Also also, I don't think you mentioned how you no longer have to spam A to pluck pikmin, to be more consistent with Pikmin 3 all you have to do is hold A. The change confused me the first time lmao. Loved the video!
NOTE: Some people are wondering why the bundle in my video is $70; that’s in AUD. It’s like $50 USD. ALSO: I forgot a couple things worth mentioning: - These ports fixed the crushing/bridge glitches that caused frequent random deaths of Pikmin - You can hold A to keep plucking instead of spamming like the originals Thanks to @sirsqueeko, @marioluigibros.8176 & @PSIkid for reminding me. I've also gotten pretty comfortable with the swarming (holding L while using the right stick), it just takes a fair bit of time to get the hang of it.
No, the only version of Pikmin 1 I have ever played is the Wii version and it definitely has the crushing glitch. It is a huge deal that this is removed. I hate that glitch with a passion as it is so frequent, at least the way I play.
The whistle in the original releases of Pikmin is really tricky. It only becomes active after fully expanding, or when you end it early. Updating it to be more sensible like Pikmin 2 is great to see.
Another small detail I noticed is the gender of the Dolphin in the German translation. In the original game, Olimar referred to the Dolphin as "der Dolphin", so with the grammatical masculine article. I would guess that this was chosen because "Delfin", the German word for a dolphin, is also masculine. However, in later games and the switch version, Olimar's ship was called "die Dolphin", with the grammatical feminine article, which is more common for ship and space shuttle names. I just started replaying the first game about a week ago, so I quickly noticed it. It's really a very small detail.
Nintendo seems to be changing their localizations to be more faithful to the English and/or Japanese version, its honestly a little strange. They just changed abunch of character names in chinese from being translations to being transliterations, mainly donkey kong peach and daisy. 桃花 (taohua, peach blossom) ->碧姬 (pee chi, transliterated from japanese)
@@gamertypeawesome In the Netherlands we once had a commercial that a lot of foreigners found really inappropriate. It was a little kid saying "Mama, die, die, die" translating into "Mama, that one, that one, that one", but when you see it big on a billboard a lot of people who didn't understand Dutch were incredibly confused.
12:00 It's a real shame that Nintendo games lack more options for controls. It really isn't difficult to have the camera and swarming switched, or to have the camera controls reversed. I'm guessing that the physical release wouldn't have these options as standard even if they're added soon to the digital version,.
It's the same SKU; any updates one gets, the other will too. Meanwhile, Game Cards are printed with the latest version. So if they add more options before the Game Cards go to print, they'll be on the Game Card!
@@josephboehmer1245 Even with the system settings rebinding, Pikmin 1 and 2 are impossible to get back to how they control on GC due to the ports using the NPC! versions, and by extension their controls, as a base.
6:05 When they look up into the onion while they put something in, if you really don't want to wait, you can dismiss all of your pikmin and they become dismissed to so you can whistle them and they will immediately join back into your group. (you can also probably do this in original pikmin 1, but who knows)
SMALL PERCENT CLUB! I have a switch, wii, gamecube, and n64 set up. 😂 And I have the og Pikmin games for Gamecube. But I am still buying the physical edition for the Switch.
I believe the reason that the motion controls turn off when you're not pressing A or B is so you can reset your positioning. Pikmin 3 Deluxe uses the R button to reset and Skyward Sword HD uses Y. The Wii and WiiU didn't need those because they use the IR sensor bar as a fixed point of reference. Also the gyro remains active for a few frames after releasing A so you can still keep throwing without the cursor resetting to where your stick is placing it.
Yeah but leaving the option in there for always on pointer controls like Pikmin 3 Deluxe would have felt a lot better. After playing Pikmin 4 I get the impression that Nintendo is actively trying to discourage such pointer controls after everyone basically refused to use the tablet controls they worked so hard on in Pikmin 3 because the pointer controls were just always so much better.
I’ve never played pikmin before, but seeing the trailers for pikmin 4 it’s got me really interested about the games. I think I’ll play the demo for that and if it takes my fancy, I’ll definitely be buying 1&2, and then 3&4 if I fall in love with the series. (Which, I hope I will!)
Just connect a Wii remote and nunchuck to your laptop and play the Wii versions of the first two games using Dolphin emulator. You could even get the GameCube ROMs and connect any controller to your computer and run those games through Dolphin. Using Dolphin is super easy, runs super well on any computer, it can be set up in 15 minutes and there's tonnes of TH-cam tutorials to help you with starting it up. With the price they're charging, don't give your money to Nintendo for very little improvements. Nintendo hardly ever has their games go on sale either.
5:50 This clip of you fighting the Wolly... hop got deep into me. I could never imagine fighting that swiftly with that thing, even with blues instead of reds. It seems like a standard clip, but it really hits home to people that played the original versions of Pikmin 1. It is even better at 6:39, the fact that they answered immediately and none were crushed seems wild to me.
Really appreciate the comprehensive look at this port from someone so familiar with the game. I'd like to pick these ports up, but $50 seems steep for a couple of pretty barebones and somewhat quirky ports. I'm one of the few who still has all my old consoles (and CRT TV) hooked up, so I'll probably just stick to the GC versions for now. Great video though.
I bought them both too.... the text looks better and more user friendly than originals so I'm digging it. Remakes or not.... it looks crisper and better looking graphics to me in my opinion.
I have both my Wii and Switch set up, plus my Wii U as well. ;) By the way Jimble, you forgot to mention that the crushing glitch from the GameCube and Wii versions was patched out in this port, so it's automatically the best way to play the game!
The term for inverted vertical controls is "Flight Stick" controls, because they mimic how a pilot pulling back on a flight stick causes an aircraft's nose to point upwards, and pushing forward does the opposite. (The reason why is because the control surfaces on an aircraft that controls pitch [up and down direction], the elevators, are on the tail fins of the aircraft, behind the centerpoint of its lateral axis, around which the plane rotates its nose up and down. Pulling back lifts the elevators up, force of air over the elevators pushes the back of the plane down, and because the lateral axis acts like a fulcrum, when the tail goes down, the nose goes up, and visa versa when the nose is pushed forward.) It's also how a cameraman would push down on a control lever attached to the rear of a camera that is set up on a pivot mount, which causes the back of the camera to go down and inversely the viewpoint of the camera to go up. Since I grew up on flight simulators, it is ingrained into my brain at a primal level that you pull down on a mouse/stick to look up and push up to look down. Rather annoying that 20+ years on from the GameCube era, Nintendo is still not providing many basic optional control settings for their games, especially when they switch how the controls work from an original title in a port for it today.
I wish they had a chosen to put the swarm ability as the default thing for the right stick and then made you press L to rotate the camera with the right stick. Like you said they prioritised the wrong thing lol.
"And buy a gamecube and controllers" okay, so, if you buy a gamecube game and you have a wii(which you should considering the sales), there are models that have gamecube support. so all you need is the controllers and the memory card
As a BIG pikmin fan thanks to Dazz, ZachScott, Atacking Tuscan (idk if I spelt them right) but I never played the og 2, didn't have a wii or GameCube, however now I can play all 4 games on my switch! (I do have a wii u anf yeah I did pay for 3 deluxe, my disc scratched on wii u and I just wanna show the pikmin franchise the best that I can
as someone who never played the old versions, making camera controls standard on the right stick as absolutely the right choice since I used them constantly, although I have no idea why nintendo doesnt let you remap the controls
As someone who played the originals more than any other game in my life, you really don't need the customization. These controls are infinitely better there is just no reason to tie one hand behind your back and have to use the trigger to adjust your camera angle.
@@bennettnez4711I think what OP was saying that maybe holding L and using right stick could be camera control, like skyward sword HD is when using button controls, and the stick by itself would be swarm. I think holding L for swarm is fine though, I haven’t played it yet. But I get used to controls easily
I think the bomb rocks worked BETTER in this version, somehow. I had way less trouble fighting the final boss then I normally do. Maybe I’ve just gotten better at it? Not sure, but I figured it was worth noting I had an opposite experience from you.
