Dwarf Fortress: A Beginners Guide & Tutorial [part 3: Water]

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  • เผยแพร่เมื่อ 11 ก.ค. 2024
  • Dwarf Fortress Tutorial part 1: • Dwarf Fortress: A Begi...
    Dwarf Fortress on Steam: store.steampowered.com/app/97...
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ความคิดเห็น • 187

  • @Nookrium
    @Nookrium  ปีที่แล้ว +296

    Why did I make a bridge instead of a floodgate? I don't know... Leave me alone, it's my tutorial!
    Also, here’s part 4: military th-cam.com/video/Y44IBIPY9v4/w-d-xo.html

    • @DragonGaming3316
      @DragonGaming3316 ปีที่แล้ว +13

      It does prevent item clogging unlike the floodgate, though it may not have been an issue in this case. Either way, still a very informative video

    • @michaelfinger6303
      @michaelfinger6303 ปีที่แล้ว +4

      I love the irony

    • @Alpharius-Omegon
      @Alpharius-Omegon ปีที่แล้ว

      No us Many shall not…

    • @Dweesil
      @Dweesil ปีที่แล้ว

      😂😂

    • @Wlerin7
      @Wlerin7 ปีที่แล้ว +4

      You can also just reset the pressure by forcing the water through a diagonal gap instead of a straight channel.

  • @RealKajiggers
    @RealKajiggers ปีที่แล้ว +153

    Wow my water sources froze over in winter as I was watching this video, you saved my life as I scrambled to dig really deep down into a cavern to make a well. I lost two children but my stone mason built the well with his dying breath, to save the rest. Thank you

    • @kingklipo
      @kingklipo ปีที่แล้ว +4

      Awe that's incredible haha

    • @ltsmithneko
      @ltsmithneko ปีที่แล้ว +3

      Rely on the booze ^^ No need for a well, everytine they drink it they give you seeds back just make sure they don't turn it into food

  • @thefleens
    @thefleens ปีที่แล้ว +77

    I’m so glad you decided to make this a series. Super helpful! Also, the animal going flying as you described how careful to be while closing the bridge was comedic gold

  • @gladiatorgreen
    @gladiatorgreen ปีที่แล้ว +38

    literally just finished watching the previous part where you mention you weren't looking to continue the series and were finally done which made me sad. Then this video pops up at the end in recommended. couldn't help but laugh! commendable commitment to make a robust starter fortress! many thanks! hope you make more DF content! :)

    • @Nookrium
      @Nookrium  ปีที่แล้ว +22

      I was hoping to get the important bits covered in that first video but as the comments/questions came in I realized I needed to fill in some gaps.
      And in true DF fashion, the more I play the more gaps need covered 😂

  • @warchildKazanski
    @warchildKazanski ปีที่แล้ว +4

    FML - The first time I dug a well on my own, I clicked a stair case between each level and slowly ordered my way down. Watching you do it with 2 clicks and a spin of your mouse wheel filled me with joy and a sense profound loss for the time I have lost.

  • @Tinil0
    @Tinil0 ปีที่แล้ว +41

    The only thing you missed that I think would've been useful would be making sure your water sources have a Grate SOMEWHERE along their length. It's less important with water than magma for...fun reasons, but there are animals that can still get into your fort through the waterways. The terrifying Carp from rivers, and all sorts of cave nasties if you are drawing water from there. A simple grate allows liquids through but not units. If you want, you can attach it to a mechanism so you can open and close it, but for keeping enemies out I think it's fine as is.

    • @Driftwood420
      @Driftwood420 ปีที่แล้ว +1

      I don't really understand what the grates do exactly. I thought you fished through them and that was it lol

    • @Tinil0
      @Tinil0 ปีที่แล้ว +1

      @@Driftwood420 Grates do everything grates do in real life! Or, to be more specific, they allow liquids to pass through them without allowing anything large to pass through them. They are excellent in many purposes where you want access to a liquid but don't want things in that liquid to have access to you for instance. Or if you want drainage you can walk on. You can absolutely fish through them, as well as gather water from them, but you won't have any risk of falling in or in invaders using the water as a path into the fortress. And of course there are more advanced ideas too.

  • @patricktracy72
    @patricktracy72 ปีที่แล้ว +9

    Ah yes, the long awaited third video has arrived, thank you so much again for these guides!

  • @VonArnout
    @VonArnout ปีที่แล้ว +18

    Been playing along with the tutorial, has really given me a great start to exploring and learning the game. Many thanks!

  • @Driftwood420
    @Driftwood420 ปีที่แล้ว +2

    Thank you so much for this water guide. Any of the other tutorials I've seen are far more complicated using pumps and stuff. They're so much harder to use than just using a river or a cavern that already has water.

