I am stuck, when I right click my media, it doesn't come up with any media player options like at 3:36. Something I'm doing wrong? I have the latest version and I converted my H.264 video to a wmv in media encoder. Also my media thumbnail looks like a television in the top right corner and some books in the bottom left, not just a television, and it does not play the video when I click it. help?
Yeah, you need the updated version of the tutorial, here: th-cam.com/video/W_nSACYTIvY/w-d-xo.html Look at the Pinned comment though as even the updated one is a bit outdated
Hi, I followed your steps until 4:50, but I don't have the option to set my Variable Type to "Cut Scene Structure". If I type "cut" there are no results and if I look under "Structures" manually there is no "Cut Scene Structure" there. Any idea why that is? I first thought it is because of my engine version which was 4.10.4, but upgrading to 4.11.2 didn't help.
+brady the cut scene structure is suppose to be designed by you as explained at 1:50. If you gave it a different name, you need to enter that specefic name for it to show up.
Man your channel have just one problem! Just two tutos of UE. Please make more of this amazing material. I'm working with your tecnics since the last comment and its working like a charm for real! Thanks bro
Man. I need your help. I'm having a issue. Following your tuto the workflow of my game its ok. But in the stand alone alone or cliente version, the movieclip doesn't work on the first time only, after that the movieclip works perfectly. Do I start the game, I enter in my UMG and then choose the world and the movieclip doens't work, so I wait the skip time (the audio is ok) with a black screen and then I repeat the process, I enter in my UMG and then choose the world and the movieclip appears like a charm. Do you have some tip please? (I tested with the .wmv files inside and outer of the content folder project)
That honnestly never happened to me before, so my answer may not be perfect, but from what I understand, since its only the first time, it looks like your texture isn't proprely animating (kind of like its on pause). So I have two things I'd like you to try out. #1 try changing the delay in your video player for a longer one, this might fix the issue. #2 In your level blueprint you could play your video as soon as the level opens, but this time, dont add it to the viewport, then just put a brief delay (something like .7 sec would be fine) and call the event "End" in the same way you called "PlayVideo" That would take care of your "first time that dosent work" without the player really noticing anything. Hope that helps :P
I followed the steps but my video is not closing after it finishes..looping instead. I use bingEventonMwdiaClosed( instead the OnEndReached cuz i dont have that. Any idea? THANKS!!
+Ying He Yeah, I was informed that the "onendreach" was added in Unreal Engine 4.11. You could simply update your client or do like others did and just put a delay node with the lenght of your video and when the delay is done, call the "end" custom event. It is not perfect, because all videos have different lenght, so you might need to make a public variable that you can change. Perhaps make it part of the "play video event" so for instance you would have your cut scene struct with all the components and a float with the lenght of the video. But like I said, you need to know the lenght when you call it. I'm sorry, but I don't have a better anwser for what you are looking for. Updating your client seems to be the best idea (btw its out of testing).
Hey, is there an alternative to the OnEndReached event on the media player? This doesn't seem to exist in 10.2, so at the moment I have worked around it by passing in a duration to play for then stopping after that. Meaning I have to know the length of my cutscene to play it :P. Not a big deal, just wondering. Thanks for the video!
+Gonzo Yeah, I unfortunately didn't find anything else to replace this node. I was informed that it was added in 4.11 and that their isn't anything similar in previous versions. The "Stop after a delay" seems to be the only option here, exept maybe updating your version to 4.11 (Which is now official and not on test). Sorry.
Very useful video, thank you! I have a "beginner" question, is it possible to add another cutscene video right after the first one finnished, or make it loop until user hits the key that triggers the next video?
