Unreal Engine Blueprint Fundamentals | Class #1 Workbook

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  • เผยแพร่เมื่อ 28 มิ.ย. 2024
  • Continuing The Visual Scripting Crash Course Series!
    In this unreal engine blueprint tutorial, We're continuing from where we left off in Class 1 and showing you how to build a house using visual scripting. Learn step-by-step as we demonstrate the process of creating an exact replica of a template house in blueprint.
    This series is about breaking down all of the essential blueprint building blocks for understanding visual scripting in Unreal Engine. Join us as we build our visual scripting foundational knowledge and level up with each class.
    0:00 Intro
    0:41 Context
    2:15 Template House
    14:52 Rebuild With Visual Scripts
    32:51 Wrap Up
    ✨💲 Tips are welcome! (We also have Patreon and supers):💲✨
    www.paypal.com/donate/?hosted...
    Join our Patreon to vote for upcoming topics, download tutorial content, as well as early access to tutorials and live dev streams.
    / askadev
    🔗 Join our discord server for questions and community:
    / discord
    Spreading the word is also a great way to support the channel.
    🙏Truly grateful for support in all forms.✨
    🌟 This tutorial strives to offers insights, advice, and techniques for creating with Unreal Engine and Blueprints. Don't miss this chance to level up 🚀 your development skills, get your burning questions 🤔 answered, and connect with our supportive community! 🌐
    #ue5 #beginner #tutorial #unreal #UnrealEngine5 #course #free #3d #game #UnrealEngine #Blueprint #GameDevelopment #VisualScripting

ความคิดเห็น • 106

  • @whwall
    @whwall หลายเดือนก่อน +6

    I was ready to quit Unreal Engine until taking class 1 and class 1 workbook. Thank you. Brilliant.😀

    • @livinfreestyle6727
      @livinfreestyle6727  หลายเดือนก่อน +3

      Never surrender!!! I'm glad this style has helped out. If you have thoughts/questions along they way join the discord or drop them in the comments

  • @OLucasQueJoga
    @OLucasQueJoga 2 หลายเดือนก่อน +10

    Insanely underrated channel and course! I can’t believe you’re giving that for free!

  • @teresablake188
    @teresablake188 11 วันที่ผ่านมา

    I'm feeling so excited and empowered to learn Visual Scripting - what a fantastic Tutorial series for artists and anyone not from a programing background.

    • @livinfreestyle6727
      @livinfreestyle6727  11 วันที่ผ่านมา

      That's so awesome to hear. Thx for dropping the feedback and watching

  • @richardisworthless
    @richardisworthless 3 หลายเดือนก่อน +6

    What I really appreciate about these lessons is that I'm actually learning why I'm doing things now. The other tutorials that I've done are very much, "Copy what I do." Also the repetition is important to beat it into my head. Thanks.

    • @livinfreestyle6727
      @livinfreestyle6727  3 หลายเดือนก่อน +2

      It's good to know the speed and reps help, it is a challenge to not make it so you all are bored out of your minds. Thanks for dropping comments

    • @michaeletzel4877
      @michaeletzel4877 หลายเดือนก่อน

      This is exactly why I chose to subscribe, and I rarely subscribe to any channel. In about 1.5 hours I've learned what previously took me a week by watching those other "tutorials".

    • @livinfreestyle6727
      @livinfreestyle6727  หลายเดือนก่อน

      @@michaeletzel4877 Glad you are finding the stuff helpful. As always, as you progress, let me know the types of questions or feedback you have so we can make sure we fill in any gaps. Thanks for the sub and taking time to drop comments

  • @jennychou9196
    @jennychou9196 2 วันที่ผ่านมา

    Hey Kevin, thanks for the useful tutorial! One extra tip is that you can type tab when keying the value of Location/Rotation/Scale. In that way you don't have to click every value one by one. It could save you some time!

