0:00 Intro 0:06 Talking About What To Expect During The Tutorial 0:45 Downloading Our Character And Animations From Mixamo 2:32 Importing Our T-Pose Into Cinema 4D 3:14 Creating A Motion Clip & Adding It To The Timeline 3:44 Importing Our First Animation & Combining It 5:33 Creating A Continuos Animation Using Pivot 7:24 Importing Our Second Animation & Combining It 9:33 Importing Our Third Animation & Combining It 13:09 Exporting A File As Alembic To Use With Marvelous Designer 13:44 Preparing A File As FBX To Export & Use In Other 3D Programs 14:52 Importing The New FBX Version 16:02 Outro
LITERALLY saved my a** with this video! Couldn't figure out the motion clip stuff AND didn't know about the Create Pivot option! You've saved me SO much time, man! Thank you!
Thank you, Thank you, Thank you. Having so much trouble getting a whole bunch of mixamo animations to work in blender but your tutorial and then importing back into blender worked perfectly. Thank you. Just earned another subscriber.
I wish you did that in july 2020.I had an project and I tried to figure out how can I increase the path of walking animation. Thank so much for that . It is a crucial trick
Fantastic tutorial Travis thank you so much! Just wish you'd docked your timeline at the bottom, it's pretty distracting when you're dragging it back and forward. To know where the playhead is when you apply a pivot would've been nice. Nevertheless, that aside....brilliant work and thanks again!
Hello, I'm french, excuse me for the translation. Thanks for your tutorials. I wanted to know, should we necessarily start from the T pose in the animation, or start directly from the mixamo animation?
Hi does this also work with the Mixamo control Rig? Because when we "add motion clip" to the null object included Mixamo control rig. Unfortunately the rig goes all the way. Is there another way.. Nice Tutorial By the way.
Great Tutorial Mr. Travis Davids, Can you please make a tutorial when it's mixamo locomotion pack, I have followed your steps but to no avail, can you try it?
This is amazing. I got a question rather a problem when I bake all the animation. The rig collapsed itself on frame 2 goes back to the animation then collapsed again. How do I fix this? Thanks!
Edmond Lord asked before. Same problem with me. "when I add the 2nd motion it automatically take over the T-Pose never get back to it (4:48 ) do you have any idea about it?"
any idea why my character get deformed sometimes doing this method. il do it then export to fbx and import to twinmotion and itl be deformed in twin motion. but if I reimport the fbx I exported back to c4d it looks fine
Great tutorial, everything I needed. Thanks a lot. But do you have any idea how I can move a combined animation? If I put them in a NULL and move them it messes up the animation
great video! quick question - everything works up until when I re-import the FBX file into another c4d project. I am only getting the rigged skeleton that is animated properly but not the skin or materials! I've matched my FBX export and import settings to to yours but still just getting the moving skeleton - any suggestions for what might be wrong? thank you~
Hey Travis, thank you for this tutorial I had been trying to figure this out for days. Everything works perfectly except for on issue. When I import the albemic file into Marvelous Designer my character loads as four characters fused together as one. Have you ever experienced this?
I'm having some issues importing allembic or fbx to Marvelous. So when I export the animation has allembic from C4D and I import it in MD, the Character shows without texture and it walks on the same spot. If I export it has FBX (bake clip & converting layer to keyframe animation) the character is textured and in TPOSE but starts walking always in TPOSE.. If I open the .fbx or .abc exports in C4D all work perfectly. Any idea what da heck is going on?
hey man - its 3 years later and maxon releases a whole lot of new C4D´s - in my Version 2023.2.2 its not working anymore - the moment i drag the animated clip into the time line the tpose turns immediately into the new animation so i cannot do any transition......
