Battle of the Ports - Bubble Bobble (バブルボブル) (Show #64) 60fps

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  • เผยแพร่เมื่อ 5 ต.ค. 2024
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    PC USERS USE CHROME BROWSER TO SEE THIS VIDEO IN 720p 60FPS
    We've never covered a game on Battle of the Ports with as many versions as Bubble Bobble. So sit back and enjoy the show!
    Time Code
    00:25 - Arcade
    02:09 - BBC Micro
    04:40 - Nintendo DS - Bubble Bobble Revolution - Classic Mode
    06:17 - Nintendo DS - Bubble Bobble Revolution - New Age Mode
    07:34 - Nintendo DS - Bubble Bobble Double Shot
    09:19 - Famicom
    11:05 - Master System
    13:14 - Game Gear
    15:03 - Mega Drive (Un-official game)
    17:31 - Game Boy Advance - Bubble Bobble Old & New - Old
    19:24 - Game Boy Advance - Bubble Bobble Old & New - New
    21:00 - Game Boy Colour
    22:44 - PlayStation
    24:22 - Amiga
    26:44 - Atari ST
    28:43 - Sharp X68000
    30:28 - Fujitsu FM Towns
    32:37 - MS DOS
    33:27 - Apple ][
    35:25 - Commodore 64
    37:30 - Amstrad CPC
    39:26 - Amstrad CPC (Homebrew version)
    41:18 - Game Boy
    42:35 - Atari Lynx (Prototype)
    43:03 - MSX
    44:45 - ZX Spectrum
    46:21 - Saturn
    Enjoy!

ความคิดเห็น • 251

  • @darkfalzx
    @darkfalzx 4 ปีที่แล้ว +8

    There is now a new Amiga fan-port called Tiny Bobble - pretty much arcade perfect on an stock A500 with 512k RAM.

    • @jimkrom
      @jimkrom 2 ปีที่แล้ว

      Very far from arcade perfect, especially in the gameplay department. It plays so wrong, particularly when dropping down, you can move so much sideways, it feels bad

  • @ShaunHickox
    @ShaunHickox 9 ปีที่แล้ว +17

    Love how the BBC micro version give you about 15 seconds to complete a level.

    • @RetroCore
      @RetroCore  9 ปีที่แล้ว +10

      Shaun Hickox Well, I guess since they were mainly used in schools it was to get the kids to hurry up gaming and back to studying :p

  • @stunthumb
    @stunthumb 9 ปีที่แล้ว +8

    Good old Bubble Bobble... love this game and I've played so many conversions I can't even count them. It's like an exercise in how to port an arcade game and keep it awesome - pretty much every platform has a good version. I even used it as the theme for my mini Mame cabinet.My mum and sister used to play through the DS version every afternoon... like drop the kids off at school, coffee, complete Bubble Bobble, Jeremy Kyle, then pick the kids up from school - that was their daily routine for about 2 years!

  • @enigma776
    @enigma776 9 ปีที่แล้ว +6

    I played the Spectrum version a lot and never had an issue with it. Pretty sure it was the other brother too who programmed it, Mike Follin

    • @batlin
      @batlin 9 ปีที่แล้ว

      Yep, says Mike Follin right there on the title screen. He also wrote The Sentinel.

    • @mattsephton
      @mattsephton 5 ปีที่แล้ว

      batlin actually Mike only helped with the ZX Spectrum port of Geoff Crammond's The Sentinel

  • @CooChewGames
    @CooChewGames 5 ปีที่แล้ว +6

    The interesting things about Bubble Bobble ports were the levels where the bubbles reacted to different physics and speed; these tended not to be in the conversions like the Atari ST and Amiga but I am pretty sure that it was in the C64 which was a version of epic proportions.
    Also, Super Bubble Bobble was built into the original arcade machine if you know the combination of joystick and button presses. You could also put in a sequence where you started more powered up.

    • @RetroCore
      @RetroCore  5 ปีที่แล้ว +2

      Cool, I didn't know about the hidden version in the Arcade game. I guess this would also work on MAME too.

    • @jimkrom
      @jimkrom 4 หลายเดือนก่อน

      ​@@RetroCoreLate in the game here, but yes, there are actually 4 tricks you can perform at the game logo screen, before you insert any coin and if you wait for the demo to go and then logo screen to return you can do all four of them before you begin. They show a small message when done correctly naming the mode you activated. The blue is called Original and makes sure the diamond doors every twenty levels appear even if you lose a life, then there is the red, I think it is called pow (do not quite me on that, it has been many years) that gives you shoes and yellow and blue candy from the get go (they also survive losing a life) but not the purple one. Then there is life up (green) that removes the silly restriction where the green player can only get three extra lives and finally there is the Super, that makes your game into super bubble bobble. They all work in MAME.

  • @Colonel-Llama
    @Colonel-Llama 6 ปีที่แล้ว +11

    There’s a TI-83 Plus version. It’s very impressive. It contains every single arcade level, multiplayer, Super Bubble Bobble and external levels.

    • @RetroCore
      @RetroCore  6 ปีที่แล้ว +4

      Nice, I wasn't aware of that.

  • @NightSprinter
    @NightSprinter 9 ปีที่แล้ว +5

    Couple of things here. To start, X68000 owners who had the official monitor from Sharp could set the screen to 15KHz and enjoy the game with proper scanlines (as it was a tri-sync monitor). Also, having previously owned the original 5.25" floppies for DOS, the game doesn't sound too bad if using Adlib sound.

  • @losalfajoresok
    @losalfajoresok 9 ปีที่แล้ว +10

    Also I think the "Classic DS version" is emulation so technically is 100% the arcade game.

    • @Alianger
      @Alianger 9 ปีที่แล้ว +3

      Lord Alfajor There are definitely some instrument differences in the music, might be emulation though.

  • @Alianger
    @Alianger 9 ปีที่แล้ว +10

    That pirate game for MD uses the final level of Gynoug/Wings of Wor's background, btw. The more you know.

    • @RetroCore
      @RetroCore  9 ปีที่แล้ว +1

      Alianger So it does! I never noticed until you mentioned it. Well spotted.

