虫姫さま ~ Mushihimesama - Ultra Mode TLB Aki (No-Miss)

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  • เผยแพร่เมื่อ 1 ก.ค. 2017
  • The TLB of Mushihimesama is a very infamous boss as it shoots an absurd amount of bullets, even for bullet hell standards.
    The final pattern especially just looks like completely impossible bullet vomit and for a long time people thought the only way to beat it was by abusing an oversight with suicides to greatly reduce the bullets for a short time.
    The boss also has an anti-bomb shield where the boss will flood the screen with fast bullets if you shoot him while the shield is up. I've often seen people call it one of the worst designed bullet hell patterns of all time.
    However Bananamatic found out that the pattern is actually very dodgeable, and showed me how to do it as well. We were being silly for using the glitch strat that involves suiciding three times, when you can just as easily dodge it and use less resources.
    One very important thing to keep in mind is that the final pattern is static. However the pattern is influenced by Aki's random movement. The way it rotates is also random, it can either rotate clockwise or counter-clockwise. In this run I got all counter-clockwise waves, which was somewhat unusual. There is a huge lane you can follow to the sides depending on the rotation, after which point you need to dodge a little until you need to bomb at a very specific timing.
    The hard part here is when the current wave starts overlapping with the next wave, at which point it becomes basically impossible.
    You want to time your bomb so that the bomb ends as soon as the new wave starts. This gives you the most time before the bullets reach you and also gives you just enough time for Aki's anti-bomb shield to go away. This way you're not forced to dodge unfocused as you can only focus while shooting in this game. The timing for this bomb is very strict and the timing is also different if you just died. For the former the timing for the bomb is when the cloud is about half-closed. For the latter you want to bomb as soon as the new wave start shooting.
    For the first wave the pattern begins mid-phase and then loops from the beginning. This makes the opener the hardest part of the pattern because you have to dodge 1 and a half waves before you can bomb. If you bomb the opener, you have to use 3 bombs to advance the pattern to the point where you can start dodging.
    Having figured out this strat, I have to say that I think this is a very well-designed pattern now. It's as balls-to-the-walls hard as it can be while still being completely fair. The bomb timings also add a unique challenge to the pattern as you need to look at the cloud while dodging in a dense bullet wave.
    You can speedkill the 2nd phase of the boss by abusing the 'super shot'.
    Super Shot is a technique used to increase your damage output by abusing certain autofire rates. For W-Shot you get this effect by holding down the full auto and rapid shot buttons. Rapid shot needs to be at trigger time 1 and interval 2. This only works close-up for W-Shot.
    Make sure to check out Bananamatic's own No-Miss of the boss too: • Video
    Buy the game here:
    store.steampowered.com/app/377...
    -----------------------------------------------------------------------------------------------------
    / jaimersstg
    / jaimersstg
  • เกม

ความคิดเห็น • 613

  • @GlobalWarmingSkeptic
    @GlobalWarmingSkeptic 2 ปีที่แล้ว +427

    This isn't a bullet hell. This is an occasional not-bullet spot

    • @PiroKUSS
      @PiroKUSS 2 ปีที่แล้ว +10

      Great way to put it lol

  • @ikeroy5630
    @ikeroy5630 4 ปีที่แล้ว +1400

    "Why doesn't the boss try it's hardest to kill you instantly?"

    • @ninjad60animation35
      @ninjad60animation35 4 ปีที่แล้ว +144

      It is the law in games that bosses dont use their strongest move first wich is dumb

    • @isaaquielabajur
      @isaaquielabajur 4 ปีที่แล้ว +179

      @@ninjad60animation35 *megalovania starts playing*

    • @bobsaturday5840
      @bobsaturday5840 4 ปีที่แล้ว +26

      @@isaaquielabajur Nah, It's pretty easy...

    • @isaaquielabajur
      @isaaquielabajur 4 ปีที่แล้ว +115

      @@bobsaturday5840 I'm referring to what Sans says in the start of the battle about how he wonders why the enemy never uses his strongest attack first.

    • @bobsaturday5840
      @bobsaturday5840 4 ปีที่แล้ว +12

      @@isaaquielabajur Oh, okey

  • @MegaQuahog
    @MegaQuahog 4 ปีที่แล้ว +2478

    This game looks like trying to avoid getting wet while taking a shower.

