Something I kind of dig about the Xiga fight is the contrast with Cave and Touhou final bosses as far as the music goes. In Cave or Touhou, the end boss music tends to be frantic, getting the heart racing as fast as the bullets that come your way. Here, however, it's kind of serene, almost like it's trying to lull the player into a false sense that all is well.
A shame this video didnt include the infamous "Backflip kick" phase. Maybe that one's locked to harder difficulties, but it's the coolest part of the fight with the whole screen spinning around and Xiga throwing punches and kicks at you.
I've recently been playing a newer shmup game called ZeroRanger which appears to be very heavy on references to other things. Haven't played Silvergun but this showed up in my recommended anyway. It seems this is one of the things it references repeatedly, as many of these attack patterns look _really familiar..._then, of course, there's also that ZeroRanger has a similar boss-warning thing to the "be attitude for gains" screen.
This is officially when shmups stop being fun for me. When the game expects you to step up your dodging skills a hundredfold and have the pinpoint precision of a cyborg to ever see how the damn thing ends. However, I play stuff like this, Touhou, Raiden, and Dodonpachi for fun, not just so I can prove that I'm a literal god gamer
Yeah I agree there, I love shmups but seeing the extreme precision this guy had with dodging these bullets seem inhuman, major props for him doing that but I can't.
Good job for someone who only used one fighter. When I attempted it, it took more than twice the time you took even if I was using two ships at the same time - when I faced Xiga my levels were (10+9/8+7/7+8)
This is definitely what would feel like fighting an Ultraman that isn't good. Like, I can see many of this attacks to be mostly similar to multiple techniques that many Showa Ultraman would use, like the spinning thing.
Stone-Like: "I can't believe those guys! I threw everything I got at them, and it doesn't even- What. Are. Those?" Varas: "I dunno? I thought they looked kinda... Dashy" Stone-Like: "I've got 24 hours to get rid of those losers. And the entire scheme we've been setting up for eighteen years, goes up in smoke . And you are wearing their MERCHANDISE!" Othrigen: "Uh. Thirsty?" Stone-like: "GRAAAAAAAAAAAAAAAAAARWL"
+Casshern Star They tried to port Radiant Silvergun to the PSX but it was unable to handle it because it supposedly couldn't handle the 2D and 3D effects simultaneously. The saturn got the stigma of it being an inferior console due to it being an architectural mess on the inside and being very difficult to program for. This is why many cross platform games look bad on the Saturn. When Sega heard that Sony was going to release a more powerful console than what they previously had planned, they haphazardly threw in extra hardware without thinking how it would affect the developers. Most people had no clue how to utilize the Saturn's power, where the Playstation was much more friendly towards developers (besides the PSX being anti 2D at launch). Sega's marketing department at the time was also run by fucking chimpanzees which helped put the system in an early grave. I also have to mention that when people usually compare game by game, they use PSX games that arrived LOOONG after the Saturn was completely dead, so you can really only compare PSX games made up to 1998 (only a few games in japan came out in 1999 and 2000, the west gave up on it in 98). In some aspects like transparencies and 3D GPU the Playstation was superior, but the saturn had much more RAM and could handle a higher resolution than the playstion. The Saturn had less texture warping because it dealt with quadrilaterals instead of triangles. Most games on the Saturn didn't even use the second core of the system, so we didn't even get to experience Saturn games in their prime whereas we got to see the PSX pushed to it's limits. The original Shenmue build for the Saturn looked like it could have been a PS2 title. What the PSX did with it's convenient hardware the Saturn had to keep up through raw processing power, and did a pretty good job of it, despite many multiplats still looking better on the PSX. One thing is pretty much undeniable, the Saturn wiped the floor with the PSX in the 2D department. Since many 3d games have aged pretty badly from that generation, it's a strong point that the Saturn has such a great 2D library to fall back on where the PSX tried to stay away from 2D like the plague until years after its launch. The playstation was home to almost 1500 titles where the Saturn only had a few hundred, making it's library more consistent in quality than the playstations heaps of shovelware (not that Saturn didn't have its own garbage games, it just never got the chance to make more trash). In short: The playstation had better multiplats, a bigger variety of games, and usually did 3D better while the Saturn was overall a bit more powerful, had a more consistent library, and usually did 2D better. The exclusives alone make both consoles worth it though since in the end the games are what make the system. My 2 cents on the whole thing? PSX never got Radiant Silvergun or Battle Garegga, and the PSX d-pad is fucking ATROCIOUS. It's obvious Sony cared not for 2D whereas after the failure of the Genesis CD add on, Sega learned their lesson and put more focus into 2D games and today the 2D games of the era generally stand above their 3D counterparts. The Saturn is an underrated gem.
