping away through their fingers. I think it serves them right. Too bad we ALL have to suffer for that now…

    • @AlphaladZXA
      @AlphaladZXA 5 ปีที่แล้ว +6

      @@KRAFTWERK2K6 half the staff left around 1999 during perfect dark anyway to make free radical so rare may have fell apart on Nintendo a few years later but we will probably never know how that could've went

  • @ZER0punk
    @ZER0punk 5 ปีที่แล้ว +28

    You were incorrect about the expansion pack being bundled. It was bundled with Perfect Dark in united states. That is actually how I got mine.

    • @TimeForAReview
      @TimeForAReview 5 ปีที่แล้ว

      Me too

    • @mitchh6471
      @mitchh6471 5 ปีที่แล้ว

      @@TimeForAReview here in the great white north i got mine in dk! im sur eit came with a few other games as well (possibly_)

    • @traviswreynolds
      @traviswreynolds 5 ปีที่แล้ว

      Got mine in DK as well

  • @vineheart01
    @vineheart01 4 ปีที่แล้ว +19

    "best way to experience majoras mask is on the 3DS port" ohh..ohh man you probably got so much hate mail for that comment. Theres a handful of massive changes mechanic-wise that really pissed people off about that game lol

    • @brendangibson8200
      @brendangibson8200 4 ปีที่แล้ว +2

      I played it on my brothers 3DS for all of ten minutes before I turned it off in disgust lol

    • @590488
      @590488 4 ปีที่แล้ว +1

      Best way is on gamecube

    • @Danbo22987
      @Danbo22987 3 ปีที่แล้ว +6

      There are bad changes yes, but the vast majority of the game is better in the 3DS version. The pros outweigh the cons

    • @brendangibson8200
      @brendangibson8200 3 ปีที่แล้ว

      @@Danbo22987 debatable

    • @cfdeers
      @cfdeers 3 ปีที่แล้ว +4

      ​@@brendangibson8200 there's no denying the ease of use and graphical updates (even if too bright in some areas). For better or worse, the game is easier to both play and acquire.

  • @zacharywilliams9848
    @zacharywilliams9848 2 ปีที่แล้ว +6

    I was sooo mad when I finally convinced my mom to buy me Perfect Dark... Only to find out I had to get that little guy too.

  • @Kaiesis
    @Kaiesis 5 ปีที่แล้ว +17

    6 months before release IS the "11th hour." Need to commit and give the 'ok' for production to start, solicit to vendors, give vendors time to purchase etc, etc, etc.

  • @justanotheryoutubechannel
    @justanotheryoutubechannel 3 ปีที่แล้ว +13

    I expect the reason some of the text is blurry is since it’s effectively scaled images, which are subject to the N64’s bilinear filtering on top of the antialiasing and VDP blurring

    • @XENON2028
      @XENON2028 ปีที่แล้ว

      n64 doesn't use bilinear

    • @justanotheryoutubechannel
      @justanotheryoutubechannel 10 หลายเดือนก่อน +1

      @@XENON2028It definitely has some kind of bilinear-like filtering, but I can’t remember what it’s called. I think it has some weird 3-point variation?

    • @XENON2028
      @XENON2028 10 หลายเดือนก่อน +1

      @@justanotheryoutubechannel ye I think it was that

  • @MoltThug
    @MoltThug 3 ปีที่แล้ว +4

    There is also a cheat in Vigilante 8 that uses the expansion pack for “Hi-Res Mode” which does drastically smooth the textures of everything. Worth mentioning or covering in a future video.

  • @Ravix8891
    @Ravix8891 5 ปีที่แล้ว +7

    I'll never forget my first run in with the existence of the expansion pack. As a kid, I played OoT to death! So as soon as Majora came out, I begged my mom to rush us to the store to get it. I poured over the manual on the way home and threw it in the N64 the second we got home. It was then my heart container split in two! I needed an expansion pack to play?? I feverishly pondered "what the hell is that?!". My mom refused to go back to the store to buy me another thing and I didn't play Majora for weeks. It was a tough time for a 12yo Zelda fan.
    Great video!

  • @channelthreelive2494
    @channelthreelive2494 5 ปีที่แล้ว +46

    Quake II looks better and runs MUCH better with the RAM pack. It's night and day, instantly noticeable. So for that game alone it's worth picking it up. Sure it didn't do much for many other games but hot damn, 100% worth the purchase if you want to play Quake II.

  • @Cinicraft00
    @Cinicraft00 4 ปีที่แล้ว +61

    The expansion pack was phenomenal, Perfect Dark and Majora’s Mask kicked ass.

    • @raven4k998
      @raven4k998 ปีที่แล้ว

      not really😆🤣

  • @ezeakiodarmey9448
    @ezeakiodarmey9448 3 ปีที่แล้ว +5

    The N64 Command & Conquer port had a fairly decent boost from the expansion pack. Its actually my favorite port of the game and is one of 3 N64 carts I will regularly pop in when I want some offline RTS fun.