    • @stardustvideo
      @stardustvideo 4 ปีที่แล้ว +35

      lololol

    • @mellolvideos
      @mellolvideos 4 ปีที่แล้ว +19

      Well said. ahah

    • @ONIKdeftones
      @ONIKdeftones 4 ปีที่แล้ว +14

      FUCK ULTRA TRASH MODE LOOL

    • @turricanrocks1552
      @turricanrocks1552 4 ปีที่แล้ว +12

      @@ONIKdeftones Did you like your own reply or something?

    • @eatmygerms
      @eatmygerms 4 ปีที่แล้ว +8

      more like taking a bath

  • @DenpaCake
    @DenpaCake 7 ปีที่แล้ว +840

    lol, after 13 years someone finally figures out how to finish the game without glitches.
    Based Bananamatic at it again

    • @SicketMog
      @SicketMog ปีที่แล้ว +5

      Mushi couldn't be beaten without glitches? I thought that was Futari 1.0. or something (?). Idk; I suck at both games.

    • @speedymatt1236
      @speedymatt1236 ปีที่แล้ว +7

      It’s actually first done in 2007

    • @SicketMog
      @SicketMog ปีที่แล้ว +3

      @@speedymatt1236 Ah yeah thought it had already been beaten without glitches (same with 1.0 iirc despite that version being bugged somehow)

    • @krosisbh
      @krosisbh ปีที่แล้ว +3

      @@SicketMog The game has been beaten without glitches but it's super hard and unreliable. The glitch is what makes this attack able to be (somewhat) consistently cleared.

    • @SicketMog
      @SicketMog ปีที่แล้ว +2

      @@krosisbh Yeah this is what I figured. The play I saw of 1.01. had the player stock up on bombs with a no death up until Larsa just to bomb through the "undodgable" (?) pattern.
      I thought that was fixed in 1.5 though?

  • @melodywawichi802
    @melodywawichi802 4 ปีที่แล้ว +518

    "a very well-designed pattern"
    still looks like absolute vomit to most people

    • @speedymatt1236
      @speedymatt1236 ปีที่แล้ว +8

      I’ve seen WAY worse

    • @agreedboarart3188
      @agreedboarart3188 4 วันที่ผ่านมา +1

      It's anything but well designed.

    • @agreedboarart3188
      @agreedboarart3188 4 วันที่ผ่านมา +1

      ​@@speedymatt1236That is scary.

    • @darealdovahkiin3652
      @darealdovahkiin3652 2 วันที่ผ่านมา +1

      @@speedymatt1236reference?

    • @speedymatt1236
      @speedymatt1236 วันที่ผ่านมา +1

      How about this hunk of junk: th-cam.com/video/sb4DVgqDXBc/w-d-xo.htmlsi=AidIUe83jzXNapjJ

  • @chris92945
    @chris92945 7 ปีที่แล้ว +544

    You absolute madman. You just did what even most pro-schmup players considered impossible.

    • @speedymatt1236
      @speedymatt1236 ปีที่แล้ว +12

      Calling things impossible is so primitive nowadays. This feat was pulled off in 2007 once.

    • @speedymatt1236
      @speedymatt1236 ปีที่แล้ว +4

      That Grobda game sounds extreme for all of humanity. Thanks for pointing it out!

  • @yeetuz3386
    @yeetuz3386 3 ปีที่แล้ว +86

    This looks like being dropped into the ocean and trying to avoid water

  • @rum_stg
    @rum_stg 7 ปีที่แล้ว +263

    Absolute bonkers. A pattern that was once thought to be just a lame resource dump is now shown as somewhat feasibly doable. Congrats to both you and Banana.

  • @daserfomalhaut9809
    @daserfomalhaut9809 6 ปีที่แล้ว +230

    Doctors have discovered a rare disease that afflicts 1/6 people every year known as Danmak-flu. After the first initial 5 stages of the disease, victims may feel a slight loopiness at a higher intensity than when the virus is contracted. Doctors report the worst symptom in victims to be egregious cases of bullet vomit and may feel significant slowdown in movement as a result.