  • @AlviEao
    @AlviEao 9 ปีที่แล้ว +3

    Interesting part about Bubble Bobble Double Shot and Revolution is that both games were developed by Dreams Co. Ltd, which was founded by Space Invaders creator Tomohiro Nishikado. I guess you can say he wins some and loses some...
    Come to think of it, his company also worked on some of the later Puzzle Bobble entries along Taito's other Revolution games on DS, Space Invaders Infinity Gene and Arc System Works' Battle Fantasia.

    • @RetroCore
      @RetroCore  9 ปีที่แล้ว +2

      ***** Well, I never knew that. His company really did balls up BB Revolution. That's rubbish.

    • @gunma747j
      @gunma747j 7 ปีที่แล้ว

      Retro Core yeah....same

  • @inphanta
    @inphanta 5 ปีที่แล้ว +3

    My very favourite game of all time, this. I grew up with the excellent C64 version but also played it in the arcade when I could.

  • @thefurthestmanfromhome1148
    @thefurthestmanfromhome1148 3 ปีที่แล้ว +2

    Probe DID indeed base the Saturn and Playstation versions off the Atari ST source code, Taito having apparently lost the coin-op source code.
    This was confirmed by Probe Software's Fergus McGovern (R. I. P) in the UK Press at the time.

  • @alexojideagu
    @alexojideagu 8 ปีที่แล้ว +8

    Comparing the X68000 and FM Towns Marty to the Amiga and Atari ST is apples and oranges, they were basically PC's and cost 3-4 times as much. And they also were poor at 3D games compared to IBM PC's. They were better during the 2D era due to sprite hardware but soon became dinosaurs. Another reason their 2D games looked better was that they were given source code by Japanese companies while European developers were never given source code for Japanese games.

    • @madcommodore
      @madcommodore 8 ปีที่แล้ว +1

      UK companies like Ocean/US Gold/Activision in the Amiga 500 days had zero quality control. Lotus II is the only 2.5D style game that extracts the performance of the Amiga 1000 machine. Out Run/Afterburner/Chase HQ look nothing like the arcade. Also the reason UK companies didn't have the source graphics from arcade machines they licensed conversions from is greed, pure and simple. The arcade companies were never asked to supply this data during the negotiations, all the software houses cared about was securing the licences to make massive profits. Chase HQ on the x68000 looks like a complete lump of shit too as does the other Taito racing game, certainly worse than F17/Lotus II/Prime Mover on a stock 1985 Amiga 1000 IMO because it is designed for SNES style platform/beat em ups

    • @beezle1976
      @beezle1976 5 ปีที่แล้ว

      @Rooflesoft Games You don't see the irony there?
      Had they been given the source then the standard would have been better because it'd be using the same source as the original. Its because there was no source that those tragedies happened.
      Truth is, the east seem to think theyre some sort of authority on games. Theres a racist arrogance there.
      Funny thing is though even though eastern nations tout their own prowess and only really buy systems based on where theyre made most gaming hardware is made and developed in the west and put into a case made in the east. Also, guess who developed the apis that consoles have used for last 15 or so years? The west has advanced gaming beyond recognition.
      Chances are theyd lose their minds if they had this realization :-)
      edit: Im mocking stupidity here, not a race or culture. Im also generalizing. The sillyness amuses me, Im not actually just an asshole :-)

    • @dlfrsilver
      @dlfrsilver 4 ปีที่แล้ว

      @Rooflesoft Games not even. Any arcade company gave the assets if requested. Look at Rainbow Islands, Saint Dragon, Rodland, Double Dragon III, Operation wolf, ninja warriors and some others, arcade companies gave the assets with the licence, and even documentation to make a perfect conversion (most possible).

  • @cloudyeggs284
    @cloudyeggs284 2 ปีที่แล้ว +1

    this is the first battle of the ports video I've watched back in the summer of 2015, I've been really enjoying battle of the ports ever since

    • @RetroCore
      @RetroCore  2 ปีที่แล้ว

      Wow, thanks! Hope you enjoy the many shows coming in the future.

  • @JustWasted3HoursHere
    @JustWasted3HoursHere 2 ปีที่แล้ว +2

    This is one of those games that has just the right level of difficulty. It can be mastered with practice, but until then it can get you killed in surprising ways, but never in a blatantly unfair way. Very well designed game, as are a lot of games from the eighties.
    I had no idea there were SO MANY ports of this game!

    • @RetroCore
      @RetroCore  2 ปีที่แล้ว

      Lol, neither did I. I jumped in head first with this video and regretted it 😅

    • @JustWasted3HoursHere
      @JustWasted3HoursHere 2 ปีที่แล้ว

      @@RetroCore What would you say is THE most ported game of all time? Pac-Man? Space Invaders? Galaxian? I mean direct, authentic ports, not knock-offs that look and/or play exactly the same.

    • @andyukmonkey
      @andyukmonkey 11 หลายเดือนก่อน

      I'd guess Klax or Lemmings@@JustWasted3HoursHere

  • @rorydropkick
    @rorydropkick 9 ปีที่แล้ว +6

    Sweet, I had a feeling this one was coming at some point. Love this game and was lucky enough to have it at a local laundromat to play while I washed my clothes. I also played the heck out of the PC and Famicom versions and managed to get pretty in each of them.

    • @RetroCore
      @RetroCore  9 ปีที่แล้ว +2

      I used to play this a lot on the Amiga back in the day until the Master System version was released.

  • @RetroTuna
    @RetroTuna 9 ปีที่แล้ว +2

    Man that's a load of bubble bobble games i used to love this game in the arcades played it loads when i was a kid, they had it in a local shop for what seems like years Lol.

  • @thefurthestmanfromhome1148
    @thefurthestmanfromhome1148 3 ปีที่แล้ว +1

    The BBC version is based on the C64 code, screen a little shorter due to sprite limitations and memory restrictions, hence the black bars at top and bottom of the screen.
    Enemies no longer bounce around the screen before landing and turning into pick-ups, they just drop down.
    By time game was ready to find a publisher, the BBC wasn't seen as a commercially viable platform and TELECOMSOFT were up for sale.
    4th Dimension were approached, but licence costs and age of game (Rainbow Islands conversions were now out on home micros) put them off.
    Thanks to Frank Gasking of GTW for the info.

