UE4 does some truly stupid things, but not recognising its own file format takes the cake. If the engine was less of a disaster, we wouldn't need a tutorial for basics such as this.
maybe slight exaggeration. is kinda common sense, at least for me it was, surprised this tutorial got so much attention, but also explains the 90% of total garbage games on the market..
thanks. im trying to datamine fortnite and i have some files that cannot be opened with normal software and then this vid showed up and i realised that i can run them trough the engine
Did you try to copy paste unpacked .PAK files content with .uasset files? The result - it does not work - cannot copy paste - the UE editor does not recognize. It shows the folders but folders in editor are empty. This method in this vieo works only for your own uasset files on your machine. But for example if you want to use uasset from .PAK file unpacked content then copy paste will not work - I tested many times. Any solution for this??
What about all the texturing work you did to those assets? Why doesn't Unreal have a real autosave? I'm used to 3D programs that autosave a scene file that you can just click on. Does Unreal really just autosave chunks of your project that you have to reassemble?
+IrZipher The textures are sometime in a different asset than your model, so you will need to recover them seperately. Unfortunatly, they sometimes aren't saved.
My Version is not really a problem. As this method still works to this day on the latest UE Version. The important thing though that might be causing some issues is that the files need to be from the same engine version as the one you are using. So if you downloaded some assets online from lets say UE V.13, the only way to import them is to have UE V.13 as well.
@@FLTxxdxx Yeah, that's what I thought.... Thankfully, I found a file viewer that can preview and export files from .uassets. It even has an option to specify which game they're from, which is a god send, because although I knew it was made in UE4, I have no idea which version.
thanks for this as UE5 Crashed on me when I was following a lecture and I did not want to lose an hour or 2 worth of work due to redoing it all. Edit- ok I tried doing that but it did not transfer my materials so time to go back to the mines.
Yeah, its a bit random, sometimes it will pop up and others you'll have to restart. You can even see I'm a bit suprised when it showed up in the video. I used to have to restart ;)
+Austin “Ox” Ingram I was using 4.10 at the time, but I can still import Uassets using 4.11. You may need to close your engine, Drop the file, and open it back up. It may also be your file that's corrupted, maybe try a different save?
I've extracted some .uassets from a game and I've tried loading them into the folder with the editor closed as you suggest, but they still don't show up. The engine version I am using is 4.19.2, which is the most recent it let me download, and I don't know what version the game uses. What do you think the problem might be? The game just came out a week ago.
PugPug Do you only have one asset? If you have multiple, do they all not show up? It might be the file that got somehow corrupted. If you are sure your files are ok, the assets might have some core component from older versions of UE that got removed/modified, so thats why they wont load. If you can figure out the engine version of the game, try downloading the same version. If they show up in that one, you can use the merge to transfer the asset to your current game.
I figured out what version the game uses and used that engine (4.13.2). The assets still didn't load, but this time it gave me a load error message log saying "can't find file for asset." The big one that they all need is /script/XXXXGame. (not actually XXXX) I can't find it anywhere in the game's files. What do you think is going on?
PugPug You are missing some scripting that the asset uses. Since it is part of its code, It wont load until you add the script. I have never worked with scripts assets before, but I supose that if you add that asset, or delete that reference of the orriginal UAsset, it should work
PugPug Can you open the UAsset inside the original project? If you can, you can delete the reference fron there. If not, hmmm, not sure you will be able to use that asset, Im affraid :/
Useful! I have a question about uassets... so, If I move my whole project to another computer without my textures inside the project, will the uassets make everything work like normal? Showing my textured objects and such? or do I have to move my textures folder inside the UE project for every time I need to move my work to different computers? Great Vid!!
The .uasset files are in the content folder, but aren't showing up in UE4. The files are downloaded, but I know they're from version 4.18.3, which is the version I'm running.
Are you certain that the files are in working order? Some auto save files get corrupted. If not, uou might just need to close down the editor and start it back up
@@FLTxxdxx I ripped them straight out of Code Vein, so I'm pretty sure they're working. I also restarted UE4 and it didn't work. I'm going to try extracting the entire Code Vein .pak and opening it as a project. I'll see if that does anything.
@@FLTxxdxx It says the version of the project is "4.18-Shift1" which it reads as a different version than 4.18. There's the problem. I'm going to see if I can change the version of the project to normal 4.18.
