I had fun walking 5 miles just to get clapped by the first burst that we heard. Insanely fun on both sides, look forward to more missions like this for sure. Perhaps one day I wont be the first to die in an Op.
Nuggets is an awesome artillery operator. He's straight to the point and does what he's told perfectly. He's exactly who you want dropping Arty in this situation.
This is why it's important to give random names to the objectives, that way even if the enemy has your comms they have no idea which one 'burger bar' or 'golf two' is until it's destroyed. Developing a playbook where these names change every set amount of time also keeps the enemy in the dark if they are listening on your comms. That way if you call out smoke near 'bad rock' the enemy will know that spot as 'bad rock' but the next time you call that same spot 'red gatorade' OpFor will assume it's a different location. We once did a breaching exercise and each step was called over the radio as baseball terms that matched the step, 'pitch' was firing the MCLC (Mine Clearing Line Charge, essentially a rocket that leaves a string of C4 behind it to clear obstacles). Awesome video, I'm a sucker for the sneaky spec ops stuff.
The MACV-SOG had a 100% casualty rate during the Vietnam War. Meaning that, on average, every single operator was either wounded or killed. Obviously, some were wounded many times over while others didn't suffer a scratch, but it's still an insane statistic none the less.
Yeah, I was like "Wait a minute, is one of the crew wearing a rice hat. Oh well, they gotta be since Drew isn't reacting at all." Doesn't help that he was basically walking in the same direction as the squad, just slipping into the ranks.
I've always thought it would be cool to do a "Time Travelers War" similar to this where one group is massive but from a time period where weapons are obsolete to modern standards, they have little to no radio coms and lack many luxuries afforded to modern special forces(like night vision, weapon sights etc). The other team would be the time travelers, using modern weapons, sights, radios, equipment. All to see how a modern Special forces team would stack up to shear numbers.
I've always wanted to play a game like that tbf, just for the sheer meme of a player in full modern gear getting wiped out by a longbow in the heat of it.
On behalf of the rest of Savage Game Design, glad you enjoyed what they brought to Arma! Gotten to talk with quite a few of them and it's very badass, lot of work went into it. Thank you for appreciating this DLC, Drewski.
Pleeeease repeat this anytime in the future. The idea was sooo good and all it wouldve needed was coded radiotalk to become one of the greatest arma pvp scenarios ive ever seen
For anyone who hasn't read John Stryker "Tilt" Meyer's book "Across the Fence," I would highly recommend it. Many of the missions in this DLC are based on real events that John was part of and describes in his book. On one mission across the border, John's hatchet team (about 35 men) inserted next to a regiment-sized (around 1500 men) Vietcong/NVA element and had to hold them off with the help of some fast air for several hours whilst their extraction arrived. Incredible stuff, highly recommended read. The audiobook is on Audible too, narrated by John.
You should establish target reference points along your infil and exfil routes, It’ll be much easier to Call for fire. Having go to hell points pre established might also help to evade. Have pre established alternative frequencies, when you think a radio is compromised, do a net call to “alternate freq 2, 3, etc”. Also think about timing your charge detonations with artillery impacts to mask the sound. Fun to watch, you guys did awesome. I’m overseas deployed rn hopefully I can hop on a game when I get home. Keep creepin’ Much love, K
First idea I had watching the beginning is having the chopper fake a deployment to another part of the map, closer to the enemy in a random direction from you. Basically, get them to scout that the place first or believe that you've split up into 2 groups. They could quickly verify second landing zone as empty but it would always play on their minds, having potential threats on a different line.
It’s these videos that inspired me to get a pc and start arma 3. It was a little hard at first to get into and I’m still learning but I just gotta thank you. I already have a team of people that I do ops with every other weekend and it’s the most fun that I’ve had in years. Sure I’m still learning all the key binds but I really do got a thank you you man.
I love your videos. Could you include screenshots during your after mission conversations with your buddies. For example @42:30 when your guy switched teams and saw the "gravity" of the situation a screenshot of the map would be amazing to see from their side. :)
I would like to see this same operation played out again, but without the enemies being on the same comms channel. This was such a great video. Finding out the comms was bugged made it seem like the team was cheated. Even then, bugged comms is realistic. Looking forward to seeing more of these nighttime, Vietnam DLC videos! 👍👍
"SUper tense, life and death situation. Our hero realizes he is the last alive, HE coming in on his location.* "WHERE YEW AT BOI?!" "COME AT MEH BRUH!"