0:00 Intro
0:06 Talking About What To Expect During The Tutorial
0:45 Downloading Our Character And Animations From Mixamo
2:32 Importing Our T-Pose Into Cinema 4D
3:14 Creating A Motion Clip & Adding It To The Timeline
3:44 Importing Our First Animation & Combining It
5:33 Creating A Continuos Animation Using Pivot
7:24 Importing Our Second Animation & Combining It
9:33 Importing Our Third Animation & Combining It
13:09 Exporting A File As Alembic To Use With Marvelous Designer
13:44 Preparing A File As FBX To Export & Use In Other 3D Programs
14:52 Importing The New FBX Version
16:02 Outro
You are best
Man, after 3 years you saved my life with this! I completely forgot about pivot. The character kept resetting rotation after turning. Thanks!!!!
"Lifesaver" Great help with the pivot point mate ...Thank you!!!!
LITERALLY saved my a** with this video! Couldn't figure out the motion clip stuff AND didn't know about the Create Pivot option! You've saved me SO much time, man! Thank you!
Thank you! for sharing. super useful tutorial and to the point. good luck with your future creations everyone!
You are such life saver, i was working in 3ds max that dumb software doesn't have this much tools to combine and transition so smoothly
Thank you, Thank you, Thank you. Having so much trouble getting a whole bunch of mixamo animations to work in blender but your tutorial and then importing back into blender worked perfectly. Thank you. Just earned another subscriber.
You’re a lifesaver I was having trouble with pivots until I watched your video. Definitely subscribing to you
Thank you very much!
Mate I think your an excellent tutor I followed your steps as a true novice with maximum success THANK U
THANK YOU SO MUCH OMG. THIS SAVED MY SANITY. SUBBED.
you saved my homework! thanks♥
Just the thing needed for the music video i am working on now🔥🔥🔥
Awesome, hope it helps you :) I use this method all the time to combine animations.
@@TravisDavids thanks for the video!
best tutorial!!! ive watched many videos and yours is the clearest
BRO! You make it seem so simple! Thanks for the great Tutorial!
Thanks for the tutorial. Could you do a similar tutorial using the new tools and possibilities in R23?
Brilliant - many thanks for sharing!
THANK YOU! This just saved me so much time!
Just excellent. Thank you so much. Bob O in Watford UK
4:40 When I try to combine the animation only the rig moves, not the model itself, what can I do?
thanks for all travis ♥
My pleasure Fede, thank you for watching :)
Excellent tutorial; very clear and comprehensive. Thank you
livesafer right there! didn`t know about the pivot and got a close deadline... thanks so much.
Sent a paypal tip, but its still being processed... :D
lot of thank you sir for this very impormative tutorial
Great thx BRO!
You really helped me out with this guide!
thanks to you, I was able to combine animations using pivot, and export it to 3ds max
Great! Thanks Travis
superb tutorial earns a subscribe absolutely!!
Thanks man , it was awesome and clear
This is a GREAT Tutorial very clear THINK YOU
Amazing amazing tutorial mate. Thank you!
That's increadibly useful tutorial!
Thanks a lot!
I wish you did that in july 2020.I had an project and I tried to figure out how can I increase the path of walking animation. Thank so much for that . It is a crucial trick
Absolutely wonderful tip. Thanks very much!
Very helpful, thanks for the upload.
Thank you so much for this tutorial....🤝
Cool! Great tutor! Thanks!
Man, you're awesome!!!
Subscribed + liked!
Game Changer! Awesome mate thx
Great Tutorials on mocap !! Really Awesome.
Thank you very much!
Thank you my friend
really helpful, thank you so much!
Amazing tutorial.. Thanks
THANK YOU SO MUCH!
Thank you so much!!!
awesome video thank you!
You are the man, Travis! Thank you!
No problem Argo :)
Thanks!
Fantastic tutorial Travis thank you so much! Just wish you'd docked your timeline at the bottom, it's pretty distracting when you're dragging it back and forward. To know where the playhead is when you apply a pivot would've been nice. Nevertheless, that aside....brilliant work and thanks again!
That's super useful
Thank you
Thank you so much man, you a hero!!!!
Thanks a lot !
You save me, thanks a lot of!
Another Great Tutorial!
Thank you Matt :)
awesome!
thanks
Thanks so much for your help!
No problem!
thank you so much. really.
please sir i really loved the cyborg overlay on your face. Please share the knowledge of how?
Thanks man🧡
You best Bro, Thank you for Fun. You make may night (:
My pleasure Ivan!
