I met one of the developers on the game. For the last month of the project, she had to work 10-12 hour days, 7 days a week. Before that, it was six days a week. The scope of this game as originally envisioned was light-years beyond what that studio was capable of putting out. Massive cuts were inevitable from the beginning.
sad to see that passionate people have to work unbearable hours for something they love to not even be what was originally planned (hopefully that made sense)
Ken Levine also has a penchant for scrapping weeks' worth of work. He's a great game director with an artistic vision, but that auteur mindset of his brings so much trouble to his dev team.
@@spliffern2662 nah fam, when you become a game dev you sell your soul to the industry for absolutely no return except a staff credits roll. It’s like Hollywood, but nobody gives a fuck when you go outside
A 10 hour day work is normal. In what world is 10 - 12 hours a lot. I've had to put in 14-16 hours of work some days where I work. It's relative to your experience but 10 - 12 is completely normal.
@Fa Mulan Because I have a family to supports,bills to pay,mortgage repayments etc,I work overtime every time it's offered to me. If my company want me to do my job for double the money just because it's on a Sunday I'm more than willing to take their money.
@@xvcxvcxvcvcxxvc6008 Yeah, like they said that Jackie dying was the worst outcome of that mission, but he dies anyway, and like No Man Sky that was a real disaster (but turned in a good game after all the updates, which is great!)
The most tragic part of it all, for me, was reading early interviews on how Levine wanted the Songbird to be stalking the player throughout the game--almost akin to Mr. X in Resident Evil 2. The Songbird was intended to be this central antagonistic figure so critical to the plot that the collector's edition even came with an impressive statue of it. In the actual game, the Songbird shows up in about three cutscenes, is never an in-game threat, and is resolved entirely off-screen.
Artemecia She only gets serious when she finds out Booker intends to bring her to New York. There were plenty of opportunities at Battleship Bay or the theme park.
Fr, even though bioshock infinite was alright to play. I'd still wish we've gotten this version but yes this is like ps5 era. During development it was like 2012 or 11
@@yumyumeatemup In my opinion there shouldn’t be a remake. Unless they go with a what if version, and give us the game they originally intended to make.
Well, it can run on PC, but they can't release it. Otherwise, the console guys will be very upset. Yes, the consoles are always holding back the gaming.
@@trackertom No no no I wasn't trying to be edgy, I just liked the idea of Booker being in a suit and am curious about how he may have looked in the earlier stages... we will never know, but it isn't the end of the world his retail design is still top notch
A pinstripe suit looks a hell of a lot nicer than that stupid getup he's wearing in the release. For a former Pinkerton he sure doesn't dress the part now, to brutish a dress for one.
Man, they really should have kept all this hidden. This like winning $50,000 in deal or no deal, then finding out that you almost won $1,000,000. It's better to just not know.
This would bankrupt them... Crysis was a technical marvel but achieving so crytek suffered greatly. COD 4 and bad company is made on measely two years while Crysis can BARELY run on medium settings on a $500 dollar PC set up which is the norm of 2007. They spend so much fucking money making Crysis 1 while bad company 1 and cod 4 is killing it in sales.... This.. This is bad. Crysis is a superior game... But people can't even effort to play it. Say what you want about Warface, or the dumb choice downgrading the franchise to console, but without such move, Crysis games wouldn't be nearly as optimised today as it were then....
*Throws baseball at couple.* IT'S DEWITT, GET HIM! *Does not throw baseball at couple.* IT'S DEWITT, GET HIM! "I wanted a game where it's different for every playthrough"
@@speedy-1299 I second this, if you want a game where choice actually matters and changes the way the game plays out completely pick up a copy of Detroit Become Human. I waited so long to play it because I thought it would just be one of those game were you just watch the game play out like a movie and only once it was free did I play it and realize just how wrong I was about it and I've played it a good 20 times since I got it, fantastic game so many choices and so many endings.
the way he looks around when describing how the Tear system works in the game is a great indicator that this dude was so passionate and artistically driven for this game. it‘s he’s like visualizing intensely what he’s describing it and it goes to show that there was some really good plans for the game. Sad to see the true potential of what could’ve been a real game changer for the 2010’s
@Jake Roberts It can be money to buy the source code and have an indy studio do the work... kinda like how the new Sonic game (which is critically acclaimed) was made by a fan, not Sega.
Soooo i need to meet some cute brunette with reality/dimension hopping powers and a missing pinky tip to eventually find the reality this game exists in? Shit.... off to paris i guess since thats where she wanted to go
I think them not giving the player a choice kinda messed up the story. The story was more so about your choices don’t really matter. Elizabeth actually kinda explains that after you leave rapture and go to the lighthouse.
@@doktorbone , it would have been really cool if you had choices but they all led to the same conclusions, just in a different path. When the player doesn't have any choice, the twist/ending kind of sucks. Though, I suppose that might have been the case anyhow. At least, it would have been more interesting and engaging.
I think the initial idea was just too ambitious for their timeframe and budget. Just as another commentor pointed out, given more time and resources I believe the original vision would have totally been fulfilled. And that’s saying something considering the final iteration of the game despite being heavily watered-down is still such a gem. One of my ALL-TIME favorite games. Still holds up so well in 2020, and sadly more relevant than ever :(
I think that the story of bioshock infinite is great thanks to the lack of choice, the end is so dramatic because booker haven’t any other choice to save elizabeth.
Rod Ferguson from Epic came in towards the end to make sure this game came out on time. He basically took a butcher's knife to it and chopped out a massive amount of content. It's one of those games that turned out good, but deserved better.
I wish they simply delayed the game by a year or two if the seventh gen consoles didn't have enough horsepower... I woulda given anything to play this version of the game
The problem was too big of a team and not enough cohesion between different teams. Publishing pushed an unfinished product and failed the brand spectacularly. Hence why Ken Levine left. I feel for the guy, he had a vision and it was chinced out by people who don’t care about consumers or product, they just want to please the shareholders.
Bailey Green 100% agree with that reminds me of the same instance of destiny that would have been a great game, they just don’t care about us gamers and just want to sell to make profit( only refereeing to actvision for the destiny instance), seeing this would have love to play it, still enjoy the game a lot, just wish it was diverse like in the trailers
^ yeah, it’s depressing that the ones with the money make the creative decisions, because 9 times out of 10, they don’t give a shit what they push out to the masses, so long as it’s merely a Franchise that makes them the most money, instead of investing in something creatively thought out and planned. And Nd the developers of Destiny also had a vision, and it too was robbed of its integrity. Hopefully this is just a passing phase in developing video game franchises, but it could also be permanent with how easy it is for slimebags to make a quick buck. Which is also why it’s up to consumers to choose developed and thought out games, instead of relying on old developers/franchises that initially had taken the time to actually articulate a game rather that push out a franchise that has very little thought out into it and exists merely to make microtransactions.
Taken from a tweet Ken Levine posted on the 25th January: “There was a time when Elizabeth's story was VERY VERY VERY different. One day maybe I'll tell it.”
I’m lucky, because I never saw any of this footage prior to its release. I never had any expectations of this game at all before I played it so I thoroughly enjoyed it in its end state. However, it would have been nice to play this one too.
I never paid any attention to this footage as well, and the game was still a generic shooter with bullet-spongy enemies, terrible mechanics like the two-weapon limit and a story which main drive seems to be characters being idiots. This is the only game where I'm genuinely stumped how anyone could find it enjoyable. Even for a braindead casual, the gunplay is repetitive and frustrating.
I was 15 years old when I saw these promotional videos, and I really believed that Bioshock Infinite would be an open-world game where you could visit any part of Columbia at any time, and that the airships and blimps that we see in this trailer were a sort of emergent gameplay that could come from anywhere at any time. I actually thought, too, that the Songbird would pursue the player (almost like Mr. X in RE2) throughout the entirety of the game and that it could, at any moment, attack. I wish...
Good luck with that, after the disappointment of Bioshock 2 and infinite the study wound itself down. They reopened as ghost story games (what a crap name) and are a much smaller studio. To date they have not released anything and only have around 30 employees. I had hoped for a prequel to Bioshock 1 myself. But unfortunately I think Bioshock is not going to be resurfacing for many years, or perhaps at all. 2k would need to give one of their other studios the development rights and I'm not sure the ghost story games team would appreciate that.
@@rodneyyt-lf4rd the story was injected in, with no correlation with anything you saw in bioshock one. The characters were not as interesting, while there were some combat advancements it did not make up for the lack luster story. Even the developer was disappointed with the final product
Of all of the videos this guy is made, this one seems the saddest. The guy at the beginning talking about the project seems more genuine and passionate about the story and the love put into the project then any other director or producer from these videos. So seeing that the game did not turn out the way it was envisioned despite their best efforts is really kind of depressing.
Have you played the game? It didn't turn out to be bad or anything. Actually the story improved a lot and it became a more detailed game. Don't need to be depressed since it's just a masterpiece. Btw that guy is called Ken Levine.
@@yisussb The story in the final game is awful. It dumps all the socio-political stuff halfway through in favour of a shitty multiverse plot that makes zero sense and which has no thematic impact.
They should remake this game and call it "Bioshock Infinite: As Intended" Just imagine the possibilities with the game taking advantage of the SSD like Ratchet & Clank does, damn.
I would personally love this but Ken Levine said recently that he has no interest in remakes or director's cuts because the focus and drive for the project is long gone.
God was waiting for that game... he said.. ha screw it il just make my own with no downgrades. oh and why would you tease gamers with a secondary character with big breast and then remove them... That is deception to it's finest. i guess the reason the devs give is... We got harrased by feminists so we decided to reduce her bust size. But did the devs ask what Elizabeth think of her "new" body? Just to please feminsits.. Elizabeth has free will even if feminsits think it's offensive.
I always found this flawed thinking. I mean the idea that female breasts are purely sexual objects to begin with is a bit messed up. Breasts DO come in various shapes and sizes, shouldnt have to accept one bust size over another just to please some silly group.
Marco Alves not really. he's a gun for hire who was tricked into going on a mission (because of his past mistakes). while there he gained abilities available to all in Columbia. if Booker Dewitt is a superhero, then so is everyone in Columbia who uses the air rails.
I feel bad for the guy talking in this video. You can tell that at this point in development he was excited and ambitious. The problem was that development changes rapidly and things have to get scrapped and changed It’s kind of a tragedy how a passion project can just change like that
That's what happens when you get to overly ambitious. Even today this concept is barely possible. But i have no idea how they would have made the story work in a open world setting.
@@callanrockslol yeah but those games weren't as massive or detailed as this demo. Like physics on building or entire city parts, interative thing, a reactive world, collapsing buildings and a evolving narrative somehow woven into it all.
@@letsBrn the same way any metroidvania does today. People forget that you can't just do the content of an open world game in ANY order. It's just content is gated off naturally by harder enemies and a lack of motivating reason to go to certain places yet. Add to that certain areas that you can only go too with certain vigour or tool. For the tutorial kinda early game area you could keep the player much more limited in scope by not giving them the skyhook and have that connect a lot of areas. Maybe you wouldn't class that as traditional open world but it's not linear and it'd work. Oh and to clarify, this would be working with a semi-linear story that has a few different overarching objectives you can complete in any order then comes together at the end.
Sometimes the Scope of focus needs to be more focused and less rhetorical. Although it kinda feels like the publishers promised Levine to be able to do whatever narrative he wanted to produce, then backed out a year into its development. That's the life of Software Development, sometimes the Scope is just too big, and the functionality can't keep up. It's as important to recognize what you're working with as a developer, as it is to be ambitious.
This is the comment I’ve been looking for. If everyone stops bitching long enough to show the people behind this game there is enough demand to see it expanded, perhaps there will be hope on the horizon. A lot of what the creators seem to see right now is fan anger regarding Infinite, so mistakenly this series took an even stupider turn in 2019 and they tried to make a completely new game that takes place in 1960’s Antarctica instead of just finishing this product!
You realize this came out in 2013? What your proposing would cost millions of dollars that I doubt any publisher wants to give in order to remake a game that is, at best "decisive" when it comes to fans enjoyment.
This is why you shouldn’t announce game so long before the release. Things change a lot during development in every game, but don’t promise something early on and then remove it from the game
While this is a nice thought to have in a perfect system, the trouble is that games are friggin expensive to make. The reason these companies are announcing games are NOT for gamers, though it incidentally ends up being nice for marketing, its for investors, so they can actually have the money to make said game.
Probably pacing. I expect that the flow of the game in that scene would have needed to be somewhat different - different terrain, maybe there needed to be the right amount of stress just before it Etc - and as they developed it became apparent that the scene needed to change in order to improve the flow of the game.
@@AlexPBenton Well BioShock infinite was VERY limited by the technology at the time. As it has aged kinda bad, if they made a remake on the new consoles it would be even better.
I'm just glad SOMEBODY is saying it and people are FINALLY realizing this. I thought it was super hypocritical for people to rail against stuff like No Man's Sky (very rightfully so), yet give Infinite a free pass on all of this despite it being an okay game. People should have been speaking out on THIS instead of giving it endless praise pretending its a flawless game. Blatant lies and hype should NEVER be okay, and I hope this video teaches people that.
+slvrcobra1337 completely different situations. The content from Infinite was cut because of the need to port over to xbox 360 and ps3 and accommodate to their low performance, as well as team management. No Man Sky on the other hand was straight up false advertisement from the release of their first video. It was made by a developer (Hello Games) with no real history using the game as a quick cash grab
DerLuxuriousPanzer Everyone can understand a game going through changes and having to cut back for various reasons, but what Infinite did borders false advertisement because they continued year after year to show long dramatic gameplays and features that ultimately ended up not being in the game. I don't even know why the first walkthrough even existed; it came out of nowhere and was clearly a proof of concept, but they released it to the public to generate hype with no idea if they could even deliver it (hmmm, sounds like NMS). It's misleading, and if so many changes were taking place they should've kept their mouths shut. Studios don't show proof of concept videos to the public BECAUSE of this.
Could you imagine the beauty of games being able to release a developers cut? A version of the game with all the things the developers wanted in a video game ... cyberpunk2077 needs it 100%.
@@monkeyking3161 It's funny because Cyberpunk was supposed to be like mostly a Deus Ex, even sort of a bio shock type where you could go about a mission anyway you want. You could tell Cyberpunk wanted to be that, but it missed the mark by a mile. There wasn't even a duck function to craw through a vent. Fail
@@ianmoffat4459 idk bout all that, but I'm really glad there weren't any vents. Vents are a worn out trope of 0451 games and 0451 inspired games like the ones you mentioned. Vents are imo a boring extra feature that superficially adds "multiple approaches". Wow, if I want to play stealth I have to look in the corner behind a box to find a vent. riveting. then I have to crawl slowly for some time with no threat (props to alien: isolation for vent threats). When there isn't a standardised stealth option like a vent that you can expect in every level, you start actually looking around every level to try to read it. In deus ex: mk I spent so much time looking down at bottoms of walls instead of around ..... at the yellow levels.
