NOTE* : I forgot to talk about eternal favorite/Mature chronicle! - Especially with tenpais released, the format is CRAZY fast, i wanted to minimize the chance of opening ''dead'' cards, so far i didnt really felt the need to have eternal favorite or mature chronicle in the deck still - BUT : they are of course not bad so if you personally want to play one of them, just adapt the deck a little bit so they fit! i dont hate the idea of having one of them in the deck, i just think we dont HAVE to currently. :)
@@divines-solar-2061 While they are indeed a bit "slow", Favorite can make non-Paidra lines very awkward forcing them into Paidra that you can capitalize using Escape since the double damage is enough to win the game during the 3rd attack, to the point Bident wont be able to revive itself and pop Pain for free while also making a free Synchro 10. That's why I initially tested with the 3rd form that stomps Tenpai (Ultimate Nightmare destroys at the end of Damage Step), but it's not needed and Escape/Yama or Favorite almost guarantee you get a Yubel on the field to get the full value of Pain (I otked 3/4 Voiceless and 2/4 Tenpai on their own BP)
that's because all the other YT CC are waiting until phantom of yubel comes out. until then they'll keep saying it's a fake deck. Jesss already made a vid saying it has Tier 1 potential but only when phantom comes out and you know the yugioh community. Jesse the greatest yugioh player of the current era said it so it must be true.
@@TrinityYGO Se me ocurrio una super idea, si al deck metemos chiken game y set rotation, le pones chiken al oponente y tu el campo yubel, activas tu campo pero si el oponente usa tenpai no podra usar el su campo
good list, personally I really like super poly, but if you don't play super poly I recommend using 2 fenrir and 1 field spell kashtira because Fenrir is good breakboard and extender for apollousa or unchained plays he help in brick handts too :) I'm heading towards 1000 points Omega with Yubel, and i recommend fenrir tech.
i can see that being good! i will 100% test that! i love about yubel that there are so many different versions and opinions.. its always fun to discuss it with everyone!
Bruh i wish this video came out sooner I played a list similar to your old one at my regionals with a few of my own tweaks. Finished 6-3 with no invite , mature chronicle was cracked but it bricked my last round against tenpai snake eyes. Thanks for all the videos they have been a big help
I’ve enjoyed an ocg tech using barricade borg blocker. I don’t see many try it but it gets resources back including field spell from grave. Also w/ NP they can’t attack over it w/ yubel on field. But most importantly it protects your face up spells. I also see why you’d want accesscode but i don’t want to play harder into nib so i put in N35: Ravenous Tarantula bc it serves two purposes. 1) to use our LP difference to make all my monsters beat sticks to swing over my opponents monsters & 2nd) Punishing them w/ 600 burn for every SS. Your videos have given me an amazing level of perspective on things & i deeply appreciate your guides. That said we shall should pitch ideas for the betterment of the deck build to make yubel a complete menace this format as to make even the meta quiver in despair. I’m enthusiastic for the decks potential skill ceiling who’s with me?
Thanks for your input! I really appreciate it and I think a lot of the stuff has potential! I agree with you, - I think it’s important to trade ideas and help each other step by step to learn/play/optimize the deck better! :)
You are the only person that came up with a legitimate reason to put Pain to 2. Seeing other consistency cards replace it is exactly how it should be done if done at all. I still will keep pain at 3 but I took out Chronicle and kept 1 Eternal. Those cards will get a huge surge in play once Phantom comes out but for now i can see 1 of each or cutting them out. Once Chonicle becomes more of a staple again i think Allure will become the main draw engine too. Sorry for rambling at the end but yea great job.
Yeah i can see that! the deck will change drastically in the next months because of Phantom and fiendsmith (also summon sorceress).. its kinda exciting tbh!
While using only 1 OG is definitely doable, I found it much easier do go for the rank 10 through disruption by playing 2 and saving Yama. It also allows some better plays under Droll. About Pain, it's as if everyone agreed to play 3 ogre in the main so there where games i just placed 2 on the field then proceeded to OTK while the opponent had Cosmic and Ogre (particularly the voiceless matchup where you forced/prevented their trap from being used). About the Unchained trap of choice, despite the safer approach of setting Chamber I found it completely useless against Tenpai because Rages does nothing against the deck and saving your Yama is arguably better because you get Spirit back from grave + a Yubel in an attempt to live the turn. If we go into more edge cases, the utility Escape provides is great, for example dodging Droplet on Varudras or popping Sangen Summoning, i even used it to force a Thrust into setting instead of giving the opponent BraFu/Bonfire that would have costed me the game About Chronicle is super nasty against every other matchup except Tenpai, especially if you have a Super Poly because it requires your opponent to deal with it as well. It helps a lot against Nib because you either make Varudras or at least end on live Lotus instead of nothing. This however makes sense on why you cut Pain to 2. Finally about 3/3 ratio, i get the point but before Sorc i find this too much. A lot of games i just opened only a Beckoning line that i always preferred to turn into Unchained instead of Djinn, so i also went with Prosperity (i will eat my thrones before playing Reis Map ever again)
I like 2 Yama’s, I can understand playing that! But I disagree on 2 OG Yubel (some aspects of it) - while I think it’s easier to go into varudas with it, it’s simply.. not needed? Everytime I wanted to, i got access to the rank 10 without needing the 2. OG. Chamber is needed for the princess line, - but yes, rage is really bad in the tenpais match up so I often times just leave him in the GY. if you have ogre for the fieldspell or they don’t open the fieldspell then it’s gg anyways. You can even just let them play a little and negate the quickspell in the BP (or something else) - more often than not if it’s tenpais you can aim for Yubel staying in hand/on the field. If I start with 1 squirmer I always search one additional spirit just in case. The good thing is that droplet is just a one for one (sometimes maybe even minus for the opponent if they have to use a card that stays on the field for it) trade if they have to use it on varudas. Board breaker are really bad in general against the endboard. One of my friends who I play the most yugioh with picked up tenpais so I had to fight the deck countless times already - we really do have a favorable match up against them! And while mature chronicle is a good card (still a fan of it!) I just wanted to minimize the chance of opening cards that don’t give you immediate value! We have so much combinations and lines of play that can beat nibiru, mature chronicle isn’t needed for that BUT yes, it can help. (The super poly search effect is really broken but if you wanted to play through nib via the apo line, you had to use the revive effect first so the super poly search, in practice, goes through very rarely through handtraps/interruptions) Every 2 card combo plays through it and if you open the Djinn buster line, nib is also very bad. The meta is really unforgiving and fast, that’s why I made the changes. Knightmare pain is weird. I can understand every argument people have to run it at 3 but with it being recyclable I just never felt the need to run 3. I agree on openings, I think it’s just my personal players preference why I run 3, dark beckoning beast is really good in my opinion and more reasonable to run at 3! So far - I’m really satisfied with the build and it’s consistency! But I also can understand every point you made! - thanks for your input, I appreciate it!
@@TrinityYGO the reason I really want to see you playing the deck (the vote on the community tab) is mainly for your playstyle and decision-making during live games that is vastly different compared to combo guides and post-game sequencing. I have the terrible habit of knowing almost every deck I face making me cocky enough to wait for late/high-impact choke points instead of stopping the initial plays (and the fact it pays off most of the time when I combine this with educated guesses/luck makes this even worse to stop me from doing it) so watching you playing the deck while stopping the opponent proactively (I do reactively) will be a very educational point of view!!! Super hyped about it! Tenpai is the main reason I gave up on Chamber altogether, even against the boardwipe version I would rather keep Yama + Escape. Also negating the activation of Kaimen with Varudras can easily backfire if they use a 2nd copy so I prefer hitting the name itself on their unique HOPT effect or in combination with Escape while my line of handtraps (Ash, Ogre, Crow) works completely fine against them. Ironically enough I faced only 3 Snakes and got 2 wins and a draw (in time that I would have also won if I had 5 seconds to flip Pain and go BP) making me focus on Tenpai instead. I wish I could face you with Tenpai. From my testing, it's pretty much a coinflip and if both players know the matchup really well it's very unfavorable for Yubel. Our saving grace is most players haven't picked up our weaknesses yet (for example boardwipe into Moonlight is gg without Throne) I find the Princess line completely winmore/useless this way because it makes the extra deck weird while providing only a situational pop without the biggest payout that is Raging/Zealantis. If you included them, then for sure I could see this as a viable substitute to Super Poly (I'm a big fan of it, but I get your point and even cutting it entirely) My issue was consistency making me end only on Rage/Escape using either Sacred Beast engine or junk like double Squirmer so I also shifted into Prosp, but IMO your handtrap lineup respects Snakes a bit too much (while we have a good matchup) making Tenpai a bit stronger against you.
@@babrad thanks for your input, I appreciate it! : i agree on chamber being weaker into the tenpai match up, tenpai is weird - it’s not that easy for Yubel. While Yubel MAY have some interactions in yubels favor, if tenpai opens specific cards it’s over. (That goes for every deck tho) That being said, the only time I lost against tenpais (once you know the match up you adapt your playstyle a little bit to make it harder for them) is when they open hands that also completely outs escape. If they open lightning storm or feather duster + droplet or something like that, it really doesn’t make any difference. If they don’t open any of that, it’s easy to handle most of the time regardless. If we take non engine in general in consideration, then it’s highly depending on what you draw (handtraps) vs what they draw (handtraps + boardbreaker). It’s kinda like the snake eyes match up where you basically compare opening hands (handtraps) to a certain degree. Tenpais are highly fragile without the fieldspell (even with the fieldspell if you save handtraps for the BP sometimes) And if they open a lot of non engine to deal with your board, chances are high that they don’t have that many options to play against your potential handtraps. Sooo : it really is a coin flip. I disagree on the fact that escape would change something. If they don’t have cards to out your board + Yubel, you win most of the times anyways. If one escape is enough to get the edge over the tenpais, their hand was so weird that probably one ghost ogre/any handtrap) would’ve handled it as well. And in every other situation (besides the tenpai match up) I value chamber way more. I also really like the Princess! While zealantis is a huge + i think it’s wrong to take the whole value out of the princess just because a deck doesn’t run zealantis with her! And we don’t lose that much running her. It’s just a + and a different sequencing. i decided to make a version without super poly but it’s not mandatory if you run the chimera instead of amblo. Still : I can understand that you’re a little iffy on the princess because the concept of Promethean in Yubel is weird in itself That’s why i try to include something where the princess really shows her potential in Yubel in the first video where I go over some omega games :) Again : we may have different opinions on some stuff but I really appreciate your input! Like i always say, in competitive yugioh, we need more discussions like that!
