The Art of Game Optimization

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  • เผยแพร่เมื่อ 23 ธ.ค. 2024

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  • @qma2275
    @qma2275 11 หลายเดือนก่อน +709

    - As a game dev obsessed with optimization (and kinda having it as the only responsibility at my workplace) i'm indescribably upset with the current technical state of modern games. Back in the days with limited hardware specs as well as harsh development reality people had to put their best to simply make the game playable. I've been excited about it ever since i saw it working as a kid. Nowadays the games are slapped with the most generalized optimization techniques that are not even polished to fit into the game well enough, lol.
    - Today, with so many high-level languages with large overhead, game engines aimed at designers who are freaked out by just thinking of using their keyboard and not their mouse, the industry falling to its lowest and becoming yet another business area, the publishers ridiculous tendency to develop a lot of generic over casualed games in a foolish desire to conquer new users and overall shitty educational quality the games are ended up having so much overhead and technical debt that you could easily fit 2 or even 3 old games in there, both memory and performance wise.
    - I have always been thriving into the industry for this and i remained committed to the optimization all along. I am treating it like an art, which it really is. It's a shame seeing the industry being bloated with people so far away from understanding how games are working that the betelgeuse appears to be at the arm's reach, but this is the reality. Less competition as well, which oh man do i abuse.
    - Thanks for making the effort to read, whoever you are. Much appreciated :D

    • @TheJohn_Highway
      @TheJohn_Highway 11 หลายเดือนก่อน +64

      What's even more infuriating is seeing gamers and even some benchmark channels say things like "Oh this 2023 game runs 60fps on medium settings on a 900$ PC? Then it's optimized!" meanwhile that game may have 2012 graphics at absolute best and absolutely no physics or interactive environments to speak of.
      There's this braindead notion that a game's optimization is based on when it was released rather than how it looks like and how much physics or interactive environment it has. As a result devs use modern hardware not to push graphics and technology forward, but to instead become lazier.
      Imagine if we told devs 12 years ago that in the future video games would visually look 15% better but will run quite literally 500% worse

    • @siyzerix
      @siyzerix 11 หลายเดือนก่อน +16

      People don't often consider a game's optimization in their review all that much or praise it all that much.
      Take NMS. Procedurally generated yet it runs much better than most titles. Valheim is less optimized but its an indie title and has made large strides in improving its optimization. RDR2 runs pretty well too, same with GTA V. Doom, obviously. Distance is another well optimized game. Same with ''The entropy Center''. Forza horizon 4 and 5 are very well optimized.
      But people will say FC5 is ''well optimized'' or stuff like that.

    • @RawAustin
      @RawAustin 11 หลายเดือนก่อน +9

      While a few studios no doubt demonstrate a degree of technical incompetence, I firmly believe the vast majority of these cases simply boil down to poor management. Tight deadlines, feature creep, loose vision, quick turnaround to avoid investor pullout, higher ups that are disconnected from the pipeline and complexities that arise out of short-sighted decisions, the list goes on.
      With "industry" now being the operative word for the gaming industry, it's no surprise we see the same practices being utilised in larger projects to corner cut so long as people keep buying; and more so than any other sector of products I've seen, the consumer-base for games is far and away the most willing to put up with this capitalistic downward spiral.

    • @naveen1328
      @naveen1328 11 หลายเดือนก่อน +2

      @qma2275 After watching the video and hearing a lot from you got me really interested into diving deep into the topics. I really wanna learn more about the optimization and graphics that really works though in terms of optimisation and everything that happens behind a game. So would like to try out any recommendation that you've got for a beginner like me!

    • @robosergTV
      @robosergTV 11 หลายเดือนก่อน +3

      thats why AAA makes billions while you work for minimum wage as an indie dev lmao

  • @engie3953
    @engie3953 ปีที่แล้ว +2419

    The pinnacle of modern game optimization has got to go to doom eternal that game put doom 2016 and all other modern games that rely on bloated file sizes to shaaaaaaaame

    • @ChannelSho
      @ChannelSho ปีที่แล้ว +312

      I'd argue games developed by Nintendo themselves on the Switch takes the cake, but I guess that depends on what requirements you're going for here.

    • @what42pizza
      @what42pizza 11 หลายเดือนก่อน +30

      What about Factorio?

    • @reglan_dev
      @reglan_dev 11 หลายเดือนก่อน +144

      ​@@what42pizzaits not a AAA games. If we were talking about indie games, then youd see most of them being well optimised. Like factorio

    • @what42pizza
      @what42pizza 11 หลายเดือนก่อน +107

      @@reglan_devOkay, I have two big problems with that. First off, why do indie games not qualify for the pinnacle of modern game optimization? Also, Do you know how much better optimized Factorio is than any other indie game?

    • @reglan_dev
      @reglan_dev 11 หลายเดือนก่อน +59

      @@what42pizza 1. The video and the commenter both mentioned AAA games. As we all know, modern AAA scene is famous for massive amount of unoptimised games.
      Indie games on the other hand, are known for the fact how well done they are, and optimised. Therefore they are a pinnacle of game optimisation, however the video wasnt talking about them.
      2. Yes, i know how well optimised factorio is. However, its not the only very well optimised game out there too

  • @MrMultiB
    @MrMultiB 11 หลายเดือนก่อน +417

    "Our game is running just fine, maybe it's time to upgrade."
    Todd Howard: To PC gamers with i9's and 4090ti

    • @valentinvas6454
      @valentinvas6454 11 หลายเดือนก่อน +35

      What pissed me off the most regarding Starfield and Todd is when he said they optimized the game pretty well but a few weeks later they released a patch that increased performance by quite a lot. His own team proved that he was talking BS.
      Not that it needed much proving anyway because we have Cyberpunk where I could achieve literally double the FPS. And Night City is not even remotely comparable to Neon or Akila.
      Okay you can't fill a room with cheese in Cyberpunk but who even really cares.