  • @user-hi4lf6mk7m
    @user-hi4lf6mk7m 11 วันที่ผ่านมา

    This is just an amazing experience!
    I really want to dedicate one game to my old characters, who have a special place in my heart. I'm also spending a lot of time every day working on Unreal Engine stuff. I've learned quite a bit about making a 2D game on the Unreal Engine, but when I get to Blueprints, my brain just shuts down and I can't take in the information. A lot of the tutorial creators do things in a "just do it" kind of way, and that's not helpful. There's too much low-quality information out there, and I started to think, "is gamedev really my thing?"
    But then I happened upon your channel and, after just the second tutorial, my enthusiasm was back! You take the time to explain every click and do so in a way that's easy to understand, so I was able to get excited again. When you finally start to understand a topic you've been lost in for so long, it's such a great feeling.
    Thank you for sharing your expertise with us so generously. Thanks to you, I believe I can make my own game and make it a quality one!

    • @livinfreestyle6727
      @livinfreestyle6727  10 วันที่ผ่านมา

      You're very welcome. If you have ideas or find gaps, feel free to drop feedback or comments and don't forget the questions forum in discord

  • @JanasZoro
    @JanasZoro หลายเดือนก่อน +1

    These tutorials are brilliant, thank you so much. Finally someone who explains stuff step by step.

    • @livinfreestyle6727
      @livinfreestyle6727  หลายเดือนก่อน

      Thanks for the feedback and glad you are finding the tutorials helpful

  • @noiseworks
    @noiseworks 19 วันที่ผ่านมา

    i really love your approach to teaching this

  • @mahshad9207
    @mahshad9207 หลายเดือนก่อน

    One of the best courses on youtube. I watched many tutorials but you are the second one actually teaching how to do things. The others just teach only a specific project and after it finishes you only know to make the same project.

    • @livinfreestyle6727
      @livinfreestyle6727  หลายเดือนก่อน

      That's amazing to hear and thanks for dropping feedbak!

    • @saadalizaheer4880
      @saadalizaheer4880 28 วันที่ผ่านมา

      Not to mention that sometimes by then end u only know how to copy paste the same project, most of them dont even explain what does what

    • @livinfreestyle6727
      @livinfreestyle6727  28 วันที่ผ่านมา

      @@saadalizaheer4880 😎

  • @ayaakiosawa0
    @ayaakiosawa0 6 หลายเดือนก่อน +3

    Love this course, really appreciate you putting these up!

    • @livinfreestyle6727
      @livinfreestyle6727  6 หลายเดือนก่อน +1

      Glad you like it. Thanks for watching and let me know as you go if there are gaps or other vids that would be helpful

  • @bittenzombie3454
    @bittenzombie3454 3 หลายเดือนก่อน +1

    these lessons are amazing , i actually feel like im learning , cant wait to continue ,also i added a delay between each mesh so i could watch the house be built in front of me lol

    • @livinfreestyle6727
      @livinfreestyle6727  3 หลายเดือนก่อน +1

      Lego did the same thing! Well done. Thanks for watching and taking time to drop comments

  • @DegensWaffleHouse
    @DegensWaffleHouse 13 วันที่ผ่านมา

    This was exactly what i was looking for. Thank you so much. Like Subscribe everytime...

  • @lucianodaluz5414
    @lucianodaluz5414 ปีที่แล้ว +3

    Hello Kevin. Thanks for doing this. Let´s learn this thing!

  • @gavinxu1622
    @gavinxu1622 หลายเดือนก่อน

    Really good tutorials to cover how static mesh component works in Blueprint scripting language and a nice example to demonstrate the whole process of building the complex with multiple static meshes :)

  • @yuc5609
    @yuc5609 4 หลายเดือนก่อน

    Excellent content, the professor explains absolutely everything, which is very rare. I hope there are other videos, I can't wait to watch them all.

    • @livinfreestyle6727
      @livinfreestyle6727  4 หลายเดือนก่อน +1

      There are more videos! Also don't forget to check out the live section. We do a lot of our tutorials live. Thanks for taking time to drop comments!