@@FLTxxdxx Update: doesn't work. I know for sure that the version of the project is 4.18. I converted it to 4.18 after the .uasset files were already in there, and they still won't show up.
I need help.. I found assets online, as well as free projects with decent assets. I want to use these in my project and import them, but moving their content folders/meshed to the content folder for my project will not show. Even manually finding a material, it's under a .uasset name, not a .fmg, etcetera. I think this is the reason, is the file extension. How do I get my resources/assets that are under a .uasset name if they aren't from a project of mine? (The assets I downloaded DID come with a ue4 project I can open as well, however)
You wish to export these assets outside Unreal Engine? All you can do is import Uasset inside Unreal Engine, but you cant convert them into something else. If you want to import Uassets into your own UE project, just do as I have shown in the video. (Im not sure I understand your question)
My problem is that I have found materials and models on the internet. I downloaded them in a .zip file. Inside the .zip are the .uasset files I want to use in my project. Here Is what I've done (didn't work): I export the .zip into a folder. The .uasset files are in the folder. I place the folder inside my 'Contents' folder. So the .uasset files from the internet are now in myproject
Hmmm thats odd, it should have worked. Try transfering a single Uasset into an already existing folder while UE is closed. Look if it shows when you boot it back up. If it doesn't, send me a link of some assets I could download and try out.
www.uassetsstore.com/2016/12/archviz-interior-red-room-26-asset.html This is an open Project someone uploaded. I liked the assets. This is the project i'm having the most trouble with retrieving the assets from. Opening up the zip file it downloads gives you the project .exe, as well as all of the 'content' folders and extra stuff. I tried moving the folders that contained assets(such as material folders and prop folders) and while the folder themselves successfully copied over, the actual uasset did not appear in content browser of the new project, despite it being present in windows explorer. *I did find a slightly-tedious solution, however.* If you open up the entire project(meaning the .exe of the project you want to obtain the assets from), you can manually select the files you want in that projects content browser, and migrate them over to another project you want them to be available in. It requires a lot longer to do, because you have to open up the entire project, and you have to use content browser to find the files, but it gets the job done. My biggest suspect is the UE4 version number. Perhaps the .uassets were created in a different version, and are now invalid? It could also be an issue that they are dependant on one another, or moving the files manually through windows explorer is not supported.
For example: drive.google.com/file/d/0B4C-s_f3ywXwVy12bGpPN1hraHM/view For this one, the migration method may not work well, because it is vegetation and relies on materials and meshes and dependencies. I haven't tried it yet, but it sounds like it might be more difficult than simply migrating grass.uasset in the content browser. Will test. *edit: works well. haven't had any problems with it.*
hi martin. NTMY. I copied a project from window PC through a memory stick to my MacBook. But when i open it ,it keep showing me 'Epic game launcher cannot open files in this type" why?? please I need help
Zicky Galaxy copy the project to your project folder on your Mac and try to launch it from the epic launcher instead of from the project itself. Note that after the transfer you will likely need to restart UE for the project to show up
now, it came up with different message, "Unable to open this project, as it was made with a newer version of the Unreal Engine." Can you please tell me how to fix this? thank u so much for ur reply.
My entire level is gone and my maps are deleted from inside the engine, I have the auto save files but im still confused how to load the UMAP, please explain to me.
It's the same thing, but instead of recovering a UASSET you should have a Umap. Just copy the save Umap onto the Maps folder of your project and you're done.
Hello m8. I knew how to load uassets like this since i started working with UE4 but I need some help. Even with my substance painter plugin enabled not normal or substance's materials are linked to the images and all the values are reset to 0 Can you help me
In what version are your working in? Because I know for sure that from 4.14 and down, the plugin had some issues that has been fixed in the more recent versions of UE
HEY! When I start a project UE4 says: Failed to copy "C:/Program Files/Epic Games/UE_4.18/Templates/TP_FirstPersonBP/Config/DefaultEditor.ini" to "C:\Users\Documents\Unreal Projects\thegame\m123/Config/DefaultEditor.ini". What can I do?
Good question, I have never seen this problem. Is it your first time trying to create a project in UE? Some general tips that could apply here are; try to launch your program as admin. Or maybe your installation of UE has a bug in it, maybe try re-installing it?
