Doom fusion(uses the Sega CD and 32X together) to bring the definitive version of Doom to home consoles. more powerful than the PS1's version, would need an XBOX 1 or PS3 to do better.
@@jamesmcmullen817 Lol. I was immeadiately sceptical to your comment and had to check it out. What are smoking? Don't get me wrong. It's insanely impressive for Sega hardware, but better than PS1 and needing Xbox1 or PS3? C'mon 🤣🤣
I think were actually hearing the snes music in this demo. The genesis is FM and there is no way in hell it could sound like this out of the box. Maybe they're using mp3s or some kind of compression.
The Sega Genesis, still one of the the best systems ever made. And even so many years later, great games are still being developed for it. But Super Castlevania 4 on the Genesis? Just plain awesome
I always felt that the SNES game had one of the best soundtracks of all time and the one thing that could never be replicated on Sega Genesis. I am blown away by the music samples that you provided so far. I can't wait to see how this evolves. Thank you for the great content.
Remember how Pigsy's Mega Drive version of 'Symphony of the Night' looked in it's early stages. It's in a different league now, looking great (special thanks to Pyron for working on the colors there - his 'Bloodlines' color hack is also magnificent! Try it out!). I'm sure the same amount of progress can be made here with Castlevania IV. It's all about how much effort the author wants to put into it.
And now much Konami's lawyers decide to interfere. Konami do mostly pachinko machines and play rock paper scissors up their accountant's ass, but they released CV collections in the past, and hopefully they won't "Rockstar" style send out a cease and desist, Nintendo style-ee
I'm absolutely AMAZED how great the music is. I'm a huge PC Engine fan and LOVED Ys 3 on it, then I played it on Genesis and was shocked how great it could sound. The Genesis is capable of incredible music, it's just most companies half assed it and used Sega's GEMS utility to make the music since the Yamaha sound chip was difficult to program for if you weren't familiar with it.
Dude... I am beyond impressed! If this was just a tech demo, I'd be more than happy. I never needed this to be on Genesis, but I'll be kee9ng an eye on it. The graphics are spot on, but that soundtrack has me floored, and I'll be thinking about it for days! Thank you, Sega Lord X!
You think that's bad, just wait until I finish my prototype console. I plan to utilize the expansion port on the Genesis. I'm making a custom bus controller, interface, CPU and GPU chips for it, to try and keep costs down. Sadly my CPU prototype came back from the foundry defective. It was all over the place. Back to the drawing board long story short. I'm planning expansions to keep it alive for at least two generations. Modder friendly as well. Gotta keep it alive at least for only a very long time 😂😂😂😂
@@felix-ve8jk well that's..... technically true. But I'm talking something more lit than Raedon, and more blast than the blast processing idea and the actual tegra combined. Well I am talking mad smack but I'm building it to technically be able to run that new dynasty warriors that's about to drop soon ( assuming it hadn't already. To be fair I've been working on this for about a year and a half with a faulty Risc-v CPU of my own creation.)
@mxggo9046 all genesis rondo of blood demo been on youtube since 2021, c4 here, castlevania1986 etc...nobody found the 32x bloodletting and 32x is mostly 30fps anyway compare to genesis 60fps
For all those who are asking how they´ll pull of the mode 7 effects in later stages: First of all sprite scaling ist possible on Genesis via software. For example in Monster World 4 (the castle approach), Turrican´s Intro logo or even now with Pyron´s conversion of Wind Jammers for the Genesis (The frisbee or the stage select shots - see pyrons latest video on that) Secondly background rotation could be faked like seen in the homebrew game "Arkagis Revolution" with cleverly animated and placed tiles. The swinging chandeliers are possible via the known tile skewing method used in so many games. Check out the video from coding secrets "Tricking the SEGA Genesis to Rotate the Screen Like a SNES" The barrel distortion background level is also possible, You can see the effect in Trouble Shooter 2 Transparencies like the clouds in the intro or the water in later stages could be made with the shadow-highlight effect mixed with spritework or alternating dithering like the background fences in Paprium
Incredible work. But man, when you got to the music part I was in denial (in a good way) about just how good it sounds. Seriously, how did they do it???? Best of luck to the devs on this project.
Im speechless. The music... How? How they got it SO CLOSE? SCV4 is among soem of the very best musics ever done on the SNES and this... is an amazing rendition!
Yea I wonder if they're "burning" PCM samples to make some of those instruments. Not a complaint the result is awesome. Like others have said hopefully that won't come at a cost of cutting out when more sound effects are in but maybe that's not as much an issue on the Genesis/MegaDrive. I'm guessing a bigger reason this wasn't done more in commercial games at the time is it would blow through the cartridge space and on segaCD it would take up too much working RAM? But today's homebrew doesn't have to be constrained by that so I hope they keep rocking this soundtrack out!
