How to Procedurally Generate Meshes - Using Godot Engine

แชร์
ฝัง
  • เผยแพร่เมื่อ 15 ธ.ค. 2024

ความคิดเห็น • 17

  • @devpoodle
    @devpoodle  หลายเดือนก่อน +4

    Hi there, thanks for watching! If you have any feedback or want to make suggestions for future videos, feel free to let me know 👍

    • @The_Filosof
      @The_Filosof 4 วันที่ผ่านมา

      Priceless tutorial. Thank you. Would the follow up video be about UVs, would we live in paradise.

  • @sigitsatriap6505
    @sigitsatriap6505 3 วันที่ผ่านมา +1

    Wow great video !

    • @devpoodle
      @devpoodle  2 วันที่ผ่านมา

      Thanks!

  • @Kry0000
    @Kry0000 26 วันที่ผ่านมา +1

    Very informative, thanks for sharing.

  • @JakobKobberholm
    @JakobKobberholm 19 ชั่วโมงที่ผ่านมา +1

    This was a great video!
    Although I conceptually eventually understood what was going on, it did make my brain hurt when trying to picture, in my mind, how the normal and tangent were facing or how they got calculated.
    Vectors are just not that intuitive and I think it would be a lot more digestive, if presented with something as simple as an animated arrow, turning around an axis.
    Several of the vector calculations and why normalizing all the vertices of a cube, makes a sphere, could benefit from a few more words (or an illustration).

    • @devpoodle
      @devpoodle  3 ชั่วโมงที่ผ่านมา

      Thanks so much for the feedback! I definitely am looking into more ways I can visualize the concepts in my videos, so hopefully I can make some of the math stuff easier to understand in the future.

  • @mysticplayz5649
    @mysticplayz5649 13 วันที่ผ่านมา +2

    Great video, but there are some concepts which i didn't understand and the only audio input for my brain 🧠 is not enough to understand and catch up with the code. It would be best if you added a some visual to tell what it does with some simple examples. 😅. Excellent 👍 video though.

  • @dbatdev
    @dbatdev หลายเดือนก่อน +1

    spectacular! thanks.

  • @sreedevcv7388
    @sreedevcv7388 หลายเดือนก่อน +1

    Great video. This helped me a lot.

  • @Frombull
    @Frombull หลายเดือนก่อน +2

    Great video :o

    • @devpoodle
      @devpoodle  หลายเดือนก่อน

      Thanks so much!

  • @toastercosmique4390
    @toastercosmique4390 หลายเดือนก่อน +1

    excellent work.

    • @devpoodle
      @devpoodle  หลายเดือนก่อน

      Thanks! ❤️

  • @עומראשכנזי-ז5ז
    @עומראשכנזי-ז5ז หลายเดือนก่อน +1

    great video, can i ask about UV? does it just work?

    • @devpoodle
      @devpoodle  หลายเดือนก่อน +3

      @@עומראשכנזי-ז5ז
      To get UV’s, you have to create a UV array and add it to the surface array, in basically the same way you add normals.
      They’re a little more difficult to generate, especially for the cube and the sphere, which is why I didn’t include it in the video

  • @Boildroid
    @Boildroid 24 วันที่ผ่านมา

    How to cut mesh?