Try having UE closed during the process. I know having it open causes some people to have problems. But it is also possible that your save file is corrupted, try an older one.
I have actually never tried with an audio file, but if it is a UASSET I don't see why not. But if the Audio component was INSIDE a bigger component that you are trying to salvage, it is probably lost.
@@FLTxxdxx so What can i do if my engine is not supported for project (uasset) file? And my pc is not supported a new version is any other way to convert it to fbx
I'll have to check and get back to you. But I would suggest to do the same as you would for Uassets? If it is saved, just drag and drop the file into your project. (Thing is, if you want the map to be workig properly, you need to recover all the assets that were used inside the map)
Its okay man i sorted it out, pretty much the same as you do in the video but when you click on it the map wont load, the only way I have found so far is to go to file then open level then select that level, then add it back as a new level if that makes sense, thanks though
@@gamechannel1271 it still works, but you need to have the exact same version as the Uasset file. (If its yours and already ia the same version, try loading a different save. Youra might be corrupted) :)
+FLTxxdxx yes, I have an old uasset that contains a sound. I don't have the original sound file and I was hoping I could extract the sound from the uasset I've tried "export", but the wav file is not appearing at all in the folder :(
+Danariel Ramiel Yes it is possible but I've only tried on a Uasset of a WAV sound, if your sound is PART of a UAsset, I don't know if it is possible, when you tried export, were you in the "Asset Action" menu?
thanks for the info! Just a little sad that you only start solving the problem after 1:40, would be even more helpful if there was less talking about the problem before that. Still very helpful
AllesRatten yes, sorry about that. I did the video at around 3 in the morning, wasn't expecting that much people to watch it Haha. My next tutorials are better structured. thanks for the feedback
Was the asset made by you? Or is it something you downloaded online? If it was online, make sure you are using the EXACT same engine version as the asset was made in. If its your file, try loading another save, the one you are trying might be corrupted
wow! Never heard that one XD. did you try having UE closed during the transfer and then opening it back up? But honnestly, I think you may have a corrupted save, maybe try a different one.
I'm afraid I can't answer this question. Sometimes you can drag and drop and it will show up immediately and other times you will be required to restart the program. I don't know what are the causes of that.
UE4 does some truly stupid things, but not recognising its own file format takes the cake. If the engine was less of a disaster, we wouldn't need a tutorial for basics such as this.
Yeah I agree, it's pretty stupid and a royal pain.
Exactly
😆😆😆😆
Still same problem 3 years later. I wonder...^
Man, I was ripping my hair out trying to figure out how to open that file type. Thank you so much.
No probs mate!
maybe slight exaggeration. is kinda common sense, at least for me it was, surprised this tutorial got so much attention, but also explains the 90% of total garbage games on the market..
You've literally saved a year's worth of work for me. Thank you!
YoshiKing44 My pleasure!
yeah me too
My man, you just saved my 3 years old project.
this video was uploaded on my birthday when i turned 15. and now im needing this video lol
When I thought every thing was gone, I found you ! Thanks man!
I LOVE YOU.
I just deleted a material for an exam, because I've only opened Unreal twice before. Now yesterday's work is rescued!
7 years later unreal hasnt fixed it yet
Thanks, saved my game. The main player character was unrecognizable after working on my project for months
omg. i love you. I tried figuring this out for hours and you helped me in 2minutes.
Thanks for helping me to backup my project marty 👍 this video is really soo important to backup every files
BRO, BROTHER GOOD MAN YOU'RE SAVE MY PROJECT
You're the best....
ALIVEEEEEEEEEEEEEEEEEEEEEEEE!
You're my final exam savior!
thank you so much ... now I can continue a guide I was folloowing! :D
Thank you so so much, I was really starting to question my sanity
thank you soo much you saved my life
thanks. im trying to datamine fortnite and i have some files that cannot be opened with normal software and then this vid showed up and i realised that i can run them trough the engine
I put the files in the folder, but in UE they arent there. Maybe they are from another version of UE?
Yes, most likely. Have you restarted the engine? Sometimes it just needs a restart.
Did you try to copy paste unpacked .PAK files content with .uasset files? The result - it does not work - cannot copy paste - the UE editor does not recognize. It shows the folders but folders in editor are empty. This method in this vieo works only for your own uasset files on your machine. But for example if you want to use uasset from .PAK file unpacked content then copy paste will not work - I tested many times. Any solution for this??