@@xrror It's EXACTLY what they are doing. This chiptune artist has LOTs of samples in their songs (you can see their other work does this as well). To the point where you'd need much larger than a 40megabit cart for it to complete this project.
@@TurboXray A lot less of the soundtrack is sampled than you'd think. Like, you'd have to use samples for the percssion and probably *some* of the string sound are sampled too, but very little isn't actually FM. Even the piano (as heard in the first stage theme) is being approximated (very carefully! If anyone's going to have opinions on this project it's going to be me, and I've been impressed by it) by a more horn-like FM sound. It's mixed very carefully so it doesn't stand out as an obviously different sound, though I'd have probably done it with a more clavichord-like sound were someone to ask me to do a near-1:1 replica. I think the strings in the miniboss are synth as well. Combine a brass voice with the sort of lead that you hear in, say, chinatown in revenge of shinobi, and maybe mix in a little detune and you can get something that sounds almost 1:1 with the original (I suspect many of the sounds in that sample pack some early SNES games have -- a lot of the instruments that CV4 uses show up in Soul Blazer, for example -- were all sampled from production FM synthesizers, which the YM2612 can typically replicate pretty effectively).
This is incredible to see. I have actually fallen in love with the dithering, reduced color palette, and GEMS sound driver of the mighty Sega Genesis as the years go by. The console has aged like a fine wine, it gets better with age.
There's actually a couple of things in this demo I like over the SNES game. It scrolls faster and the animation on Simon Belmont (including the whip mechanic) looks better. Good music too 🙂
I recently saw something where someone is porting Bloodlines to the SNES. I don't remember much except it got rid of the backdrop on the HUD so the level now uses the entire screen which I appreciated since it's a pet peeve of mine for Genesis games. You should cover that too if you haven't already.
@@manoftherainshorts9075 I know the algo learns by hours you're watching content, like on Sunday Happy Console Gamer always shows up and SpawnWave shows up every weekday morning, but Sega Lord X was always a constant. IDK what happened
OMG I never knew the Genesis could do music so close to the SNES. I love Super Castlevania IV it would be awesome to play this Genesis version side by side with the SNES version once the Genesis one is fully available. Hats off to the developers who have started this version.
Super Castlevania IV is one of my favorite games of all time. I have the original SNES game CIB. I’m actually playing it now on the Switch. I’m amazed at the music, it’s so close to the original. Very impressive for such an early build. Much love and respect to the people who make these games.
I have always thought that MD was able to re-produce titles like this one. Infact if they produced it in '90 age it was a more point in advantage with SNES
Definitely a cool concept and solid start. This was an early SNES title that I was obsessed with, my neighbor and I taking turns playing until we eventually finished it. Great childhood memory for sure.
En mi utópico mundo la niebla sería transparente (viendo la última demo técnica de los fantasmas de super mario world en Genesis sería posible), y Konami debería apoyar el proyecto, y venderlo como DLC en el recopilatorio de Castlevania para consolas actuales.Muy buen video Lord X.
This is great, love it when people set out to do these retro ports for old consoles. Not to take away from anything done by these devs, music sounds great and once the controls are fine tuned it will be magnificent. There is another Castlevania port project for the Genesis that needs to get it's deserved exposure, that being the Symphony of the Night port made by Pigsy's Retro Game Dev, he and his colaborators have been at it for some time now and to be honest it's starting to look and sound impossible for a Genesis game. I mean porting 32-bit graphics and remaking CD audio and managing to get it looking and sounding so good as they have is a marvel. Please give it some well deserved exposure and love. Thanks for showing this, great vid!
Vector Orbit is currently in the top 3 chiptune MD makers around (first one is "god" Savaged Regime of course). Just check his Final Fight OST version: it's the BETTER version around, better than the one currently used in FF MD project (I also told him to propose his superiori version to Mauro Xavier), shame they didn't answered him...
Developer here : Why the hell they used the H40 mode of the MegaDrive when the H32 mode exists on the system ? For those who are not familiar with the hardware, H40 mode is the 320x224 resolution mode and the H32 the 256x224 one... This is a really bad choice because the developers could have match the exact same resolution found on SNES... :/ Now, the music rendition IS INCREDIBLE ! What a banger !
Impressive, my understanding is transparencies are possible on the Genesis so I guess will have to wait and see how the final version turns out! The music does sound amazing!
Loving what I'm seeing so far. I'm impressed with the sound especially. When Genesis games sounded good, they sounded great. The color loss will be a small price to pay if the finished product plays as well as it looks like it does. Can't wait.
The original soundtrack for CV4 is so good no matter what system it could be on. The Genesis version sounds great and has its own cool vibe. My favorite part about playing CV4 is the feeling of the controls. The game feels like it has gravity. Simon's falls are fast and hard, he clunks on the ground when he lands from a jump, the whip mechanics, the speed and freedom of controls are extremely satisfying. One of my favorite games of all time. I would love to see a finished "Genesis" version at some point.