It's actually quite easy and a tutorial is not really needed. All you need to do is to access your level blueprint and create a "Begin Play" node. From that just copy what I did with my event in my character. Same goes for when your player dies. The event that you have created that determines when he dies, just paste the code there. The code I'm talking about is this: 8:00
+Kimmuryiel The "bind event onendreach" is for the media player (the texture player if you will) the sound dosent matter, you will have the option whether you have sound or not. For the event graph, I'm not sure which one you are reffering to: The launcher (My character in the video), the event graph of the Widget or the graph for the texture? In the case of the widget; just open up your widget and on top to the right you will have the choice of 2 panels. Designer and Graph. Click on graph and there you go.
+Kimmuryiel hhmmm, I'll check that out and get back to you, as for the eventgraph, this is my main character in the game I'm working on, but you can trigger the cutscenen anyway you like, just create the even you wish and from that point follow what I did in my character
+Kimmuryiel I cant replicate your problem on my project, Are you using Unreal Engine 4.11? also, try to go manually get the function. drag Media player out and go under "media" than "media player" and you should see all the possible events, choose "on end reach" if it shows up. I'm sorry I can't relly help you more than this, if the problem perssist, send me a screenshot, of the problem, maybe I'll see the problem.
I can create a menu interface after the video? I tryed put a delay blueprint and a widget blueprint after the videos blueprints on world, but don't work like i think. And sorry about my english, brazilian here. Appreciate any help! :)
Nothing should be preventing you from creating a widget. But remember to use the "remove from parent" node and not the "remove all widget" Inside your cutscene blueprint. What you could do is to create your widget and add it to the viewport in the "End" event that we have created, just before removing the video player. Hope that helps, sorry if its not exaclty what you were looking for, I'm not so sure of what you want. Thx for watching.
I just figured it out. I really hate Epic sometimes, they have made somthing already way more complex than it should be, into something even worst. I can't explain it on here without typing a 2000 words essay on it. I'll do another video soon to explain. If you want to mess around, just know that you need to create a media player yourself, and use the "openURL" and specifie the path to your video so that it can open. To be honest, the simplest way is just to rollback to 4.11 if you can. I'm still using it and I'm not moving until they do a change that I actually want. For now they just F*** up the stuff I do ;)
Epic has made a significant change in version 13 for the video playback framework. So I guess we need to figure out how to adapt the old game projects ourselves. docs.unrealengine.com/latest/INT/Engine/MediaFramework/TechReference/Upgrading/index.html
What type are you using? WMV? If not, try converting it to wmv, from my experience it works way better than other types and can get rid of things like that.
They changed a couple of things since V.4.14, check this updated version: th-cam.com/video/W_nSACYTIvY/w-d-xo.html But be careful, as even this updated version as some issues because they changed it yet again since then, just look at the pinned comment under that video and you should be good.
Omar Cruz Its my main character. You can use your own "player controller" there. You can also use anyblueprint for that matter, its just for the key press that you will do it inside your player
Awesome tutorial! Thank you so much. I just want to reiterate for everyone that you need to be using UE 4.11 OR HIGHER if you're having problems. If not, certain nodes (Like the On End bind for the media player) will be missing.
Why can't you split the two? If you can't via Unreal engine, I strongly recommand spliting it before and importing them seperatly. There are free programs online that gives you this ability.
Usually the Black screen is because you may have forgotten to change the Material Domain to "User Interface". If not, try changing the delay (6:05) to something a bit longer like 0.3-0.5 sec
I have change the Material Domain to User interface already, and the delay is set to 0.5~1.0 . But I saw the difference that my Media Player won't play the video automatically like yours.
Have you started it in the texture itself? You can start it from there. Normally it is not obligated, but try starting it from there and checking the "loop" option to true.
I try it. But when I import my assets, the video and audio files are serve as "file source" different than yours, in UE4 4.14.1 . I have to import it first then create a media player to play the file and create texture...etc. and the video doesn't play when I open it ( "play on open " and "loop" are checked)
Do you think these steps are the same for 4.13? I just installed it today, and the movie that played fine in 4.12.5 before broke. Deleting all the assets and starting over from scratch, it doesn't seem to detect the wmv anymore when I try to drag into the cutscene folder. It says to make sure the video file is in the Content/Movies folder. Doing that even it still won't render. Sucks man, this tutorial was awesome, but I'm pretty sure it won't work as it is if running any version after 4.13. Edit: Apparently the process is a bit different now. And there was a bug that'll get fixed in the next hotfix. answers.unrealengine.com/questions/480025/413-media-textures-on-ios.html
Ah ok! I saw the new version, but still haven't tested it. I usually let a couple of updates pass before I update my Engine version to let them fix what they f*** up ;) But good to know.