  • @EcnalKcin
    @EcnalKcin 5 ปีที่แล้ว +86

    Wasn't Perfect Dark's bot limit incredibly high with the expansion pak? I think it was like 32 or 64 bots or something completely crazy...

    • @TheBoundBowman
      @TheBoundBowman 5 ปีที่แล้ว +12

      Remember Dark Sims?

    • @MrJohnlennon007
      @MrJohnlennon007 5 ปีที่แล้ว

      The Bound Bowman I saw one run on a wall once when I used to grind for the higher ranks.

    • @johnjoyner6214
      @johnjoyner6214 4 ปีที่แล้ว +17

      Nah, it was always 8. That just seemed like a lot back then before online multiplayer was the norm and there was only split screen lol

    • @uhby6297
      @uhby6297 4 ปีที่แล้ว +5

      We once tried dark sims with melee only and max bot count. It was hilarious and the melee hit would blur our vision. We were blind at least half the match. To counter this, we added golden guns so we can one hit kill them. Turns out a pistol whip with that gun was 1-hit kill as well and the boys could use it.

    • @j_c_93
      @j_c_93 3 ปีที่แล้ว +3

      Four players, 8 bots, only rocket launchers and n grenades. Ne and my brothers used to do that all the time for some reason. It was worth the motion sickness

  • @zack9912000
    @zack9912000 4 ปีที่แล้ว +17

    It wasn't bs, it had a purpose and for example perfect dark absolutely needed it and was advertised it was required to operate the game. Even with it the game could still struggle with frame rates

  • @letsplayerwannabe
    @letsplayerwannabe 4 ปีที่แล้ว +2

    Memory leaks aren't a one line of code thing either, it requires finding everywhere where someone didn't clean up perfectly, and making sure you're cleaning in a way that doesn't break something down the chain

  • @weirdmindofesh
    @weirdmindofesh 5 ปีที่แล้ว +55

    The terminator or jumper pack is necessary for the N64's RAM to function. Nintendo used RDRAM for it's higher bandwidth and narrow buses for ease of design (9 bit data bus, likely eight bit data, one bit parity for error checking.) RDRAM however, needs the signals pulled to ground at the end of the bus, otherwise the signal reflects, causing errors.
    While bypassing the check for some games could work, it would be unstable or just outright crash as the software is expecting RAM to be at the location it's writing to and this is the big reason why those games make the check in the first place.
    Further, the reason why not many games support the expansion is two fold, if the developer is working with assembly, IE directing the CPU and GPU directly, the developer has to have a precise idea of where everything is in RAM. If they were using a compiled language, the compiler has to know the RAM map as well. If neither of these are expecting anything more than the 4MB RAM the system shipped with, then they will not use anything over it even if available.

    • @dntlss
      @dntlss 5 ปีที่แล้ว +3

      I dont think hes trying to create artificial life or travel in time,its just a fucking video game,probably 5% of the population has the knowledge you and some of the guys here have about this stuff, worse thing that can happen? "mom,you do need to buy me that expansion pack, fucking game wont work without it"

    • @marioman971
      @marioman971 5 ปีที่แล้ว

      It is exactly that. RDRAM has no on-die termination at all (as Eric explained) and all physical slots must be filled. Early Willamette (Socket 423) boards used RDRAM and had this issue; in fact often a boxed retail Pentium 4 would ship with sticks of terminatiors. It also had a very high latency compared to competing technologies, and very high heat output (All RIMMs needed a heatsink)

  • @GapedCeiling
    @GapedCeiling 5 ปีที่แล้ว +172

    i legit remember only buying this as a kid JUST to play majoras mask...

    • @scottmartin8888
      @scottmartin8888 5 ปีที่แล้ว +3

      Same.

    • @nikolaskeel1198
      @nikolaskeel1198 5 ปีที่แล้ว +2

      I never bought it and traded in Majora after realizing I couldn't play it (Hand me down. So I didn't care). However, it's the only game I ever had that required it. Such an overrated piece of tech. I somehow managed to play gauntlet, duke nukem, and conker for ten years on mine without ever feeling the need for one.

    • @1WEareBUFO1
      @1WEareBUFO1 5 ปีที่แล้ว +1

      I've bought *3* of these boys 😂

    • @snowball1988
      @snowball1988 5 ปีที่แล้ว +1

      Me to!

    • @bigmacextrasauce2702
      @bigmacextrasauce2702 5 ปีที่แล้ว

      I bought it for donkey Kong

  • @canehdiansteve3455
    @canehdiansteve3455 4 ปีที่แล้ว +2

    Wow, that Revolt RC car game was interesting to see. I saw my neighbor playing that forever ago, probably when it was a new game, and haven't thought about it since. I've had no memory of its existence for more than 15 years and finding this video on an aimless TH-cam deep dive that started with a video about 90s website hacking just brought it back. Wild.