Every year I come back to this it looks more and more dated, mechanic-wise. I feel like this would have been revolutionary in 2013 but it wouldn’t be much to write home about in 2020 now.
w/e tl;dr this demo is not all that drastically different from the Infinite we actually got. I've been replaying the trilogy on my Switch recently and to be quite honest, I feel like this demo is not too different from the game Infinite actually ended up being. The only major difference I see is that the levels were considerably larger, the world seemed more alive and the gameplay overall seemed more dynamic. Most of it was simply paired back probably due to hardware and memory limitations on 360 and PS3 but the main systems showcased here are still in place and work just fine. The gameplay can be really fun and fast paced and you can definitely pull of some cool manoeuvres with the skyhooks, tears and vigors. I still prefer the other Bioshock games for their story, setting, atmosphere and methodical gameplay but Infinte was great too in it's own way even though it didn't quite feel like a Bioshock game to me.
@@CriticsConfession idk not too many single player first person shooters have as many features as the original bioshock did. I cant think of too many from the last couple years that have the same depth as bioshock 1 2 or infinite. I think cyberpunk 2077 will be really good but other then that shooters have been the same old same old for at least the last 5 years.
If it was something that was possible, I'd want to see Bioshock Infinite remade to the absolute best it could be. And with a darker feel like the first two.
I think the Bioshock infinite stood out from the rest of the series for that reason. It was different and yet kept it close enough i still felt like i was playing Bioshock.
i didnt, it was such a shit game, feel more like a fuckin HALO or cod shit game, with that stupid shield recharging, it was nowhere CLOSE TO A BIOSHOCK ps; even on hardest with the 1990 option the game was fucking easy , maybe just that stupid ghost thing killed me but rest was a fuckin cake walk -.-
Dewitt Derrick I know, right?! Lol I dunno why I haven’t seen this video until now. I wanna play this version BAD. Glad yet sad this vid showed up in my recommendations list until now :/
I disagree they used them in marketing with the full intention of implementing it in the final game it wasn't some sort of gotcha to the players it was just not enough time to fully implement a lot of the ideas and the hardware they were making it for not being able to handle it
@@doctoradventure413 I still think selling the game a certain way, then not following through is always going to leave people feeling a bit disappointed.
@@Ammoniumbicarbonat of course I'm not saying that you can't be disappointed but it's unfair to blame the devs of intentionally misleading customers with something that they just weren't able to complete with the resources they were given
@@doctoradventure413 Of course it's not intentional, my point is that having a goal is admirable but if you didn't think/plan it through and know that you can deliver such a high standard, you shouldn't use it to gain attention, it's practically just an idea. I mean if they told us that this was just a concept they're working on and it might not make it to the final product, I think that would be okay but this here implies ill intent in my opinion, not of devs necessarily but probably the management/marketing depts.
@@endornaut it's also important to remember, though, that alot of the time that sort of thing happens because the dev teams are forced to release the game before it's what they really want it to be. Deadlines get set without the people who are actually making the game having any say, and then they're forced to "complete" it by then, even if it means sacrificing their original vision.
True. The storyline in Infinite was awful, and the distance between what had been promised and what had been delivered was pretty substantial. Too bad.
That was kinda the point of the story though. Constants and variables. No matter what you do, the constant is that you have to die in order to stop the chain of events from ever happening. It's hinted at in the way you can spare or save Slade, and yet even if you save him, he ends up lobotomized. Or how the choice in the bird or the cage with Elizabeth doesn't affect any outcome. The theme of the game was kinda fate vs choice and whether our choices are just illusory
Constants and variables the game has no purpose. You just run around like an idiot the multiverse crap and the whole stupid paradox that makes the ending useless. The story was awful
@@Legion849 what's the purpose of any game? To entertain, and a lot of people were still entertained. If no one knew about what Infinite was going to be before it had to be scaled down, I can almost guarantee that people wouldn't be nearly as hostile towards what we got. I have plenty of friends who prefer Infinites story to the first Bioshock. While I agree that the game could have been much better and the story wasn't my favorite, it was still a fun game and I've played through it 3 times. Art is subjective after all. Some people are going to hate a game, while to others, it's their favorite.
In game development, the kind of gameplay shown off here is what's called a vertical slice. This means it's a sort of "proof of concept" meant to show off the vision they have for the game, with all systems intact. Vertical slices are great for demonstrating the progress of individual teams and showing what you want the product to look like eventually. But they're not indicative of progress on the entire project, just their ability to cobble a certain part of the game together. It all looks really cool and polished, but that's because it's meant to; in reality, this was probably so scripted that it's basically an in-game trailer. It's entirely possible (and I would even say likely) that this was their original vision, but it just didn't work out when the time came to actually start building the game.
Anyone who played the leaked demo of half-life 2 before it came out, which they claimed wasn't scripted at all even though you can shoot the guys that break down the door and then the door still bursts open for no reason, know what to expect.
What you have to imagine is that they need to occupy your time for a large period, and in using things like these rails you go through so much space in such a short space of time and in order to occupy your time for a long enough period for you not to complain it's too short, that would require a huge amount of work unfortunately.
+pseudogenesis While that might be true, it's definitely not impossible to get gameplay like this vision. Look at Dishonored for example. Linear yet open world feeling RPG with a very 'alive' world that isn't just monster room after monster room after monster room
Honestly this was a lost opportunity. Because I would have preferred to play through the city as it's falling apart. Not after. We've done that already. Show us the contrast of the city falling apart. Hell have a part of the city that is completely untouched by the war itself. There was some serious potential here.
Isint it ironic that the first two games whos main theme was political unrest had multiple ending but not the one about the multiple worlds theory...kind of a lost potential
This game focused on how little your choices matter in the grand scheme of things though. The game's entire message is basically "The damage has already been done, nothing you do will really make a difference. Your actions have consequences, and it wouldn't matter how you tried to change it because..." "There's always a man, and there's always a lighthouse" The core focus of Bioshock Infinite is the inevitability of your death, of your failure. How you've done this dance a thousand times, and are likely doomed to repeat it a thousand more. The Lutece twins first prove this in the beginning sections of the game, making indications that your actions are set in stone "He DOESN'T row." And the pointless coin toss that is always tails. The timeline of Columbia is linear, set in stone with only minor variables (Which pendant you choose for Elizabeth and Sparing/Shooting Slate) that really have no impact.
@@dancingcarapace Until burial at sea came in like a wreaking ball, with a big sign saying "continuity hook!" on it spoiling the message and stories of both Infinite AND Bioshock 1&2 XD
@@otimo144 ah, you see, that's where I can point out the first two Bioshock games and their meaning. It's the exact opposite, mostly for Delta. Every action Delta took in Rapture had consequences. How he behaved, whether he killed the little sisters or spared them, how he chose to handle the people in his way like Grace, they all shaped his legacy, Eleanor. Being cruel and merciless turned Eleanor into a monster, who murders her parents in cold blood. Showing mercy to those who wronged you, and rescuing the poor girls dragged into Sofia's schemes made Eleanor a better person, rescuing her mother, even if she did not deserve such kindness. Jack had less choice, what with Lot 192 and the mental conditioning, but his actions towards the little sisters still mattered. Jack could use what little free will he had to save or murder these girls. Rapture has such a wide array of possible timelines, because unlike Columbia, it was made through natural means, there were no paradoxes or inter-dimensional bullfuckery to lock the timelines like what happened with Booker. Rapture is about choice, about freedom. Columbia is about inevitability, about slavery. And when the two collide, well, we saw what happened to that timeline's Elizabeth and Comstock.
I mean, this game was just one huge setup for 1's story. Without Booker, Elizabeth wouldnt be free, without Elizabeth, Atlas would've been stuck at the bottom of the sea, with Atlas stuck not knowing the activation phrase, the little sisters would've never been saved. If anything, the choices made on Infinite have the most impact, thing is, they're not YOUR choices, and the impact of your actions shaped a completely different dimension.
@Ace Visconti And at the end of the day Delta saved the rest of the little sisters, the little sister thing was going to happen wether Elizabeth intervened or not, what changed with her intervention was that they had a chance to be saved by Jack and the rest by Delta
Antasma1 goddamn, I hate that excuse. alternate reality and what? we get the shittier version. look, I love bioshock, but I know it should have been great
It's not the Ken Levines fault or the team. It's the fact that they were pushed to finish the game quickly because they had a due date. Not only that, the team was so big that he wasn't able to bond with a majority of them. Edit: Which is why Ken Levine decided to work with a smaller team, on smaller projects. Publishers are ruining quality games.
They were working on it since 2007 after BioShock 1. I think the fact they were able to have delays at all stripped away this from the game to make it fit. Yes, publishers absolutely have a hand in ruining the quality of the game, but I cannot see that as the case for BioShock Infinite. They got too ambitious and had such little restraint that what we got was a weaker product. The same has happened again and again, it's not all the publisher's fault, they aren't a boogeyman to pin the issues on. They had longer to make Infinite that most teams do because of the success of BioShock 1, so long in fact that 2K got another team to make a separate sequel in the meantime. Ken Levine's inability to bond with a larger team isn't touching, it's maybe a sign that he wasn't qualified enough to lead such a big project and shouldn't have kept moving the goalpost further and further, which made it so big.
Keep in mind that most of the things you see weren't actually in the game by the time they had to released this trailer. When you have to actually start implementing all this mechanics, some are simply not working or weren't as fun or interesting as predicted. They had plenty of time to finish the game, sometimes games have to change from its first iteration and thats not something necessarily bad
This is what absolute freedom, no deadlines and infinite funds result in, Ken spent years concepting and making different builds and versions of infinite, and when it finally came that the game had to come out they realized they still didn't have a full game, so the team cobled together bits and pieces of their million concepts and half finished builds into the final game.
Wrong, sorry. A money bags producer came in near the end to cut a bunch of stuff for a "hard deadline" that didn't need to exist and is exactly what hurt the final product. If a cake isn't finished yet should you put it on a plate and pretend it's fully baked when everyone knows it isn't? Or does it simply need longer in the oven.
@@peterb5235nah man, look up Judas, I think it's supposed to be Ken Levine's next game. I could've sworn he announced it YEARS ago, and we still don't have a gameplay trailer or anything. At some point, concepting and creating new features leads to development hell and tons of wasted money, if Ken Levine could keep his expectations in check and iterated new features and concepts naturally and practically the game would've probably been better than what we got.
If you go scrounging around the files like some in the 2k forums did a few years back there's a handful of textures leftover from what you see in this footage, the demos and even a beta but that's it.
Yeah pretty much. The reason hasnt been fully explained but this version was more akin to a generic shooter until it was overhauled to give us the better deeper existential story and made more immersive
@@AydarBMSTU oh you were too smart for the plot, I know. Ive seen people make videos about how dumb and full of plotholes the story was, only to misunderstand most of the basic timelines and shifts.
+willz HatesU Probably talking about how it's not easy to just kill an animal in pain without a second thought. It's also human to value life. Booker is no innocent tho and we can see the contrast with Elizabeth who tried to save the horse before thinking of ending it's life.
Stupid Penny well, in another timeline/dimension (the one that was shown in the trailer) the name was never changed to RETURN of the Jedi, and was forever known as the original REVENGE of the Jedi. The time line split when George changed the name in our time line, but in the one shown that change never happened
To break down what happened, they came up with an idea, they showed off a prototype. The ideas they came up with sounded really cool, but they didn't fully finish developing them, as they continued to develop these systems, they came to realize just how complicated it would be to make the world they described, especially back in the time when this game was made. A lot of these ideas would be hard to pull off even now, and not all of these ideas would even been fun tbh. That said, I miss the creative freedom games had back then, it was a different time. Games back then, even the shitty ones, had more soul than games do today.
Looking at all the videos they released during development and before Levine announced they were scrapping their progress and starting over, they had a decent portion of their older vision completed. I can't really point out anything in their original version that couldn't have been done at the time, in fact a lot of the ideas and concepts were just repurposed in the game we received. What specifically would have been too complicated? Only thing I could think of was the size of the levels shown, but even then, they could've downsized them a bit instead of just going completely linear like in the release version.
They should’ve done what Metroid Dread did, wait 15 years until the technology could handle it. But then again, Irrational Games isn’t Nintendo with a dozen other franchises to count on, and also Irrational Games was closed by Take-Two in 2014. Hopefully, the future for Ken Levine is bright and technology possible.
PC culture that is what happened. It's too dangerous to allow players to make judgment calls. Let's instead give them a fatalistic approach that nothing they do matters at all. That's what gamers really want. I hope the guys at Bioshock fix their shit they had some of the best immersive gameplay ever before infinite. It was not a bad game I just believe they took a massive step back for all the wrong reasons with the budget being the least of their worries.
I think he's talking about "politically correct" culture. They don't like choices that go against their leftist agenda, they will literally cry like babies and start hate mobs.
Don’t get me wrong, the Bioshock Infinite we got is great but this version looks fucking brilliant. If it was given a few more years I think this would be what we got.
Honestly it wasn't even that good. It was a decent game with a really great setting, but in terms of actual gameplay and story, the game was really mediocre.
Problem being, what Levine wanted was completely impossible. He wanted to redefine the entire genre while experimenting with a billion different concepts. My synopsis is that the man was a visionary, who had trouble formulating something cohesive under corporate deadlines, while still delivering on his fantastical visions.
@@SquigPie Mmm i don't agree, in terms of story i think the subtle hints you find through the gameplay to understand the ending are pretty awesome and those moments where the songs takeover the gameplay (god only knows and fortunate son) is something a lot of games in the genre miss these days. Mediocre gameplay? sure, if you only use weapons and cover, when you master vigors and its combinations the gameplay feels amazing. I know its only your opinion, but using the word mediocre feels really wrong.
@@SquigPie I agree that the Gameplay was quite mediocre and the game is not as Groundbreaking as the first one. The story and setting however were Excellent and I also enjoyed the burial at sea DLC very much which has the same quality as the base game. The way the characters are portrayed are top-notch, it was very touching at a few points and at least I found myself really caring for some characters. In the broader context of the Bioshok games it's a really worthy end to the trilogy while satisfyingly Explaining the backstory to the first game and closing the loop. The lackluster gameplay, lack of decisions left to the player and the sometimes shallow environment have prevented it from becoming a 10/10 game, the story however is in my opinion well worth such a title.
I played Infinite first as a kid and loved it, but after recently playing the first game as an adult I can 100% see why some were disappointed with infinite. Their original vision for the world and its politics was way better and a lot closer to the first game
Because 1 and 2 were still mutually grey. You get to hear both sides of Ryan and Sinclair. Eleanor and the people who betrayed you throughout. infinte had a set good/bad guy.
