Character Rigging for Beginners: 01 Skeleton

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  • เผยแพร่เมื่อ 14 ต.ค. 2024

ความคิดเห็น • 63

  • @bidibuzz7696
    @bidibuzz7696 9 หลายเดือนก่อน +6

    this serie is goldmine thank you ! thank you thank you !

  • @SomsaiArts
    @SomsaiArts ปีที่แล้ว +5

    I've been needed to reteach myself rigging. This is going to help a lot! Thanks!

    • @sarkamari
      @sarkamari  ปีที่แล้ว +2

      Hope you find the series useful. I also have an intermediate playlist on the channel in case you're not new to the topic. Best of luck

  • @railenamir
    @railenamir 2 หลายเดือนก่อน

    Best rigging tutorial! thank you so much. thanks to your very calm voice, all rigging is less stressing 😅

    • @sarkamari
      @sarkamari  2 หลายเดือนก่อน

      Iam glad to hear this ❤️

  • @-lb-9455
    @-lb-9455 6 หลายเดือนก่อน

    very informative and very kind step we learn rigging from here very easy and industry standard....

  • @DamienDesign
    @DamienDesign 20 วันที่ผ่านมา

    I like this tuto thank you, but just to say that you will need the wrist named: ''wrist'' without the ''end'' name in the naming, because you will need it in your binding selection. When come the time to weight paint.

  • @lisasairy251
    @lisasairy251 7 หลายเดือนก่อน

    Thank you so much for sharing such great tutorials with us Sarkamari! I just wanted to ask, in order to get the file to follow along we have to sign up to your Patreon? Thank you for time! Just subscribed! ☺🙏

    • @sarkamari
      @sarkamari  7 หลายเดือนก่อน +1

      Hi
      You really don’t need the scene to follow along as the focus is mainly on the workflow but if you ever want to support the channel then yes you will have access to almost ALL the scene files on the channel :)
      Glad you found the rigging tutorials useful

  • @hglankshear
    @hglankshear 3 ปีที่แล้ว +3

    Hi Reza! I was just wondering why its important to create two joints at the ankle instead of connecting the shin bone directly to the ankle with one joint? I think perhaps there is something I didn't understand there.

    • @sarkamari
      @sarkamari  3 ปีที่แล้ว +4

      Good question. Since this series of videos target the junior artists this method allows for easier tweaks during the control setup and 'reverse foot lock'. In my intermediate course mu approach is different of course

    • @hglankshear
      @hglankshear 3 ปีที่แล้ว

      @@sarkamari Thank you so much! That definitely answered my question :)

  • @sqwert654
    @sqwert654 2 ปีที่แล้ว +2

    Usually see the same bones chain down the leg etc, instead of overlapping joints. Would there not be a performance hit in games?

  • @i20010
    @i20010 ปีที่แล้ว +1

    Very helpful tutorial, (full beginner here) Thank you!

    • @sarkamari
      @sarkamari  ปีที่แล้ว

      Great to hear 😊

  • @Doc2rjae07
    @Doc2rjae07 3 หลายเดือนก่อน

    Amazing lesson Sarkamari💯🙏

  • @Tenchinu
    @Tenchinu 2 ปีที่แล้ว +2

    would love to follow the tutorials, as they seem really good, but without an explanation on joint orientation, I am completely lost after getting to the legs. Everything is very detailed and comprehensive, but the joint orientation affects a lot of the IK and skinning parts. Had to basically start from zero a couple of times after noticing that, without understanding that, the rest cannot work properly.
    Do you have a tutorial on that?

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว

      Hi Nekoni;
      I may put together a brief tutorial on how to use constraints as they play a massive role in rigging. Thank you for your warm feedback

    • @Tenchinu
      @Tenchinu 2 ปีที่แล้ว

      @@sarkamari the tutorial is amazing tho. no complaint there :)
      Is that, after skinning and putting the weights, I noticed there had been no explination on how to fix the orientation.