Me, at just shy of seven minutes: wait, they're trying to spot across this river into the jungle at night and nobody thought to bring a starlight scope? Me, literally five seconds later: Oh. Good man.
This was a really good watch, too bad they were on your comms the whole round :/ Could you do another one plz? Need the satisfaction of you actually winning lol
@@wenegu the enemy team somehow found their radio frequency. I don't think it was streamed at all so it's impossible they streamed sniped, they got them by the book, using in game mechanics
@@frigglebiscuit7484 Not really cheaty when opfor in multiple wars did just that. Thats just war. I agree about bombing the objectives out of spite though give em the ol Shake and Bake! (3-6 rounds HE followed by the same in WP)
Its actually realalistic that the enemy team could hear their comms...the NVA listened in on SOG teams all the time so they wouldnt talk much on the radio (just clicks to let the good guys know they were ok or real short convos so they couldn't use triangulation to figure out their location) unless shit hit the fan..which happened a lot...and often
Awesome editing and video! Before you start next time, gotta have a breifing. Codes for everything...Each objective has a name only your team knows in case the enemy are on your comms, (Burger King, Wendys, In-N out etc).. Give a codename for the comm channels in case they're listening make it something like "colors" so no one on the team gets confused you hear a color you're talking about comms...In case someone still forgets which color is which, use 4 options you know they can just click through until they hear you, radio check to copy. Switch comms at least every 3-5 minutes, (artillery guy can remind you or call the change on a timer), "switch comms to red...switch to white, go to Blue" etc. And lastly, north, south east and west need new names.
Tge fact that this gamemode exists is super cool. What's crazy is that the sog missions had over a 100% casualty rate, everyone who went through these missions was injured more then once if not killed. They're only advantage over the NVA was American Air power. Almost all of their missions received contact. And because these missions where top secret, for YEARS their families had no idea how they died. They didn't have night vision capabilitys so they depended heavily on sound and smell to alert them of NVA in the extremely dark jungle. Walking on established trails was a death wish so, just imagine stumbling blind over rocks and logs finding your way with nothing more then a map in tge dark. These men where brave as hell.
You imagine running through there at night knowing not only that you can get shot but stepping on a cobra or some of the really messed up boobytraps that built. Great video
Idk if they're in Vietnam, but in south/central america there's gnarly ass jungle hornets that make their nests about 4-6 feet off the ground. Right at fucking face level.
This was amazing. I was trying to think what Vietnam war movie soundtrack would work with this. Could use different bits from different movies. Any way, loved it. Please do more.
no, because side channel refers to your side as in your faction. if they're opfor they have their own side channel. global is the, well global channel.. if enabled.
This was epic and tense. Would love to see more of this type of gameplay. And they just updated Prairie Fire with new content, making this DLC my favorite DLC for any game, ever. Maybe make it so your buddies get 2 lives and can get air dropped back into combat with the new Chinook.
I had fun walking 5 miles just to get clapped by the first burst that we heard. Insanely fun on both sides, look forward to more missions like this for sure. Perhaps one day I wont be the first to die in an Op.
Trooper's Dead DEAD lol
yeah, sucks for the 100, but hey it makes for a youtube video
How do I play in these with Drew? These looks so fun
Stolen valor weird champ
@@FSHFCE you don't
Nuggets is an awesome artillery operator. He's straight to the point and does what he's told perfectly. He's exactly who you want dropping Arty in this situation.
thanks man!
I would like it to be so that the artyman didn't see the assault team on the map. That would definitely make it more interesting.
@@TrollDemN00bs in what world did you come to the conclusion that this is stolen valor? I can see you’re trying desperately hard to be noticed.
@@misternugget8031 sup homie
@@Benjamin-578 racist
I am the Lorax, and the trees speak for themselves.
I am the lorax I speak for the trees and the trees speak to me in Vietnamese
I am one with the trees and the trees are one with me and they speak Vietnamese
Stolen valor
Nice profile pic. I wonder where you got it.
as it should be
This is why it's important to give random names to the objectives, that way even if the enemy has your comms they have no idea which one 'burger bar' or 'golf two' is until it's destroyed. Developing a playbook where these names change every set amount of time also keeps the enemy in the dark if they are listening on your comms. That way if you call out smoke near 'bad rock' the enemy will know that spot as 'bad rock' but the next time you call that same spot 'red gatorade' OpFor will assume it's a different location. We once did a breaching exercise and each step was called over the radio as baseball terms that matched the step, 'pitch' was firing the MCLC (Mine Clearing Line Charge, essentially a rocket that leaves a string of C4 behind it to clear obstacles). Awesome video, I'm a sucker for the sneaky spec ops stuff.
