IMPORTANT NOTE: During the "Smart Rigging" phase, I forgot to show how I set the eyes and tongue objects. Sorry about this omission. It shouldn't be difficult to do without guidance. Just choose if both eyes are joined as a single object or if they are separate objects. Similarly the teeth can be a single object or split into upper/lower teeth (the latter is better). The tongue has to be a separate object.
Maan it is so right on time i was looking for a more in-depth video about ARP facial system because my character is stylized and has an elongated face and I wanted something more specific. Really appreciate these tutorials🔥🙌
Is there a way to extrude the eyelid bones so cartoony characters can have long eyelash bones? If so, do you have to do anything to the eyelash bones for export? Can we also extrude the chin bone for bones that would deformed long beards?
Thank you so much bro for making me expert on lipsing with faceit addon and making perfect shape keys thank you very much I love you so much my best teacher for ever you're course are free it's looking 1000 of dollars course get free mostly thank you for voxel head addon tutorial and face link app work with iphone very well ❤❤❤❤
Question: How would you go about adding a single control bone to the head for sth like glasses for example? Also how do you add custom drivers? Awesome stuff man, keep up the good work!
You could simply add your custom bone in the Generated rig and add custom drivers, constraints, etc. This should be fine even when you tweak your reference bones with some exceptions such as deleting an ARP part that your custom bone is parented/constrained to or driven by.
Thanks for the tutorial! Curious if ARP face rig supports generating blend shapes that Apple ARKit uses? That would be super useful for using Live Link or another face mocap software in Blender or UE for the face animation.
Hi, I have a question. Let's assume I have a character and it has already been completely created with Auto-Rig-Pro and edited with Voxel Heat. So, now the real question. Suppose I forgot to dress my character or was planning on missing out on clothes later. How can I attach this later very easily and quickly without any problems? So, the clothes to wear? Or I plan on missing out on other clothes. How can I do this without losing all my work? Regarding Voxel Heat and manually correcting weight painting? Have you already made a video about this, or is there something more to come? Thanks in advance.
Hello CGDive ! I don't know if you will see my comment among all the others but something is missing in that tutorial series !!! Yup, I hope you will be able to find some time for doing a quick tutorial on : "How to rig long hair with AUTO RIG PRO in Blender ?" ! I have search on youtube and google but I didn't find any good quality beginner friendly tutorial about that. So, I hope you will help ! Thank you for your super tutorials ! It helps me a lot !
@@CGDive Oh and also, I forgot to mention that I'm struggling like a crazy mad man to rig my female character's dress with auto rig pro 😣 I have passed days of weight painting and I still got problem. 😒 using the skirt function deform her thigh and the knee bones movement are inverted along Z axis. Rigging IS bothering for beginners....🥲 I didn't find any tutorial on how to attach clothes to auto rig pro armature.☠
Hi, is there a way with ARP to rig eyes that aren't completely spherical? My character has more oval eyes and they pop out of the head when i move the eye target around, I tried looking around but cant find anything about it that isn't 6 years old. Thanks for the tutorials!
How would you add hair with moveable geo hair like, eyellashes and eyebrows to this rig? I have the character bound already. But I couln't add these objects in the initial rig setup.
This might be a stupid question but is there a way to only re-skin specific bones? I know ARP has an option for it but every time i've tried it it seems to instead try to weight the entire character to just the selected bones...
You probably want to combine the selected bones option with the selected verts option (I forget the exact name of the settings 😀). That way out you have full control over the weighting.
Hello At time index 43:10 you mention "Action Constraints" and "Pose Constraints." Does Autorig Pro have "Action Constraints" and "Pose Constraints" for the body, like biceps, back of the leg and shoulder corrections?
As far as I know, the action constraints feature is available for the eyes and fist poses only. While I know plenty about ARP, I wouldn't say I know everything so read the ARP manual for the full set of features.
I have a question there these two models of Sonic and Blaze the cat there are for blender the Blaze V1 model and Sonic new 4.0/4.1 rig model by Dokatzo I been trying to figure out how to pose these models but there’s so many controls and the bone structure is confusing me can you show a video tutorial how to pose or animated these models with your rigging style? I’m a noob still learning I been in SFM for over 10 years now and starting blender is a brand new thing for me just need some help to better understand 😢
This is a bit too specific. You should ask the creators of the models. My recommendation is to learn Rigging in Blender which you can do on my channel.