    • @SunBearDabs
      @SunBearDabs 11 หลายเดือนก่อน

      @@valentinvas6454Fr unpaid modders released optimization patches like that same night it released 😂 also added dlss and other very much needed stuff

    • @ged-4138
      @ged-4138 8 หลายเดือนก่อน +2

      @@valentinvas6454 Dude you're comparing apples to oranges. This is so ignorant on so many levels I don't even know what to say.

    • @valentinvas6454
      @valentinvas6454 8 หลายเดือนก่อน +3

      @@ged-4138 Care to elaborate?

    • @jairit1606
      @jairit1606 5 หลายเดือนก่อน +3

      @@ged-4138 you dont know that to say because you dont have anything to say. So next time just keep it to yourself.

  • @lurkerrekrul
    @lurkerrekrul 11 หลายเดือนก่อน +221

    Most companies' idea of "optimization" is to just raise the system requirements.
    I've always joked that if a Windows programmer today was asked to write an exact copy of Space Invaders, it would require a 2.4Gh i5 CPU, 8GB of RAM, a graphics card supporting pixel shaders 3.0, DirectX 11, and a minimum of 20GB of hard drive space.

    • @udaysingh9_11
      @udaysingh9_11 9 หลายเดือนก่อน +30

      And you'll not be wrong 😂

    • @chry003
      @chry003 17 วันที่ผ่านมา

      Now programmers just don't even wanna do hard work, I just hope everything will become normal in near future else we gonna have to keep upgrading each year and keep up with the trend even if we don't want to, I mean... Devs could make the game for lowest hardware and using those hardware and I mean lowest is not Intel atom but rather what most people use on average and what most people are capable of using, and use those combinations of hardware to build games or applications.

    • @lurkerrekrul
      @lurkerrekrul 17 วันที่ผ่านมา

      @@chry003 One of the problems is the reliance on programming "environments" that aim to make programming easier at the cost of increased requirements. I get it, you want to use whatever will make your life easier, but often using these, gives a more inefficient result.
      There's a small utility for older versions of Windows called TaskArrange that lets you change the order of the buttons on the Task Bar, since older versions of Windows lacked this ability. The whole thing is about 50K, programmed in pure assembly. I once downloaded a program that did the same thing, with maybe an extra feature or two, but it required the .Net Framework. The program was 500K. I know in today's world, 500K is nothing, but the point is that it was ten times larger than the one made in assembly. Plus the extra size of the .Net Framework. All to do the work of a 50K program.
      For another example, take the PS2 versions of GTA3, and GTA: Liberty City Stories. Both games use essentially the same map, so they should run about the same in an emulator. However, Liberty City Stories requires a faster system to run smoothly, than GTA3 does.
      Another thing is that often when someone says that something can't be done, what they mean is that there's no pre-made function to do that. Within the limits of the system's hardware, software can do ANYTHING the programmer wants it to. Windows can't run Mac software, right? Well, if you write a Mac emulator, it can.

    • @Wkaelx
      @Wkaelx 15 วันที่ผ่านมา +1

      DX11? It'd need DX12, Windows 10 and an RTX card, cuz we don't use the old fashion shading style anymore.

  • @brucethen
    @brucethen 9 หลายเดือนก่อน +90

    At blizzcon many years ago, Blizzard told a story, they created a new city for world of warcraft, called Dalaran, however they discovered that rendering this city was ridiculously slow.
    On further investigation they discovered the problem was a toy shop, it had a model of the city as one of the toys. To save time the programmer had merely referenced the normal city model, scaled it down and rendered it.
    This led to a huge problem, if you looked at the toy store, the game would resize the city and render it as a model, this of course included the toy shop and the model city, which caused it to again resize the city effectively causing infinite recursion.

    • @emperor8716
      @emperor8716 9 หลายเดือนก่อน +10

      that's crazy. thanks for sharing.

    • @FrostyTheOne_
      @FrostyTheOne_ 7 หลายเดือนก่อน +16

      Wouldn't the game just not work then? It has to render an infinite number of the cities.
      Perhaps not because they get smaller?
      But somehow this makes me think about how some bigMobile games are optimised to run on comparatively weaker CPUs

  • @CMak3r
    @CMak3r 11 หลายเดือนก่อน +1084

    Imagine if hardware was developed just like modern games:
    “- Whoa! It POSTs!
    - Ship it!
    - But there’s issues and clock is unstable.
    - We will fix it via driver updates!”

    • @ExBlaz3
      @ExBlaz3 11 หลายเดือนก่อน +77

      Shh! Don't give them ideas!

    • @kylespevak6781
      @kylespevak6781 11 หลายเดือนก่อน +132

      It's consumers that enabled this behavior. If people stopped buying broken games due to their FOMO, we'd be doing much better

    • @TakumisBizarreRacingAdventure
      @TakumisBizarreRacingAdventure 11 หลายเดือนก่อน +13

      If they could, they would. Fortunately, casual gamers aren't the only ones buying motherboards and computer parts, I guess? Professionals and big corporations do too, and they probably want a stable and well made part.

    • @nov3316
      @nov3316 11 หลายเดือนก่อน +26

      you described every new GPU launches since 2015! RX480 blowing the motherboard PCIE by pulling more than 75W is one of the recent examples being fixed by a driver update :P

    • @SLAYERSARCH
      @SLAYERSARCH 11 หลายเดือนก่อน +1

      developers often dont eve optimize... they wait to see if idiots will buy overpowered hardware 1st.
      code is written by idiots.. sub optimally... they try get the product done 1st.

  • @cptnraptor
    @cptnraptor 11 หลายเดือนก่อน +153

    I can't wait until the Silicon Limit is reached and we finally start actually optimising more rather than demanding more and more RAM, higher and higher clock speeds, and yet more storage.
    Don't get me wrong, there are issues with over-optimisation or pre-optimisation from a maintenance standpoint, but *some* optimisation would be nice.