  • @NicolasRoy-vm8ez
    @NicolasRoy-vm8ez 3 หลายเดือนก่อน

    Love how you explain everything you do; allows to follow most steps only by listening so you dont have to alt+tab endlessly!

    • @livinfreestyle6727
      @livinfreestyle6727  3 หลายเดือนก่อน

      Thank you for watching and I'm glad the style resonates for you.

  • @legotimebombshorts4231
    @legotimebombshorts4231 3 หลายเดือนก่อน +1

    Another video completed. I really like these because it gets us out of the mode of just watching and actually thinking. Even though it isnt crazy, I though to add a delay node before each piece to watch it build actively in the world. Simple but yet cool. Thanks for the great video once again. On to the next.

    • @livinfreestyle6727
      @livinfreestyle6727  3 หลายเดือนก่อน +1

      At your pace, I'm going to need to make videos faster. Delay is definitely a fun idea. Thanks for checking it out and commenting

  • @eriksunnyside
    @eriksunnyside 8 หลายเดือนก่อน

    I have watched countless tutorials about the blueprint visual scripting system in UE and nothing ever sticks but here i'm actually learning things and it sticks and it's fun.

    • @livinfreestyle6727
      @livinfreestyle6727  8 หลายเดือนก่อน

      Awesome to hear. Let us know types of things you would like to learn either in comments, discord etc

  • @BluewatersBlackSails
    @BluewatersBlackSails 5 หลายเดือนก่อน +1

    Dude.... You are awesome. Thank you for doing these.

    • @livinfreestyle6727
      @livinfreestyle6727  5 หลายเดือนก่อน +1

      Glad you like them. Thanks for watching and the feedback. Helps me think I should keep going!

  • @DJEAKE
    @DJEAKE หลายเดือนก่อน +1

    Thanks for the videos they are very informative

    • @livinfreestyle6727
      @livinfreestyle6727  หลายเดือนก่อน

      Having fun is the best part. Glad the videos are helpful

  • @anujpartihar
    @anujpartihar ปีที่แล้ว +1

    Looking forward to this course :) good luck and i hope you keep on teaching good sir

    • @livinfreestyle6727
      @livinfreestyle6727  ปีที่แล้ว

      As long as you all find the stuff helpful, I'll keep on. Thanks for the feedback!

  • @tayorain6554
    @tayorain6554 17 วันที่ผ่านมา

    subscribed thanks for your help please continue to make videos

    • @livinfreestyle6727
      @livinfreestyle6727  17 วันที่ผ่านมา

      Thanks for the sub! more vids each week, so still working on it.

  • @kashif_animates
    @kashif_animates 3 หลายเดือนก่อน

    Thanks for doing this.

  • @soma78
    @soma78 หลายเดือนก่อน

    Really good. The entire series is just top notch. Question : can you do a vertex snap ? i.e. snapping an object onto another object's edges/ corners ?

    • @livinfreestyle6727
      @livinfreestyle6727  หลายเดือนก่อน +1

      I have not tried it but seemingly yes: dev.epicgames.com/documentation/en-us/unreal-engine/actor-snapping-in-unreal-engine

  • @erichorton1440
    @erichorton1440 6 หลายเดือนก่อน

    Very cool. Just leaving this comment to say thanks and also to help with the algorithm so more people can see it.

    • @livinfreestyle6727
      @livinfreestyle6727  6 หลายเดือนก่อน

      Thanks for doing so! and checking out the vid :)

  • @marcotosoni8184
    @marcotosoni8184 22 วันที่ผ่านมา

    I am happy to have an house!

  • @Barudez
    @Barudez ปีที่แล้ว +2

    This helped alot!