@@fumothfan9 The only "good" guy is you and Elizabeth, and "you" were debatable. Comstock was the big bad and did so much shit, whereas Fitzroy went pure anarchist and attempted to murder a child. The twins were completely neutral.
@@HJSDGCE They reveal you in bury at the sea that fittzroy was convinced by the twins to attempt to murder the child for elizabeth to kill her and grow up so comstock would be defeated. Fitz knew she was going to die and she knew that she wasnt going to kill the child.
It looks so much more open and natural, in everything; in the world, in the mechanics' usage, even in the characters down to even the enemies. The scene with the zepplin sabtoage, it looked like such open and natural gameplay, using the rail mechanics to go stop the ship because while playing you in particular decided to. It feels like real combat-exploration. A well-executed fusion of the two things games have been including seperately for over a decade. The released game tried what it could with limited rails and designated combat arenas, but if we were able to play this version, I'm sure they wouldn't even compare.
I think Levine must've had a dream or something featuring the ending to the game we got, thought it was mind-blowing, and restructured the entire game to lead to that point.
David Johnson that's funny because that's exactly why the ending to the original game sucked. It solved absolutely nothing due to the fact that there were infinite timelines thus it being called bioshock infinite. Burial at sea only proves that. You only had to pay the least bit of attention.
MasterKcoop I'm sorry, it was a biblical allegory without being obvious or preachy, was self referential and wrapped up explanations from the first game, was frankly beautiful in an audio/visual context AND it allowed for each story to exist in patterns, echoes and loops of itself, and you think that's a bad thing? I don't even know what to say other than you are a sad, pitiful person who doesn't appreciate art if it's not cut up into small, easily digestible chunks and spoonfed directly to you by a narrative so lacking in metaphor or subtlety that one wonders at the cynical motivations of the author. Enjoy your Call of Duty solo campaigns, I'm sure you think they're amazing.
This coming from the person that thinks another plays cod because they don't share the same opinions as you? I find myself being at ease with clearly falsified statements forced out through what seems to be frustration. bottom line is that I don't find it to be as deep as you say it is. Sorry not really, but the story was in fact spoon fed to you with an easy digestible plot- well at least it felt that way to me. I mean, the first place you start off in is a fucking church where you are baptized. and if that wasn't obvious enough, it takes place in the south, you as the main character is depicted as a black sheep while the other is depicted as this godly figure. that and all the quoted bible scripture does it for me, but hell if you claim that its deep then you go right on ahead and think that buddy. well I best go back to my sad life as cod player, a game I haven't touched since MW1 because I'm just not ready for the dark souls lvls of lore presented here.
Hot take: The Bioshock Infinite we got was still a good game, especially it being a shooter. The mechanics were a little gimmicky, but the story was richer than other first person shooters. BUT This shit would have been amazing, and would had been talked about for decades to come. Getting to see a corrupt system taken down by a just as morally corrupt rebellion? Fuck yes sign me up.
YGuy1 I agree entirely, Bioshock Infinite was a way of saying, “Oh we don’t know what else to make in relation to Bioshock but it makes us a lot of money, so this is all we could put together.” The different timelines and dimensions idea was so stupid, literally we know these things exist and that’s why fans exist to Dream this stuff up as fan art, but putting it in a game and making it an FPS that makes the game so bland and so unstable that it literally questions what/who it is based around was the dumbest decision. I love Bioshock 1 and 2 but as a kid I thought Bioshock Infinite was absolute garbage, and that says something because kids are usually known for their poor taste in good, but not popular games. Now that I’ve grown and played it again the only people who like are the ones who have never played a good game in their life, or just people who like every game on the market. Here’s the best part they could’ve had you play as a Little Sister who has to go from Big Daddy to Big Daddy to survive, or hell make it like a mobile game to harvest and gather then fight other Big Daddies to earn more ADAM and shit I don’t care, because a game like I just came up with would be more fun than Infinite. While yeah I’d expect a lot of pay for this or that it would still get my attention more and I would actually enjoy it.
@YGuy1 I respect your opinion, but you need to realize that's what it is. An opinion. Like it or not video games are a subjective media, and people can like/dislike whatever they want. I will be the first to admit that the story has flaws. And I did think some of the decisions were dumb. But it wasn't complicated. If anything it was convoluted. Yeah you jump around from timeline to timeline like its going out of style, but I think that was the point. The point was that there is endless amounts of possibilities, and every decision makes a new reality. Have you ever gone replayed a game to make different dialouge/plot decisions? Because that's what I think the kind of thoughts they were exploring. Doesn't mean they could have done it better though. Admittedly the twist worked on me. I had somehow remained spoiler free when I played the game. But even then I knew there was going to be a twist, and my first thought was if Booker was actually the bad guy. But as the game continued, and story developed I got convinced otherwise. So when the twist came about, it did kind of catch me off guard but it made sense in the story they wanted to tell. The whole Elizabeth murdering the player thing still doesn't make sense to me, but it doesn't have to make sense to me. She was killing someone who had caused her years of isolation and torture. The gameplay only differed from Bioshock in that it had vertically and a faster way of traversing areas. It is literally the same. If not worse, because Bioshock is just a bunch of fetch quests strung together by plot. I love Bioshock, don't get me wrong. But you don't play Bioshock for the "riveting" gameplay. I recognize Bioshock Infinite is not a perfect game, I did not claim as much. I am just saying in comparison to other FPS titles, both from then and now. The story stands out, and I enjoyed my playthrough of the game. And that's my opinion, because the only fact about video games is that everyone has different opinions about them. So thanks for listening to me TED talk.
@YGuy1 You did not understand the story if that's what you think it is. You also just used the worst arguement ever used against shooting games, the line, "Shoot this guy, go to next area." I'm sorry to break it to you, BUT THATS WHAT A SHOOTING GAME IS!
I love to come back to this video every once in a while to see what could have been. And with the recent news that Bioshock 4 is in development hell, and that employees are coming out against Ken Levine, saying that he is incredibly difficult to work with, I don’t have much hope for this series. I love this franchise, these are some of the best games ever made, and the first game changed my life, so I only want the best for the future. I just hope that we don’t get another Infinite situation where so much is cut that it becomes a shell of its former self.
@@JakeGittes84 Something about the story and atmosphere of Rapture encapsulated me and changed my perception on how a good narrative is told. The gameplay is so fulfilling and fun even after your first play-through, and even the low points in the game like Hephaestus are still better than some of the content developers are producing nearly 15 years later.
Hopefully it makes its way through with full creative genius intact this time. Been looking up Kevin Levine interviews after being blown away by the writing for Andrew Ryan again. saw this vid recommended & now it makes sense why I found infinite didn't have a soul like bioshock. looks like what happened here put kevin off the industry for a while
@@tarhxad7726 🤦♂️🤦♂️🤦♂️ 1. Ken levine doesn't work on bioshock 4 2. Ken levines new game is a new IP 3. His new game was in development hell now not anymore the game is set to release in 2 years the developers literally comfort it 4. Please read the article properly next time
Joshua Gonzalez you're alone on that one. There's actual philosophies based on a lot of this games story. As in taught on collage campuses. They're a company that doesn't like to repeat themselves. When they make a new one (inevitably) it won't be in the sea or sky. Mark my words.
Like eventually we gotta realize “yeah I wanted to make a new amazing pasta dish that no one’s ever had, but I ended up making a pretty good carbonara. Still good, just not as good as it could’ve been.”
It's not even the missing features so much as the way they changed the story. The twist at the end felt so forced, and I hated all the weird christianity caricature nonsense that got in the way of the story. Yeah we get it, religion = bad, move on thanks.
Yeah, they almost release d a true bioshock game, with moral choices and powers that, rather than "do x damage to stuff you point at" would have been real monumental and epic things that could turn the tide of a fight. a world that might have even been effected throughought gameplay by the choices you made, maybe even unseen consequences to activating certain tears.
Laurens Peek the Story Looks Petty similar but the mapfunction Look different too. for example the moving cargos and i dont even want to Talk about the map. i cant remember one Single Part of the map in the trailer being in the actual game
Never knew there was a different version of Infinite. This one looks _extremely_ promising. Anyway, I figure this was meant for ps3/X60 right? I’m asking because at 5:50 _that_ level of world transition felt like Arkham Knight levels, which was next get at that time. Clearly this version of infinite was ahead of its time.
Im pretty sure that scene was in the final game. But I could be wrong I just watched a letsplay of it when it came out. It is pretty technically impressive though.
If only they aimed this game for PS4/Xbox One, maybe still not as polished as they intended to, but surely we probably could see the similarities between the game they wanted and the product we got today..
@@Pak_Industrial A lot of things showed here were in the final game, the difference is that this jump specifically is a completely uncontrollable scripted set piece that doesn't exist outside of its own in the final game. What we see in the video, however, is that as you're falling down all the other islands and locations are present and loaded in, for you perhaps being able to land on any one of them. That is an insane technical challenge and was clearly not possible for the PS4 with the level of streaming it had available. Levine clearly was imagining a world, like in the first Bioshock, but what we got instead was a much more typical linear shooter.
@@radekseky4571 what about the ps5 or newer pcs? I also wonder that if this game was to be remade like the way it was originally intended that it would also be rtx on
@@nerdyworld938 Of course man, even PS4. Look at Arkham Knight or Sekiro for examples of insane streaming achieved on that platform. It was just the fact the game came out in 2013, when PS4 was yet to release.
err, no it wasn't, Bioshock 1 was not as linear as this, Infinite's gameplay is just combat arena after combat arena, they were pretty sure, but the first game had this claustrophobic metroidvania-esque level design, with less focus on combat and more focus on atmosphere
Yeah bioshock 1 had a sense of discovery when you went through the levels. It was linear but you could explore most of the map before having to do the missions. There were more secrets and more options to take down the big daddy's with the tools you had. The constant need for Adam and the ways you could splice yourself made it really fun. Infinite was more just progressing forwards and triggering fight scenes. Hell you couldn't even revisit old levels the way you could in bioshock 1
nobody said bioshock was ''open'' but it did allow you to wonder around, it had optional encounters and made you revisit old areas with new powers, and at least had a bit of puzzles, it was more varied and a more adequate successor to System Shock, where as infinite is just, pretty city, some walking and shooting racists, sure it had a cool story twist, but in terms of gameplay it was the blandest of the series, 2 weapon limit, linear as hell levels with tons of invisible walls and fake window dressing, redundant powers, an awful weapon upgrade system. The only thing that excelled in Infinite in terms of matching gameplay with atmosphere and theme was the Burial at sea DLC
Northreyar the 2 weapons limit seriously fucking pissed me off man, I mean wtf is the point of giving me thesr guns if I can only carry 2 of them... At the end Rapture still remains as the best place bioshock ever been
I dont understand how people call this masterpiece. It was linear game, with mediocre time fluctuations that are easy to understand if you have more than 4 braincells. But at least one moment I will remember - when I heard Fortunate Son. Nice.
I replayed a year ago and I genuinely believe they had a great vision, however they would have had to work for years more to reach the experience they wanted. I agree that the series would be even better in this generation but Ken is notorious for perfectionism and that’s not always easy to work with.
It all makes sense now. All those rave reviews? All those people who love this game? They're just from an alternate universe where this game was actually good!
I like the part after it: >I can't do it again >AND THATS WHAT BIOSHOCK IS ABOUT so its about presenting us amazing E3 footage but something that can't be done again? :D
Looking at this footage, we get a ton of more personality from booker, really gets across a feeling that even though he’s capable he’s definitely in over his head. Way better than the non character we got in the final.
In the current version. Its only Daisy trying to kill Finkle's son. Yeap. That's the...."Dark" side of the Vox Populi we seen. The rest are mostly just soldiers or security dead after fighting the Vox. And maybe people getting caught up.
@David Clark Wait they do? I didn't even bothered to play the DLCs cos I was completely drained out at the end of the game. Good to know....but it just shows how much rewriting went into it and it sort of became a mess
@David Clark That was a really weird choice to make after the fact. The political conflict in Infinite wasn't super deep to begin with, but I thought the whole point of Daisy's character was that fighting a villain doesn't automatically make you a hero, and that a lot of revolutions can risk replacing one tyrant with another. The DLC just felt like they regretted the idea of making an enemy of a racist regime villainous as well, so they just retconned her motivations in the end. Though if they ever explained why Daisy would trust the Luteces enough to demonize her cause and throw her life away at the height of her revolution, I missed it.
yes they changed the game from a depressing atmospheric shooter into a disney musical... the point when you visit the "beach" and she starts to sing and dance was enough for me turn the game off at one point... the f*ck i care about your new dress and haircut.... throw me a storm so i can thunderbold the sh*t out of it...
+G It was for STORY and CHARACTER DEVELOPMENT. She was literally stuck in a tower for years and you think she wasn't going to enjoy being free? You gameplay snobs literally only care about gameplay.
G dumbest shit i’ve heard, it was a perfect buildup for was about to happen, when booker slaughtered all those guards and she realised what kinda man booker was
After watching the video and reading (most of) the comments, my final saying is this: Bioshock Infinite was meant to be a revolutionary game with great game mechanics and amazing play style. Just so happens, it came way too early. I bet that if it was nowadays, they would literally rock sky-high the charts, being that a Bioshock game or not. I loved the Infinite, the story is amazing (even if it's hella confusing), but I bet it would be 10 times better if it looked anything as this.
I played all bioshocks and infinite is definitely my favorite, not so much in story but rather characters. I loved Elizabeth and hew. The story is definitely mind fucking though....I liked Bioshock 1 and 2 for their stories however. Also infinites dlc... going back to rapture before everything was fucked was absolutely awesome.
The difference is the scale for this is insane especially for a ps3 or xbox 360 game. Im not surprises that they got rid of the scale of these battles. It sucks but thats the nature of game development. Infinite was still kick ass and hopefully in the next bioshock game they give us this level of scale and verticality.
Yeah but Infinite was still a good game that was well recieved and launched without excessively noticeable bugs. Meanwhile people have gotten refunds for Cyberpunk. It's different
Comments made by level designer Shawn Elliot: Just about everything in that demo was highly scripted. In other words, while someone was technically playing the game, they weren’t doing any improvising. They wanted to show the game off in a very specific way. Plus, at that point in development, that was the only option. “AI [artificial intelligence], for instance, was just atrocious,” he said. “It was ungodly, unbelievably bad at that point in time. If you just let them loose, it would have been catastrophic.” Scripting becomes a form of development “duct tape,” a phrase that was uttered to me several times by various game makers during my reporting for this story. For BioShock Infinite, the scripting was incredibly specific, down to when enemies fired a gun. “If we were going to show the game at that state, for it to make any kind of good showing, we really needed to do [scripting],” said Elliott. “It would have been far more misleading to have the AIs doing what they’re naturally doing in that circumstance because, of course, we were going to improve that inevitably.” While he’s proud of the demo-“it’s almost like a piece of cinema”-he admits it represented a version of the game that was slightly more idealistic. “All that we legitimately hoped to deliver on,” he said. When E3 was over, Irrational tried to get the demo running on consoles. Until then, most development had taken place on high-end PCs that could handle everything being dreamed up. These quotes make me feel like this was the first time we got cyberpunked
@@JohnLucPicard98 Back when I was a teen and saw the later trailers of infinite (not the original E3 ones) even the trailers felt off and odd, I had a familiar feeling of disappointment with Halo 4, I already knew the game wasn't going to be as good as the original scripted e3 trailers and that made me so sad back then lol
Spoiler alert, thats how nearly every game is when it comes to trailers. Developers will cobble together segments of heavily scripted gameplay, as the game barely exists by the time trailers need to come out. Developers will put hundreds of hours into faking gameplay for a trailer, and throw it all away at the end because a trailer needs to market a game and only be roughly what the finished product is. I dont agree with the practice, but nearly everyone in the industry does it. Personally id much rather just have a teaser trailer and no gameplay until its near release, that way nobody is mislead.