Thanks for this, I just wanted to examine some of the files for Halo MCC because I wanted to change some audio but also examine some of it.
What do I do when it still isn't showing in the editor?
I don't display textures. The folder is created but the textures themselves are not. What could it be?
What about all the texturing work you did to those assets? Why doesn't Unreal have a real autosave? I'm used to 3D programs that autosave a scene file that you can just click on. Does Unreal really just autosave chunks of your project that you have to reassemble?
Yes, unfortunately. But it does save pretty much everything you work on. Just as separate files
For some reason it works for me, but the model is missing texture always. How can I fix this, anyone know?
+IrZipher The textures are sometime in a different asset than your model, so you will need to recover them seperately. Unfortunatly, they sometimes aren't saved.
Damn that sucks, ight thanks for reply
I tried this and the files don't show up in the content browser.
Which version of unreal engine are you using in this video?
My Version is not really a problem. As this method still works to this day on the latest UE Version. The important thing though that might be causing some issues is that the files need to be from the same engine version as the one you are using. So if you downloaded some assets online from lets say UE V.13, the only way to import them is to have UE V.13 as well.
@@FLTxxdxx Yeah, that's what I thought....
Thankfully, I found a file viewer that can preview and export files from .uassets.
It even has an option to specify which game they're from, which is a god send, because although I knew it was made in UE4, I have no idea which version.
thanks for this as UE5 Crashed on me when I was following a lecture and I did not want to lose an hour or 2 worth of work due to redoing it all.
Edit- ok I tried doing that but it did not transfer my materials so time to go back to the mines.
How come for me to get this to work, I have to have UE closed.. doing this while its running doesnt load it instantly in my UE like yours did.
Yeah, its a bit random, sometimes it will pop up and others you'll have to restart. You can even see I'm a bit suprised when it showed up in the video. I used to have to restart ;)
What engine version is this? I'm using 4.11.2 and it crashes every time I add a uasset into the project folder.
+Austin “Ox” Ingram I was using 4.10 at the time, but I can still import Uassets using 4.11. You may need to close your engine, Drop the file, and open it back up. It may also be your file that's corrupted, maybe try a different save?
I'll check and be back, thank you.
The problem I had is that I tried to add a template pack thing form the ue4 market, into my game, and it erased all my process..
That is very very odd. I have never heard of a situation like this. Did you manually import the pack or was it imported via the Epic Market?
thanks man. That was helpful. :)
I've extracted some .uassets from a game and I've tried loading them into the folder with the editor closed as you suggest, but they still don't show up. The engine version I am using is 4.19.2, which is the most recent it let me download, and I don't know what version the game uses. What do you think the problem might be? The game just came out a week ago.
PugPug Do you only have one asset? If you have multiple, do they all not show up? It might be the file that got somehow corrupted. If you are sure your files are ok, the assets might have some core component from older versions of UE that got removed/modified, so thats why they wont load. If you can figure out the engine version of the game, try downloading the same version. If they show up in that one, you can use the merge to transfer the asset to your current game.
I figured out what version the game uses and used that engine (4.13.2). The assets still didn't load, but this time it gave me a load error message log saying "can't find file for asset." The big one that they all need is /script/XXXXGame. (not actually XXXX) I can't find it anywhere in the game's files. What do you think is going on?
PugPug You are missing some scripting that the asset uses. Since it is part of its code, It wont load until you add the script. I have never worked with scripts assets before, but I supose that if you add that asset, or delete that reference of the orriginal UAsset, it should work
I can't find that script anywhere. Is it possible they baked it into the game's .exe or something? What do you mean by delete the reference?
PugPug Can you open the UAsset inside the original project? If you can, you can delete the reference fron there. If not, hmmm, not sure you will be able to use that asset, Im affraid :/
What about texture?
Mlti texture for one model?
Thanks man. You save my project!
Useful! I have a question about uassets... so, If I move my whole project to another computer without my textures inside the project, will the uassets make everything work like normal? Showing my textured objects and such? or do I have to move my textures folder inside the UE project for every time I need to move my work to different computers? Great Vid!!
Raul Gonzalez The Uassets should do. From past experiece I've had to transfer, it work flawlessly.