  • @Glitch-Gremlin
    @Glitch-Gremlin ปีที่แล้ว +27

    Protip: when building stairs or digging down, you dont need to keep re clicking 3X3 or 8X8 or whatever, draw your stairs or mine out, scroll down with mouse wheel as far as you wanna dig, and there ya go! Works for digging back up too

    • @stephengrigg5988
      @stephengrigg5988 9 หลายเดือนก่อน

      Damn, I've been doing that exact thing but going floor by floor. Thanks for the tip.

  • @dilloncain
    @dilloncain ปีที่แล้ว +4

    Your videos are helping people discover the magic that is this game. Thanks for it. You're making the infinite approachable.

  • @Big_Glebowski
    @Big_Glebowski ปีที่แล้ว +2

    It's incredible: this game is so complex that I literally need to take some time to process things from the tutorial before proceeding to the next one...

  • @charan_d
    @charan_d ปีที่แล้ว +16

    Your videos so far have been so helpful! I'm new to DF so really appreciate all this information without making it to complex 👍

  • @TheMpking52
    @TheMpking52 ปีที่แล้ว +2

    Thank you so much for this series. It's what convinced me to finally try the game for the first time. Looking forward to more!

  • @l3xx000
    @l3xx000 ปีที่แล้ว

    Thank you!!!! I am learning so much by watching this and it really giving me some amazing ideas for how to achieve certain things and not be as worried about losing the fort due to poor planning, flooding, etc. Thanks for continuing this series, it literally was what I needed to pull the trigger and buy Dwarf Fortress!

  • @Ant0nidas
    @Ant0nidas ปีที่แล้ว +1

    your tutorial videos are absolutely nailing it. very nice commentary and relaxing charismatic voice.

  • @michaelelmquist2864
    @michaelelmquist2864 ปีที่แล้ว

    I'm here for these fantastic tutorials that are really really helping me feel confident creating a fortress. I stay for the voice.

  • @austingeorge6659
    @austingeorge6659 ปีที่แล้ว +1

    Exactly what I was looking for. Very detailed. Prefect

  • @aubreypalhegyi7531
    @aubreypalhegyi7531 ปีที่แล้ว +2

    Please keep making these, your content is phenomenal.

  • @cihangirkeseli5812
    @cihangirkeseli5812 ปีที่แล้ว

    Love this waiting for part 4! Keep up the good work

  • @ransomxvi
    @ransomxvi ปีที่แล้ว +12

    Absolutely loving this series, but when trying to reference it, it's really hard to find things. As a whole this is amazing, though. Thank you so much! I've been waiting to get in to this game for so long because I just couldn't do the ASCII interface despite trying (too much DCSS muscle memory). As an avid rimworld and minecraft fan this meshes the 2d and 3d together full of Tynan's stores and modded minecraft's charm. So much depth.

    • @zacharygamble6208
      @zacharygamble6208 ปีที่แล้ว +2

      "but when trying to reference it, it's really hard to find things" constructive to point that out!, i also have been having this issue and likewise am also very grateful for the guide

  • @Mettwurst-chan
    @Mettwurst-chan ปีที่แล้ว

    Thanks for the good video!
    Also i'm pretty hyped about your Squad tutorial, as that and the noble/justice stuff is the only part i am really struggling with right now.

  • @Vynxxgaming
    @Vynxxgaming ปีที่แล้ว +1

    Love all the new DF videos Nook!

  • @tsavolrae9994
    @tsavolrae9994 ปีที่แล้ว

    excellent vid Nookrium

  • @Lordodragonss
    @Lordodragonss ปีที่แล้ว +1

    Thank you for this WONDERFULL series. You helped me A LOT!

  • @ferrousoxide7806
    @ferrousoxide7806 ปีที่แล้ว

    loving these tutorials, great job

  • @neoaxd.
    @neoaxd. ปีที่แล้ว

    This series is a godsend!

  • @randomly-genrated
    @randomly-genrated ปีที่แล้ว +4

    What I did was dug down until I found a cavern. Went to the Z level above the cavern opening, dug a channel, then placed the well over that open space that eventually went all the way down to the water in the cavern below. Was really simple and I didn't have to hardly do anything for water access.
    Then I built big farms right next to that well on one side, after digging channels above that z level so my dwarves could throw water down those channels and over my farm to make the ground muddy for plots. Then I built my hospital on the other side so they would have water access.

  • @christaylor1357
    @christaylor1357 ปีที่แล้ว +1

    Thank you so much for the uploads these vids have helped me out a lot!!

  • @keenviewer
    @keenviewer ปีที่แล้ว

    Really useful - thanks.

  • @tibolf3654
    @tibolf3654 ปีที่แล้ว

    THANK YOU for these guides!

