how to rig in blender 4.2

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  • เผยแพร่เมื่อ 16 พ.ย. 2024

ความคิดเห็น • 9

  • @garymcderp1146
    @garymcderp1146 15 วันที่ผ่านมา +1

    The “Tris to Quads” still leaves triangles but if you set both the values to 180° it should take care of any leftover triangles.

  • @minhojsamiev6866
    @minhojsamiev6866 4 หลายเดือนก่อน +2

    Damn, Dude you just saved me! I watched so many useless tutorials, but after yours I understood how to use rig😉

  • @bridge1444
    @bridge1444 18 วันที่ผ่านมา

    The Knee knobs get way off-center towards the exterior.
    And if I put them back in front of the knees in edit mode, the knee bones turn inwards, thus twisting the geometry.
    I didn't find anyone having the same issue.
    Does anyone have an idea?

  • @mjmyst1825
    @mjmyst1825 3 หลายเดือนก่อน

    hello , thanks for video i really appreciate the work! simple and easy
    but i had an issue with the ground root(the circle at the foot with arrows) after matching to rig it appears on mid of the character

  • @deepelements
    @deepelements 4 หลายเดือนก่อน +5

    Dude Auto Rig pro is not free what the hell you talking about?

    • @leanerfountty8728
      @leanerfountty8728 4 หลายเดือนก่อน +9

      Auto rig pro in blender market was offered for free for 24hours by the owner.

    • @indorirdx
      @indorirdx 4 หลายเดือนก่อน

      Jugad..

    • @heckensteiner4713
      @heckensteiner4713 4 หลายเดือนก่อน

      It was for one day. I snagged it during the 10 year anniversary on Blender Market. It's a non-upgradeable version, though.

    • @wadeeliason969
      @wadeeliason969 4 หลายเดือนก่อน

      @@heckensteiner4713 I remember seeing the non upgradable note as well. but just the other day I got an email from blender market saying there was a newer version available. I was a little confused. have you gottten the same email as well?