@@TrinityYGO Against Tenpai i like ending on half monster half backrow disruptions with the priority being Rage/Escape + Varudras then Muck/Gryphon + defense Yubel/Lotus (counters LS) while I never search Super Poly or end on Apollo because they are heavy investments that can be easily outed. Now don't cringe for what you are about to read, I side in Golem.... Sorry :( While this gives them a free fodder for Droplet, it forces them to open it as well as LS while it allows some nice junk plays with Escape/Muck. It worked out really well but there is no way I can convince you about it (even I don't know why I played it), especially without Super Poly or 2nd OG Yubel and I totally get that. TLDR Escape makes their choice between backrow/monsters in attack a bit harder compared to Chamber where they will always prefer to out monsters (especially if this deals with an Apollo protected by Pain) _BTW short note about Grinder, I had it in my side and every time I attempted to use it against Voiceless or other rogue matchups it baited their omni negate and even Strikes. I had a player thinking loudly about getting super poly-ed for the entire board after I just OTKed the previous Voiceless player by going Golem (reveal Spirit) set Pain activate Pain BP Super poly everything except Skull Guardian games 2 and 3. Even in Branded it baited a Retribution that would have ended my turn on Samsara kekw. I believe i won't be using it in the future, but having 5 Yubels and 3 Poly made it shine_ I'll have to see you play with Promethean to understand its value I guess. I hope it turns out like Crossheep (post Phantom). It's not that I fear the FIRE lock, but more about "too much effort (and mainly Extra Deck space) for just a pop" In it's place i still have Abomination, that singlehandedly won me almost every stun game I've faced as well as helped me against Branded when i couldn't OTK by wiping Lost and their entire board. Again, I can't wait for live matches and I hope this works good enough for you allowing you to evolve into a full time youtuber/streamer so we can get even more high quality Yubel content (not to be toxic BUT unfortunately the quality of Yubel content in general is pretty low/casual without exceptions like you and Jaden)
@@babrad i like that play against tenpais! and yes im going to be honest, im not liking the golem that much currently (that can still change in the future, im open to change my opinion!) but i cant deny that it can be quite nice to disable lightning storm and force the tenpai opponnent in a potential weird spot.. it adds a lot of utility to the golem! and yes, currently work is kinda killing all my time but i spend as much time as i have on youtube! like i said, i want the first video where i go over my ranked games to be a little focussed on the princess so i picked a few good games with her! the next ones (because there will be more like that!) are more against the general meta! :) thanks for supporting and always giving your input my friend
Solid build. You should try 1 Prosp, 1 Piri Reis Map so that you'll never brick on 2 prosp. Piri can add Lotus or DBB and it's an easy side out for time. It's a better consistency card than Prosp because DBB and Lotus are the 2 starters you're looking for anyway, and it leaves room for Throne to search Squirmer or Spirit as a hand trap instead.
I don’t really like piri over prosperity, - I mean you can play it and it’s of course a good card in Yubel but it forces you to activate it before doing anything else, sometimes you have hands where you may want to start with something different. Piri also doesn’t let you activate the effects from the monsters you added until the end of the next turn, so it’s difficult to utilize as something for spirit to handtrap your opponent! It evens stops you from using spirit all together in that turn. In my testing I simply never felt the desire to have piri, but it’s not a card where i say it’s crazy to play it! It’s solid, I just believe we don’t need it anymore!
@@TrinityYGO yeah, we don't need it, but just as a 1 of it helps consistency a little. It's purely to add DBB or Lotus to complete the 2 card combo and increase your chances with starting with it. It plays into droll true, but so does Prosp. I don't really see any thing that needs to be activated before Piri Reis map except for maybe a when you need to out an enemy Thunder Dragon Colossus, then it's a dead card, but it's only 1 dead card for a rare situation.
@@38YubelMaster1 i just like flexibility, being forced to do something first with a cost that telegraphes what you HAVE to do next is weird. Going second it’s also a very bad card (in comparison to other consistency cards) I get it’s a good card in general in yubel, thats why I’m not 100% against it and I can understand if you would want to play it but while prosp plays into droll, you don’t have to activate it and maybe start with different starters. You can also try to search for side deck cards or maybe try to fish for an imperm if needed. Pre legacy it was a must to run but post legacy it comes down to if you like the card. In my opinion prosp is better, I still think it’s fine if you would want to play piri still tho.
Ive been loving Duelittle Chimera for the Princess combos so you can recycle Shavara. Pairing it with Squirmer dramatically improves the follow up and you can access the engine so easily
I really like the list, but I think having Chronicle or Eternal Favorite would make it stronger. I don't have much of an argument for Eternal Favorite, I'm running 1 in my side. But Mature Chronicle is a great extender, if you open Squirmer Pain or Chronicle you can search the missing piece and use Chronicle to give you an extra body for whatever. Not having a 2nd search target with Spirit or Pain sucks to miss out on and searching another extender is perfect. Though I suppose if you open Squirmer, you could search a 2nd Spirit to act as a battle fader. Another thing could be Set Rotation with Chicken Game to search Throne, it also dodges Ash/Droll which Terraforming doesn't (would play both, not replacing Terraforming). If you do draw Chicken Game it's an Upstart Goblin. If you draw Set Rotation and Throne you can set Set Rotation and chain it to the activation of an opponents field spell to pop it, they'll have to choice to Upstart or blow it up since 1 more bit of damage will make us unable to be OTKed without another way of getting rid of Chicken Game. My current list is very close to yours which is nice to see, you're one of the best Yubel players making content. To be annoying and give my list, in my main deck no Prospy and dropping down to 2 Beckoning Beasts and 2 Spirit of Yubels. Adding Set Rotation, Chicken Game, Mature Chronicle, and Super Polymerization. I may swap Super Poly out with something since I'm using Chronicle as an extender not a Super Poly searcher. I currently have Ghost Ogres, but I want to try swapping them with Ghost Mourner & Moonlit Chills, or playing 2 copies instead of 3 of some hand traps to add more of a variety of handtraps, then using the sideboard to choose the ones that work the best against my opponents deck. The extra deck is closer to your Super Poly list, I've got Loving Defender instead of Garura, a proxy of Princess and Varudras since I don't have them yet, and Tarantula instead of Accesscode because it was funny at the time and I don't believe I own an Accesscode (keep forgetting to check). If I don't right now I will once Rarity Collection 2 happens. Tarantula is really funny with Apollousa, giving her 75% of a negate every time the opponent specials.
I've been running a build almost exactly the same as this, the only difference is some of the extra deck and I also still play the second Yubel. I just got 3rd place with it at my locals (25 person locals I went 4-1) and I'm still really loving the deck and having so much fun with it. keep the content coming bro!
I find this deck profile interesting. I feel one of the best cards to use in Yubel is Dark Hole and if you want 1 copy of Mystic Potato. At worse its negated, at best its a search and a board wipe, and with how many decks are just glass cannons, you'd be doing surprisingly well by just blowing up everything.
I noticed the same thing this weekend for older versions. Maybe you should make some videos of you playing so people can see the way you think with the deck. Personally I am working on a stable version with skilldrain and the 3 forms for otk in loop :D GGs !
@TrinityYGO please answer me this before my locals on saturday! Why do people not link away the Unchained Soul of Rage for something else (like I:P or Appo) and then just use the Chamber trap to revive the Soul of Rage back on the oppo’s turn? All combo’s I see end on Soul of Rage with the Chamber set and say “if they out the soul of rage we can get it back with chamber” but I don’t see why we dont use it as material for something else and get it back with Chamber? It is more safe in the GY anyway?
I actually do that with the princess. In general i always end with rage in the GY. (Chamber set) Check out the video including the princess if you want! So : I agree. It’s better in my opinion if rage is in the GY and if we use him as material for something else. We can play better around cards like super poly and have better protection in general against board breaker that way! If you have the ability to go into something good instead of leaving rage on the field and you have chamber to reborn him in the opponents turn - always do that :)
Se me ocurrio una super idea, si al deck metemos chiken game y set rotation, le pones chiken al oponente y tu el campo yubel, activas tu campo pero si el oponente usa tenpai no podra usar el su campo
Ghost ogre is important because some monsters are simply worth getting off the board rather than exclusively negating the effect. Especially when tenpai exists
personally I like to play raging pheonix over amblowwhale, and zealantis over accesscode, the zealantis otk on turn three is super easy to do if youve triggered princess turn 2 as an interrupt (which is usually your last interrupt anyway) and I also play knightmare pheonix over hiita as the extra fire target, But stealing an opponents flamberge for the fire match up and getting to have downward arrows in that scenario does sound tempting. i really like the main deck, Only thing I would change is take out prosp + one DBB, and play three more non engine, my prefered main deck line up of 15 HTs right now is Ash, Imperm, Talents, Nibiru, Ghost ogre all at three copies each. with veiler side decked (terrible into many things besides fire it feels like) and then maybe I would play chronicle as the 41st card but its more the cuttable. great vid, cutting spoly is a top tier move i agree with
Thanks for your input! its always one of my favorite aspects of making a video - seeing all the different approaches and opinions on the deck! i 100% have to test the zealantis OTK, as of now i only played with it a little bit online but not enough to say if its good or bad but : i can imagine it being a better option/alternative to accesscode!