The forced throwing makes bomb rocks better for the final boss definitely. The yellows hesitate less which makes it easier to hit the tongue. It’s a very nice change in that aspect. However for walls having to take twice as long since you can’t drop them and having them ALWAYS prioritize enemies over walls so if a snitchbug or wisp appears they’re throwing it away from the wall, likely into your squad, sucks.
@@tnzwelk curious how you managed this - I tried the final boss yesterday and I think only once the yellow successfully threw the bomb at the tongue, and it felt lucky. All the other times it got eaten.
@@randomjar6934 It's better if they don't - in the GC pikmin 1, if you call the yellow pikmin back at the right time, it would drop the bomb and the boss would only eat the bomb. This stuns it for significantly longer than if it ate the pikmin. I haven't figured it out with the new system where the yellow pikmin decides when to throw the bomb.
@@zLumiNeonz I just threw it right as/before he started the attack. I've played the game probably 30 times and gotten the bomb throw maybe once in my life before switch. On switch I got it every time without trying. It was wild.
I didn't notice the AI upscaling in the area thumbnails, but I gotta say I kinda like them, makes it look like some sort of ancient "photorealistic" painting
Me: It’s great that all Pikmin games are on Nintendo switch Some guy: *what about hey Pikmin Me: **ITS GREAT THAT ALL PIKMIN GAMES ARE ON NINTENDO SWITCH**
I appreciate that you went into detail about the things like the whistle, and the delay of pikmin responding. That’s something that was so hard to get used to when I played this game for the first time, after being used to how polished 3 is
Since I started with Pikmin 2 and havent gotten to 1 yet I'm not sure if this crosses over but there's extremely minor text changes which range from neat to extremely confusing. It seems like the pattern is that its either done to have a more modern sanitized nintendo comment, grammar issues, or to bring in some parity between the US, EU, and JPN versions. For instance, the gemstar wife and husband have been renamed to Red and Green gemstar and the Ship's sale pitch has been modified to specify that "any pairing of the male and female gemstones" will make them long for each other rather than specifically male and female. Olimar also no longer mentions his mom and dad in the priceless and worthless statue descriptions, and wollywogs are now wollyhops. A handful of other treasure and enemy names were also changed. Unfortunately the weed leaf was also changed to a maple leaf in all languages, which was very expected but mildly sad to say goodbye. Obviously it really does not matter much at all but if you've played these games a lot and recently it might give you a monent or two of confusion where whats said doesn't align with what you remember. and also, the lie down feature went from almost never used to damn near overpowered simply because its instantaneous, which makes it much faster to lie down while walking to get up immediately rather than dismissing, especially when fighting enemies like the sheargrubs or water dumples.
I understand why they changed the textures on the treasure but I was disappointed as it was part of its identity. I'm very conflicted now that you mention those other changes, as it feels like Nintendo is trying to gaslight me.
@@GoldenLeafsMovies The amount of changes is unfathomable, almost every line is altered. I don't understand why in most cases, it feels like a constant mandela affect lmao. Unfortunately it ruins some of the old jokes. I get they had to modernize the game but it feels a little excessive, kind of would have preferred they were light on dialogue changes when it changes the original text. Pikmin 2 is such a weird and dark game, it should be allowed to express weird and dark themes in its text as well.
The lie down dismisses pikmin? I just started playing the original pikmin 1 (I’m waiting for physical copy of switch versions), I guess I’ll try that. So laying down and getting up to dismiss is faster than pressing X? I’m not sure I understand what you said
@@halami2149 In Pikmin 1, it doesn't dismiss the squad. In Pikmin 2, lying down causes your Pikmin to dismiss without sorting into groups. In the original game, this was slower as you had to hold x to lie down. But in the port, it happens immediately due to the fact that it is not bound to the right stick being pressed down. Additionally, if you lie down while moving, you will immediately get back up. this is really useful because dismissing normally causes Pikmin to spread out a ton, and there's a slight delay. It lets you kill enemies like Water Dumples faster because when the Pikmin are dismissed they will immediately lock onto an enemy, meanwhile simply swarming takes much longer in many cases
Good video! Glad to hear that the Switch version of Pikmin 1 is good! It is nice to see all the main Pikmin games on the Switch! I hope some of the more well-known Pikmin 1 & 2 hacks/mods can eventually be ported to the Switch versions! Would love to especially see Pikmin 1 Randomizer on the Switch version!
@@NoCloutJoey That isn't even remotely true. People have been modding the Switch for years. As long as you stay offline and don't connect to Nintendo servers, you're pretty much safe to use whatever mods you want.
That's neat you noticed the whistle changes. I played a TON of Pikmin when it was released, but didn't play it until several years ago before the Switch release. The game felt more responsive somehow, but I really couldn't put my finger on how.
I do think the controls are better on the wii. For the wii you had complete control over the reticle, but now when you want to move left but keep the pointer to the right, it instead follows olimar which is very annoying. You can't move and leave the pointer where it is. It instead follows olimar
The pointer motion controls were miles better on Wii, since the Wii had a sensor bar. In Pikmin 1&2 HD, the cross hair eventually drifts inches away from where you're pointing after around 15 seconds of moving it around in multiple directions. It doesn't cover enough ground either, and i can't believe NIntendo didn't bump 1&2 up to 60fps. Lazy ports.
@@NintenPizza yea I think if they didn't make motion and stick controls a weird hybrid and instead completely separated them it would have been much better. Also yea the pointer doesn't go far enough. In the wii you were able to whistle literally anywhere on screen haha
I think this version is just the best version in every aspect. Would have been nice to have more controll options like inverted but I think all the changes they made are improvements. Even the motion controls only activating when you press the button is pretty smart as I would always have to resync in Pikmin 3 Deluxe so thats a nice change that doesn't require adding a reset button.
Something I noted in Pikmin 1 HD is that they changed the sound effect for the onions when they spit out the Pikmin sprouts unless they did that for the Wii version I’m not sure I only have the Game Cube version. It sounds lower pitched for some reason?
The original Pikmin is the only one I had played until recently, and it was a lot of fun going back and playing through it again before I play 2 and 3. Not having to spam A to pull up Pikmin is nice, but there are definitely some parts that are worse than I remember. Like, the AI seems extra stupid for some reason. Sometimes while sending Pikmin back to their Onion, they will walk to the stem and then their state will get stuck and they will sit there doing nothing instead of going inside. As well, the hit boxes seems to be kind of broken. Throwing a Pikmin at some of the enemies and hitting them directly is a OHKO, but sometimes the hitbox doesn't trigger and they go right through, land on the ground with no idea what to do, and walk back to Olimar... Really wish these were remakes, but the game is an undeniable classic!
Sad to hear about the lack of options, would've been really nice to be able to customise it as close to gamecube controls as possible, but it isn't much of a surprise given how often Nintendo games lack options, particularly control options
They did the same thing to us with super mario all stars, particularly the inverted Y axis change in the remastered sunshine. Its very frustrating when you try to play a remastered game with the muscle memory for the original and the controls have been changed in a noticable way. Especially when there isn't an option to change the controls.
@jasonreed7522 the difference is in sunshine, it is objectively worse because you can do less. You can no longer use the gradient feature in gamecube controllers, the triggers are activated or not. In pikmin, you do not lose the ability do ANYTHING, but gain the ability to throw farther and more accurately (this is objective and can be measured) all while controlling a fluid camera like a game made in this decade.
@@bennettnez4711 and throw distance in unrelated to the camera controls. It also would take under an hour to impliment a simple toggle to invert the behavior so that you hold a button to pan and swarm by default. (Swarming is objectively far more important than panning the camera) And the swapping between top down and chase mode for the camera was a lot more intuitive as a simple button rather than a slam on the c-stick that is reversed from expected and isn't simply a toggle. Besides theirs only 1 point in the game where thow distance is genuinely needed, and that's the long throw at final trial to bomb the rock wall between the bridges. (Carry and run then throw) The new controls are not "objectively better" they are simply unnecessarily different and a change for neutral gain isn't worth the opportunity cost of changing.
