On the Facebook page that corresponds with this page, I show you all the items I've purchased and give you the scoop on each in the comment section of the video. facebook.com/groups/793175162268602
The lenses available for people who wear glasses may be necessary for you to buy. Different companies take your eye glass prescriptions and make lenses for the meta quest that just pop on and off, allowing you to see perfectly without wearing glasses. These can start at $50 and go up.
When I decided to buy the Meta 3, I looked at the haptic vest (bought all of my stuff through Best Buy) and it was 499 at the time. Talked to a guy who worked there and said that it wasn’t worth the $$$ and he suggested that if I had I that money to spend it on other more usual accessories and games. Glad I listened. Oh and I am 50+ and bought this to allow myself to still play games but get some movement. Now I can play and exercise (FitXR) and have a great time doing it.
I think the versts are more for the people who are hardcore "gamers" who play a lot of the multiplayer/team shooter games. They are cool, but not a necessity to play VR. Just think how many games one could buy for the price of a vest. I have over 450 myself.
@@OldGuyVRGamesReviews 450? That’s crazy. So far Beat Saber, Pistol Whip, Eleven Table Tennis and Bowling are my favorites for games and then the FitXr for boxing workout. Pistol Whip is my no. 1 at the moment. I don’t really enjoy games like Gotham Arkham or Asgard because I am not good at manipulating avatar movements using the controllers when it comes to jumping or climbing.
@@firehorsewoman414: I'm always looking for something new and different to try. I find many in the Meta App Lab that are free or very cheap. I look for ones that could be something great when finished but for now, not so good. I have found several early while still in progress for little to nothing, that are now finished and are fantastic games to play. I have no idea how many I have that are just waiting to be finished. Some never do get finished and some may take one to three years before completing.
High fidelity haptic vests: A fancy name for a large, bulky plastic vest you put on that has little vibrators embedded in them at different locations the vibrate when you are playing games to give you the feeling of being shot or hit by guns or other items. They start at $500.00 and go up. The better the vest the more expensive. Again, they are cool and fun, but more of a hassle and something that would become boring after a while. If you have the money to blow, feel free to buy one, but this is definitely NOT a necessity for playing VR.
You would think, but Zuckerberg is your typical billionaire, who no matter how much money they have, it's never enough. From what I understand is that they were losing money when they sold the Q2 as a way to get people into VR and get us hooked. Then they created the Q3 with a high price and it did not sell as well as expected so they lowered the price a little as well as invented the Q3s as the new "started" headset, as well as dropped the age limit from 13 to 10 to fool parents into buying it for their little children. If they added a decent scrap, they would have to charge even more than they do now. They also found they make the money up by selling things inside the game. Upgrades, avatars, weapons, etc...
@@OldGuyVRGamesReviews Sounds like Zuck hired the marketing geniuses from Blizzard to parachute in and figure out how to make him some more cash. When you're asking for an absolute premium price for your product, you better damn sure be delivering a premium product. My son in law tells me he couldn't even wear it for one full battery charge without feeling painful pressure points and developing a headache. Couple that with the fact that I've yet to see any footage of someone playing with it where there isn't some kind of annoying glitchiness? So I'll keep my money in my pocket and wait for them to get this thing fully market ready.
@@ronlawrence5021 : I seldom have any "glitch" problems when I play. Most of these glitches are the results of internet connections (WIFI) New games will sometimes have glitches because it is new, and the programming hasn't been worked out yet for all the different VR headset companies. Normally they get those fixed quickly (depending on the developers) Many people use Sidequest or other third party, non-Meta store games to buy games and sometimes the programming don't communicate correctly with the servers or headsets. I only buy from the Meta store or the Meta app lab and rarely have problems. VR is not for everyone, but for my wife and I, we enjoy it and play most every day. We've even taken it on vacation with us.
@@ronlawrence5021 I absolutely love mine. I haven’t experienced any glitches. The strap is uncomfortable but it got better once I adjusted it to fit more comfortably. [edited for typo]
@@firehorsewoman414 Glad to hear that Fire. I don't care for the simplistic cartooney thing, and I've seen too many videos where the software really struggles to integrate reality with virtual reality. I'm still going to hold out for the next generation.
