Thanks for watching! If you’re interested in learning Nuke and you’re a beginner, our course series is the best place to start and has helped many get hired in VFX studios!: www.compositingacademy.com/nukecourses
Great video! Instead of masking the patch with the CG alpha, you can also unpremult the CG, merge the patch over the unpremulted CG, disable the output - alpha in the merge node, and premult again :)
I feel your pain. The work around I've used is applying a simple choker in the negative direction to extend the edge and a separate solid to apply the roto as a matte. An edge extend in after effects is a long time need.
This is what we needed !!! but to be honest this is not enough, please make part 2 of this video where you talk & teach in more deep about the very complex edge blending, thin edge blending, motion blur edge blending and also maintaining the details & pixels. this is the most needed thing for many compositors, Thank you alex you finally got on this ❤
I'm glad it was useful! In NK505 which is about 15 hours of content covers this process in-depth if you're looking for a super detailed breakdown like that: www.compositingacademy.com/nukeonlinecourse-keying-despill-color-integration I have a lot of other tutorials planned around pain points but it's mostly a factor of my time to get them published! Cheers
Good concise overview! For merging back only where you need to, I will unpremult my CG (in your case the grey sphere) merge the whole edge extended premulted tree over (rgb only) then premult my CG and merge it over the plate. This will merge your edge extend only on the pixels it is needed, and automatically work with defocus or motion blur, avoiding the need to mask the tree by your dilated CG alpha or add roto shapes to compensate.
good tip! Will have to try it that way. Someone else also suggested Atop merge operation which I haven't really used before, could be interesting to experiment with.
@@CompositingAcademy I really like using the atop operation in a merge node for doing stuff like this, its doing exactly the same what BenWottonVFX was mentioning before, unpremulting, merging without an alpha, an then premulting again. The "downside" of this is that I don't like how the script is layered then, because then you don't merge every element well organized on top of your b-stream where it would be, you also start to layer elements on every cg element or painted-patch, before you merge it on your b-stream, and you have to do it for every element. But anyways, great video Alex! :)
Thank you! Good lesson. I usually try to cut off objects that I put behind out-of-focus objects with a mask, and lay edge extend over cg using merge in atop mode. It would be interesting to see how to restore thin hairs that lie over a bright background in the footage, but they need to be laid on a darker matte paint. Given that the hairs are colored. Mathematics like multiply, geometric, hypot, plus and screen do not work here. And it is not always possible to attach additionally drawn hair with a good result at the output.
Hi. For years I just do merge atop operation. It seems easier to catch up someone who takes yours script. It lets you do edge extend with no problem but apply only were yours A-input alpha lets you. Additional you can control BBox size when you apply it by yours roto and do defocus manipulation on a small area and save some CPU power when it comes to render time. as all of as know - render time is crucial! :)
Kudos! No one explains it quite this well, like ever. Or...they tend to not focus on the right method and leave you to figure it out (looking at you, older vfx supes lol). Anyways...great video.
Amazing tutorial Alex 🎉, Is there by any chance the compositing tutorial of this scene or inside of one of your courses? I wish to learn how to compose the water assets into this scene,
Hey! Yes some of the updates have been added, many to the Bonus Lessons / Bonus Projects. I’m currently working on adding another big project, but there’s already some new projects people can dig into. If you’re enrolled in the beginner series you’ll have the 4 courses + a separate bonus section that I’m planning to keep updating over time. If you can’t find it shoot me an email and I can help there. If you just want the bonus projects not the series you can email as well and I can send it separately. Cheers!
great ! One node I really appreciate for small edge extend is PxF_distort combined with the PxF_VectorEdgeBlur from PixelFudger node free. PxF_distort th-cam.com/video/NnGRDoV9B5Y/w-d-xo.html th-cam.com/video/fIt5adqoerU/w-d-xo.htmlsi=brYgxaxfbgoNfXV8&t=356 PxF_VectorEdgeBlur th-cam.com/video/08M6qo4_Pbw/w-d-xo.html
Thanks for not spacing out your script into kilometers of scrolling or motion sickness zooming in and out, tired of supervising compers that think it’s impressive to charge per meter
Thanks for watching! If you’re interested in learning Nuke and you’re a beginner, our course series is the best place to start and has helped many get hired in VFX studios!:
www.compositingacademy.com/nukecourses
Hi sir render point plugin last plugin bottom side MH name full name
Oh man I LOVE these kinds of tutorials that don't really talk about just the "how"s, but instead explain the "why"s and "what"s. Thank you so much!
Great video! Instead of masking the patch with the CG alpha, you can also unpremult the CG, merge the patch over the unpremulted CG, disable the output - alpha in the merge node, and premult again :)
I've been screaming for an edge extend for After Effects for well over a decade. Thank you for a concise professional level use case.
I feel your pain. The work around I've used is applying a simple choker in the negative direction to extend the edge and a separate solid to apply the roto as a matte. An edge extend in after effects is a long time need.