@jasonreed7522 you definitely don't know anything about game design or how long anything would take but die on whatever hill you want on. TH-cam people are the only people in the world to look a gift horse in the mouth and want something worse. You people are a circus. 😂😂
Ran into a bug on 1 yesterday where my Pikmin were invisible and were dying as I tried to pull them out of the onion, then when reloading the save I hit a few wrong buttons and accidentally deleted the save file. Not my proudest or smartest moment.
It’s cool to hear your thoughts on the changes and the little things you noticed in the originals. I actually came across Pikmin through emulation and I thought some of those quirks were glitches w/ my Dolphin settings
About the motion controls: just finished a playthrough of Pikmin 2 with the motion controls on and I gotta say, they really grew on me. I found the motion controls in Pikmin 3 Deluxe to be quite clunky since the cursor constantly gets desynced and you have to press a button to reset it. Pikmin 1+2 fixes this issue by making the controls more of a "hybrid" style between the Gamecube and Wii versions. You aren't supposed to solely rely on the motion controls like with Wii controls. Use the stick to get the cursor close to where you want it to be, and then use motion to make small adjustments while throwing. Then the cursor resets when your done so you don't have to press a button to reset it. I feel it actually works really well when you get used to it.
@@GoldenLeafsMoviesYou are probably right. I just remember trying out the full motion controls, getting really annoyed, and then settling for no motion controls at all, lol
I really don't like the fact that they used AI upscaling for the level select... it just looks _bad._ I really hope they don't use AI for stuff like this very often, or at the very least I hope its _exclusive_ to ports of older games. AI stuff is usually less high quality than human-made textures and art, and I don't want them to make a habit of it just to save money...
I've only played Pikmin 1 & 2 on the Gamecube; still have my copies, luckily enough. I had no idea that the recent entries removed swarming?? That was literally the backbone of half of my strategies....
I loved the release on switch, Pikmin games are relatively small games ! Don't need to release every remake with a 15 GB file. wtf... Those FF 'remakes' ? They were like 4mb in the Snes, now they come at 3GB , really? you can pump them up a bit, wide screen, better font, but calm down with extravaganza. Pikmin is just right.
ok, i literally just replayed pikmin 1 on gamecube like a couple weeks before this announcement, and i swear you can whistle them almost immediately after they deliver something to the onion. in the switch version they just stand there forever, staring up until you can call them. it feels significantly different.
Oh I still got the Wii set up man. Leave that Wii U plugged in for Wii/Wii U games!! But great video, lots of little details in your run down. Pretty crazy I would also be annoyed by a bit of those changes against the original as well. It is so awesome to see tons of new players trying out Pikmin for the first time. I still own the originals and I want to play through these versions, waiting for the physical release! Been enjoying all your Pikmin videos!
Thanks for the breakdown of all the little changes. I really wanted these two to stay true to the gamecube versions. Bummer about how they changed swarming :/
It's funny you mention about the right stick camera because, having not played the original/Wii versions for well over a decade, using L+RIght stick for the swarm felt natural to me. I guess it's what you're used to. But more control options would always be an improvement
I personally despise always-on motion controls. I much prefer when they only come on when holding a button, to the point where I don't even use them in Pikmin 3. That said, the real answer here is for Nintendo to just give us the option to choose between hold or always-on, but apparently it's always gotta be one or the other. Cowards!
An option to swap the C-stick controls so that it defaults to swarming (and then controls the camera if you hold L) would be both obvious and a game changer. Please Nintendo. Also what game in 2023 doesn't have the option to invert the camera controls come on.
I think you underplayed how critically important the updated pikmin response times are. That sluggish jank idling and throwing and such were the main factors that turned people away from pikmin in the original release. If it had been this snappy in the original, i know for certain pikmin would be a much bigger franchise by now. Now that it's on the switch, and it's snappy, I'm seeing a lot of new players trying out the series for the first time in order, and they're loving it. This is what pikmin 1 needed. The snappyness saved it. Otherwise many new players would've dropped it, especially with shorter attention spans cuz pikmin came out before the internet age and now after 20 years of it, the instant gratification brain rot, the original response time pikmin wouldn't have stood a chance. That change is MASSIVE. It CARRIED this port. And the edited control for swarm isn't going to effect those new players like us either. Cuz we're used to the original controls, but for new players, this will be their original controls, so they're not gonna have any issue with it, and appreciate that it feels more like a modern game they're used too. So that's a major positive change as well. Sacrificing a bit of our comfort to get more fans to make pikmin bigger is alright. It'll get Nintendo to look at the franchise more seriously
Yeah, Pikmin 1 is my favorite but the jank was too much and I noticed having a more pleasant time with this version, just couldn't put my finger on it.
I got used to the new controls relatively quickly, besides the motion controls. I could not get used to it, especially because I just played through the game on my Wii U not even 3 days before the Direct.
Great writeup! Thanks! I think you still have to swarm pikmin to get max throw speed. Mashing A without swarming is way faster than in the GC release but you can increase your throw speed even further by swarming.
I imagine the area thumbails were taken in engine so redoing them 1:1 would be pretty tricky, and i imagine they just didnt think to keep those files after the development ended
I'm waiting on the physical copy. I didn't complete pikmin 3 deluxe but i still want to support the franchise. I played so much 1 and 2 as a kid. I hope the next gen of kids find the same enjoyment
I'm reminded of how at the launch of 3D all stars Sunshine had troubles with being compatible with gamecube controllers because of one button lacking too, I find it weird how Nintendo has fumbled this aspect twice or more huh.
You are thinking of how they inverted the Y axis when controlling FLUDD. Or maybe the fact that the switch has digital triggers but the gamecube had analog triggers so they couldn't replicate the partial spray power the same. (This one was atleast a hardware limitation so we just had to get used to it) Nintendo seems to be making a habit of remastered beloved games and screwing up the controls without adding an options menu to adjust the controls. (Something so many game have today, and even back then.)
Somewhat sad that these games weren't given full graphical overhauls. For a $50 collection of games that are decades old, I feel like that extra touch would have been the final nudge to give a full justification for the price. Also, both games would be absolutely beautiful. I still yearn to see Pikmin 2 and 1 especially with a complete graphical update. That said, the original games, especially 2, still look phenomenal.
I fit condition 1..I never played 1 and 2 but when i tried the demo for the 3rd one i immediate wanted them over on the Switch..I can't believe i skipped this series on GameCube..I was tempted sooo many times to buy them on the Gamecube but i decided to wait and hopefully Nintendo would release them on the Switch.Glad i held off from getting now i have all of them on the Switch..Looking forward to your 2nd video
I just booted my gamecube version, and I feel like the pikmin actually respond faster there after carrying something to the onion. So unless I'm crazy, it's the only thing that's actually slightly worse on the switch version regarding the responsiveness of the pikmin.
Actually on the wii version you couldnt throw them further unless you used the glitch where you move in the direction you are throwing so the pikmin has more forward velocity (for some reason). You could wistle further tough, wich was helpfull when you threw a pikmin out of your normal wistle range because of this glitch (i actually lost pikmin due to that on the gamecube version)
I am frustrated that the physical version doesn't come out until September. I don't see why I have to decide between getting a physical copy (which I prefer) and playing months sooner. And, no, I'm not interested in getting both a digital and physical copy. I've already bought both games twice; buying them four times each isn't something I want to do.
I get you, I was hoping for that too. But honestly after I forced myself to get into it for 20 minutes, these new controls are just far superior. And the gamecube versions are my most played games of all time, this guy needs to give it more of a shot.
