@@skypilotace Your right for mass manufacture in industrial design Solidworks or Fusion360 even are better due to the parametric workflow. Blender and Plasticity are made for artists specifically, and like others have mentioned geared more toward speed in modeling with fewer clicks and hotkeys than making a dimensionally accurate model that's going to be engineered with a B side. There is also the aspect that SW is expensive and not accessible to the hobbyist. The same goes with surfacing tools like Autodesk Alias. Plasticity is 150-300 and blender is obviously free to use and has a lot of addons to help achieve good visualization results. Blender is getting more and more popular in design collage due to the speed at which students can pivot and change their design to something else, where as if it were more of an engineering project like Formula SAE than everyone would use solid works. In an ideal world everyone would use the engineering based tool that can do it all sure, but the cost, time, and use case all play a part.
@@skypilotace i use both blender and plasticity and i also used solid edge each of these software packages have very different focuses and capabilities. I experienced the pain of using solid works and solid edge as a creative software its nice for stuff when you already know what end result are you going for or at least have strong idea of it but imo its not very efficient for design exploration for complex surfaces that might change wildly between iterations. The statement of "Sooner or later you have to put the toys away and become an adult. You will never go wrong if you stick with the big boys" is a very simplistic way to look at things, dont get me wrong im not saying that those are bad tools, what im saying is some times its better to use something that fits the need that the teams have, like solid works is not nearly as good at 3D visualization as blender, maya or 3ds max and nowadays the difference between the latter 3 that i just mentioned is very negligible blender is on par with most other poly modelling software. Plasticity is very rough around the edges still but i think it will be another excellent design tool for complex surfaces that blender doesnt like, aslo it can be used with blender and i use it like that so you get the benefits of both tools.
I looked forward to this talk, so glad I got to watch it in person as well as here. Love seeing the add-ons and other assets and tools used, hope those get more exposure and use in the automotive community!
Sure, but it's not free and open source. I use Houdini, Substance, Maya and basically all industry standard software for work, but Blender's development still makes me happy, cause it does most stuff well enough without costing an arm and a leg, especially if that money goes to Autodesk or Adobe.
@@sirdiff1 I still use Rhino 4 daily (using specific discontinued plugins) and it only cost £800 17 years ago. That's £47 a year. Rhino upgrades only cost £395 each time and they are perpetual licences.
Software, you also have Alias, Icem Surf which are way more serious than Rhino for surfacing for example in exception of grasshopper. Or proper CAD software like Catia, etc, different tools different applications. Blender is free, kind of difficult to compete with something like that.
@@amigodesigns Catia costs £5.9K per year, Alias costs £5.4k per year. Rhino costs just £800 for a perpetual license. I still used Rhino 4 daily (for specific discontinued plug-ins) for 17 years which works out as £47 per year. Rhino has upgraded 4 times in 17 years and each perpetual license upgrade is half price. You also get access to a beta program with experimental tools in-between upgrades. It's difficult to compete with something like that. Blender is free but they ask for donations and anyone making big money should really support the software.
I wonder as more and more auto companies adopt Blender as a design tool, with more designs produced in a shorter time period, if any of that cost savings would translate to cost savings to the customers of those vehicles? Or a higher wage for the designers? Since they're doing more design output in a shorter time period? Since polestar does their design competition every year where the entrants primarily use blender I wouldn't be surprised if the more companies do the same thing and begin farming out in the design in the form of competitions or gig work in the future.
The result is a shorter time between initial sketch and the start of manufacture but for no extra money. I'm working at a consultancy and we're using this workflow to produce vehicles, unfortunately it just means the client wants everything faster because they know these tools now exist.
@@SynthetikCreation Yep. If anything the video showcases how it's currently extra work to create a full poly model and then a nurbs model. I made the same mistake of working with clients that saw a nice blender model then didn't understand no mater how many times I explained that I'd have to re do all the modeling again for anything to be translatable to an engineering package. But they just didn't want to hear it because it sounds like an excuse.
@@MrAlziepen That sounds very familiar to my own experiences as well. Telling a client they need to wait while you rebuild the entire model with A-class surface isn't an easy conversation. Let's hope some of the tools discussed in this video keep improving so the time between poly/subD and NURBS is reduced.