  • @EisenKreutzer
    @EisenKreutzer ปีที่แล้ว +1

    This was a super helpful tutorial! ❤

  • @offas9938
    @offas9938 ปีที่แล้ว

    Thanks for these guides, they are a big help

  • @RFC-3514
    @RFC-3514 ปีที่แล้ว

    21:53 - "Chickens and what'chi-cken do with them." - I see what happened there.

  • @realnubs9971
    @realnubs9971 ปีที่แล้ว

    Love your work!

  • @yepyepyep3
    @yepyepyep3 ปีที่แล้ว

    Thanks for the tutorials! Very helpful

  • @weirdkd54
    @weirdkd54 ปีที่แล้ว

    Love this series

  • @zacharygamble6208
    @zacharygamble6208 ปีที่แล้ว

    thank you very much for putting the effort into this guide!
    if you continue i would really like to point out when trying to reference it, it's really hard to find things

  • @SirKrisX
    @SirKrisX ปีที่แล้ว

    Subbed for this series! It gives me inspiration to go and play the game myself.

  • @KingKooba22
    @KingKooba22 ปีที่แล้ว

    Thank you m'lord Nookirum. I've been digging for days looking for soil to make my mushrooms

  • @suivezlemir
    @suivezlemir ปีที่แล้ว

    you literally got me into the game. I salute you Sir

  • @LaylatheBoxerDog
    @LaylatheBoxerDog ปีที่แล้ว +1

    hey dude, really appreciate the content. watching your videos before i venture my soul into DF

  • @TheTaldra
    @TheTaldra ปีที่แล้ว +1

    Thanks for these! They have been really helpful, now if only I'd watched this one yesterday before I flooded out the lower part of my cave 🤣

  • @SirVisigoth
    @SirVisigoth ปีที่แล้ว

    Yet more great tips n info, great for a newb to DF

  • @GrindThisGame
    @GrindThisGame ปีที่แล้ว +2

    Great guide! That water setup is easier than I thought it would be.

    • @Nookrium
      @Nookrium  ปีที่แล้ว +3

      Easy to set up, easy to screw up and flood your fortress

    • @snafu2350
      @snafu2350 ปีที่แล้ว

      @@Nookrium The order of processes is v important!

  • @MrJC1
    @MrJC1 ปีที่แล้ว +2

    This is like watching a Grandmaster play multiple games of chess at once. lmfao.

  • @LordHeru
    @LordHeru ปีที่แล้ว

    Thank you so much :)

  • @xyzul8595
    @xyzul8595 ปีที่แล้ว +1

    please keep those videos coming, im soaking it all in like a sponge.

  • @Grabarz23
    @Grabarz23 ปีที่แล้ว +1

    Game where flooded water evaporates and leave piles of mud, 20 years of development... Was worth waiting

  • @LordRaine
    @LordRaine ปีที่แล้ว +1

    By the way, for anyone who is confused, the reason you WANT water from a well is because it's a fallback. Dwarves will prefer alcohol in all instances, and hate drinking just water. However, it's possible to run out of brewed drinks due to an emergency or accident, and perhaps more importantly, an injured dwarf CANNOT drink alcohol. They can ONLY drink water while they heal. This means if you don't have a steady access to fresh water, your injured dwarves will die of thirst, and you might not know why. Beer is for happy: fresh water is for safety. You can also pull water from aquifers, but dealing with water tables is a tutorial unto itself.

  • @nataliamakarova5926
    @nataliamakarova5926 ปีที่แล้ว

    Always wanted to play this game but didn't have the time until the steam v came out. Thank you for putting in the effort for us noobs, really appreciate it.

  • @Jayvees
    @Jayvees ปีที่แล้ว +3

    This is a very helpful tutorial because bringing water for the wall is risky and hard to master. So as long as try not to flood your fortress especially when you live underground.

    • @snafu2350
      @snafu2350 ปีที่แล้ว

      See my comments above for details WRT water sourcing

  • @oddbjrnhaugen2742
    @oddbjrnhaugen2742 ปีที่แล้ว +2

    bought the game after seeing your first two parts earlier today!
    Enjoyed the fuck out of the game all day!

  • @brandendierker5873
    @brandendierker5873 ปีที่แล้ว

    Flooding the whole fortress sounds intense. Would love to see that

  • @psyko2666
    @psyko2666 ปีที่แล้ว

    Pull the lever Kronk!

  • @ralphjune9798
    @ralphjune9798 ปีที่แล้ว

    Damn those pink tables are nice

  • @O-M-0
    @O-M-0 ปีที่แล้ว +6

    Loving this series. I'm brand new to DF and enjoying it so far but having some real problems with it's less intuitive systems, every time I had tried to mess with rivers had gone badly.
    Really looking forward to the militaries episode so that maybe I can finally understand why my squads don't equip items that are in stockpiles and match their uniform settings, or why an order to build 5 iron mail shirts can result in either 2 or 23 shirts being made but never exactly 5.

  • @damiens4601
    @damiens4601 ปีที่แล้ว

    Yes !