  • @ionutgeorgescu6648
    @ionutgeorgescu6648 ปีที่แล้ว +2

    The N64 needed the Jumper Pak because it was using RDRAM, which needs terminators in the empty ram slots to work.
    This was also true for pc mainboards of the time.

  • @HybridAngelZero
    @HybridAngelZero 5 ปีที่แล้ว +184

    Oh my car
    I just realized
    The game that comes with the EXPANSION Pak is Donkey Kong 64...
    Expand..
    Rare was like, 15 years ahead on that one

    • @HybridAngelZero
      @HybridAngelZero 5 ปีที่แล้ว +9

      Guubriel Huh. I learned something new today! Thank you :D

    • @Mario583a
      @Mario583a 5 ปีที่แล้ว +4

      Joel? JOEL!!!!!!!

    • @ScottJoC
      @ScottJoC 5 ปีที่แล้ว +4

      and only because Rare couldn't fix a crashing bug that happened without the expansion pak

    • @MilesPrower1992
      @MilesPrower1992 5 ปีที่แล้ว +4

      Expand Rom

    • @NFITC1
      @NFITC1 5 ปีที่แล้ว +14

      And by "fix" it really means "delay to the point that most people won't encounter it"

  • @ProtoMario
    @ProtoMario 5 ปีที่แล้ว +109

    I always thought it was basically what the N64 DD was going to be after the discontuation. Oddly enough OOT has graphics update despite being much older.

    • @Dnecrofear
      @Dnecrofear 5 ปีที่แล้ว +2

      but proto

    • @ZxChrono
      @ZxChrono 5 ปีที่แล้ว +2

      BUT PROTO!

    • @spookaj6261
      @spookaj6261 3 ปีที่แล้ว

      But Proto?

  • @Norrie_Rugger
    @Norrie_Rugger 3 ปีที่แล้ว +1

    IIRC you needed the Pak to play Command and Conquer 64 to even be able to tell which category a group of soldiers were.

  • @RocNation04
    @RocNation04 4 ปีที่แล้ว +4

    Perfect Dark was one of those games that needed the expansion pack in order to play 4 player multiplayer with bots. Without it we could only play 2 players with bots. Good times!

  • @armandomontero2423
    @armandomontero2423 5 ปีที่แล้ว +72

    Just been able to play Perfect Dark. was worthy it.

    • @girlsdrinkfeck
      @girlsdrinkfeck 5 ปีที่แล้ว +1

      games today dont even have dynamic lighting

    • @MrJohnlennon007
      @MrJohnlennon007 5 ปีที่แล้ว

      Sadly the frame rate isn’t very good nowadays. The Xbox Arcade version is so nice

    • @girlsdrinkfeck
      @girlsdrinkfeck 5 ปีที่แล้ว

      @@MrJohnlennon007 u can ply perfect dark 64 at 60 fPS

  • @IkesDaddelbox
    @IkesDaddelbox 5 ปีที่แล้ว +45

    Buying an expansion pack to play a game is still better than buying a new console which is just an updated version of the original one just because the game requires the additional extra power to be playable. I'm looking at you, Xenoblade Chronicles 3D.

    • @KrolKaz
      @KrolKaz 5 ปีที่แล้ว

      Daddelbox Donkey Kong 64 came bundled with the expansion pack

    • @IkesDaddelbox
      @IkesDaddelbox 5 ปีที่แล้ว

      Q Z Didn't the pack raise the price of the game though? In that case you were buying it together with the game in a package. You were still buying an addon that is required to run the game. Correct me if I'm wrong here. I honestly don't remember if it raised the price, and I can't be bothered to look it up right now.

  • @Aidyn3000
    @Aidyn3000 4 ปีที่แล้ว +6

    As a lonely Turok fan, I really like the Turok segment.

    • @xsoxfatalx9721
      @xsoxfatalx9721 4 ปีที่แล้ว +1

      Me too, 1 and 2 were my favorite games back in the day

    • @musback
      @musback 4 ปีที่แล้ว

      @@xsoxfatalx9721 Same here man. I still play the (remastered) PC versions today. Very elaborate games, really cool and creepy atmosphere in an amazing setting. I can recommend the original "PREY" PC game from 2006 (watch v=Z9YS88h3M0Y for a review) which has a quite similar feel to it all. I mean the introduction alone goes: "The game's story is focused on Cherokee Domasi "Tommy" Tawodi as he, his girlfriend, and grandfather are abducted aboard an alien spaceship known as The Sphere..." Enjoy! No dinosaurs though. Also the PS3 version of Turok is also a really cool game.

  • @Mastagamer21
    @Mastagamer21 4 ปีที่แล้ว +3

    I loved your entire talk about Perfect Dark! I don't care what nobody says..that game was ahead of it's time! It was the first game I got for my N64 and oh boy did I spend a lot of time in the combat simulator. Come on, 4 player split screen, awesome music, awesome story, so many guns each with their own custom reload animation, Joanna , Elvis, I can go on and on. Did I mention the laptop gun?