    • @fireloop69
      @fireloop69 10 หลายเดือนก่อน +3

      there is no issue with over optimizations an optimized game will run perfectly for years skyrim is peak example

    • @cptnraptor
      @cptnraptor 10 หลายเดือนก่อน +17

      @@fireloop69 I mean Skyrim is a BAD example, it's not a well optimised game, and it doesn't run perfectly.
      But also my issue was that there *aren't* over optimisations, instead games and such just demand higher spec machines.

    • @fireloop69
      @fireloop69 10 หลายเดือนก่อน

      @@cptnraptor understandable well take rdr2 as an example then one may say its over optimised but it still looks better than most modern games while running smoother as well

    • @euricoaw1535
      @euricoaw1535 10 หลายเดือนก่อน

      @@fireloop69rdr 2 is definitely the perfect example

    • @MatteoComensoli
      @MatteoComensoli 10 หลายเดือนก่อน

      tried to run fortnite on a gtx 1050 recently , it looks like shit , meanwhile i can run cod ww2 on medium low whit increadible performance ! and don't let me talk about other well optimized games like bioshock , black mesa, etc.

  • @wouf_
    @wouf_ ปีที่แล้ว +156

    For those who learned OpenGL you need to extends object to the same class so when you apply a shader just do it for all object at once by creating a override func (common problem)

    • @cake_farts
      @cake_farts 11 หลายเดือนก่อน +6

      This comment was approved by real amecian patriots!!!

  • @gregddr
    @gregddr 10 หลายเดือนก่อน +19

    I would credit every single japaneese video game developer in this department. They release some of the most optimised games ever. Special shoutout to metal gear solid V. I played that game on 2 gb ram.

    • @notabot117
      @notabot117 4 หลายเดือนก่อน +2

      Oh yes I especially like how even cutting enemies into 100 plus pieces only lags slightly

  • @doktoracula7017
    @doktoracula7017 11 หลายเดือนก่อน +83

    There is a very important thing that is often forgotten about big O notation: it ignores constants and those constants might be huge. And that matters a lot if your code doesn't work on big dataset.

    • @MehmetMehmet-y8c
      @MehmetMehmet-y8c 10 หลายเดือนก่อน +1

      explain

    • @ef3675
      @ef3675 9 หลายเดือนก่อน +7

      ​@@MehmetMehmet-y8c Big-O is a quick&dirty notation aimed to eyeball how an algorithm scales with the number of inputs given. Imagine I've some hypothetical algorithm and after careful analysis I determine that the number of operation required to complete goes: n^3 + 10n^2 + 100n. With big-O notation you're making the rather dirty observation that eventually n^3 dominated and anything else doesn't matter. When however? How 100n can be ignored for small-n? Big-O is flawed in that sense

    • @MehmetMehmet-y8c
      @MehmetMehmet-y8c 9 หลายเดือนก่อน

      @@ef3675 i understand what you mean. good example

  • @FortniteOG420
    @FortniteOG420 11 หลายเดือนก่อน +389

    I think graphics card companies also have something to do with games not being optimized as to sell stronger GPUS so people can run a terribly optimized game

    • @xeridea
      @xeridea 11 หลายเดือนก่อน +89

      Actually, GPU vendors tend to work with game studios to optimize their games to run on their hardware so their hardware looks better in reviews. Your comment reminds me of Nvidia Gameworks though. It was this black box Nvidia gave to devs to do certain effects, such as hair. But, it was pretty much Nvidia abusing brute force tessellation to make subpar effects. Nvidia had better tessellation than AMD, so games ran faster on Nvidia cards. AMD at the same time made open source ways to do the same thing, though looking better, and running faster... even on Nvidia hardware.

    • @thatguy3000
      @thatguy3000 11 หลายเดือนก่อน +17

      This entire Bullshit of a theory is actually being taken seriously by some people. It blows my mind how unreasonably moronic people have become. Releasing unoptimized games really hurt the reputation of the devs and this in turn could majorly hurt their sales enough to shut them down. It's quite literally devs just releasing the game in a broken state so they can get money real quick from all the preorders. At the end of the day, devs release broken games to get a quick buck and not to save some GPU vendors ass.

    • @mttrashcan-bg1ro
      @mttrashcan-bg1ro 11 หลายเดือนก่อน

      @@xeridea Game sponsorship only tells part of the story. Almost all, if not all Ubisoft games are AMD sponsored, yet if we're talking CPUs, Intel CPUs handle the Assassins Creed and Far Cry games a lot better, an i9 9900k significantly outperforms a 5950X which came out a year later and usually trades blows with the 10900k. GPUs however, I believe Nvidia's usually do just as good a job, and in some cases even better, like in Far Cry 6 which has Ray Tracing.

    • @erikpeterffy7552
      @erikpeterffy7552 11 หลายเดือนก่อน +7

      Games that don't even look as good as the original Crysis (2007) run like crap on today's hardware... just look at Starfield. An empty planet and a few pebbles... no terrain, no vegetation and yet it can drop to 50 FPS on my high end PC. It's ridiculous.

    • @BungieStudios
      @BungieStudios 11 หลายเดือนก่อน

      @@xerideaI remember this.

  • @madhavgupta5810
    @madhavgupta5810 ปีที่แล้ว +42

    Simply, quality content , straight to point , and engaging , luckly i was already subscribed to this channel

  • @neverstopdatta1402
    @neverstopdatta1402 ปีที่แล้ว +31

    This video was super cool. Why is this channel so underrated. Hope it blows up!
    The demonstration about "what if light was slow" was also amazing

  • @6TheBACH
    @6TheBACH ปีที่แล้ว +33

    Wrong title, it should have been: The LOST Art of Game Optimization

    • @crestofhonor2349
      @crestofhonor2349 11 หลายเดือนก่อน +7

      It’s not lost though. AAA games aren’t the only games on the market and even then there are well optimized AAA games

    • @lenOwOo
      @lenOwOo 11 หลายเดือนก่อน

      And for common people, AAA is the only one matter. . ​@@crestofhonor2349

    • @TheJohn_Highway
      @TheJohn_Highway 11 หลายเดือนก่อน

      ​@@crestofhonor2349
      Name 1 optimized AAA game made after 2016

  • @SUCHMISH
    @SUCHMISH 8 หลายเดือนก่อน +11

    Look, this is why I say "More Hardware doesn't make a better game" The argument should be "Better Optimization makes a better game"

  • @prvashisht
    @prvashisht ปีที่แล้ว +58

    You deserve much more subs and views! Amazing video!!