  • @ganjam0n
    @ganjam0n 9 ปีที่แล้ว +4

    the bbc port was pretty impressive considering the hardware excluding the sound glitchs, i remember using one in school, most of the stuff i had to suffer was education software, never knew the bbc could do stuff like that :P

  • @Jac2Mac
    @Jac2Mac 9 ปีที่แล้ว +3

    The X68000 version of Bubble Bobble has another mode called Sybubblen which turns the game into a darker Darius like Bubble Bobble game.

    • @RetroCore
      @RetroCore  9 ปีที่แล้ว

      Jac2Mac That's right.

    • @Bloodreign1
      @Bloodreign1 4 ปีที่แล้ว

      Yeah I remember find that, and the X68000's codes by finishing the game, via 1CC on the X68000 version, and using save states for the Marty version(which has it's own code, ILOVEU). Prior to finding these codes, and posting them to the Shmups forum, I never saw anyone ever post the codes, not even on Japanese sites.

  • @giggs-chan2004
    @giggs-chan2004 4 หลายเดือนก่อน

    Bubble Bobble Revolution had a game breaking bug that makes one of the levels impossible to beat

  • @paulrahme
    @paulrahme 8 ปีที่แล้ว +2

    Thank you for all the hard work getting so many ports together for this comparison!
    I had the PC version and I'm sure I remember it supporting AdLib music, think you may have had to run it with a command line parameter or something tho...
    The unofficial Amstrad version is an impressive display of how far developers can push a machine when they know how :)

  • @worsel555
    @worsel555 9 ปีที่แล้ว +2

    I knew I should not have clicked on this video....the music... IT'S IN MY HEAD AGAIN!!!!

    • @RetroCore
      @RetroCore  9 ปีที่แล้ว +1

      Ken williams hahaha, how do you think I feel having to play the game a million times :p

    • @worsel555
      @worsel555 9 ปีที่แล้ว +1

      I am sure there is a support group out there for us somewhere.

    • @RetroCore
      @RetroCore  9 ปีที่แล้ว

      Lol, I hope so.

  • @davidvfx
    @davidvfx 9 ปีที่แล้ว +11

    Sega Master System 200 LEVELSSSSS 100 EXTRA LEVES????.... BEST VERSION

    • @RetroCore
      @RetroCore  9 ปีที่แล้ว +2

      davidvfx Yep, something about it containing Super Bubble Bobble levels. I'm not too sure but it does have the most levels out of the home ports released in the west.

    • @jacobyne
      @jacobyne 8 ปีที่แล้ว +1

      +Retro Core Amazing how Sega did the extra mile back then.

    • @fandangobrandango7864
      @fandangobrandango7864 5 ปีที่แล้ว

      FinalFantasySete had nothing to do with sega

    • @paddy844
      @paddy844 5 ปีที่แล้ว +1

      @@fandangobrandango7864 This Version was Ported by Sega themselves.

  • @retrovideogamejunkie
    @retrovideogamejunkie 9 ปีที่แล้ว +6

    that apple 2 version 33:50 looks like the joker version of bub or bob....

  • @luisemilio1143
    @luisemilio1143 6 ปีที่แล้ว +1

    Tim Follin just made the music on the Spectrum, it was his other brother Mike Follin who programmed the Spectrum version. And the Spectrum gave me nightmares

  • @JasperTedVidalTale
    @JasperTedVidalTale 4 ปีที่แล้ว +3

    You Forgot To Know That The MS-DOS Version Utilize A Sound Card Known As The Creative Music System

  • @TheRetroRaven
    @TheRetroRaven 4 ปีที่แล้ว +2

    There's an official MS-DOS port that supports Adlib/SoundBlaster for music and sound effects.
    Try that one, instead of the PC Speaker version.

  • @thehumbleone1983
    @thehumbleone1983 3 ปีที่แล้ว +1

    Love the Sega Master System and the unlicensed Mega Drive 👍👍👍👍 video

  • @genstarmkg5321
    @genstarmkg5321 6 ปีที่แล้ว +1

    Something fun: while looking at the Segaretro entry of the sega saturn port of Bubble Bobble, I read that since Taito lost the source code to Bubble Bobble, Probe resorted to port not the Arcade version but rather the Atari ST version to the Playstation, Sega Saturn and MS DOS. The other story (albeit, more known) though, tells me that they reverse engineered the Arcade game.

    • @RetroCore
      @RetroCore  6 ปีที่แล้ว +3

      Hmm, I think we'd notice if it was the ST version.

    • @thefurthestmanfromhome1148
      @thefurthestmanfromhome1148 4 ปีที่แล้ว

      @@RetroCore claim came from Fergus McGovern of Probe (RIP)

  • @1985dossantos
    @1985dossantos 4 ปีที่แล้ว +2

    Wow. So many versions of Bubble Bobble. Nice!!!

  • @theshitpostdumpster91
    @theshitpostdumpster91 6 ปีที่แล้ว +1

    a second GBA version, which also was to include rainbow islands, was developped and pitched to Electronic Arts, of all companies, but was rejected.

    • @RetroCore
      @RetroCore  6 ปีที่แล้ว

      That's Electronic Arts for you.

  • @Frikinautas
    @Frikinautas 6 ปีที่แล้ว +5

    Gotta love the randomness of Chinese knockoffs: Some free RAM left? Let's throw in Doraemon and Shin-chan! I don't think Asahi TV would find this funny, but I sure do.

    • @MsPacManEntertainment
      @MsPacManEntertainment 5 ปีที่แล้ว

      They're so guilty

    • @1xWertzui
      @1xWertzui 4 ปีที่แล้ว

      It seems in China, there are no words for original, genuine, or intellectual property :D
      (not to mention a whole slew of other things, but that's not topical here)

  • @8bitrocketstudios
    @8bitrocketstudios 4 ปีที่แล้ว +4

    What a great game, and all (ok MOST) of the conversions are pretty well done.