On the Facebook page that corresponds with this page, I show you all the items I've purchased and give you the scoop on each in the comment section of the video. facebook.com/groups/793175162268602
The lenses available for people who wear glasses may be necessary for you to buy. Different companies take your eye glass prescriptions and make lenses for the meta quest that just pop on and off, allowing you to see perfectly without wearing glasses. These can start at $50 and go up.
When I decided to buy the Meta 3, I looked at the haptic vest (bought all of my stuff through Best Buy) and it was 499 at the time. Talked to a guy who worked there and said that it wasn’t worth the $$$ and he suggested that if I had I that money to spend it on other more usual accessories and games. Glad I listened. Oh and I am 50+ and bought this to allow myself to still play games but get some movement. Now I can play and exercise (FitXR) and have a great time doing it.
I think the versts are more for the people who are hardcore "gamers" who play a lot of the multiplayer/team shooter games. They are cool, but not a necessity to play VR. Just think how many games one could buy for the price of a vest. I have over 450 myself.
@@OldGuyVRGamesReviews 450? That’s crazy. So far Beat Saber, Pistol Whip, Eleven Table Tennis and Bowling are my favorites for games and then the FitXr for boxing workout. Pistol Whip is my no. 1 at the moment. I don’t really enjoy games like Gotham Arkham or Asgard because I am not good at manipulating avatar movements using the controllers when it comes to jumping or climbing.
@@firehorsewoman414: I'm always looking for something new and different to try. I find many in the Meta App Lab that are free or very cheap. I look for ones that could be something great when finished but for now, not so good. I have found several early while still in progress for little to nothing, that are now finished and are fantastic games to play. I have no idea how many I have that are just waiting to be finished. Some never do get finished and some may take one to three years before completing.
High fidelity haptic vests: A fancy name for a large, bulky plastic vest you put on that has little vibrators embedded in them at different locations the vibrate when you are playing games to give you the feeling of being shot or hit by guns or other items. They start at $500.00 and go up. The better the vest the more expensive. Again, they are cool and fun, but more of a hassle and something that would become boring after a while. If you have the money to blow, feel free to buy one, but this is definitely NOT a necessity for playing VR.
Wouldn't you think for $500 they could put a comfortable headstrap on the thing?
You would think, but Zuckerberg is your typical billionaire, who no matter how much money they have, it's never enough. From what I understand is that they were losing money when they sold the Q2 as a way to get people into VR and get us hooked. Then they created the Q3 with a high price and it did not sell as well as expected so they lowered the price a little as well as invented the Q3s as the new "started" headset, as well as dropped the age limit from 13 to 10 to fool parents into buying it for their little children. If they added a decent scrap, they would have to charge even more than they do now.
They also found they make the money up by selling things inside the game. Upgrades, avatars, weapons, etc...
@@OldGuyVRGamesReviews
Sounds like Zuck hired the marketing geniuses from Blizzard to parachute in and figure out how to make him some more cash. When you're asking for an absolute premium price for your product, you better damn sure be delivering a premium product. My son in law tells me he couldn't even wear it for one full battery charge without feeling painful pressure points and developing a headache. Couple that with the fact that I've yet to see any footage of someone playing with it where there isn't some kind of annoying glitchiness?
So I'll keep my money in my pocket and wait for them to get this thing fully market ready.
@@ronlawrence5021 : I seldom have any "glitch" problems when I play. Most of these glitches are the results of internet connections (WIFI) New games will sometimes have glitches because it is new, and the programming hasn't been worked out yet for all the different VR headset companies. Normally they get those fixed quickly (depending on the developers) Many people use Sidequest or other third party, non-Meta store games to buy games and sometimes the programming don't communicate correctly with the servers or headsets. I only buy from the Meta store or the Meta app lab and rarely have problems.
VR is not for everyone, but for my wife and I, we enjoy it and play most every day. We've even taken it on vacation with us.
@@ronlawrence5021 I absolutely love mine. I haven’t experienced any glitches. The strap is uncomfortable but it got better once I adjusted it to fit more comfortably. [edited for typo]
@@firehorsewoman414
Glad to hear that Fire. I don't care for the simplistic cartooney thing, and I've seen too many videos where the software really struggles to integrate reality with virtual reality. I'm still going to hold out for the next generation.