Thank you very helpful !!!! Do you have a tutorial/Tips how modify/adjust the position of body parts in time line with Mixamo / C4D ? Thank you again
Good tutorial
Hello, I'm french, excuse me for the translation. Thanks for your tutorials. I wanted to know, should we necessarily start from the T pose in the animation, or start directly from the mixamo animation?
NIce! Do I need that T-pose at beggining?
LOVE THIS THANKS
Thanks for the video, when I add the 2nd motion it automatically take over the T-Pose never get back to it (4:48 ) do you have any idea about it?
GOOD!
Nice video
So thx for this video....
Hi does this also work with the Mixamo control Rig? Because when we "add motion clip" to the null object included Mixamo control rig. Unfortunately the rig goes all the way. Is there another way..
Nice Tutorial By the way.
Great Tutorial Mr. Travis Davids, Can you please make a tutorial when it's mixamo locomotion pack, I have followed your steps but to no avail, can you try it?
Veery nice! Thanks!
Hello teacher!!I have a question.
tpose doesn't have any action, why do you use it first and save fbx as tpose at the end? Why do you need tpose?
Very nice. Any chance to bring the C4D Skeleton to the same floor level as the mixamo animation?
This is amazing. I got a question rather a problem when I bake all the animation. The rig collapsed itself on frame 2 goes back to the animation then collapsed again. How do I fix this? Thanks!
thank you man!
Thanks bro 👍 nice tutorial
My pleasure, thank you Mohammed!
I did it and exported in MD but the foot is slipping in it, any idea how to solve it???
After 3:16 nothing matches what you are saying in the new C4D
Top
Edmond Lord asked before. Same problem with me.
"when I add the 2nd motion it automatically take over the T-Pose never get back to it (4:48 ) do you have any idea about it?"
Travis great job! Would you know why both my animations play at the same time? I have them one after the other? ty
Eres un crack
any idea why my character get deformed sometimes doing this method. il do it then export to fbx and import to twinmotion and itl be deformed in twin motion. but if I reimport the fbx I exported back to c4d it looks fine
What a great video! Can you do a tutorial like this but for Blender? I'll really appriciate it. Thanks for reading.
When I add second motion it says unable to read file
is there a way to do this but just with the skeleton for unreal
hey Travis could you explain this in Blender? Thank you very much!
Wah tnx
Great tutorial, everything I needed. Thanks a lot. But do you have any idea how I can move a combined animation? If I put them in a NULL and move them it messes up the animation
I have the same issue, ever found an answer?
How would I combine animations that were made in softwares like endorphin
I've never used Endorphin so I can't answer this.
great video! quick question - everything works up until when I re-import the FBX file into another c4d project. I am only getting the rigged skeleton that is animated properly but not the skin or materials! I've matched my FBX export and import settings to to yours but still just getting the moving skeleton - any suggestions for what might be wrong? thank you~
Is this or blender animation better / easy to do... ( time)
Why I create a Pivot for the clip but still can't move or rotate by it ?
Hey Travis, thank you for this tutorial I had been trying to figure this out for days. Everything works perfectly except for on issue. When I import the albemic file into Marvelous Designer my character loads as four characters fused together as one. Have you ever experienced this?
I'm having some issues importing allembic or fbx to Marvelous.
So when I export the animation has allembic from C4D and I import it in MD, the Character shows without texture and it walks on the same spot. If I export it has FBX (bake clip & converting layer to keyframe animation) the character is textured and in TPOSE but starts walking always in TPOSE.. If I open the .fbx or .abc exports in C4D all work perfectly. Any idea what da heck is going on?
hey man - its 3 years later and maxon releases a whole lot of new C4D´s - in my Version 2023.2.2 its not working anymore - the moment i drag the animated clip into the time line the tpose turns immediately into the new animation so i cannot do any transition......
my question is that i download a character with a skin, when i animate it with mixamo looses the skin, how do i reatach the skin again??
is it possible to convert the combine animation back in one fbx?, so all capture is in one fbx file. cool tutorial bro
how to bake this animation plz help🙏