@@bennettnez4711 I still haven't played these remasters yet, but going off the new motion controls in the 4 demo; I'm not a fan. The old motion controls gave you complete free aim, but this is so much more limited. I still prefer it over no motion controls, but man they need to add the old controls as an option. I can see why you might like it, because gyro drift is no longer an issue, but I'd much rather take the much more free feeling. Pikmin 4 itself was still a lot of fun, lesser motion controls aside.
Getting the swarm mechanic right with the C stick is the most important thing for me in the first 2 Pikmin. I didn't like that it was removed in the 3rd game. I'll just stick to playing it on my GC.
I think an easier way to get used to swarming with the l button is to swap the mapping for the l and r buttons, I did this and after a ingle play through of the game it’s like second nature for me
Oddly enough I actually like nearly every change you mentioned in this video. I do agree that there should be options to change things for players like you though.
@@IceBlueLugia how do you hold your wii remote dude i cant hold the d pad and push a without putting my hand in weird ways contrary to the gamecube c stick wich i always have my figer close
I'm just really blown away by the graphics update in itself, and I'm usually not someone who holds that very important (unless it's a pokemon issue, where they could easily make it better) When I saw the first few minutes of this video I was just so happy about this game getting more love and nintendo making it available (with improvements!) for newer people
I was very excited when Nintendo announced this! Can't wait for Pikmin 4 and never played the first two Games, because I got into Pikmin on Wii U with a Demo of Pikmin 3. I watch the Wii-Versions of both on ReBuy but they were too expensive all the time concidering I have to play them on my Wii U which is kind of dying. So I went to the eShop and never looked back. Glad I have them now - and soon all (major) Pikmin games on one console. And finally I can play Pikmin 1 and 2. I have played a bit of Pikmin 1 and think it is just fine. I'm not disappointed in any way, I love it so far! Well, of course I'm kind of spoiled with some advancements Pikmin 3 obviously got but that's ok and I concidered beforehand anyways. I pretty much share your view point and subbed because I like how you approach and talk. See you later.
I absolutely loved the motion controls, and I definitely preferred them to Pikmin 3 Deluxe. I hope this version of the hybrid gyro controls are an option in 4.
I had Pikmin when it first came out, but never beat it. I remember it being a lot more difficult than it was. I bought it on eShop, and beat it in a couple hours. $40 is a lot to charge for such a short experience that is a port and not remake. $60 for 1 and 2 is a chunk for what it is, despite being stellar games. But yeah, if the outstanding Metroid Prime remaster is, what, $35? There was no reason for this one to be so much.
I imagine the added responsiveness helps against the final boss quite a bit, did not so much enjoy the original where you get like 2 seconds to get hits in and call them off before half your Pikmin die. Also made the fight take like an entire day for me which at that point I obviously didn't have many to spare, had to go back the day after beating it (29th) just to pick up the final treasure lol. Looks like a pretty decent remaster overall (doesn't hold a candle to Dolphin + Henriko Magnifico texture pack but that's generally how it goes, especially for Switch ports). I think they would've caught a lot more interest at the $20 price given the short nature of the game and lack of updates/content, and while the bundle with 2 gives a nice discount I wouldn't touch the sequel with a 10 foot pole after 100%ing it my first time around.
I think that's awesome that Pikmin is on the Nintendo Switch than just staying on the GameCube as well as the New Play Control of the Wii version. I've always just had Pikmin 1 and 2 from the early and mid 2000s. I do think how the controls worked on the GameCube were great! With this newer version of Pikmin though, sound like it's trying to merge both the Nintendo GameCube controls with the Wii controls in the same version. It sounds like a cool idea but hearing from how it is in Pikmin, it doesn't sound as great with the motion controls to the Wii version. If the motion controls works well with Pikmin 3 or even with Splatoon 2 & 3, it would of been awesome if they made it as good to the New Play Control. The C-stick control for the Pikmin sounds like a good idea having to hold the L trigger down for a modern take to use the camera, but I think I prefer to use the original method of just using the Right Stick to move the Pikmin than the camera as it worked well with the original. It's disappointing to hear that there's no GameCube support. From looking at the controls, I could imagine it working good enough but I do hope that Nintendo will add official support for the Nintendo GameCube controller as it's a controller I like to use and to experiment with for the Nintendo Switch. I think that the best version to play is definitely the GameCube version as I've still got mine. It's definitely awesome to have Pikmin 1 and 2 on the Switch to play all of the console Pikmin games. If they'd allowed the eReader mini games on Pikmin 2, that definitely be sick too!
My wiiU can finally rest. Enhanced port or Remaster, I don't care which it is considered. I'm just glad that we can play all of the mainline titles on a single console, and I can finally have all 4 games physically the same size. I own all of the games including Hey! in both US and JP, and good lord does it look funky on the bookcase
Also also, I don't think you mentioned how you no longer have to spam A to pluck pikmin, to be more consistent with Pikmin 3 all you have to do is hold A. The change confused me the first time lmao. Loved the video!
NO WAYYYYY
I will always spam a
Okay that's awesome that also a new change to Pikmin. Makes it better for the new Pikmin players.
Wasn't the holding button feature introduced in the Game Cube release?
@@wizardmanaia4664 No, it's a completely new feature for the switch port.
NOTE: Some people are wondering why the bundle in my video is $70; that’s in AUD. It’s like $50 USD.
ALSO: I forgot a couple things worth mentioning:
- These ports fixed the crushing/bridge glitches that caused frequent random deaths of Pikmin
- You can hold A to keep plucking instead of spamming like the originals
Thanks to @sirsqueeko, @marioluigibros.8176 & @PSIkid for reminding me. I've also gotten pretty comfortable with the swarming (holding L while using the right stick), it just takes a fair bit of time to get the hang of it.
Fixing the crushing glitch is huge. That might actually tip the scale and get me to buy these.
dang i didn't now that you can hold A to keep plucking
@@underflowe In Pikmin 3 wass the only one that had that feature before this.
Wasn’t that a glitch fixed on the Wii version?
No, the only version of Pikmin 1 I have ever played is the Wii version and it definitely has the crushing glitch. It is a huge deal that this is removed. I hate that glitch with a passion as it is so frequent, at least the way I play.
The whistle in the original releases of Pikmin is really tricky. It only becomes active after fully expanding, or when you end it early. Updating it to be more sensible like Pikmin 2 is great to see.
I’ll probably wait for a physical release before buying it
Same altho the reason I am gonna wait is because I don't have too much money and wanna buy pikmin 4 before release
I got the digital versions, and I'm definitely getting the physical release(s) as well
Same, it need it to complete my Pikmin game collection
already pre-ordered for 41 euros
I hope Pikmin 1 and 2 are separate, i want to have all 4 Pikmin Titles in physical form (minus hey! Pikmin but i have that one too)
Another small detail I noticed is the gender of the Dolphin in the German translation. In the original game, Olimar referred to the Dolphin as "der Dolphin", so with the grammatical masculine article. I would guess that this was chosen because "Delfin", the German word for a dolphin, is also masculine. However, in later games and the switch version, Olimar's ship was called "die Dolphin", with the grammatical feminine article, which is more common for ship and space shuttle names.
I just started replaying the first game about a week ago, so I quickly noticed it. It's really a very small detail.
Das ist sehr interessant.
Nintendo seems to be changing their localizations to be more faithful to the English and/or Japanese version, its honestly a little strange. They just changed abunch of character names in chinese from being translations to being transliterations, mainly donkey kong peach and daisy. 桃花 (taohua, peach blossom) ->碧姬 (pee chi, transliterated from japanese)
sorry, die dolphin???? olimar hates dolphins comfirmed
@@gamertypeawesome In the Netherlands we once had a commercial that a lot of foreigners found really inappropriate. It was a little kid saying "Mama, die, die, die" translating into "Mama, that one, that one, that one", but when you see it big on a billboard a lot of people who didn't understand Dutch were incredibly confused.