This is how I imagined what Castlevania 4 wouldve looked like if it were on the Gemesis. Definitely shows such difference in the graphics and music department here. SNES is definitely the superior version.
I wish more commercially released Genesis games had this kind of audio quality. I really love what they did with the soundtrack here. It manages to sound more like a re-mix rather than just a pale imitation. Very impressive!
yes! i been waiting on this. i saw a demo for rondo of blood for the genesis on youtube but it never moved past the intro stage with death. looking forward to seeing where this one goes
Were you around back when castlevania 4 released on the snes? No matter how many 'unofficial ports' of this game is released decades later, nothing beats that particular moment in time. What a time to be alive!
There is truth to that, as I owned the game back in 1992 and played it a lot; I liked it so much I always wanted to ignore the password system and start from the beginning to see some of the mode 7 effects in the earlier levels and the lush colors of stage 2. That being said the best way to play this game now is with the fastrom patch (and restoration if preferred) applied. Playing through it completely optimized and without the slowdown; the way that it should have been in the first place.
@@shiningphantasy1393 Actually, i think the best way to play it is through an fpga! I loved mode 7 so much, I remember thinking "now Namco can release an arcade perfect port of Assult for the super nes.
I want to see a new Castlevania: Lords of Shadow game in UE5. This was my favorite CV game of all time. Castlevania:LoS 1 was the best. The sequel was good but not great.
Its interesting some of the earliest games on snes had 2 planes on either side of fences and mode 7 graphics (super C4 and Mario World). The genesis needed more Capcom (and Konami).
Oh man....I remember the first time I saw Super Castlevania. At the time, I had a Sega Genesis and was not interested in getting Snes at all. I was all about Sega, and there was no way any Snes game was going to make me think otherwise. Alright... I was invited to go to a friend's birthday party one weekend in 1991. Now, he was a huge Nintendo fan, so we enjoyed console warring with each other. The week before the party, all he could talk about was getting his Snes on his birthday. I was going to see it, throw myself on the ground while forsaking the Genesis as inferior for all times (we were like 10). He got the Snes with quite a few games (more than I ever had before in one time at that point). Most were decent, I thought, and not inferior trash as I thought they would be, but....there was one game that really got me. Castlevania 4. It wasn't so much the graphics, even though they were great. No, it was the music coming out of that console that was unlike anything I had ever heard before. I was simply floored by it so completely that I asked for an Snes for Christmas (and got it!). I always wanted to see Castlevania 4 on the Genesis and now it's happening! 68000 heart on fire! Edit* HOLY SH*T he nailed the music!!!
The music is definitely fm channels or maybe even uncompressed redbook audio because the genesis is not capable is this type of bit-rate sampling fidelity as far as the og specs are concerned.
It's a little bit funny that while everything looks slightly fat on SNES when viewed on a 4:3 TV, everything looks a little skinny on Genesis when viewed similarly. And you can see that really clearly here in the side by side comparison. Anyone playing this on a real Genesis and 4:3 TV is going to be stuck with those skinny visuals. But the majority of Genesis games when viewed on a 4:3 TV are actually in the same boat and also look a little skinny, while the rest look a little fat just like SNES, so I don't think most people will mind. Luckily, you can view both versions without any stretch or squash on modern systems by setting them to 1:1 square pixels, so that's nice to have as an option. In terms of the port, the copied and pasted visuals look largely the same in these examples just with less colours, a lack of some proper transparency, the missing full overlaid HUD, and a few other small details omitted here and there. There is more horizontal view on the Genesis port though. And the music on Genesis sounds very nice, although not quite as rich and orchestrated as in the brilliant SNES original. The controls and gameplay look like they could do with some work, but I'm sure that will get improved. Not sure how much of the game is ultimately going to get made, and there's definitely going to be quite a few areas where the Genesis isn't going to be able to match what was achieved in this early SNES title. Not just the Mode 7 areas, but also a few levels where the SNES is using three full overlapping backgrounds and some parts with extra coloured transparency too. Still, a decent snippet of one of SNES' greats so far. And on a similar note, I'm also very interested in seeing more of that SNES "port" of Castlevania: Bloodlines too, as it will be cool to see how close that looks to the original and indeed if anything more is added beyond what is currently there. I know in the current demo he's added some rain and semi-transparent fog and stuff like that, alongside a fully overlapping HUD and I think a bit more overlapping parallax in one section, so that's a nice start. Definitely want to see more of that for sure.
