The Knee knobs get way off-center towards the exterior. And if I put them back in front of the knees in edit mode, the knee bones turn inwards, thus twisting the geometry. I didn't find anyone having the same issue. Does anyone have an idea?
hello , thanks for video i really appreciate the work! simple and easy but i had an issue with the ground root(the circle at the foot with arrows) after matching to rig it appears on mid of the character
@@heckensteiner4713 I remember seeing the non upgradable note as well. but just the other day I got an email from blender market saying there was a newer version available. I was a little confused. have you gottten the same email as well?
The “Tris to Quads” still leaves triangles but if you set both the values to 180° it should take care of any leftover triangles.
Damn, Dude you just saved me! I watched so many useless tutorials, but after yours I understood how to use rig😉
The Knee knobs get way off-center towards the exterior.
And if I put them back in front of the knees in edit mode, the knee bones turn inwards, thus twisting the geometry.
I didn't find anyone having the same issue.
Does anyone have an idea?
hello , thanks for video i really appreciate the work! simple and easy
but i had an issue with the ground root(the circle at the foot with arrows) after matching to rig it appears on mid of the character
Dude Auto Rig pro is not free what the hell you talking about?
Auto rig pro in blender market was offered for free for 24hours by the owner.
Jugad..
It was for one day. I snagged it during the 10 year anniversary on Blender Market. It's a non-upgradeable version, though.
@@heckensteiner4713 I remember seeing the non upgradable note as well. but just the other day I got an email from blender market saying there was a newer version available. I was a little confused. have you gottten the same email as well?