Awesome! I don't have a second computer to try it out so.. might as well ask.. Thanks for the quick response :D
The .uasset files are in the content folder, but aren't showing up in UE4.
The files are downloaded, but I know they're from version 4.18.3, which is the version I'm running.
Are you certain that the files are in working order? Some auto save files get corrupted. If not, uou might just need to close down the editor and start it back up
@@FLTxxdxx I ripped them straight out of Code Vein, so I'm pretty sure they're working. I also restarted UE4 and it didn't work.
I'm going to try extracting the entire Code Vein .pak and opening it as a project. I'll see if that does anything.
@@Cr33pysku11 Nice
@@FLTxxdxx It says the version of the project is "4.18-Shift1" which it reads as a different version than 4.18. There's the problem. I'm going to see if I can change the version of the project to normal 4.18.
@@FLTxxdxx Update: doesn't work. I know for sure that the version of the project is 4.18. I converted it to 4.18 after the .uasset files were already in there, and they still won't show up.
I need help.. I found assets online, as well as free projects with decent assets.
I want to use these in my project and import them, but moving their content folders/meshed to the content folder for my project will not show. Even manually finding a material, it's under a .uasset name, not a .fmg, etcetera. I think this is the reason, is the file extension.
How do I get my resources/assets that are under a .uasset name if they aren't from a project of mine?
(The assets I downloaded DID come with a ue4 project I can open as well, however)
You wish to export these assets outside Unreal Engine? All you can do is import Uasset inside Unreal Engine, but you cant convert them into something else. If you want to import Uassets into your own UE project, just do as I have shown in the video. (Im not sure I understand your question)
My problem is that I have found materials and models on the internet. I downloaded them in a .zip file. Inside the .zip are the .uasset files I want to use in my project.
Here Is what I've done (didn't work):
I export the .zip into a folder. The .uasset files are in the folder. I place the folder inside my 'Contents' folder. So the .uasset files from the internet are now in myproject
Hmmm thats odd, it should have worked. Try transfering a single Uasset into an already existing folder while UE is closed. Look if it shows when you boot it back up. If it doesn't, send me a link of some assets I could download and try out.
www.uassetsstore.com/2016/12/archviz-interior-red-room-26-asset.html
This is an open Project someone uploaded. I liked the assets. This is the project i'm having the most trouble with retrieving the assets from. Opening up the zip file it downloads gives you the project .exe, as well as all of the 'content' folders and extra stuff. I tried moving the folders that contained assets(such as material folders and prop folders) and while the folder themselves successfully copied over, the actual uasset did not appear in content browser of the new project, despite it being present in windows explorer.
*I did find a slightly-tedious solution, however.*
If you open up the entire project(meaning the .exe of the project you want to obtain the assets from), you can manually select the files you want in that projects content browser, and migrate them over to another project you want them to be available in. It requires a lot longer to do, because you have to open up the entire project, and you have to use content browser to find the files, but it gets the job done.
My biggest suspect is the UE4 version number. Perhaps the .uassets were created in a different version, and are now invalid?
It could also be an issue that they are dependant on one another, or moving the files manually through windows explorer is not supported.
For example: drive.google.com/file/d/0B4C-s_f3ywXwVy12bGpPN1hraHM/view
For this one, the migration method may not work well, because it is vegetation and relies on materials and meshes and dependencies. I haven't tried it yet, but it sounds like it might be more difficult than simply migrating grass.uasset in the content browser. Will test.
*edit: works well. haven't had any problems with it.*
hi martin. NTMY. I copied a project from window PC through a memory stick to my MacBook. But when i open it ,it keep showing me 'Epic game launcher cannot open files in this type" why?? please I need help
Zicky Galaxy copy the project to your project folder on your Mac and try to launch it from the epic launcher instead of from the project itself. Note that after the transfer you will likely need to restart UE for the project to show up
now, it came up with different message, "Unable to open this project, as it was made with a newer version of the Unreal Engine." Can you please tell me how to fix this? thank u so much for ur reply.
Zicky Galaxy You need to update you version of UE. You pc was probably on a newer version of UE. You need your Mac to be on the same or newer one
My entire level is gone and my maps are deleted from inside the engine, I have the auto save files but im still confused how to load the UMAP, please explain to me.