Also hapenned in the spanish translation,In the original game the dolphin is "el dolphin" but in the seitch version is "la dolphin"
12:00 It's a real shame that Nintendo games lack more options for controls.
It really isn't difficult to have the camera and swarming switched, or to have the camera controls reversed.
I'm guessing that the physical release wouldn't have these options as standard even if they're added soon to the digital version,.
It's not an excuse for that feature or any other accessibility feature not existing but, you can change that in the system settings
Probably why they release a digital version first, in order to see what could be added/updated.
It's the same SKU; any updates one gets, the other will too. Meanwhile, Game Cards are printed with the latest version. So if they add more options before the Game Cards go to print, they'll be on the Game Card!
There’s no excuse for any game from the past 25 years to not have in-game remappable controls
@@josephboehmer1245 Even with the system settings rebinding, Pikmin 1 and 2 are impossible to get back to how they control on GC due to the ports using the NPC! versions, and by extension their controls, as a base.
Congrats on 10K Jimble 🎉
6:05 When they look up into the onion while they put something in, if you really don't want to wait, you can dismiss all of your pikmin and they become dismissed to so you can whistle them and they will immediately join back into your group. (you can also probably do this in original pikmin 1, but who knows)
Much better review than other people. You're clearly familiar with the original games whereas other reviewers just treated this like any other game.
SMALL PERCENT CLUB! I have a switch, wii, gamecube, and n64 set up. 😂 And I have the og Pikmin games for Gamecube. But I am still buying the physical edition for the Switch.
I believe the reason that the motion controls turn off when you're not pressing A or B is so you can reset your positioning. Pikmin 3 Deluxe uses the R button to reset and Skyward Sword HD uses Y. The Wii and WiiU didn't need those because they use the IR sensor bar as a fixed point of reference. Also the gyro remains active for a few frames after releasing A so you can still keep throwing without the cursor resetting to where your stick is placing it.
@@ViewpointProd I didn't say anything about plucking
@@jonathand.4088 god damn it, replied to the wrong comment, sorry.
ohhh that makes sense. the joycons have no way to “know” how they are oriented **relative to the screen**
Yeah but leaving the option in there for always on pointer controls like Pikmin 3 Deluxe would have felt a lot better. After playing Pikmin 4 I get the impression that Nintendo is actively trying to discourage such pointer controls after everyone basically refused to use the tablet controls they worked so hard on in Pikmin 3 because the pointer controls were just always so much better.
Yay! I'm part of a "pretty small percentage" of people!!! 2:13
I also have my Wii U setup for even _more_ Nintendo at my fingertips
I’ve never played pikmin before, but seeing the trailers for pikmin 4 it’s got me really interested about the games. I think I’ll play the demo for that and if it takes my fancy, I’ll definitely be buying 1&2, and then 3&4 if I fall in love with the series. (Which, I hope I will!)
Just connect a Wii remote and nunchuck to your laptop and play the Wii versions of the first two games using Dolphin emulator. You could even get the GameCube ROMs and connect any controller to your computer and run those games through Dolphin. Using Dolphin is super easy, runs super well on any computer, it can be set up in 15 minutes and there's tonnes of TH-cam tutorials to help you with starting it up. With the price they're charging, don't give your money to Nintendo for very little improvements. Nintendo hardly ever has their games go on sale either.
@@charliekelly735that’s what I’m doing, pikmin 1 is pretty fun so far
2:14 that’s me! That’s me he’s talking about! THATS ME!!!
5:50 This clip of you fighting the Wolly... hop got deep into me. I could never imagine fighting that swiftly with that thing, even with blues instead of reds. It seems like a standard clip, but it really hits home to people that played the original versions of Pikmin 1. It is even better at 6:39, the fact that they answered immediately and none were crushed seems wild to me.
The wolly... hop. 😅
Crazy to think we lost so many Pikmin in the original due to clunky controls rather than skill haha
Really appreciate the comprehensive look at this port from someone so familiar with the game.
I'd like to pick these ports up, but $50 seems steep for a couple of pretty barebones and somewhat quirky ports.
I'm one of the few who still has all my old consoles (and CRT TV) hooked up, so I'll probably just stick to the GC versions for now.
Great video though.
also they fixed the crushing glitch where pikmin die from corpses
Yeah that is huge. Did they fix the bridge crushing glitch, too?
@@ApolloDawn85 yes
I bought them both too.... the text looks better and more user friendly than originals so I'm digging it. Remakes or not.... it looks crisper and better looking graphics to me in my opinion.
I have both my Wii and Switch set up, plus my Wii U as well. ;)
By the way Jimble, you forgot to mention that the crushing glitch from the GameCube and Wii versions was patched out in this port, so it's automatically the best way to play the game!
YEEESSSSSS, that reason is enough for me to want it even more.
I really, really hope they patch in constant-motion for the reticle. It’s really jarring for it to just stop.
The term for inverted vertical controls is "Flight Stick" controls, because they mimic how a pilot pulling back on a flight stick causes an aircraft's nose to point upwards, and pushing forward does the opposite. (The reason why is because the control surfaces on an aircraft that controls pitch [up and down direction], the elevators, are on the tail fins of the aircraft, behind the centerpoint of its lateral axis, around which the plane rotates its nose up and down. Pulling back lifts the elevators up, force of air over the elevators pushes the back of the plane down, and because the lateral axis acts like a fulcrum, when the tail goes down, the nose goes up, and visa versa when the nose is pushed forward.) It's also how a cameraman would push down on a control lever attached to the rear of a camera that is set up on a pivot mount, which causes the back of the camera to go down and inversely the viewpoint of the camera to go up.
Since I grew up on flight simulators, it is ingrained into my brain at a primal level that you pull down on a mouse/stick to look up and push up to look down. Rather annoying that 20+ years on from the GameCube era, Nintendo is still not providing many basic optional control settings for their games, especially when they switch how the controls work from an original title in a port for it today.
I wish they had a chosen to put the swarm ability as the default thing for the right stick and then made you press L to rotate the camera with the right stick. Like you said they prioritised the wrong thing lol.
"And buy a gamecube and controllers" okay, so, if you buy a gamecube game and you have a wii(which you should considering the sales), there are models that have gamecube support. so all you need is the controllers and the memory card
As a BIG pikmin fan thanks to Dazz, ZachScott, Atacking Tuscan (idk if I spelt them right) but I never played the og 2, didn't have a wii or GameCube, however now I can play all 4 games on my switch! (I do have a wii u anf yeah I did pay for 3 deluxe, my disc scratched on wii u and I just wanna show the pikmin franchise the best that I can
as someone who never played the old versions, making camera controls standard on the right stick as absolutely the right choice since I used them constantly, although I have no idea why nintendo doesnt let you remap the controls
As someone who played the originals more than any other game in my life, you really don't need the customization. These controls are infinitely better there is just no reason to tie one hand behind your back and have to use the trigger to adjust your camera angle.
@@bennettnez4711I think what OP was saying that maybe holding L and using right stick could be camera control, like skyward sword HD is when using button controls, and the stick by itself would be swarm. I think holding L for swarm is fine though, I haven’t played it yet. But I get used to controls easily
I think the bomb rocks worked BETTER in this version, somehow. I had way less trouble fighting the final boss then I normally do. Maybe I’ve just gotten better at it? Not sure, but I figured it was worth noting I had an opposite experience from you.
The forced throwing makes bomb rocks better for the final boss definitely. The yellows hesitate less which makes it easier to hit the tongue. It’s a very nice change in that aspect. However for walls having to take twice as long since you can’t drop them and having them ALWAYS prioritize enemies over walls so if a snitchbug or wisp appears they’re throwing it away from the wall, likely into your squad, sucks.
@@tnzwelk curious how you managed this - I tried the final boss yesterday and I think only once the yellow successfully threw the bomb at the tongue, and it felt lucky. All the other times it got eaten.