@@TrinityYGO accesscode has the added benefit of being able to stop druiswurm if you link off with anguish, but I don't think he's worth it cause he has a really tiny amount of pops (two max) even the rank 11 otk seems better to me, and zealantis over that
@@ryionizer3622 there are some scenarios where you can make use of accesscode and if you just have one additional body after resolving the princess reborn again, you can link into accesscode with amblo so he has 6k atk, most of the time thats more than enough because you probably still have fiend engine to go into! but i agree, in general, if you have enough space and if it works consistently, zealantis is better!
How is the otk line? You can revive raging with princess, link away princess for phoenix but what then? Would be really interesting, looks really promising
I'm still trying to figure out a blind second list. So far Horus seems the most likely, but Shaddolls are another interesting option. That said, what I have discovered to help consistency of all things is.... Increased deck size. At 40 you are more likely to draw those hard garnets, but at 45 I seem to be doing much better. Also those extra 5 cards in a really tight deck is kinda huge. I mostly cut my hand traps to two each, and added in Crossout, Tactics, and Set Rotation. The extra field spell can be anything, but for now I am using Where There's a Will, There's a Way Out. It's between that or Summon Breaker.
I recomend playing Duelittle Chimera - when you have used your Princess, the chimera return the Red doggy to your hand, which you could use to Pop the Princess next turn
@@NPC-der-Echte because of the space in the extra deck! In the version without super poly, we have enough space to just link into a hiita as an example. Amblowhale is still quite strong! But in every other version, the chimera is way better!
I like your yubel videos because it gives me a new perspective on how yubel can be played. Also would you consider making a video on combos with this profile or maybe opening hand combos. 🙏
Yes! I also recorded a really really good and close game against snake eyes fire kings at my locals :) it’s just that I have so much stuff and content lined up so I can’t promise when it will drop! But in the match I use this exact deck! :)
You clearly prefer the yubel combo version and i don't see a problem. But i see the potential of yubel as a control deck taking advantage of the fusions, opponents monsters and even going second option if needed. Can you make a video with this line working nowadays?
the thought of playing a control-like yubel version is really interesting! i can see that with eternal favorite working well, i currently have a lot of videos and content lined up but i will keep that in mind for the future! :) and yes - currently i like the version without superpoly more but i of course still like the fusion monster and superpoly in general!
I've started to deviate from the pure build since Stun is still a very popular deck and this deck has a very bad match up against it. I personally keep running into it at major events and it's just too annoying losing to a Jowgen. been messing around with an early brew of Labrynth Yubel. where it's the yubel package is 3 Throne, 1 lotus, 1 spirt, 1 OG yubel, 1 squirmer. kind of big but lab has some room for it. sure it makes labs slightly more vulnerable to hand traps it didn't need to worry about before but it also forces the opponent to use some on this instead. also throne being able to add Cooclock make things easier for lab to play on turn 1. this package gives lab more extra deck plays for example: Varudras, I:P, or enough bodies for Apollousa. it also doesn't hard lose to things like Centurion calamities lock. and can out grind stun decks.
This version is a bit too combo-focused for my taste. It's still valid obviously, it's just not my preference I think the deck it's pretty good at going first. It can lose to a single handtrap but that can happen to any deck. It has 2 one-card-combo and several two-card-combo so it can play though multiple interruptions on a good hand. That's why I like Nightmare Pain at three, it can be a brick but is also part of a two-card-combo. I prefer the version with two Yubel since keeping Yama in grave seems more valuable to me than having slightly more consistency. That's because Yubel is also an extender with Nightmare Pain. More importantly, I think the deck is really strong at surviving, it's hard to otk Yubel, especially if you have Spirit in hand. So I think a full combo approach is not ideal as a playstyle, Yubel does not need to win turn 0, its strength is in the grind with spirit gates and the recursion of its monsters. Also a reason why I like being a little more conservative wit Yama in the combo and keeping him in grave. Lastly, the deck is not as good going second as it is going first. I think cards like super poly (still the strongest boardreaker in the game, even better with this deck since you need to resolve 1 card to clean the whole board) should be preferred to cards like prosperity. Anyway, these are all changes up to personal preferences, keep up the good work!
Thanks for your input, I appreciate it! you still have a good grindgame, the only difference is that you have to use the Yama in the GY but in return - you get the Princess. And Yama is only not in the GY if you ONLY draw the one card combo. Any extender and you can just keep Yama in the GY! I disagree on the super poly tho, while it’s not a bad card at all, one of the strongest decks currently is using a hand loop for 2, the chance that you have super poly in hand still and that you can resolve it (discard 1) AND combo through handtraps is very very low. And in every other match up super poly as a boardbreaker is only good if you can resolve a card that special summons Yubel. Your opponent will use everything in their power to stop that after you explained that to them. And even if it resolves, snake eyes/fire kings and voiceless voice don’t die from that. I like super poly and I would love to play it but currently it feels like super poly has too many "what ifs“ on it! Everything else is just players preference and I respect your opinion on that! I’ve recorded a REALLY good irl match against snake eyes fire king with this version and there you see that Yubel is still heavily used! + good grind game (I just can’t promise when it’s dropping since I have a lot of content lined up!) But again : I respect your opinion and thanks for your input!
Nice list! I am currently thinking of playing a 2dn yubel only because losing her to a face down banish or flamberge putting her in s/t zone makes your followup weaker. What side deck options would you suggest?
So my testing I'm down to one yubel two dbb,three circle,1 mature chronicle. Extra instead of amblo it's raging phoenix and instead of link 1 I have love and defender. Side is 3 super poly and 1trap,3 dbarrier,3traptrick,3cosmic,2nib. Trap is searchable and it's basically super poly mostly use it against floo or chimera could replace it with third nib traptrick is what I play against tenpai with dbarrier, i take out veiler and imperm against it, cosmic is just back row removal and good against tenpai or lab or really anything right now it feels. Nib is nib. Forgot I don't have hita i have garura (don't know if it should be mudragon yet)
@@TrinityYGO indeed. Also i have a funny proposition for a yubel deck. Yubel/unchained/ centurion. Basically the point is creating an end board with the New centurion monster and stardust sifr dragonu who protects all your cards. Turn 2 summon soul of rage from graveyard and turn 2 u Can again go into crimson dragon and summon either supernova dragon, or cosmic blazar or quasar. The combo right now is weaker because of Nibiru but once Phantom of yubel comes out... In short for that combo u need spright sprind and 1 vision and crimson gaia
One question is if we will see the Level 12 every played when the new fusion comes out? I have my copy from Phantom Darkness and wanna use it so bad but every list I have come across has said no due to it being bricky.
Sadly no. You CAN play it if you want, there are some scenarios where it’s even good to have it but more often than not it’s sadly a brick :( .. which is sad since I like it too!
Ultimate Nightmare makes you get 1 more body in some lines while it has really good matchup with Tenpai if it's your only Yubel on the field and you have Pain. But in every case if you are to give up a spot for an additional Yubel, going with a 2nd original Yubel will always be more beneficial for your combo lines instead of Nightmare. As you see in the video, you might prefer to give that spot to a consistency booster like Prosperity. If your locals' matchups allow it, or you are going above 40, or you are on less non-engine (for example 9-12 boardbreakers) you can definitely try it out. I did, and to be honest didn't like the results always siding it out after game 1.
because of the fire lock! if you use the princess and you dont have space in the extra deck for hiita, its better to run the chimera than to run amblowhale :) so if it gets destroyed, you can add sharvara back and sharvara can deal with the princess!
I have been playing Elemental Heroes for years. Since I rejoined the game (after they printed some new VERY powerful cards I did not have) and the only thing that saved my tourny run with the power of Yubel + Neos/Chain Material. I would be curious to see what you'd do with Neos and Yubel.
Great work I really enjoy your vids since picking up the deck! Could you also upload some games with commetary , just to be able to see the deck in action? Keep up the hard work :)
thanks for the kind words my friend! i hope you enjoy yubel! and i know i always say that but : its planned! i already recorded a REALLY good and close game against snake-eyes fire king (real life duel) and its one of the next videos! its just that i have so much stuff in line and planned, its difficult to decide what to do next. but i can promise one thing : you WILL see the deck in action in the future, i just cant promise when currently!
yo bro quick feedback: just seen u uploaded the last video 14 hrs ago named: YUBEL IN ACTION! .... i just want to tell you that is not available on yt. ....waiting for ur video to buy or not princess ahahahah, I'm aiming to have a complete and competitive deck for the forbidden release including 2x new fusion, I've bought cards aiming to test the lede version at the moment, but won't buy card only utilized in the lede version and not on the forbidden one too, maybe you can help me on that specially for the extra deck
Yes! I uploaded it but sadly I realized that it had some recording issues in the 2. half so I just took it offline! I will upload some local matches instead tomorrow :) (or re-do some omega games!)
@@osannone If we can somehow fit it in - maybe. the biggest problem would be the extra deck. Phantom, summon sorceress AND the fiendsmith stuff may sadly not allow us anymore to use the princess. but - once the release is a little bit closer i will 100% experiment with it!
Im actially messing around wirh Spellbound since its a quickplay spell, dropping to 2 spirit gates, 2 grave squirmer. I almost want to drop pots all together for the super poly. But theres a lot of possible routes either way
With this list, how do you would you play through nib without mature chronicle? Do you just try to go into djinn buster or valerathe before 5th summon?
If you open the djinn buster combo i think it’s always right to go for that (if your hand allows that 100%) it also plays around ash! Otherwise when you think about it, mature chronicle basically only gave you one extra body, after some testing, you can basically do the same if you open only one extender. (Even just spirit gates + samsara plays around nib) So if you sequence your plays correctly, one fieldspell/samsara + extender does the same as mature chronicle against nib)
What do you think about playing Duelittle Chimera instead of amblo? you recycle sharvara to pop the princess to get rid of firelock) and you have 1 more space in extra by cutting the hita
its good! if you look at the super poly version (9:45) its there :) it you run super poly i actually recommend it over amblo since the extra deck is really tight!