When I used auto rig pro and tried to move a bone from the eyelids it was like a very harsh pinch, it didn't any smooth deformation, I'm still at 10min of the video btw
question my character has an existing UE 4 Skeleton and i rigged my characters face with ARP but the face rig wont follow my character when i retarget an animation to it what am i doing wrong
It is. The only problem is the weights. You can just do automatic weights again. But if you want to preserve the existing weights on to the body, you have to use another approach. I think I showed this in the fox tutorial.
Sir This video is amazing! But I have a problem I don't need the mouth Rig so I delete the rig And then There was a trackback error sudden Would you tell me I fix that?
Hi, thanks for the fantastic tutorials. I have a problem: When I rig a character using ARP, I can go into pose mode, and pose my character, as expected. In object mode, if I select my rig, then select my character and go into weight paint mode, my character is pink, as if I have nothing weight painted. Can you help?
That means that currently you have selected one of the rig controls which do not have a vertex group associated with them. You have to unhide the Deform bones and alt+click one of them to activate its vertex group. APR can be a bit confusing in that regard because some of its controls are also deform bones but others are not.
When I place all the markers and i click go i get a python error message. I can't quite understand what it means, but from what i can get the script can't switch between Object mode and Edit Mode. The Result is a failed generated rig. Does anyone experience a similar problem or have found a fix?
This is the biggest one for me. There are so many different tools and each takes a lot to learn so I want to spend my time wisely. ARP, Faceit, Custom Rig, Blendrig, Rigify etc? Which one??
I have used all 3. FaceIt uses a Rigify rig under the hood, and then converts it to shapekeys if you want to. Also it's easier to do lipsync with FaceIt. Personally I really prefer ARP than Rigify, it has way more options for customizing stuff as seen on this video. Also way easier to export to game engines than Rigify. But for some cartoony effects having shapekeys is great (anime eyes for example which don't use an eyeball (rather a flat circle for an iris), so rotating them looks weird, you'd rather just move them with a shapekey). I currently use a mix of both depending on the usecase. Sometimes I even use both at once (the FaceIt controller if you bake shapekeys only moves shapekeys, so you can still put a weighted ARP rig after it, just like they let you keep the Rigify rig that they create). But if I had to choose one, I'd pick ARP. I'll also say that it really doesn't take that long to learn both, the process is fairly straight forward. You can learn both in a day really. My only issue is that FaceIt isn't worth the $99 cost, but right now it's on Humble Bundle for $30 with a bunch of other useful assets, it's really good value at that price.
@@vuk8550 You can combine an ARP body rig with a Faceit face rig. I love ARP, but I don’t want to completely hand animate a long lip sync/facial performance by hand with an ARP face rig.
i find this video really frustrating because the mouth autorigging isn't working at all for me so i clicked on this hoping to learn how to do it better only to be told the mouth "just works right out of the box" lol
You make it sound like I said so specifically to annoy you lol Generally, that has been my experience. There are cases where it may not work. That may have to do with the model you are using: topology, poly count, mesh issues etc. Give another model a try and see how it works.
IMPORTANT NOTE: During the "Smart Rigging" phase, I forgot to show how I set the eyes and tongue objects. Sorry about this omission. It shouldn't be difficult to do without guidance. Just choose if both eyes are joined as a single object or if they are separate objects. Similarly the teeth can be a single object or split into upper/lower teeth (the latter is better). The tongue has to be a separate object.
I know this rude but can you please please do it too?! Because in my humble opinion I am as many . Can understand it by video guide please
YOU HAVE NO IDEA HOW LONG I BEING WAITING FOR THIS!!!!!!!!!!!!!!!
Awesome!😎
Learned a lot, thank you CGDIVE
Awesome!
Just what I've been looking for, thanks dude!