Clever
@@harv8541 no, VERY clever
there is another thing: specify secondary and tertiary radio frequencies beforehand to switch to when you start losing people
@@Nishye501 no, VERY VERY clever
Clever girl.
"I think they had other things on their mind... like which bush was going to shoot at them first"
That conversation painted such a vivid picture.
The Intro is insanely good, the sound design alone is to die for.
Did he modify it? It sounded like Arma to me but I haven’t played
@@Acrophobia2 Its CDLC, they hired Lord Jarhead, creator JSRS sound mod for Arma 3.
@@Swofford101 what is cdlc
@@Acrophobia2 creator dlc
@@Acrophobia2 Community Downloadable Content (C DLC), so paid DLC made by community not game developer.
"I've got 2 mine detectors attached to my hip" lol anyone catch that joke?
yeah they're pretty accurate, but they only work once XD
Ah I missed it the first time lol
"hostile grass field, roger" is a good one too
I just got it after 5 good minutes of thinking lol
that was a ballsy comment there :D
Just imagine how difficult it would've been for those men back then.
😢
@Bruce Gender Trans Jenner that is why they lost XD
@Bruce Gender Trans Jenner they were not beating up your ass so it would not have been easy
The MACV-SOG had a 100% casualty rate during the Vietnam War. Meaning that, on average, every single operator was either wounded or killed. Obviously, some were wounded many times over while others didn't suffer a scratch, but it's still an insane statistic none the less.
@FreeBirb "nah bro, i didn't lose, i stopped fighting before the end" basically a rage quit.. america ragequit nam
Dang the VC was on screen at 28:39 but by the time Drew realized it was too late for his squad mates
Yeah, I was like "Wait a minute, is one of the crew wearing a rice hat. Oh well, they gotta be since Drew isn't reacting at all." Doesn't help that he was basically walking in the same direction as the squad, just slipping into the ranks.
Some of his actions cost the lives of his teammates
@@XmarcX92 Yep
@RTCodi Just a game no need for irl exoeriences
I've always thought it would be cool to do a "Time Travelers War" similar to this where one group is massive but from a time period where weapons are obsolete to modern standards, they have little to no radio coms and lack many luxuries afforded to modern special forces(like night vision, weapon sights etc). The other team would be the time travelers, using modern weapons, sights, radios, equipment.
All to see how a modern Special forces team would stack up to shear numbers.
I've always wanted to play a game like that tbf, just for the sheer meme of a player in full modern gear getting wiped out by a longbow in the heat of it.
We definitely need this.
You should teach your team coding tables so you can radio orders in a realistic way to avoid the enemy just listening in. The immersion would be sick
yeetus
@@kanji20 thats not how you do it but thanks :D
@@sturmhuhn1443 seriously? Oh damn sorry
@@kanji20 Golf Oscar Oscar Delta India Delta Echo Alpha
@@taylorbennion3706 that's a different version isn't it?
I killed Fu, saw his legs when the WP lit everything up. Too bad I didn’t see you...
dayum son
On behalf of the rest of Savage Game Design, glad you enjoyed what they brought to Arma! Gotten to talk with quite a few of them and it's very badass, lot of work went into it. Thank you for appreciating this DLC, Drewski.
Drew: "If they want to be REALLY cheesy they can put ALOT of mines around the objective"
Me: "That was my plan all along!"
it wasnt that cheesy, thats what sog teams did in real life
"I am the Lorax, I speak for the trees. And for some reason, there speaking Vietnamese!"
nice one
This squad: super tactical maneuvers
My team squad: kawabunga it is
always kawabunga
Pleeeease repeat this anytime in the future. The idea was sooo good and all it wouldve needed was coded radiotalk to become one of the greatest arma pvp scenarios ive ever seen
Is there a VC perspective for this? I'd like to watch that too!
Me too!
totally, why there is none??
I might be biased because I’m a big fan of sneaking missions, but that was the most exciting I’ve seen in quite a while. Great job
That intro looks like something from a $20,000,000 budget movie. HELL. YES.
Would love to have seen the enemy POV on this one-especially after learning they had cracked the Enigma code hah
We need more of this. It's so insanely immersive!
We need another one of these this was so entertaining!!
I personally really like the dark aesthetic. Yeah it's hard to see but when things get lit up it gets real intense
Vc: Stubs toe on Drew "Looks down, see's Fu"
RIP Fu
"Arma 3 is the only game that can do this gamemode this well"
"That's not true"
Why is this stupidly yet perfectly timed.