  • @YourPalKindred
    @YourPalKindred ปีที่แล้ว +7

    Can't wait for the defense tutorial, it's definitely the part that has me most confused

  • @Olorinlemaiar
    @Olorinlemaiar ปีที่แล้ว +1

    Found my first cave, discovered the hard way that Troglodytes can open doors. Well, knowledge acquired.

  • @pavelperina7629
    @pavelperina7629 ปีที่แล้ว

    Interesting to know that well can be multiple layers above the water.
    What I found really useful: flood gate can't be build in a ditch, it's better to make ditch as underground entrance, then mine and then make a ditch/stairs going down several levels. Water can flow diagonally, but pressure resets in this case and it won't flow upwards. So recipe for well: make 1x1 ditch, from there make a tunnel which touches the future underwater shaft diagonally (if it's full it will flood possibly drowning poor dwarf.
    Another problem is using light aquifers and digging through them. Cause stairs are weird, once i hit aquifer, i can't continue building them. If I somehow manage to do it, they disconnect from upper floor. If this happens, dwarf usually die by dehydration while soaked in the water and trying to build ditches to keep water level reasonably low.

  • @delcruz5380
    @delcruz5380 ปีที่แล้ว +1

    every one killed each other over a master crafted Chair

  • @snafu2350
    @snafu2350 ปีที่แล้ว +2

    Dwarf Fortress starter well & cistern setup (surface access):
    Stagnant (or otherwise unclean) water is fairly easy to deal with to make suitable & safe for dwarven use. Here's my lengthy, perhaps overly-detailed reply to a commenter in Aavak's DF (steam) tutorial pt 1 th-cam.com/video/FKiafiEspxs/w-d-xo.html:
    -----------------------------------------------------------------------------------
    REMEMBER that surface water pools will freeze in winter (& constantly thaw/refill in spring) at the top lvl. This includes channels, which are open to the surface; also, surface channels by their open nature are potential routes for hostiles into your base, so I use tunnels instead
    If you're playing in a non-river biome & haven't discovered accessible underground water yet, a basic cistern is really easy & fast to set up (albeit a long time to describe the process!):
    Dig a tunnel (/not/ a channel!) from your desired hospital area at least 2 lvls deep (ideally at the lvl of the bottom of the (pref large) pool) to 1 tile before reaching the pool of murky water - if underground, mining will auto-stop at the 'damp stone' warning - & put a door (or preferably a bridge for added security) at that end. Just /before/ that door/bridge (ie towards the hospital) dig a 1-tile side passage with escape stairs up to the surface; close off that entrance with a hatch at the surface*
    At the hospital end, dig your cistern chamber at least 3 or 4 levels deep & slightly offset from but still below the hospital proper; it should be large enough to hold the amount of water required (I recommend several cubic tiles worth, as some sieges can last over several years & dangerous Forgotten Beasts can persist for at least that long if you can't deal with them immediately) & deep enough that it's at least 2 lvls below the lowest lvl of the pool, where you presumably placed your access tunnel, & dig another stairwell up to your hospital floor; build a door/bridge there (in the tunnel) to seal off that stairwell too, prior to the stairs. This will be your well location
    The cistern itself ideally should consist of an upper & lower lvl, separated by 2 lvls of stairwell. This deeper stairwell should be offset from the stairs from it leading to the hospital, & optionally hatched too, for easier drainage & hence corpse/eqpt recovery in the future: dwarves & occasional roaming pets, eg cats, love to jump into wells (or may be pushed) despite their high drowning chances, & any corpse will contaminate the water there so quickness & ease of recovery, aside from other benefits, is a priority! REMEMBER that water will only flow downwards until pumps are available (which is a whole lvl of complexity & detail I won't address here), so take that into consideration when placing & digging your cistern! If you've put the 1st level's access point in the tank's side, door/bridge it off & (at least initially) hold it open**
    Ideally you should clear out any excess rock boulders from these excavation sites first, & at least smooth if not engrave the walls/floors, but this is likely to be a slow task, so just concentrate on the rocks in your tunnel first. If you're forward-thinking enough you could consider digging some sort of drain tunnel & contaminated water cistern now (it's best done early while you're still working in the dry), but it's not essential & can be fairly quickly added later using similar principles to above
    You should now have a water source (the dirty pool) /almost/ linked via tunnels/stairs to the deeper cistern tank(s), all hatched/bridged/doored off (at both ends of the source tunnel at least), with appropriate escape routes via blocked off (door access) stairs
    Now it's time to consider where to place your levers. For quick (ie emergency) access I like to put them in high traffic areas such as the dining hall or similar main gathering spot, but it's your choice; admittedly a berserk dwarf/random NPC/monster may throw them, but it's a low chance I can live with. Place them down AND REMEMBER TO NAME THEM AS YOU LINK THEM: while you /can/ link multiple doors//bridges/WHY to one lever I find it most useful, at least in this early case, to have 1 for each