  • @Pob0dysNerfect
    @Pob0dysNerfect ปีที่แล้ว +12

    at this point this isn’t even bullet hell..
    this is bullet PURGATORY

  • @peachparee7647
    @peachparee7647 3 ปีที่แล้ว +128

    Description: I think the boss is fair, you just need to look at the cloud while dodging a super dense wave
    That's like... not only dodging rain, but dodging rain while babysitting

    • @speedymatt1236
      @speedymatt1236 ปีที่แล้ว +7

      It’s true that almost all bosses have elements of fairness in them. Even the hardest ones!

    • @iamerror1699
      @iamerror1699 2 หลายเดือนก่อน

      Honestly, it is a fair fight. Difficult, but you can easily learn it if you try.

  • @arukado5676
    @arukado5676 3 ปีที่แล้ว +22

    This dude wouldn't get hit by a single grain of sand in a sand storm
    gg mate you transcended humanity

  • @Seph4096
    @Seph4096 6 ปีที่แล้ว +241

    This is so satisfying to see, 13-14 years of not being able to no miss this boss, what a triumphant day for shmup players lol. Is this Original Mushi or 1.5 TLB?

    • @nevermindme3714
      @nevermindme3714 4 ปีที่แล้ว +22

      @Alex Yordanov a lot of people have beaten him but not many have no missed him

    • @icecream6256
      @icecream6256 3 ปีที่แล้ว +1

      @@nevermindme3714 what is no miss ?, sorry i dont play these games

    • @nevermindme3714
      @nevermindme3714 3 ปีที่แล้ว +29

      @@icecream6256 Bullet hell games have lives
      No miss means that he never lost a life
      The thing that clears all bullets on screen are bombs

  • @porygon4023
    @porygon4023 3 ปีที่แล้ว +43

    I'm never going to rage while playing touhou again

    • @speedymatt1236
      @speedymatt1236 ปีที่แล้ว +6

      Good, because dying a thousand times is all part of the learning experience!

  • @tuxedeoproductions3844
    @tuxedeoproductions3844 3 ปีที่แล้ว +26

    Imagine shooting all those bullets and still missing

  • @jontrex1392
    @jontrex1392 4 ปีที่แล้ว +587

    This looks even harder than Touhou.

    • @Oneiroclast
      @Oneiroclast 4 ปีที่แล้ว +190

      CAVE shmups are some of the hardest in the world. Very rewarding though, just don't expect to get very far without hours and hours of practice.

    • @angeloma4666
      @angeloma4666 4 ปีที่แล้ว +50

      @@Oneiroclast i think it's more than a weeks

    • @yuyurtrtrt2160
      @yuyurtrtrt2160 4 ปีที่แล้ว +192

      Touhou places more emphasis on visual beauty, these games are about mechanical skill.

    • @jinxgirl4701
      @jinxgirl4701 4 ปีที่แล้ว +20

      have you try 2hu 15 on lunatic?

    • @angeloma4666
      @angeloma4666 4 ปีที่แล้ว +15

      @@jinxgirl4701 *ultra lunatic*

  • @MagicalNadie
    @MagicalNadie 7 ปีที่แล้ว +72

    Every time I see a video of someone breezing through Ultra Mode Mushi, I think "well that doesn't look so hard after all."
    The game proves me wrong 100% of the time.

    • @HouraisanKaguya
      @HouraisanKaguya 2 ปีที่แล้ว +6

      It's all about memorization. A lot of True Last Boss attacks in CAVE games can't be dodged through pure skill. You have to bash your head against a wall until you've figured out how to move through it. Annnd of course, with the main game, it's mostly about memorizing when to use your screen clears so you can avoid actually dodging stuff as much as possible.

  • @Ythundyth
    @Ythundyth 4 ปีที่แล้ว +12

    How do you do the final attack? Since it's static, did you memorize the different rotations and directions or did you react as if it was RNG? Is there any specific strategy for the dodging part?

    • @ShotOfSelf
      @ShotOfSelf 4 ปีที่แล้ว +4

      Watch it at .25 speed, you just have to lean into the screen and dodge.