Enjoy!
very good bro i am waiting this video long time i learn auto rig pro on this chanel thank of bandel ❤❤❤❤
Maan it is so right on time i was looking for a more in-depth video about ARP facial system because my character is stylized and has an elongated face and I wanted something more specific. Really appreciate these tutorials🔥🙌
Nice 😊
It's great, I've been trying to solve the problem of rigging the beard. You helped me a lot. Thank you.
Fantastic!
amazing its very helpful
Thanks for another great video!
My pleasure!
Thank you for sharing your knowledge. It helped me a lot!
Glad it was helpful!
43:42 - Wow, they are also aware for this issue that they included a button.
Yeah, ARP has a ton of little quality of life tools like that. There is a similar tool for a fist pose, I think.
Is there a way to extrude the eyelid bones so cartoony characters can have long eyelash bones? If so, do you have to do anything to the eyelash bones for export? Can we also extrude the chin bone for bones that would deformed long beards?
Thank you so much bro for making me expert on lipsing with faceit addon and making perfect shape keys thank you very much I love you so much my best teacher for ever you're course are free it's looking 1000 of dollars course get free
mostly thank you for voxel head addon tutorial and face link app work with iphone very well ❤❤❤❤
Ah, my pleasure 😊
Thanks for the nice message, it keeps me motivated :)
Question: How would you go about adding a single control bone to the head for sth like glasses for example? Also how do you add custom drivers?
Awesome stuff man, keep up the good work!
You could simply add your custom bone in the Generated rig and add custom drivers, constraints, etc. This should be fine even when you tweak your reference bones with some exceptions such as deleting an ARP part that your custom bone is parented/constrained to or driven by.
@@CGDive Okay, good to know! Thanks a bunch!
Thanks for the tutorial! Curious if ARP face rig supports generating blend shapes that Apple ARKit uses? That would be super useful for using Live Link or another face mocap software in Blender or UE for the face animation.
I don’t think that’s a standard feature.
Please make video on Blender Cloud Rig.
Hi, I have a question. Let's assume I have a character and it has already been completely created with Auto-Rig-Pro and edited with Voxel Heat. So, now the real question. Suppose I forgot to dress my character or was planning on missing out on clothes later. How can I attach this later very easily and quickly without any problems? So, the clothes to wear? Or I plan on missing out on other clothes. How can I do this without losing all my work? Regarding Voxel Heat and manually correcting weight painting? Have you already made a video about this, or is there something more to come? Thanks in advance.
Good tut!
Glad you liked it!
Hello CGDive ! I don't know if you will see my comment among all the others but something is missing in that tutorial series !!! Yup, I hope you will be able to find some time for doing a quick tutorial on : "How to rig long hair with AUTO RIG PRO in Blender ?" ! I have search on youtube and google but I didn't find any good quality beginner friendly tutorial about that. So, I hope you will help ! Thank you for your super tutorials ! It helps me a lot !
Making a note about that :)
@@CGDive YEEEEEEE !!!!!! Thank you so much CGDive !!!!!
@@CGDive Oh and also, I forgot to mention that I'm struggling like a crazy mad man to rig my female character's dress with auto rig pro 😣 I have passed days of weight painting and I still got problem. 😒 using the skirt function deform her thigh and the knee bones movement are inverted along Z axis. Rigging IS bothering for beginners....🥲 I didn't find any tutorial on how to attach clothes to auto rig pro armature.☠
amazing
CGDive, which auto rigging tool do you suggest fir use. Especially for creating custom rigs for non humaniod rigs, especially fir facial rigging?.
Hi, is there a way with ARP to rig eyes that aren't completely spherical? My character has more oval eyes and they pop out of the head when i move the eye target around, I tried looking around but cant find anything about it that isn't 6 years old. Thanks for the tutorials!
How would you add hair with moveable geo hair like, eyellashes and eyebrows to this rig? I have the character bound already. But I couln't add these objects in the initial rig setup.
Thanks you !
Thank you too!
Please make tutorial how to grapling hook like spiderman
This might be a stupid question but is there a way to only re-skin specific bones? I know ARP has an option for it but every time i've tried it it seems to instead try to weight the entire character to just the selected bones...
You probably want to combine the selected bones option with the selected verts option (I forget the exact name of the settings 😀). That way out you have full control over the weighting.