  • @Jamie_Wilson
    @Jamie_Wilson 4 ปีที่แล้ว +11

    3:10 Duuuude....Hella respect for using the Tombi/Tomba soundtrack lol. Legit best game made on Playstation

  • @iainfraser7588
    @iainfraser7588 4 ปีที่แล้ว +18

    I had this when i was a kid and had no idea what it done because i couldnt see a side by side comparison but i convinced myself how amazing and turbo charged my rogue squadren looked and told all my friends

    • @raven4k998
      @raven4k998 ปีที่แล้ว

      that just goes to show it didn't really do much to get you to notice what it did🤣

    • @iainfraser7588
      @iainfraser7588 ปีที่แล้ว

      @@raven4k998 exactly it done nothing except some sort of weird tech placebo effect.

    • @raven4k998
      @raven4k998 ปีที่แล้ว

      @@iainfraser7588 which is why if they added a second cpu atleast that could have boosted frame rate by helping out with ai as an extra gpu would have helped to pc's have this option sometimes why can't nintendo?

  • @Synystr7
    @Synystr7 2 ปีที่แล้ว +1

    I rented an expansion pack from Blockbuster right as they were getting rid of their N64 stuff and the guy just said, "Hey, so we aren't offering any N64 products anymore so you can just keep it."
    Rad.

  • @Melodashg
    @Melodashg 2 ปีที่แล้ว

    Shout out to your camera man Grace and whoever does your lighting. Your videos are probably the clearest on the platform and always look phenomenal.

  • @burningphoneix
    @burningphoneix 5 ปีที่แล้ว +18

    To be honest, I got the expansion pak with Perfect Dark to play it and Majora's Mask I didn't even know it enhanced other games. That being said, I don't think it was a scam to me. I mean....I got to play 4 player perfect dark...

    • @WednesdayMan
      @WednesdayMan 5 ปีที่แล้ว +2

      you can't really say the expansion pak is a scam... if it came with a game

    • @lionfire3359
      @lionfire3359 2 ปีที่แล้ว

      The expansion pack doesn’t come with Perfect Dark, you need to buy that separately.

  • @QuestForTori
    @QuestForTori 5 ปีที่แล้ว +14

    It's actually pretty common for older games of that generation to switch between 240p and 480i for things like menus, and modern displays reeeaaallllyyyy don't like 240p being different than 480i. It works fine on a CRT, but modern displays really aren't up to the task.

    • @Yukatoshi
      @Yukatoshi 5 ปีที่แล้ว

      Victoria Dominowski Yup.

    • @huttyblue
      @huttyblue 5 ปีที่แล้ว

      Yeah, I ran into this kind of issue with descent3, where opening the map would cause a 3 second delay while windows changed the screen resolution . . .

    • @CommodoreFan64
      @CommodoreFan64 5 ปีที่แล้ว +1

      very true, and because of RE2 on the N64 it's one of the reasons I still keep a massive 27in CRT in my gameroom, as sometimes even on the PS2 the display resolution switching gets annoying on my 47in 1080p Samsung TV.

    • @DeathToJihad
      @DeathToJihad 5 ปีที่แล้ว

      Modern displays need to have specific support for 240p for it to works well. Most don't.

    • @CommodoreFan64
      @CommodoreFan64 5 ปีที่แล้ว

      DeathToJihad very true, and while my Samsung does support it, it does take a couple of seconds to switch from the higher resolution causing a blank screen while it figures out what the resolution change is.

  • @clintfenix407
    @clintfenix407 4 ปีที่แล้ว +1

    You just solved a 20+ year mystery for me around Space Station Silicon Valley. I was so frustrated with that game crashing and actually took the game back assuming a faulty cart as well!

  • @skylerrash9154
    @skylerrash9154 4 ปีที่แล้ว +11

    Damn, I'm gonna need an expansion pack for the best Zelda game ever

  • @Untouchaable
    @Untouchaable 5 ปีที่แล้ว +29

    I had an extra expansion pack & would bring it over to my friends who looked at me as a life savor ha.

    • @customsongmaker
      @customsongmaker 5 ปีที่แล้ว +1

      Intimidation - did you also bring something to pry it out with?

    • @SalvableRuin
      @SalvableRuin 5 ปีที่แล้ว +1

      Intimidation Saver* not “savor”

    • @Cieje3
      @Cieje3 5 ปีที่แล้ว +3

      The expansion pak and jumper pak were not designed to be repeatedly removed/inserted, and could break relatively easily. The instruction booklet says as much... My friend's little brother had to buy another one after a few months because he didn't know this.