SNES looks amazing, but it's professional. The fact the Mega Drive one is so close... I just wish some people would work on Mega CD versions too (I guess 32x too)... imagine the music and more colours
Pretty close! If these guys make the source code available, then perhaps someone will pick it up in the future, and make a 32X version with enhancements to take it the rest of the way!
darn it, it is not done yet :( Sega Genesis and Snes are my two fav consoles to this day. I have an Snes with FX Pak Pro connected via HD Retrovision Component cable to my 32 inch Sony Trinitron sitting right next to me. guy who did the music must have made a deal with the devil. It is witchcraft and blood magic! 8:00 see, I KNEW the Genesis could play great music, its just that most game devs for the system took the easy and lazy route and used that program that made the games sound bad.
I always wondered what would castlevania 4 be like on the genesis, Super castlevania 4 is one of my favorites on the Snes, very cool and fantastic project i will definitely be picking this up as soon as it finished and available to buy. Thanks Sega lord X so all us old gamers can helps keeping this Hobbie alive
Not to demolish your expectations but once sfx are added the music will be hit... Still, up to this point Batman was the game that first impressed you with the Mega Drive sound chip, perhaps this game did the same?
sadly being on the genesis can't make this game even half as good as Rondo, Dracula X, or Bloodlines. Edit: holy moly they actually made simon move faster than a snail. There's even more screen real-estate, that the flail attacks and simon don't take up with their huge sprites and attack ranges! This game might be salvageable after all. Of course the OST is better as well. While the yamaha sound chips are a bit more limited and way harder to use than SNES sampling, they produce the best synthetic music right alongside the VRC6. Hell, the yamaha is way better equipped for these more "atmospheric" tracks that drag this game down. It's way more lively. They should use the attack sound from bloodlines though.
I just love how the Mega Drive community never dies and keeps bringing new games to the console.
@@MoonSarito you haven't seen anything yet. Sucks my chip came back from the foundry defective, but I am still on it.
I mean Brazil needs games to play.
I would not call this a "new" game though. Love ports but prefer much more new original MD games
Doom fusion(uses the Sega CD and 32X together) to bring the definitive version of Doom to home consoles. more powerful than the PS1's version, would need an XBOX 1 or PS3 to do better.
@@jamesmcmullen817 Lol. I was immeadiately sceptical to your comment and had to check it out. What are smoking? Don't get me wrong. It's insanely impressive for Sega hardware, but better than PS1 and needing Xbox1 or PS3? C'mon 🤣🤣
The music is the most impressive part of this demo.
Yeah, the music sounds really good. I want to hear more
If I recall correctly, the music was tossed in from some fan recreation. I assume they got permission to use it, but I don't remember right off hand.
Let's be honest, the music would not have been this impressive had Konami done it themselves back in the day...
I think were actually hearing the snes music in this demo. The genesis is FM and there is no way in hell it could sound like this out of the box. Maybe they're using mp3s or some kind of compression.
Agreed
What a great effort. The soundtrack is especially amazing, that bass has a lot of punch.
Whoever is doing the audio work on this is doing a fantastic job.
The Sega Genesis, still one of the the best systems ever made. And even so many years later, great games are still being developed for it. But Super Castlevania 4 on the Genesis? Just plain awesome
I always felt that the SNES game had one of the best soundtracks of all time and the one thing that could never be replicated on Sega Genesis. I am blown away by the music samples that you provided so far. I can't wait to see how this evolves. Thank you for the great content.
Remember how Pigsy's Mega Drive version of 'Symphony of the Night' looked in it's early stages. It's in a different league now, looking great (special thanks to Pyron for working on the colors there - his 'Bloodlines' color hack is also magnificent! Try it out!). I'm sure the same amount of progress can be made here with Castlevania IV. It's all about how much effort the author wants to put into it.
And now much Konami's lawyers decide to interfere.
Konami do mostly pachinko machines and play rock paper scissors up their accountant's ass, but they released CV collections in the past, and hopefully they won't "Rockstar" style send out a cease and desist, Nintendo style-ee
@@Boogie_the_cat What has Konami wanted to shut down the SOTN MD version?
Yeah for sure the visuals can be improved with a good artist
I'm absolutely AMAZED how great the music is.
I'm a huge PC Engine fan and LOVED Ys 3 on it, then I played it on Genesis and was shocked how great it could sound.
The Genesis is capable of incredible music, it's just most companies half assed it and used Sega's GEMS utility to make the music since the Yamaha sound chip was difficult to program for if you weren't familiar with it.
Dude... I am beyond impressed! If this was just a tech demo, I'd be more than happy. I never needed this to be on Genesis, but I'll be kee9ng an eye on it.
The graphics are spot on, but that soundtrack has me floored, and I'll be thinking about it for days!
Thank you, Sega Lord X!
I love the creativity of modders. The fact that new games are coming to older systems today is so sick to me.