    • @Ythundyth
      @Ythundyth 4 ปีที่แล้ว +4

      @@ShotOfSelf Thanks, but I already no missed this a few months ago, so I'd say I know pretty well how to dodge it now.

    • @ShotOfSelf
      @ShotOfSelf 4 ปีที่แล้ว +3

      Ythundyth I imagine you’re now prepared to dodge anything. Do Inbachi next. 🥳

    • @Ythundyth
      @Ythundyth 4 ปีที่แล้ว +3

      @@ShotOfSelf I did Double Hibachi as well which was much harder than Aki to be honest. I can't even try to do Inbachi as I can't run the game on Linux, it only works on Windows currently, or an Xbox 360. I would however like to see if I could find some sort of strategy for that.

    • @ShotOfSelf
      @ShotOfSelf 4 ปีที่แล้ว +2

      Ythundyth Very cool, those are some tough patterns. I personally stay away from second loops and TLBs but maybe I’d have more motivation if all this footage didn’t exist. Such determination is very impressive, will check out some your vids.

  • @modifiedakm2651
    @modifiedakm2651 2 ปีที่แล้ว +8

    The fly in your room dodging the pesticide you're spraying at it:

  • @doggieshib8370
    @doggieshib8370 4 ปีที่แล้ว +5

    This is why spellcard rules were created.

  • @awe9217
    @awe9217 7 ปีที่แล้ว +32

    I just.. Uh... I don't know.
    Congratulations to you and Bananamatic too.

  • @echosjp1317
    @echosjp1317 7 ปีที่แล้ว +99

    That last pattern looks surprisingly stressful.
    Congrats on getting a No-miss, though!

    • @Shinjitsu_Itami
      @Shinjitsu_Itami 2 ปีที่แล้ว

      No hit* ._.

    • @Dukstless
      @Dukstless ปีที่แล้ว +8

      @@Shinjitsu_Itami No-Miss is basically no hit in arcade terms.
      As in, No Mis(take).

  • @BBD-AITB
    @BBD-AITB 2 ปีที่แล้ว +14

    The level of skill and practice this took was just astounding. Amazing job, dude.

  • @darkyboi1635
    @darkyboi1635 3 ปีที่แล้ว +14

    Me looking at the projectiles: 👁️👄👁️

  • @PlatinumVelocity
    @PlatinumVelocity 3 ปีที่แล้ว +27

    damn this makes clownpiece look easy

  • @RenanMMz
    @RenanMMz 7 ปีที่แล้ว +418

    Now do it with Marisa

    • @nexieterithu1073
      @nexieterithu1073 6 ปีที่แล้ว +40

      No no, TD Youmu is better.

    • @9545847242
      @9545847242 6 ปีที่แล้ว +17

      nah reimuA in ddc is better

    • @lecorbak
      @lecorbak 5 ปีที่แล้ว +18

      MarisaB

    • @yaboykel
      @yaboykel 5 ปีที่แล้ว +17

      @@lecorbak THE AMOUNT OF LIVES YOU WOULD GAIN

    • @david2618
      @david2618 5 ปีที่แล้ว +13

      No, Mima in MS.

  • @unfunniestman
    @unfunniestman 5 หลายเดือนก่อน +1

    so this is what would happen if zanmu used her ability and removed the nothingness between bullets, times ten

  • @God-ch8lq
    @God-ch8lq 4 ปีที่แล้ว +6

    Rare footage of thr battle between junko and chang'e (2015 colorized)

  • @user-cd4bx6uq1y
    @user-cd4bx6uq1y 10 หลายเดือนก่อน +4

    Searched for "hardest bullet heck game ever" after forgetting to searh it 6 hours ago. So, after 6 years and 6 hours, I find this video. Not disappointed. After 50 seconds it feels like Jesus is making them fly around Himself. You know when seeing a random concept and thinking of what could it potentially be used for, this game is that

    • @iamerror1699
      @iamerror1699 2 หลายเดือนก่อน

      It is a fair fight though, it is difficult but you can learn it easily if you try to.

  • @deputyhobbs9683
    @deputyhobbs9683 4 ปีที่แล้ว +8

    How my parents describe the way they got to school

  • @Theshark15z
    @Theshark15z 3 ปีที่แล้ว +8

    This game gives bullet hell a whole new meaning!!