Yesssss I was looking forward to this, and now you delivered! Awesome
For anyone who hasn't read John Stryker "Tilt" Meyer's book "Across the Fence," I would highly recommend it. Many of the missions in this DLC are based on real events that John was part of and describes in his book. On one mission across the border, John's hatchet team (about 35 men) inserted next to a regiment-sized (around 1500 men) Vietcong/NVA element and had to hold them off with the help of some fast air for several hours whilst their extraction arrived. Incredible stuff, highly recommended read. The audiobook is on Audible too, narrated by John.
LOVE the new Drewski tunes, really fits the cinematics, really appreciate the effort put into those extra bits makes this a thrilling watch
You should establish target reference points along your infil and exfil routes, It’ll be much easier to Call for fire. Having go to hell points pre established might also help to evade. Have pre established alternative frequencies, when you think a radio is compromised, do a net call to “alternate freq 2, 3, etc”. Also think about timing your charge detonations with artillery impacts to mask the sound. Fun to watch, you guys did awesome. I’m overseas deployed rn hopefully I can hop on a game when I get home. Keep creepin’
Much love, K
First idea I had watching the beginning is having the chopper fake a deployment to another part of the map, closer to the enemy in a random direction from you. Basically, get them to scout that the place first or believe that you've split up into 2 groups. They could quickly verify second landing zone as empty but it would always play on their minds, having potential threats on a different line.
Great work, even for having compromised comms from the start you guys did well!
It’s these videos that inspired me to get a pc and start arma 3. It was a little hard at first to get into and I’m still learning but I just gotta thank you. I already have a team of people that I do ops with every other weekend and it’s the most fun that I’ve had in years. Sure I’m still learning all the key binds but I really do got a thank you you man.
That heli gunners got an interesting neck.
Super fun and amazing Drew. Thanks for hosting!
First time Ive watched a 46 min squad or arma video and not skipped through large portions. Absolutely gripping. More plz
I love your videos. Could you include screenshots during your after mission conversations with your buddies. For example @42:30 when your guy switched teams and saw the "gravity" of the situation a screenshot of the map would be amazing to see from their side. :)
we need more of these
love it
I would like to see this same operation played out again, but without the enemies being on the same comms channel. This was such a great video. Finding out the comms was bugged made it seem like the team was cheated. Even then, bugged comms is realistic. Looking forward to seeing more of these nighttime, Vietnam DLC videos! 👍👍
this is so intense omg, well done whoever put this together
Squad mate: They’re shooting the bodies!
Drew: This is exactly what I wanted this mode to be!
Me:….war crime simulator??😂
28:40 I was like, dude thats a VC hat right there...
Now imagine permadeath for EVERYONE, the tension on both sides would be insane
"SUper tense, life and death situation. Our hero realizes he is the last alive, HE coming in on his location.*
"WHERE YEW AT BOI?!"
"COME AT MEH BRUH!"
Me, at just shy of seven minutes: wait, they're trying to spot across this river into the jungle at night and nobody thought to bring a starlight scope?
Me, literally five seconds later: Oh. Good man.
You are so good at editing.
0:05 Those door gunners look like they should've visited the outhouse before liftoff. The looks on their faces alone shows it!
This was a really good watch, too bad they were on your comms the whole round :/ Could you do another one plz? Need the satisfaction of you actually winning lol
they messed up the radio or was that stream snipers ?
@@wenegu the enemy team somehow found their radio frequency. I don't think it was streamed at all so it's impossible they streamed sniped, they got them by the book, using in game mechanics
@@nathanaeldobias6660 kinda cheaty tbh. if i had found that out, id have just artied their objectives as a f you.
@@frigglebiscuit7484 Not really cheaty when opfor in multiple wars did just that. Thats just war. I agree about bombing the objectives out of spite though give em the ol Shake and Bake! (3-6 rounds HE followed by the same in WP)
Its actually realalistic that the enemy team could hear their comms...the NVA listened in on SOG teams all the time so they wouldnt talk much on the radio (just clicks to let the good guys know they were ok or real short convos so they couldn't use triangulation to figure out their location) unless shit hit the fan..which happened a lot...and often
This is gonna be great
Good shit Drew. This is one of the most solid videos you’ve made in a long time.
Bro your intros are getting insane!! Very well done man!! You gotta show the process
Awesome editing and video!