You think that's bad, just wait until I finish my prototype console. I plan to utilize the expansion port on the Genesis. I'm making a custom bus controller, interface, CPU and GPU chips for it, to try and keep costs down. Sadly my CPU prototype came back from the foundry defective. It was all over the place. Back to the drawing board long story short. I'm planning expansions to keep it alive for at least two generations. Modder friendly as well. Gotta keep it alive at least for only a very long time 😂😂😂😂
Old games coming to older consoles
@@felix-ve8jk well that's..... technically true. But I'm talking something more lit than Raedon, and more blast than the blast processing idea and the actual tegra combined. Well I am talking mad smack but I'm building it to technically be able to run that new dynasty warriors that's about to drop soon ( assuming it hadn't already. To be fair I've been working on this for about a year and a half with a faulty Risc-v CPU of my own creation.)
Indeed! And I’d love for some folks to do a full port of the Mortal Kombat series with more ROM space.
@@SpencerMckenithWilliamsCPU?!
Bloodlines on SNES would be sick!!
Rondo of Blood on SEGA CD.
...Maybe CD32X.
If Konami had been willing, we'd have had a translated version long before the PSP.
@@DarkLink1996.Already started being made
Can you please specify which ones are being made whether Sega CD or Sega 32x
@mxggo9046 all genesis rondo of blood demo been on youtube since 2021, c4 here, castlevania1986 etc...nobody found the 32x bloodletting and 32x is mostly 30fps anyway compare to genesis 60fps
@mxggo9046 all castlevanias rondo, 1986, c4 on youtube since 2021
Castlevania Lord X WILL catch you next time!
I always preferred Castlevania Lord Rondo of Blood tbh
He always did sound like he's threatening you. "I WILL catch you outside at the parking lot at 3pm"
For all those who are asking how they´ll pull of the mode 7 effects in later stages:
First of all sprite scaling ist possible on Genesis via software. For example in Monster World 4 (the castle approach), Turrican´s Intro logo or even now with Pyron´s conversion of Wind Jammers for the Genesis (The frisbee or the stage select shots - see pyrons latest video on that)
Secondly background rotation could be faked like seen in the homebrew game "Arkagis Revolution" with cleverly animated and placed tiles.
The swinging chandeliers are possible via the known tile skewing method used in so many games. Check out the video from coding secrets "Tricking the SEGA Genesis to Rotate the Screen Like a SNES"
The barrel distortion background level is also possible, You can see the effect in Trouble Shooter 2
Transparencies like the clouds in the intro or the water in later stages could be made with the shadow-highlight effect mixed with spritework or alternating dithering like the background fences in Paprium
I think the biggest question is "Why do any of this?"
Incredible work. But man, when you got to the music part I was in denial (in a good way) about just how good it sounds. Seriously, how did they do it???? Best of luck to the devs on this project.
Im speechless. The music... How? How they got it SO CLOSE? SCV4 is among soem of the very best musics ever done on the SNES and this... is an amazing rendition!
I totally agree! That blew me away!
Yea I wonder if they're "burning" PCM samples to make some of those instruments. Not a complaint the result is awesome. Like others have said hopefully that won't come at a cost of cutting out when more sound effects are in but maybe that's not as much an issue on the Genesis/MegaDrive. I'm guessing a bigger reason this wasn't done more in commercial games at the time is it would blow through the cartridge space and on segaCD it would take up too much working RAM? But today's homebrew doesn't have to be constrained by that so I hope they keep rocking this soundtrack out!
@@xrror It's EXACTLY what they are doing. This chiptune artist has LOTs of samples in their songs (you can see their other work does this as well). To the point where you'd need much larger than a 40megabit cart for it to complete this project.
@@TurboXray A lot less of the soundtrack is sampled than you'd think. Like, you'd have to use samples for the percssion and probably *some* of the string sound are sampled too, but very little isn't actually FM. Even the piano (as heard in the first stage theme) is being approximated (very carefully! If anyone's going to have opinions on this project it's going to be me, and I've been impressed by it) by a more horn-like FM sound. It's mixed very carefully so it doesn't stand out as an obviously different sound, though I'd have probably done it with a more clavichord-like sound were someone to ask me to do a near-1:1 replica.
I think the strings in the miniboss are synth as well. Combine a brass voice with the sort of lead that you hear in, say, chinatown in revenge of shinobi, and maybe mix in a little detune and you can get something that sounds almost 1:1 with the original (I suspect many of the sounds in that sample pack some early SNES games have -- a lot of the instruments that CV4 uses show up in Soul Blazer, for example -- were all sampled from production FM synthesizers, which the YM2612 can typically replicate pretty effectively).
A kick takes 0.1 seconds aka 33kb at 13bit 22000khz max
That's beautiful.
My favorite Castlevania EVER
Thanks for covering this project, it's looking great. Amazing to hear the music on the Mega Drive / Genesis sound chip.
How the F can this sound THIS good?!!!!
What is this sorcery?!
Hats off for the music.. it might be the best i ever heard tbh.