I still dont understand the NURBS part. You have to poly model a car, convert it to low poly then add NURBS to it? I thought NURBS were dead anyways, I haven't had to touch NURBS since I was in shcool in 2009.
automotive design is not only about design is about a funkcionality of vehicle and making vehicle servicable. the next step is that designers not spend time only in the studio, but in workshop too and try to assemlby and disassembly by hands every parts of the vehicle. because every machine has some planned maintenance work for trouble-free operation, A car mechanic is a skilled person, but he has his limits. it would be a shame to get rid of this profession and produce unrepairable cars at the cost of beautiful design. only beautiful cars from the past that could be repaired can now be admired
The industrial designers are only a small part of the team involved. This guy's finished design is only the start of years of engineering before getting to production.
Like others have mentioned, the decisions to make cars less serviceable or repairable is a board-room level decision. Sure a designer could maybe influence a bit of novel functionality here or there, but it really depends on the company structure, whether it's a completely new platform of body structure for the vehicle, or whether a company want's to go in that direction in general. With the trends to make bumpers with thousands of dollars worth of sensors in them, or making 'giga-presses' to make entire undercarriages one piece in order to save or make lots of money in parts repair, it's not surprising that car companies are going that route.
@@MrAlziepen i understand ... but we live on the planet that rules are not money, money are rules of human. a planet make awesome design and create a bodies structures that active time is much longer than recyclation, almost all material is recyclable. human lives an average of 80 years, the decomposition time of the body is about 10 years. dog lives for 14years, decomposition is 2-3 years... the cars? a new cars are running for 4years, the recyclation is not defined, some parts you can recycle, the most parts you cant... now we imagine the world, where dead human bodies of all milleniums dont dissapear :)
@@jamez_loco2656 Like I said before. Car designers can gather for cars an coffee and talk about recyclability, and strive to make cars of the future NOT like an iphone in terms of serviceability until the sun explodes, the problem is the internal power dynamics of how companies make these decisions. Some companies are very design focused where the engineering follows the design, while others the designers are literally only designing a new wrapper onto a pre-existing platform already 5 years old. Apparently the tesla design team was really far along with a cybertruck design that looked completely different from the current one, until one day Elon walked into the room, pointed to a sketch on the wall and ostensibly said, "do that one." The current unfortunate reality is that senior engineering staff, and marketing play a very heavy hand in design, even if they themselves aren't designers. The only way to get around that is to start your own company, the only problem is that if you start making a car that your designers like, but you don't, boom the dynamic will repeats itself.
I think he is not doing it for retaining subscribers. It's more about giving us, the blender users, the talks of Bcon which we awaited and asked for some weeks now. In other words. This is a big W for blender enthusiasts who like these videos (occasional users or outsiders of 3D maybe don't understand it tho)
It's blender conference LA, I'd much rather have quick access to all the videos after the event rather than have them artificially spaced out for no reason.
You want them to put an entire conference worth of talks into a single video? So a 16 hour long video? How is that helpful for anyone? Just deal with it, it's only gonna be like a day like this and then it's over 🤣
What a time to be alive....this tool is so nice!!!!!
This was a great free comercial done for Blender.
its opensource
yeah that's what I noticed xD
Exciting to see Plasticity mentioned in this video.
Amazing, easy and fun to use for Surface Modeling 👍
@@issacdhan Agree! xNURBS is just like magic🔥
@@skypilotace Your right for mass manufacture in industrial design Solidworks or Fusion360 even are better due to the parametric workflow. Blender and Plasticity are made for artists specifically, and like others have mentioned geared more toward speed in modeling with fewer clicks and hotkeys than making a dimensionally accurate model that's going to be engineered with a B side. There is also the aspect that SW is expensive and not accessible to the hobbyist. The same goes with surfacing tools like Autodesk Alias. Plasticity is 150-300 and blender is obviously free to use and has a lot of addons to help achieve good visualization results. Blender is getting more and more popular in design collage due to the speed at which students can pivot and change their design to something else, where as if it were more of an engineering project like Formula SAE than everyone would use solid works. In an ideal world everyone would use the engineering based tool that can do it all sure, but the cost, time, and use case all play a part.