@mifurkend Oh nevermind, I thought you were referring to the new XBLA version lol. Yeah, it's kinda interesting that there's no music and voiceover in the arcade version, thought it feels kinda ambient that way.
What can I say for this masterpiece of a shmup? It's this: once you play it, you'll be kissin' everything you thought you knew about shoot 'em ups goodbye.
Let me say this. After you beat the game. The two pilots, Buster and Reana do find themselves back in time, before the Stone-Like makes an attempt to catch them in a cataclysmic explosion which they do die from. The Creator, that robot that has assisted them in their missions takes their hair that it asked the two for prior to the final missions, and uses them to clone the deceased pilots 20 years into the future after the Earth after the battle and the Stone Like "reset" the Earth. It turns out that the Stone-Like is a guardian of Earth, and if it deems that Earth must start over, then it will destroy the earth and recreate it, in a attempt for humankind to realize their nature and change for the better before the Stone-Like brings the consequences again. The Creator's purpose is to ensure humankind's survival. With the cloning process completed, and the clones of Buster and Reana about to wake up. The Creator ultimately runs out of electrical power and falls to pieces, as the clones wake up.
+aestheticstorm I disagree. This game did alright and still visually stands the test of time because of the art direction and fantastic spritework. The HD remaster looks pretty good to me. The majority of games aged much worse than this pre-1999.
-be praying
-be praying
-be praying
'This is gonna suck.'
BE ATTITUDE FOR GAINS
1. BE PRAYING
2. BE PRAYING
3. BE PRAYING
(ENGLISH TRANSLATION) "I have a feeling that life in general is about to suck."
Something I kind of dig about the Xiga fight is the contrast with Cave and Touhou final bosses as far as the music goes. In Cave or Touhou, the end boss music tends to be frantic, getting the heart racing as fast as the bullets that come your way. Here, however, it's kind of serene, almost like it's trying to lull the player into a false sense that all is well.
1:58 - "Xiga T-poses in an attempt to assert dominance, but is rebuffed"
The ship is in a constant naruto running pose if you watch the wings closely
Unstoppable Naruto running force VS. Immovable T-Posing object.
Xiga asserting dominance
Even though this is the final boss, you can sense a spiritual aura about this...
シンプルなポリゴンで不気味で神秘的なラスボスを創ってるの素晴らしいですね。
This some Evangelion shit.
one of the most EPIC final boss in the entire game history. enough said.
Glad to see Sonic Team paying tribute to one of the best final bosses in history
where?
@@Mrpyramid The True Final Boss of Frontiers is basically Stonelike.
Except they do it boringly
@@gigaslaveThey’re referencing Ikaruga.
@@Nathan-rb3qp Stonelike is also the final boss of Ikaruga, so it's a double reference
I cried manly tears watching this
hint: BE PRAYING BE PRAYING BE PRAYING
Thats basicly "you are fucked"
Not one of the greatest shmups, but one of the greatest games period!!
This video is on my training playlist, not the soundtrack but this exact video, the added sound effect really get the blood flowing 💪
Several years after... i'm still looking at this awesome boss !
Boss of epic proportions
Xiga kinda looks like Ultraman lol
According to Iuchi, Ultraman was the inspiration for this boss.
A shame this video didnt include the infamous "Backflip kick" phase. Maybe that one's locked to harder difficulties, but it's the coolest part of the fight with the whole screen spinning around and Xiga throwing punches and kicks at you.
It would take me years to achieve this kind of precision
looks like someone was praying
When the game tells you to pray repeatedly... you know shit is gonna hit the fan.
"You can't grasp Xiga's true form"
You can't grasp the true form of Gygas's attack.
I think Xiga is the first boss that I know that does backflips
I've recently been playing a newer shmup game called ZeroRanger which appears to be very heavy on references to other things. Haven't played Silvergun but this showed up in my recommended anyway.
It seems this is one of the things it references repeatedly, as many of these attack patterns look _really familiar..._then, of course, there's also that ZeroRanger has a similar boss-warning thing to the "be attitude for gains" screen.