  • @Hgoenge81
    @Hgoenge81 3 ปีที่แล้ว +1

    Amazing playing!

  • @JJT-2237
    @JJT-2237 3 ปีที่แล้ว +4

    The thumbnail alone made me shiver...

  • @iron-do3mf
    @iron-do3mf 3 ปีที่แล้ว +2

    弾幕半端じゃない、避けるの凄すぎる

  • @Serinus_Wind
    @Serinus_Wind 7 ปีที่แล้ว

    Amazing Run!

  • @theeskrungly
    @theeskrungly ปีที่แล้ว +3

    This games got a good soundtrack.

  • @davidmasferrer2164
    @davidmasferrer2164 2 ปีที่แล้ว

    What did I just get recommended??
    I love it!

  • @raiverns9620
    @raiverns9620 4 ปีที่แล้ว +52

    the fact that this took 13 years to figure out is the exact reason mame needs TAS functions lmao. It wouldve made analyzing and trial and erroring his patterns far easier

    • @GamerGee
      @GamerGee 3 ปีที่แล้ว +10

      True it would be cool if these cave games had super duper top secret endings for those who don’t bomb or die on the TLBs like. “ hey I thought this wasn’t possible but here’s a super super special ending that only a machine can obtain”

    • @madichelp0
      @madichelp0 3 ปีที่แล้ว +9

      What "tool assisted speedrun functions" are you talking about? MAME has save states, pause, frame step, and a debug mode. What more do you need?

    • @speedymatt1236
      @speedymatt1236 ปีที่แล้ว

      Actually, it happened sooner than that.

  • @jus.some.silly.little.guy.
    @jus.some.silly.little.guy. 4 ปีที่แล้ว +16

    *"Always wondered why people never use their strongest attack firts"*

    • @justarandomcow107
      @justarandomcow107 2 ปีที่แล้ว +1

      firts(start a chain)

    • @kermit9866
      @kermit9866 ปีที่แล้ว

      @@justarandomcow107 firts

    • @FireyDeath4
      @FireyDeath4 2 หลายเดือนก่อน

      firts

    • @Istamtae
      @Istamtae 4 วันที่ผ่านมา

      firts
      there are literally uttdcal bullets

    • @FireyDeath4
      @FireyDeath4 4 วันที่ผ่านมา

      @@Istamtae There are infinitely less than even ω. Fun reference, though

  • @ASE-PRL
    @ASE-PRL 7 ปีที่แล้ว +20

    I cant believe Aki is fucking dead

  • @setsers1
    @setsers1 2 ปีที่แล้ว

    AWESOME Work!!😊😁😉

  • @dakotabless4800
    @dakotabless4800 3 ปีที่แล้ว +4

    This makes Yumemi's Cross Barrage in Touhou PoDD like a child play

  • @jdkd456
    @jdkd456 7 ปีที่แล้ว

    So fabulously impressive.

  • @Jamixiy
    @Jamixiy 3 ปีที่แล้ว +4

    MY EYES DUDE GOD DAMN YOU ARE GOOD

  • @cristianotota1796
    @cristianotota1796 4 ปีที่แล้ว +8

    This guy eats Nier Automata's bullet hell for breakfast

  • @minaly22
    @minaly22 7 ปีที่แล้ว +12

    What the heck did I just watch. (rubs eyes)

  • @jaykupthereal
    @jaykupthereal 2 ปีที่แล้ว +2

    this guy could probably dodge every single piece of hail in a hailstorm

  • @DylansLappalterCopium
    @DylansLappalterCopium 3 ปีที่แล้ว +2

    Trying to get home without getting wet and without an umbrella in a stormy day be like:

  • @wjsnactivist6141
    @wjsnactivist6141 3 ปีที่แล้ว +8

    I adore the beautiful music during the final pattern. Makes it seem so epic and elegant. Shame the actual pattern is such a bitch and has to rely on so many bombs

  • @caparazo3488
    @caparazo3488 2 ปีที่แล้ว +3

    This is the most beautiful vomit.