    • @nathanhamman418
      @nathanhamman418 5 ปีที่แล้ว

      customsongmaker just grab a butter knife

  • @cypobos
    @cypobos 5 ปีที่แล้ว +6

    as a student in software engineering, let me explain a bit more about the dk bug and the expansion pack.
    a memory leak is when the software stop using a part of the memory but don't properly tell the system that it's done with it, so the software will repeatedly ask the system for memory without ever telling it that memory space is free to use somewhere else. the result is that memory usage raise until there's no free memory left, and when the software needs more memory and the system answer it has none left to give, a crash happen.
    what adding more memory do is that it takes more time for that to happen. basically, you're playing an underwater level, but your oxygen meter got buffed so that instead of ~1h underwater you get ~10h.
    which implies that with their "fix", they couldn't even afford to improve the game's graphics since that would kill the "fix". that would just increase the base ram usage of the game and the crash would happen sooner.

    • @RetroPiero
      @RetroPiero 5 ปีที่แล้ว

      So the game can still crash with the expansion pak? Is actually playable for around 10 hours?

    • @cypobos
      @cypobos 5 ปีที่แล้ว

      @@RetroPiero sadly, yes. and i believe he said it in the video at some point (not sure though, i've seen it a month ago).

    • @Teixas666
      @Teixas666 4 ปีที่แล้ว

      @@RetroPiero yes, it just takes longer than nintendo foresaw any session od dk64 ot last

  • @dmaster225
    @dmaster225 4 ปีที่แล้ว +1

    i remember my dad bought me dk 64 but since i couldnt play it i asked for an expansion pak and my dad, knowing almost nothing of technology, bought me a knockoff. It still worked, but after some years it would heat up after playing for a long time and the game would crash. The expansion pack was so massive that you couldnt put the cover back on, and when i saw the red top i was amazed of how small it was.

  • @Ventilator-4K-Channel
    @Ventilator-4K-Channel 4 ปีที่แล้ว +18

    The Expansion pack were great back then, and people were used to poor framerate in games anyway.
    PS1 had so slow GPU that perspective correction were laggy in even in big budget AAA games.

    • @47KRoman
      @47KRoman 4 ปีที่แล้ว

      Yeah, I dug up my PS2 and a lot of games has really shitty nearly unplayable framerate and do people remember Red Dead Redemption on PS3? That runs like shit as well, entering a saloon gunfight was more about fighting shitty framerate. Yeah but I still love PS2 a PS3.

    • @THB192
      @THB192 3 ปีที่แล้ว +1

      Uhh... I don't know what you mean by that. The PS1 doesn't *do* perspective correction.

  • @solamon77
    @solamon77 5 ปีที่แล้ว +14

    When you mentioned that the announcement DK64 would need the expansion pack came six months before it's launch and then said this didn't seem like an eleventh hour fix, you are forgetting that in the past, games (especially cartridge games) took a long time to produce. Considering Nintendo expected to sell millions of copies, this meant that they had to actually manufacture millions of cartridges. This would take months to do. This means then that the six month window could have been as short as 2 or 3 months... much closer to an eleventh hour fix.

  • @LexEllis
    @LexEllis 5 ปีที่แล้ว +141

    Expansion Pak enables Blast Processing!

    • @mosser-wm3dx
      @mosser-wm3dx 5 ปีที่แล้ว +18

      64 BITS! YOU DO THE MATH

    • @LexEllis
      @LexEllis 5 ปีที่แล้ว

      @@mosser-wm3dx Hahaha!

    • @rennegaddefoxxe
      @rennegaddefoxxe 5 ปีที่แล้ว

      That was the Sega Genesis, of course; specifically Sonic the Hedgehog 2, IIRC

    • @mosser-wm3dx
      @mosser-wm3dx 5 ปีที่แล้ว +2

      @@rennegaddefoxxe we know, its called "sarcasm"

    • @rennegaddefoxxe
      @rennegaddefoxxe 5 ปีที่แล้ว +1

      @@mosser-wm3dx; No, it's not. www.vocabulary.com/dictionary/sarcastic

  • @LukeSchoen
    @LukeSchoen 4 ปีที่แล้ว

    That blur is usually hidden by the composite video adapter, your digital scanline or emulator capture is seeing the game like it was never seen during development

  • @RavenWard
    @RavenWard 4 ปีที่แล้ว +12

    10:30 Expansions are produced entirely after a game's release and are added to an already complete game, DLC selfishly sells parts of a complete game alongside the core of the game for extra profit.

  • @Jesse12489
    @Jesse12489 5 ปีที่แล้ว +28

    The expansion pack increases resolution of Rogue Squadron also sound and Star Wars Episode 1 Racing.

    • @BlackEpyon
      @BlackEpyon 5 ปีที่แล้ว +2

      Polygon count too, especially in multiplayer. The cylindrical podracer engines looked cuboid without the expansion pack. That's why I bought it.

    • @patrickfoxchild2608
      @patrickfoxchild2608 5 ปีที่แล้ว +2

      Yeah, this video saying that it was a bogus piece of technology just meant to scam people out of their money is complete garbage.