Thank you for lightening my view of the art of edging.
This is what we needed !!! but to be honest this is not enough, please make part 2 of this video where you talk & teach in more deep about the very complex edge blending, thin edge blending, motion blur edge blending and also maintaining the details & pixels. this is the most needed thing for many compositors, Thank you alex you finally got on this ❤
I'm glad it was useful! In NK505 which is about 15 hours of content covers this process in-depth if you're looking for a super detailed breakdown like that:
www.compositingacademy.com/nukeonlinecourse-keying-despill-color-integration
I have a lot of other tutorials planned around pain points but it's mostly a factor of my time to get them published!
Cheers
@@CompositingAcademy Alright i will check this out, Thanks a lot ❤
Good concise overview! For merging back only where you need to, I will unpremult my CG (in your case the grey sphere) merge the whole edge extended premulted tree over (rgb only) then premult my CG and merge it over the plate. This will merge your edge extend only on the pixels it is needed, and automatically work with defocus or motion blur, avoiding the need to mask the tree by your dilated CG alpha or add roto shapes to compensate.
That is in fact the only correct solution to this problem and it works in all scenarios.
good tip! Will have to try it that way. Someone else also suggested Atop merge operation which I haven't really used before, could be interesting to experiment with.
@@CompositingAcademy I really like using the atop operation in a merge node for doing stuff like this, its doing exactly the same what BenWottonVFX was mentioning before, unpremulting, merging without an alpha, an then premulting again.
The "downside" of this is that I don't like how the script is layered then, because then you don't merge every element well organized on top of your b-stream where it would be, you also start to layer elements on every cg element or painted-patch, before you merge it on your b-stream, and you have to do it for every element.
But anyways, great video Alex! :)
dropping gems everytime you post a video sir .. thanks a lot!
Absolutely brilliant tip, thank you so much
Great technique! I will adapt it to After Effect tools since that's why I use
Thank you! Good lesson. I usually try to cut off objects that I put behind out-of-focus objects with a mask, and lay edge extend over cg using merge in atop mode. It would be interesting to see how to restore thin hairs that lie over a bright background in the footage, but they need to be laid on a darker matte paint. Given that the hairs are colored. Mathematics like multiply, geometric, hypot, plus and screen do not work here. And it is not always possible to attach additionally drawn hair with a good result at the output.
Love the new editing style really fun to watch Ty!
Hi. For years I just do merge atop operation. It seems easier to catch up someone who takes yours script. It lets you do edge extend with no problem but apply only were yours A-input alpha lets you. Additional you can control BBox size when you apply it by yours roto and do defocus manipulation on a small area and save some CPU power when it comes to render time.
as all of as know - render time is crucial! :)
good tip! I haven't used the atop operation, will have to try that out
Kudos! No one explains it quite this well, like ever. Or...they tend to not focus on the right method and leave you to figure it out (looking at you, older vfx supes lol). Anyways...great video.
Amazing tutorial Alex 🎉, Is there by any chance the compositing tutorial of this scene or inside of one of your courses? I wish to learn how to compose the water assets into this scene,
Great explanation! thank you for sharing this tip. Hard to find good Nuke tutorials like these
I’ll have to come back to this when I become more familiar with nuke
Amazing as usual! Did you drop the updates for the courses? Bcz I couldn’t find away to buy it on your site?
Hey! Yes some of the updates have been added, many to the Bonus Lessons / Bonus Projects. I’m currently working on adding another big project, but there’s already some new projects people can dig into.
If you’re enrolled in the beginner series you’ll have the 4 courses + a separate bonus section that I’m planning to keep updating over time.
If you can’t find it shoot me an email and I can help there. If you just want the bonus projects not the series you can email as well and I can send it separately. Cheers!
Thank you
Amazing!
Thank you!
Thanks so much for explaining this! Is there any way to get the script, please?
no problem! This project as well as others are in the beginner series here:
www.compositingacademy.com/nuke-compositing-career-starter-bundle
great ! One node I really appreciate for small edge extend is PxF_distort combined with the PxF_VectorEdgeBlur from PixelFudger node free.
PxF_distort
th-cam.com/video/NnGRDoV9B5Y/w-d-xo.html
th-cam.com/video/fIt5adqoerU/w-d-xo.htmlsi=brYgxaxfbgoNfXV8&t=356
PxF_VectorEdgeBlur
th-cam.com/video/08M6qo4_Pbw/w-d-xo.html
Thanks for not spacing out your script into kilometers of scrolling or motion sickness zooming in and out, tired of supervising compers that think it’s impressive to charge per meter
❤
Nobody use nuke anymore . Make fusion tutorials
every major vfx studio uses nuke for feature films, not fusion
Lol are you tripping bro? Fusion is like for indie stuff and maybe small studios if even that
I don't know what you are smoking but I would like some