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว

      Fir the skeleton part the only area that requires attention is the ankle joint (at the beginners level of course). As long as you don't rotate the joint (and use orient joint instead) you should be fine.

  • @ayoubchbab5602
    @ayoubchbab5602 หลายเดือนก่อน

    Hello,
    Hope that you're doing well.
    For the rigging, which option is better : quick rigg, rigg manually, using advanced skeleton or are there more practical methodes ?
    Thank you for the feed back.

    • @yorickvlt1021
      @yorickvlt1021 หลายเดือนก่อน

      Depends what your model is for. Quick rig and advanced skeletons typically will only be used as backups when you can't/don't want to do a proper rig, but will still require skinning in most cases

    • @ayoubchbab5602
      @ayoubchbab5602 หลายเดือนก่อน

      @@yorickvlt1021 Thank you for you feed back,
      Have a nice day.

  • @hglankshear
    @hglankshear 3 ปีที่แล้ว +1

    Another question which I sadly was not able to find an answer to ~ it seems I am unable to create IK joint handles by clicking through the outliner? When following your instructions I just had to go through the viewport.

    • @sarkamari
      @sarkamari  3 ปีที่แล้ว +1

      Use the viewport to select the joints if you run into any glitches.

    • @hglankshear
      @hglankshear 3 ปีที่แล้ว

      @@sarkamari Thank you!

  • @ReiRoldan
    @ReiRoldan 3 หลายเดือนก่อน

    Thank you for a great tutorial series

  • @kitteyduck
    @kitteyduck หลายเดือนก่อน

    hey there! i've ran into an issue when binding the skin to the eyes, i've followed what you've done and chosen the same settings, but when i bind my joint to one of the eyes, when i go to rotate that joint, it moves both of the eyes, even though i've only binded one, any suggestions? thanks!

  • @Damian_DH
    @Damian_DH หลายเดือนก่อน

    this is an strange behavior but ill write it just in case someone is having the same problem. When i generated the ik handle in perspective view the values of the pole/mechanism were a bit off it got fixed when i generate it(IK handle) locked in the front view.

  • @Cyborg_AZ1
    @Cyborg_AZ1 10 หลายเดือนก่อน +7

    It's just 2 days in Maya I started rigging and my brain feels like i am trying to achieve 10D in universe.

    • @sarkamari
      @sarkamari  10 หลายเดือนก่อน

      Hope that is a good thing

    • @Cyborg_AZ1
      @Cyborg_AZ1 10 หลายเดือนก่อน +4

      @@sarkamari man I am literally crying 😪it's soo tough.

    • @sarkamari
      @sarkamari  10 หลายเดือนก่อน +3

      Hang in there. Practice will make it easier

    • @SanjayKumar-fe4ih
      @SanjayKumar-fe4ih 7 หลายเดือนก่อน

      Ll​@@sarkamari

  • @sammytheentertainer62
    @sammytheentertainer62 4 ปีที่แล้ว +1

    We appreciate..........but can you please make an Intermediate to advance facial rig system for animation, like sticky lips, fleshy eyes, squash and stretchy head, so on
    and also rigging with the teeth and tongue
    thanks

    • @sarkamari
      @sarkamari  4 ปีที่แล้ว +4

      sure. it's already on my list :)

    • @NaveenShriRam
      @NaveenShriRam 4 ปีที่แล้ว

      my request is too same

  • @JOSEMARTINEZ-nh7fw
    @JOSEMARTINEZ-nh7fw 5 หลายเดือนก่อน +1

    I have a question and it is about why you don't do the FK on the legs??🤔🤔

    • @sarkamari
      @sarkamari  5 หลายเดือนก่อน

      I do. But not in this series. For beginners it’s a lot easier to start with IK setup.
      Check out my intermediate playlist for IK/FK right

  • @drishtiarora6568
    @drishtiarora6568 9 หลายเดือนก่อน

    you have selected the whole body in starting including his clothes & hair as well.. so are we rigging them altogether??
    Plus if I take a different character of my own & if its clothes and hairs are separate from the body, do I need to add the whole character on the display layer or the only body part?