As much as I like the game, I honestly didn't feel like there were two distinct factions throughout the game. The Vox Populi simply felt like more overzealous and fanatqtical enemies to shoot than a dynamic revolutionary movement made up of real human beings trying to secure a better future for their children. They just seem like yet another fanatical group of scavs you gotta kill to move on than a legitimate plot device. Fantastic game regardless.
@@Diakoidris “bottom-up revolutionary movements against a state can often lead to a violent power struggle” wow, how very insightful and thought-provoking… literally the most moronic part of the story was pulling a “both sides,” and painting both actors, particularly Vox Populii, as cruel and unthinking as possible. It’s a cop out of a story, and even more so a moral lesson
That's... kinda the point? At least when I played through the game, I thought the Vox being similar to The higher-ups in Columbia and Comstock's servants was meant to push the idea that both ideologies aren't nearly as different as they think, not matter how much they claim to hate each other.
the same way everyone loved star wars ep 7. bought they hype and nostalgia so hard that the joy of seeing 'it' outweighed any scrutiny for a few months. I hated infinite from about halfway through the game.
There were legit criticism thrown at Infinite when it came out. And as time goes on the hype dies down and people see the video game, movie etc. for what it really is. For better or for worse.
SkyOut People jump on bandwagons of loving stuff as well. Even more often. Clearly the game is still valid of heavy critcism (like every other game). Its 2017, the bandwagons already been and gone. Steam reviews are pos/neg, I still rate the game positively but most importantly: It was just another spoon-fed game where the games interesting gameplay mechanics, seemed to be destroyed during development in favour of the story. Whereas the game should be using gameplay to convey its story. If you want to defend the game, you can refute the points against it. But bare in mind its been done and counterargued 100s of times before.
its not an easter egg its to show different dimensions that are parallel to our own, for instance the song in the background "everyone wants to rule the world" is sung by a male instead of a female like in real life.
It's an easter egg in the fact that the movie was originally going to be called "Revenge of the Jedi", but in the end they changed it to "Return of the Jedi" as revenge sounded too evil
His biggest mistake was revealing the game too soon to create hype. Of course people were upset when the final product turned out to be quite different, and almost everything from the initial reveal was removed. Personally I prefer the Infinite we got over this one, but I can see why people were upset back then.
CidGuerreiro1234 I do enjoy the Infinite of today, but having played it and understanding the plot holes, (mainly with the Vox,) i would love to see what it were like if we got *this* infinite.
@@CidGuerreiro1234 No, his biggest mistake was being a pushover who can't manage people. He's a great game designer, but a terrible leader. Are you in a fraternity by any chance?
Reima It may look very well polished and stuff but in reality it may have taken them another 6 or 7 years, maybe even more, to make all of the content they had in this trailer work for the full game or even a 6 hour DLC. Hell some of it might not even have worked on the current gen consoles due to hardware limitations. EDIT: By current gen I mean the current gen at the time of this E3 conference when the 360 and the PS3 were the main focus
Reima I mean it took them over a year to update some old assets from Bioshock 1, voice act and motion capture the major scenes, add a few enemies and powers, and make a rather short story. They had a massive team to do this and it still took them over a year between Burial at Sea Part 1 and 2
HappyMSI1 unfortunately it feels like a series of arenas rather than an open lived in world also, surprising amount of people who still care about Bioshock Infinite here, its crazy
Wasn't pissed off enough this year so I came back
well I sure hope you are happy now 😂
Hi there
I did too.
lemme guess, this didnt do it for you either, so you ate a bat.
LOL xD same here xD
Booker: one shot away from dying with no ammo or salts.
Elizabeth: "Here take this coin"
"appreciate it"
HAHAHAAHHA
Your pfp is most likely booker’s reaction to this situation 😂😂😂
*suddenly have multiple coins
Actually, more like "here take this ammo"
in another dimension they released this version of the game
how can i go there?!
DJDJ 321 ask Kevin he made the dimension
Rafy JL fuck!!
Rafy JL where can I find that tear?
lordpyromon maybe it's Kevin's butthole
I met one of the developers on the game. For the last month of the project, she had to work 10-12 hour days, 7 days a week. Before that, it was six days a week. The scope of this game as originally envisioned was light-years beyond what that studio was capable of putting out. Massive cuts were inevitable from the beginning.
sad to see that passionate people have to work unbearable hours for something they love to not even be what was originally planned (hopefully that made sense)
Ken Levine also has a penchant for scrapping weeks' worth of work. He's a great game director with an artistic vision, but that auteur mindset of his brings so much trouble to his dev team.
@@spliffern2662 nah fam, when you become a game dev you sell your soul to the industry for absolutely no return except a staff credits roll. It’s like Hollywood, but nobody gives a fuck when you go outside
A 10 hour day work is normal. In what world is 10 - 12 hours a lot. I've had to put in 14-16 hours of work some days where I work. It's relative to your experience but 10 - 12 is completely normal.
@Fa Mulan Because I have a family to supports,bills to pay,mortgage repayments etc,I work overtime every time it's offered to me.
If my company want me to do my job for double the money just because it's on a Sunday I'm more than willing to take their money.
“So every player’s experience is different.” Why is it that whenever I hear this phrase I start to worry?
Same thing they said with Cyberpunk, has only one actual story path
@@xvcxvcxvcvcxxvc6008 Yeah, like they said that Jackie dying was the worst outcome of that mission, but he dies anyway, and like No Man Sky that was a real disaster (but turned in a good game after all the updates, which is great!)
They said that with Detroit become human, and it was true lmao
@@ThDragoomba That game was disappointing smh.
@@Qulize what? That game is the best telltale type/genre game ever released
The most tragic part of it all, for me, was reading early interviews on how Levine wanted the Songbird to be stalking the player throughout the game--almost akin to Mr. X in Resident Evil 2. The Songbird was intended to be this central antagonistic figure so critical to the plot that the collector's edition even came with an impressive statue of it. In the actual game, the Songbird shows up in about three cutscenes, is never an in-game threat, and is resolved entirely off-screen.
*cutscene. You never kill it directly.
I still have the Gameinformer that he talks about that in.
@@xxx10353 Are you serious? This game came out 6 years ago. People are allowed to talk about plot points on videos about the game.
@@Niro2205 "Mr. X in Resident Evil 2." are you drunk?
DESTINYFUCKER9000 resident evil 2 came out 20 years ago?
I’m genuinely angry that Elizabeth never did the Lincoln impression.
Didn't really fit her character in the release we got but yeah I'm a little angry too
she does do it lol in the shop by the beach
@@TheREVOLUTION690 I've played the game often enough to say: no, she doesn't.
Artemecia
She only gets serious when she finds out Booker intends to bring her to New York. There were plenty of opportunities at Battleship Bay or the theme park.
@@stoulmar2550 or your a fucking idiot. I've seen her do it too.
This version was at least two generations ahead of its time. This is the kind of game that could absolutely be made today.
Fr, even though bioshock infinite was alright to play. I'd still wish we've gotten this version but yes this is like ps5 era. During development it was like 2012 or 11
@@outlaw._.lazines this version of bioshock infinite would have undoubtedly been the greatest game ever made
Bioshock Infinite Remake when?
@@yumyumeatemup In my opinion there shouldn’t be a remake. Unless they go with a what if version, and give us the game they originally intended to make.
Well, it can run on PC, but they can't release it. Otherwise, the console guys will be very upset. Yes, the consoles are always holding back the gaming.
Person: I can't believe THIS was cut
Person2: I can't believe THAT was cut
Me: I can't believe Booker in a SUIT was cut
Oh well armt you just so darn edgy and ironic
Rancid wtf
@@trackertom No no no I wasn't trying to be edgy, I just liked the idea of Booker being in a suit and am curious about how he may have looked in the earlier stages... we will never know, but it isn't the end of the world his retail design is still top notch
@@dignusdingus3709 Sorry I actually wrote this reply on the wrong comment!
A pinstripe suit looks a hell of a lot nicer than that stupid getup he's wearing in the release. For a former Pinkerton he sure doesn't dress the part now, to brutish a dress for one.
Man, they really should have kept all this hidden. This like winning $50,000 in deal or no deal, then finding out that you almost won $1,000,000. It's better to just not know.
Either way you're a winner!
It wasn't hidden. The video at the end is the original extended trailer, which is what makes this so bad. And is why I chose to never play the game.
@@mf1936 no one said it was hidden. can u read
@@SexyFace ummmmm the original comment did. Word for word. "Man, they really should have kept all this hidden." Seriously, how stupid are you?
_"they _*_should have kept_*_ this hidden"_ does not say that it was hidden. please drive a fork deep into the nearest electrical outlet
"we cut enough content to make 5-6 full games":
Then why don't you make these remaining 5 games?
Not enough resources and it requiring too much time for publishers who only care about profits to wanna do it.
@@TheMadalucard If the game is good then publishers will also make a money. But it is rare for sequels.
Probably because the studio that made it go shut down after Bioshock Infinite released
This would bankrupt them... Crysis was a technical marvel but achieving so crytek suffered greatly. COD 4 and bad company is made on measely two years while Crysis can BARELY run on medium settings on a $500 dollar PC set up which is the norm of 2007. They spend so much fucking money making Crysis 1 while bad company 1 and cod 4 is killing it in sales.... This.. This is bad. Crysis is a superior game... But people can't even effort to play it. Say what you want about Warface, or the dumb choice downgrading the franchise to console, but without such move, Crysis games wouldn't be nearly as optimised today as it were then....
@@piotrmartyniuk125 It isn't about making profits, it is about making large profits
I love how much more grand, non-linear and open-ended this version appears to be. While I like the version we got, this would've been rad to play!
The playground even looked bigger in this version
Radposter?
*Throws baseball at couple.* IT'S DEWITT, GET HIM!
*Does not throw baseball at couple.* IT'S DEWITT, GET HIM!
"I wanted a game where it's different for every playthrough"
Glitchy Squid play Detroit become human
No matter what you choose, you will end up same. Most of the choices were the tests given by Luteces. Actually this way makes more sense.
@@speedy-1299 I second this, if you want a game where choice actually matters and changes the way the game plays out completely pick up a copy of Detroit Become Human. I waited so long to play it because I thought it would just be one of those game were you just watch the game play out like a movie and only once it was free did I play it and realize just how wrong I was about it and I've played it a good 20 times since I got it, fantastic game so many choices and so many endings.
Glitchy Squid it's still a great game though
@@Aekries Try the Metro series where your choices actually matter towards the ending.
They should release this as "Bioshock: Parallels". bascially the same thing as Infinite, but a completely different.
Infinite was good
That's actually a pretty good idea
This version was never finished
Nice name
@@blitzhd8377 yeah but it could've been a lot better.
the way he looks around when describing how the Tear system works in the game is a great indicator that this dude was so passionate and artistically driven for this game. it‘s he’s like visualizing intensely what he’s describing it and it goes to show that there was some really good plans for the game. Sad to see the true potential of what could’ve been a real game changer for the 2010’s
They should remaster it and put all the missing features. It would make a really fucking good FPS à la Irrational games.
we need a kickstarter for a sequel. Bioshock: infinite-er
The next sequel has been in the works for years now
@Jake Roberts It can be money to buy the source code and have an indy studio do the work... kinda like how the new Sonic game (which is critically acclaimed) was made by a fan, not Sega.
It was still a good game though
As much as I liked the Infinite we got, this one is the true Bioshock 3. It's much closer to the tone of the previous Bioshock entries.
Constants and variables. This game exists in another world
Theirs always a light house, FIGHT FIGHT -bioshock & Eren yegar
Finally.
Somebody gets it.
The answer I was looking for.
so everyone is just out here thinking the same thoughts at the same time huh
Soooo i need to meet some cute brunette with reality/dimension hopping powers and a missing pinky tip to eventually find the reality this game exists in? Shit.... off to paris i guess since thats where she wanted to go
Every time I see the skyhooks I think man, they gotta be hell on your shoulders.
Frank Bixler should probably get dislocated after some of those falls.
Sometimes i swear his arm shouldv'e just ripped right off like Rico
Booker: *Jumps onto rail*
His arm: "SO LONG OLD FRIEND"
well, damn thing must be magnetized or somethin
@@sethleoric2598 yeah like grappling at such speed would rip your arm off but Rico is like nah I don't care
i find it interesting that they intended it to be about player choice when the end games themes were really about the lack of player choice
Maybe the development informed the writing process.
I think them not giving the player a choice kinda messed up the story. The story was more so about your choices don’t really matter. Elizabeth actually kinda explains that after you leave rapture and go to the lighthouse.
@@doktorbone , it would have been really cool if you had choices but they all led to the same conclusions, just in a different path. When the player doesn't have any choice, the twist/ending kind of sucks. Though, I suppose that might have been the case anyhow. At least, it would have been more interesting and engaging.
I think the initial idea was just too ambitious for their timeframe and budget. Just as another commentor pointed out, given more time and resources I believe the original vision would have totally been fulfilled.
And that’s saying something considering the final iteration of the game despite being heavily watered-down is still such a gem. One of my ALL-TIME favorite games. Still holds up so well in 2020, and sadly more relevant than ever :(
I think that the story of bioshock infinite is great thanks to the lack of choice, the end is so dramatic because booker haven’t any other choice to save elizabeth.
Rod Ferguson from Epic came in towards the end to make sure this game came out on time. He basically took a butcher's knife to it and chopped out a massive amount of content. It's one of those games that turned out good, but deserved better.
I wish they simply delayed the game by a year or two if the seventh gen consoles didn't have enough horsepower... I woulda given anything to play this version of the game
if i remember they had delayed it for quite some time already before it came out
The problem was too big of a team and not enough cohesion between different teams. Publishing pushed an unfinished product and failed the brand spectacularly. Hence why Ken Levine left. I feel for the guy, he had a vision and it was chinced out by people who don’t care about consumers or product, they just want to please the shareholders.
