UE5 | Multi Biome PCG Tutorial

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  • เผยแพร่เมื่อ 25 ต.ค. 2024

ความคิดเห็น • 33

  • @steffl7337
    @steffl7337 4 หลายเดือนก่อน +2

    Here for part 2. Best guide channel ive found since i started with UE a week ago. Been trying so many different things. but you make it by far the easiest. When i have my world and have more money i will follow your Meta human Hair guides ect also =D Keep up the amazing work my man

    • @MarisFreimanis
      @MarisFreimanis  4 หลายเดือนก่อน

      Hah don't worry, glad my tutorials are helping with your UE journey!

  • @wielandsmith
    @wielandsmith 2 หลายเดือนก่อน +1

    Thanks for another amazing video!

    • @MarisFreimanis
      @MarisFreimanis  2 หลายเดือนก่อน

      You are welcome. More Gaea/ Unreal tuts coming soon.

  • @Fl4mma
    @Fl4mma 5 หลายเดือนก่อน +2

    So... Would it be possible to spawn PCG (generated for example rock formation) into the data set for biome? So we'd get forest, with rock formations here and there using just one biome generation?
    And ofc amazing video, love that one! Was trying to build something like that myself yesterday 😂

    • @MarisFreimanis
      @MarisFreimanis  5 หลายเดือนก่อน +1

      You can use Assembly for rock formations that you can spawn along your trees. Biome Core example comes with example how they use it. It really is only extra node that passes data to spawner. Will maybe include it in my next tutorials.

  • @MCJamZam
    @MCJamZam 3 หลายเดือนก่อน

    Great tutorial! But it seems like you might have skipped some important details? For example, the PCG setup seems to break for me unless I add an empty mesh to the River index which you either didn't need to do or skipped at 9:30.
    I'm also running into an issue where it's mostly working, except when I generate the PCG graph I only get the first entry in my Grass index, but I have 3 different meshes in the list. Do you know what I might have missed there?

    • @MCJamZam
      @MCJamZam 3 หลายเดือนก่อน

      Update: Found the fix for my issue, at 10:58 I accidentally input the Priority attribute in "Match Attributes" instead of in "Match Weight Attribute".

    • @MarisFreimanis
      @MarisFreimanis  3 หลายเดือนก่อน

      Glad you worked it out!

  • @sfazis
    @sfazis 5 หลายเดือนก่อน +2

    Спасибо! Очень информативно

  • @thomas-ly1zt
    @thomas-ly1zt 3 หลายเดือนก่อน

    Awesome Tutorial! I'm trying to add an other variable to the list (static mesh, scale, priority). For the "absolute Rotation" there should be a checkbox for absolute rotation. This way you could determine if the mesh is facing straight to the sky (f.e. Trees) or if the mesh is aligned to the ground (f.e. Rocks). Do you know how I could set it up? Ty Sir!

    • @MarisFreimanis
      @MarisFreimanis  3 หลายเดือนก่อน

      Hey, I don't have an example for it, but you can expose anything from BP to PCG graph. I believe there is PCG node already for that but if not, then with quick google search I found UE forum post that shows custom graph that would do exactly what you need. Search for: pcg-rotate-point-to-look-up-slope-on-landscape

  • @Dnf_Jeff
    @Dnf_Jeff 5 หลายเดือนก่อน

    In the demo map, it’s implied the designers hand placed one area, then used something to capture (implied in my opinion) then replicate what they have made and generate from that. Is this another way to use this? or is loading all the assets into the graphs and data tables the only option.

  • @sonic55193
    @sonic55193 5 หลายเดือนก่อน

    How do you add splines that exclude an area just like in the PCG core biome sample?

  • @Preirin
    @Preirin 5 หลายเดือนก่อน +1

    Hmmm... I am following along in 5.4 until we come to adding the attribute filter. It generates a warning stating "TargetData doesn't have target attribute/property 'Grass'. Can't proceed and not sure exactly what to do... any insight?

    • @MarisFreimanis
      @MarisFreimanis  5 หลายเดือนก่อน +1

      Can you join my Discord and write there? If you could provide some screens would gladly help

    • @Preirin
      @Preirin 5 หลายเดือนก่อน

      @@MarisFreimanis will do. Ta

    • @sonic55193
      @sonic55193 5 หลายเดือนก่อน +1

      @@Preirin Did you get the answer to this question? Running into a similar problem.

    • @serg4d
      @serg4d 3 หลายเดือนก่อน

      Does not work. The same problem. Warning: target data doesn't have target attribute/property "grass" in attribute filter "grass"

    • @MarisFreimanis
      @MarisFreimanis  3 หลายเดือนก่อน

      @@serg4d Without project hard to tell where is issue. Reach me out on discord, will take a look at it.

  • @i-fahad9069
    @i-fahad9069 3 หลายเดือนก่อน

    Hi .. I faced a problem at minute 5:53 and adding the Attribute filter (a yellow warning appears) in the same box belonging to the Attribute filter .. I ignored it and continued until 12:55 and the trees did not appear 😑 and I did not change the reason for the warning

    • @MarisFreimanis
      @MarisFreimanis  3 หลายเดือนก่อน

      @@i-fahad9069 does your Grass layer has exactly same name as the one you put in filter? It’s case sensitive so make sure all uppercase and lowercase letters are the same

    • @marzcanna978
      @marzcanna978 2 หลายเดือนก่อน

      @@MarisFreimanis Got the same error as the above people, Grass layer is the exactly same in layer and filter 😥

  • @trueairhaven
    @trueairhaven 20 วันที่ผ่านมา

    What about performance for so many trees? I'm getting like 20fps in VR on my 4090😂

    • @MarisFreimanis
      @MarisFreimanis  20 วันที่ผ่านมา +1

      @@trueairhaven it depends how you optimize your assets and PCG spawning. With good practices can have unlimited amount of trees

    • @trueairhaven
      @trueairhaven 20 วันที่ผ่านมา

      @@MarisFreimanis do u have any videos or planning to do one for optimisation in pcg?

  • @chaoliang5443
    @chaoliang5443 หลายเดือนก่อน

    Excuse,Why can't I find Mesh Information

    • @MarisFreimanis
      @MarisFreimanis  หลายเดือนก่อน

      I'm not sure if I understand issue, you can join my Discord and I will gladly help.

  • @DronX_
    @DronX_ 4 หลายเดือนก่อน

    Could it works for actors like NPCs?

    • @MarisFreimanis
      @MarisFreimanis  4 หลายเดือนก่อน +1

      Hi! Yes, with PCG you can spawn anything, including BP actors so there is no issue with that. Probably if you want some kind of NPC respawn then I would spawn NPC spawner blueprint so it can respawn NPCs when they die since in PCG itself you would not add this kind of checks. Or you can just set NPC to fake die and fake respawn after certain time.

  • @i-fahad9069
    @i-fahad9069 3 หลายเดือนก่อน

    Hi .. How are you my friend .. I can't import trees because their version 5.3 and my project 5.4, are not compatible with each other, do you have a way to solve this problem :(

    • @MarisFreimanis
      @MarisFreimanis  3 หลายเดือนก่อน

      @@i-fahad9069 hi! Just click add to project, then in project window select, show all projects or something like that, find your project and at the bottom select UE 5.3. It’s gonna work just fine. I will make a video later today since I see many people don’t know it.

    • @i-fahad9069
      @i-fahad9069 3 หลายเดือนก่อน

      @@MarisFreimanis Thank you very much my friend, just keep going🫰🏻