@zLumiNeonz But aren’t the Pikmin with bomb rocks supposed to get eaten?
@@randomjar6934 It's better if they don't - in the GC pikmin 1, if you call the yellow pikmin back at the right time, it would drop the bomb and the boss would only eat the bomb. This stuns it for significantly longer than if it ate the pikmin. I haven't figured it out with the new system where the yellow pikmin decides when to throw the bomb.
@@zLumiNeonz I just threw it right as/before he started the attack. I've played the game probably 30 times and gotten the bomb throw maybe once in my life before switch. On switch I got it every time without trying. It was wild.
Nintendo hates options.
Why can't they let you choose if you want swarming or camera controls to be the default?
I didn't notice the AI upscaling in the area thumbnails, but I gotta say I kinda like them, makes it look like some sort of ancient "photorealistic" painting
yeah, it's as if they took a hr version of the picture and put some mosaic filter on it
Me: It’s great that all Pikmin games are on Nintendo switch
Some guy: *what about hey Pikmin
Me: **ITS GREAT THAT ALL PIKMIN GAMES ARE ON NINTENDO SWITCH**
I appreciate that you went into detail about the things like the whistle, and the delay of pikmin responding. That’s something that was so hard to get used to when I played this game for the first time, after being used to how polished 3 is
Since I started with Pikmin 2 and havent gotten to 1 yet I'm not sure if this crosses over but there's extremely minor text changes which range from neat to extremely confusing. It seems like the pattern is that its either done to have a more modern sanitized nintendo comment, grammar issues, or to bring in some parity between the US, EU, and JPN versions. For instance, the gemstar wife and husband have been renamed to Red and Green gemstar and the Ship's sale pitch has been modified to specify that "any pairing of the male and female gemstones" will make them long for each other rather than specifically male and female. Olimar also no longer mentions his mom and dad in the priceless and worthless statue descriptions, and wollywogs are now wollyhops. A handful of other treasure and enemy names were also changed. Unfortunately the weed leaf was also changed to a maple leaf in all languages, which was very expected but mildly sad to say goodbye. Obviously it really does not matter much at all but if you've played these games a lot and recently it might give you a monent or two of confusion where whats said doesn't align with what you remember.
and also, the lie down feature went from almost never used to damn near overpowered simply because its instantaneous, which makes it much faster to lie down while walking to get up immediately rather than dismissing, especially when fighting enemies like the sheargrubs or water dumples.
I understand why they changed the textures on the treasure but I was disappointed as it was part of its identity. I'm very conflicted now that you mention those other changes, as it feels like Nintendo is trying to gaslight me.
@@GoldenLeafsMovies The amount of changes is unfathomable, almost every line is altered. I don't understand why in most cases, it feels like a constant mandela affect lmao. Unfortunately it ruins some of the old jokes. I get they had to modernize the game but it feels a little excessive, kind of would have preferred they were light on dialogue changes when it changes the original text. Pikmin 2 is such a weird and dark game, it should be allowed to express weird and dark themes in its text as well.
The lie down dismisses pikmin? I just started playing the original pikmin 1 (I’m waiting for physical copy of switch versions), I guess I’ll try that. So laying down and getting up to dismiss is faster than pressing X? I’m not sure I understand what you said
@@halami2149 In Pikmin 1, it doesn't dismiss the squad. In Pikmin 2, lying down causes your Pikmin to dismiss without sorting into groups. In the original game, this was slower as you had to hold x to lie down. But in the port, it happens immediately due to the fact that it is not bound to the right stick being pressed down. Additionally, if you lie down while moving, you will immediately get back up. this is really useful because dismissing normally causes Pikmin to spread out a ton, and there's a slight delay. It lets you kill enemies like Water Dumples faster because when the Pikmin are dismissed they will immediately lock onto an enemy, meanwhile simply swarming takes much longer in many cases
I lost most of my gamecube games so this port was a godsend 🙏🏻😌 love this franchise
I would love it if you did livestreams! It would be awesome to see your live reaction to new pikmin content :)
Good video! Glad to hear that the Switch version of Pikmin 1 is good! It is nice to see all the main Pikmin games on the Switch! I hope some of the more well-known Pikmin 1 & 2 hacks/mods can eventually be ported to the Switch versions! Would love to especially see Pikmin 1 Randomizer on the Switch version!
Switch doesn’t support mods. Unfortunately Nintendo will never allow anything like this
@@NoCloutJoey That isn't even remotely true. People have been modding the Switch for years. As long as you stay offline and don't connect to Nintendo servers, you're pretty much safe to use whatever mods you want.
I honestly wasn't expecting the Pikmin 1+2 but it makes me pretty happy.
Loved the first game so much and am very excited for 4.
That's neat you noticed the whistle changes. I played a TON of Pikmin when it was released, but didn't play it until several years ago before the Switch release. The game felt more responsive somehow, but I really couldn't put my finger on how.
I do think the controls are better on the wii. For the wii you had complete control over the reticle, but now when you want to move left but keep the pointer to the right, it instead follows olimar which is very annoying. You can't move and leave the pointer where it is. It instead follows olimar
The pointer motion controls were miles better on Wii, since the Wii had a sensor bar. In Pikmin 1&2 HD, the cross hair eventually drifts inches away from where you're pointing after around 15 seconds of moving it around in multiple directions. It doesn't cover enough ground either, and i can't believe NIntendo didn't bump 1&2 up to 60fps. Lazy ports.
@@NintenPizza yea I think if they didn't make motion and stick controls a weird hybrid and instead completely separated them it would have been much better. Also yea the pointer doesn't go far enough. In the wii you were able to whistle literally anywhere on screen haha
I think this version is just the best version in every aspect. Would have been nice to have more controll options like inverted but I think all the changes they made are improvements. Even the motion controls only activating when you press the button is pretty smart as I would always have to resync in Pikmin 3 Deluxe so thats a nice change that doesn't require adding a reset button.
Can’t wait to play this even though I played through the first 2 a ton of times already lol
Something I noted in Pikmin 1 HD is that they changed the sound effect for the onions when they spit out the Pikmin sprouts unless they did that for the Wii version I’m not sure I only have the Game Cube version. It sounds lower pitched for some reason?
I though i was the only one to notice that (i only play the gamecube version too)
It originates from the changes made in PAL New Play Control! Pikmin.
The original Pikmin is the only one I had played until recently, and it was a lot of fun going back and playing through it again before I play 2 and 3. Not having to spam A to pull up Pikmin is nice, but there are definitely some parts that are worse than I remember. Like, the AI seems extra stupid for some reason. Sometimes while sending Pikmin back to their Onion, they will walk to the stem and then their state will get stuck and they will sit there doing nothing instead of going inside. As well, the hit boxes seems to be kind of broken. Throwing a Pikmin at some of the enemies and hitting them directly is a OHKO, but sometimes the hitbox doesn't trigger and they go right through, land on the ground with no idea what to do, and walk back to Olimar... Really wish these were remakes, but the game is an undeniable classic!
Sad to hear about the lack of options, would've been really nice to be able to customise it as close to gamecube controls as possible, but it isn't much of a surprise given how often Nintendo games lack options, particularly control options
This guy is smoking Crack the controls are objectively much better. Try it yourself.
They did the same thing to us with super mario all stars, particularly the inverted Y axis change in the remastered sunshine.
Its very frustrating when you try to play a remastered game with the muscle memory for the original and the controls have been changed in a noticable way. Especially when there isn't an option to change the controls.
@jasonreed7522 the difference is in sunshine, it is objectively worse because you can do less. You can no longer use the gradient feature in gamecube controllers, the triggers are activated or not. In pikmin, you do not lose the ability do ANYTHING, but gain the ability to throw farther and more accurately (this is objective and can be measured) all while controlling a fluid camera like a game made in this decade.