    Now build your well over that stairwell to the cistern; you'll require 1 each bucket, chain/rope, & building block. To give dwarves using the well happy thoughts, consider using the most expensive blingy material you have to hand for these items (eg artefact mechanisms).. but it's not essential just to get the thing up & running at the start: it can always be rebuilt later
    FINALLY, with all the levers linked, you can gain access to water by digging thru that damp tile. As the water floods the cistern, your miner should be able to escape via that (hatched) emergency exit (remember to lock it once they're out, to prevent random pets/dwarves/WHY wandering in & drowning). Any debris left in the tunnel will be pushed by water flow to the cistern, where it'll eventually reside. The dirty/contaminated water from the pool will be cleaned by the clear-space act of falling to the cistern's floor (hence the 2-lvl separation between the 2-lvl cisterns & also the well) & can be kept clean if you've kept the lower-lvl cistern shut.. otherwise it'll take a fairly long time to fill (& give random wanderers/explorers more time to escape the flood). Once the cistern floor beneath the well tile is covered to at least IIRC a 2-depth, the well will function (I don't think it'll work with only 1-depth, but I may be wrong) & you'll have constant access to clean water! I recommend only filling the cistern to 5 or 6 lvls deep to keep an air gap before shutting the doors, but YMMV. If you've kept the lower cistern empty (& it's larger than the cistern lvl above) you'll have an emergency drainage system available in case of bodies, & all access doors/hatches/bridges should be kept locked/forbidden once the place is empty to prevent random wanderers drowning there
    -----------------------------------------------
    WOW! That took a long time & a lot of text to explain, but as with any simple system, it does that. To carry out in practice it's usually v quick & can be completed before the first 'van arrives in autumn, if prioritised over (eg) random exploration up/downwards
    As mentioned above, the act of falling thru clear space cleans any(?) contamination, so if you don't want vampire dwarves & vampire blood (or any other contamination) to get into your (upper) cistern somehow, you can easily drain it to the lower chamber to clean it!
    Ice in winter only forms on tiles that have visible surface tiles immediately above them, hence the 2-lvl deep tunnel rather than channelling (plus it's best to a) have that critical supply always available & b) to make use of the entire amount by digging to the lowest lvl rather than skimming off the top. You could even have ice in the (water) cavern layers if you dig appropriately; Idk how the interaction would work with the magma sea tho; I've never experimented
    Segmenting the access tunnels makes drainage (& recovery of bodies/eqpt) a lot easier, which is one reason I prefer to keep those doors' levers individual. Likewise with some[thing]one who's fallen down the well: they should be retained to the bottom tiles near the stairwell for easy recovery/access as there's no water current/flow, but if they don't make it, they should at least be close by for quick retrieval (sadly you can't use a grate to safely block off a well & still have well access to the water below :( )
    *While building-destroyer hostiles can (& occasionally do) destroy doors/hatches from above if no other path to their target is immediately apparent, they can't do so from below unless that discrepancy has been fixed by now, but it's not critical by any means: a locked surface hatch should be fine at least to start with
    **Floodgates have advantages & disadvantages: while they open/close instantly upon pulling the lever (unlike doors/bridges, which depend upon distance from lever plus (to a lesser extent) mechanism quality etc), they can be blocked/jammed by debris & are not building-destroyer-proof. Hence mostly for debris concerns, I prefer to use bridges to seal hydraulics off

  • @snafu2350
    @snafu2350 ปีที่แล้ว +1

    8:10 Why channel at all for well access? The surface lvl will be vulnerable to freezing (if directly below an open tile) & the whole channel can be used by almost any land-based hostiles for fort access :( This is why I prefer to use the below-ground tunnel system as described below
    10:19 As I described in a footnote below, a floodgate can be blocked by debris while a bridge can't (it'll auto destroy almost anything* below it once it comes down), hence using bridges over floodgates is preferential for major hydraulics despite the speed of operation penalty
    *Certain exceptional monsters are even immune to bridge 'atom-smashing', but it's not a concern this early in the game
    ~13:00 You don't necessarily want the well to be in the tavern/inn/WHY despite the thematic appeal: any fights breaking out there (or simply general drunken customers) may well (hah!) fall in, potentially contaminating your freshwater cistern. Build your well in a single-tile-accessible spot near/off your hospital, where it'll be most urgently required (as dwarves don't drink water except as babies or if injured)!
    ~16:00 There's little if any reason to not instantly cut non-economic rocks into blocks. You'll get ~4 blocks from 1 rock, & most constructions that can use either (eg walls, floors, basic workshops etc) will only use 1 unit for their construction, so using blocks over rocks will be a net saving of 75% of materials consumed.. plus blocks are lighter than rocks, therefore carrying the materials to site will happen much faster. CAVEAT: walls constructed from blocks are defined as 'constructions' & are automatically smooth in DF, so any further modifications (eg embrasures) will have to be made from the 'construction' job list rather than 'mining' (& they'll incidentally provide a better barrier to climbers than rough walls constructed from rocks/logs)