Im confused...you said you can't import a video you've already made, you have to use matinee.. And then you imported a video that was already made?......
What i meant was that there were no implemented (or "legit") method to import a video you've already made and that unreal only gives you matinee as a tool, but I have found a way to do it. :)
Hello again...Im having trouble getting my blueprints in order...Im trying to put a loading screen before the game starts...but when i follow this tutorial ->"" /watch?v=3CkBaZQBUVI&t=188s "" and try to intertwine it with your tutorial..I get errors..
Nevermind I figured out the BluePrint problem....Now Im Just trying to figure out how to play a video right after the Logo Intro...Im trying to go from Logo -> Load Screen -> Game ...
FLTxxdxx Oh ok, I rly appreciate the quick responses! But if Ive used BeginPlay already for the Logo screen, how am I able to use another one? Wont they both try to start at the same time?
is your logo a video? if it is, just use the "On end Reach". Or you could also just put a delay in the BeginPLay that last as long as the logo and start the Vid after
Are you using wmv files? were they native or were they converted? Maybe try with the windows sample video. If it still doesn't work, try adding half a second to the delay (6:00). And don't forget to change your material domain!
No, but I have an updated version here: th-cam.com/video/W_nSACYTIvY/w-d-xo.html but even that one needs one tweek as it was created for 4.13. You will be able to find the small change in the comment section as a Pinned Comment by myself
Its probably your event that is not fireing correctly, try printing a message when you input L to see if it works correctly. If it does show up, you may have forgotten a step along the way, if it doesn't its probably due to your player controller. Try creting a collision box that when your character goes in, it lauches the video.
No, I missed a step but it never fixed it. I don't know if this is the same, but I made it so that when I press L it also plays a sound, I don't know if that is the same as a message.
FLTxxdxx Yup, Nothing. The thing I did notice is that when in the player blueprint, if I replaced the video with nothing but keep everything else the same, it played nothing but white. Does that mean anything? If not, ya it does nothing.
Yes, it probably means the problem is with the video itself. Have you tried using the "WildLife" demo? If not, try using it instead of your video, don't forget to change the Material Domain. If it works, the problem is probably your video. If it dosen't work, what engine version are you using?
I have followed the tutorial up until 5:34. When I try to split my structure pin the 'Split Struct Pin' part is greyed out. It says "Cannot split the struct pin, it may be missing Blueprint exposed properties'. Also an icon called 'Make Array' is appearing between my 'custom event' and my cutscene, and I'm not sure what to do with it or whether or not its meant to be there. Any advice?
+Andrew Cummings First try to split the structure pin from the custom event Inputs instead of the variable. If you also can't split it from there, you might have a problem with your structure itself, try creating a new one and don't forget to compile and save it before going to the next step. If nothing works send me a print screen of the problem with your UE version and I'll see what I can do.
try importing another WAV file to see if its your file that is corrupted or the program that as a problem. If you can import any other file, your file may be corrupted, in that case (if you seperated the audio from the video) try re-converting it with a deifferent program. (Their exist some programs online that allows you to do that).
I am stuck, when I right click my media, it doesn't come up with any media player options like at 3:36. Something I'm doing wrong? I have the latest version and I converted my H.264 video to a wmv in media encoder.
Also my media thumbnail looks like a television in the top right corner and some books in the bottom left, not just a television, and it does not play the video when I click it. help?