I'm amazed at how the Genesis sounds that close to a SNES, in one of the best games musically for the SNES!!! WOW!!!!
This is incredible to see. I have actually fallen in love with the dithering, reduced color palette, and GEMS sound driver of the mighty Sega Genesis as the years go by. The console has aged like a fine wine, it gets better with age.
There's actually a couple of things in this demo I like over the SNES game. It scrolls faster and the animation on Simon Belmont (including the whip mechanic) looks better. Good music too 🙂
No
Castlevania SOTN for the Genesis.
Look it up. :)
I did. Not great beyond the novelty factor.
I recently saw something where someone is porting Bloodlines to the SNES. I don't remember much except it got rid of the backdrop on the HUD so the level now uses the entire screen which I appreciated since it's a pet peeve of mine for Genesis games. You should cover that too if you haven't already.
I would love to cover it once something playable is available.
Right, I'm waiting for an update on that project as well. Looking forward to seeing what they do with Bloodlines SNES.
Ahhh you have discovered this too. I can't wait for it to be finished
Wow after months TH-cam finally recommended a new video of SegaLordX
Same thing for me, his videos stopped showing in my feed, I had to use a notification bell for all videos.
@@manoftherainshorts9075 I know the algo learns by hours you're watching content, like on Sunday Happy Console Gamer always shows up and SpawnWave shows up every weekday morning, but Sega Lord X was always a constant. IDK what happened
OMG I never knew the Genesis could do music so close to the SNES. I love Super Castlevania IV it would be awesome to play this Genesis version side by side with the SNES version once the Genesis one is fully available. Hats off to the developers who have started this version.
That's the beauty of the synths - they truly are powerful when someone takes the time to get super familiar with them :)
Check out Monster World IV. That sound drive does that type of sound with ease.
Super Castlevania IV is one of my favorite games of all time. I have the original SNES game CIB. I’m actually playing it now on the Switch. I’m amazed at the music, it’s so close to the original. Very impressive for such an early build. Much love and respect to the people who make these games.
I have always thought that MD was able to re-produce titles like this one. Infact if they produced it in '90 age it was a more point in advantage with SNES
Wasn't there magazine rumors back in the day that Factor 5 was working a port of Super Castlevania IV on the Genesis?
F5 proposed a SCIV MD demo to Konami (with all Mode7 and everything) and they refused it ("usual" money reason from "another" contender..)
Never knew about this, just looked it up and they said they did the stage with the swinging chandeliers. I wonder if they still have that demo.
This guy seems like he has a really good ethic and I have no doubt that this will be a very polished port in time.
Music was beast from Super C4 I always put it through my rig when playing the game !
Nice new intro , great port too of CV
I love both systems- the Genesis really had that cool sound I their games though. I would have really liked for the Genesis to have this version.
The fact that we still have people making games for the Genesis shows what a good job Sega did.
People are also still making games for the Atari 2600 as well.
By that logic the ZX Spectrum is the best games machine of all time.
The music is just incredible. I did not expect that.
Definitely a cool concept and solid start. This was an early SNES title that I was obsessed with, my neighbor and I taking turns playing until we eventually finished it. Great childhood memory for sure.
Oh that's sick. Been a while since I've seen the 89 Genesis box.
Impressive. I wish more indie programmers put the effort into projects such as these.
This is a thing of beauty 🤩
En mi utópico mundo la niebla sería transparente (viendo la última demo técnica de los fantasmas de super mario world en Genesis sería posible), y Konami debería apoyar el proyecto, y venderlo como DLC en el recopilatorio de Castlevania para consolas actuales.Muy buen video Lord X.
A full version of Rondo of Blood on SNES would be amazing
It's on there, it's called Dracula X.
@@warchild9381 It ain't the same game
@@warchild9381 it’s a good game but it’s now we’re near Rondo of Blood
@@rgbarrios0331 - Well, a bit of hacking would surely help it complete the game, if people bothered to do it, though...
I never understood why it didn’t come out on sega cd or ps1
Not bad! Hope they can complete it!
This is great, love it when people set out to do these retro ports for old consoles. Not to take away from anything done by these devs, music sounds great and once the controls are fine tuned it will be magnificent. There is another Castlevania port project for the Genesis that needs to get it's deserved exposure, that being the Symphony of the Night port made by Pigsy's Retro Game Dev, he and his colaborators have been at it for some time now and to be honest it's starting to look and sound impossible for a Genesis game. I mean porting 32-bit graphics and remaking CD audio and managing to get it looking and sounding so good as they have is a marvel. Please give it some well deserved exposure and love. Thanks for showing this, great vid!
Excellent gameplay lad.
Looks dope, I still have a model 2 Genesis and Retro-Bit Super Retro Trio +, I'd love to try this
Vector Orbit is currently in the top 3 chiptune MD makers around (first one is "god" Savaged Regime of course). Just check his Final Fight OST version: it's the BETTER version around, better than the one currently used in FF MD project (I also told him to propose his superiori version to Mauro Xavier), shame they didn't answered him...