Before you start next time, gotta have a breifing. Codes for everything...Each objective has a name only your team knows in case the enemy are on your comms, (Burger King, Wendys, In-N out etc).. Give a codename for the comm channels in case they're listening make it something like "colors" so no one on the team gets confused you hear a color you're talking about comms...In case someone still forgets which color is which, use 4 options you know they can just click through until they hear you, radio check to copy. Switch comms at least every 3-5 minutes, (artillery guy can remind you or call the change on a timer), "switch comms to red...switch to white, go to Blue" etc. And lastly, north, south east and west need new names.
This is one of the best I’ve seen!!!… so realistic!!! Love it!
it's crazy how gorgeous this game looks in this vid
Tge fact that this gamemode exists is super cool. What's crazy is that the sog missions had over a 100% casualty rate, everyone who went through these missions was injured more then once if not killed. They're only advantage over the NVA was American Air power. Almost all of their missions received contact. And because these missions where top secret, for YEARS their families had no idea how they died. They didn't have night vision capabilitys so they depended heavily on sound and smell to alert them of NVA in the extremely dark jungle. Walking on established trails was a death wish so, just imagine stumbling blind over rocks and logs finding your way with nothing more then a map in tge dark. These men where brave as hell.
great vid mate. cant wait to see more of these missions. thanks
OMG the base from my headphone during the close Arty was something else
when drew saw the enemy but didn't realize it 28:31
You should do this again but like...not have the VC have your comms since the start?
Yea kinda ruined the video in the end.
Although the fact the VC got their comms by complete accident is quite amusing.
You imagine running through there at night knowing not only that you can get shot but stepping on a cobra or some of the really messed up boobytraps that built. Great video
Idk if they're in Vietnam, but in south/central america there's gnarly ass jungle hornets that make their nests about 4-6 feet off the ground. Right at fucking face level.
I have never played a game in my life, but I love these videos.
Really like these night missions. They chill me out after a long day at work. Thanks Drew!
Y'all don't even know the amount of work put into this. It's soo god damn cinematic. Another amazing video!
This is so crazy. I'd love to see more of this game mode, maybe without the comm mishap haha
This was amazing. I was trying to think what Vietnam war movie soundtrack would work with this. Could use different bits from different movies. Any way, loved it. Please do more.
32:31 "I'm going to go down, good luck"...... dude.
Bro this shit was so dope. U need to do another vid like this small man team so dope gotta run this game back
"I shoulda put more face paint on".... 😂😂😂 6:37
Drew dropped the ball big time, literally watched the VC walk up on his dudes and clapped the two of them...
This is some of the best gameplay I have ever seen. ARMA is by far one of the best games ever made.
I don't remember (thanks to debinding this) but drew was talking in side channel constantly, can't the enemy hear side channel xD
no, because side channel refers to your side as in your faction. if they're opfor they have their own side channel. global is the, well global channel.. if enabled.
We need more of these!
Had me on the edge of my seat the whole time. I'd love to have a good squad for this
"I'M Going for a swim boys!" That's classic lol
This is so awesome/terrifying. More of this PLEASE.
"Hostile Grass Field"
Ah yes, the grass will get them toes.
Would love to see you guys try this or something similar again. Sucks that they had your radio freq from the start.
The pucker factor was high on this one! gg
Dude this looks like a movie
It's so dark. Where's the moon when you need it? Lol
This was awesome! Sounds like a tense and thrilling mission to run
Glad i caught this within the first 10 minutes
i was here when there was only 500 views
Hey Drewski! Great video. I really love the intro part. Thanks!
loved the debrief at the end there.
28:39 drewski wasnt paying attention here
Dude that radio sound is chef's kiss
That helicopter blade spinning backwards at the beginning destroyed my will to watch the video!
Omg the intro was mayham, the entry was mayham and the outro was madness
u single handedly made tactical shooters go mainstream.
More of this please! ❤️
This was epic and tense. Would love to see more of this type of gameplay. And they just updated Prairie Fire with new content, making this DLC my favorite DLC for any game, ever. Maybe make it so your buddies get 2 lives and can get air dropped back into combat with the new Chinook.
26:50
Uhh yes I seee a tree aaaaand a tree and a bush or two.
dude drewski this was epic I hope we get more of these for sure
These intros just get better and better I love it
"I have 2 mine detectors attached to my hips." Took me a second..
That Opening was a cinematic masterpiece
this was so entertaining to watch!
When you are chilling out, and the bush next to you starts speaking Vietnamese.... 😳🤣
Love your content. Keep going
This was the most entertaining and stressful video ever.