  • @andreanardo6991
    @andreanardo6991 4 ปีที่แล้ว

    To be honest, the arcade version I used to play back in the '80s had the jump set to up: no problem in playing it.

  • @gtrzdaddy
    @gtrzdaddy 8 ปีที่แล้ว +5

    wow.. i think the cloud background in the unlicensed MD version has the graphics ripped straight from the MD shooter Gynoug.

    • @RetroCore
      @RetroCore  8 ปีที่แล้ว +2

      Oh wow, now that you mention it I think you are right! Well spotted!

    • @gtrzdaddy
      @gtrzdaddy 8 ปีที่แล้ว +4

      Just confirmed it. Final stage of Gynoug. Boy I love that game! Just a slight change in the palette. LOL What I can't stand about the Chinese MD Bubble Bobble is the music where they totally ruin the melody moving up into crescendo.

    • @theshitpostdumpster91
      @theshitpostdumpster91 6 ปีที่แล้ว +3

      and some of the sfx come from squirrel king, aka new super mario world.

  • @MaoRatto
    @MaoRatto 9 ปีที่แล้ว +2

    The Megadrive one, hot damn! This looks fantastic and sounds awesome!

    • @RetroCore
      @RetroCore  9 ปีที่แล้ว

      +Quinn The Quartz From what I remember, the quality does drop a bit after half way through.

    • @MaoRatto
      @MaoRatto 9 ปีที่แล้ว +3

      Retro Core Ahh that sucks., but a nice take on it though?

  • @iXien
    @iXien 4 ปีที่แล้ว +1

    Ok, after showing so much of the fantastic Battle Of The Ports, here is the definitive problem on western computers arcade conversions imo.
    Basically it's more a problem of vision and involvement from publishers than a problem of coder skill (even if, at last, the publishers vision had of course an impact on developers skill on time).
    In Japan, original developers of arcade games were involved in the conversions, when they were not developed internally, the main idea being to make even more money with home entertainement to make profitable the huge development costs of arcade games but also to maintain their brand image with gamers directly at home. The stakes were therefore high, the quality of the adaptations on personal machines directly impacting sales to demanding players who could easily make the comparison between the original versions and those offered to them at home a few weeks or months later. Well, in Japan, In short, the arcade and home gaming markets were closely linked, competition between development studios was already tough, all of these elements mechanically drove the quality up. Asian computer gamers could count on high quality conversion and as nearly all the successful console systems were Japanese in the 80/90's, this permitted to worldwide players to play usually first class conversions on Megadrive, SNES, etc...
    But in this situation, western computers were totally isolated from this virtuous circle. To be clear, in those years, japanese gaming studios didn't really care about the western video game market, particularly the old continent because it represented a very small percentage of their sales. So adapt MD or Super Famicom games on their western counterparts, Genesis/MD and SNES, why not, it was so easy. But spend money in game development for such exotic systems as C64, Spectrum, CPC, Atari 800, ST or Amiga? No way.
    But all the same, their was a market to be seized for little European publishers like US Gold or Ocean and the European branches of American publishers like Atari or Activision. So they decided to make deal with Japanese manufacturers just for purchase licences, a good opportunity to quickly develop already famous games without great creation effort as they re-use existing productions. Their Japanese counterparts had nothing against the idea of making a little more money without any effort. But what is certain is that they did not care what the western publishers make with their creations.
    In this context, western publishers were totally free to develop their own industrial model, based on a lot of money spent in famous licenses (for exemple Bubble Bobble, here), then giving the developement to a studio (Software Creation, Tiertex for example) or a single guy that understood that the idea was to create numerous conversions in the shortest time. As the arcade and home entertainment market were really more segmented in Europe than in Japan, it was easy to convince with low costs and fast done conversions gamers that usually never saw the original arcade games in motion. Conversions were often average but sometimes a game had the luck to be entrusted to really competent and efficient guys, resulting in very good surprises (Rainbow Islands, Newzealand Story, Toki, Parasol Stars, Pang, and many more if you take time to count the good ones). And to be clear, we were happy with that.
    In one hand, Japanese home conversions developed under control of the original manufacturers and with the time needed to make the things right, in the other hand western conversions developed in a hurry sometimes by a single guy in its bedroom. Yep, this is clear that appart from some exceptions, this is sadly not on a western computer that you're advised to discover japanese arcade games.
    Hopefully, there is so much more to enjoy on each western computer if you take time to play original creations.
    Anyway, thank you Mark for these great videos, Battle Of the Ports definitly rocks!

  • @supakusuta
    @supakusuta 3 ปีที่แล้ว +1

    You should've played the game on the Ad-Lib mode, It's a conversion (a kinda poor one at that) of the arcade music, but it still sounds way better than the PC-Speaker.

  • @ryndraw9493
    @ryndraw9493 8 ปีที่แล้ว +2

    Retro Core I adore this content you need more exposure

    • @RetroCore
      @RetroCore  8 ปีที่แล้ว +1

      I wish I could get more exposure but it seems hard to get that on TH-cam unless you belong to a certain group.

    • @ryndraw9493
      @ryndraw9493 8 ปีที่แล้ว +1

      Retro Core Yeah...I agree.

  • @higochrana6424
    @higochrana6424 3 ปีที่แล้ว +1

    There is new Amiga port of this game called Tiny Bubble showing what real Amiga 500 could do.

  • @somari3490
    @somari3490 4 ปีที่แล้ว +1

    My family used to play this a lot on the nes
    I and my brothers were used to call it the "little dragon" game, and for some reason we used to call puzzle bobble like that too xD

    • @RetroCore
      @RetroCore  4 ปีที่แล้ว

      The little dragon game is a cute name.

  • @MkidTrigun
    @MkidTrigun 7 ปีที่แล้ว +3

    Not only was BB: Revolution the worse of the two DS releases, Revolution had to initially be recalled in North America because it had a game-breaking bug that caused the level 30 boss to not appear.

    • @RetroCore
      @RetroCore  7 ปีที่แล้ว +2

      now that is the icing on the cake to a crappy game.