    • @luizfelipeduarte8752
      @luizfelipeduarte8752 8 หลายเดือนก่อน +1

      His model have only four meshes.
      Two for the eyes, the hair and the other one is the whole body.
      The model doesn't have clothes. When the skinning is finished it would be pretty much the hair and eyes following the "head" (part of the whole body mesh).
      About the second question, I'm not a specialist, but I'm pretty sure it DEPENDS. If your character won't change clothes at all, should be wise to rig body and clothes altogether.
      If the clothes and the body are separate, I don't know how it's done.

  • @alifhossain9705
    @alifhossain9705 หลายเดือนก่อน

    thanks for your information🥰

  • @adrishroy1396
    @adrishroy1396 4 หลายเดือนก่อน +1

    Is it important to know drawing for rigging?

    • @sarkamari
      @sarkamari  4 หลายเดือนก่อน

      Drawing ❌
      Anatomy and shapes ✅

  • @drishtiarora6568
    @drishtiarora6568 9 หลายเดือนก่อน

    kindly clear one thing: are we involving clothes also in rigging?

    • @sarkamari
      @sarkamari  9 หลายเดือนก่อน +1

      Yes . The cloth is the one that gets skinned to the bones. There’s no body Geo underneath

  • @mandaarun246
    @mandaarun246 3 ปีที่แล้ว +1

    Tq very much sir

    • @sarkamari
      @sarkamari  3 ปีที่แล้ว

      Glad you found the video useful Manda

  • @plautus-jc8be
    @plautus-jc8be 2 วันที่ผ่านมา

    I tried learning rigging following a blender tutorial,. and I just failed,. I blame the software, everything is unintuitive and overcomplicated and too many steps to do a simple task, and control garbage.
    Is maya better to use?

    • @sarkamari
      @sarkamari  วันที่ผ่านมา

      Each app has their own merits.
      I work at Disney and Maya is the main software for rigging hence this tutorial. Hope you find this useful

    • @plautus-jc8be
      @plautus-jc8be วันที่ผ่านมา

      @@sarkamari but is there platforms ion case I need help wtih this:?

  • @september.designer
    @september.designer 3 ปีที่แล้ว

    thanks

  • @ArtisticOm.
    @ArtisticOm. ปีที่แล้ว

    THANKYOU!!🥰

  • @NuhUHey
    @NuhUHey 11 หลายเดือนก่อน

    when i try to mirror the arm i get an error message "too many arguments. expected 1, found: 0"; mirroring the legs worked just fine

    • @NuhUHey
      @NuhUHey 11 หลายเดือนก่อน

      nvm it works now

  • @aditimandal9062
    @aditimandal9062 ปีที่แล้ว

    Thanks a lot sir😊

    • @sarkamari
      @sarkamari  ปีที่แล้ว

      Glad you found the videos useful, Aditi

  • @sumit-um6jq
    @sumit-um6jq 4 หลายเดือนก่อน

    How do download this model

  • @tiendungdang45
    @tiendungdang45 3 ปีที่แล้ว +1

    For some reason when I tried to parent the ankle joint to the toe joint, the toe joint just disappear

    • @sarkamari
      @sarkamari  3 ปีที่แล้ว

      Make sure the selection order is correct

    • @tiendungdang45
      @tiendungdang45 3 ปีที่แล้ว

      @@sarkamari Yea, the toe first then the ankle

  • @drishtiarora6568
    @drishtiarora6568 9 หลายเดือนก่อน

    your source file is locked even after sign up

    • @sarkamari
      @sarkamari  9 หลายเดือนก่อน

      Please make sure you choose GOLD tier. I am happy to double check for you. What is your Patreon username?