@@bennettnez4711 and throw distance in unrelated to the camera controls. It also would take under an hour to impliment a simple toggle to invert the behavior so that you hold a button to pan and swarm by default. (Swarming is objectively far more important than panning the camera) And the swapping between top down and chase mode for the camera was a lot more intuitive as a simple button rather than a slam on the c-stick that is reversed from expected and isn't simply a toggle.
Besides theirs only 1 point in the game where thow distance is genuinely needed, and that's the long throw at final trial to bomb the rock wall between the bridges. (Carry and run then throw)
The new controls are not "objectively better" they are simply unnecessarily different and a change for neutral gain isn't worth the opportunity cost of changing.
@jasonreed7522 you definitely don't know anything about game design or how long anything would take but die on whatever hill you want on. TH-cam people are the only people in the world to look a gift horse in the mouth and want something worse. You people are a circus. 😂😂
that change to swarming would actually fuck me up so much, definitely hope there is an update but for now im waiting for physical release
My only complaint is why they’re both so GOD DAMN EXPENSIVE. Other than that I had an amazing time replaying my favorite childhood games again
They're $30 USD each, the Bundle is $50 USD
I agree, $30 for Pikmin 1 is pretty steep
A dollar per day
@@Wrenchy247 they should be like 10 or 5 at most. These games are both almost 2 decades old/ are two decades old
@@wahman5185"they should be 5 or 10 at most"?!?!? Dude what the hell are you on?
Ran into a bug on 1 yesterday where my Pikmin were invisible and were dying as I tried to pull them out of the onion, then when reloading the save I hit a few wrong buttons and accidentally deleted the save file. Not my proudest or smartest moment.
It’s cool to hear your thoughts on the changes and the little things you noticed in the originals. I actually came across Pikmin through emulation and I thought some of those quirks were glitches w/ my Dolphin settings
You just earned a new subscriber. Incredible video, thank you!
About the motion controls: just finished a playthrough of Pikmin 2 with the motion controls on and I gotta say, they really grew on me. I found the motion controls in Pikmin 3 Deluxe to be quite clunky since the cursor constantly gets desynced and you have to press a button to reset it. Pikmin 1+2 fixes this issue by making the controls more of a "hybrid" style between the Gamecube and Wii versions. You aren't supposed to solely rely on the motion controls like with Wii controls. Use the stick to get the cursor close to where you want it to be, and then use motion to make small adjustments while throwing. Then the cursor resets when your done so you don't have to press a button to reset it. I feel it actually works really well when you get used to it.
Doesn't Deluxe also have a "hybrid" control style? I almost exclusively use that.
@@GoldenLeafsMoviesYou are probably right. I just remember trying out the full motion controls, getting really annoyed, and then settling for no motion controls at all, lol
I think they should’ve at least added a motion control option called “GameCube” and “Wii”
I really don't like the fact that they used AI upscaling for the level select... it just looks _bad._ I really hope they don't use AI for stuff like this very often, or at the very least I hope its _exclusive_ to ports of older games. AI stuff is usually less high quality than human-made textures and art, and I don't want them to make a habit of it just to save money...
I love how they changed the font of pikmin 3 deluxe to fit in with the rest of the games on the home menu (ALSO WOW IM EARLY)
I've only played Pikmin 1 & 2 on the Gamecube; still have my copies, luckily enough.
I had no idea that the recent entries removed swarming?? That was literally the backbone of half of my strategies....
I loved the release on switch, Pikmin games are relatively small games ! Don't need to release every remake with a 15 GB file. wtf... Those FF 'remakes' ? They were like 4mb in the Snes, now they come at 3GB , really? you can pump them up a bit, wide screen, better font, but calm down with extravaganza. Pikmin is just right.
2:17 I have my GameCube and Switch set up. I also still have my copies of Pikmin 1 and 2 from childhood.
ok, i literally just replayed pikmin 1 on gamecube like a couple weeks before this announcement, and i swear you can whistle them almost immediately after they deliver something to the onion. in the switch version they just stand there forever, staring up until you can call them. it feels significantly different.
appreciate this thorough review
Oh I still got the Wii set up man. Leave that Wii U plugged in for Wii/Wii U games!! But great video, lots of little details in your run down. Pretty crazy I would also be annoyed by a bit of those changes against the original as well. It is so awesome to see tons of new players trying out Pikmin for the first time. I still own the originals and I want to play through these versions, waiting for the physical release! Been enjoying all your Pikmin videos!
I've been trying to get into the pikmin series, and I feel like this is a perfect way to start
Thanks for the breakdown of all the little changes. I really wanted these two to stay true to the gamecube versions. Bummer about how they changed swarming :/
It's funny you mention about the right stick camera because, having not played the original/Wii versions for well over a decade, using L+RIght stick for the swarm felt natural to me.
I guess it's what you're used to.
But more control options would always be an improvement
I personally despise always-on motion controls. I much prefer when they only come on when holding a button, to the point where I don't even use them in Pikmin 3. That said, the real answer here is for Nintendo to just give us the option to choose between hold or always-on, but apparently it's always gotta be one or the other. Cowards!
An option to swap the C-stick controls so that it defaults to swarming (and then controls the camera if you hold L) would be both obvious and a game changer. Please Nintendo.
Also what game in 2023 doesn't have the option to invert the camera controls come on.
I think you underplayed how critically important the updated pikmin response times are. That sluggish jank idling and throwing and such were the main factors that turned people away from pikmin in the original release. If it had been this snappy in the original, i know for certain pikmin would be a much bigger franchise by now. Now that it's on the switch, and it's snappy, I'm seeing a lot of new players trying out the series for the first time in order, and they're loving it. This is what pikmin 1 needed. The snappyness saved it. Otherwise many new players would've dropped it, especially with shorter attention spans cuz pikmin came out before the internet age and now after 20 years of it, the instant gratification brain rot, the original response time pikmin wouldn't have stood a chance. That change is MASSIVE. It CARRIED this port. And the edited control for swarm isn't going to effect those new players like us either. Cuz we're used to the original controls, but for new players, this will be their original controls, so they're not gonna have any issue with it, and appreciate that it feels more like a modern game they're used too. So that's a major positive change as well. Sacrificing a bit of our comfort to get more fans to make pikmin bigger is alright. It'll get Nintendo to look at the franchise more seriously
Yeah, Pikmin 1 is my favorite but the jank was too much and I noticed having a more pleasant time with this version, just couldn't put my finger on it.
I got used to the new controls relatively quickly, besides the motion controls. I could not get used to it, especially because I just played through the game on my Wii U not even 3 days before the Direct.
You didn't mention how the glitch where Pikmin get squished under bridges and large enemies was fixed. I think that is the biggest selling point. Lmao
$70 for a very old game. Only nintendo can pull this
Great writeup! Thanks! I think you still have to swarm pikmin to get max throw speed. Mashing A without swarming is way faster than in the GC release but you can increase your throw speed even further by swarming.
Thanks for the review. This really helped me decide what to do!
I imagine the area thumbails were taken in engine so redoing them 1:1 would be pretty tricky, and i imagine they just didnt think to keep those files after the development ended
I would have loved to see a remaster so visually Pikmin 1, 2, 3 and 4 are similar. The full set available on switch
I'm waiting on the physical copy. I didn't complete pikmin 3 deluxe but i still want to support the franchise. I played so much 1 and 2 as a kid. I hope the next gen of kids find the same enjoyment
I have a Wii gamecube and switch set up lol 😅
Playasia has a physical copy for 32 bucks instead of 60. I'm so happy they're porting them over to the switch.
Also if you hold down the c-stick on the new port you can lay down like the nap-sack from pikmin 2
If you play using the mclassic on dock mode it makes the game look absolutely perfect! All jaggies are gone and the colors pop even more.
I'm reminded of how at the launch of 3D all stars Sunshine had troubles with being compatible with gamecube controllers because of one button lacking too, I find it weird how Nintendo has fumbled this aspect twice or more huh.
You are thinking of how they inverted the Y axis when controlling FLUDD.