It's the same thing, but instead of recovering a UASSET you should have a Umap. Just copy the save Umap onto the Maps folder of your project and you're done.
Hello m8. I knew how to load uassets like this since i started working with UE4 but I need some help. Even with my substance painter plugin enabled not normal or substance's materials are linked to the images and all the values are reset to 0
Can you help me
In what version are your working in? Because I know for sure that from 4.14 and down, the plugin had some issues that has been fixed in the more recent versions of UE
can this be used for importing assets from a different game into your game lets say for modding purposes?
Yes, but you need to have the exact same engine version as the one used in the UAsset you want to load
@@FLTxxdxx OOOOHHHHH f13 here i come hehehehehe
Thanks dude u saved me a bunch :D
HEY!
When I start a project UE4 says: Failed to copy "C:/Program Files/Epic Games/UE_4.18/Templates/TP_FirstPersonBP/Config/DefaultEditor.ini" to "C:\Users\Documents\Unreal Projects\thegame\m123/Config/DefaultEditor.ini".
What can I do?
Good question, I have never seen this problem. Is it your first time trying to create a project in UE? Some general tips that could apply here are; try to launch your program as admin. Or maybe your installation of UE has a bug in it, maybe try re-installing it?
Hey man thank you so much so much........😀😀
I have tried this but for some reason it will only read the file but not display any of the contents in it.... help anyone?
It's strange but I couldn't replace files in that way. They are show up in Windows Browser but in the UE4 they not. Versions of the UE4 the same
Try having UE closed during the process. I know having it open causes some people to have problems. But it is also possible that your save file is corrupted, try an older one.
yo it doesnt work it just stays grey and if i put a default ocean material it just is like super streatched out and theres no detail help
+VulgarGames hhmmm, that has never happened to me, maybe try to load from a deifferent save point, your data must be corrupted.
Still won't work for me, quit the UE editor, opened it up again, just won't friggin show up
Thank god for your answer.
that was very helpfull thank you.
meaning that we can load blueprints from other projects?
Yes you can, but these blueprints need to be on the same version as yours and not have external references.
oh ok thx :)
Thank you so much saved my life man
JackPlaysFifa my pleasure!
Many Thanks X, you really helped me out your a star
Hi, in UE4 i can't see the trees, can you help me please ?
I don't understand your question. You loaded them back, but can't see them? Try loading from an older save point
Thank You, man! I loaded my asset
Guys ever have assets that's not in the project but still in your directory?
If you imported those asset ypu might have a version mismatch. If you bring in lets say 4.27 assets in UE 4.24 they might not be recognised
it doesn't work that way.
doesn't see any files other than those created during work on a specific project
dope screensaver
can i load audio too? i tried but unreal doesnt see it
I have actually never tried with an audio file, but if it is a UASSET I don't see why not. But if the Audio component was INSIDE a bigger component that you are trying to salvage, it is probably lost.
How to run it if my file is 4.26 and my engine is 4.17 Please replay
Unfortunetly you cant import it. You need to be in the same version as the engine or a more recent one
@@FLTxxdxx so What can i do if my engine is not supported for project (uasset) file?
And my pc is not supported a new version is any other way to convert it to fbx
Thanks a lot man! Really apreciate it
+Alex Muscan My pleasure!
Tanks man, you are the dude
Hey, nice tutorial, very helpful but I have question, does anyone know a faster way to delete content then the normal way?
It crashes when I put an uasset file in my content, how do I fix this?
Your program crashes? You don't need the program to be opened while you transfer your file. Just boot it up afterwards and you should be fine
FLTxxdxx Basically, after I transfer an .uasset, boot up the project, it crashes at 50%ish while loading.
Uh. That never happened to me. Have you tried a loading a different save?
is there a way to get Umaps back?? Please i need help!
I'll have to check and get back to you. But I would suggest to do the same as you would for Uassets? If it is saved, just drag and drop the file into your project. (Thing is, if you want the map to be workig properly, you need to recover all the assets that were used inside the map)
Its okay man i sorted it out, pretty much the same as you do in the video but when you click on it the map wont load, the only way I have found so far is to go to file then open level then select that level, then add it back as a new level if that makes sense, thanks though
Perfect! And thanks, I had no clue ;)
Now I need help with umaps can you explain in more detail on how?