    • @gunma747j
      @gunma747j 7 ปีที่แล้ว

      MkidTrigun also it looks like a flash game

  • @GlenLehane
    @GlenLehane 4 ปีที่แล้ว +1

    I really enjoyed this Battle Of The Ports rundown of THE IMMORTAL BUBBLE BOBBLE (sorry, Death from Time Killers, you're not the real immortal). AND, I used to own a cracked copy of the C64 version! My mate and I used to put unlimited lives on and have a blast, but we hit a wall when we would get to Level 61, those Space Invader enemies were a little too Raph! I also played the ST and PC versions and though the C64 was better, they still weren't too bad. I can't remember if I ever played the Amiga version or not, I had a friend who had an Amiga and I think he put it on to show me once, but I'm not 100% certain, it was 30 years ago!
    After watching your video, I have to say, I actually liked the look of the MSX version. I never heard of this computer until I started becoming active on the internet and started seeing it pop up in Wikipedia articles. What were it's specs compared to the C64? Parodius looked really good on the MSX.
    One small criticism of your video, I would have liked it if you showed stuff like EXTEND with the music changing, those sorts of things happening were always cool.
    Overall, great video!

  • @bit-ishbulldog2089
    @bit-ishbulldog2089 9 ปีที่แล้ว +2

    Your bub n bob show was a gooden. Keep doing battle of the ports.

    • @RetroCore
      @RetroCore  9 ปีที่แล้ว

      Aaron Poultney Cheers, Aaron. Don't worry, I've got a list of over a 100 titles still to cover in BOTP! :)

  • @bit-ishbulldog2089
    @bit-ishbulldog2089 9 ปีที่แล้ว +1

    Your bub and bob show was a gooden. Carry on doing your battle of the ports.

  • @julienbraudel7109
    @julienbraudel7109 2 หลายเดือนก่อน

    PC version had of course Adlib music support. If you want to have an idea of what it was like, listen to to Fm Towns port.

  • @theoneandonly-qs1uw
    @theoneandonly-qs1uw 6 หลายเดือนก่อน +1

    I think the reason why that second DS bubble bobble game is named Double Shot is because Revolution sucked so they took another shot at a DS bubble bobble game (and it was worth it)

  • @Alianger
    @Alianger 9 ปีที่แล้ว +3

    I've read that the NES game also had extra levels, but it totals at something like 110 or 112.
    The GG version is also made easier than the SMS one, as you can get some power ups quicker.
    Edit: Movement and shot speed look slower on C64.

    • @RetroCore
      @RetroCore  9 ปีที่แล้ว +1

      Alianger I think the C64 speed is slower but it still feels nice.

    • @gunma747j
      @gunma747j 7 ปีที่แล้ว

      Alianger you mean the A0 to B2 stages?

  • @RedTsarOldChannel-INACTIVE
    @RedTsarOldChannel-INACTIVE 3 ปีที่แล้ว +1

    The ZX Spectrum had poor audio probably due to bad emulation. It sounds nicely on the actual hardware.

    • @RetroCore
      @RetroCore  3 ปีที่แล้ว

      Or maybe this was the 48K version?

    • @RedTsarOldChannel-INACTIVE
      @RedTsarOldChannel-INACTIVE 3 ปีที่แล้ว

      @@RetroCore
      I think no,the beeper (48k) would be more ear-grinding.

    • @TromaDogg
      @TromaDogg 2 ปีที่แล้ว

      There's no music at all on the 48K version, and the music wouldn't work properly on certain 128K machines either because of hardware changes Amstrad made when they took over making Speccys from Sinclair. I had a black Speccy 128k+2A back in the day and it wouldn't play the Bubble Bobble music at all. I had a friend with a older grey 128k+2 model and the music worked on his, but after a short while the game ended up with really bad graphical glitches on screen so we ended up having to play it in 48k mode with no music to get rid of them anyway. It definitely wasn't a very fun experience.

  • @EastyyBlogspot
    @EastyyBlogspot 9 ปีที่แล้ว +1

    used to have this and games like rainbow islands/parasoul stars and rodland for the amiga i thought they were ace....until i saw what the arcade versions actually were like

  • @1983parrothead
    @1983parrothead 6 ปีที่แล้ว

    I just noticed that the regular 1983 Mario Bros. and Bubble Bobble have similarities. From the multiple floors to the objective of knocking every enemy out and obtaining every bonus item.
    Besides that, I assume Shigeru Miyamoto being a Puck-Man/Pac-Man fan, decided to take elements of that maze game and replace the maze with platforms and adding KO to enemies.
    And in that unlicensed MD version, next to Doraemon is Crayon Shin-Chan, which in fact has a couple of Taito arcade games based on the manga/anime franchise.

    • @RetroCore
      @RetroCore  6 ปีที่แล้ว

      Yeah, that's true about the unlicensed Mega Drive port. I was playing something the other day which I noticed was the original source of many if the graphics found in the MD game.

  • @stevethefishdotnet
    @stevethefishdotnet 9 ปีที่แล้ว +2

    Oh wow! A potential Lynx port. I woud've bought that back in the day for sure. You overlooked the NGPC version. That was really sore on my colorblind eyes. The MS-DOS version supported the Ad-Lib soundcard, I am pretty sure. I had Taito's DOS version of Arkanoid II and the music and sound were great with my Soundblaster/Ad-Lib card.

    • @RetroCore
      @RetroCore  9 ปีที่แล้ว

      stevethefishdotnet Oh no, there was a Neo Geo Pocet version of Bubble Bobble? Bummer, I nevr knew that. Wish I had just to make the show more complete.

    • @Jac2Mac
      @Jac2Mac 9 ปีที่แล้ว +1

      Retro Core The Neo Geo Pocket got a port of Puzzle Bobble, not Bubble Bobble.

    • @stevethefishdotnet
      @stevethefishdotnet 9 ปีที่แล้ว

      Jac2Mac Oh, oops. You're right. I made a mistake.

  • @lordkaicer
    @lordkaicer 9 ปีที่แล้ว

    This make my days happy.

  • @stoopidmansidiot
    @stoopidmansidiot 2 ปีที่แล้ว

    I find it impressive that the game received a lot of ports despite the source code being lost

    • @RetroCore
      @RetroCore  2 ปีที่แล้ว

      I guess with it not being to complicated the Ports were just made via observation.