  • @tohrubtw4983
    @tohrubtw4983 ปีที่แล้ว

    my first ever fortress died when i dug too much and 2 naked trolls murdered everyone, and i didnt know how to deal with it. thankfully thanks to your first tutorial, i could assign people to a melee squad. made the dwarf murder more efficient i guess

  • @TheSirAzzur
    @TheSirAzzur ปีที่แล้ว

    The Ballad of the Aerodynamic Cat 19:99

  • @xDiGiiTaLx
    @xDiGiiTaLx ปีที่แล้ว

    It's worth point out that water travels diagonally! I found this out when my fortress became an aquarium

  • @patriknovak6264
    @patriknovak6264 ปีที่แล้ว

    lets gooo

  • @mitchellbrian2585
    @mitchellbrian2585 ปีที่แล้ว

    I had to dig to the negative elevations to find any sort of cavern but then there wasnt water..just MEAN THINGS I avoided entirely lol..going to watch the military video and then maybe consider other options i guess. So many things to learn how to do effectively in this game

  • @Raz0rking
    @Raz0rking ปีที่แล้ว

    So, would it be possible to make a magma well? I've seen Perun making some elaborate setup to get magma early-ish but I can't wrap my head around it.

  • @ferrousoxide7806
    @ferrousoxide7806 ปีที่แล้ว +3

    I've been using a double floodgate system, one floodgate blocking off the stairs into the waterway, and one blocking off the waterway to the river, that way I can always keep the one at the stairs closed and never have to worry about it flooding my fortress.

    • @snafu2350
      @snafu2350 ปีที่แล้ว

      See my comments above WRT problems with floodgates..

  • @SebastianS01
    @SebastianS01 ปีที่แล้ว

    24:08 - This is a problem I was having in my world, that the Nest Box isn't visible from the normal task list at the Craft's place... interesting though that is does show up under the Crafting place when you place a work order, that seems a little strange
    Is this a normal mechanic for things to only display as work order?

  • @Nanook128
    @Nanook128 ปีที่แล้ว

    You mention making sure not to allow the lever to get pulled again. Is it possible to deconstruct the lever so there is no risk of that?

  • @FatesDesign
    @FatesDesign 8 หลายเดือนก่อน

    did i miss the howto on using buckets? im confused about the dumping from above

  • @BlackSmokeDMax
    @BlackSmokeDMax ปีที่แล้ว +1

    Appreciate the series! Got a question...
    Is there a difference between:
    A pile of mud
    A small pile of mud
    For growing purposes? I see you have both in that farming area you made.

  • @Buchnerd_Souly
    @Buchnerd_Souly ปีที่แล้ว

    Ok, thanks. But is there a possibility to "clean" salt water? I was searching for a tutorial on that :)

  • @SeikenFreak
    @SeikenFreak ปีที่แล้ว +4

    Nice. Was wondering how the soil thing worked for caves. Going to give that a shot. So my same fort is still surviving after 5 years; I'm up to 90+ dwarfs and handful have died from random attacks. The Ettin was good because it actually prompted me when it arrived. Everything else, all this "Giant" crap, is already in my fort and murdering people before I even know it's happening. Somewhat annoying that it doesn't prompt you for those.
    The problem I'm stuck with is just seemingly never enough supplies of anything. I've got farms *I believe* working making plump helmets as much as I can and yet I'm like always out of drinks. I never seem to have thread or cloth anything even though I'm trying to get what I can.. I just can't even tell if I'm collecting any. None of my people would mine suddenly. Took me awhile to figure out I guess my picks broke? Made more and they started again. More unhappy people than I'd like, but they're complaining about like.. "Not getting something" or other vague stuff that doesn't help me. I just wish the game was a bit more explicit when and why things aren't working. I'm learning that there is usually a simple explanation for something not working but its very hard to find the "error" that's somewhere in the games logic. I've for some reason got this one minecart sitting there that endless people are just walking up to it and seemingly doing nothing. It looks like they are grabbing an item from the cart and putting it back in. It was fine before.
    Still no cave stuff. The aquifer at lvl 31-32 ish has stopped me.

    • @Bigtone821
      @Bigtone821 ปีที่แล้ว +3

      Make sure you disable cooking plump helmets in your kitchen.