Yeah, you need the updated version of the tutorial, here: th-cam.com/video/W_nSACYTIvY/w-d-xo.html Look at the Pinned comment though as even the updated one is a bit outdated
If you got the black screen, check your material. The Pin doesn't connect each other after you change material domain by default.
Hi, I followed your steps until 4:50, but I don't have the option to set my Variable Type to "Cut Scene Structure". If I type "cut" there are no results and if I look under "Structures" manually there is no "Cut Scene Structure" there. Any idea why that is? I first thought it is because of my engine version which was 4.10.4, but upgrading to 4.11.2 didn't help.
+brady the cut scene structure is suppose to be designed by you as explained at 1:50. If you gave it a different name, you need to enter that specefic name for it to show up.
+FLTxxdxx Oh, thanks that helped. I din't get that you use your own structure there, I tought you use some of the ones listed under "Structures".
+brady No prob ;)
Amazing tutorial! Saved hours of blueprint testing. Congrats!
my pleasure! Thank you for the feedback :)
Man your channel have just one problem! Just two tutos of UE. Please make more of this amazing material. I'm working with your tecnics since the last comment and its working like a charm for real! Thanks bro
Haha, ok I'll try ;)
Man. I need your help. I'm having a issue. Following your tuto the workflow of my game its ok. But in the stand alone alone or cliente version, the movieclip doesn't work on the first time only, after that the movieclip works perfectly. Do I start the game, I enter in my UMG and then choose the world and the movieclip doens't work, so I wait the skip time (the audio is ok) with a black screen and then I repeat the process, I enter in my UMG and then choose the world and the movieclip appears like a charm. Do you have some tip please? (I tested with the .wmv files inside and outer of the content folder project)
That honnestly never happened to me before, so my answer may not be perfect, but from what I understand, since its only the first time, it looks like your texture isn't proprely animating (kind of like its on pause). So I have two things I'd like you to try out. #1 try changing the delay in your video player for a longer one, this might fix the issue. #2 In your level blueprint you could play your video as soon as the level opens, but this time, dont add it to the viewport, then just put a brief delay (something like .7 sec would be fine) and call the event "End" in the same way you called "PlayVideo" That would take care of your "first time that dosent work" without the player really noticing anything. Hope that helps :P
8:18 - There's no blueprint function called "play video". Why? What is an alternative?
The "Play video" is suppose to be created by you at 5:05.
Oh sorry, Thank you :)
No probs ;)
I followed the steps but my video is not closing after it finishes..looping instead. I use bingEventonMwdiaClosed( instead the OnEndReached cuz i dont have that. Any idea? THANKS!!
+Ying He Yeah, I was informed that the "onendreach" was added in Unreal Engine 4.11. You could simply update your client or do like others did and just put a delay node with the lenght of your video and when the delay is done, call the "end" custom event.
It is not perfect, because all videos have different lenght, so you might need to make a public variable that you can change. Perhaps make it part of the "play video event" so for instance you would have your cut scene struct with all the components and a float with the lenght of the video. But like I said, you need to know the lenght when you call it.
I'm sorry, but I don't have a better anwser for what you are looking for. Updating your client seems to be the best idea (btw its out of testing).
Hey, is there an alternative to the OnEndReached event on the media player? This doesn't seem to exist in 10.2, so at the moment I have worked around it by passing in a duration to play for then stopping after that. Meaning I have to know the length of my cutscene to play it :P. Not a big deal, just wondering. Thanks for the video!
+Gonzo Yeah, I unfortunately didn't find anything else to replace this node. I was informed that it was added in 4.11 and that their isn't anything similar in previous versions. The "Stop after a delay" seems to be the only option here, exept maybe updating your version to 4.11 (Which is now official and not on test). Sorry.
how can i add stop button?
Hi,
I do not have CutsceneStruct 4:50
You should have created it at 1:55
Very useful video, thank you! I have a "beginner" question, is it possible to add another cutscene video right after the first one finnished, or make it loop until user hits the key that triggers the next video?
You could have a boolean that if true; on the END node just starts a new video with the values inside the current player.
