Cracking the Code: Mastering Game Design Docs

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  • เผยแพร่เมื่อ 22 มี.ค. 2024
  • Writing out a game design document isn't nearly as fun as working on the code of your video game, but it's a useful tool for streamlining your development process and avoiding scope creep.
    So how can you make the process of creating a game design document more enticing? This video will show you how!
    Looking for more productivity tips? Check out my newsletter at creadevlabs.com
    #gameDesignDocs #gameDesignDocuments #designDocuments #designDocs #gameDevelopment #gameDev #soloGameDev #soloGameDeveloper #indieGameDev #indieGameDevelopment #gameDeveloper #gameDevMotivation #gameDevTips #gameDevTipAndTricks #gameDevLife
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ความคิดเห็น • 9

  • @daniel3dart
    @daniel3dart 9 วันที่ผ่านมา

    Loving this channel, keep the videos coming.

    • @creadevlabs
      @creadevlabs  9 วันที่ผ่านมา

      Will do! Glad you're enjoying the videos!

  • @ErikOnarheim
    @ErikOnarheim 3 หลายเดือนก่อน +1

    Awesome video! This really resonates with me. Especially agree with the scope creep, as someone who is guilty of that a ton.

    • @creadevlabs
      @creadevlabs  3 หลายเดือนก่อน

      I’m glad you enjoyed the video! I too have struggled with scope creep a lot, and having that main purpose to go back to has helped get me back on track so many times.

  • @banzooiebooie
    @banzooiebooie 3 หลายเดือนก่อน +1

    I realized when you talked about the why prevents scope creep at 5:30 and previously showed a mind map with the why in the middle, could one identify scope creep ideas by elements in the mind map that does not have a clear, logical, makes-sense path to the middle? E.g. "It should have a spread sheet program in my game" (which obviously is a what), if one cannot connect that to a how which connects to the why, could that be considered scope creep by definition?
    Anyway, fantastic video. I will bookmark this for future reference!

    • @creadevlabs
      @creadevlabs  3 หลายเดือนก่อน +2

      Yes, exactly! If something you’re adding doesn’t connect with and support your Why, then there’s a good chance it doesn’t belong in your game.
      I’m so glad you enjoyed the video!

  • @Uhfgood
    @Uhfgood 9 วันที่ผ่านมา +1

    Why do I have to have a why? or some theme or meaning? why not just wanting to tell a good story? You shouldn't have to have any message you want to convey, other than doing something that people will enjoy. If you do have some thing you want to convey, a message, then that's fine I guess.

    • @creadevlabs
      @creadevlabs  9 วันที่ผ่านมา +1

      Telling a good story could be the why behind the game you're making. And usually a story has something to say, even if that meaning may be more subtle and not in your face.
      Sometimes the why is making a fun game to play with friends. Games like Mario Kart or Mario Party come to mind here. There isn't much of a story to these games, but they are fun to play with others, which is their purpose or why.
      By the way, thank you for your thoughtful question! I appreciate you challenging my point of view here.

    • @LittleHorseVoice
      @LittleHorseVoice 2 ชั่วโมงที่ผ่านมา

      Storytelling calls on the empathy of experience. (Not sympathy of emotion from the audience; but subconsciously fulfilling a lack, or yearning, inherit of every human towards fulfilling the characters motivation.) A story always asks a core question about this motivation that anyone can empathize with: who am I, why am I here, where am I going, what am i willing to change to get what I want, etc. The storytellers job is to utilize characters who each have a unique perspective to help answer your story's core question, otherwise known as theme. Your characters don't have to be humans or even sentient conscious beings, so locations and robots can be characters; but they must be personified, (that being,) their motivations must be grounded in the empathy of human experiences.
      I understand why the creator approaches their architecture from the top-down, emphasizing the why. However if you don't have a fundamental grasp on explaining literary concepts, everything that is said can come off as wishy-washy psudeo-spiritual creatively lacking mumbo-jumbo.
      This isn't an easy concept to start with, to read more on characterization I'd recommend reading David Corbett The Art of Character and the Character Compass. I've recently bought Tarn Adam's literature on AI Proc Gen and Storytelling Proc Gen and can give feedback in a month once I've read them.
      I mean no disrespect with my comments. I'm just trying to be straight to the point.