How would exactly you play the standard 1 card combo out with only 1 OG yubel? I mean, on squirmer + og yubel + terror, you are going to link away for yama with who? cuz standardly with terror and squirmer you'll stay 1 yubel short since you don't play it anymore at 2, and with terror you will be on rage + og + terror without possibility to go into varadras? That's not a critique in any way, just a question I came up with, I haven't play the deck much still! Thank you! (still prefer playing mature chronicle + at least 1 spoly btw)
if you only open the one card combo and nothing else, you have to link away the yama and yubel into rage, then use the reborn(infernal) to resummon the spirit - then you pop the spirit with sharvara, CL1 spirit, CL2 yama, yama will revive the spirit and spirit will reborn the og yubel. if you dont play the princess, use yama to pop sharvara, if you play the princess, just link them away :)
@@TrinityYGO aight nice, this implies that by increasing consistency cutting the 2nd og we'll lose board reliance/recovery by using Yama in grave, I'll have to think about it then, thanks! :)
@@ItsReptileSG yep, it sadly has this downside! but : if you open ANY extender, you can just keep the yama in grave :) thats just the play if you only have the one card to combo!
@@TrinityYGO so opening throne + dbb/opening/nightmare pain/mature chronicle would be ideally the best thing for the deck, which sadly means that cutting mature for you would imply cutting half the slots that extend into saving Yama saldy edit: prob 1/3rd of them actually
@@ItsReptileSG i personally prefer to keep Yama in GY as much as I can. Getting a pop with Escape + Spirit (from Rage) as a pseudo Battle Fader (and followup) + the secret effect of Varudras (pop it with Yama's gy effect, free non target pop) is my best bet to survive a turn and my favourite play.
@@TrinityYGO thanks, I already built my version and turnout it feels much better than unchained yubel / pure yubel. I might wanna share my deck list if you want
Dunno how much I like opening of the spirit gates being at 3 , 3 Dark Beckoning and 2 Gate is the ideal ratio imo especially since Summon Sorceress and Fiendsmith ain't a thing in the TCG Could be replaced for a third Prosperity or Called by imo , other than that good list
i can see that! i think its just my current player preference to play 3 spirit gates. if i have to cut something, it would probably be one spirit gates before anything else!
@@TrinityYGO Yeah I can get that , its still pretty good in the grind game and can recover Nightmare Pain / More copies of itself from the grave so multiple copies ain't too bad I still like Mature Chronicle + Eternal fav and Super Poly with Targets in the side deck
@TrinityYGO I’m sorry for spamming but please explain how you can get away with only 1 OG yubel “if you just sequence your plays correctly”? Opening only Nightmare Throne how do you make Varudras without using Yama’s GY effect? I have been trying to figure it out for like 30 minutes now 😂 please reveal your secrets!
I just read your reply to a guy who was asking the same - sorry for the inconvenience! I see now that you can’t make Varudras without using Yama’s GY effect while only playing 1 OG Yubel and that is a tradeoff that you made in deck building. However your wording in the video made it sound like there was some secret sequence haha
@@agneseschen8550 well you cant make him with only one yubel while having one card to combo! (if you want to keep yama in GY) any extender and you can just leave one yubel on the field if you like and keep the yama in GY :) and no, its not a secret but i couldve explained it immediately in the video, youre right! what i meant to say : you have to use yama in your turn and not save him for the opponents turn!
Very nice list! I can't get myself to cut superpoly or mature chronicle yet, but other than that my list is very similar. But what do you think about running piri reis map over prosperity? It can search out dark beckoning or samsara but it doesn't have the pro of prosp that you can search side deck cards..
@@daedalus5253 The absence of the fusion monster is something i briefly talked about in previous videos sometimes :) i personally rarely ever went into it and if i did - i was winning anyways. - even with eternal favorite i way more often just used the resummon effect instead of the super poly. the fusion monster just bottlenecked my ability to be more adaptive in the extra deck/main deck. if you want a deeper explaination : i made a video talking about super poly specifically :) Still ; if you like to, you can adapt the deck and put in the fusion monster/super poly! Later on in the video i showed a version i would play if i chose to include super poly. *This version is more concentrated on a fast link style of play, thats also the reason the princess is in there!
sorry, i play yubel since Phantom Darkness, in literly every variant, and i disagree with the most of your opinions. 1. Grave squirmer is no combo starter its just a win more card, opening with just a squirmer is not really good 2. the only reason why you should play veiler in addition to imperm is when you have the big Rock in your deck, if you dont play properly better handtraps 3. this is just my opinion, i dont like a super heavy combo Deck of Yubel, i play a more control variant, for example i integrated a puppet lock into my yubel Deck. Because if you play properly you will only start 33% of your games (50/50 Coin toss und you will always the second game go second if you win) so focusing on starter Combos are not the essential of deckbuilding, more important is how to break boards. And Super Polymerisation is a huge boardbreaker, (not against every Field, but with Yubel, you can make every field a breakable field. ) 4. My suggestion is to play squirmer at 1 (you only need one in your combo, maybe a second one in the late game, but not really) play lotus at 2 (i know that sounds crazy but hear me out) yeah it is a combo starter but also a huge ash magnet, you skip your turn if lotus get ashed, you dont need a second one in the late game because you have every time access to it, and you loose your normal summon. The only reason to play 2 and not one is a backup plan if the first got banished. And playing Lotus after searching with throne, makes the ash even worse. 5. Have a Plan B dont relay on Yubel as main strategy, Yubel is an not loosing engine. So you can always make a loosing game into your favorite. 6. Dont play Terraforming, this card screams literly give me the droll bird. (You search a fieldspell to search your combo Starter, OK, you can always destroy Yubel in your deck to get a body on the field, but you have nothing left. At the moment i play a branded yubel version, these are my current observations of the deck's playing behavior, so i kicked the whole sacred beast engine, because it felt to clumsy. The most time i played against an experienced opponent he knew how to stop the beckonning beast, and this strategy is so relaying on your normal summon, if he interruptet the normal most of the time it ended in a turn skip, with the new cards its less common but still a huge problem. With the branded version i have more options because the deck is more like a toolbox, i can play through several Handtraps and still get a board and the endboard looks in every game diffrent. Going first my opponent gets most of the games a turn skip, going second, i can clear a board without using to much ressources. I really like your starter combo videos, but I think you focus far too much on starter combos and not on the actual game, especially with this decklist.
1. Never with 1 word was said that squirmer is a starter bro. Rewatch the video, he said that SPIRIT can be a starter if you have squirmer. 2. Veiler is a very good handtraps, even without nib. It's literally imperm on 6. Don't know why it should be a problem to play it without the rock 3. Your opinion, nothing to add there. 4. Okay so I should play branded fusion also less copies cause it's an ash magnet? Where is the logic 😭 good cards are for a specific reason played at 3! Deck building is key, cards you wanna see at 3. And I definitely want to see samsara in my starter hand. With this (or any similar) list you can still play after an ashed samsara if you have just 1 more extender... 5. With the actual support Yubel is one of the best engines, why is is a problem to relay on it in a Yubel deck? It's like saying that you should not relay too much on the branded engine in a branded deck..... 6. The fieldspell doesn't need to addy it can also destroy and let you play from there, you are not forced to search. And if your hand doesn't allow it then you have enough ways to plas around droll mostly. What I don't like about the branded version is that you lock yourself under fusion only and you can't access the crazy link package or even some XYZ plays that are extremely valuable in the actual format. I play a similar version to this, and the Grindgame especially thanks to the sacred beast engine is insane. I would never consider cutting it. It's like made for Yubel ✌️ Love and peace and ash on branded fusion ♥️
And there is nothing wrong with that! Like I said in the video, super poly is still a strong card, I just don’t prefer it over other stuff currently :)
NOTE* : I forgot to talk about eternal favorite/Mature chronicle! - Especially with tenpais released, the format is CRAZY fast, i wanted to minimize the chance of opening ''dead'' cards, so far i didnt really felt the need to have eternal favorite or mature chronicle in the deck still - BUT : they are of course not bad so if you personally want to play one of them, just adapt the deck a little bit so they fit! i dont hate the idea of having one of them in the deck, i just think we dont HAVE to currently. :)
They kind of slow actually my match ups today made me realize
@@divines-solar-2061 While they are indeed a bit "slow", Favorite can make non-Paidra lines very awkward forcing them into Paidra that you can capitalize using Escape since the double damage is enough to win the game during the 3rd attack, to the point Bident wont be able to revive itself and pop Pain for free while also making a free Synchro 10.
That's why I initially tested with the 3rd form that stomps Tenpai (Ultimate Nightmare destroys at the end of Damage Step), but it's not needed and Escape/Yama or Favorite almost guarantee you get a Yubel on the field to get the full value of Pain (I otked 3/4 Voiceless and 2/4 Tenpai on their own BP)
The only youtuber who seem very expert on yubel in TCG
You popped up in my recommendation lol
thank you my friend, i appreciate it!
that's because all the other YT CC are waiting until phantom of yubel comes out. until then they'll keep saying it's a fake deck. Jesss already made a vid saying it has Tier 1 potential but only when phantom comes out and you know the yugioh community. Jesse the greatest yugioh player of the current era said it so it must be true.
@@TrinityYGO Se me ocurrio una super idea, si al deck metemos chiken game y set rotation, le pones chiken al oponente y tu el campo yubel, activas tu campo pero si el oponente usa tenpai no podra usar el su campo
good list, personally I really like super poly, but if you don't play super poly I recommend using 2 fenrir and 1 field spell kashtira because Fenrir is good breakboard and extender for apollousa or unchained plays he help in brick handts too :) I'm heading towards 1000 points Omega with Yubel, and i recommend fenrir tech.
i can see that being good! i will 100% test that!
i love about yubel that there are so many different versions and opinions.. its always fun to discuss it with everyone!