Thank you very much, now digging in the booleans:)
Can you make a vidio on how to get a cutscene to play when you Inter the level ore a death cutscene for when you die ?
I mean the player dying not you ^^
It's actually quite easy and a tutorial is not really needed. All you need to do is to access your level blueprint and create a "Begin Play" node. From that just copy what I did with my event in my character. Same goes for when your player dies. The event that you have created that determines when he dies, just paste the code there. The code I'm talking about is this: 8:00
is "bind event onendreached" only available if I'm using sound? What if I'm not?
and where did that "event graph" come from??
+Kimmuryiel The "bind event onendreach" is for the media player (the texture player if you will) the sound dosent matter, you will have the option whether you have sound or not. For the event graph, I'm not sure which one you are reffering to: The launcher (My character in the video), the event graph of the Widget or the graph for the texture? In the case of the widget; just open up your widget and on top to the right you will have the choice of 2 panels. Designer and Graph. Click on graph and there you go.
+FLTxxdxx I did not have the "onendreach" option despite following your tutorial to the letter
the event graph at 8:00
+Kimmuryiel hhmmm, I'll check that out and get back to you, as for the eventgraph, this is my main character in the game I'm working on, but you can trigger the cutscenen anyway you like, just create the even you wish and from that point follow what I did in my character
+FLTxxdxx ok, thanks :)
+Kimmuryiel I cant replicate your problem on my project, Are you using Unreal Engine 4.11? also, try to go manually get the function. drag Media player out and go under "media" than "media player" and you should see all the possible events, choose "on end reach" if it shows up. I'm sorry I can't relly help you more than this, if the problem perssist, send me a screenshot, of the problem, maybe I'll see the problem.
I need help//does anyone know how to loop the video like forever in ue4? (i mean until you quit from the scene)
You could add to the "on end reached function" a check for a boolean that if true, starts a new cutscene with the same settings as the current one
@@FLTxxdxx thanks for this! I was wanting to know the same thing. Does the video loop seemlessly? also does unreal utilise CPU for video?
I can create a menu interface after the video? I tryed put a delay blueprint and a widget blueprint after the videos blueprints on world, but don't work like i think. And sorry about my english, brazilian here. Appreciate any help! :)
Nothing should be preventing you from creating a widget. But remember to use the "remove from parent" node and not the "remove all widget" Inside your cutscene blueprint. What you could do is to create your widget and add it to the viewport in the "End" event that we have created, just before removing the video player. Hope that helps, sorry if its not exaclty what you were looking for, I'm not so sure of what you want. Thx for watching.
When import a video it doesnt create a Media File it creates a File Media Source, Version 13.2.
How do I fix this?
I just figured it out. I really hate Epic sometimes, they have made somthing already way more complex than it should be, into something even worst. I can't explain it on here without typing a 2000 words essay on it. I'll do another video soon to explain. If you want to mess around, just know that you need to create a media player yourself, and use the "openURL" and specifie the path to your video so that it can open.
To be honest, the simplest way is just to rollback to 4.11 if you can. I'm still using it and I'm not moving until they do a change that I actually want. For now they just F*** up the stuff I do ;)
Epic has made a significant change in version 13 for the video playback framework. So I guess we need to figure out how to adapt the old game projects ourselves. docs.unrealengine.com/latest/INT/Engine/MediaFramework/TechReference/Upgrading/index.html
i have a problem when i lauch the video shows up but all what i see is yellow and pink squares why?
What type are you using? WMV? If not, try converting it to wmv, from my experience it works way better than other types and can get rid of things like that.
ok ty i will do that
Is it possible to import pdf files? And present them as if it were in Adobe Acrobat, passing the pages?
That is, I'm afraid, out of my knowledge. Sorry
I cant find the OnEndReached_Event_0 !! i'm using UE4 Versin 4.22.0
They changed a couple of things since V.4.14, check this updated version: th-cam.com/video/W_nSACYTIvY/w-d-xo.html But be careful, as even this updated version as some issues because they changed it yet again since then, just look at the pinned comment under that video and you should be good.