    • @mariuscobzarenco8096
      @mariuscobzarenco8096 ปีที่แล้ว +1

      100%, I was confused by how this can only have 300 views, great work

  • @Kysen10
    @Kysen10 11 หลายเดือนก่อน +8

    Game devs have it easy with ample RAM and CPU and they still fuck it up. Try embedded development where resources are extremely limited and crashes can potentially cause catastrophic failures.

  • @newdiary6978
    @newdiary6978 9 หลายเดือนก่อน +7

    True. Unoptimized games is not because of the software engineers but because of the managenent.
    Speaking from experience as a dev myself. Boy, if you see our codebase. Lol. Tighter deadlines so, we are cutting corners. I don't want to but I need to xD

  • @TaraHalls
    @TaraHalls 10 หลายเดือนก่อน +3

    I just about cried when I saw you put the subdivision modifier on the door handle. I think I felt genuine pain.

  • @Zooiest
    @Zooiest 10 หลายเดือนก่อน +6

    The big O notation describes the growth of a function, not the actual execution speed. For example, hash maps have a lookup time complexity of O(1), whereas linear arrays have a lookup time complexity of O(n). However, if the hashing function is slow, array lookups will most likely outperform map lookups for lower values of n. O(10000) = O(1) is slower than O(1n) for n < 10000.
    That is to say, it would be incorrect to state that the big O notation accurately represents the real-world performance of an algorithm outside of big data. The correct way to locate slow functions is by profiling.

    • @Wkaelx
      @Wkaelx 15 วันที่ผ่านมา

      Never understood this O shit, tbh.

  • @Squidward_Tikiland
    @Squidward_Tikiland 10 หลายเดือนก่อน +3

    Asphalt 8/9 is crazy optimized if you’ve ever played it. Glorious graphics, solid 60 fps all the time even on pretty old computers and mobiles, very responsive.

  • @LandonEmma
    @LandonEmma 11 หลายเดือนก่อน +34

    Nintendo is great with compression techniques it’s crazy. They truely are the best at making compressed video game file formats.

    • @IslamistSocialist371
      @IslamistSocialist371 11 หลายเดือนก่อน +5

      They had to, their Nintendo switch is comparable to 2023 midrange smartphone in term of power

    • @vexnity460
      @vexnity460 10 หลายเดือนก่อน +7

      that's intentional, Nintendo's law is always make games that are fun regardless of graphics, that's why the wii games have held up so well compared to ps2-3 games

  • @Reac2
    @Reac2 11 หลายเดือนก่อน +9

    I jokingly made the reference that AAA studio leads just say "Our game isn't unoptimised, just buy a 4090" behind the scenes.
    And then Todd Fuckwad said it in an actual interview. Fuck everything that guy stands for. And then he dares get dissapointment at the game awards every time it didn't win. Dude thinks the sun is shining out of his ass

  • @prod.bigbrankar
    @prod.bigbrankar 11 หลายเดือนก่อน +2

    csavo, meghallottam az akcentust, mentem is a csatorna leirasaba es lattam amit remeltem. egy MAGYAR youtuber aki angol tartalmat gyart? hat ezt a csatornat jo alaposan at fogom bongeszni 😂 csinald csak tovabb, nagy dolgot muvelsz💯

  • @NyZandry
    @NyZandry ปีที่แล้ว +38

    Ksp2 devs: Let's make a ridiculously accurate rocket building game! And the map is the whole Solar System, just for good measure!
    Also Ksp2 devs: Recommended for 1080p60 are rtx 3080

  • @max_unch
    @max_unch 10 หลายเดือนก่อน +2

    What a great work dude!

  • @sarahlawrence1444
    @sarahlawrence1444 ปีที่แล้ว +13

    I give it a like just for the effort that you put in the video

  • @ileutur6863
    @ileutur6863 11 หลายเดือนก่อน +7

    This video basically explained why I'll never learn programming. The numbers immediately made my head hurt.

  • @rapatouille
    @rapatouille 2 หลายเดือนก่อน

    6:07 i got curious what game this is and made a code to analyze all existing games -- "a game that isn't dying or anything or at least that's what the devs like to think" -- is it World of Warships?

  • @Ebitebitdzdzkbknzezdbbtek
    @Ebitebitdzdzkbknzezdbbtek 11 หลายเดือนก่อน +2

    This was surprisingly interesting… Thank you!

  • @astjuly8239
    @astjuly8239 10 หลายเดือนก่อน +11

    Nowadays games:
    - 98gbs for just a fighting game (yes Tekken, I am talking about you);
    - DirectX12 that freaks up the graphics for actually strong chips but old graphic cards (like GTX 970), making then running slow or creating really annoying visual arctifacts due to low resolution applied (another example of that is that Tekken 5 looks way prettier than Tekken 8 in low quality. Also SF6 doesn't need DirectX12, it could have DirectX11 and Vulkan for performance versions too).
    Seems like the industry only cares about Path Tracing in real time render.

    • @jedsiecz
      @jedsiecz 6 หลายเดือนก่อน +2

      its not dx12 fault, its fault of lazy developers used to dx11 abstractions

    • @brupts7297
      @brupts7297 2 หลายเดือนก่อน +1

      Tbf with tekken 8 you can just Delete the story files (30+ gb size)

    • @Wkaelx
      @Wkaelx 15 วันที่ผ่านมา +1

      Vulkan > DX12, btw you can use DXVK or VKD3D in some cases to fix some stutter and mem leaks with older tittles.