  • @stoopidhaters
    @stoopidhaters 3 หลายเดือนก่อน +1

    Schmups: Time to go to war
    Bullet Hell: You know what I'm going to say

  • @rizalajo8942
    @rizalajo8942 4 ปีที่แล้ว +7

    It's like senbonzakura kangeyoshi.. 🌸🌀🌀

  • @pleasureisgood5957
    @pleasureisgood5957 2 ปีที่แล้ว +2

    Have been playing touhou for more than 2 decades and I have to say no vanilla touhou game comes even close to this,maybe fan made but not official.
    This must be the hardest bullet hell game I ever seen.

  • @FZresetYT
    @FZresetYT ปีที่แล้ว +4

    This makes you stop feeling proud for beating sans lmao

    • @josearias719
      @josearias719 ปีที่แล้ว +4

      Lol sans isn't even close hahaha

  • @ilmisteriosobarman
    @ilmisteriosobarman 2 ปีที่แล้ว +1

    Welcome back, epilepsy!

  • @jamesmarowa9434
    @jamesmarowa9434 2 ปีที่แล้ว +2

    This is the video game equivalent of trying to dodge rain

  • @RenanMMz
    @RenanMMz 7 ปีที่แล้ว +16

    Ah yes, not sure if it makes a difference in this boss but what shot Trigger Time and Interval are you using?

    • @JaimersSTG
      @JaimersSTG  7 ปีที่แล้ว +21

      Oh yeah you need the supershot in order to speedkill the 2nd phase. You can get this effect by holding down full auto and rapid shot. Rapid shot needs to be at trigger time 1, interval 2.

  • @Shepardus
    @Shepardus 7 ปีที่แล้ว +23

    Is this the same strategy that's used in the no-miss Ultra clear on Nicovideo?

    • @balneor
      @balneor 7 ปีที่แล้ว +5

      I know it's late, but I'd like to know as well.

    • @guartis
      @guartis 5 ปีที่แล้ว +2

      @@balneor Indeed i would like to know too

    • @geraldg6740
      @geraldg6740 4 ปีที่แล้ว +1

      @@guartis i would like to know too

    • @ShotOfSelf
      @ShotOfSelf 4 ปีที่แล้ว +1

      @@geraldg6740 I do not want to know

    • @kusanarakeoto325
      @kusanarakeoto325 4 ปีที่แล้ว

      but i would like to know

  • @Parasmunt
    @Parasmunt 4 ปีที่แล้ว +40

    The difficulty level of this game is just called Korean

  • @IvanSensei88
    @IvanSensei88 2 ปีที่แล้ว +2

    I couldn't even dodge it with my eyes, let alone trying to control the character

  • @peika8324
    @peika8324 2 ปีที่แล้ว +3

    i heard many bullethell player claim touhou isnt that hard..... now i might belive their word

  • @paulinadelcanto
    @paulinadelcanto 4 ปีที่แล้ว +2

    THIS GAME IS THE DEFINITION OF TRUE HELL

  • @TwentyOne71421
    @TwentyOne71421 ปีที่แล้ว +3

    This ship dodge more than sans

  • @ok-pm4ck
    @ok-pm4ck 3 ปีที่แล้ว +1

    WHAT. THE. FUCK.
    I think this is my new favorite videogame genre

  • @tech14813
    @tech14813 2 ปีที่แล้ว +1

    "So you play TouHou?"
    "Yeah, wanna see a video of what the game is like if you want to try it?"
    "Sure!"
    The video:

  • @hititwithabigrock6479
    @hititwithabigrock6479 2 ปีที่แล้ว +4

    touhou fans dodging the water droplets in the shower be like

  • @ZigzagwolfSTG
    @ZigzagwolfSTG 7 ปีที่แล้ว +1

    That's an interesting finding

  • @iraplikeyoubreathe
    @iraplikeyoubreathe 3 ปีที่แล้ว +3

    "My god its full of stars"

  • @RonaldPoe
    @RonaldPoe 2 ปีที่แล้ว +3

    Now I'm curious who's worse; this TLB, the 3 final bosses from Futari 1.01, or Twin Hibachi?

    • @speedymatt1236
      @speedymatt1236 ปีที่แล้ว +4

      Aki and Larsa didn’t take a year to be first beaten without continues, but Twin Hibachi second loop took players 7 years just for someone to beat it once legit.
      Inbachi on the on the other hand is the definition of pushing humanity’s limits to the absolute maximum as this boss has yet to be beaten in a full arcade run in one credit, although we are getting close.