@@skypilotace i use both blender and plasticity and i also used solid edge each of these software packages have very different focuses and capabilities. I experienced the pain of using solid works and solid edge as a creative software its nice for stuff when you already know what end result are you going for or at least have strong idea of it but imo its not very efficient for design exploration for complex surfaces that might change wildly between iterations.
The statement of "Sooner or later you have to put the toys away and become an adult. You will never go wrong if you stick with the big boys" is a very simplistic way to look at things, dont get me wrong im not saying that those are bad tools, what im saying is some times its better to use something that fits the need that the teams have, like solid works is not nearly as good at 3D visualization as blender, maya or 3ds max and nowadays the difference between the latter 3 that i just mentioned is very negligible blender is on par with most other poly modelling software. Plasticity is very rough around the edges still but i think it will be another excellent design tool for complex surfaces that blender doesnt like, aslo it can be used with blender and i use it like that so you get the benefits of both tools.
I looked forward to this talk, so glad I got to watch it in person as well as here. Love seeing the add-ons and other assets and tools used, hope those get more exposure and use in the automotive community!
Never knew koenigsegg also used blender. All round this is a great video.
People complaining about the amount of video a.k.a a lot of great content.... What a world we live in...
Surface Psycho thats is stunning work !!!
How many people complaining actually take Blender seriously?
Wow very impressive. You guys basically added Autodesk VRED into Blender
wow, didn't know someone was working on Nurbs for blender as well as the surface diag tools. Going to have to try them.
Rhino has NURBS, Shrinkwrap, Quadremesh, SubD modelling and Cycles Render. It's also got the best curves drawing system I've ever used.
@@proceduralcoffee they should do a word count breakdown on how many time he said the word "blender"
Sure, but it's not free and open source. I use Houdini, Substance, Maya and basically all industry standard software for work, but Blender's development still makes me happy, cause it does most stuff well enough without costing an arm and a leg, especially if that money goes to Autodesk or Adobe.
@@sirdiff1 I still use Rhino 4 daily (using specific discontinued plugins) and it only cost £800 17 years ago. That's £47 a year. Rhino upgrades only cost £395 each time and they are perpetual licences.
Software, you also have Alias, Icem Surf which are way more serious than Rhino for surfacing for example in exception of grasshopper. Or proper CAD software like Catia, etc, different tools different applications. Blender is free, kind of difficult to compete with something like that.
@@amigodesigns Catia costs £5.9K per year, Alias costs £5.4k per year. Rhino costs just £800 for a perpetual license. I still used Rhino 4 daily (for specific discontinued plug-ins) for 17 years which works out as £47 per year. Rhino has upgraded 4 times in 17 years and each perpetual license upgrade is half price. You also get access to a beta program with experimental tools in-between upgrades. It's difficult to compete with something like that. Blender is free but they ask for donations and anyone making big money should really support the software.
I learned a couple things from the video..
Très instructif 🔥
GRAZIE
I wonder as more and more auto companies adopt Blender as a design tool, with more designs produced in a shorter time period, if any of that cost savings would translate to cost savings to the customers of those vehicles? Or a higher wage for the designers? Since they're doing more design output in a shorter time period? Since polestar does their design competition every year where the entrants primarily use blender I wouldn't be surprised if the more companies do the same thing and begin farming out in the design in the form of competitions or gig work in the future.
The result is a shorter time between initial sketch and the start of manufacture but for no extra money. I'm working at a consultancy and we're using this workflow to produce vehicles, unfortunately it just means the client wants everything faster because they know these tools now exist.
@@SynthetikCreation Yep. If anything the video showcases how it's currently extra work to create a full poly model and then a nurbs model. I made the same mistake of working with clients that saw a nice blender model then didn't understand no mater how many times I explained that I'd have to re do all the modeling again for anything to be translatable to an engineering package. But they just didn't want to hear it because it sounds like an excuse.
@@MrAlziepen That sounds very familiar to my own experiences as well. Telling a client they need to wait while you rebuild the entire model with A-class surface isn't an easy conversation. Let's hope some of the tools discussed in this video keep improving so the time between poly/subD and NURBS is reduced.
These videos are great. People need to exercise their scroll button muscles or go outside for some fresh air. 😅
Thanks for uploading !
Very good and helpful talk, thanks :)
The question is: Are these tools free to downdoad?