  • @Raderade1-pt3om
    @Raderade1-pt3om 11 หลายเดือนก่อน +4

    There's mid 2000s game thst looks and plays amazing on what we today consider low end hardware

  • @GameOver-nm2us
    @GameOver-nm2us 11 หลายเดือนก่อน +11

    I think we should focus on software more than hardware now, hardware is at it's peak and it will never improve to the point of actually...well, improving. I have a 3050 laptop, it's pretty sluggish in certain games but run others like a dream, is there a huge graphical difference? No. So why does it do that?? Fucking optimization. The 3050m gpu is definitely not the peak I was talking about, but it's pretty damn close, just add some extra vram, a little more cuda cores, a little faster bandwidth speed, and boom; you just made yourself something that can run literally everything, (spoiler: that exists, it's called the 3060) and if the 3050 on itself can run everything, some at lower settings, a lot more at higher, then I don't see a single reason we should "improve" from the 3090, much less the 4090. If we're talking realistically, the 4090 can last people decades! What more do we need from a graphics card? Time travel? It's a graphics card, it runs games at 4k ultra with RT on, I seriously do NOT see anything we could improve. If game companies put care into optimization, then I would've have to upgrade my laptop for another decade, and to those with a much more powerful gpu's, like for example a 3070 or a 4070, they shouldn't have to upgrade for another however long it takes for these gpu's to simply break.

  • @lachlanlau
    @lachlanlau 11 หลายเดือนก่อน +18

    A youtube video once said the reason DX12 is so “bad” is because the burden of optimisation is now on the game devs, who don’t have much experience with drivers..

    • @BOT-fq9bu
      @BOT-fq9bu 11 หลายเดือนก่อน

      What about vulkan....?

    • @ashar8192
      @ashar8192 11 หลายเดือนก่อน +10

      @@BOT-fq9bu also a low level API and roughly speaking, you would have to do the same amount of work

    • @Wkaelx
      @Wkaelx 15 วันที่ผ่านมา +1

      If your game sucks it's not the API's fault, it's yours.

  • @Xarius
    @Xarius ปีที่แล้ว +7

    Hey! What's the tool you are using at 3:50? This seems way better than having to boot up photoshop every time I want to use smoothness textures (damn Unity smoothness on Albedo Alpha :v) Great video!

  • @grapy83
    @grapy83 ปีที่แล้ว +1

    WOW! Thats a highly concentrated quality video. So much to meaningful content in so little time.

  • @portalwalker_
    @portalwalker_ ปีที่แล้ว +8

    To give some feedback:
    I think the "Code" section was a bit too fast especially you explaining what we are actually trying to accomplish. I didn't get it before rewatching that part a few times

  • @gr.4380
    @gr.4380 ปีที่แล้ว +3

    wow, someone who knows what they're talking about, very refreshing

  • @kairu_b
    @kairu_b ปีที่แล้ว +3

    This is underrated. Great video, sir!

  • @ignotumperignotius630
    @ignotumperignotius630 ปีที่แล้ว +2

    Thanks, this was a pretty cool rundown.

  • @kyledupont7711
    @kyledupont7711 11 หลายเดือนก่อน +1

    The number one thing that works for optimization is Frame Generation. Anybody can now do it with any game any graphics card with a program on Steam called Lossless Scaling. That's what happens when AMD makes FSR frame gen open source

  • @emperor8716
    @emperor8716 9 หลายเดือนก่อน

    9:26 "pretty good optimization"? no, that's insane optimization. what a simple solution as well. now, whenever i think a program can't be more optimized, i'll slap myself and remember this example and try to optimize it more.

  • @walterclementsjr.5947
    @walterclementsjr.5947 10 หลายเดือนก่อน +2

    very infomative video. some part of the videos are really hard to hear due to the heavy accent, the autogenerated sub can only do so much.

  • @thoughted6069
    @thoughted6069 8 หลายเดือนก่อน +2

    Raytracing can be more efficient than the typical rasterization when dealing with a huge quantity of triangles.

    • @Wkaelx
      @Wkaelx 15 วันที่ผ่านมา

      Yeah, but you still need special hardware to do so, there sure is a better way to do it, just like we all did before Raytracing and still look good.

  • @CatShapedDonut
    @CatShapedDonut ปีที่แล้ว +7

    Thought it was the subdivision that broke shit but 3 MILLION?!!? HOW DO YOU DO THAT BY ACCIDENT

  • @mrbungle3310
    @mrbungle3310 11 หลายเดือนก่อน +1

    Im not really from a rich place or still have money as a student so my pc is kinda meh...and i admire this a lot...as a programmer myself i really dove deep into this lately
    I just cant play a game slower than 40-50 fps ...or with drops

  • @JosepPi
    @JosepPi ปีที่แล้ว +2

    Quality content right here! Thank you for sharing this!

  • @aliosanlou4425
    @aliosanlou4425 11 หลายเดือนก่อน +3

    New games almost entirly lack proper optimizations to make it playable and acceptable for players to enjoy , those who still do it good , are passionate artisits...

  • @IIGrayfoxII
    @IIGrayfoxII 6 หลายเดือนก่อน

    In the 90s due to the limited resources on computers, devs had no choice but to optimize the software(not just games) before release, internet for updates was pretty much non existent.
    Remember how little RAM some programs used like Adobe PDF, heck look for PDF reader alternatives and you will see some use less RAM overall.
    Heck Windows did not show seconds on the clock in the taskbar as the CPU would need to render a new number every second and that would cause a performance hit, while this was more true for Win9x it still shows that devs had to make sure that the code they wrote was good from the start.
    But these days cause we can have 64GB of RAM, 2TB SSDs devs dont really bother with optimizing software, why waste time optimizing when you have so much resources?

  • @iamhugry
    @iamhugry 2 วันที่ผ่านมา

    7:43 all that work for "dunkirk"

  • @gooseloose682
    @gooseloose682 38 นาทีที่ผ่านมา

    GPU: I fear no Pixel, but that thing *Shows Door Handle*.... it scares me.

