This was a great video! Although I conceptually eventually understood what was going on, it did make my brain hurt when trying to picture, in my mind, how the normal and tangent were facing or how they got calculated. Vectors are just not that intuitive and I think it would be a lot more digestive, if presented with something as simple as an animated arrow, turning around an axis. Several of the vector calculations and why normalizing all the vertices of a cube, makes a sphere, could benefit from a few more words (or an illustration).
Thanks so much for the feedback! I definitely am looking into more ways I can visualize the concepts in my videos, so hopefully I can make some of the math stuff easier to understand in the future.
Great video, but there are some concepts which i didn't understand and the only audio input for my brain 🧠 is not enough to understand and catch up with the code. It would be best if you added a some visual to tell what it does with some simple examples. 😅. Excellent 👍 video though.
@@עומראשכנזי-ז5ז To get UV’s, you have to create a UV array and add it to the surface array, in basically the same way you add normals. They’re a little more difficult to generate, especially for the cube and the sphere, which is why I didn’t include it in the video
Hi there, thanks for watching! If you have any feedback or want to make suggestions for future videos, feel free to let me know 👍
Priceless tutorial. Thank you. Would the follow up video be about UVs, would we live in paradise.
Wow great video !
Thanks!
Very informative, thanks for sharing.
This was a great video!
Although I conceptually eventually understood what was going on, it did make my brain hurt when trying to picture, in my mind, how the normal and tangent were facing or how they got calculated.
Vectors are just not that intuitive and I think it would be a lot more digestive, if presented with something as simple as an animated arrow, turning around an axis.
Several of the vector calculations and why normalizing all the vertices of a cube, makes a sphere, could benefit from a few more words (or an illustration).
Thanks so much for the feedback! I definitely am looking into more ways I can visualize the concepts in my videos, so hopefully I can make some of the math stuff easier to understand in the future.
Great video, but there are some concepts which i didn't understand and the only audio input for my brain 🧠 is not enough to understand and catch up with the code. It would be best if you added a some visual to tell what it does with some simple examples. 😅. Excellent 👍 video though.
spectacular! thanks.
Great video. This helped me a lot.
Great video :o
Thanks so much!
excellent work.
Thanks! ❤️
great video, can i ask about UV? does it just work?
@@עומראשכנזי-ז5ז
To get UV’s, you have to create a UV array and add it to the surface array, in basically the same way you add normals.
They’re a little more difficult to generate, especially for the cube and the sphere, which is why I didn’t include it in the video
How to cut mesh?