GolfTrak iPhone Launch Monitor

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  • เผยแพร่เมื่อ 28 ธ.ค. 2024

ความคิดเห็น •

  • @thebackyardgolfer7010
    @thebackyardgolfer7010  ปีที่แล้ว

    🔔 Please subscribe if you enjoyed this video 👌 th-cam.com/channels/0clnoosBlPIE0iggBgwANQ.html

  • @MaartenAnna
    @MaartenAnna 17 วันที่ผ่านมา +1

    Hi mate, have you tried this on the range?

    • @thebackyardgolfer7010
      @thebackyardgolfer7010  17 วันที่ผ่านมา +1

      @@MaartenAnna no, I haven’t, that would be interesting, I’ll test it out next time I’m on the range

  • @jamesnielsen3738
    @jamesnielsen3738 5 หลายเดือนก่อน +1

    Great info man!!

  • @Qda_15
    @Qda_15 ปีที่แล้ว +2

    I placed the tripod in front of the ball 4 feet away this seemed to work as well

  • @yousukefujita7326
    @yousukefujita7326 ปีที่แล้ว +2

    Very interesting validation. Please take golfboy up on this! golfboy is verifying accuracy with Trackman!

    • @thebackyardgolfer7010
      @thebackyardgolfer7010  ปีที่แล้ว

      I tried golfboy a few times, but I could never get it to work, will try again soon

  • @metalheads-golf
    @metalheads-golf ปีที่แล้ว +3

    Not bad at all indeed. Too bad it's only Applelino. 👍😎🤘🏻

    • @thebackyardgolfer7010
      @thebackyardgolfer7010  ปีที่แล้ว

      I don't know why they only make these apps only for apple, this one is not a bad one if set up correctly

    • @georgeyau92121
      @georgeyau92121 ปีที่แล้ว +3

      I think there are too many android models and the cameras are all different

    • @metalheads-golf
      @metalheads-golf ปีที่แล้ว

      @@georgeyau92121 This is very true and makes development more complex. But with a worldwide market share of 68% for Android and iOS of 30% the business calculation should be pretty favorable to still do Android.

    • @georgeyau92121
      @georgeyau92121 ปีที่แล้ว +1

      @@metalheads-golf I support the idea. I’m just speculating on why these launch monitor apps only exist on Apple

    • @metalheads-golf
      @metalheads-golf ปีที่แล้ว

      @@georgeyau92121 Your speculation was correct. It is little bit easier to make sure an app works on iOS. Different builds do not have to be taken in account. Camera's, screen res, kernels, etc, ... Working on an app for Android will require more testing and debugging when there are fault reports coming in.