Thanks martin...help a lot...peace
Thanks man, almost lost few months of stuff i worked on ;x
UE dont see my UASSET files (( just no find
Sometimes the files may be corrupted, try loading a older one.
Why it's not work with blueprints?
It should work with blueprint elements. The only restriction being; you need to be in the same version of UE as the Uasset you are trying to load
thanks your tutorial! it's helpful me !!!
Hi, I tried to recover a UMAP file using the same method, the map is displayed in the content browser but cannot open it, any idea how to fix that?
Ahmed Ashour Normally it should load. if it dosent, maybe try loading from an older save
i had to open the map from file drop down menu, it worked with me, thanks
when i try this it doesnt even show up in my content browser D:
The asset you are trying to load needs to be from the exact same version as you are using. If its an autosave it might be corrupted, try another one
The number of views suggests to me that maybe Epic should do something to fix this :)
My thoughts exactly XD
@@FLTxxdxx They fixed it by breaking this workaround.
@@gamechannel1271 it still works, but you need to have the exact same version as the Uasset file. (If its yours and already ia the same version, try loading a different save. Youra might be corrupted) :)
tnk you very much, it works! :D
+Danariel Ramiel My pleasure!
+FLTxxdxx now my problem is I cannot export to wav the sounds :(
any idea?¿ :p
+Danariel Ramiel I don't quite get your question, are you looking to export a sound in Uasset form out of Unreal into a Wav?
+FLTxxdxx yes, I have an old uasset that contains a sound.
I don't have the original sound file and I was hoping I could extract the sound from the uasset
I've tried "export", but the wav file is not appearing at all in the folder :(
+Danariel Ramiel Yes it is possible but I've only tried on a Uasset of a WAV sound, if your sound is PART of a UAsset, I don't know if it is possible, when you tried export, were you in the "Asset Action" menu?
Thanks a lot for this!!!
thanks for the info! Just a little sad that you only start solving the problem after 1:40, would be even more helpful if there was less talking about the problem before that. Still very helpful
AllesRatten yes, sorry about that. I did the video at around 3 in the morning, wasn't expecting that much people to watch it Haha. My next tutorials are better structured. thanks for the feedback
LIFE SAVING VIDEO :)))))))
It didn't work! Can i have some help??
Was the asset made by you? Or is it something you downloaded online? If it was online, make sure you are using the EXACT same engine version as the asset was made in. If its your file, try loading another save, the one you are trying might be corrupted
how do i download this ?
thank you so much your my hero
THANK YOU SIR!!!! x 1000
my game crash when i add uasset
wow! Never heard that one XD. did you try having UE closed during the transfer and then opening it back up? But honnestly, I think you may have a corrupted save, maybe try a different one.
FLTxxdxx its work with the file of my project but i decompiled a game and the uasset doesn't no work
I'm having a hard time following, you are saying it worked in the project itself, but once exported it won't run?
i deleted my map that i worked on for like a week
Yep, just copying uasset to project folder worked. Epic pls fix the bug!
Man, is this possible to do in real time?
I'm afraid I can't answer this question. Sometimes you can drag and drop and it will show up immediately and other times you will be required to restart the program. I don't know what are the causes of that.
Thank you very much! :)
No probs, thanks for watching!
I don't understand why you can't just import it using "import" but ok, thanks for the video
what if they just dont show up
Your files might not be compatible with your current engine. If they are from the same engine version, just restart the engine
wow 10k views! Thank you all :)
73k
If it doesn't show up after copying it, restart the project.
The asset needs to be made in the same engine version as the one you are using. If it was, the Uasset may be corrupted
@@FLTxxdxx Oh it totally worked, but I meant if it still doesn't show up, restart UE. That worked for me.
If the U asset file was audio
CSI It should work as well normally
tyyyyyyyyyyy 🥰🥰
the best!
IT IS CRASHED WHEN I AM TRYING TO COPY PASTE
Mohammad Umair Siddique You don't need the program to be open while you do that. keep it close, transfer and open it back up after
the best Engine with the most stupid way to manager asset :(
Thanks a lot, man!!!
no probs, thx for watching!
Thank You Very Much!!!!!!¨:)))))))
+Benjamin Berisha No probs, thanks for watching!
Thank You Sir
Man this is hard
very suck that as save... I can't find from save... I am tired.