    • @GiuseppeGaetanoSabatelli
      @GiuseppeGaetanoSabatelli 5 ปีที่แล้ว

      You can't even see the drivers in the Podracers without it right?

  • @nicholsliwilson
    @nicholsliwilson 5 ปีที่แล้ว +60

    It’s called a “terminator pack” because all channels on the RDRAM (Rambus DRAM) bus have to be terminated, just as it did on a PC motherboard.
    “Severely mitigated” is… an interesting use of the English language? 😄
    You know Nintendo didn’t choose whether or not 3rd party developers used it or not don’t you, Derek? Doubling the available RAM *could have* given developers a lot of extra workspace but many just didn’t use it for fear of closing out customers who don’t own an expansion pack and ultimately the limited capacity of the game cartridge made it harder to exploit the extra RAM.
    I love that you tell everyone it’s useless, then tell everyone why it’s useful?! 😄

    • @SalvableRuin
      @SalvableRuin 5 ปีที่แล้ว +1

      Nicholas Wilson I like your comment, but you are using question marks at the ends of statements?

    • @nicholsliwilson
      @nicholsliwilson 5 ปีที่แล้ว +2

      뿡뿡! ^__^ in this case the 2 question marks are subjectively meant to convey surprise and bemusement. 😊

    • @ThatsPety
      @ThatsPety 5 ปีที่แล้ว

      of course Nintendo can't force third party developers to use it lol, thats painfully obvious. And you don't have to make a game either an expansion pack game or not, you can make it support the regular jumper pack with supplementary content for those with the expansion pack. You know, like literally all the games at the end of the video did? 😊

    • @nicholsliwilson
      @nicholsliwilson 5 ปีที่แล้ว

      Pety why thank you captain obvious, where would we be without you? Any other fantastic revelations? “Water is wet,” the “sky is blue with clouds in it” and so forth? LOL! 😄

    • @nicholsliwilson
      @nicholsliwilson 5 ปีที่แล้ว

      ThisName DoesntMatter short but pointless, thank you. 😂

  • @exzisd
    @exzisd 2 ปีที่แล้ว

    I forgot what channel I found about your channel from but I'm glad I checked your channel out. Loads of great content and I'm just binging it all.

  • @TaberIV
    @TaberIV 4 ปีที่แล้ว +4

    Yeah I came here because I I just bought an old Majora's Mask cart and had no idea what an expansion Pak was lol

  • @Christopher-md7tf
    @Christopher-md7tf 5 ปีที่แล้ว +25

    Man Perfect Dark's multiplayer was so ahead of its time

    • @ABeardedDad
      @ABeardedDad 4 ปีที่แล้ว +2

      Is so frustrating that so many games don't have bots in multiplayer. They're basically saying you're not allowed to play multiplayer maps unless you have Internet. Such a joke.
      SloMo meat sims with superdragons = cheap fun

  • @Soonjai
    @Soonjai 5 ปีที่แล้ว +42

    I think Vigilante 8 should deserve a mention for it´s Ultra High Resolution Mode wich makes the game look razor sharp (with very low detail draw distance though), you have to enter the code "MAX_RESOLUTION" to enable it. Can´t remember what resolution it ran at but IIRC it was one if not the highest res a game used ingame on the N64.

    • @MajoraZ
      @MajoraZ 5 ปีที่แล้ว

      Did 2nd Offense also have it?

    • @NigelXW
      @NigelXW 5 ปีที่แล้ว +1

      indeed

    • @KuraIthys
      @KuraIthys 5 ปีที่แล้ว +9

      From what I know of the n64 hardware, (I have studied developer documentation in case you're wondering)
      The absolute maximum supported resolution is 640x480 interlaced, or 640x240 progressive. (PAL systems can push that to 640x576)
      That makes sense because that's about the limit of an analogue television signal.
      Normally the majority of games run at 320x240 or 256x240 though.
      Some of them run at even lower resolutions than that.
      Because within the upper limits the n64 can run arbitrary resolutions then rescale them to full screen at the end, so some games apparently can go as low as something like 120x96 at times.
      Though I assume that's quite uncommon.

    • @Heizenberg32
      @Heizenberg32 5 ปีที่แล้ว

      Jabberwockxeno now I've got the menu screen music stuck in my head!

    • @Yukatoshi
      @Yukatoshi 5 ปีที่แล้ว

      AFAIK the highest the N64 can do is 640x480, same as the PS1. Ironically the Sega Saturn could do 720x480 or around that, which is ironic given it was the weakest 3D machine of the successful 5th gen machines.

  • @Wesley_H
    @Wesley_H 4 ปีที่แล้ว +1

    Perfect Dark needed the EP like Warhawk needed an internet connection. But it broke Rogue Squadron. The minute I plugged that lucky red hat into my system, my favourite Star Wars game started freezing to the point of unplayability.