Bailey Green 100% agree with that reminds me of the same instance of destiny that would have been a great game, they just don’t care about us gamers and just want to sell to make profit( only refereeing to actvision for the destiny instance), seeing this would have love to play it, still enjoy the game a lot, just wish it was diverse like in the trailers
^ yeah, it’s depressing that the ones with the money make the creative decisions, because 9 times out of 10, they don’t give a shit what they push out to the masses, so long as it’s merely a Franchise that makes them the most money, instead of investing in something creatively thought out and planned. And Nd the developers of Destiny also had a vision, and it too was robbed of its integrity. Hopefully this is just a passing phase in developing video game franchises, but it could also be permanent with how easy it is for slimebags to make a quick buck. Which is also why it’s up to consumers to choose developed and thought out games, instead of relying on old developers/franchises that initially had taken the time to actually articulate a game rather that push out a franchise that has very little thought out into it and exists merely to make microtransactions.
There are these things calles budgetary constraints, you know...
Taken from a tweet Ken Levine posted on the 25th January: “There was a time when Elizabeth's story was VERY VERY VERY different. One day maybe I'll tell it.”
YOU MEAN THERE IS STILL HOPE
COMMON KEN DO IT MAN!!! Damn what a great vision it was.
o_0
So you're telling me there's a chance
BioShock Infinite Directors cut would be a dream come true
I’m lucky, because I never saw any of this footage prior to its release. I never had any expectations of this game at all before I played it so I thoroughly enjoyed it in its end state. However, it would have been nice to play this one too.
I never paid any attention to this footage as well, and the game was still a generic shooter with bullet-spongy enemies, terrible mechanics like the two-weapon limit and a story which main drive seems to be characters being idiots.
This is the only game where I'm genuinely stumped how anyone could find it enjoyable. Even for a braindead casual, the gunplay is repetitive and frustrating.
@@singami465 precisely why I couldn't bother playing longer than 5 hours
@@singami465
I remember loving it. It’s been a long time since I played it but I definitely enjoyed it at release.
Same here. Kind of one of my favorite games. I really liked the atmosphere.
After playing BioShock 1 and 2, Infinite was a massive, massive disappointment for me and waste of money
I was 15 years old when I saw these promotional videos, and I really believed that Bioshock Infinite would be an open-world game where you could visit any part of Columbia at any time, and that the airships and blimps that we see in this trailer were a sort of emergent gameplay that could come from anywhere at any time. I actually thought, too, that the Songbird would pursue the player (almost like Mr. X in RE2) throughout the entirety of the game and that it could, at any moment, attack.
I wish...
A man can always dream
open world is bullshit
That Sly Cooper 3 level with airships was dope.
that sounds like ass bruh
In other words, we all thought it would be like Skyrim.
“BioShock is about giving the players ton of tools and let them go to town”
- Can’t equip more than two weapons
my biggest gripe about the base game, where the DLCs allowed for more than two weapons to be equipped.
@@AKASAIBA yep
One of the many clearly epic ideas that were cut
@Ezequiel Barba why? They ruin the story
Why would you want to equip more than two weapons? This isn't Skyrim
If they wanted to go back, and make bioshock infinite alternate, I would pay to play it again.
What if every time you played it something was a little different
me too..
Will Play, Play, Played
Good luck with that, after the disappointment of Bioshock 2 and infinite the study wound itself down.
They reopened as ghost story games (what a crap name) and are a much smaller studio. To date they have not released anything and only have around 30 employees.
I had hoped for a prequel to Bioshock 1 myself. But unfortunately I think Bioshock is not going to be resurfacing for many years, or perhaps at all. 2k would need to give one of their other studios the development rights and I'm not sure the ghost story games team would appreciate that.
@@rodneyyt-lf4rd the story was injected in, with no correlation with anything you saw in bioshock one.
The characters were not as interesting, while there were some combat advancements it did not make up for the lack luster story.
Even the developer was disappointed with the final product
Of all of the videos this guy is made, this one seems the saddest. The guy at the beginning talking about the project seems more genuine and passionate about the story and the love put into the project then any other director or producer from these videos. So seeing that the game did not turn out the way it was envisioned despite their best efforts is really kind of depressing.
Has
Have you played the game? It didn't turn out to be bad or anything. Actually the story improved a lot and it became a more detailed game. Don't need to be depressed since it's just a masterpiece. Btw that guy is called Ken Levine.
@@yisussb wrong. It's bad
@@yisussb The game is quite nice i tell ya. But this video could also be a potential DLC.
@@yisussb The story in the final game is awful. It dumps all the socio-political stuff halfway through in favour of a shitty multiverse plot that makes zero sense and which has no thematic impact.
They should remake this game and call it "Bioshock Infinite: As Intended" Just imagine the possibilities with the game taking advantage of the SSD like Ratchet & Clank does, damn.
I would personally love this but Ken Levine said recently that he has no interest in remakes or director's cuts because the focus and drive for the project is long gone.
@@lukeshoo Ken Levine what a puss >:(
Just kidding xdd, well it's a shame :/
@@Grim_X98 he's working on something interesting that he's got full creative control of. it doesnt have a name yet but it sounds very interesting
Ken Levit Justice league, i mean Ken Levit Bioshock Infinite
@@lukeshoo I swear he said he'd love to tell the original story of Elizabeth someday. Who knows
- Booker, are you afraid of God?
- No. But I'm afraid of downgrades
God was waiting for that game... he said.. ha screw it il just make my own with no downgrades. oh and why would you tease gamers with a secondary character with big breast and then remove them... That is deception to it's finest. i guess the reason the devs give is... We got harrased by feminists so we decided to reduce her bust size.
But did the devs ask what Elizabeth think of her "new" body? Just to please feminsits.. Elizabeth has free will even if feminsits think it's offensive.
monsterrun
It was suppose to make her less over sexualized.
monsterrun
I actually prefer smaller breasts, so I guess the feminists' plans backfired.
I always found this flawed thinking. I mean the idea that female breasts are purely sexual objects to begin with is a bit messed up. Breasts DO come in various shapes and sizes, shouldnt have to accept one bust size over another just to please some silly group.
LOVE me some big boobs. That said, I'm glad they reduced the bust size. It would have been too distracting..
Booker jumping from those rails gonna give him mad joint pain
Nelson Arias
mention it to Shoddycast and see is Austin will do a "THE SCIENCE!" Episode about it!
Nelson Arias honestly right all I could think of was humerus ripping out if it's cuff
That's what I was thinking too. Same with Link and the hookshot.
Nelson Arias he's kind of a superhero though
Marco Alves
not really. he's a gun for hire who was tricked into going on a mission (because of his past mistakes).
while there he gained abilities available to all in Columbia. if Booker Dewitt is a superhero, then so is everyone in Columbia who uses the air rails.
I feel bad for the guy talking in this video. You can tell that at this point in development he was excited and ambitious. The problem was that development changes rapidly and things have to get scrapped and changed
It’s kind of a tragedy how a passion project can just change like that
That's what happens when you get to overly ambitious. Even today this concept is barely possible.
But i have no idea how they would have made the story work in a open world setting.
@@letsBrn connected semi-open worlds is a thing, the old ratchet and clank games did the massive grind rail systems as well.
@@callanrockslol yeah but those games weren't as massive or detailed as this demo. Like physics on building or entire city parts, interative thing, a reactive world, collapsing buildings and a evolving narrative somehow woven into it all.
@@letsBrn the same way any metroidvania does today. People forget that you can't just do the content of an open world game in ANY order. It's just content is gated off naturally by harder enemies and a lack of motivating reason to go to certain places yet. Add to that certain areas that you can only go too with certain vigour or tool. For the tutorial kinda early game area you could keep the player much more limited in scope by not giving them the skyhook and have that connect a lot of areas. Maybe you wouldn't class that as traditional open world but it's not linear and it'd work.
Oh and to clarify, this would be working with a semi-linear story that has a few different overarching objectives you can complete in any order then comes together at the end.
Sometimes the Scope of focus needs to be more focused and less rhetorical.
Although it kinda feels like the publishers promised Levine to be able to do whatever narrative he wanted to produce, then backed out a year into its development.
That's the life of Software Development, sometimes the Scope is just too big, and the functionality can't keep up. It's as important to recognize what you're working with as a developer, as it is to be ambitious.
Im watching this in 2021 and I could just imagine this version of Bioshock being executed with our technology and hardware!
C’mon make it happen!
This is the comment I’ve been looking for. If everyone stops bitching long enough to show the people behind this game there is enough demand to see it expanded, perhaps there will be hope on the horizon. A lot of what the creators seem to see right now is fan anger regarding Infinite, so mistakenly this series took an even stupider turn in 2019 and they tried to make a completely new game that takes place in 1960’s Antarctica instead of just finishing this product!
Make this a DLC and people would buy it up
Nah, they don't make games like that anymore
You realize this came out in 2013?
What your proposing would cost millions of dollars that I doubt any publisher wants to give in order to remake a game that is, at best "decisive" when it comes to fans enjoyment.
@@a_loyal_kiwi88 Why you gotta be so negative
Its almost a completely different game!
Hello you!
Yeah, It's like Killzone 2
They are almost exactly the same lol
Will Swan the one in the video felt more like a successor to the original bioshocks than the one we actually got
Wdym by successor
This is why you shouldn’t announce game so long before the release. Things change a lot during development in every game, but don’t promise something early on and then remove it from the game
look what it did to cyberpunk :(
Oh so this is why there has been little to no news of Elden Ring for over a year?
(miyazaki pls news im hollowing)
While this is a nice thought to have in a perfect system, the trouble is that games are friggin expensive to make. The reason these companies are announcing games are NOT for gamers, though it incidentally ends up being nice for marketing, its for investors, so they can actually have the money to make said game.
Under promise and over deliver
Bioshock Infinite did it, Cyberpunk did it, No Man’s Sky did it lol
Here's a good idea , make this a dlc and call it the "unopened tear"
That's absolutely fucking brilliant....this comment deserves way more likes!
The Alternate Tear
The Impossible Tear
An Improbable Tear
An Unlikely Tear
The Infinite Tear
Great*
Your a genius
@ʎddᴉlɟ how did you turn your name upside-down?
the song bird scene at the end gave me chills why the HELL wasnt that in the game
Probably pacing. I expect that the flow of the game in that scene would have needed to be somewhat different - different terrain, maybe there needed to be the right amount of stress just before it Etc - and as they developed it became apparent that the scene needed to change in order to improve the flow of the game.
@@AlexPBenton Well BioShock infinite was VERY limited by the technology at the time. As it has aged kinda bad, if they made a remake on the new consoles it would be even better.
@@joeyondakeys wish more people got the reference
@@theeoddments960 I'm a bit dense, what's the 'bean burrito' thing referring to?
Fancy seeing you here
Where the hell did all of that content go!?! O__O
What content?
Agreed...Ps3 could do so much more...just ask The Last of Us....
I'm just glad SOMEBODY is saying it and people are FINALLY realizing this. I thought it was super hypocritical for people to rail against stuff like No Man's Sky (very rightfully so), yet give Infinite a free pass on all of this despite it being an okay game. People should have been speaking out on THIS instead of giving it endless praise pretending its a flawless game.
Blatant lies and hype should NEVER be okay, and I hope this video teaches people that.
+slvrcobra1337 completely different situations. The content from Infinite was cut because of the need to port over to xbox 360 and ps3 and accommodate to their low performance, as well as team management. No Man Sky on the other hand was straight up false advertisement from the release of their first video. It was made by a developer (Hello Games) with no real history using the game as a quick cash grab
DerLuxuriousPanzer Everyone can understand a game going through changes and having to cut back for various reasons, but what Infinite did borders false advertisement because they continued year after year to show long dramatic gameplays and features that ultimately ended up not being in the game.
I don't even know why the first walkthrough even existed; it came out of nowhere and was clearly a proof of concept, but they released it to the public to generate hype with no idea if they could even deliver it (hmmm, sounds like NMS). It's misleading, and if so many changes were taking place they should've kept their mouths shut.
Studios don't show proof of concept videos to the public BECAUSE of this.
We need a Bioshock Infinite: Levine's Cut
Could you imagine the beauty of games being able to release a developers cut? A version of the game with all the things the developers wanted in a video game ... cyberpunk2077 needs it 100%.
I mean he looks the part
@@monkeyking3161 It's funny because Cyberpunk was supposed to be like mostly a Deus Ex, even sort of a bio shock type where you could go about a mission anyway you want. You could tell Cyberpunk wanted to be that, but it missed the mark by a mile. There wasn't even a duck function to craw through a vent. Fail
@@ianmoffat4459 idk bout all that, but I'm really glad there weren't any vents. Vents are a worn out trope of 0451 games and 0451 inspired games like the ones you mentioned. Vents are imo a boring extra feature that superficially adds "multiple approaches". Wow, if I want to play stealth I have to look in the corner behind a box to find a vent. riveting. then I have to crawl slowly for some time with no threat (props to alien: isolation for vent threats). When there isn't a standardised stealth option like a vent that you can expect in every level, you start actually looking around every level to try to read it. In deus ex: mk I spent so much time looking down at bottoms of walls instead of around ..... at the yellow levels.
Dude if they made the Bioshock Infinite we were supposed to get, but for modern systems, it would prolly sell like hotcakes.
Its crazy cause if they released this game NOW they easily could have had all of this
Every year I come back to this it looks more and more dated, mechanic-wise. I feel like this would have been revolutionary in 2013 but it wouldn’t be much to write home about in 2020 now.
w/e
tl;dr this demo is not all that drastically different from the Infinite we actually got.
I've been replaying the trilogy on my Switch recently and to be quite honest, I feel like this demo is not too different from the game Infinite actually ended up being.
The only major difference I see is that the levels were considerably larger, the world seemed more alive and the gameplay overall seemed more dynamic. Most of it was simply paired back probably due to hardware and memory limitations on 360 and PS3 but the main systems showcased here are still in place and work just fine. The gameplay can be really fun and fast paced and you can definitely pull of some cool manoeuvres with the skyhooks, tears and vigors.
I still prefer the other Bioshock games for their story, setting, atmosphere and methodical gameplay but Infinte was great too in it's own way even though it didn't quite feel like a Bioshock game to me.
@@amysteriousviewer3772 Yeah, I've been replaying the BioShock collection lately as well. I enjoy them all pretty much equally though.
I finished it yesterday in VR and it was one of the best gaming experiences I had. Really cool stuff
@@CriticsConfession idk not too many single player first person shooters have as many features as the original bioshock did. I cant think of too many from the last couple years that have the same depth as bioshock 1 2 or infinite. I think cyberpunk 2077 will be really good but other then that shooters have been the same old same old for at least the last 5 years.
I remember watching these trailers on my xbox 360 when you had to download the trailer videos to your 360 harddrive. I was truly hyped for this game
I remember that time too,it's cool seeing them still available.