  • @bearman_1826
    @bearman_1826 9 หลายเดือนก่อน +2

    Ah yes, a negative space hell.

  • @Joe_from_Rio
    @Joe_from_Rio 3 ปีที่แล้ว +1

    Shonen heroes : "You can achieve anything as long as you try hard enough !"
    Not sure if it applies here.

  • @cham671
    @cham671 6 ปีที่แล้ว

    We've been graced.

  • @mr_snowy14
    @mr_snowy14 9 หลายเดือนก่อน +2

    I like the part where the screen fills up with bullets.

  • @Regigigas_YT
    @Regigigas_YT 3 ปีที่แล้ว +1

    What Jevil fight looked like for me when I played for the first time:

  • @fiddlestickjones
    @fiddlestickjones 3 ปีที่แล้ว +1

    Imagine having to sink in the hours just to memorize all the moves you need to do. Also DANG THATS ALOT OF PROJECTILES

  • @Seld6863
    @Seld6863 4 ปีที่แล้ว

    Whoever win this congratulations you master the way of dodging water drop

  • @nathanaeldean6301
    @nathanaeldean6301 ปีที่แล้ว

    Damn, looks like the Aki sisters got a massive power boost

  • @bobbob5007
    @bobbob5007 2 ปีที่แล้ว +4

    i thought the sharingan was limited by how fast your reaction time can be

  • @Mochi_AuLait
    @Mochi_AuLait 2 ปีที่แล้ว

    Watching this in 240p is just like watching a purple glitching cube

  • @mozart4344
    @mozart4344 3 ปีที่แล้ว +4

    Aki walked so Utsuho could run. Truly inspiring

    • @God-ch8lq
      @God-ch8lq 2 ปีที่แล้ว +8

      fun fact, if you scale down the bullet drnsity on the final pattern, youll get the 2hu 18 extra boss final spell (the whole fight and characyer is a homage to mushihimesama)

    • @mozart4344
      @mozart4344 2 ปีที่แล้ว

      @@God-ch8lq ?! Legiterally?! That’s a cool fact :)

    • @Burst644
      @Burst644 ปีที่แล้ว

      @@mozart4344 never heard someone use that word before

    • @mozart4344
      @mozart4344 ปีที่แล้ว

      @@Burst644 Now yew have :)

  • @gordyowl9455
    @gordyowl9455 ปีที่แล้ว +3

    Every Psykio game tries to be like Cave Shmups... I'm a bit bitter just trying to play an easy shmup but Cave Shmups has a ton of bullets on screen compared to Psykio Shmups that has faster bullets and their ship hit detection are bigger

    • @gordyowl9455
      @gordyowl9455 ปีที่แล้ว +1

      Also that's what I'm here for to see the ton of bullets on screen

  • @straitzuzuki
    @straitzuzuki 3 ปีที่แล้ว +1

    Just by looking at the thumbnail for this video im already thinking "what the hell is happening"

  • @TheRealityWatcher
    @TheRealityWatcher 2 ปีที่แล้ว +5

    The game that makes touhou look like a kids game.

  • @TheEpicXenemorph
    @TheEpicXenemorph 4 ปีที่แล้ว

    How did you avoid all of that the attacks were all over the screen

  • @thunderlizardstudios2645
    @thunderlizardstudios2645 3 ปีที่แล้ว

    My computer would die within a mere second from all the projectiles.

  • @kemikamiku375
    @kemikamiku375 3 ปีที่แล้ว

    One of the Hardest Shmups game I ever seen, Like XOP Ultra Bundle

  • @rurihime4965
    @rurihime4965 2 ปีที่แล้ว +6

    Then there's us who cant beat touhou on easy
    Edit: Been a while but ive beaten wbawc on normal 1cc finally

  • @37Retro
    @37Retro 6 หลายเดือนก่อน

    I've put hours and hours into this boss now and I can get to the last pattern without getting hit fairly consistently but can't quite crack it yet. I am playing on training mode with 3 lives (W Shot) and can get him to about 5% but love how I am slowly improving on this the more I play. I really could do with save states or something to practice that last pattern, it must be muscle memory, guess I better check out MAME.
    I notice in the training mode if you set yourself to play on the player 2 side (P2) some of the patterns are massively different, particularly the first few sweep attacks and you cannot play it the same as the 1P side (Same on PC and Switch). TBH I think playing the 2P side is even harder and some attacks do not seem possible to avoid, I got to the last pattern on 2P but to me that attack at least seems the same.