  • @unknown_guy5366
    @unknown_guy5366 3 ปีที่แล้ว

    sometimes there is so much sprite flicker that it may cause in an invisible death... something usually found in apple
    2 games

    • @RetroCore
      @RetroCore  3 ปีที่แล้ว

      Yep, that was often an issue in older games.

  • @sumdood8563
    @sumdood8563 6 ปีที่แล้ว

    I honestly think that Bub and Bob are the most overpowered fictional characters of all time. Think about it, they shoot indestructible bubbles at you and trap you to make you defenseless and then kill you. They’re the most dangerous killers since Kirby.

    • @RetroCore
      @RetroCore  6 ปีที่แล้ว +1

      Kirby is the worst. He's a canible!

  • @SlappyHappy2000
    @SlappyHappy2000 4 ปีที่แล้ว +2

    Bubble Bobble 4 Friends released for the Switch recently, with the original arcade game plus a new campaign. It's pretty arcade perfect, but kinda ridiculous for its price. You should check it out if you have the chance! Love this video!
    PS, Did you know that there is a version of the DOS port with much better sound quality? It plays exactly the same and looks the same aside from that, however.

    • @solarflare9078
      @solarflare9078 2 ปีที่แล้ว

      If it's arcade emulation, he wouldn't include it. BotP avoids emulation typically

  • @atomiswave1971
    @atomiswave1971 2 ปีที่แล้ว

    PlayStation and saturn versions allow different amount of credits. Ps1 is 15, saturn is 9 I think. Ps1 version was incorrectly coded there is no wind in lvl 97 which means unless you have an umbrella or special attack you cannot progress.

    • @RetroCore
      @RetroCore  2 ปีที่แล้ว +1

      Now that is a major issue.

  • @trialmedusa64
    @trialmedusa64 ปีที่แล้ว

    best way to discribe the DOS version's audio: OH MY GDD! WHERE'S THE BLOODY MIDI!?

    • @julienbraudel7109
      @julienbraudel7109 2 หลายเดือนก่อน

      There was actually adlib sound card support for it, but Retro Core recorded the PC speaker version.

  • @littlekidtails4205
    @littlekidtails4205 9 ปีที่แล้ว +2

    wow so many bubbles

  • @metalthrashingmatt
    @metalthrashingmatt 4 ปีที่แล้ว +1

    The MSDOS version made my cat freak out......

    • @RetroCore
      @RetroCore  4 ปีที่แล้ว

      Haha, I'm not surprised

    • @julienbraudel7109
      @julienbraudel7109 2 หลายเดือนก่อน

      Would not happen if the MS DOS adlib version was recorded..

  • @justinmohns8279
    @justinmohns8279 6 ปีที่แล้ว

    There was a windows port of Bubble Bobble & Rainbow Islands. It was pretty much exactly like the Sega Saturn one.

    • @RetroCore
      @RetroCore  6 ปีที่แล้ว

      Thanks for the info. I wasn't aware of that port.

    • @MVC2fan1
      @MVC2fan1 4 ปีที่แล้ว

      @@RetroCore Don't forget, there's a port of Bubble Bobble on the Xbox 360 titled Bubble Bobble Neo.

  • @theshitpostdumpster91
    @theshitpostdumpster91 7 ปีที่แล้ว +1

    the pc version only sounds horible because you were using the pc speaker setting. the game also supports add lib (and by extention, sound blaster and that mode sounds nearly like a dead ringer for the arcade.

  • @Spookey1978
    @Spookey1978 9 ปีที่แล้ว

    Is that a first time a bbc micro has been involved, remember them from school,

    • @RetroCore
      @RetroCore  9 ปีที่แล้ว

      Neil Alderson Yep, first time I've ever done anything with the BBC Micro on this show. I used one a lot back in the day though. My school had a room full of them. During lunch break we could play actual games on them. Just a shame we never had access to this version of Bubble Bobble.

  • @ReviewUSA-rh1yg
    @ReviewUSA-rh1yg 4 ปีที่แล้ว

    Technically, shouldn't the PS2 version from Taito Memories Jokan (2005) be included? Taito said they lost the source code to the arcade verion in 1996, so every port from then on was reverse-engineered from an arcade PCB.

    • @RetroCore
      @RetroCore  4 ปีที่แล้ว

      No idea about that. They could just be running a mame rom.

  • @jwaughtal
    @jwaughtal 9 ปีที่แล้ว

    3:56 yo bubbles at the top dance all you want but you pop when you get to level 3

  • @1983parrothead
    @1983parrothead 6 ปีที่แล้ว

    An average American gamer only thinks of this and Space Invaders when bringing up Taito, excluding developers under Taito's umbrella.
    But Taito was possibly the earliest Japanese video game developer, initially released Speed Race in November 1974 designed by Tomohiro Nishikado (who later went on to design the legendary Space Invaders).
    Taito was one of the developers that popularized the Yamaha YM2610 soundchip and its B counterpart, but also interestingly used the Ensoniq ES5510.
    Japan knows more of their games than foreigners. Sadly, they are now in the hands of Square Enix.
    However, ZUN and G.rev are splinter developers of Taito.

    • @RetroCore
      @RetroCore  6 ปีที่แล้ว

      It is sad how the mighty developers of Japan have been bought up by companies that didn't really innovate. Sega to Sammy, Taito to Square and Namco to Bandai.

    • @1983parrothead
      @1983parrothead 6 ปีที่แล้ว

      Retro Core Indeed. Namco and Bandai have been associated with each other for a long time since Macross for Famicom. Sammy even owns Visco Games, but their Vasara 1 and 2 arcade games are being HD enhanced and rereleased on today's platforms next year.
      But in America, not only video game developers, but especially other companies are buying one after another much more. Some decided to end permanently like Toys R Us and RadioShack for instance.

    • @RetroCore
      @RetroCore  6 ปีที่แล้ว +1

      I guess the likes of Toys R US and Radio Shack wanted to go out with a legacy.

  • @jongbingham4349
    @jongbingham4349 5 ปีที่แล้ว

    Should super bubble bobble really be here? Because judging by the sprites and some of the music, it really seems like an unlicensed remastering of bubble bobble part 2.