    • @snafu2350
      @snafu2350 ปีที่แล้ว

      'Giant' is a generic descriptor, not a special/unique monster type. You may have giant olms, giant porcupines, giant monkeys etc; they're not significant except possibly as food sources or potential combatants, hence no alert
      If you run out of drinks (or food) ingredients you can always gather stuff from the surface (or even surface farm). As mentioned above, cooking (specifically) destroys seeds, while any other process doesn't.. so do /not/ allow plump helmets to be cooked into meals if you want their production to be self-sustainable!
      Pigtails are the generic thread/cloth-producing crop until you breach the caverns when spider silk from webs becomes available

  • @squirrelattackspidy
    @squirrelattackspidy ปีที่แล้ว

    I dug about 3 z levels down and my guys aren't taking the rocks back up. How do I get them to put the rocks in the stockpile? Thanks! What do I do to get them out of the pit? Thanks!

  • @geodad2642
    @geodad2642 ปีที่แล้ว

    My lever won't work unless I put it right next to the bridge, how did you get it so far away

  • @lostscotsman
    @lostscotsman ปีที่แล้ว +3

    This series is incredibly helpful, thank you!
    Can the mobs from the caverns open doors? Can water coming up the stairs flow past a closed door? Could you remove the stair at the top in your fort and build a wall in the whole as a plug to stop potential flooding of said fort? I heard you mention cave-ins, do they really exist? If I want to dig too deep and too greedily and hollow out a mountain is it going to fall on my head?

    • @rebecca898
      @rebecca898 ปีที่แล้ว +6

      no, normal enemies can't get past doors, but large creatures can bash them down, thieves can pick them open, and ghosts will unlock the door and leave it open after
      water can't pass a door, but if (when) dwarves open the door water'll come in
      yeah, you can just plug the hole and there'd be no issue, just have to make sure the lever and bridge are linked before sealing it off obv. generally speaking, for this kinda thing a floodgate's the typical choice. set up's the same, just has some extra utility since it also blocks water above/below it (good for draining a drowning trap after it's done it's job). an alternative to the floodgate/bridge method is having there be break in the path of the water and continuing the path off of one of it's diagonals. water will fill up to the same height through a diagonal, but pressure won't force it through so it'll never flood up through the floor.
      helpful diagram (top down, = => path for water, # => dirt)
      ######
      ===###
      ###===
      ######
      if the water's moving from left to right, right passage will keep taking water until the water height is matched, then stop. this can ofc be rotated 90 degrees to move water north/south. first tile in the diagonal break won't stay at 7 until the next one does, so it's useful for filling pools and such w/o risking water moving upwards bc of pressure shenanigans.
      cave-ins exist but it's basically a non-issue. you know how you can leave blocks floating in the air in minecraft? when terrain is 'floating' like that in df, it causes a cave-in. since there's very few circumstances where this'd naturally occur, you don't need to worry about it really unless you're making a lot of super vertically winding tunnels that all criss-cross for some reason (masochism)

    • @lostscotsman
      @lostscotsman ปีที่แล้ว +1

      @@rebecca898 Thank you very much for all the answer's!

  • @geeko55
    @geeko55 ปีที่แล้ว

    I had a particularly hardy cave crocodile wipe out 6 dwarves before my military could deal with it, so never underestimate a cavern beast-y.

  • @r29920831
    @r29920831 ปีที่แล้ว

    For some reason, I can't link lever to bridge, even if it's beside, but the lever can link with other doors.

  • @johnlasiter2562
    @johnlasiter2562 ปีที่แล้ว

    Since you are going to cover military, what is the purpose of seizing settlements?

  • @melelconquistador
    @melelconquistador ปีที่แล้ว

    I planned out a drainage system and im insecure about it.
    So I made a small fountain where a 1x1 hole in the ceiling pours water into the 1×1 floor grate. Under the grate is the sewer system that drains to the river on the same z level (sewer and river on same z level with even water line).
    My concern is if the river backflow will effect the drainage and lead to flooding on the level above the sewer.

  • @ironcrown2383
    @ironcrown2383 ปีที่แล้ว

    How to you actually get those human fighters to do anything. I was attacked by a were beast and they were just chilling in the tavern

  • @TheSirAzzur
    @TheSirAzzur ปีที่แล้ว

    17:36 for the Cave Croc Action

  • @ThemagnificentBK
    @ThemagnificentBK ปีที่แล้ว +2

    Great tutorials! I'm learning some stuff even though I'm about 30 hours deep by now. I still haven't managed to make any soap since fat seems hard to come by, have you got any tricks for that? And do you have any tips on how in depth to go with stockpiles once your fort gets bigger?

    • @snr0n
      @snr0n ปีที่แล้ว +2

      You can get fat from butchering animals, which then gets rendered into tallow at a kitchen (automatically unless you change the standing orders) before you can make soap. You can also use oils extracted from some plants (like olives) instead of animal fat, but I think that's a bit more fiddly.
      You can get as granular as you like with stockpiles - this is really one of the things it's best to learn for yourself, since everyone has different goals and priorities.