  • @anyatatanova
    @anyatatanova ปีที่แล้ว +4

    Thank you very much, now I know why I am getting 3 fps👌🏻

  • @LandonEmma
    @LandonEmma 11 หลายเดือนก่อน +1

    People always say stop optimizing games it’s stupid, and well they need to be optimized

  • @Raptorialand
    @Raptorialand 11 หลายเดือนก่อน +10

    Cyberpunk runs on the steamdeck... but people want to tell me it is impossible to run it on the ps4 with addon and 2.0 update? NO WAY... This game was a crime

    • @jairit1606
      @jairit1606 5 หลายเดือนก่อน +4

      The steam deck is more powerful then the ps4. so yes... it runs on a steamdeck and not a ps4.

    • @Raptorialand
      @Raptorialand 5 หลายเดือนก่อน

      @@jairit1606 and the legion go is more powerful then the steamdeck - i played every quest and the addon. Really freaking good game. (and Handheld pc)

  • @ThatoneNB12
    @ThatoneNB12 11 หลายเดือนก่อน +2

    Someone needs to send this to the team working on ready or not 😂

    • @jonttuz6386
      @jonttuz6386 4 หลายเดือนก่อน +1

      yes!! 2 years ago the performance of that game started to go downhill from always over 100fps ultra to almost never going above 80fps, too many fps drops to 60fps or below and lots of stuttering and increased input lag.
      Removing the old maps and game modes in the 1.0 update and worse performance are the worst issues of Ready or Not to me, it's just so unfortunate.

  • @finleyoderso3654
    @finleyoderso3654 5 หลายเดือนก่อน

    9:22
    You aren't using the full performance benefits of Dictionaries. By acessing the value by key and not iterating over the values you get a exectuation time of 0.25 ms:
    Dictionary wordsDictionary = new Dictionary();
    void LoadWords()
    {
    string[] lines = File.ReadAllLines("words_alpha.txt");
    foreach (string line in lines)
    {
    string morse = Translate(line, "");
    if (!wordsDictionary.ContainsKey(morse))
    {
    wordsDictionary.Add(morse, new List());
    }
    wordsDictionary[morse].Add(line);
    }
    }
    string Translate(string input, string divider = " ")
    {
    string result = "";
    foreach (char c in input)
    {
    lettersDictionary.TryGetValue(c, out string morse); ;
    result += morse + divider;
    }
    return result;
    }
    List TranslateInvalidCode(string input)
    {
    input = input.Replace(" ", "");
    return wordsDictionary[input];
    }

  • @Zarrar2802
    @Zarrar2802 11 หลายเดือนก่อน +1

    @1:50 C. You are using Unity

  • @CERISTHEDEV
    @CERISTHEDEV ปีที่แล้ว +8

    Dude imagine being the most sold game of all time and having optimization so bad that a huge chunk of youre comunity is dedicatted to fixing it
    Minecraft is truly not a heavy game only if the devs adressed it it would be playable

    • @shringe9769
      @shringe9769 10 หลายเดือนก่อน

      They have been working on it. I think they also focus on good practice more than performance.

  • @Siwwy
    @Siwwy 11 หลายเดือนก่อน

    This title feels like it should be the lost art of game optimization

  • @Valentin_126
    @Valentin_126 18 วันที่ผ่านมา

    At this point in time, graphics have reached their peak, in a lot of games you would never be able to tell the difference between high settings and ultra setting except for a drop in FPS, hell in some games medium settings look just as good as high settings unless you compare them side-by-side. It's time that game studios realized that individually rendered fish scales isn't something that players want, the fish could literally be a collection of oval objects with a gray texture and players would be happy. Optimization is needed more than ever given that most people will never buy a graphics card that's more powerful than the RTX 20 series, and people like me who still run the GTX 16 series probably won't upgrade to a 20 series card for years to come.

  • @game2gether115
    @game2gether115 10 หลายเดือนก่อน +1

    Dunkirk is a small city in France, at the englosh channel, in wich the British troops where trapped during the invasion of france. There is also a Movie about this with the same name. @worldsinmotion

  • @ADEPS.
    @ADEPS. 10 หลายเดือนก่อน +1

    I did not understand a word from 5:46 to 10:17. 10/10

    • @Wujek_Foliarz
      @Wujek_Foliarz 10 หลายเดือนก่อน +1

      get your ears checked then lol

    • @DatHondaBoi223
      @DatHondaBoi223 10 หลายเดือนก่อน

      Try understanding some bitches, we can understand him fine

  • @EPMTUNES
    @EPMTUNES ปีที่แล้ว

    Very awesome video. Such an accessible introduction to optimization

  • @EdyAlbertoMSGT3
    @EdyAlbertoMSGT3 11 หลายเดือนก่อน +2

    Ah yes, game optimization, the thing every developer ever forgot about

  • @yevolution
    @yevolution 5 หลายเดือนก่อน

    What's going on doe right ? What happened to optimizing games properly bro ? (somebody fill me in)
    1. Over dependence with high end cards, processors, systems, and consoles ?
    2. Game Project rushing because of money and time control by financial support ?
    3. Half ass development and early releases for fast money intake ?
    Most Games exited the FUN area and went to fucking " BUSINESS MODE ONLY ". This is why I have absolute love for indie game developers who actually make really good optimized games with great content plus interact with their community.

  • @legreg
    @legreg 11 หลายเดือนก่อน +8

    The games you show at the beginning are doing all the things you mention in the rest of the video. That's not "why" they are "unoptimized". And "optimized" is often a ambiguous term. Games may be optimized to run their workload the best (or as good as possible given the time constraints/skills of the whole team) but still won't run on a potato PC because it is not part of their design goal. If you include a path tracer in your engine you better be "optimized". But if you have to run on Switch, then it would make better sense to drop the path tracer and maybe have a simple renderer with a few light sources.

    • @swh77
      @swh77 11 หลายเดือนก่อน +1

      Unless you have access to source codes and assets of those games, your claim is just a speculation.

    • @legreg
      @legreg 11 หลายเดือนก่อน +9

      @@swh77 Because in his video he is just talking about basic stuff. Not what goes into optimizing a raytracer, shader passes and so on.