I remember having crap internet I basically waited 2 days to see a 30 sec trailer , the good old days
watching a trailer on a console? whats wronge with u, console fanboy? ur low IQ?
If it was something that was possible, I'd want to see Bioshock Infinite remade to the absolute best it could be. And with a darker feel like the first two.
Belrose Elizabeth & MK Ultra wasn't dark enough for you?
the only thing i found dark was at the end of the bioshock we got
I think the Bioshock infinite stood out from the rest of the series for that reason. It was different and yet kept it close enough i still felt like i was playing Bioshock.
i didnt, it was such a shit game, feel more like a fuckin HALO or cod shit game, with that stupid shield recharging, it was nowhere CLOSE TO A BIOSHOCK
ps; even on hardest with the 1990 option the game was fucking easy , maybe just that stupid ghost thing killed me but rest was a fuckin cake walk -.-
"but rest was a fuckin cake walk -.-" Always dipshits like yourself, talking down on everyone that has an opinion
Would you kindly... release this game as DLC?
Bro, you're like 3 years to late. You would have lots of likes by then
Dewitt Derrick I know, right?! Lol I dunno why I haven’t seen this video until now. I wanna play this version BAD. Glad yet sad this vid showed up in my recommendations list until now :/
I would definitely buy if this was a DLC lmao
Is this an intentional Bioshock 1 reference lol?
Purgy - lol yes it’s an intentional reference.
I can't really get mad at them for having ambitious ideas but using them as a marketing tool is downright criminal
I disagree they used them in marketing with the full intention of implementing it in the final game it wasn't some sort of gotcha to the players it was just not enough time to fully implement a lot of the ideas and the hardware they were making it for not being able to handle it
@@doctoradventure413 I still think selling the game a certain way, then not following through is always going to leave people feeling a bit disappointed.
@@Ammoniumbicarbonat of course I'm not saying that you can't be disappointed but it's unfair to blame the devs of intentionally misleading customers with something that they just weren't able to complete with the resources they were given
@@doctoradventure413 Of course it's not intentional, my point is that having a goal is admirable but if you didn't think/plan it through and know that you can deliver such a high standard, you shouldn't use it to gain attention, it's practically just an idea. I mean if they told us that this was just a concept they're working on and it might not make it to the final product, I think that would be okay but this here implies ill intent in my opinion, not of devs necessarily but probably the management/marketing depts.
@@endornaut it's also important to remember, though, that alot of the time that sort of thing happens because the dev teams are forced to release the game before it's what they really want it to be. Deadlines get set without the people who are actually making the game having any say, and then they're forced to "complete" it by then, even if it means sacrificing their original vision.
Bioshock 1: A man chooses, a slave obeys.
Bioshock Infinite: None of your choices matter lol get fucked.
True. The storyline in Infinite was awful, and the distance between what had been promised and what had been delivered was pretty substantial. Too bad.
hey they critisized that one too back then in bioshock 1.
That was kinda the point of the story though. Constants and variables. No matter what you do, the constant is that you have to die in order to stop the chain of events from ever happening. It's hinted at in the way you can spare or save Slade, and yet even if you save him, he ends up lobotomized. Or how the choice in the bird or the cage with Elizabeth doesn't affect any outcome. The theme of the game was kinda fate vs choice and whether our choices are just illusory
Constants and variables the game has no purpose. You just run around like an idiot the multiverse crap and the whole stupid paradox that makes the ending useless. The story was awful
@@Legion849 what's the purpose of any game? To entertain, and a lot of people were still entertained. If no one knew about what Infinite was going to be before it had to be scaled down, I can almost guarantee that people wouldn't be nearly as hostile towards what we got. I have plenty of friends who prefer Infinites story to the first Bioshock. While I agree that the game could have been much better and the story wasn't my favorite, it was still a fun game and I've played through it 3 times. Art is subjective after all. Some people are going to hate a game, while to others, it's their favorite.
It blows my mind that this didnt make it into the final game. It's so polished
In game development, the kind of gameplay shown off here is what's called a vertical slice. This means it's a sort of "proof of concept" meant to show off the vision they have for the game, with all systems intact. Vertical slices are great for demonstrating the progress of individual teams and showing what you want the product to look like eventually. But they're not indicative of progress on the entire project, just their ability to cobble a certain part of the game together. It all looks really cool and polished, but that's because it's meant to; in reality, this was probably so scripted that it's basically an in-game trailer.
It's entirely possible (and I would even say likely) that this was their original vision, but it just didn't work out when the time came to actually start building the game.
It did though. Well at least a version of this.
Anyone who played the leaked demo of half-life 2 before it came out, which they claimed wasn't scripted at all even though you can shoot the guys that break down the door and then the door still bursts open for no reason, know what to expect.
What you have to imagine is that they need to occupy your time for a large period, and in using things like these rails you go through so much space in such a short space of time and in order to occupy your time for a long enough period for you not to complain it's too short, that would require a huge amount of work unfortunately.
+pseudogenesis
While that might be true, it's definitely not impossible to get gameplay like this vision. Look at Dishonored for example. Linear yet open world feeling RPG with a very 'alive' world that isn't just monster room after monster room after monster room
What a shame we never got this version. Playing through the ruins of a former utopia is what Bioshock games are all about.
Honestly this was a lost opportunity. Because I would have preferred to play through the city as it's falling apart. Not after. We've done that already. Show us the contrast of the city falling apart. Hell have a part of the city that is completely untouched by the war itself. There was some serious potential here.
@@masterDarts4188 I mean they kinda did some of that
> Playing through the ruins of a former utopia
you're always welcome to visit ex-USSR countries and play along, sweet kiddo
@@JulietteTux You can always play stalker.
@@JulietteTux "former utopia" implies that the place was once a utopia.
Isint it ironic that the first two games whos main theme was political unrest had multiple ending but not the one about the multiple worlds theory...kind of a lost potential
This game focused on how little your choices matter in the grand scheme of things though. The game's entire message is basically "The damage has already been done, nothing you do will really make a difference. Your actions have consequences, and it wouldn't matter how you tried to change it because..."
"There's always a man, and there's always a lighthouse"
The core focus of Bioshock Infinite is the inevitability of your death, of your failure. How you've done this dance a thousand times, and are likely doomed to repeat it a thousand more. The Lutece twins first prove this in the beginning sections of the game, making indications that your actions are set in stone "He DOESN'T row." And the pointless coin toss that is always tails. The timeline of Columbia is linear, set in stone with only minor variables (Which pendant you choose for Elizabeth and Sparing/Shooting Slate) that really have no impact.
@@dancingcarapace Until burial at sea came in like a wreaking ball, with a big sign saying "continuity hook!" on it spoiling the message and stories of both Infinite AND Bioshock 1&2 XD
@@otimo144 ah, you see, that's where I can point out the first two Bioshock games and their meaning. It's the exact opposite, mostly for Delta. Every action Delta took in Rapture had consequences. How he behaved, whether he killed the little sisters or spared them, how he chose to handle the people in his way like Grace, they all shaped his legacy, Eleanor. Being cruel and merciless turned Eleanor into a monster, who murders her parents in cold blood. Showing mercy to those who wronged you, and rescuing the poor girls dragged into Sofia's schemes made Eleanor a better person, rescuing her mother, even if she did not deserve such kindness.
Jack had less choice, what with Lot 192 and the mental conditioning, but his actions towards the little sisters still mattered. Jack could use what little free will he had to save or murder these girls.
Rapture has such a wide array of possible timelines, because unlike Columbia, it was made through natural means, there were no paradoxes or inter-dimensional bullfuckery to lock the timelines like what happened with Booker.
Rapture is about choice, about freedom.
Columbia is about inevitability, about slavery.
And when the two collide, well, we saw what happened to that timeline's Elizabeth and Comstock.
I mean, this game was just one huge setup for 1's story. Without Booker, Elizabeth wouldnt be free, without Elizabeth, Atlas would've been stuck at the bottom of the sea, with Atlas stuck not knowing the activation phrase, the little sisters would've never been saved.
If anything, the choices made on Infinite have the most impact, thing is, they're not YOUR choices, and the impact of your actions shaped a completely different dimension.
@Ace Visconti And at the end of the day Delta saved the rest of the little sisters, the little sister thing was going to happen wether Elizabeth intervened or not, what changed with her intervention was that they had a chance to be saved by Jack and the rest by Delta
Remember, there's a alternate universe where Levine's version is the entire game
Constants and variables.
I gotta find the tear that has this version of the game.
There is no real alternate universe, they all live as possible imagine things...
Theory can only take you so far
DUDE I THOUGHT I DREAMED THIS SHIT UP BEACSUE I COULD NEVRR FIND IT AGAIN
DUDE OMG FUCKING WEED BRO
As much as I like BI, it's sad to see what will never be.
Think of it as yet another parallell universe :P
DeJayHank i was just thinking that hahahaha
It's there in an alternate reality
It would but it's fine like this. Many great games are coming in the future :)
Antasma1 goddamn, I hate that excuse. alternate reality and what? we get the shittier version. look, I love bioshock, but I know it should have been great
It's not the Ken Levines fault or the team.
It's the fact that they were pushed to finish the game quickly because they had a due date. Not only that, the team was so big that he wasn't able to bond with a majority of them.
Edit: Which is why Ken Levine decided to work with a smaller team, on smaller projects.
Publishers are ruining quality games.
They were working on it since 2007 after BioShock 1. I think the fact they were able to have delays at all stripped away this from the game to make it fit. Yes, publishers absolutely have a hand in ruining the quality of the game, but I cannot see that as the case for BioShock Infinite. They got too ambitious and had such little restraint that what we got was a weaker product. The same has happened again and again, it's not all the publisher's fault, they aren't a boogeyman to pin the issues on. They had longer to make Infinite that most teams do because of the success of BioShock 1, so long in fact that 2K got another team to make a separate sequel in the meantime. Ken Levine's inability to bond with a larger team isn't touching, it's maybe a sign that he wasn't qualified enough to lead such a big project and shouldn't have kept moving the goalpost further and further, which made it so big.
Keep in mind that most of the things you see weren't actually in the game by the time they had to released this trailer. When you have to actually start implementing all this mechanics, some are simply not working or weren't as fun or interesting as predicted. They had plenty of time to finish the game, sometimes games have to change from its first iteration and thats not something necessarily bad
@@T0xicZ They probably worked on bioshock 2 before infinite. the fuck.
@@prawngravy18 They didn't Bioshock 2 was made by a separate group of developers
@prawngravy18
it was Digital Extremes dev team ("well known for Warframe now days") who worked on Bioshock 2.
This is what absolute freedom, no deadlines and infinite funds result in, Ken spent years concepting and making different builds and versions of infinite, and when it finally came that the game had to come out they realized they still didn't have a full game, so the team cobled together bits and pieces of their million concepts and half finished builds into the final game.
Wrong, sorry. A money bags producer came in near the end to cut a bunch of stuff for a "hard deadline" that didn't need to exist and is exactly what hurt the final product. If a cake isn't finished yet should you put it on a plate and pretend it's fully baked when everyone knows it isn't? Or does it simply need longer in the oven.
@@peterb5235nah man, look up Judas, I think it's supposed to be Ken Levine's next game. I could've sworn he announced it YEARS ago, and we still don't have a gameplay trailer or anything. At some point, concepting and creating new features leads to development hell and tons of wasted money, if Ken Levine could keep his expectations in check and iterated new features and concepts naturally and practically the game would've probably been better than what we got.
I'm just confused because barely even LOOKS like the final game. Did they just... scrap the whole game???
If you go scrounging around the files like some in the 2k forums did a few years back there's a handful of textures leftover from what you see in this footage, the demos and even a beta but that's it.
Yeah pretty much. The reason hasnt been fully explained but this version was more akin to a generic shooter until it was overhauled to give us the better deeper existential story and made more immersive
@@eurologic good joke about a deeper story. I don't know what kind of shitty plot it originally was then if what we got is deeper and better
@@AydarBMSTU oh you were too smart for the plot, I know. Ive seen people make videos about how dumb and full of plotholes the story was, only to misunderstand most of the basic timelines and shifts.
@@AydarBMSTU
Powerful argument. Kudos
"He's in pain!"
"Not for long." *click*
Stone cold, Booker, stone cold.
Ryan Roberts it’s very humane to put down an animal that’s in pain and is close to death
+willz HatesU
Probably talking about how it's not easy to just kill an animal in pain without a second thought. It's also human to value life. Booker is no innocent tho and we can see the contrast with Elizabeth who tried to save the horse before thinking of ending it's life.
He figured the horse was past the point of saving and wanted to put it out of its misery.
Obviously
You're supposed to shoot horses with broken legs, that's how you treat that ailment on a horse.
3:22 Anyone else notice the theatre sign says “Revenge of the Jedi”? That was the original title of RotJ before George changed it in our timeline
Same easter egg can be seen in final game, but it is written in french
@@davidjerabek848 yup
i'm sorry? changed in our timeline?
Stupid Penny well, in another timeline/dimension (the one that was shown in the trailer) the name was never changed to RETURN of the Jedi, and was forever known as the original REVENGE of the Jedi. The time line split when George changed the name in our time line, but in the one shown that change never happened
Stupid Penny he was originally gonna call it revenge of the jedi before he changed it to return of the jedi
To break down what happened, they came up with an idea, they showed off a prototype. The ideas they came up with sounded really cool, but they didn't fully finish developing them, as they continued to develop these systems, they came to realize just how complicated it would be to make the world they described, especially back in the time when this game was made. A lot of these ideas would be hard to pull off even now, and not all of these ideas would even been fun tbh. That said, I miss the creative freedom games had back then, it was a different time. Games back then, even the shitty ones, had more soul than games do today.
Well said
Looking at all the videos they released during development and before Levine announced they were scrapping their progress and starting over, they had a decent portion of their older vision completed. I can't really point out anything in their original version that couldn't have been done at the time, in fact a lot of the ideas and concepts were just repurposed in the game we received. What specifically would have been too complicated?
Only thing I could think of was the size of the levels shown, but even then, they could've downsized them a bit instead of just going completely linear like in the release version.
They should’ve done what Metroid Dread did, wait 15 years until the technology could handle it. But then again, Irrational Games isn’t Nintendo with a dozen other franchises to count on, and also Irrational Games was closed by Take-Two in 2014. Hopefully, the future for Ken Levine is bright and technology possible.
what made them think "nah, they wouldn't want all this in the game, right?"
Time, budget and platform constraints I think
It would've definitely been all included on PS4 and Xbox One, but the game released too early for them
PC culture that is what happened. It's too dangerous to allow players to make judgment calls. Let's instead give them a fatalistic approach that nothing they do matters at all. That's what gamers really want. I hope the guys at Bioshock fix their shit they had some of the best immersive gameplay ever before infinite. It was not a bad game I just believe they took a massive step back for all the wrong reasons with the budget being the least of their worries.
+Jacques Marneweck The original studio is gone so nope.