Bruh i wish this video came out sooner I played a list similar to your old one at my regionals with a few of my own tweaks. Finished 6-3 with no invite , mature chronicle was cracked but it bricked my last round against tenpai snake eyes. Thanks for all the videos they have been a big help
I’ve enjoyed an ocg tech using barricade borg blocker. I don’t see many try it but it gets resources back including field spell from grave. Also w/ NP they can’t attack over it w/ yubel on field. But most importantly it protects your face up spells. I also see why you’d want accesscode but i don’t want to play harder into nib so i put in N35: Ravenous Tarantula bc it serves two purposes. 1) to use our LP difference to make all my monsters beat sticks to swing over my opponents monsters & 2nd) Punishing them w/ 600 burn for every SS. Your videos have given me an amazing level of perspective on things & i deeply appreciate your guides. That said we shall should pitch ideas for the betterment of the deck build to make yubel a complete menace this format as to make even the meta quiver in despair. I’m enthusiastic for the decks potential skill ceiling who’s with me?
Thanks for your input! I really appreciate it and I think a lot of the stuff has potential! I agree with you, - I think it’s important to trade ideas and help each other step by step to learn/play/optimize the deck better! :)
You are the only person that came up with a legitimate reason to put Pain to 2. Seeing other consistency cards replace it is exactly how it should be done if done at all. I still will keep pain at 3 but I took out Chronicle and kept 1 Eternal. Those cards will get a huge surge in play once Phantom comes out but for now i can see 1 of each or cutting them out. Once Chonicle becomes more of a staple again i think Allure will become the main draw engine too. Sorry for rambling at the end but yea great job.
Yeah i can see that! the deck will change drastically in the next months because of Phantom and fiendsmith (also summon sorceress).. its kinda exciting tbh!
While using only 1 OG is definitely doable, I found it much easier do go for the rank 10 through disruption by playing 2 and saving Yama. It also allows some better plays under Droll.
About Pain, it's as if everyone agreed to play 3 ogre in the main so there where games i just placed 2 on the field then proceeded to OTK while the opponent had Cosmic and Ogre (particularly the voiceless matchup where you forced/prevented their trap from being used).
About the Unchained trap of choice, despite the safer approach of setting Chamber I found it completely useless against Tenpai because Rages does nothing against the deck and saving your Yama is arguably better because you get Spirit back from grave + a Yubel in an attempt to live the turn.
If we go into more edge cases, the utility Escape provides is great, for example dodging Droplet on Varudras or popping Sangen Summoning, i even used it to force a Thrust into setting instead of giving the opponent BraFu/Bonfire that would have costed me the game
About Chronicle is super nasty against every other matchup except Tenpai, especially if you have a Super Poly because it requires your opponent to deal with it as well. It helps a lot against Nib because you either make Varudras or at least end on live Lotus instead of nothing. This however makes sense on why you cut Pain to 2.
Finally about 3/3 ratio, i get the point but before Sorc i find this too much. A lot of games i just opened only a Beckoning line that i always preferred to turn into Unchained instead of Djinn, so i also went with Prosperity (i will eat my thrones before playing Reis Map ever again)
I like 2 Yama’s, I can understand playing that! But I disagree on 2 OG Yubel (some aspects of it) - while I think it’s easier to go into varudas with it, it’s simply.. not needed? Everytime I wanted to, i got access to the rank 10 without needing the 2. OG.
Chamber is needed for the princess line, - but yes, rage is really bad in the tenpais match up so I often times just leave him in the GY. if you have ogre for the fieldspell or they don’t open the fieldspell then it’s gg anyways. You can even just let them play a little and negate the quickspell in the BP (or something else)
- more often than not if it’s tenpais you can aim for Yubel staying in hand/on the field. If I start with 1 squirmer I always search one additional spirit just in case.
The good thing is that droplet is just a one for one (sometimes maybe even minus for the opponent if they have to use a card that stays on the field for it) trade if they have to use it on varudas. Board breaker are really bad in general against the endboard. One of my friends who I play the most yugioh with picked up tenpais so I had to fight the deck countless times already - we really do have a favorable match up against them!
And while mature chronicle is a good card (still a fan of it!)
I just wanted to minimize the chance of opening cards that don’t give you immediate value! We have so much combinations and lines of play that can beat nibiru, mature chronicle isn’t needed for that BUT yes, it can help.
(The super poly search effect is really broken but if you wanted to play through nib via the apo line, you had to use the revive effect first so the super poly search, in practice, goes through very rarely through handtraps/interruptions)
Every 2 card combo plays through it and if you open the Djinn buster line, nib is also very bad.
The meta is really unforgiving and fast, that’s why I made the changes.
Knightmare pain is weird. I can understand every argument people have to run it at 3 but with it being recyclable I just never felt the need to run 3.
I agree on openings, I think it’s just my personal players preference why I run 3, dark beckoning beast is really good in my opinion and more reasonable to run at 3!
So far - I’m really satisfied with the build and it’s consistency!
But I also can understand every point you made!
- thanks for your input, I appreciate it!
@@TrinityYGO the reason I really want to see you playing the deck (the vote on the community tab) is mainly for your playstyle and decision-making during live games that is vastly different compared to combo guides and post-game sequencing.
I have the terrible habit of knowing almost every deck I face making me cocky enough to wait for late/high-impact choke points instead of stopping the initial plays (and the fact it pays off most of the time when I combine this with educated guesses/luck makes this even worse to stop me from doing it) so watching you playing the deck while stopping the opponent proactively (I do reactively) will be a very educational point of view!!! Super hyped about it!
Tenpai is the main reason I gave up on Chamber altogether, even against the boardwipe version I would rather keep Yama + Escape. Also negating the activation of Kaimen with Varudras can easily backfire if they use a 2nd copy so I prefer hitting the name itself on their unique HOPT effect or in combination with Escape while my line of handtraps (Ash, Ogre, Crow) works completely fine against them. Ironically enough I faced only 3 Snakes and got 2 wins and a draw (in time that I would have also won if I had 5 seconds to flip Pain and go BP) making me focus on Tenpai instead.
I wish I could face you with Tenpai. From my testing, it's pretty much a coinflip and if both players know the matchup really well it's very unfavorable for Yubel. Our saving grace is most players haven't picked up our weaknesses yet (for example boardwipe into Moonlight is gg without Throne)
I find the Princess line completely winmore/useless this way because it makes the extra deck weird while providing only a situational pop without the biggest payout that is Raging/Zealantis. If you included them, then for sure I could see this as a viable substitute to Super Poly (I'm a big fan of it, but I get your point and even cutting it entirely)
My issue was consistency making me end only on Rage/Escape using either Sacred Beast engine or junk like double Squirmer so I also shifted into Prosp, but IMO your handtrap lineup respects Snakes a bit too much (while we have a good matchup) making Tenpai a bit stronger against you.
@@babrad thanks for your input, I appreciate it!
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i agree on chamber being weaker into the tenpai match up, tenpai is weird - it’s not that easy for Yubel. While Yubel MAY have some interactions in yubels favor, if tenpai opens specific cards it’s over. (That goes for every deck tho)
That being said, the only time I lost against tenpais (once you know the match up you adapt your playstyle a little bit to make it harder for them) is when they open hands that also completely outs escape. If they open lightning storm or feather duster + droplet or something like that, it really doesn’t make any difference. If they don’t open any of that, it’s easy to handle most of the time regardless.
If we take non engine in general in consideration, then it’s highly depending on what you draw (handtraps) vs what they draw (handtraps + boardbreaker). It’s kinda like the snake eyes match up where you basically compare opening hands (handtraps) to a certain degree.
Tenpais are highly fragile without the fieldspell (even with the fieldspell if you save handtraps for the BP sometimes)
And if they open a lot of non engine to deal with your board, chances are high that they don’t have that many options to play against your potential handtraps.
Sooo : it really is a coin flip.
I disagree on the fact that escape would change something. If they don’t have cards to out your board + Yubel, you win most of the times anyways. If one escape is enough to get the edge over the tenpais, their hand was so weird that probably one ghost ogre/any handtrap) would’ve handled it as well. And in every other situation (besides the tenpai match up) I value chamber way more.
I also really like the Princess! While zealantis is a huge + i think it’s wrong to take the whole value out of the princess just because a deck doesn’t run zealantis with her!
And we don’t lose that much running her. It’s just a + and a different sequencing. i decided to make a version without super poly but it’s not mandatory if you run the chimera instead of amblo.
Still : I can understand that you’re a little iffy on the princess because the concept of Promethean in Yubel is weird in itself
That’s why i try to include something where the princess really shows her potential in Yubel in the first video where I go over some omega games :)
Again : we may have different opinions on some stuff but I really appreciate your input! Like i always say, in competitive yugioh, we need more discussions like that!
@@TrinityYGO Against Tenpai i like ending on half monster half backrow disruptions with the priority being Rage/Escape + Varudras then Muck/Gryphon + defense Yubel/Lotus (counters LS) while I never search Super Poly or end on Apollo because they are heavy investments that can be easily outed. Now don't cringe for what you are about to read, I side in Golem.... Sorry :( While this gives them a free fodder for Droplet, it forces them to open it as well as LS while it allows some nice junk plays with Escape/Muck. It worked out really well but there is no way I can convince you about it (even I don't know why I played it), especially without Super Poly or 2nd OG Yubel and I totally get that.