We can say what ever we want. You tube. U dont own us. Its a free world.
Wow @ the music! Amazing achievement!
Developer here :
Why the hell they used the H40 mode of the MegaDrive when the H32 mode exists on the system ?
For those who are not familiar with the hardware, H40 mode is the 320x224 resolution mode and the H32 the 256x224 one...
This is a really bad choice because the developers could have match the exact same resolution found on SNES... :/
Now, the music rendition IS INCREDIBLE ! What a banger !
"IMPRESSIVE!!! MOST impressive!!!" - Darth Vader 🤓🕹️👏🏾
Impressive, my understanding is transparencies are possible on the Genesis so I guess will have to wait and see how the final version turns out! The music does sound amazing!
Loving what I'm seeing so far. I'm impressed with the sound especially. When Genesis games sounded good, they sounded great. The color loss will be a small price to pay if the finished product plays as well as it looks like it does. Can't wait.
The soundtrack really fits the FM synth extremely well.
This Demo is awesome.
The original soundtrack for CV4 is so good no matter what system it could be on. The Genesis version sounds great and has its own cool vibe.
My favorite part about playing CV4 is the feeling of the controls. The game feels like it has gravity. Simon's falls are fast and hard, he clunks on the ground when he lands from a jump, the whip mechanics, the speed and freedom of controls are extremely satisfying.
One of my favorite games of all time. I would love to see a finished "Genesis" version at some point.
I got super Castlevania 4 and Actraiser for my 14th birthday back in the day. I played both for almost a year straight. Loved those games.
Very impressed by how great the music sounds the Genesis sound chip! The music in that game is really awesome
Awesome, thank you!
I like that they slowed down Simon, he walked like was on blastprocessing crack.
This is how I imagined what Castlevania 4 wouldve looked like if it were on the Gemesis. Definitely shows such difference in the graphics and music department here. SNES is definitely the superior version.
Graphics obviously need work. But shit, the Music … already exceeds expectations.
your comparison is squishing the wider genesis screen
I wish more commercially released Genesis games had this kind of audio quality. I really love what they did with the soundtrack here. It manages to sound more like a re-mix rather than just a pale imitation. Very impressive!
yes! i been waiting on this. i saw a demo for rondo of blood for the genesis on youtube but it never moved past the intro stage with death. looking forward to seeing where this one goes
Very cool! One of my all time favs reincarnated
I wonder why they didn't use the 32 columns mode rather than the 40 columns one.
Good evening Sega Lord X
The detail in the backgrounds is not quite there but this still looks really great.
The music is insane
This is the sauce, right here. Hacks are the future, homebrew is the future. The past is the best future
Were you around back when castlevania 4 released on the snes? No matter how many 'unofficial ports' of this game is released decades later, nothing beats that particular moment in time. What a time to be alive!
There is truth to that, as I owned the game back in 1992 and played it a lot; I liked it so much I always wanted to ignore the password system and start from the beginning to see some of the mode 7 effects in the earlier levels and the lush colors of stage 2. That being said the best way to play this game now is with the fastrom patch (and restoration if preferred) applied. Playing through it completely optimized and without the slowdown; the way that it should have been in the first place.
@@shiningphantasy1393 Actually, i think the best way to play it is through an fpga! I loved mode 7 so much, I remember thinking "now Namco can release an arcade perfect port of Assult for the super nes.
new 2D castlevania games are always a good thing😊
Or not, the SNES / Genesis war has been over for decades, wth
I want to see a new Castlevania: Lords of Shadow game in UE5. This was my favorite CV game of all time. Castlevania:LoS 1 was the best. The sequel was good but not great.
SNES has a superior soundtrack...
Genesis: "Hold my beer"!
This video is to show the Genesis didn’t suck compared to the SNES as much as we thought. Still sucked compared to the SNES lol
You had me at Mega 🙏🏽
When the SOTN demo first saw light it was just the background scroll and alucard doing a walk animation.
This looks amazing 😮
I'm surprised at how close to parity with the SNES soundtrack these tunes were. Someone really knows how to utilize the Genesis's sound chip.
Its interesting some of the earliest games on snes had 2 planes on either side of fences and mode 7 graphics (super C4 and Mario World). The genesis needed more Capcom (and Konami).
Beautiful! it's sad that it's a little too late 🥲
Oh man....I remember the first time I saw Super Castlevania. At the time, I had a Sega Genesis and was not interested in getting Snes at all. I was all about Sega, and there was no way any Snes game was going to make me think otherwise. Alright...