I think he's talking about "politically correct" culture. They don't like choices that go against their leftist agenda, they will literally cry like babies and start hate mobs.
Don’t get me wrong, the Bioshock Infinite we got is great but this version looks fucking brilliant. If it was given a few more years I think this would be what we got.
Honestly it wasn't even that good. It was a decent game with a really great setting, but in terms of actual gameplay and story, the game was really mediocre.
Problem being, what Levine wanted was completely impossible. He wanted to redefine the entire genre while experimenting with a billion different concepts. My synopsis is that the man was a visionary, who had trouble formulating something cohesive under corporate deadlines, while still delivering on his fantastical visions.
"Great". More like extremely subpar if not bad.
@@SquigPie Mmm i don't agree, in terms of story i think the subtle hints you find through the gameplay to understand the ending are pretty awesome and those moments where the songs takeover the gameplay (god only knows and fortunate son) is something a lot of games in the genre miss these days. Mediocre gameplay? sure, if you only use weapons and cover, when you master vigors and its combinations the gameplay feels amazing. I know its only your opinion, but using the word mediocre feels really wrong.
@@SquigPie I agree that the Gameplay was quite mediocre and the game is not as Groundbreaking as the first one. The story and setting however were Excellent and I also enjoyed the burial at sea DLC very much which has the same quality as the base game. The way the characters are portrayed are top-notch, it was very touching at a few points and at least I found myself really caring for some characters. In the broader context of the Bioshok games it's a really worthy end to the trilogy while satisfyingly Explaining the backstory to the first game and closing the loop.
The lackluster gameplay, lack of decisions left to the player and the sometimes shallow environment have prevented it from becoming a 10/10 game, the story however is in my opinion well worth such a title.
I played Infinite first as a kid and loved it, but after recently playing the first game as an adult I can 100% see why some were disappointed with infinite. Their original vision for the world and its politics was way better and a lot closer to the first game
Because 1 and 2 were still mutually grey. You get to hear both sides of Ryan and Sinclair. Eleanor and the people who betrayed you throughout.
infinte had a set good/bad guy.
@@fumothfan9 The only "good" guy is you and Elizabeth, and "you" were debatable. Comstock was the big bad and did so much shit, whereas Fitzroy went pure anarchist and attempted to murder a child. The twins were completely neutral.
@@HJSDGCE They reveal you in bury at the sea that fittzroy was convinced by the twins to attempt to murder the child for elizabeth to kill her and grow up so comstock would be defeated. Fitz knew she was going to die and she knew that she wasnt going to kill the child.
@@ignacioolavarria2232 What the heck did the writers smoke?!
Yeah I played infinite for like 10 minutes before I was like this isn't Bioshock.
It looks so much more open and natural, in everything; in the world, in the mechanics' usage, even in the characters down to even the enemies. The scene with the zepplin sabtoage, it looked like such open and natural gameplay, using the rail mechanics to go stop the ship because while playing you in particular decided to. It feels like real combat-exploration. A well-executed fusion of the two things games have been including seperately for over a decade. The released game tried what it could with limited rails and designated combat arenas, but if we were able to play this version, I'm sure they wouldn't even compare.
The concept shown here infinite would've been a masterpiece, still a decent game just hurts to see what we can never get
this trailer looks like FAKED, acted, STAGED, PRERENDERING. and u think its look natural? LOL!. Are u low IQ or a girl?
I think Levine must've had a dream or something featuring the ending to the game we got, thought it was mind-blowing, and restructured the entire game to lead to that point.
TheGooseinator But the ending sucks, sadly.
Hamish MacDonald no, no it most certainly did not. Especially if you played Burial at Sea.
David Johnson that's funny because that's exactly why the ending to the original game sucked. It solved absolutely nothing due to the fact that there were infinite timelines thus it being called bioshock infinite. Burial at sea only proves that. You only had to pay the least bit of attention.
MasterKcoop I'm sorry, it was a biblical allegory without being obvious or preachy, was self referential and wrapped up explanations from the first game, was frankly beautiful in an audio/visual context AND it allowed for each story to exist in patterns, echoes and loops of itself, and you think that's a bad thing?
I don't even know what to say other than you are a sad, pitiful person who doesn't appreciate art if it's not cut up into small, easily digestible chunks and spoonfed directly to you by a narrative so lacking in metaphor or subtlety that one wonders at the cynical motivations of the author. Enjoy your Call of Duty solo campaigns, I'm sure you think they're amazing.
This coming from the person that thinks another plays cod because they don't share the same opinions as you? I find myself being at ease with clearly falsified statements forced out through what seems to be frustration. bottom line is that I don't find it to be as deep as you say it is. Sorry not really, but the story was in fact spoon fed to you with an easy digestible plot- well at least it felt that way to me. I mean, the first place you start off in is a fucking church where you are baptized. and if that wasn't obvious enough, it takes place in the south, you as the main character is depicted as a black sheep while the other is depicted as this godly figure. that and all the quoted bible scripture does it for me, but hell if you claim that its deep then you go right on ahead and think that buddy. well I best go back to my sad life as cod player, a game I haven't touched since MW1 because I'm just not ready for the dark souls lvls of lore presented here.
Hot take: The Bioshock Infinite we got was still a good game, especially it being a shooter. The mechanics were a little gimmicky, but the story was richer than other first person shooters.
BUT
This shit would have been amazing, and would had been talked about for decades to come. Getting to see a corrupt system taken down by a just as morally corrupt rebellion? Fuck yes sign me up.
Agreed. I still love Infinite for what it is ,but seeing this version of the game makes you wonder what could've been
But we did get that though...
YGuy1 I agree entirely, Bioshock Infinite was a way of saying, “Oh we don’t know what else to make in relation to Bioshock but it makes us a lot of money, so this is all we could put together.” The different timelines and dimensions idea was so stupid, literally we know these things exist and that’s why fans exist to Dream this stuff up as fan art, but putting it in a game and making it an FPS that makes the game so bland and so unstable that it literally questions what/who it is based around was the dumbest decision. I love Bioshock 1 and 2 but as a kid I thought Bioshock Infinite was absolute garbage, and that says something because kids are usually known for their poor taste in good, but not popular games. Now that I’ve grown and played it again the only people who like are the ones who have never played a good game in their life, or just people who like every game on the market. Here’s the best part they could’ve had you play as a Little Sister who has to go from Big Daddy to Big Daddy to survive, or hell make it like a mobile game to harvest and gather then fight other Big Daddies to earn more ADAM and shit I don’t care, because a game like I just came up with would be more fun than Infinite. While yeah I’d expect a lot of pay for this or that it would still get my attention more and I would actually enjoy it.
@YGuy1 I respect your opinion, but you need to realize that's what it is. An opinion. Like it or not video games are a subjective media, and people can like/dislike whatever they want.
I will be the first to admit that the story has flaws. And I did think some of the decisions were dumb. But it wasn't complicated. If anything it was convoluted. Yeah you jump around from timeline to timeline like its going out of style, but I think that was the point. The point was that there is endless amounts of possibilities, and every decision makes a new reality. Have you ever gone replayed a game to make different dialouge/plot decisions? Because that's what I think the kind of thoughts they were exploring. Doesn't mean they could have done it better though.
Admittedly the twist worked on me. I had somehow remained spoiler free when I played the game. But even then I knew there was going to be a twist, and my first thought was if Booker was actually the bad guy. But as the game continued, and story developed I got convinced otherwise. So when the twist came about, it did kind of catch me off guard but it made sense in the story they wanted to tell.
The whole Elizabeth murdering the player thing still doesn't make sense to me, but it doesn't have to make sense to me. She was killing someone who had caused her years of isolation and torture.
The gameplay only differed from Bioshock in that it had vertically and a faster way of traversing areas. It is literally the same. If not worse, because Bioshock is just a bunch of fetch quests strung together by plot. I love Bioshock, don't get me wrong. But you don't play Bioshock for the "riveting" gameplay.
I recognize Bioshock Infinite is not a perfect game, I did not claim as much. I am just saying in comparison to other FPS titles, both from then and now. The story stands out, and I enjoyed my playthrough of the game. And that's my opinion, because the only fact about video games is that everyone has different opinions about them. So thanks for listening to me TED talk.
@YGuy1 You did not understand the story if that's what you think it is. You also just used the worst arguement ever used against shooting games, the line, "Shoot this guy, go to next area." I'm sorry to break it to you, BUT THATS WHAT A SHOOTING GAME IS!
The travelling "World's Fair" spreading the idea of America is a brilliant idea. So sad they didn't go with that.
Chase H. Made a lot more sense than their eventual explanation.
that's actually how it was, until Comstock seceded from the Union
yes they did actually
They did it's just you didn't experience it
Ljacfl I wish we did
I love to come back to this video every once in a while to see what could have been. And with the recent news that Bioshock 4 is in development hell, and that employees are coming out against Ken Levine, saying that he is incredibly difficult to work with, I don’t have much hope for this series. I love this franchise, these are some of the best games ever made, and the first game changed my life, so I only want the best for the future. I just hope that we don’t get another Infinite situation where so much is cut that it becomes a shell of its former self.
How did it change your life?
@@JakeGittes84 Something about the story and atmosphere of Rapture encapsulated me and changed my perception on how a good narrative is told. The gameplay is so fulfilling and fun even after your first play-through, and even the low points in the game like Hephaestus are still better than some of the content developers are producing nearly 15 years later.
Hopefully it makes its way through with full creative genius intact this time.
Been looking up Kevin Levine interviews after being blown away by the writing for Andrew Ryan again. saw this vid recommended & now it makes sense why I found infinite didn't have a soul like bioshock. looks like what happened here put kevin off the industry for a while
@@tarhxad7726 🤦♂️🤦♂️🤦♂️
1. Ken levine doesn't work on bioshock 4
2. Ken levines new game is a new IP
3. His new game was in development hell now not anymore the game is set to release in 2 years the developers literally comfort it
4. Please read the article properly next time
@@tomgu2285 Cry more
I would love to see a Director's Cut version of all the BioShock series in the future.
They should've done that for the remasters
2 was better handling and controls but with a worse story but still good
Henrique Souza no need. they just need a new one with the current tech
Joshua Gonzalez you're alone on that one. There's actual philosophies based on a lot of this games story. As in taught on collage campuses. They're a company that doesn't like to repeat themselves. When they make a new one (inevitably) it won't be in the sea or sky. Mark my words.
+John Milton But Irrational Games are gone so and Ken Levine hasn't done anything since Infinite. So I doubt it.
Like eventually we gotta realize “yeah I wanted to make a new amazing pasta dish that no one’s ever had, but I ended up making a pretty good carbonara. Still good, just not as good as it could’ve been.”
And with seeing you're profile pic, another settlement needs you're help. I'll mark it on your map.
The Big Z honestly the entire reason I have this picture is because of replies like that
The game was really awesome
it's more the opposite budy
Bioshock infinite was awful.
"We have enough content to make 5-6 full games" ok where's the other 4-5
They are working on it
@@bigwheelfromspidamahn1037 Who is they? Irrational Games doesn't exist anymore.
What about Prey (2017) ?
@@wolfgangvan-uber6515 sad
@@Dude27th That was made by Arkane Studios.
"Your homes are ours, your lives are ours, your WIVES are ours!"
Not gonna lie, that one had me
Bioshock infinite, NTR version.
The voice crack on the "wives" bit is what gets me
4:49 avatar 2 is sounding good
As much as I love Infinite, I wish we got the Infinite they were *going* to make, not the one they made...
Youre not alone bro
.
Relyn Serano yep. Compared to that one, the one we have now is garbage
It's not even the missing features so much as the way they changed the story. The twist at the end felt so forced, and I hated all the weird christianity caricature nonsense that got in the way of the story. Yeah we get it, religion = bad, move on thanks.
i agree too, if they release something like this, i buy it like a addict
This is literally a complete different game
Yeah, they almost release d a true bioshock game, with moral choices and powers that, rather than "do x damage to stuff you point at" would have been real monumental and epic things that could turn the tide of a fight.
a world that might have even been effected throughought gameplay by the choices you made, maybe even unseen consequences to activating certain tears.
I dunno, I find it kinda similar. Sure some downgrades, bur definitely not completely different.
Not really
Laurens Peek the Story Looks Petty similar but the mapfunction Look different too. for example the moving cargos and i dont even want to Talk about the map. i cant remember one Single Part of the map in the trailer being in the actual game
@@muffinmaker6264 They were though. Play it again maybe? At least 4 or 5 huge open-ended maps with rails and all.
Never knew there was a different version of Infinite. This one looks _extremely_ promising.
Anyway, I figure this was meant for ps3/X60 right?
I’m asking because at 5:50 _that_ level of world transition felt like Arkham Knight levels, which was next get at that time.
Clearly this version of infinite was ahead of its time.
Im pretty sure that scene was in the final game. But I could be wrong I just watched a letsplay of it when it came out. It is pretty technically impressive though.
If only they aimed this game for PS4/Xbox One, maybe still not as polished as they intended to, but surely we probably could see the similarities between the game they wanted and the product we got today..
@@Pak_Industrial A lot of things showed here were in the final game, the difference is that this jump specifically is a completely uncontrollable scripted set piece that doesn't exist outside of its own in the final game. What we see in the video, however, is that as you're falling down all the other islands and locations are present and loaded in, for you perhaps being able to land on any one of them. That is an insane technical challenge and was clearly not possible for the PS4 with the level of streaming it had available. Levine clearly was imagining a world, like in the first Bioshock, but what we got instead was a much more typical linear shooter.
@@radekseky4571 what about the ps5 or newer pcs? I also wonder that if this game was to be remade like the way it was originally intended that it would also be rtx on
@@nerdyworld938 Of course man, even PS4. Look at Arkham Knight or Sekiro for examples of insane streaming achieved on that platform. It was just the fact the game came out in 2013, when PS4 was yet to release.
CrowbCat you're fucking amazing never stop pls
HeyWatchYourMouth is 20 dollars ok
im going in your shit
thank you for giving tommy c those great sound bytes
Where's Goofy and Donald?
HeyWatchYourMouth ayyyy ily
"incredibly open ended" like fuck, it was linear as shit.
it was the same as bioshock 1 and 2. they're not gonna ruin the story just for you.
err, no it wasn't, Bioshock 1 was not as linear as this, Infinite's gameplay is just combat arena after combat arena, they were pretty sure, but the first game had this claustrophobic metroidvania-esque level design, with less focus on combat and more focus on atmosphere
Yeah bioshock 1 had a sense of discovery when you went through the levels. It was linear but you could explore most of the map before having to do the missions. There were more secrets and more options to take down the big daddy's with the tools you had. The constant need for Adam and the ways you could splice yourself made it really fun. Infinite was more just progressing forwards and triggering fight scenes. Hell you couldn't even revisit old levels the way you could in bioshock 1
nobody said bioshock was ''open'' but it did allow you to wonder around, it had optional encounters and made you revisit old areas with new powers, and at least had a bit of puzzles, it was more varied and a more adequate successor to System Shock, where as infinite is just, pretty city, some walking and shooting racists, sure it had a cool story twist, but in terms of gameplay it was the blandest of the series, 2 weapon limit, linear as hell levels with tons of invisible walls and fake window dressing, redundant powers, an awful weapon upgrade system. The only thing that excelled in Infinite in terms of matching gameplay with atmosphere and theme was the Burial at sea DLC
Northreyar the 2 weapons limit seriously fucking pissed me off man, I mean wtf is the point of giving me thesr guns if I can only carry 2 of them... At the end Rapture still remains as the best place bioshock ever been
I dont understand how people call this masterpiece.