TLDR Escape makes their choice between backrow/monsters in attack a bit harder compared to Chamber where they will always prefer to out monsters (especially if this deals with an Apollo protected by Pain)
_BTW short note about Grinder, I had it in my side and every time I attempted to use it against Voiceless or other rogue matchups it baited their omni negate and even Strikes. I had a player thinking loudly about getting super poly-ed for the entire board after I just OTKed the previous Voiceless player by going Golem (reveal Spirit) set Pain activate Pain BP Super poly everything except Skull Guardian games 2 and 3. Even in Branded it baited a Retribution that would have ended my turn on Samsara kekw. I believe i won't be using it in the future, but having 5 Yubels and 3 Poly made it shine_
I'll have to see you play with Promethean to understand its value I guess. I hope it turns out like Crossheep (post Phantom). It's not that I fear the FIRE lock, but more about "too much effort (and mainly Extra Deck space) for just a pop" In it's place i still have Abomination, that singlehandedly won me almost every stun game I've faced as well as helped me against Branded when i couldn't OTK by wiping Lost and their entire board.
Again, I can't wait for live matches and I hope this works good enough for you allowing you to evolve into a full time youtuber/streamer so we can get even more high quality Yubel content (not to be toxic BUT unfortunately the quality of Yubel content in general is pretty low/casual without exceptions like you and Jaden)
@@babrad i like that play against tenpais!
and yes im going to be honest, im not liking the golem that much currently (that can still change in the future, im open to change my opinion!) but i cant deny that it can be quite nice to disable lightning storm and force the tenpai opponnent in a potential weird spot.. it adds a lot of utility to the golem!
and yes, currently work is kinda killing all my time but i spend as much time as i have on youtube! like i said, i want the first video where i go over my ranked games to be a little focussed on the princess so i picked a few good games with her! the next ones (because there will be more like that!) are more against the general meta! :)
thanks for supporting and always giving your input my friend
Please make videos of you playing yubel, so people can see your thoughts, how you would play and explain why during gameplay
i will! its just that i currently have so much content lined up and phantom is getting closer so.. much to do. but its one of my priorities! :)
Hey, thank you for the tips on the list on twitter ^-^ i got top 4 at a big 200€ local thanks to that, also congrats on 1K🎉
Congrats to you too my friend!!! Good work!! 🎉🎉
Solid build.
You should try 1 Prosp, 1 Piri Reis Map so that you'll never brick on 2 prosp.
Piri can add Lotus or DBB and it's an easy side out for time. It's a better consistency card than Prosp because DBB and Lotus are the 2 starters you're looking for anyway, and it leaves room for Throne to search Squirmer or Spirit as a hand trap instead.
I don’t really like piri over prosperity, - I mean you can play it and it’s of course a good card in Yubel but it forces you to activate it before doing anything else, sometimes you have hands where you may want to start with something different. Piri also doesn’t let you activate the effects from the monsters you added until the end of the next turn, so it’s difficult to utilize as something for spirit to handtrap your opponent! It evens stops you from using spirit all together in that turn.
In my testing I simply never felt the desire to have piri, but it’s not a card where i say it’s crazy to play it!
It’s solid, I just believe we don’t need it anymore!
@@TrinityYGO yeah, we don't need it, but just as a 1 of it helps consistency a little. It's purely to add DBB or Lotus to complete the 2 card combo and increase your chances with starting with it. It plays into droll true, but so does Prosp.
I don't really see any thing that needs to be activated before Piri Reis map except for maybe a when you need to out an enemy Thunder Dragon Colossus, then it's a dead card, but it's only 1 dead card for a rare situation.
@@38YubelMaster1 i just like flexibility, being forced to do something first with a cost that telegraphes what you HAVE to do next is weird. Going second it’s also a very bad card (in comparison to other consistency cards)
I get it’s a good card in general in yubel, thats why I’m not 100% against it and I can understand if you would want to play it but while prosp plays into droll, you don’t have to activate it and maybe start with different starters. You can also try to search for side deck cards or maybe try to fish for an imperm if needed.
Pre legacy it was a must to run but post legacy it comes down to if you like the card.
In my opinion prosp is better, I still think it’s fine if you would want to play piri still tho.
Ive been loving Duelittle Chimera for the Princess combos so you can recycle Shavara. Pairing it with Squirmer dramatically improves the follow up and you can access the engine so easily
Yep! The chimera is better than amblo if you run super poly :)
I really like the list, but I think having Chronicle or Eternal Favorite would make it stronger. I don't have much of an argument for Eternal Favorite, I'm running 1 in my side. But Mature Chronicle is a great extender, if you open Squirmer Pain or Chronicle you can search the missing piece and use Chronicle to give you an extra body for whatever. Not having a 2nd search target with Spirit or Pain sucks to miss out on and searching another extender is perfect. Though I suppose if you open Squirmer, you could search a 2nd Spirit to act as a battle fader.
Another thing could be Set Rotation with Chicken Game to search Throne, it also dodges Ash/Droll which Terraforming doesn't (would play both, not replacing Terraforming). If you do draw Chicken Game it's an Upstart Goblin. If you draw Set Rotation and Throne you can set Set Rotation and chain it to the activation of an opponents field spell to pop it, they'll have to choice to Upstart or blow it up since 1 more bit of damage will make us unable to be OTKed without another way of getting rid of Chicken Game.
My current list is very close to yours which is nice to see, you're one of the best Yubel players making content. To be annoying and give my list, in my main deck no Prospy and dropping down to 2 Beckoning Beasts and 2 Spirit of Yubels. Adding Set Rotation, Chicken Game, Mature Chronicle, and Super Polymerization. I may swap Super Poly out with something since I'm using Chronicle as an extender not a Super Poly searcher. I currently have Ghost Ogres, but I want to try swapping them with Ghost Mourner & Moonlit Chills, or playing 2 copies instead of 3 of some hand traps to add more of a variety of handtraps, then using the sideboard to choose the ones that work the best against my opponents deck. The extra deck is closer to your Super Poly list, I've got Loving Defender instead of Garura, a proxy of Princess and Varudras since I don't have them yet, and Tarantula instead of Accesscode because it was funny at the time and I don't believe I own an Accesscode (keep forgetting to check). If I don't right now I will once Rarity Collection 2 happens. Tarantula is really funny with Apollousa, giving her 75% of a negate every time the opponent specials.
I've been running a build almost exactly the same as this, the only difference is some of the extra deck and I also still play the second Yubel. I just got 3rd place with it at my locals (25 person locals I went 4-1) and I'm still really loving the deck and having so much fun with it. keep the content coming bro!
Love the list, I'm currently trying to work out if pitknight filly can see some play instead of hiita
I find this deck profile interesting. I feel one of the best cards to use in Yubel is Dark Hole and if you want 1 copy of Mystic Potato. At worse its negated, at best its a search and a board wipe, and with how many decks are just glass cannons, you'd be doing surprisingly well by just blowing up everything.
I noticed the same thing this weekend for older versions.
Maybe you should make some videos of you playing so people can see the way you think with the deck.
Personally I am working on a stable version with skilldrain and the 3 forms for otk in loop :D
GGs !
Skill drain is interesting! Luckily we can play quite well under it!
@TrinityYGO please answer me this before my locals on saturday! Why do people not link away the Unchained Soul of Rage for something else (like I:P or Appo) and then just use the Chamber trap to revive the Soul of Rage back on the oppo’s turn? All combo’s I see end on Soul of Rage with the Chamber set and say “if they out the soul of rage we can get it back with chamber” but I don’t see why we dont use it as material for something else and get it back with Chamber? It is more safe in the GY anyway?
I actually do that with the princess.
In general i always end with rage in the GY. (Chamber set)
Check out the video including the princess if you want!
So : I agree. It’s better in my opinion if rage is in the GY and if we use him as material for something else. We can play better around cards like super poly and have better protection in general against board breaker that way!
If you have the ability to go into something good instead of leaving rage on the field and you have chamber to reborn him in the opponents turn - always do that :)
@@TrinityYGO Thank you!!! I thought i was insane
Se me ocurrio una super idea, si al deck metemos chiken game y set rotation, le pones chiken al oponente y tu el campo yubel, activas tu campo pero si el oponente usa tenpai no podra usar el su campo
Ghost ogre is important because some monsters are simply worth getting off the board rather than exclusively negating the effect. Especially when tenpai exists
personally I like to play raging pheonix over amblowwhale, and zealantis over accesscode, the zealantis otk on turn three is super easy to do if youve triggered princess turn 2 as an interrupt (which is usually your last interrupt anyway) and I also play knightmare pheonix over hiita as the extra fire target, But stealing an opponents flamberge for the fire match up and getting to have downward arrows in that scenario does sound tempting. i really like the main deck, Only thing I would change is take out prosp + one DBB, and play three more non engine, my prefered main deck line up of 15 HTs right now is Ash, Imperm, Talents, Nibiru, Ghost ogre all at three copies each. with veiler side decked (terrible into many things besides fire it feels like) and then maybe I would play chronicle as the 41st card but its more the cuttable. great vid, cutting spoly is a top tier move i agree with
Thanks for your input! its always one of my favorite aspects of making a video - seeing all the different approaches and opinions on the deck!
i 100% have to test the zealantis OTK, as of now i only played with it a little bit online but not enough to say if its good or bad but : i can imagine it being a better option/alternative to accesscode!
@@TrinityYGO accesscode has the added benefit of being able to stop druiswurm if you link off with anguish, but I don't think he's worth it cause he has a really tiny amount of pops (two max) even the rank 11 otk seems better to me, and zealantis over that
@@ryionizer3622 there are some scenarios where you can make use of accesscode and if you just have one additional body after resolving the princess reborn again, you can link into accesscode with amblo so he has 6k atk, most of the time thats more than enough because you probably still have fiend engine to go into!
but i agree, in general, if you have enough space and if it works consistently, zealantis is better!