  • @bestpetzone
    @bestpetzone 28 วันที่ผ่านมา

    THE HERO WE DON'T DESERVE

  • @nickbusch7860
    @nickbusch7860 หลายเดือนก่อน

    Kevin I am way late to the party but dude im in love with your channel. Stayed up till 2am watching your tutorials. As others have said, your approach is exactly what I need to get a grasp on Blueprints. I do have a question and wonder if this is just a pipe dream. I eventually want to learn to build a combat system for a gladiator game that uses physics as in when i hit your arm with a sword, your arm gets cut in the spot I hit. If I hit your leg with a blunt weapon you could limp depending on that contact amount, ect ect. Using something a bit more realistic rather then the more aracadey feel most gladiator games do. I assume there is a reason most games dont do it this way and wonder your thoughts.

    • @livinfreestyle6727
      @livinfreestyle6727  หลายเดือนก่อน +1

      Welcome to the channel! I dont think you are late at all. As far as your question. I definitely think you can achieve this and as far as why games may not do this, there are a fair few. it's a lot of work. Think about it, if you can get hit anywhere and that changes how the character moves, left limp, right limp, no leg, etc. That's a lot of assets to generate to make it possible. BUT you can even see in some of the Lyra demos for example the ability to hit the character and show damage in specific spots. Another thing is also gameplay. The things you are describing are a ton of work and make the game feel more real/grounded/cool whatever the word is, but won't matter if the gameplay isn't fun. So.....why don't more games do what you're describing. Could be a lot of things. Budget, hardware constraints (think about trying to do a networked game that communicates all the specific hit data and states to all the other clients), and many more I'm sure I'm not thinking of...that said, you can totally do it and learn a lot of cool stuff along the way

  • @MagistrTheOne
    @MagistrTheOne หลายเดือนก่อน

    thx

  • @mohammedmzhar8808
    @mohammedmzhar8808 4 หลายเดือนก่อน

    keep going

    • @livinfreestyle6727
      @livinfreestyle6727  4 หลายเดือนก่อน

      That is the plan. Thanks for the encouragement!

  • @drakouzdrowiciel9237
    @drakouzdrowiciel9237 2 หลายเดือนก่อน

    thx ;)

  • @graham8624
    @graham8624 18 วันที่ผ่านมา

    Thank you, Mr. Miyagi

    • @livinfreestyle6727
      @livinfreestyle6727  18 วันที่ผ่านมา

      There's one I haven't thought of in a long time. You're welcome

  • @bigbasbeardegummiland2756
    @bigbasbeardegummiland2756 8 หลายเดือนก่อน

    Thank you Mr. Miyagi 🙏

    • @livinfreestyle6727
      @livinfreestyle6727  8 หลายเดือนก่อน

      What a blast from the past "Mr Miyagi"....thanks for watching!

  • @ez6314
    @ez6314 3 หลายเดือนก่อน

    Great Video! Can't want to say "I know kung fu" after finishing all your videos.

    • @livinfreestyle6727
      @livinfreestyle6727  3 หลายเดือนก่อน

      I'm so glad that somebody got that! This totally made me smile

  • @theshockbro
    @theshockbro 22 วันที่ผ่านมา

    Hi Kev, I have just bumped on your channel and I have to say I absolutely love it! I'm 36 y.o. dad, that decided to attend game dev University course (full time 3 years), and through my first year that just finished, I have done and learned fair few different things in UE, but it was pretty annoying to be honest, as every way of learning was different due to various sources.
    I have to say that your way of teaching is absolutely amazing for beginners, and I'm gutted I didn't come across your channel sooner! Anyway, I'm on a mission to improve my skills and knowledge over the summer so here I am, following your course :)
    Bonus question for you, how comes that you work in UE as technical artist working in Riot, since Riot uses Unity as far as I know?
    Q#2 Since I feel like technical artist would be my call, as I love all the aspects of game making (modelling, coding, engine works), what would you recommend as a way to practice and imrpove my skills and knowledge as fast as possible? I'm hoping to be as close as possible to job ready after my 3rd year in uni. (not sure if I'd go for Masters)
    Thank you very much and keep up an amazing work you're doing!