    • @Nookrium
      @Nookrium  ปีที่แล้ว +1

      You need a furnace for ash, butcher for fat, and ashery to make lye.
      Once that’s all set, soap maker should be able to make soap

    • @snafu2350
      @snafu2350 ปีที่แล้ว

      @@snr0n Also, remember to forbid fat as a cooking ingredient until you have a decent stock (easy to do with work orders)!

    • @snr0n
      @snr0n ปีที่แล้ว

      @@snafu2350 You shouldn't need to forbid fat - as I said, it gets automatically rendered into tallow. If you meant you should forbid tallow, ehh, I've never found that necessary. It's much easier to just have a work order to manage soap stocks, and then once you have enough soap, any tallow beyond that point can either end up in food or sit there until your soap starts being used up and it'll automatically go towards replenishing those stocks instead.

    • @snafu2350
      @snafu2350 ปีที่แล้ว

      @@snr0n Fairynuff, but I do like to play safe! :)

  • @phantomdust725
    @phantomdust725 ปีที่แล้ว

    Can flying cave creatures come up a well? I tried to put a grate under my well down in the cavern. But it made the well dry.

  • @clownofwar
    @clownofwar ปีที่แล้ว

    been trying to figure out how to operate floodgates and how to link them its so fricking confusing i tried all tutorials and i still don't understand.
    But remember losing is fun, (grinding teeth). on my 5th fortress so far since i die the whole time from not understanding the majority of what im doing :D

  • @Vikingskog
    @Vikingskog ปีที่แล้ว

    what do i do if i dig downwards, but then a water droplet symbol appears and i cant dig further down? Can i place a well on top of that somehow?

    • @Nookrium
      @Nookrium  ปีที่แล้ว +1

      It’s just a warning there is water down there. If you keep digging it will eventually fill up to that level, keep digging and let it fill at least 2 squares worth of water and then you can put a well on it

  • @HelciusCabral
    @HelciusCabral ปีที่แล้ว

    I've always had problems with ffilling an area with water using buckets, would be great a tutorial on that

    • @snafu2350
      @snafu2350 ปีที่แล้ว

      Define an area then add the task to 'fill from buckets' IIRC. Dwarves will fill buckets from the nearest water source, carry it over & dump it. Simples! :)

  • @QualeQualeson
    @QualeQualeson ปีที่แล้ว

    Looking for fishing in a hole to a light aquifer, but I can't find any other than a short post that was 11 years old that said that you can. The reason is that the first mood I ran into demanded shells, and I had no shells (even though I had a full time fisher dwarf). The caravan had no shells either, so I was screwed. So then I prepared carefully on a new run, but I still couldn't get shells, so I brought turtles instead. But now I find that I can't prepare the turtles to get those shells either. I think I just got the turtle meat, it's not entirely clear. My theory is that they removed that possibility from the game, I'm not sure. But either way, it looks to me that they're totally setting me up for mood failure through the lack of shells and it annoys me. So that old post said you could fish out turtles from an aquifer, but I'm unsure how or if it works. If I can't find any info, I guess I'm just going to have to experiment. What could possibly go wrong.

  • @elevown
    @elevown ปีที่แล้ว +1

    Why are some areas in your base - of the left side, mainly - coloured in blue? it looks like its flooded but its not. Its kinda distracting looking

  • @isaachenley9746
    @isaachenley9746 ปีที่แล้ว

    Dumb question, just about to start my first fortress. How do I change which floor I'm viewing?

    • @Nookrium
      @Nookrium  ปีที่แล้ว

      mousewheel up or down

  • @kevnar
    @kevnar ปีที่แล้ว

    All my dwarves were dying of dehydration. I asked Reddit what I should do, and they said "Get well soon".

  • @MrBaracas
    @MrBaracas ปีที่แล้ว

    Once you build a well can you delete the adjacent staircase to prevent things coming up/going down?

    • @Nookrium
      @Nookrium  ปีที่แล้ว

      That or throw a floor or hatch over it. That’ll keep the flying things out too

  • @kevnar
    @kevnar ปีที่แล้ว

    I built my animals a pasture underground so they could have something to eat. They're lichen it.

  • @olekosanke2616
    @olekosanke2616 ปีที่แล้ว

    can you not just build a bridge that prevents the water from going up the stairs again? or will the water then just come out of the well?

  • @nickwarren8553
    @nickwarren8553 ปีที่แล้ว

    Will dwarf fortress be available on mac steam later on ?

    • @Nookrium
      @Nookrium  ปีที่แล้ว

      The said they’re working on it

  • @FlorenceFox
    @FlorenceFox ปีที่แล้ว

    Question: Would a hatch cover prevent flooding in a situation like this?

    • @Fantom25801
      @Fantom25801 ปีที่แล้ว

      Yes and you might want to lock the door just in case