  • @GloofiE
    @GloofiE 4 ปีที่แล้ว

    Great vid! I'm a Computer Science major and have been learning about DRAM, virtual memory, and memory allocation in general and used the DK64 fiasco in my research paper as an example of how vital proper memory allocation is and the potentially millions it nearly cost Nintendo.
    It's pretty amazing how successful they were at brushing the issue under the rug.

  • @sl9sl9
    @sl9sl9 5 ปีที่แล้ว +161

    Haha, a game ''solving'' memory leaks by being bundled with a 4MB RAM upgrade instead of actually fixing the code - brilliant!
    Oh 90's me love you long time...

    • @jameslawrence8734
      @jameslawrence8734 5 ปีที่แล้ว +26

      The team was later hired by Google to work on a web browser.

    • @ncshuriken
      @ncshuriken 5 ปีที่แล้ว +1

      @sl9sl9: Yea but how many dorrar for sucky sucky babe?

    • @electrictroy2010
      @electrictroy2010 5 ปีที่แล้ว +7

      Mozilla Firefox also had a memory leak issue, up to 2012. The problem took YEARS for the team to fix, but DK64’s team only had one month, so they just added more RAM rather than fix it
      .

    • @losethegame1991
      @losethegame1991 5 ปีที่แล้ว

      @@ERGLupin very true! Plus we will always find SOMETHING to complain about.

    • @chrisbeach423
      @chrisbeach423 5 ปีที่แล้ว

      If it was that easy to fix, then why is emulating DK64 literally 90% impossible to this day?? If that were the case Nintendo and rare would have fixed the bug instead of losing millions to bundle the expansion pack with DK64... The random crashes are why dk64 just wouldn't work, when trying to emulate the game on the Wii or PC it crashes randomly. So whatever it was still hasn't been fixed

  • @tehaxor69
    @tehaxor69 5 ปีที่แล้ว +19

    Majora's Mask used it for the blurring effect as it requires many older copies of the frame buffer.
    Normal games would use double buffering, MM used a circular memory buffer of about a dozen frames.
    It also uses it for swapping in memory for sub divisions of areas.
    That's why you can kill a Chu-Chu in Termina Field, move out of the division quickly, move back in 10 seconds later and then see the Chu-Chu die.

    • @CAPCOM784
      @CAPCOM784 5 ปีที่แล้ว +1

      Jeremy X That reminds me of the dreaded fog put in N64 games 😣

    • @kaldo8907
      @kaldo8907 5 ปีที่แล้ว +1

      Star Wars: Fogs of the Empire

  • @DeadPixel1105
    @DeadPixel1105 2 ปีที่แล้ว +1

    10:48 "Majora's Mask uses the Ocarina engine and re-uses a ton of assets, so I never understood why it needed the Expansion Pack." For the same reason that Doom II had higher system requirements than the original Doom. In both the classic Doom and N64 Zelda series, the sequels had gameplay features that were more demanding on the system resources of consoles/PCs, despite each sequel using the same game engine as the previous entry in the series. In the case of Doom II, it was maps that were much larger and more complex than original Doom, as well as an additional weapon and double the enemy count. And in the case of Majora's Mask, it's as you explained. The time-keeping mechanic was very demanding and required more system resources.

  • @Ballowax
    @Ballowax 4 ปีที่แล้ว +5

    4:52 you do know that s-video cables are a thing the Nintendo 64

  • @cyanide3263
    @cyanide3263 5 ปีที่แล้ว +41

    4:36
    a handful of games?
    *thats like, what, one N64 game*

    • @iami3rian394
      @iami3rian394 5 ปีที่แล้ว +11

      You sir, have small hands.

  • @djmadmax9486
    @djmadmax9486 5 ปีที่แล้ว +10

    Starcraft 64's multiplayer mode also seems to depend on the expansion pak, just to clarify. Considering this, its actually four, not three games.

    • @DOC_951
      @DOC_951 3 ปีที่แล้ว

      Did you watch the video before commenting... he talks about starcraft🤦🏻‍♂️

  • @yatox8
    @yatox8 2 ปีที่แล้ว +1

    I used third party RAM expansion pak, that stuck out the top there like a supercharger on a muscle car. It worked so well, graphics for Turok and almost every game were way more sharp without any performance loss.

  • @stevethestickguyproduction4847
    @stevethestickguyproduction4847 4 ปีที่แล้ว +3

    One thing you Missed on Perfect Dark on N64 that was the best part was customizable characters for multiplayer but it was only available with Expansion Pak i know because my friend had an expansion pak and i didn't

  • @sanchezzz69420
    @sanchezzz69420 5 ปีที่แล้ว +10

    I loved perfect dark and played around 500 hours on my n64 without any issues ever.