Zero ranger is heavily inspired by this game! I absolutely love ZeroRanger. It got me into the genre
I am new to shmups but I am loving them
Quite sinister, reminds me of Drakengard bosses where you fight on the dragon
Ending E, right?
@@crashbash1100yep. Ikaruga inspired Automata.
Be additude for gains...
1. BE PRAYING
2. BE PRAYING
3. BE PRAYING
My response:Well...FUCK!
BlueSavior25 What does be attitude for gains mean?
Engrish
@@CyberLink70 I’m years late, but I think it’s supposed to mean something along the lines of “fight aggressively if you wanna win”
@@CyberLink70
Or, if you've managed to get to Omega Rugal in KOF 98 Ultimate Match:
*DO THE BEST YOU CAN.*
@@CyberLink70
Or, if you've managed to get to Omega Rugal in KOF 98 Ultimate Match:
*DO THE BEST YOU CAN.*
This is officially when shmups stop being fun for me. When the game expects you to step up your dodging skills a hundredfold and have the pinpoint precision of a cyborg to ever see how the damn thing ends. However, I play stuff like this, Touhou, Raiden, and Dodonpachi for fun, not just so I can prove that I'm a literal god gamer
Yeah I agree there, I love shmups but seeing the extreme precision this guy had with dodging these bullets seem inhuman, major props for him doing that but I can't.
Most of the dodging here is actually not too difficult. Your htibox is rather small, so it's only a matter of finding a pattern that helps you dodge.
You can do it bro! Just practice a lil bit and you'll be amazed at what you can accomplish
a very underrated coolest final boss...indeed..
Uno de los mejores jefes finales de la historia y es una lástima que este vídeojuego sea tan malditamente infravalorado...
Good job for someone who only used one fighter. When I attempted it, it took more than twice the time you took even if I was using two ships at the same time - when I faced Xiga my levels were (10+9/8+7/7+8)
This is definitely what would feel like fighting an Ultraman that isn't good. Like, I can see many of this attacks to be mostly similar to multiple techniques that many Showa Ultraman would use, like the spinning thing.
Low poly Spiderman can't hurt you.
Low poly Spiderman:
Sega Saturn: Feel my real power!!!!
Stone-Like: "I can't believe those guys! I threw everything I got at them, and it doesn't even- What. Are. Those?"
Varas: "I dunno? I thought they looked kinda... Dashy"
Stone-Like: "I've got 24 hours to get rid of those losers. And the entire scheme we've been setting up for eighteen years, goes up in smoke . And you are wearing their MERCHANDISE!"
Othrigen: "Uh. Thirsty?"
Stone-like: "GRAAAAAAAAAAAAAAAAAARWL"
Ultraman but scary
I wonder if the stage 4 boss in Rez was inspired by this...
I also wonder this.
did tetsuya mizuguchi make a reference to this boss with the stage 4 boss in rez?
Pretty much!
Treasure and Q Entertainment/Enhance are two of my fav devs.
Look at the power of Sega Saturn! No match for Playstation 1!
+Casshern Star
They tried to port Radiant Silvergun to the PSX but it was unable to handle it because it supposedly couldn't handle the 2D and 3D effects simultaneously.
The saturn got the stigma of it being an inferior console due to it being an architectural mess on the inside and being very difficult to program for. This is why many cross platform games look bad on the Saturn. When Sega heard that Sony was going to release a more powerful console than what they previously had planned, they haphazardly threw in extra hardware without thinking how it would affect the developers. Most people had no clue how to utilize the Saturn's power, where the Playstation was much more friendly towards developers (besides the PSX being anti 2D at launch). Sega's marketing department at the time was also run by fucking chimpanzees which helped put the system in an early grave. I also have to mention that when people usually compare game by game, they use PSX games that arrived LOOONG after the Saturn was completely dead, so you can really only compare PSX games made up to 1998 (only a few games in japan came out in 1999 and 2000, the west gave up on it in 98).
In some aspects like transparencies and 3D GPU the Playstation was superior, but the saturn had much more RAM and could handle a higher resolution than the playstion. The Saturn had less texture warping because it dealt with quadrilaterals instead of triangles. Most games on the Saturn didn't even use the second core of the system, so we didn't even get to experience Saturn games in their prime whereas we got to see the PSX pushed to it's limits. The original Shenmue build for the Saturn looked like it could have been a PS2 title. What the PSX did with it's convenient hardware the Saturn had to keep up through raw processing power, and did a pretty good job of it, despite many multiplats still looking better on the PSX.