Thx man helped me a lot through my ue4 journey really helpful (:
7:54 How do I get to the PersoPricipal screen?
Omar Cruz Its my main character. You can use your own "player controller" there. You can also use anyblueprint for that matter, its just for the key press that you will do it inside your player
Awesome tutorial! Thank you so much. I just want to reiterate for everyone that you need to be using UE 4.11 OR HIGHER if you're having problems. If not, certain nodes (Like the On End bind for the media player) will be missing.
+TorQueMoD Thanks for the feedback, I appreciate it!
How can you do this with the sound in the video and you can't split the two?
Why can't you split the two? If you can't via Unreal engine, I strongly recommand spliting it before and importing them seperatly. There are free programs online that gives you this ability.
why my screen just show a black screen (the widget). I tried WMV and MP4(AVC1), none of them work. :(
Usually the Black screen is because you may have forgotten to change the Material Domain to "User Interface". If not, try changing the delay (6:05) to something a bit longer like 0.3-0.5 sec
I have change the Material Domain to User interface already, and the delay is set to 0.5~1.0 . But I saw the difference that my Media Player won't play the video automatically like yours.
Have you started it in the texture itself? You can start it from there. Normally it is not obligated, but try starting it from there and checking the "loop" option to true.
I try it. But when I import my assets, the video and audio files are serve as "file source" different than yours, in UE4 4.14.1 . I have to import it first then create a media player to play the file and create texture...etc. and the video doesn't play when I open it ( "play on open " and "loop" are checked)
I'll have to do some testing on UE 4.14. I'll get back to you
how do i import a video to the ingame asset screen or monitor
I don't understand your question.
FLTxxdxx
never mind , it a video texture
ok ;)
FLTxxdxx
lol
Do you think these steps are the same for 4.13? I just installed it today, and the movie that played fine in 4.12.5 before broke. Deleting all the assets and starting over from scratch, it doesn't seem to detect the wmv anymore when I try to drag into the cutscene folder. It says to make sure the video file is in the Content/Movies folder. Doing that even it still won't render. Sucks man, this tutorial was awesome, but I'm pretty sure it won't work as it is if running any version after 4.13.
Edit: Apparently the process is a bit different now. And there was a bug that'll get fixed in the next hotfix.
answers.unrealengine.com/questions/480025/413-media-textures-on-ios.html
Ah ok! I saw the new version, but still haven't tested it. I usually let a couple of updates pass before I update my Engine version to let them fix what they f*** up ;) But good to know.
Hey man, liking your tutorial but I'm basically stuck where this lad is and I can't seem to play the wmv in UE4 after dropping it into the folder
What Engine version are you? And what does it do exactly?
FLTxxdxx 4.13. I import it but the thumbnail looks completely different and no video pops up when I double click it
Maybe its the video that's corrupted? Was it native wmv, or did you convert it? HAve you tried with another video?
Im confused...you said you can't import a video you've already made, you have to use matinee..
And then you imported a video that was already made?......
What i meant was that there were no implemented (or "legit") method to import a video you've already made and that unreal only gives you matinee as a tool, but I have found a way to do it. :)
FLTxxdxx Ohhh haha okay i get it now. I kept following your vid and it worked out for me, so i appreciate it! 🖒
Hello again...Im having trouble getting my blueprints in order...Im trying to put a loading screen before the game starts...but when i follow this tutorial ->"" /watch?v=3CkBaZQBUVI&t=188s "" and try to intertwine it with your tutorial..I get errors..
Nevermind I figured out the BluePrint problem....Now Im Just trying to figure out how to play a video right after the Logo Intro...Im trying to go from Logo -> Load Screen -> Game ...
In your level, just do a "on begin" node and plug your launcher there.