SurfacePsycho is ;)
most of the tools I present are! I made a comment with links to all the different projects, feel free to check them out :)
I still dont understand the NURBS part. You have to poly model a car, convert it to low poly then add NURBS to it? I thought NURBS were dead anyways, I haven't had to touch NURBS since I was in shcool in 2009.
Romain "Guimbal" really?
I don't know what you imply but this extremely funny to see my name like that 😂
automotive design is not only about design is about a funkcionality of vehicle and making vehicle servicable. the next step is that designers not spend time only in the studio, but in workshop too and try to assemlby and disassembly by hands every parts of the vehicle. because every machine has some planned maintenance work for trouble-free operation, A car mechanic is a skilled person, but he has his limits. it would be a shame to get rid of this profession and produce unrepairable cars at the cost of beautiful design.
only beautiful cars from the past that could be repaired can now be admired
The industrial designers are only a small part of the team involved. This guy's finished design is only the start of years of engineering before getting to production.
@@MichaelsCrazy thank you for information. i will continue searching the other guys, to send them the message :)
Like others have mentioned, the decisions to make cars less serviceable or repairable is a board-room level decision. Sure a designer could maybe influence a bit of novel functionality here or there, but it really depends on the company structure, whether it's a completely new platform of body structure for the vehicle, or whether a company want's to go in that direction in general. With the trends to make bumpers with thousands of dollars worth of sensors in them, or making 'giga-presses' to make entire undercarriages one piece in order to save or make lots of money in parts repair, it's not surprising that car companies are going that route.
@@MrAlziepen i understand ... but we live on the planet that rules are not money, money are rules of human. a planet make awesome design and create a bodies structures that active time is much longer than recyclation, almost all material is recyclable. human lives an average of 80 years, the decomposition time of the body is about 10 years. dog lives for 14years, decomposition is 2-3 years... the cars? a new cars are running for 4years, the recyclation is not defined, some parts you can recycle, the most parts you cant... now we imagine the world, where dead human bodies of all milleniums dont dissapear :)
@@jamez_loco2656 Like I said before. Car designers can gather for cars an coffee and talk about recyclability, and strive to make cars of the future NOT like an iphone in terms of serviceability until the sun explodes, the problem is the internal power dynamics of how companies make these decisions. Some companies are very design focused where the engineering follows the design, while others the designers are literally only designing a new wrapper onto a pre-existing platform already 5 years old. Apparently the tesla design team was really far along with a cybertruck design that looked completely different from the current one, until one day Elon walked into the room, pointed to a sketch on the wall and ostensibly said, "do that one." The current unfortunate reality is that senior engineering staff, and marketing play a very heavy hand in design, even if they themselves aren't designers. The only way to get around that is to start your own company, the only problem is that if you start making a car that your designers like, but you don't, boom the dynamic will repeats itself.
Not even halfway through the video: "blender is useless for this lol".
What was the point of this talk?
No need to flood my sub list with 17 vids fella. Usually I unsub for that kinda crap, but as it's you, I'll just hide them all.
Same, I would have preferred this on a new channel with 1 video informing us of said channel
Posting an avalanche of videos messing up everybody's subscription feed is not a good way to retain subscribers.
I think he is not doing it for retaining subscribers. It's more about giving us, the blender users, the talks of Bcon which we awaited and asked for some weeks now. In other words. This is a big W for blender enthusiasts who like these videos (occasional users or outsiders of 3D maybe don't understand it tho)
😂😂😂
Sorry CgCookie, 17 uploads at the same time is an unsubscribe-worthy offense
You need to go outside and touch grass
@@gordon1201 I don't feel like the person acting abnormal right now
Dude wtf. Stop posting videos every minute.
It's blender conference LA, I'd much rather have quick access to all the videos after the event rather than have them artificially spaced out for no reason.
@@bazil14 Or put them in one video.
You want them to put an entire conference worth of talks into a single video? So a 16 hour long video? How is that helpful for anyone? Just deal with it, it's only gonna be like a day like this and then it's over 🤣
@@UberAlphaSirus your right ? Different talks, different videos.
@@bazil14 Chapters and timestamps exist for exactly this reason.
@cg_cookie plz atleast add event name on title so it can be easier for people to find other video from same event
Hi! These BCON LA talks are all in the BCON LA Playlist. You can find all the talks there. 🧡