Hello Animation simplified, I saw a few blender tutorials allowing their fbx export to even load textures in accurig and the also bringing the whole rigged body with textures back to blender... Is it possible for maya as well?
Hey! Sorry for the delay. I believe as long as the FBX has textures attached when you bring it into Accurig it should export out with textures to bring back into Maya. I've had textures attached before when I've imported back into Maya
fews questions, cuz advcance told me that some part are not edgloop complet, but the selection say yes. selection vertices like forehaed cant react. and i have eyebrow as haircard( idk if it count for adv skel)
The eyebrow hair card can be added as an extra and I'd try using the vertices on the head for the eyebrows. As far as the edge loop thing, I believe I had that issue when I didn't duplicate the geometry before reskinning in the beginning. But I'm not quite sure if it's the same issue. Sorry if none of this helps but that's what first comes to mind!
Super helpful. Thanks for sharing your whole process. I'll be coming back to this guide often!
Awesome so glad you found it helpful! :D
Thankyou for making a longer version of this.
Thank you. Why do you use cut selected at beginning?
I just used it to remove key frames. You can use delete but I just have a habit of using cut haha
Exceptional 🏆🏆🏆! Thank You 🙂!
Thank you so much! Glad you liked it!
love you man
When I import the fbx file back to Maya the skeleton remains t-posed, but the model stays a-posed and with rotated 90 degrees onto the ground, why?
Interesting I haven’t seen that! I apologize I’m not sure what that could be
More ❤
thank you ❤❤❤
You're welcome! 😊
Thank you!!
You're welcome!
Hello Animation simplified, I saw a few blender tutorials allowing their fbx export to even load textures in accurig and the also bringing the whole rigged body with textures back to blender...
Is it possible for maya as well?
Hey! Sorry for the delay. I believe as long as the FBX has textures attached when you bring it into Accurig it should export out with textures to bring back into Maya. I've had textures attached before when I've imported back into Maya
Thank You sosososo much
You're welcome!
fews questions, cuz advcance told me that some part are not edgloop complet, but the selection say yes. selection vertices like forehaed cant react. and i have eyebrow as haircard( idk if it count for adv skel)
The eyebrow hair card can be added as an extra and I'd try using the vertices on the head for the eyebrows. As far as the edge loop thing, I believe I had that issue when I didn't duplicate the geometry before reskinning in the beginning. But I'm not quite sure if it's the same issue. Sorry if none of this helps but that's what first comes to mind!