    • @livinfreestyle6727
      @livinfreestyle6727  22 วันที่ผ่านมา +1

      Glad to hear the vids are helpful. If you do a search for Riot and engine you will find pretty quickly that Valorant uses Unreal for example. As far as how to improve fast. A lot of it is just time and context. If you have the opportunity to help out on small game teams etc, jump at those or try and build your own. I'd also say think about what type of tech art. Pipeline, character, render/lighting, materials will help as well. There are roles for generalists, but it will help you focus if you have a particular passion

    • @theshockbro
      @theshockbro 22 วันที่ผ่านมา

      @livinfreestyle6727 I didn't know Valorant used UE, I was sure it was Unity, even when I played it, it felt like game made in Unity for some reason xD I'm having a plan now between 2 years to imp4ove my knowledge, one way is following your course and then going through one book that I have. Then I'll set small scoped project to work on, that will serve as learning curve and something I can expand my knowledge on. Hopefully all this will narrow down what I'd like to do in future.

  • @aren-joebizdikian5236
    @aren-joebizdikian5236 หลายเดือนก่อน

    Hey Kevin, thanks for the course. Just a quick question though, which of the two methods would you consider to require more computing power? Thanks a lot

    • @livinfreestyle6727
      @livinfreestyle6727  หลายเดือนก่อน

      You mean for building a house? We're not even worried about computing power for these fundamentals, but in general there is nothing about adding static meshes etc that I would be worried about unless you were building thousands of houses

  • @valvet_region
    @valvet_region 9 วันที่ผ่านมา

    btw we can move with left key and wasd key like game

    • @livinfreestyle6727
      @livinfreestyle6727  9 วันที่ผ่านมา

      you mean you want to change the mapping?

    • @valvet_region
      @valvet_region 8 วันที่ผ่านมา

      @@livinfreestyle6727 nah I just telling people if u want to move around in 3d workspace u can right click and press w,a,s,d key to navigate pan zoom etc etc like playing game and watching ur kind Ness still replying ur old videos comments my heart melts I can't to anything but u get my subscribe and like to all ur series' videos. ( Btw I have an idea of an amezing game but I am 3d modeller that's why here to learn blueprint properly to make full game )

    • @livinfreestyle6727
      @livinfreestyle6727  8 วันที่ผ่านมา

      @@valvet_region Ah, I see. Thanks for helping out and for the sub!

  • @KingCoffeePenguin
    @KingCoffeePenguin 25 วันที่ผ่านมา

    Have you found anyway to copy and paste transform properties within blueprints?

    • @livinfreestyle6727
      @livinfreestyle6727  25 วันที่ผ่านมา

      It depends on where you men, but you cand definitely copy paste stuff from the details transforms and there is a hot key u can see if you mouse over the transform you want to copy

  • @soma78
    @soma78 หลายเดือนก่อน

    min. 19:35 in UE 5.x, there is no "Set Static Mesh" component. What's the closest to that ? We've got:
    1. Set Niagara Static Mesh Component
    2. Set Niagara Static Mesh DI Instance Index
    3. Set Niagara Static Mesh Directly

    • @livinfreestyle6727
      @livinfreestyle6727  หลายเดือนก่อน +1

      I think I have done a version of this in almost every 5.x unreal. I just confirmed with the prop tool in 5.4 as well. Can you copy paste this into your blueprint?
      blueprintue.com/blueprint/5vusg638/
      if so, then can you drag straight from Add Static Mesh Component and also create your own Set Static Mesh...if so...I wonder if you in your case you accidentally added some other add Static Mesh Component (like for VFX or something)

    • @soma78
      @soma78 หลายเดือนก่อน

      @@livinfreestyle6727 omg, how does it work ? Copy/ pasting from web directly into the UE Blueprint. This is next level magic. Thanks a lot, bro.