    • @jcm2606
      @jcm2606 10 หลายเดือนก่อน +2

      @@swh77 It's not speculation when there's a plethora of research papers, presentations, articles, blog posts and discussions regarding all of this out in the public domain, a significant portion of which has come from developers working on AAA games. You don't need access to the source code that game X uses to implement screen-space reflections when the studio who made game X literally held a presentation discussing their approach in GDC one year, you can just go watch their presentation.

  • @HairryTurttleneck
    @HairryTurttleneck 10 หลายเดือนก่อน

    Really good video dude! Noice

  • @db3xo
    @db3xo 11 หลายเดือนก่อน

    All of this in 10 minutes, insane video

  • @JhimmyJhonny
    @JhimmyJhonny ปีที่แล้ว +1

    Comment for the algorithm, awesome content!

  • @dr.bishop1126
    @dr.bishop1126 11 หลายเดือนก่อน +2

    We can't even run games at 4k 165 fps without upscaling unless it is 4080 or 4090. Sucks that gpu prices are getting higher when we're not even getting good performance at native resolution

    • @xr.spedtech
      @xr.spedtech 11 หลายเดือนก่อน +1

      4K is a lot pixels to cover one needs those high priced GPUs to render it.
      Research floating point operations.

    • @0815Snickersboy
      @0815Snickersboy 9 หลายเดือนก่อน +1

      buy a 1080x1920 monitor.

  • @dechair3113
    @dechair3113 ปีที่แล้ว

    Good video, man! CFBR

  • @cupofdirtfordinner
    @cupofdirtfordinner 11 หลายเดือนก่อน +2

    Hi! Good video, but you used the wrong Godot logo at about 2:00. That's all

    • @llllllXllllll
      @llllllXllllll 11 หลายเดือนก่อน

      You mean those extra teeth?

    • @cupofdirtfordinner
      @cupofdirtfordinner 11 หลายเดือนก่อน

      ​@@llllllXllllllyes, that logo is very old and not used anymore

  • @HarunaKaiNi
    @HarunaKaiNi 11 หลายเดือนก่อน +1

    Give this man a world of warships sponsor

  • @TuriGamer
    @TuriGamer 11 หลายเดือนก่อน +29

    "Optimisation is easy just use the 20 new unrealengine5 meme effects that require a 4090 to run!"
    This video is why modern videogames are the way they are lmao

    • @paper_shreds
      @paper_shreds 11 หลายเดือนก่อน +18

      he should definetly have talked about baked lighting in the video. it makes games run so much better and it looks awesome if done right. Many beginner devs just use lumen since it's now enabled by default in ue5 and those devs don't know any better than to use this extremely slow and performance consuming technique.
      Also a fun fact: i once saw a tutorial on "how to remove the 'lighting needs to be rebuilt' error" and the dude literally just told the viewers to select all the lights and make them dynamic. talk about good performance...

    • @SomeRandomPiggo
      @SomeRandomPiggo 11 หลายเดือนก่อน +15

      @@paper_shreds I see some people calling baked lighting "faking it" or if its somehow inferior to real time lighting, even if the results are better. I can't wait until they realize that all 3D graphics are built on trickery

    • @TuriGamer
      @TuriGamer 11 หลายเดือนก่อน

      I feel like those people saw some presentation about open world games at some point where dynamic light sources are the only option and that made them think thats the best way@@SomeRandomPiggo

    • @TheJohn_Highway
      @TheJohn_Highway 11 หลายเดือนก่อน +4

      ​@@SomeRandomPiggo
      I believe that baked lighting gets a bad rep because nearly every modern game with baked lighting looks terrible (see:R6 Siege)

    • @icydec3346
      @icydec3346 11 หลายเดือนก่อน +6

      @@TheJohn_Highway R6 used to actually look good though. They've reduced the graphics over the years and over-sharpened it for E-sports. That's a bad example anyways, Half-Life Alyx and CS2 both use baked lighting and look photoreal sometimes.

  • @eunicemapala4709
    @eunicemapala4709 11 หลายเดือนก่อน +5

    In the future games will be made in a way that doesnt require insane hardware and theyll be a universal standard for specs whilst maintaining realistic graphics

    • @TheJohn_Highway
      @TheJohn_Highway 11 หลายเดือนก่อน +10

      Can't tell if you're completely delusional or colossally optimistic. I wouldn't trust modern devs to make a 1:1 copy of Minecraft that would run as well as the OG one.

    • @MrMoon-hy6pn
      @MrMoon-hy6pn 11 หลายเดือนก่อน

      @@TheJohn_HighwayI dunno about that Minecraft is a pretty purely optimised game, community mods have more than doubled the performance of the base game. Granted mojang has been improving it especially with the lighting engine rewrite recently that fixed one of the worst bottlenecks.

    • @jeff_7274
      @jeff_7274 11 หลายเดือนก่อน

      @@MrMoon-hy6pnBedrock was pretty well optimized. You can get 60 fps at a render distance of 84 chunks on the right specs.

    • @Newko
      @Newko 11 หลายเดือนก่อน

      ​@jeff_7274 bedrock is CRAZY optimized. That's why I'm always tweaking the settings to run shaders without rtx LOL
      But java... well, I know it's a little limited by the language it's using, but still, we're talking about the second or third biggest company in the world. I honestly hope they switch Java to also c++ and make them both equal.

    • @MrMoon-hy6pn
      @MrMoon-hy6pn 11 หลายเดือนก่อน

      @@jeff_7274 compare to vanilla Java perhaps, with my setup I can get ~60 fps in a jungle at 64 chunks on bedrock 30 in the same seed with 32 chunks in Java so you are right there. But with sodium mod and a few others I can get around 100 - 300 fps. So there is still a long way to go.

  • @Formidable_Glamour
    @Formidable_Glamour 6 หลายเดือนก่อน

    Thanks man I loved it

  • @Skeffles
    @Skeffles 11 หลายเดือนก่อน

    Fascinating video!