I was invited to go to a friend's birthday party one weekend in 1991. Now, he was a huge Nintendo fan, so we enjoyed console warring with each other. The week before the party, all he could talk about was getting his Snes on his birthday. I was going to see it, throw myself on the ground while forsaking the Genesis as inferior for all times (we were like 10). He got the Snes with quite a few games (more than I ever had before in one time at that point). Most were decent, I thought, and not inferior trash as I thought they would be, but....there was one game that really got me.
Castlevania 4. It wasn't so much the graphics, even though they were great. No, it was the music coming out of that console that was unlike anything I had ever heard before. I was simply floored by it so completely that I asked for an Snes for Christmas (and got it!). I always wanted to see Castlevania 4 on the Genesis and now it's happening! 68000 heart on fire!
Edit* HOLY SH*T he nailed the music!!!
The music is definitely fm channels or maybe even uncompressed redbook audio because the genesis is not capable is this type of bit-rate sampling fidelity as far as the og specs are concerned.
It's a little bit funny that while everything looks slightly fat on SNES when viewed on a 4:3 TV, everything looks a little skinny on Genesis when viewed similarly. And you can see that really clearly here in the side by side comparison. Anyone playing this on a real Genesis and 4:3 TV is going to be stuck with those skinny visuals. But the majority of Genesis games when viewed on a 4:3 TV are actually in the same boat and also look a little skinny, while the rest look a little fat just like SNES, so I don't think most people will mind. Luckily, you can view both versions without any stretch or squash on modern systems by setting them to 1:1 square pixels, so that's nice to have as an option.
In terms of the port, the copied and pasted visuals look largely the same in these examples just with less colours, a lack of some proper transparency, the missing full overlaid HUD, and a few other small details omitted here and there. There is more horizontal view on the Genesis port though. And the music on Genesis sounds very nice, although not quite as rich and orchestrated as in the brilliant SNES original. The controls and gameplay look like they could do with some work, but I'm sure that will get improved.
Not sure how much of the game is ultimately going to get made, and there's definitely going to be quite a few areas where the Genesis isn't going to be able to match what was achieved in this early SNES title. Not just the Mode 7 areas, but also a few levels where the SNES is using three full overlapping backgrounds and some parts with extra coloured transparency too. Still, a decent snippet of one of SNES' greats so far.
And on a similar note, I'm also very interested in seeing more of that SNES "port" of Castlevania: Bloodlines too, as it will be cool to see how close that looks to the original and indeed if anything more is added beyond what is currently there. I know in the current demo he's added some rain and semi-transparent fog and stuff like that, alongside a fully overlapping HUD and I think a bit more overlapping parallax in one section, so that's a nice start. Definitely want to see more of that for sure.
How is the music this good. Damn.
Everyone knows the greatest Castlevania game was Kid Dracula. :D❤
SNES looks amazing, but it's professional. The fact the Mega Drive one is so close... I just wish some people would work on Mega CD versions too (I guess 32x too)... imagine the music and more colours
That looks pretty great
Funny thing is that the game looks way better to me with the megadrive palette
Pretty close!
If these guys make the source code available, then perhaps someone will pick it up in the future, and make a 32X version with enhancements to take it the rest of the way!
darn it, it is not done yet :( Sega Genesis and Snes are my two fav consoles to this day. I have an Snes with FX Pak Pro connected via HD Retrovision Component cable to my 32 inch Sony Trinitron sitting right next to me.
guy who did the music must have made a deal with the devil. It is witchcraft and blood magic!
8:00 see, I KNEW the Genesis could play great music, its just that most game devs for the system took the easy and lazy route and used that program that made the games sound bad.
I always wondered what would castlevania 4 be like on the genesis,
Super castlevania 4 is one of my favorites on the Snes, very cool and fantastic project i will definitely be picking this up as soon as it finished and available to buy. Thanks Sega lord X so all us old gamers can helps keeping this Hobbie alive
No freaking way it literally happenes and I can’t believe it!! Well I knew Megadrive community won’t let us down for this
Not to demolish your expectations but once sfx are added the music will be hit... Still, up to this point Batman was the game that first impressed you with the Mega Drive sound chip, perhaps this game did the same?
I doubt the music on sample here uses everything the console is capable of at this early stage. We'll see.
The music almost made my head explode from how good it is.
sadly being on the genesis can't make this game even half as good as Rondo, Dracula X, or Bloodlines.
Edit: holy moly they actually made simon move faster than a snail. There's even more screen real-estate, that the flail attacks and simon don't take up with their huge sprites and attack ranges! This game might be salvageable after all.
Of course the OST is better as well. While the yamaha sound chips are a bit more limited and way harder to use than SNES sampling, they produce the best synthetic music right alongside the VRC6. Hell, the yamaha is way better equipped for these more "atmospheric" tracks that drag this game down. It's way more lively.
They should use the attack sound from bloodlines though.
The looks fine to me and so is the music, really.
The rest still needs improvement but they are getting there.
Good start
One of my favourite all time games now on my favourite console