Advanced skeleton face rig build problem solved
ฝัง
- เผยแพร่เมื่อ 5 ก.พ. 2025
- Software Used: Autodesk Maya & Advanced Skeleton rigging tool
The problem solved in this video:
control: UpperLidOuter_R not found. skipping
control: UpperLidOuter_L not found. skipping
control: LowerLidOuter_R not found. skipping
control: LowerLidOuter_L not found. skipping
No object matches name: upperLipOuterCurveLeft.cv[99]
LipJoint: LowerJoint7 not found. Probably the model is not symmetrical.
Try to redo the FitLips, and include 3 vertex selection on the edgeloops, to specify center and sides.
I want to thank you for this. It solved a problem I spent hours trying to figure out.
It works!! Thank you. I've been struggling for hours.
Glad it helped!
Thank you so much for the video. Not knowing the solution was frustrating
My pleasure. Please subscribe to inspire me.
I've tried this for over two hours and finally solved it. I was setting Lipmain and Lipinner in reverse. 😢
Where is the setting bro please help me I'm trying from 5 to 6 hours but i can't get it I do 3 time retopo of lips 👄 but i didn't get it
Very helpful. Thanks.
Welcome
Thanks for the help
Happy to help
please help me when i built Advanced face :(( it had fault at step jawweighing // Error: file: C:/AdvancedSkeleton/AdvancedSkeleton5.mel line 23315: More than one object matches name: SmileBulgeConstrainedOffsetCheek_R_R . I make sure NOTHING has the same name , not even in groups. And I also run through the Advanced skeleton symmetry checker and cleaner. Please help me
Hey, you can start from the beginning by following the tutorial. Don't forget to save a copy of your scene just before clicking on Build Advance Face button. Because once you make an unsuccessful build attempt it shows random error messages. You may mail me the file if it doesn't help.
I am going through the same trouble too with the lips :"
Helpful
Thank you
Welcome
Muchas gracias
谢谢
❤❤❤❤❤❤❤
Hello there i have a problem in face build. Everything is going well but when it comes to jaw open after clicking build, maya got stuck i thought it was processing but there's no use. I waited hours but no use. Please help me.
Hello, I can't do anything without seeing the problem. If you could record the screen, upload and send me the link pls.
Hello, I've been trying to rig the face but this error pops up each time I run the build setup even after correcting
The error: /AdvancedSkeleton5.mel line 23917: setAttr: No object matches name: upperLidOuter_RShape.overrideRGBColors
Did you follow the selection process properly? Also it is always better to save a copy of your scene before building the advanced body and face rig.
You can also mail me the scene if possible. Good luck.
@@Insightful_3D Thanks for your feedback. I did everything as per the tutorials, saved the scenes files at diffrent stages too. I'm using Maya 2015, if that's okay I can email the scene together with the advanced skeleton version I'm using to rig. Thank you.
So may be can I have your email so that I can send the files
@@felixombok8268 Sure, check the about section please. I just added it for you.
@@Insightful_3D Thanks. I've just shared the files through Wetransfer and you should get the email
Has anyone had this issue : Documents/maya/scripts/AdcancedSkeleton5/AdvancedSkeleton.mel line 8866: setAttr: No object matches name: newSkinClusterLayer.translateX ?
Solved: you need to reveal "shapes" in otliner, and make sure that the names are the same
Thanks for sharing.
Very helpful. Thanks.