  • @bjsouthere
    @bjsouthere ปีที่แล้ว +1

    Peak content ur underrated frfr

  • @vertecies
    @vertecies 5 หลายเดือนก่อน

    On low budget developers export game engine with game they make. Making Pong requires now to export Unreal Engine 3 Custom with it.

  • @ReadableMarsOriginal
    @ReadableMarsOriginal 10 หลายเดือนก่อน

    what is the game in 9:30 minute

  • @Sodanium
    @Sodanium 11 หลายเดือนก่อน +3

    I needed to empty out some space in my drive. From what i gathered indie devs do so much better in optimization. Just look at the most recent poor optimization from cities skyline 2. Most of the time they always argue about home computers under performing to deflect the criticism.

    • @siyzerix
      @siyzerix 11 หลายเดือนก่อน

      Yeah, but indie games are generally not that large in scope either. Look at the ones which are, like valheim. Its optimization is alright. Now compare it to NMS, a AAA game. Look at choo choo charles, an indie game. Optimization is not that great on it. Granted, it was made relatively quickly and with just 1 guy, but still.

  • @devrolo
    @devrolo 11 หลายเดือนก่อน

    Moore’s Law is only dying if you’re talking about transistor density not compute power density, which is what we should really be measuring and isn’t slowing down any time soon.

  • @VinsiBE
    @VinsiBE ปีที่แล้ว +4

    nice video

  • @yashsrivastava1513
    @yashsrivastava1513 11 หลายเดือนก่อน +1

    Topic os good but I can't understand a single word, depending on subtitles only 😢

  • @snoowwe
    @snoowwe 11 หลายเดือนก่อน

    What game is it that you mention at 6:12?

    • @Poctyk
      @Poctyk 11 หลายเดือนก่อน

      The blinking light is from World of Warships.
      Don't play it, the game has jumped off a cliff somewhere around 2021. Arguably even earlier, when devs reworked a class to a point where it's simply permabanned from any high level competitive play.

  • @JohnAmanar
    @JohnAmanar 11 หลายเดือนก่อน +1

    1:51 It can be c. actually ;) Try the same in UE5 with Nanite :D

    • @JohnAmanar
      @JohnAmanar 11 หลายเดือนก่อน

      Should have watched till the end xD Great video! ^_^

  • @NaoyaYami
    @NaoyaYami 11 หลายเดือนก่อน +6

    Devs relying on pure hw power instead of developers' skills in squeezing out as much power of that hw instead is bane of most modern games (especially bigger ones).
    For example, remember how Crash Bandicoot was more than even Sony believed was possible?
    Meanwhile we have bland looking games that look maybe 5% better than games from few years ago but take dozens of times more disk space and struggle to run even on the best HW consumers could theoretically access.
    Old ARK take over 430GB on disk, looks crap, plays even worse and is plagued with more bugs than some actual Early Access I've played (combined). Fitgirl's repack is about 43GB.
    Starfield is almost unplayable withoud Nvidia's DLSS and Todd has the nerve to say it's because their game pushes the technology to their limits and PC should just upgrade (ignoring the fact that consoles run the game better in general but their hardware is at most medium-grade compared to gaming PCs).
    Modern devs are just lazy. They self-learned from poor-quaity tutorials on YT or some shit and think themselves great developers.

  • @NVProlog
    @NVProlog 11 หลายเดือนก่อน

    Apparently Microsoft just say “fuck this” and shit out a crudely written port for €70

  • @peq42_
    @peq42_ 10 หลายเดือนก่อน +1

    really good video, but you need to find some way to reduce peaks whenever you pronounce S, as it did hurt my ears a bit...

  • @abuzainabahmadsyakirnorazli
    @abuzainabahmadsyakirnorazli หลายเดือนก่อน +1

    If it is so hard to estimate, and hard to do why game company used to hype up gaming community with such announcement and such date release. Get the job done and then announce!

  • @kitsune_gt
    @kitsune_gt 11 หลายเดือนก่อน +2

    A sacred art lost to time..

  • @mc67bolts54
    @mc67bolts54 11 หลายเดือนก่อน +1

    No way wreckfest made it on a thumbnail

  • @Orange.Duck.
    @Orange.Duck. ปีที่แล้ว +3

    Ur gonna blow up

  • @Wkaelx
    @Wkaelx 15 วันที่ผ่านมา +1

    If EVERYTHING were rewritten in rust there wouldn't be world wars and need for optimisations anymore(contains irony)

  • @janisir4529
    @janisir4529 11 หลายเดือนก่อน +28

    C. You are using Unity.

  • @ClayWheeler
    @ClayWheeler 11 หลายเดือนก่อน +11

    Meanwhile "Alan Wake II"
    Triangles? What Triangles? There's only 1 Trillion triangles on the player's perspective tho. Surely your entry level 4090 can handle it, right?

    • @Beanibirb
      @Beanibirb หลายเดือนก่อน

      Having an RTX 3060 be the MINIMUM GPU requirement for a game to run screams shoddy optimization

  • @blerst7066
    @blerst7066 11 หลายเดือนก่อน +3

    Nowadays game studios just throw DLSS at everything and call it a day.

  • @gabrielsibajamendez2089
    @gabrielsibajamendez2089 11 หลายเดือนก่อน +4

    I'm a little of a conspiracy guy, and I would say the big hardware players have some kind of deal with the AAA companies to not optimize their games, because of the overreliance on DLSS and FSR, and because no one in the entire planet can tell me Starfield is optimized and Todd Howard response to that is "it's optimized, go and upgrade your PC lol". C'mon, it's really sus.

  • @DioTheGreatOne
    @DioTheGreatOne 11 หลายเดือนก่อน

    Modern game devs: I will pretend I did not see that

  • @MarcABrown-tt1fp
    @MarcABrown-tt1fp 23 วันที่ผ่านมา +1

    Nanite is actually a really bad way to LOD scaling as it manipulates existing meshes in real time requiring extreme amounts of CPU usage.