It was linear game, with mediocre time fluctuations that are easy to understand if you have more than 4 braincells.
But at least one moment I will remember - when I heard Fortunate Son. Nice.
WorasLT linear doesn't mean bad , but yeah this game was extremely limiting in exploration
because they got somewhat interesting story to follow, which is a rare thing in games.
Drragnorr Im watching the video and Im confused as hell - what is this game? :D
Where it all go?
THAT would've been masterpiece.
b-b-b-b-bb-but it's complex storys bro!!!! it good fps bro!!!
WorasLT It went down the pisser, they released they swallowed more than they could chew. Either way the E3 demos were all tech demos
I replayed a year ago and I genuinely believe they had a great vision, however they would have had to work for years more to reach the experience they wanted. I agree that the series would be even better in this generation but Ken is notorious for perfectionism and that’s not always easy to work with.
Yo what if this is an alternate lighthouse universe oh fuck
they made the game less cool on purpose confirmed
I hope it's canon
*SPOILERS* maybe this universe is the one you first see walking past you at the many lighthouses level?
It all makes sense now.
All those rave reviews? All those people who love this game? They're just from an alternate universe where this game was actually good!
jselder11 guess your right this would've been awesome yhough
Elizabeth: booker, THAT WAS AMAZING.
Booker: I don't think I can do it again
Booker: (barfs on floor)
maya lina Lol, clever comment. Booker is Ken Levine for not making another Bioshock game, and Elizabeth is those who see the early game play trailers.
(Then does it again) lol
Elizabeth: Why you eaten junk food from the trash?
I like the part after it:
>I can't do it again
>AND THATS WHAT BIOSHOCK IS ABOUT
so its about presenting us amazing E3 footage but something that can't be done again? :D
I wish there could be a Bioshock Infinite Columbia-themed attraction at a theme park somewhere.
Booker: Hey it's a postman did not hurt anyone
Vox man: IT'S DEWITT!!!!!!!!!!!!!!!!!!
Booker: Hey it's a postman did not hurt anyone
Vox man: Nazi, Racist, Sexist, etc...
@@meggi8048 as if any vox man would be able to yield a weapon
@@meggi8048 Vox man: fake news, liberal media lies, what about the emails? "shoots postman in the head"
@@meggi8048 The Vox is what happens to liberals when they've lost it...lol
yes that's the dialog :P
Looking at this footage, we get a ton of more personality from booker, really gets across a feeling that even though he’s capable he’s definitely in over his head. Way better than the non character we got in the final.
I love how much more morally grey this version is, it seems in this version the Vox is just as evil as the founders..
But they are. It's clear that they are.
In the current version. Its only Daisy trying to kill Finkle's son. Yeap. That's the...."Dark" side of the Vox Populi we seen. The rest are mostly just soldiers or security dead after fighting the Vox. And maybe people getting caught up.
@David Clark Wait they do? I didn't even bothered to play the DLCs cos I was completely drained out at the end of the game. Good to know....but it just shows how much rewriting went into it and it sort of became a mess
@David Clark Wow....so they copped out on her character.
@David Clark That was a really weird choice to make after the fact. The political conflict in Infinite wasn't super deep to begin with, but I thought the whole point of Daisy's character was that fighting a villain doesn't automatically make you a hero, and that a lot of revolutions can risk replacing one tyrant with another.
The DLC just felt like they regretted the idea of making an enemy of a racist regime villainous as well, so they just retconned her motivations in the end. Though if they ever explained why Daisy would trust the Luteces enough to demonize her cause and throw her life away at the height of her revolution, I missed it.
“This fellow, named Cumsock.”
"Give me the coomsock, elizabeth, I have need of it"
The dude is absolutely horrible at pronouncing that
The rivalry of booger and cumsock
Cumshot
Wow, the dialogue between Elizabeth and Booker seems so much more fluid in this. I would've enjoyed more of those humor-ish quips in the final game.
yes they changed the game from a depressing atmospheric shooter into a disney musical... the point when you visit the "beach" and she starts to sing and dance was enough for me turn the game off at one point... the f*ck i care about your new dress and haircut.... throw me a storm so i can thunderbold the sh*t out of it...
Its less realistic and more fantastical in the final game, yes
+G It was for STORY and CHARACTER DEVELOPMENT. She was literally stuck in a tower for years and you think she wasn't going to enjoy being free? You gameplay snobs literally only care about gameplay.
G dumbest shit i’ve heard, it was a perfect buildup for was about to happen, when booker slaughtered all those guards and she realised what kinda man booker was
@@antistraightmen "gameplay snobs literally care about gameplay"
Oh wow it's almost like the only reason people play video games in the first place.
After watching the video and reading (most of) the comments, my final saying is this: Bioshock Infinite was meant to be a revolutionary game with great game mechanics and amazing play style. Just so happens, it came way too early. I bet that if it was nowadays, they would literally rock sky-high the charts, being that a Bioshock game or not. I loved the Infinite, the story is amazing (even if it's hella confusing), but I bet it would be 10 times better if it looked anything as this.
I need another bioshock game
Hojax 2015 As long as the infinite we did get isn't an influence on it.
Hunter Longbrake ikr
Krieg Krazy you don't seem to have played many games.
Avocado Jeff Or know many stories.
I played all bioshocks and infinite is definitely my favorite, not so much in story but rather characters. I loved Elizabeth and hew. The story is definitely mind fucking though....I liked Bioshock 1 and 2 for their stories however. Also infinites dlc... going back to rapture before everything was fucked was absolutely awesome.
I'm here after the release of Cyberpunk 2077 reception and I guess this happens a lot in the video game industry.
The difference is the scale for this is insane especially for a ps3 or xbox 360 game. Im not surprises that they got rid of the scale of these battles. It sucks but thats the nature of game development. Infinite was still kick ass and hopefully in the next bioshock game they give us this level of scale and verticality.
Yeah but Infinite was still a good game that was well recieved and launched without excessively noticeable bugs.
Meanwhile people have gotten refunds for Cyberpunk. It's different
Massively different. Infinite was received very well
@@DeathByDegrees10 that’s a fuckin fact. 96 on metacritic.
The difference is at least Bioshock Infinite came out pretty damn good even with the changes.
I watch this every few months and just get sad.
why, I cant see any benefit to the final version ?
Ech0 he's sad that we didn't get a game like the demo
Same here
Tyler Earley I do that with the resident evil trailer 5 also
Same
Comments made by level designer Shawn Elliot:
Just about everything in that demo was highly scripted. In other words, while someone was technically playing the game, they weren’t doing any improvising. They wanted to show the game off in a very specific way. Plus, at that point in development, that was the only option.
“AI [artificial intelligence], for instance, was just atrocious,” he said. “It was ungodly, unbelievably bad at that point in time. If you just let them loose, it would have been catastrophic.”
Scripting becomes a form of development “duct tape,” a phrase that was uttered to me several times by various game makers during my reporting for this story.
For BioShock Infinite, the scripting was incredibly specific, down to when enemies fired a gun.
“If we were going to show the game at that state, for it to make any kind of good showing, we really needed to do [scripting],” said Elliott. “It would have been far more misleading to have the AIs doing what they’re naturally doing in that circumstance because, of course, we were going to improve that inevitably.”
While he’s proud of the demo-“it’s almost like a piece of cinema”-he admits it represented a version of the game that was slightly more idealistic.
“All that we legitimately hoped to deliver on,” he said.
When E3 was over, Irrational tried to get the demo running on consoles. Until then, most development had taken place on high-end PCs that could handle everything being dreamed up.
These quotes make me feel like this was the first time we got cyberpunked
Even as a kid first playing infinite it felt off from all of the trailers and the verticality wasn’t what I was expecting like what was shown.
@@JohnLucPicard98 Back when I was a teen and saw the later trailers of infinite (not the original E3 ones) even the trailers felt off and odd, I had a familiar feeling of disappointment with Halo 4, I already knew the game wasn't going to be as good as the original scripted e3 trailers and that made me so sad back then lol
Spoiler alert, thats how nearly every game is when it comes to trailers. Developers will cobble together segments of heavily scripted gameplay, as the game barely exists by the time trailers need to come out. Developers will put hundreds of hours into faking gameplay for a trailer, and throw it all away at the end because a trailer needs to market a game and only be roughly what the finished product is. I dont agree with the practice, but nearly everyone in the industry does it. Personally id much rather just have a teaser trailer and no gameplay until its near release, that way nobody is mislead.
I guess this is a version of "Vertical Slice", the portion of the game that was created to show case the game in the best possible light.
I put myself through this every few months or so. And it hurts me every damned time.
Govey Jones Dude same, ive watched this so many times. The Unopened Tear.
The ending of Burial At Sea episode two hurts me the most
While I loved the story of infinite, I would have preferred this :/
Agreed
Wasn't much of a fan of infinite, but would have loved this to death
Agree, i adored the game, but in this version it seems so much better.Especially elizabeth c:
The story of the oppressed group end up being the villains wouldn't fly in 2016 though.
+Brandon Johnson who gives a fuck?
2:48 "He's in pain."
_Violently vibrates in chroma key_
"See? That's pain. That's what pain looks like."
As much as I like the game, I honestly didn't feel like there were two distinct factions throughout the game. The Vox Populi simply felt like more overzealous and fanatqtical enemies to shoot than a dynamic revolutionary movement made up of real human beings trying to secure a better future for their children. They just seem like yet another fanatical group of scavs you gotta kill to move on than a legitimate plot device. Fantastic game regardless.
That’s literally what the game pointed out. Are you dumb?
@@Diakoidris “bottom-up revolutionary movements against a state can often lead to a violent power struggle” wow, how very insightful and thought-provoking… literally the most moronic part of the story was pulling a “both sides,” and painting both actors, particularly Vox Populii, as cruel and unthinking as possible. It’s a cop out of a story, and even more so a moral lesson
@@dengxiaopinggaming5500 No, are you dumb as well? I meant the first person comments from Booker on the Vox Populi.
That's... kinda the point? At least when I played through the game, I thought the Vox being similar to The higher-ups in Columbia and Comstock's servants was meant to push the idea that both ideologies aren't nearly as different as they think, not matter how much they claim to hate each other.
What about the founder's children?
3:24 "Revenge of the Jedi."
a nice reference to what would've been the actual title of Episode VI.
Counter Life
Glad I wasn't the only one to notice it.
Counter Life That was the title in France, which is where Elizabeth keeps opening tears
+David Hillman - The title was Le Retour du Jedi in France.
"Revenge" is kinda pejorative and negative though...
It's not what a jedi would seek :-) #ineryoda
Druffmaul Well then I was mis-informed :)
Wait.... For the longest time everyone was worshipping Infinite as a perfect game, and now everyone is hating it? What the hell?
the same way everyone loved star wars ep 7. bought they hype and nostalgia so hard that the joy of seeing 'it' outweighed any scrutiny for a few months.
I hated infinite from about halfway through the game.
SkyOut I suppose it's just TH-cam and it's toxic, vile, community then...
hate things when its cool to hate them to feel accepted.
There were legit criticism thrown at Infinite when it came out. And as time goes on the hype dies down and people see the video game, movie etc. for what it really is. For better or for worse.
SkyOut
People jump on bandwagons of loving stuff as well. Even more often.
Clearly the game is still valid of heavy critcism (like every other game).
Its 2017, the bandwagons already been and gone.
Steam reviews are pos/neg, I still rate the game positively but most importantly:
It was just another spoon-fed game where the games interesting gameplay mechanics, seemed to be destroyed during development in favour of the story. Whereas the game should be using gameplay to convey its story.
If you want to defend the game, you can refute the points against it. But bare in mind its been done and counterargued 100s of times before.
"Revenge of the Jedi" is an easter egg I am glad made it into the final game.
Agreed.
its not an easter egg its to show different dimensions that are parallel to our own, for instance the song in the background "everyone wants to rule the world" is sung by a male instead of a female like in real life.
Look up "Everybody Wants to Rule the World - Tears for Fears" it was preformed by a man.
Tears for Fears had a bunch of songs covered by modern artists like Mad World and Everybody Wants to Rule the World.
It's an easter egg in the fact that the movie was originally going to be called "Revenge of the Jedi", but in the end they changed it to "Return of the Jedi" as revenge sounded too evil
Man, with today's processing power on new generation of consoles and PCs, this version of Bioshock is just a dream waiting to be resurrected.
It hurts because he sounds pretty passionate. This all sounds very interesting.
His biggest mistake was revealing the game too soon to create hype. Of course people were upset when the final product turned out to be quite different, and almost everything from the initial reveal was removed. Personally I prefer the Infinite we got over this one, but I can see why people were upset back then.
CidGuerreiro1234 I do enjoy the Infinite of today, but having played it and understanding the plot holes, (mainly with the Vox,) i would love to see what it were like if we got *this* infinite.
@@CidGuerreiro1234 No, his biggest mistake was being a pushover who can't manage people. He's a great game designer, but a terrible leader. Are you in a fraternity by any chance?
@@InfectedEnnui No, but what would that have to do with the topic?
how fucking hard would it have been to turn all that unused content into an alternate reality dlc
Reima Apparently too hard but giving us a more stealth focused adventure in Rapture wasn't
Reima right
you said it. much ado about nothing. just talk and no result on the part of devs.
Reima It may look very well polished and stuff but in reality it may have taken them another 6 or 7 years, maybe even more, to make all of the content they had in this trailer work for the full game or even a 6 hour DLC. Hell some of it might not even have worked on the current gen consoles due to hardware limitations.
EDIT: By current gen I mean the current gen at the time of this E3 conference when the 360 and the PS3 were the main focus
Reima I mean it took them over a year to update some old assets from Bioshock 1, voice act and motion capture the major scenes, add a few enemies and powers, and make a rather short story. They had a massive team to do this and it still took them over a year between Burial at Sea Part 1 and 2
Damn, the sky trail in the game is so underused compared to this one in the video.
HappyMSI1 unfortunately it feels like a series of arenas rather than an open lived in world
also, surprising amount of people who still care about Bioshock Infinite here, its crazy
In todays market of remakes and remasters that's the only game that truly NEEDS a remake.