One thing is pretty much undeniable, the Saturn wiped the floor with the PSX in the 2D department. Since many 3d games have aged pretty badly from that generation, it's a strong point that the Saturn has such a great 2D library to fall back on where the PSX tried to stay away from 2D like the plague until years after its launch. The playstation was home to almost 1500 titles where the Saturn only had a few hundred, making it's library more consistent in quality than the playstations heaps of shovelware (not that Saturn didn't have its own garbage games, it just never got the chance to make more trash).
In short: The playstation had better multiplats, a bigger variety of games, and usually did 3D better while the Saturn was overall a bit more powerful, had a more consistent library, and usually did 2D better. The exclusives alone make both consoles worth it though since in the end the games are what make the system.
My 2 cents on the whole thing? PSX never got Radiant Silvergun or Battle Garegga, and the PSX d-pad is fucking ATROCIOUS. It's obvious Sony cared not for 2D whereas after the failure of the Genesis CD add on, Sega learned their lesson and put more focus into 2D games and today the 2D games of the era generally stand above their 3D counterparts. The Saturn is an underrated gem.
how in the hell did humanity get wiped out after all you went through
1. Your
2. Prayers?
3. Useless.
Definitely one of the best games the saturn has to offer along with Shining Force 3 and Panzer Dragoon Saga
This is a work of art
How is that....possible?
You should look up touhou if this is hard for you.
@mifurkend Oh nevermind, I thought you were referring to the new XBLA version lol. Yeah, it's kinda interesting that there's no music and voiceover in the arcade version, thought it feels kinda ambient that way.
What can I say for this masterpiece of a shmup?
It's this: once you play it, you'll be kissin' everything you thought you knew about shoot 'em ups goodbye.
This looks awesome. Can you upload a video of the full version of stage 6 (with all those animal-themed midbosses) as well?
This boss is kinda Hades fight from Kid Icarus uprising.
I miss the good old shoot em up games.
holy
shit
i die too many times on this boss
Radiant SiIvagunner
LOUD XIGA
An evil ultraman
Ultraman y Neon Genesis Evagelion.
the most sacred boss fight ever..
1:06 My stress level just skyrocket. 😱😱😱😱
@mifurkend Where did you hear that?
if only I could get to xiga.
I'll be honest I dont get the ending... is the main character lost in time?
Let me say this. After you beat the game. The two pilots, Buster and Reana do find themselves back in time, before the Stone-Like makes an attempt to catch them in a cataclysmic explosion which they do die from. The Creator, that robot that has assisted them in their missions takes their hair that it asked the two for prior to the final missions, and uses them to clone the deceased pilots 20 years into the future after the Earth after the battle and the Stone Like "reset" the Earth. It turns out that the Stone-Like is a guardian of Earth, and if it deems that Earth must start over, then it will destroy the earth and recreate it, in a attempt for humankind to realize their nature and change for the better before the Stone-Like brings the consequences again. The Creator's purpose is to ensure humankind's survival. With the cloning process completed, and the clones of Buster and Reana about to wake up. The Creator ultimately runs out of electrical power and falls to pieces, as the clones wake up.
When you see a fly in the house:
Reminds me so much of Rez.
巨大なロボットの所って人の声だけだったんだ・・・
If you think that was hard, you should see what it's like on the hardest difficulty.
Master
So, why can't you fire during the final boss?
the gun jammed
@@KUNAIfever Not out of ammo?
@@SolCresta3405 that and no point in fight thats invincible
@@KUNAIfever I see…. By the way, did you know the recent Top Gun: Maverick had a very similar finale like this and Ikaruga?
@@SolCresta3405 How , did tom cruise fought a rock ?
ULTRAMAN TIGA
I miss the good old days when bullet hell shooters use to be awesome.
So the Yellow thing Nuked itself?
More like recreated Earth's life form
More like it did one last "Fuck You" explosion after the last two humans on earth refused to submit to it's judgement.
God bless you.
本作をST-Vで作ってたと言う脅威だよな…
伊達に後々スマブラ作ってねえわ。
This game really drained me.
Meh. I'll never get this far anyway
2020.....
Aged rough.
+aestheticstorm
I disagree. This game did alright and still visually stands the test of time because of the art direction and fantastic spritework. The HD remaster looks pretty good to me. The majority of games aged much worse than this pre-1999.
CyberJobe!!!
Holy shit