Or maybe the fact that the switch has digital triggers but the gamecube had analog triggers so they couldn't replicate the partial spray power the same. (This one was atleast a hardware limitation so we just had to get used to it)
Nintendo seems to be making a habit of remastered beloved games and screwing up the controls without adding an options menu to adjust the controls. (Something so many game have today, and even back then.)
Somewhat sad that these games weren't given full graphical overhauls. For a $50 collection of games that are decades old, I feel like that extra touch would have been the final nudge to give a full justification for the price. Also, both games would be absolutely beautiful. I still yearn to see Pikmin 2 and 1 especially with a complete graphical update. That said, the original games, especially 2, still look phenomenal.
I fit condition 1..I never played 1 and 2 but when i tried the demo for the 3rd one i immediate wanted them over on the Switch..I can't believe i skipped this series on GameCube..I was tempted sooo many times to buy them on the Gamecube but i decided to wait and hopefully Nintendo would release them on the Switch.Glad i held off from getting now i have all of them on the Switch..Looking forward to your 2nd video
I almost beat it already, never got perfect ending as a kid! Excited to finally do that
I just booted my gamecube version, and I feel like the pikmin actually respond faster there after carrying something to the onion. So unless I'm crazy, it's the only thing that's actually slightly worse on the switch version regarding the responsiveness of the pikmin.
Actually on the wii version you couldnt throw them further unless you used the glitch where you move in the direction you are throwing so the pikmin has more forward velocity (for some reason). You could wistle further tough, wich was helpfull when you threw a pikmin out of your normal wistle range because of this glitch (i actually lost pikmin due to that on the gamecube version)
I think the camera/swarm thing would be fixed if it was a toggle L instead of a hold L for swarming to kinda swap.
I am frustrated that the physical version doesn't come out until September. I don't see why I have to decide between getting a physical copy (which I prefer) and playing months sooner.
And, no, I'm not interested in getting both a digital and physical copy. I've already bought both games twice; buying them four times each isn't something I want to do.
I'm actually really sad it doesn't have the Wii controls like 3 Deluxe does. I really hope they patch them in.
I get you, I was hoping for that too. But honestly after I forced myself to get into it for 20 minutes, these new controls are just far superior. And the gamecube versions are my most played games of all time, this guy needs to give it more of a shot.
@@bennettnez4711 I still haven't played these remasters yet, but going off the new motion controls in the 4 demo; I'm not a fan. The old motion controls gave you complete free aim, but this is so much more limited. I still prefer it over no motion controls, but man they need to add the old controls as an option. I can see why you might like it, because gyro drift is no longer an issue, but I'd much rather take the much more free feeling. Pikmin 4 itself was still a lot of fun, lesser motion controls aside.
Getting the swarm mechanic right with the C stick is the most important thing for me in the first 2 Pikmin. I didn't like that it was removed in the 3rd game. I'll just stick to playing it on my GC.
I don't mind the removal in 3 (especially with the new swarm mechanic in Deluxe), but the dodge needs a little work to fully replace the old swarm.
Subscribed! Please do an update video if they update the controls/options and / or add original GameCube controls with the adapter!
I think an easier way to get used to swarming with the l button is to swap the mapping for the l and r buttons, I did this and after a ingle play through of the game it’s like second nature for me
i wish i could see the reactions of any new players to the cave trolling that happens in 2 lol
I have both Wii and Switch setup :(
Oddly enough I actually like nearly every change you mentioned in this video. I do agree that there should be options to change things for players like you though.
I would like to share that I have my gamecube, wiiu, n64, ps3,ps4,snes, all set up and hooked into one hdmi port.
for the controll of swarm it was way worst on the wii where you just did not have a 2nd stick so you had to press down on the dpad and point
Bruh what, that was way better because down on the D-pad is way closer to the Wii remote A button then the C-stick is to the Gamecube A button
@@IceBlueLugia how do you hold your wii remote dude i cant hold the d pad and push a without putting my hand in weird ways contrary to the gamecube c stick wich i always have my figer close
I'm just really blown away by the graphics update in itself, and I'm usually not someone who holds that very important (unless it's a pokemon issue, where they could easily make it better)
When I saw the first few minutes of this video I was just so happy about this game getting more love and nintendo making it available (with improvements!) for newer people
I was very excited when Nintendo announced this! Can't wait for Pikmin 4 and never played the first two Games, because I got into Pikmin on Wii U with a Demo of Pikmin 3. I watch the Wii-Versions of both on ReBuy but they were too expensive all the time concidering I have to play them on my Wii U which is kind of dying. So I went to the eShop and never looked back. Glad I have them now - and soon all (major) Pikmin games on one console. And finally I can play Pikmin 1 and 2.
I have played a bit of Pikmin 1 and think it is just fine. I'm not disappointed in any way, I love it so far! Well, of course I'm kind of spoiled with some advancements Pikmin 3 obviously got but that's ok and I concidered beforehand anyways. I pretty much share your view point and subbed because I like how you approach and talk. See you later.
I absolutely loved the motion controls, and I definitely preferred them to Pikmin 3 Deluxe. I hope this version of the hybrid gyro controls are an option in 4.
I had Pikmin when it first came out, but never beat it. I remember it being a lot more difficult than it was. I bought it on eShop, and beat it in a couple hours. $40 is a lot to charge for such a short experience that is a port and not remake. $60 for 1 and 2 is a chunk for what it is, despite being stellar games. But yeah, if the outstanding Metroid Prime remaster is, what, $35? There was no reason for this one to be so much.
Dolphin emu sitting and watching you for it to be used
I imagine the added responsiveness helps against the final boss quite a bit, did not so much enjoy the original where you get like 2 seconds to get hits in and call them off before half your Pikmin die. Also made the fight take like an entire day for me which at that point I obviously didn't have many to spare, had to go back the day after beating it (29th) just to pick up the final treasure lol.
Looks like a pretty decent remaster overall (doesn't hold a candle to Dolphin + Henriko Magnifico texture pack but that's generally how it goes, especially for Switch ports). I think they would've caught a lot more interest at the $20 price given the short nature of the game and lack of updates/content, and while the bundle with 2 gives a nice discount I wouldn't touch the sequel with a 10 foot pole after 100%ing it my first time around.
I think that's awesome that Pikmin is on the Nintendo Switch than just staying on the GameCube as well as the New Play Control of the Wii version. I've always just had Pikmin 1 and 2 from the early and mid 2000s. I do think how the controls worked on the GameCube were great!
With this newer version of Pikmin though, sound like it's trying to merge both the Nintendo GameCube controls with the Wii controls in the same version. It sounds like a cool idea but hearing from how it is in Pikmin, it doesn't sound as great with the motion controls to the Wii version.
If the motion controls works well with Pikmin 3 or even with Splatoon 2 & 3, it would of been awesome if they made it as good to the New Play Control. The C-stick control for the Pikmin sounds like a good idea having to hold the L trigger down for a modern take to use the camera, but I think I prefer to use the original method of just using the Right Stick to move the Pikmin than the camera as it worked well with the original.
It's disappointing to hear that there's no GameCube support. From looking at the controls, I could imagine it working good enough but I do hope that Nintendo will add official support for the Nintendo GameCube controller as it's a controller I like to use and to experiment with for the Nintendo Switch. I think that the best version to play is definitely the GameCube version as I've still got mine. It's definitely awesome to have Pikmin 1 and 2 on the Switch to play all of the console Pikmin games. If they'd allowed the eReader mini games on Pikmin 2, that definitely be sick too!
I think my favorite way to play pikmin is still dolphin with mouse and keyboard but I am very happy people can check out all the games on the switch
My wiiU can finally rest. Enhanced port or Remaster, I don't care which it is considered. I'm just glad that we can play all of the mainline titles on a single console, and I can finally have all 4 games physically the same size. I own all of the games including Hey! in both US and JP, and good lord does it look funky on the bookcase