    • @livinfreestyle6727
      @livinfreestyle6727  หลายเดือนก่อน +1

      @@soma78 This is actually a really cool thing about unreal Blueprints. You can copy and paste into NOTEPAD!!! The copy from notepad back into another blueprint for example. This was just the easiest way to send it to you

  • @EdwinRodriguez-ox1zm
    @EdwinRodriguez-ox1zm 3 วันที่ผ่านมา

    I wonder why it is not the opposite way. Why don't we first set the static mesh and then use the add static mesh node? In my mind, it makes more sense to set as many static meshes as we want, and then add the ones that we need. I feel like I'm failing to see something very fundamental about the logic of the system.
    It seems like entities must exist before they can be modified. One of the possible modifications is to define the type of such mesh, like a cube or material. right?
    So, it is like all that it could be precedes all that it actually is. Meaning, that the definition of a static mesh comes before any actual static mesh exists.
    This is highly philosophical. Because is like, everything that could ever be exists before anything actually is.
    In my perspective, the add of creation comes before adding it to the world. But here is different, first, we have everything that something could be, then we collapse it into what it is.

    • @livinfreestyle6727
      @livinfreestyle6727  3 วันที่ผ่านมา

      OK Socrates, my head hurts a little on this one. I'll give it a shot though. The static mesh is just the visual element of the component. So we need the component that we can add the visual too.....otherwise it would just go to the world?

  • @Makafreestyla
    @Makafreestyla 9 หลายเดือนก่อน

    my wall have the same xyz parameters but looks different

    • @livinfreestyle6727
      @livinfreestyle6727  9 หลายเดือนก่อน +1

      Which cube did you start with? There are multiple cubes that have different sizes, but overall it doesn't matter as long as you scale it to put it in place to look like a wall

  • @andrewdunlap3464
    @andrewdunlap3464 2 หลายเดือนก่อน

    I've followed along with the video but when I got to the roof section my roof ends up way below the floor. Its like my locations aren't matching even though they are exactly the same from house template to my house. any idea what's causing it?

    • @livinfreestyle6727
      @livinfreestyle6727  2 หลายเดือนก่อน

      Is it possible you are using a different mesh than the one you built it by hand with? Also another thing to check is if you had a different parenting setup. The roof parented to the wall would have different values then if it was just parented to the Root

  • @mohamedel-gazzar5818
    @mohamedel-gazzar5818 2 หลายเดือนก่อน

    why would I want to make a house with an event graph vs when I would want to build it by "hand"?

    • @livinfreestyle6727
      @livinfreestyle6727  2 หลายเดือนก่อน +1

      You can make whatever you like, the overall point is to learn Visual Scripting. So this just gives you something as a focus point for learning that many people can relate to

  • @mohamedel-gazzar5818
    @mohamedel-gazzar5818 2 หลายเดือนก่อน

    The roof never appeared for me. I used the ramp mesh but what i got was just a plane. I used the "Use browser asset" function but it did not work

    • @livinfreestyle6727
      @livinfreestyle6727  2 หลายเดือนก่อน +1

      When you say it did not appear do you mean it didn't appear in the drop down list or when you spawned it? Did you start from a third person project in Unreal 5?

    • @livinfreestyle6727
      @livinfreestyle6727  2 หลายเดือนก่อน +1

      also is there a chance you have set your scale on the 'Z' access to something super tiny so it looks like a plane cuz it's squashed

    • @mohamedel-gazzar5818
      @mohamedel-gazzar5818 2 หลายเดือนก่อน

      @@livinfreestyle6727 it appears as a vertical flat panel and not a 3D ramp

    • @livinfreestyle6727
      @livinfreestyle6727  2 หลายเดือนก่อน

      what are the scale values you are using? You may want to hop on the discord. It will be easier to lend a hand

    • @mohamedel-gazzar5818
      @mohamedel-gazzar5818 2 หลายเดือนก่อน

      @@livinfreestyle6727 you were right. For the scale values I was using .08 . thank you for the advice. Also can you link the discord? Thanks

  • @apapataco
    @apapataco หลายเดือนก่อน

    Honestly, had a ton of fun building my house, or should I say, BP_MyHouse. Thank you for making these videos.