    • @RetroCore
      @RetroCore  5 ปีที่แล้ว

      Hmm, I'm not familiar with Bubble Bobble 2 so I was unaware it shared a resemblance. It shouldn't really be featured anyway since it's an unofficial game but I added it just for fun.

  • @Lilithe
    @Lilithe 4 ปีที่แล้ว

    I don't know why, but seeing someone not pop bubbles on the wall and collect all of the items makes me uneasy.

  • @afriend9428
    @afriend9428 4 ปีที่แล้ว

    *They are all good but my favorites are NES and Master System as they are so Arcade perfect* ⭐️ ⭐️ ⭐️

  • @TheTomatoWatcher
    @TheTomatoWatcher 5 ปีที่แล้ว +1

    I say the music in the GB version rivals the C64's!

  • @alexojideagu
    @alexojideagu 8 ปีที่แล้ว

    Wow I didn't know this was on the BBC Micro! And I had tons of games for it

    • @RetroCore
      @RetroCore  8 ปีที่แล้ว +1

      Yep, the BBC micro had so many hidden gems.

  • @cwh2897
    @cwh2897 4 ปีที่แล้ว +1

    Do Battle Of The Ports - Bust-a-Move/Puzzle Bobble (バスト移動/パズルボブル)
    1. Arcade - Bust-A-Move
    2. Arcade - Puzzle Bobble
    3. Super Nintendo Entertainment System - Bust-A-Move
    4. Super Nintendo Entertainment System - Puzzle Bobble
    5. Neo Geo - Bust-A-Move
    6. Neo Geo - Puzzle Bobble
    7. 3DO Interactive Multiplayer - Bust-A-Move
    8. 3DO Interactive Multiplayer - Puzzle Bobble
    9. Game Gear - Bust-A-Move
    10. Game Gear - Puzzle Bobble
    11. Windows - Bust-A-Move
    12. Windows - Puzzle Bobble
    13. Neo Geo CD - Puzzle Bobble
    14. WonderSwan - Puzzle Bobble
    Like So Retro Core Can See

    • @RetroCore
      @RetroCore  4 ปีที่แล้ว

      One day I will 👍

  • @brokenscart7989
    @brokenscart7989 9 ปีที่แล้ว +1

    God 60fps is Godlike

  • @knightstwenk176
    @knightstwenk176 9 ปีที่แล้ว +1

    That's a lot of ports. :)

    • @RetroCore
      @RetroCore  9 ปีที่แล้ว

      Your telling me. This week's show took days to get ready.

  • @SilentRealm6677
    @SilentRealm6677 4 ปีที่แล้ว +1

    You missied the Wii version Xbox 360 version and 2020 Android and iOS version

    • @RetroCore
      @RetroCore  4 ปีที่แล้ว

      How could the 2020 version be featured? Check the date this video was made.

  • @losalfajoresok
    @losalfajoresok 9 ปีที่แล้ว +4

    I played A LOT the C64 in those days, I'm still wondering how the hell the devs managed to fit so many content in only 38k. I think it was the best C64 port ever.

    • @batlin
      @batlin 9 ปีที่แล้ว

      You were only limited to 38k on the C64 if you wrote your game in Basic, which pretty much no commercial game shop did.

    • @losalfajoresok
      @losalfajoresok 9 ปีที่แล้ว

      batlin you're right but longer games require loading stages from disk. Even commercial games were limited to 38k maximum, you can see that most games for emulators that don't have multiple loadings are in a file that has 38k.

  • @roboyle
    @roboyle 9 ปีที่แล้ว +1

    Behemoth battle this week... great to see!
    By the way, you haven't done (or I can't find) a Fantasy Zone Battle of the Ports yet, have you?

    • @RetroCore
      @RetroCore  9 ปีที่แล้ว +1

      Nope, Fantasy Zone is actually due in a few weeks. Next week it's a scrolling Fighter with another action game following. After that you may see Fantasy Zone :)

  • @molhoy
    @molhoy 9 ปีที่แล้ว

    Another great comparison video. Love these, I look forward to them every week. Just a little observation... and call me a pedant... but the sprites in the Playstation and Saturn versions had improved shading/colours over the arcade original, making them arguably better than arcade perfect (or worse, depending on your point of view.)

    • @RetroCore
      @RetroCore  9 ปีที่แล้ว +1

      molhoy Very true. For the purest I'd say they were worse but for me they're better.

  • @bland9876
    @bland9876 5 ปีที่แล้ว

    I thought this was a tetris-like game where you shot Bubbles and had to match colors to make them disappear I played that in an arcade and this character was controlling the arrow in the center that through the bubbles.

    • @RetroCore
      @RetroCore  5 ปีที่แล้ว

      Ah, that's puzzle bobble you are thinking of or bust-a-move to give the game its stupid English name. I mean, bust-a-move? That's a term used for dancing.

    • @bland9876
      @bland9876 5 ปีที่แล้ว

      @@RetroCore bust a move should have been a ddr ripoff

  • @ChristopherSobieniak
    @ChristopherSobieniak 9 ปีที่แล้ว

    Hardly recall the game in the arcades at all, but the NES port was a lot more common over here. We never had the Sega Master System release however.

    • @RetroCore
      @RetroCore  9 ปีที่แล้ว +1

      Christopher Sobieniak Yeah, you poor guys in the US didn't hget half of the Master system games. Still, you got a lot more than Japan did!

    • @ChristopherSobieniak
      @ChristopherSobieniak 9 ปีที่แล้ว

      Retro Core I bet.

  • @gunma747j
    @gunma747j 5 ปีที่แล้ว

    ah yes,the x68k port includes a hidden game

  • @metalthrashingmatt
    @metalthrashingmatt 5 ปีที่แล้ว

    Scrolling in bubble bobble should be illegal...

  • @esathegreat
    @esathegreat 4 ปีที่แล้ว +1

    Sounds good for an Atari ST

  • @GreekRetroGeek
    @GreekRetroGeek 8 ปีที่แล้ว +2

    Is the ps1 port or emulation?