How is the otk line? You can revive raging with princess, link away princess for phoenix but what then? Would be really interesting, looks really promising
I'm still trying to figure out a blind second list. So far Horus seems the most likely, but Shaddolls are another interesting option. That said, what I have discovered to help consistency of all things is.... Increased deck size. At 40 you are more likely to draw those hard garnets, but at 45 I seem to be doing much better. Also those extra 5 cards in a really tight deck is kinda huge. I mostly cut my hand traps to two each, and added in Crossout, Tactics, and Set Rotation. The extra field spell can be anything, but for now I am using Where There's a Will, There's a Way Out. It's between that or Summon Breaker.
I recomend playing Duelittle Chimera - when you have used your Princess, the chimera return the Red doggy to your hand, which you could use to Pop the Princess next turn
When you watch at around (9:45) you see that in the super poly version, I prefer the chimera!
So I agree! :)
I missed that little Superpoly advise - whats the reason to play chimera only in this Version?
@@NPC-der-Echte because of the space in the extra deck! In the version without super poly, we have enough space to just link into a hiita as an example. Amblowhale is still quite strong!
But in every other version, the chimera is way better!
Danke, ja versteh ich natürlich - Danke für die Videos :)
Really like this list, the only change that i ve done is play 2 veiler and 1 called by the grave (i hate getting ash on samsara)
I like your yubel videos because it gives me a new perspective on how yubel can be played. Also would you consider making a video on combos with this profile or maybe opening hand combos. 🙏
Yes! I also recorded a really really good and close game against snake eyes fire kings at my locals :) it’s just that I have so much stuff and content lined up so I can’t promise when it will drop!
But in the match I use this exact deck! :)
You clearly prefer the yubel combo version and i don't see a problem. But i see the potential of yubel as a control deck taking advantage of the fusions, opponents monsters and even going second option if needed.
Can you make a video with this line working nowadays?
the thought of playing a control-like yubel version is really interesting! i can see that with eternal favorite working well, i currently have a lot of videos and content lined up but i will keep that in mind for the future! :)
and yes - currently i like the version without superpoly more but i of course still like the fusion monster and superpoly in general!
I've started to deviate from the pure build since Stun is still a very popular deck and this deck has a very bad match up against it. I personally keep running into it at major events and it's just too annoying losing to a Jowgen.
been messing around with an early brew of Labrynth Yubel. where it's the yubel package is 3 Throne, 1 lotus, 1 spirt, 1 OG yubel, 1 squirmer. kind of big but lab has some room for it. sure it makes labs slightly more vulnerable to hand traps it didn't need to worry about before but it also forces the opponent to use some on this instead. also throne being able to add Cooclock make things easier for lab to play on turn 1. this package gives lab more extra deck plays for example: Varudras, I:P, or enough bodies for Apollousa. it also doesn't hard lose to things like Centurion calamities lock. and can out grind stun decks.
Definitely one of the best channels dedicated to Yubel!
Would you ever consider dropping the Beckoning package for more non-engine/consistency cards?
This version is a bit too combo-focused for my taste. It's still valid obviously, it's just not my preference
I think the deck it's pretty good at going first. It can lose to a single handtrap but that can happen to any deck. It has 2 one-card-combo and several two-card-combo so it can play though multiple interruptions on a good hand. That's why I like Nightmare Pain at three, it can be a brick but is also part of a two-card-combo.
I prefer the version with two Yubel since keeping Yama in grave seems more valuable to me than having slightly more consistency. That's because Yubel is also an extender with Nightmare Pain.
More importantly, I think the deck is really strong at surviving, it's hard to otk Yubel, especially if you have Spirit in hand. So I think a full combo approach is not ideal as a playstyle, Yubel does not need to win turn 0, its strength is in the grind with spirit gates and the recursion of its monsters. Also a reason why I like being a little more conservative wit Yama in the combo and keeping him in grave.
Lastly, the deck is not as good going second as it is going first. I think cards like super poly (still the strongest boardreaker in the game, even better with this deck since you need to resolve 1 card to clean the whole board) should be preferred to cards like prosperity.
Anyway, these are all changes up to personal preferences, keep up the good work!
Thanks for your input, I appreciate it!
you still have a good grindgame, the only difference is that you have to use the Yama in the GY but in return - you get the Princess.
And Yama is only not in the GY if you ONLY draw the one card combo. Any extender and you can just keep Yama in the GY!
I disagree on the super poly tho, while it’s not a bad card at all, one of the strongest decks currently is using a hand loop for 2, the chance that you have super poly in hand still and that you can resolve it (discard 1) AND combo through handtraps is very very low.
And in every other match up super poly as a boardbreaker is only good if you can resolve a card that special summons Yubel. Your opponent will use everything in their power to stop that after you explained that to them. And even if it resolves, snake eyes/fire kings and voiceless voice don’t die from that. I like super poly and I would love to play it but currently it feels like super poly has too many "what ifs“ on it!
Everything else is just players preference and I respect your opinion on that!
I’ve recorded a REALLY good irl match against snake eyes fire king with this version and there you see that Yubel is still heavily used! + good grind game (I just can’t promise when it’s dropping since I have a lot of content lined up!)
But again : I respect your opinion and thanks for your input!
Nice list! I am currently thinking of playing a 2dn yubel only because losing her to a face down banish or flamberge putting her in s/t zone makes your followup weaker. What side deck options would you suggest?
So my testing I'm down to one yubel two dbb,three circle,1 mature chronicle. Extra instead of amblo it's raging phoenix and instead of link 1 I have love and defender.
Side is 3 super poly and 1trap,3 dbarrier,3traptrick,3cosmic,2nib. Trap is searchable and it's basically super poly mostly use it against floo or chimera could replace it with third nib traptrick is what I play against tenpai with dbarrier, i take out veiler and imperm against it, cosmic is just back row removal and good against tenpai or lab or really anything right now it feels. Nib is nib.
Forgot I don't have hita i have garura (don't know if it should be mudragon yet)
Eternal favourite is still good for super poly especially tenpai. When they go to synchro summon, u just activate favourite fuse his monsters and gg
Yep, as an interruption, super poly/eternal favorite is strong!
@@TrinityYGO indeed. Also i have a funny proposition for a yubel deck. Yubel/unchained/ centurion. Basically the point is creating an end board with the New centurion monster and stardust sifr dragonu who protects all your cards. Turn 2 summon soul of rage from graveyard and turn 2 u Can again go into crimson dragon and summon either supernova dragon, or cosmic blazar or quasar. The combo right now is weaker because of Nibiru but once Phantom of yubel comes out...
In short for that combo u need spright sprind and 1 vision and crimson gaia
One question is if we will see the Level 12 every played when the new fusion comes out? I have my copy from Phantom Darkness and wanna use it so bad but every list I have come across has said no due to it being bricky.
Sadly no. You CAN play it if you want, there are some scenarios where it’s even good to have it but more often than not it’s sadly a brick :(
.. which is sad since I like it too!
Ultimate Nightmare makes you get 1 more body in some lines while it has really good matchup with Tenpai if it's your only Yubel on the field and you have Pain. But in every case if you are to give up a spot for an additional Yubel, going with a 2nd original Yubel will always be more beneficial for your combo lines instead of Nightmare. As you see in the video, you might prefer to give that spot to a consistency booster like Prosperity.
If your locals' matchups allow it, or you are going above 40, or you are on less non-engine (for example 9-12 boardbreakers) you can definitely try it out. I did, and to be honest didn't like the results always siding it out after game 1.
Hello friend's why some people are using duelittle chimera?
because of the fire lock! if you use the princess and you dont have space in the extra deck for hiita, its better to run the chimera than to run amblowhale :) so if it gets destroyed, you can add sharvara back and sharvara can deal with the princess!
@@TrinityYGO oh thanks 🙏🏽😸
I have been playing Elemental Heroes for years. Since I rejoined the game (after they printed some new VERY powerful cards I did not have) and the only thing that saved my tourny run with the power of Yubel + Neos/Chain Material. I would be curious to see what you'd do with Neos and Yubel.
I'm a crazy fan of heroes, maybe I can cook something 😁
@@techpool.official Looking forward to seeing it.
Great work I really enjoy your vids since picking up the deck! Could you also upload some games with commetary , just to be able to see the deck in action? Keep up the hard work :)
thanks for the kind words my friend! i hope you enjoy yubel!
and i know i always say that but : its planned!
i already recorded a REALLY good and close game against snake-eyes fire king (real life duel)
and its one of the next videos! its just that i have so much stuff in line and planned, its difficult to decide what to do next.
but i can promise one thing : you WILL see the deck in action in the future, i just cant promise when currently!
@@TrinityYGO thx for the answer, I'll stick around waiting patiently ;)
yo bro quick feedback: just seen u uploaded the last video 14 hrs ago named: YUBEL IN ACTION! .... i just want to tell you that is not available on yt. ....waiting for ur video to buy or not princess ahahahah,
I'm aiming to have a complete and competitive deck for the forbidden release including 2x new fusion, I've bought cards aiming to test the lede version at the moment, but won't buy card only utilized in the lede version and not on the forbidden one too, maybe you can help me on that specially for the extra deck
Yes! I uploaded it but sadly I realized that it had some recording issues in the 2. half so I just took it offline!
I will upload some local matches instead tomorrow :) (or re-do some omega games!)
@@TrinityYGO k ty man, would u still consider the princess and amphibious combo worth in the forbidden version of the deck?
@@osannone If we can somehow fit it in - maybe. the biggest problem would be the extra deck. Phantom, summon sorceress AND the fiendsmith stuff may sadly not allow us anymore to use the princess.
but - once the release is a little bit closer i will 100% experiment with it!
@@TrinityYGO i won’t play the findsmith engine for sure, too much $$ overall.
Cool Video. Now it Looks Like my Version 😂
Love it my guy
Been preaching ghost ogre
I really like her so far!
Im actially messing around wirh Spellbound since its a quickplay spell, dropping to 2 spirit gates, 2 grave squirmer. I almost want to drop pots all together for the super poly. But theres a lot of possible routes either way
I took a similar approach and run Super Poly at 1 to search off Chronical . I then kept 2 pots.
