Realistic Product Lighting - Basic and Advanced Techniques
ฝัง
- เผยแพร่เมื่อ 29 พ.ค. 2024
- In this lesson you will learn how to think creatively when lighting. We will walk through the lighting setup and thought process that went into creating this product shot.
You and Me Academy: www.youme.academy/
Instagram: / youme.academy
Threads: threads.net/youme.academy
You can check out Joe's work at:
www.makelovely.com
You can check out Theo's work at:
www.theodoredaley.com/
Instagram: / theodoredal..
0:00 Intro
1:05 Scene Setup
2:45 Lighting Start
5:00 Light texture - Pingo
6:00 Key Light Right
7:12 Key Light Top
9:00 Warm Light Bottom
11:55 Warm Rim Light Right
11:35 HDRI Light
15:40 Hightlight Light
16:34 Gobos
20:23 Final shot
There are literally so few great lighting tutorials out there like this one, amazing work man! this is so so helpful.
Thank you, really glad to hear it is helpful!
Thank you for this tutorial! It's fantastic because it not only teaches which buttons to click but also explains the motivation and purpose behind each light in the scene, which is the most important part ..
Exactly, anyone can hold a kitchen knife, but that doesn’t make them a chef 👩🍳
thank you for the video! Very valuable lesson!
You’re welcome!
I love your lighting tutorials. Thank you this is incredible!!!
Thank you! 🫶
Thanks for the tutorial. Really helpful🥰
You’re welcome 😌
Amazing tutorial mate! Thank you!
Many thanks! 🖤
Really amazing stuff. Thank you!
Thank you! 🫶
thank you for sharing😍
Absolutely 🙃
Thank you!
You’re welcome 🫶
So cool! I love your lighting breakdonw videos, keep it up!
Many thanks!
Could you link the Pingo website please?
Here you go! www.pingo.nu/vfxtools
thank you for sharing
You’re welcome!
Good tutorial, but for me looks like your vioce audio track is bit too quite, probably better to make it bit louder like 3-5 db i think
Thanks for letting me know!
Can you do this with Blender? What do you think about blender?
yes of course same idea about shaders, area lights, and animation.
Absolutely! These concepts are based on real world techniques, which is what every 3D app is trying to replicate… the real world.
@@YouAndMeAcademy it is really funny how much people dont think about lighting in rendering the same way we do in a physical studio ..