First Person Shooters: True FPP or Arms Only?
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- เผยแพร่เมื่อ 23 พ.ย. 2024
- First Person Shooters: True FPP or Arms Only?
Interested to hear people's thoughts on what they prefer - True FPP or Arms Only, from both a player or a developer point of view?
Music:
The End Of Mankind
Per Kiilstofte
machinimasound...
I believe PUBG uses true first-person approach and it has excellent gunplay.
For the multiplayer, better full body. But if your game singleplayer, you can use arms only, and if you want legs, you can add fake version of it, and the shadow can be fake too.
I have so many weapons and arms only animations. Without a dedicated animator I think they'd be much easier to work with!
interesting weapon builds
TrueFPS enables real time collision with the world environment. The arms can become physic contraints when the gun tip hits a wall and the arms bend inward by ik.
True FPP and Multiplayer!
I do have an old Low Poly 3rd person shooter I was working on that I could potentially look at switching to True FPP.. I think having a low poly art style would be more forgiving animation wise!
I would love to find true fpp animations
Pls tutorial