If it were "Blast Processing" then it would have used far more colours, because that's all "Blast Processing" is capable of really. But, it actually couldn't use "Blast Processing" for more colours here, because using that trick takes up all of the Genesis' CPU resources and even stalls the sound engine. So, really, it's just copied and pasted SNES art assets with less colours and some more horizontal screen view, and audio that sounds a little more harsh and scratchy and artificial, if we're just being accurate here. Still, it's a pretty cool proof of concept for showing a somewhat downgraded port of the SNES game is possible on Genesis.
@@rafaelantonio6765 Could also link the SNES port of Bloodlines with more colours, proper transparency, extra environmental effects, and more background layers.
Excellent work
Apesar da paleta de cores ser limitada no mega drive, a música ficou muito boa!
5:23 demo finish kkkkkkkk
Lots of graphics are missing, but blast processing still losing to regular processing.
Looks close from what I can see, and this is a independent dev no less, imagine what a professional dev can achieve.
@@Troll_Ha Sigue siendo una demostración temprana con mucho margen de mejora.
If it were "Blast Processing" then it would have used far more colours, because that's all "Blast Processing" is capable of really. But, it actually couldn't use "Blast Processing" for more colours here, because using that trick takes up all of the Genesis' CPU resources and even stalls the sound engine. So, really, it's just copied and pasted SNES art assets with less colours and some more horizontal screen view, and audio that sounds a little more harsh and scratchy and artificial, if we're just being accurate here. Still, it's a pretty cool proof of concept for showing a somewhat downgraded port of the SNES game is possible on Genesis.
just link rondo of blood port. but genesis is superior in resolution and polygons
@@rafaelantonio6765 Could also link the SNES port of Bloodlines with more colours, proper transparency, extra environmental effects, and more background layers.
snes cant handle alien soldier super speed hahaha
@@inceptional they just used dithering instead. that proteus guy will finish the project soon. 4 years later hahah
@@rafaelantonio6765 Grow up.