I like the list a lot seems really solid. Out of curiosity what are your thoughts on piri reis map since it can search for lotus or beckoning beast?
Piri is okay and you can play it! I just prefer prosperity over it :)
With this list, how do you would you play through nib without mature chronicle? Do you just try to go into djinn buster or valerathe before 5th summon?
If you open the djinn buster combo i think it’s always right to go for that (if your hand allows that 100%) it also plays around ash!
Otherwise when you think about it, mature chronicle basically only gave you one extra body, after some testing, you can basically do the same if you open only one extender. (Even just spirit gates + samsara plays around nib)
So if you sequence your plays correctly, one fieldspell/samsara + extender does the same as mature chronicle against nib)
@@TrinityYGOgood point, thank you very much
Can you make profile with SuperPoly-s?
What do you think about playing Duelittle Chimera instead of amblo? you recycle sharvara to pop the princess to get rid of firelock) and you have 1 more space in extra by cutting the hita
its good! if you look at the super poly version (9:45) its there :) it you run super poly i actually recommend it over amblo since the extra deck is really tight!
Hola, cuando se actuliza el campo yubel y el xyz en edopro?
How would exactly you play the standard 1 card combo out with only 1 OG yubel? I mean, on squirmer + og yubel + terror, you are going to link away for yama with who? cuz standardly with terror and squirmer you'll stay 1 yubel short since you don't play it anymore at 2, and with terror you will be on rage + og + terror without possibility to go into varadras?
That's not a critique in any way, just a question I came up with, I haven't play the deck much still! Thank you!
(still prefer playing mature chronicle + at least 1 spoly btw)
if you only open the one card combo and nothing else, you have to link away the yama and yubel into rage, then use the reborn(infernal) to resummon the spirit - then you pop the spirit with sharvara, CL1 spirit, CL2 yama,
yama will revive the spirit and spirit will reborn the og yubel. if you dont play the princess, use yama to pop sharvara, if you play the princess, just link them away :)
@@TrinityYGO aight nice, this implies that by increasing consistency cutting the 2nd og we'll lose board reliance/recovery by using Yama in grave, I'll have to think about it then, thanks! :)
@@ItsReptileSG yep, it sadly has this downside! but : if you open ANY extender, you can just keep the yama in grave :)
thats just the play if you only have the one card to combo!
@@TrinityYGO so opening throne + dbb/opening/nightmare pain/mature chronicle would be ideally the best thing for the deck, which sadly means that cutting mature for you would imply cutting half the slots that extend into saving Yama saldy
edit: prob 1/3rd of them actually
@@ItsReptileSG i personally prefer to keep Yama in GY as much as I can. Getting a pop with Escape + Spirit (from Rage) as a pseudo Battle Fader (and followup) + the secret effect of Varudras (pop it with Yama's gy effect, free non target pop) is my best bet to survive a turn and my favourite play.
Any chance to try fiendsmith yubel variant?
yes! i already did a video about the fiendsmith but once the release is a little bit closer, i will revisit the fiendsmith!
@@TrinityYGO thanks, I already built my version and turnout it feels much better than unchained yubel / pure yubel. I might wanna share my deck list if you want
Dunno how much I like opening of the spirit gates being at 3 , 3 Dark Beckoning and 2 Gate is the ideal ratio imo especially since Summon Sorceress and Fiendsmith ain't a thing in the TCG
Could be replaced for a third Prosperity or Called by imo , other than that good list
i can see that! i think its just my current player preference to play 3 spirit gates. if i have to cut something, it would probably be one spirit gates before anything else!
@@TrinityYGO Yeah I can get that , its still pretty good in the grind game and can recover Nightmare Pain / More copies of itself from the grave so multiple copies ain't too bad
I still like Mature Chronicle + Eternal fav and Super Poly with Targets in the side deck
@TrinityYGO I’m sorry for spamming but please explain how you can get away with only 1 OG yubel “if you just sequence your plays correctly”? Opening only Nightmare Throne how do you make Varudras without using Yama’s GY effect? I have been trying to figure it out for like 30 minutes now 😂 please reveal your secrets!
I just read your reply to a guy who was asking the same - sorry for the inconvenience! I see now that you can’t make Varudras without using Yama’s GY effect while only playing 1 OG Yubel and that is a tradeoff that you made in deck building. However your wording in the video made it sound like there was some secret sequence haha
@@agneseschen8550 well you cant make him with only one yubel while having one card to combo! (if you want to keep yama in GY) any extender and you can just leave one yubel on the field if you like and keep the yama in GY :)
and no, its not a secret but i couldve explained it immediately in the video, youre right!
what i meant to say : you have to use yama in your turn and not save him for the opponents turn!
Anima instead of almiraj ?
In some plays you have to specialsummon.
Beckoning beast is cause of almiraj a 1 card S:P :) this beats Appoulousa and bagooska going second. ✌️
Upload some matches pls
its planned for the next Video!
Agregale: mapa de piri reis. pagas la mitad de la vida y te traes un monstruo de nivel 1 a la mano, que seria samsara lotus
I actually have been playing with a 42 card deck, I think because of the amount of bricks playing over 40 actually is ok in this situation
Very nice list! I can't get myself to cut superpoly or mature chronicle yet, but other than that my list is very similar.
But what do you think about running piri reis map over prosperity? It can search out dark beckoning or samsara but it doesn't have the pro of prosp that you can search side deck cards..
you can play piri if you want! i dont dislike that, i just prefer prosperity over it :)
Side?
Moin
With which cards is this? I notice an absence of the new fusion monster.
@@daedalus5253 The absence of the fusion monster is something i briefly talked about in previous videos sometimes :) i personally rarely ever went into it and if i did - i was winning anyways. - even with eternal favorite i way more often just used the resummon effect instead of the super poly. the fusion monster just bottlenecked my ability to be more adaptive in the extra deck/main deck. if you want a deeper explaination : i made a video talking about super poly specifically :)
Still ; if you like to, you can adapt the deck and put in the fusion monster/super poly!
Later on in the video i showed a version i would play if i chose to include super poly.
*This version is more concentrated on a fast link style of play, thats also the reason the princess is in there!
@@TrinityYGOok, thanks
sorry, i play yubel since Phantom Darkness, in literly every variant, and i disagree with the most of your opinions.
1. Grave squirmer is no combo starter its just a win more card, opening with just a squirmer is not really good
2. the only reason why you should play veiler in addition to imperm is when you have the big Rock in your deck, if you dont play properly better handtraps
3. this is just my opinion, i dont like a super heavy combo Deck of Yubel, i play a more control variant, for example i integrated a puppet lock into my yubel Deck. Because if you play properly you will only start 33% of your games (50/50 Coin toss und you will always the second game go second if you win) so focusing on starter Combos are not the essential of deckbuilding, more important is how to break boards. And Super Polymerisation is a huge boardbreaker, (not against every Field, but with Yubel, you can make every field a breakable field. )
4. My suggestion is to play squirmer at 1 (you only need one in your combo, maybe a second one in the late game, but not really) play lotus at 2 (i know that sounds crazy but hear me out) yeah it is a combo starter but also a huge ash magnet, you skip your turn if lotus get ashed, you dont need a second one in the late game because you have every time access to it, and you loose your normal summon. The only reason to play 2 and not one is a backup plan if the first got banished. And playing Lotus after searching with throne, makes the ash even worse.
5. Have a Plan B dont relay on Yubel as main strategy, Yubel is an not loosing engine. So you can always make a loosing game into your favorite.
6. Dont play Terraforming, this card screams literly give me the droll bird. (You search a fieldspell to search your combo Starter, OK, you can always destroy Yubel in your deck to get a body on the field, but you have nothing left.
At the moment i play a branded yubel version, these are my current observations of the deck's playing behavior, so i kicked the whole sacred beast engine, because it felt to clumsy. The most time i played against an experienced opponent he knew how to stop the beckonning beast, and this strategy is so relaying on your normal summon, if he interruptet the normal most of the time it ended in a turn skip, with the new cards its less common but still a huge problem. With the branded version i have more options because the deck is more like a toolbox, i can play through several Handtraps and still get a board and the endboard looks in every game diffrent. Going first my opponent gets most of the games a turn skip, going second, i can clear a board without using to much ressources.
I really like your starter combo videos, but I think you focus far too much on starter combos and not on the actual game, especially with this decklist.
1. Never with 1 word was said that squirmer is a starter bro. Rewatch the video, he said that SPIRIT can be a starter if you have squirmer.
2. Veiler is a very good handtraps, even without nib. It's literally imperm on 6. Don't know why it should be a problem to play it without the rock
3. Your opinion, nothing to add there.
4. Okay so I should play branded fusion also less copies cause it's an ash magnet? Where is the logic 😭 good cards are for a specific reason played at 3!
Deck building is key, cards you wanna see at 3. And I definitely want to see samsara in my starter hand. With this (or any similar) list you can still play after an ashed samsara if you have just 1 more extender...
5. With the actual support Yubel is one of the best engines, why is is a problem to relay on it in a Yubel deck? It's like saying that you should not relay too much on the branded engine in a branded deck.....
6. The fieldspell doesn't need to addy it can also destroy and let you play from there, you are not forced to search. And if your hand doesn't allow it then you have enough ways to plas around droll mostly.
What I don't like about the branded version is that you lock yourself under fusion only and you can't access the crazy link package or even some XYZ plays that are extremely valuable in the actual format.
I play a similar version to this, and the Grindgame especially thanks to the sacred beast engine is insane. I would never consider cutting it. It's like made for Yubel ✌️
Love and peace and ash on branded fusion ♥️
I can't afford Nightmare pain and half the extra deck so super poly it is 🥲
And there is nothing wrong with that!
Like I said in the video, super poly is still a strong card, I just don’t prefer it over other stuff currently :)
Don’t you mean throne pain is like 1$