Redshift Mastery: Turbocharge Your Workflow Now!

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  • เผยแพร่เมื่อ 14 ธ.ค. 2024

ความคิดเห็น • 33

  • @giovanni_grant
    @giovanni_grant 11 หลายเดือนก่อน +2

    These tips deserve a medal 🥇🥇🥇💪 i tried a couple and everything is massively faster!!!!

    • @YouAndMeAcademy
      @YouAndMeAcademy  11 หลายเดือนก่อน

      Excellent! Hopefully you can use the extra time for beers with friends 😉

  • @guckmyman
    @guckmyman 10 หลายเดือนก่อน +1

    You are the man! 💪 thanks so much

    • @YouAndMeAcademy
      @YouAndMeAcademy  10 หลายเดือนก่อน

      Many thanks, glad to help 🤜🤛

  • @muruzabal
    @muruzabal 10 หลายเดือนก่อน +1

    Last one is great, thanks!

  • @Skedooosh
    @Skedooosh 4 หลายเดือนก่อน +1

    That title is not hyperbole. Great tips. Thanks!

  • @antoniopepe
    @antoniopepe 11 หลายเดือนก่อน +1

    Whaaaat... n°3 texture refresh. Never noticed this. The other i know and use all. But this was a great discover. Thanks. Ps. The new shadergraph is boring because frequently the selection get stuck and i need to deselect with a shortcut and reselect the node i want to refresh. Im not the only to have this issue, and i have this problem from c4d 26 to this 2024. All in my studio have this problem. Did u know a fix ? 😅

  • @moh1t
    @moh1t ปีที่แล้ว +1

    Great tips!

  • @Ricardo-de9ju
    @Ricardo-de9ju 9 หลายเดือนก่อน

    What is the difference between pausing the IRP and hitting freeze geometry updates? I can't understand this function.

  • @AB-mv1mb
    @AB-mv1mb ปีที่แล้ว +3

    if you set the used gpu memory in the system tab under memory dropdown to 60 or 50 depending on the scene file size the render becomes much faster.

    • @ثلاجاتمستعملة
      @ثلاجاتمستعملة ปีที่แล้ว

      But why it becomes faster?

    • @butchifycation
      @butchifycation ปีที่แล้ว

      Cinema 4D now uses the GPU to display the viewport with DirectX, thus using VRAM, there is also a wierd interaction between Redshift's way of using VRAM to speed up it's calculations and other applications that uses VRAM, it has been fixed but still the interactivity is not the same as the 3.0 versions @@ثلاجاتمستعملة

    • @MegaBexon
      @MegaBexon ปีที่แล้ว +1

      @@ثلاجاتمستعملة it's a bug, you just need to touch move, 80% is fine.

    • @departed9282
      @departed9282 ปีที่แล้ว

      Because Nvidia introduced a mem leak bug a year ago even the Redshift team can't fix it completely on their own. Since then there have been new drivers, Redshift versions and such but it's not how it used to be before that@@ثلاجاتمستعملة

    • @Zeigerful
      @Zeigerful 11 หลายเดือนก่อน

      That has been fixed. You can just set it to 90 again.

  • @privateportall
    @privateportall 4 หลายเดือนก่อน

    great tips...but I would love to know if there are any ways to speed up rendering times; specifically the pre-processing (preparing) steps. I have a animation now which I need to test render continuously for tweaking. frames are taking 1 to 2 seconds but preparing takes 5 minutes! The progressive renderer doesn't have this issue but the IPR unfortunately cannot render out sequences. that would be a life saver!

    • @privateportall
      @privateportall 4 หลายเดือนก่อน

      in windows: system->display->graphics settings->enable Hardware-accelerated GPU scheduling fixed it for me. Hope this helps anyone!

    • @YouAndMeAcademy
      @YouAndMeAcademy  4 หลายเดือนก่อน

      Sure, send us your file and we will have a look. 🙂

  • @MegaBexon
    @MegaBexon ปีที่แล้ว +8

    if you change the final render bucket size from 128 to 512 you will render around 100% faster.

    • @DesmondHolt
      @DesmondHolt 11 หลายเดือนก่อน +3

      Scene dependant, but true!

  • @effectatron
    @effectatron ปีที่แล้ว

    Good stuff. If you do have an RTX card, enabling the RTX acceleration is a game changer.

    • @sahandii
      @sahandii ปีที่แล้ว

      Where is that option located? Ty

    • @TheDragoy
      @TheDragoy ปีที่แล้ว +5

      It is not always a game changer, sometimes it can even increase geometry preparation time for RTX rays. It all depends on the scene and all parameters should be selected by comparing render times.

    • @MegaBexon
      @MegaBexon ปีที่แล้ว

      @@TheDragoy yes

    • @loganpenciu7317
      @loganpenciu7317 11 หลายเดือนก่อน

      RTX is on by default now it seems

  • @agesnajohdan6050
    @agesnajohdan6050 ปีที่แล้ว

    Can you turn on the freeze tessellation for final / bucket render?
    seems can be a great cheat for fast previz render

    • @常坤-b7d
      @常坤-b7d ปีที่แล้ว

      I wanted to find this before, unfortunately I couldn't find where to start.

    • @YouAndMeAcademy
      @YouAndMeAcademy  11 หลายเดือนก่อน

      Not that I know of.

  • @geraldgutberlet1844
    @geraldgutberlet1844 11 หลายเดือนก่อน

  • @STUDIOSTEPS_motion
    @STUDIOSTEPS_motion 10 หลายเดือนก่อน +1

    Im really not a fan of the disable mat previews. RS needs to make this process faster.

    • @YouAndMeAcademy
      @YouAndMeAcademy  10 หลายเดือนก่อน

      It’s for sure getting better in the Node Editor.