    • @RetroCore
      @RetroCore  8 ปีที่แล้ว +1

      It's like the Saturn version, re-coded so not emulation.

    • @GreekRetroGeek
      @GreekRetroGeek 8 ปีที่แล้ว +2

      It is impressive how arcade prefect those two versions are, it it literally like using the same arcade code recompiled for the ps1 and saturn! Thanks for your great videos. The best "compare" channel on youtube.

    • @Bloodreign1
      @Bloodreign1 4 ปีที่แล้ว

      The PS1 and Saturn versions are janky as can be, the physics of the bubbles are broken entirely. You can literally jump through walls sideways, which you should not be able to do.

  • @beezle1976
    @beezle1976 5 ปีที่แล้ว

    Why do some people seem to think up for jump is bad and that multiple buttons is good?
    I always just assume it's because of limited exposure to different formats, so peoples ignorance will show through.
    Theres no "proper" way to do things, and in fact at times up for jump is better, more natural, as is the case with Bubble Bobble. It just "feels" right, and also works better for the game mechanics. Jumping on bubbles to get to higher ground for example,... just aim and keep up pressed. Two buttons is more cumbersome.

    • @RetroCore
      @RetroCore  5 ปีที่แล้ว

      Maybe you were brought up on western computers where up was always jump and even worse for racing games up was accelerate. Its nothing at all about ignorance. I had access to the C64, cpc, speccy and Amiga as a kid. I also had access to a MSX, master system and Mega Drive. By choice having a button for jump was the preferred way. It made skillful jumps possible and it also made games more enjoyable. Ever wondered why 90% of Arcade games are also this way?
      People who prefer up for jump in anything other than a fighting game and games that are originally designed that way were probably brought up only with home computers from the West.

    • @MrOuenben
      @MrOuenben ปีที่แล้ว

      I disagree. Having jump on a seperate button is far better than up. As it's easier to adjust which way you're facing or if you're trying to aim for a certain platform after jumping. You can just hold the jump button to bounce giving. You free control of movement while doing so.
      I would theorise if it was a better control scheme enough players would have voiced a preference and it would have been an option in more ports and rereleases by now.

  • @rafaellima83
    @rafaellima83 7 ปีที่แล้ว

    There's something wrong with the colors of the MSX version in this video... white is purple... and more stuff is... off...

    • @RetroCore
      @RetroCore  7 ปีที่แล้ว

      No idea. Maybe a hacked version?

  • @retrovideogamejunkie
    @retrovideogamejunkie 9 ปีที่แล้ว +3

    shin chan!!!!! i must play that XD

    • @RetroCore
      @RetroCore  9 ปีที่แล้ว +2

      Yep, doraemon and crayon shin chan. What an odd addition.

    • @ChristopherSobieniak
      @ChristopherSobieniak 9 ปีที่แล้ว

      Retro Core Seems typical.

    • @MaoRatto
      @MaoRatto 9 ปีที่แล้ว +2

      +Retro Core If this was official it would sell like crack.

  • @williamwilliam9993
    @williamwilliam9993 3 ปีที่แล้ว

    Shin chan and doraemon as a playable character on super bubble bobble MD

  • @bland9876
    @bland9876 5 ปีที่แล้ว

    This game looks like magical whip on the dsi shop

    • @RetroCore
      @RetroCore  5 ปีที่แล้ว

      Maybe that game is inspired by this one?

    • @bland9876
      @bland9876 5 ปีที่แล้ว

      @@RetroCore looks like it. If you get the chance check it out is a fun little time waster and it's main difference is you have a whip that you catch enemies with and then throw them at other enemies to hirt them. The damage an enemy dose when thrown is based of how much damage that enemy needs to die himself

  • @thetravenousgamer
    @thetravenousgamer 7 ปีที่แล้ว

    Since you were showing off footage of some of the versions of super bubble bobble, you missed the NES version (password to unlock super bubble bobble is BBAJI)

    • @RetroCore
      @RetroCore  7 ปีที่แล้ว

      Sorry, I didn't know that feature.

  • @fazares
    @fazares 3 ปีที่แล้ว

    the msx port isnt on par with the famicom's, let alone with the superb sms version, imo :P

    • @RetroCore
      @RetroCore  3 ปีที่แล้ว

      No worries. Opinions are welcome.

  • @doctorletsplay
    @doctorletsplay 9 ปีที่แล้ว

    What about Bubble Bobble Nostalgia ?

  • @gunma747j
    @gunma747j 6 ปีที่แล้ว

    The dos version is really impressive!
    However,I can't get it work properly in my friend's win 98 pc,what is the recommend specs for playing it?

    • @RetroCore
      @RetroCore  6 ปีที่แล้ว

      I can't remember. Best to use DOS Box and keep lowering the CPU cycles in the options until you get a speed you are happy with.

    • @gunma747j
      @gunma747j 6 ปีที่แล้ว

      Retro Core oh I see,maybe my friend's win 98 pc's CPU cycle are too high

  • @dbnpoldermans4120
    @dbnpoldermans4120 5 ปีที่แล้ว

    Bubble Symphony BOTP, maybe?

    • @RetroCore
      @RetroCore  5 ปีที่แล้ว +1

      I thought about doing that many years go. I actually own the Saturn version. But I remember it nit having many ports. I do like that game. Let me look on to it. Won't bee for a few weeks if I do it since the next 3 shows are already planned.

  • @marioghernandez4960
    @marioghernandez4960 6 ปีที่แล้ว

    Mr. Smith, this sure was a long one!

    • @RetroCore
      @RetroCore  6 ปีที่แล้ว +1

      Yep. That took me days to film.

    • @marioghernandez4960
      @marioghernandez4960 6 ปีที่แล้ว

      Retro Core
      *_D A Y S ? ? !_*

  • @unknown_guy5366
    @unknown_guy5366 3 ปีที่แล้ว

    pc dos sometimes have monotone music

  • @marioghernandez4960
    @marioghernandez4960 7 ปีที่แล้ว

    So many versions...

  • @itsmatt517
    @itsmatt517 4 ปีที่แล้ว

    There really was no need to show more than one level of each version