  • @highroller5335
    @highroller5335 5 ปีที่แล้ว +22

    6 months before release sounds pretty last minute to me. And it wouldn't be 'at least 6 months' it would be 'at most 6 months' because by the time that announcement was made they had probably sent game off to manufacturers to make the cartridges and packaging for the bundle.. and get them shipped to stores. You need a few months time to get that done. Nowadays that time is where early dlc is made but back then it's a deadzone where the developers can't change anything and are probably moved on to other projects.

    • @chamoo232
      @chamoo232 5 ปีที่แล้ว +2

      Thats what I was thinking too. If it was to be the biggest holiday game and made back in the days where they had to produce cartridges then 6 months sounds fair to me. It's not like today where developers can finish a game and send it to have discs printed and in stores worldwide in a matter of weeks.

    • @CommodoreFan64
      @CommodoreFan64 5 ปีที่แล้ว +2

      Very true, and if you really wanted to push a release to the last minute then 2 months at the very least to burn images onto the ROM carts, print the boxes, and get them in the store.

    • @highroller5335
      @highroller5335 5 ปีที่แล้ว +4

      Commodorefan64
      Right?
      And like if they wanna pack it with the expansion pak they better be made in the same facility. Or else the physical production becomes a much more problematic affair.

    • @CommodoreFan64
      @CommodoreFan64 5 ปีที่แล้ว +1

      Luis Macias Yep, and people forget this is not like making a CD/DVD/GD-ROM base game at the time which use glass masters that can be pressed out in a just a few days to get the required numbers need to goto the store, so developers could submit their final release as late as 24hrs before the disc needed to be pressed, which has happened with a fair number of games over the years.

  • @zealobiron
    @zealobiron 4 ปีที่แล้ว +1

    Perfect dark was awesome. Love the 4 player deathmatch mode. And so many bots! Split into different screens

  • @cainishere9921
    @cainishere9921 2 ปีที่แล้ว +2

    My favorite game was Perfect Dark. Without that pack you didn't have half the game.

  • @DwayneHicks426
    @DwayneHicks426 5 ปีที่แล้ว +47

    Seeing the stack of games made my skin flush. God, I would kill to relive my middleschool years.

    • @moabt.frican7163
      @moabt.frican7163 5 ปีที่แล้ว +1

      DwayneHicks426 I would give it all to go back to middle school, even for a day. For me it was '00 to '03

    • @chronicawareness9986
      @chronicawareness9986 5 ปีที่แล้ว +3

      wow that made me cringe..... you fat hairy fuck

    • @moabt.frican7163
      @moabt.frican7163 5 ปีที่แล้ว +3

      Christopher Sanchez it's not like the thumbnail is a cartoon version of me or anything. More of an interpretation of people like you.

    • @DwayneHicks426
      @DwayneHicks426 5 ปีที่แล้ว +3

      Christopher Sanchez somebody grew up with Dreamcast

    • @moabt.frican7163
      @moabt.frican7163 5 ปีที่แล้ว +1

      Probably more like one of those shitty Jaguar things, being that he's a Dirty Sanchez

  • @RenkoverGG
    @RenkoverGG 5 ปีที่แล้ว +62

    Perfect Dark was a awesome Game 😻😻😻

    • @eyworld
      @eyworld 5 ปีที่แล้ว +3

      you are wrong - it IS an awesome game! Play it today (I have it on the xbox360 and the original of course), you won`t be disappointed :)

    • @RenkoverGG
      @RenkoverGG 5 ปีที่แล้ว +4

      @@eyworld true my friend, please forgive my ingnorance

    • @bartbroekhuizen5617
      @bartbroekhuizen5617 5 ปีที่แล้ว +1

      Still got my N64 to play this awesome game :)

    • @shermhart7617
      @shermhart7617 5 ปีที่แล้ว +1

      Best game ever! Miss those days playing multiplayer

    • @ncshuriken
      @ncshuriken 5 ปีที่แล้ว

      One of the few classic N64 games I never got my hands on.

  • @procow2274
    @procow2274 4 ปีที่แล้ว +2

    Perfect dark is amazing. I feel bad for all the goldeneye fans who never got to play what is essentially a more polished spiritual sequel

  • @Cieje3
    @Cieje3 2 ปีที่แล้ว

    I remember having Quake and Quake 2, and noticing that they loaded faster when the Expansion Pak was installed... And yes, the N64 had games with LOADING screens... It would say "Building" before starting a level in Hexen, for example. That one would also load faster, IIRC.

  • @Gonk373
    @Gonk373 5 ปีที่แล้ว +6

    Jesus, I've been looking for the name of Midway Arcade Treasures 3 for YEARS. Obviously wasn't trying very hard, but still

  • @KaiserMattTygore927
    @KaiserMattTygore927 5 ปีที่แล้ว +7

    I remember this blasted thing for one thing, it was REQUIRED for the Brood war campaigns for StarCraft 64 AND the Two player mode :/
    other than that, I had little use for it.
    Edit: Oh he brought it up, good, this was my first exposure to the game back in 2000, I didn't even know a PC version existed until 2003.