FLTxxdxx When u say " On Begin" ...r u referring to "Create Widget" or "Event BeginPlay"
Begin Play. sorry, not in front of my computer at the moment :P
FLTxxdxx Oh ok, I rly appreciate the quick responses! But if Ive used BeginPlay already for the Logo screen, how am I able to use another one? Wont they both try to start at the same time?
is your logo a video? if it is, just use the "On end Reach". Or you could also just put a delay in the BeginPLay that last as long as the logo and start the Vid after
it just displays a black screen. i'm using UE4.13.1
Are you using wmv files? were they native or were they converted? Maybe try with the windows sample video. If it still doesn't work, try adding half a second to the delay (6:00). And don't forget to change your material domain!
Does so this still work on 4.21
No, but I have an updated version here: th-cam.com/video/W_nSACYTIvY/w-d-xo.html
but even that one needs one tweek as it was created for 4.13. You will be able to find the small change in the comment section as a Pinned Comment by myself
this did not work for me. it just displays a black screen.
2 Questions. #1: did you change the Material Domain (4:21)? #2 What engine version are you?
yes I did. and I currently have 4.13.0 installed
however instead of having it play when a button is pressed I have it set to play on event begin play of a level
Ah ok! Someone else did the same. you need to play around with the delay. add something like half a second, it should fix it.
thank you for your help but I have found a solution .
Maybe you should put a link in the description (and why not in the video) about the update.
Merci, Monsieur Coin Coin, j'ai fait la mise a jour de la description ;)
Merci à toi ! :D
Thanks! Very helpful
+Bogdan Rozumnyi My pleasure!
I did everything you said and nothing worked. When I press L nothing comes up.
Its probably your event that is not fireing correctly, try printing a message when you input L to see if it works correctly. If it does show up, you may have forgotten a step along the way, if it doesn't its probably due to your player controller. Try creting a collision box that when your character goes in, it lauches the video.
No, I missed a step but it never fixed it. I don't know if this is the same, but I made it so that when I press L it also plays a sound, I don't know if that is the same as a message.
The message is only to try to see if the Event fires, if your sound plays, the event is fine. When you press L what exactly does it do? Nothing??
FLTxxdxx Yup, Nothing. The thing I did notice is that when in the player blueprint, if I replaced the video with nothing but keep everything else the same, it played nothing but white. Does that mean anything? If not, ya it does nothing.
Yes, it probably means the problem is with the video itself. Have you tried using the "WildLife" demo? If not, try using it instead of your video, don't forget to change the Material Domain. If it works, the problem is probably your video. If it dosen't work, what engine version are you using?
Really useful, thanks
All not work in 4.15
Yes, but I updated this tutorial, see here: th-cam.com/video/W_nSACYTIvY/w-d-xo.html
Thanks bro, its very usefull
My pleasure!
I love this
Thanks a lot!
+pddlin No problem. Thanks for watching!
toma tu suscripción papu
I have followed the tutorial up until 5:34. When I try to split my structure pin the 'Split Struct Pin' part is greyed out. It says "Cannot split the struct pin, it may be missing Blueprint exposed properties'. Also an icon called 'Make Array' is appearing between my 'custom event' and my cutscene, and I'm not sure what to do with it or whether or not its meant to be there. Any advice?
+Andrew Cummings First try to split the structure pin from the custom event Inputs instead of the variable. If you also can't split it from there, you might have a problem with your structure itself, try creating a new one and don't forget to compile and save it before going to the next step. If nothing works send me a print screen of the problem with your UE version and I'll see what I can do.
for some reason my audio wav file is not importing why???
What error message do you get? Simply cannot import file?
+FLTxxdxx yes
try importing another WAV file to see if its your file that is corrupted or the program that as a problem. If you can import any other file, your file may be corrupted, in that case (if you seperated the audio from the video) try re-converting it with a deifferent program. (Their exist some programs online that allows you to do that).
+FLTxxdxx ty you right the wav file had a problem i recoverted it and worked it was files problem other wavs are working
Perfect!