  • @watchernode6138
    @watchernode6138 2 ปีที่แล้ว

    What is the actual hitbox? Center of blue dot ?

  • @dankhill6851
    @dankhill6851 2 ปีที่แล้ว

    No way! good job! how do you kill him when his health is low? by keeping your combo up?

  • @shotgunarms
    @shotgunarms 2 ปีที่แล้ว

    This looks like a game a computer could have fun playing.

  • @Jesthor
    @Jesthor 7 หลายเดือนก่อน

    "You don't go to bullet hell! You go to super bullet hell!"

  • @MSulaimanAwful
    @MSulaimanAwful 4 ปีที่แล้ว

    He's toying with the boss. Damn

  • @Maestrorage-kx1fe
    @Maestrorage-kx1fe 4 ปีที่แล้ว

    Walks into a storm...
    *dodges rain*

  • @arcade9873
    @arcade9873 2 ปีที่แล้ว

    What does he say at the end?

  • @PenumbraPlays
    @PenumbraPlays 4 ปีที่แล้ว

    Are you using an arcade stick or gamepad in this gameplay? Also, do you feel you could achieve those precise movements with either control type?

    • @JaimersSTG
      @JaimersSTG  4 ปีที่แล้ว +1

      I'm using a PS2 Saturn Pad but it has been done with both. Arcade stick is also more common.

  • @TactlessGuy
    @TactlessGuy 5 ปีที่แล้ว +2

    The fucked up part about this is that the frame lag makes the bullets go 5x slower than they should, making them easier to dodge. If this game was rendered with today's technology, this boss would literally be impossible for 99.99% of players.

    • @BoltTheEmolga
      @BoltTheEmolga 5 ปีที่แล้ว +9

      Actually there is no frame drops. The slowed speed is actually constant and intentional.

  • @randomdecoder6185
    @randomdecoder6185 3 ปีที่แล้ว

    So this is the Power of Ultra Instinct....

  • @obsoletepowercorrupts
    @obsoletepowercorrupts ปีที่แล้ว +1

    Like polynomial splines predetermininga kickoff2 style footy game's direction of a ball kicked, these bullet-hell genre games have long had (as per my desires to do so for years/decades) potential for usage of the mats library to call upon the instruction set of a CPU. So for example ChebyShec polynomials using the stunted FPU on the 68040 CPU in an Amiga or tantamount computer. Essentially I'm talking of edutainment gaming but slicker. The position of X can dictate Y (output) in gaussian kernelisation so the point moved in the bullet-hell is the spaceship _(or a probe/weapon/powerup satellite like you might find in xenon2)_ so as to return the parameters in the Gaussian processes, affecting pace. Then the path of the ship (or satellite powerup) can have a threshold of predictive tolerance (like a game of buzzwire) as predicted in a periodic convariance function compared to a Bayseian model. The framerate would be fast/smooth too. You're solving for a Gaussian process regression. In these sub-minigames, and example of laterial X input movements of the spaceship can be imagined like _"Arkanoid2 revenge of Doh,"_ or _"Mr Wobbly Legs versus the Invaders from space"_ (Commodore Amiga), moving left to right. Forming a series, see (quinonero-candela & rasmussen) forecasted time series aggregated by group. I made diagramatic outcomes like this in my dissertation linking it to game theory for currency transaction where outcomes (events) in time can be better predicted then compressed to events in time move faster. So it can be done.
    My comment has no hate in it and I do no harm. I am not appalled or afraid, boasting or envying or complaining... Just saying. Psalms23: Giving thanks and praise to the Lord and peace and love. Also, I'd say Matthew6.

  • @justinwolz4932
    @justinwolz4932 ปีที่แล้ว

    The drugs began to take hold near Barstow...