Hello At time index 43:10 you mention "Action Constraints" and "Pose Constraints." Does Autorig Pro have "Action Constraints" and "Pose Constraints" for the body, like biceps, back of the leg and shoulder corrections?
As far as I know, the action constraints feature is available for the eyes and fist poses only. While I know plenty about ARP, I wouldn't say I know everything so read the ARP manual for the full set of features.
I have a question there these two models of Sonic and Blaze the cat there are for blender the Blaze V1 model and Sonic new 4.0/4.1 rig model by Dokatzo I been trying to figure out how to pose these models but there’s so many controls and the bone structure is confusing me can you show a video tutorial how to pose or animated these models with your rigging style? I’m a noob still learning I been in SFM for over 10 years now and starting blender is a brand new thing for me just need some help to better understand 😢
This is a bit too specific. You should ask the creators of the models. My recommendation is to learn Rigging in Blender which you can do on my channel.
When I used auto rig pro and tried to move a bone from the eyelids it was like a very harsh pinch, it didn't any smooth deformation, I'm still at 10min of the video btw
question
my character has an existing UE 4 Skeleton and i rigged my characters face with ARP but the face rig wont follow my character when i retarget an animation to it
what am i doing wrong
Hopefully ARP will be on sale in November😊
It should be. It is always discounted when there is a Blender Market sale.
so happy I paid $7 for ARP years and years ago XD
You got it cheap haha
@@CGDive indeed
Any tips/tricks on rigging long hair with this addon?
Not anything I can describe in a comment. I am making a note for a possible future tut on this subject.
Can you give me the link to that guy? Thank you
Is it possible to add the facial rig AFTER generating a rig without a facial rig?
It is. The only problem is the weights. You can just do automatic weights again. But if you want to preserve the existing weights on to the body, you have to use another approach. I think I showed this in the fox tutorial.
Sir This video is amazing!
But I have a problem
I don't need the mouth Rig so I delete the rig
And then There was a trackback error sudden
Would you tell me I fix that?
I can't fix python errors. Please contact the addon developer.
Hi, thanks for the fantastic tutorials. I have a problem: When I rig a character using ARP, I can go into pose mode, and pose my character, as expected. In object mode, if I select my rig, then select my character and go into weight paint mode, my character is pink, as if I have nothing weight painted. Can you help?
That means that currently you have selected one of the rig controls which do not have a vertex group associated with them. You have to unhide the Deform bones and alt+click one of them to activate its vertex group. APR can be a bit confusing in that regard because some of its controls are also deform bones but others are not.
@@CGDive Thank you for the reply, and thank you for showing me where I was going wrong. I have it working now.
@@Apoline-d8b Cool!
In your opinion how does it compare vs Face It?
They have different purposes and technology. ARP is a general bone based face rig. FaceIt is shapekey based and intended for face mocap.
i have question sir, the mouth is not rigging well for me i've been trying to fix it for long and i can't , any help please.
There is not enough information.
Hello, I have a problem with this plugin, often my character's mouth is stuck and the upper and lower jaws are not separated
Are you using voxel skinning?
@@CGDive I don't know about that
Under the Skin tab, is the skin method set to Voxelized? If it is, set it back to Heat maps.
When I place all the markers and i click go i get a python error message. I can't quite understand what it means, but from what i can get the script can't switch between Object mode and Edit Mode. The Result is a failed generated rig. Does anyone experience a similar problem or have found a fix?
Whenever you get a Python error, it is best to report it to the Addon developer, especially if it happens every time in a particular workflow.
So.... arp or faceit?
Good question, i wonder this myself.
This is the biggest one for me. There are so many different tools and each takes a lot to learn so I want to spend my time wisely. ARP, Faceit, Custom Rig, Blendrig, Rigify etc? Which one??
I have used all 3.
FaceIt uses a Rigify rig under the hood, and then converts it to shapekeys if you want to. Also it's easier to do lipsync with FaceIt.
Personally I really prefer ARP than Rigify, it has way more options for customizing stuff as seen on this video. Also way easier to export to game engines than Rigify.
But for some cartoony effects having shapekeys is great (anime eyes for example which don't use an eyeball (rather a flat circle for an iris), so rotating them looks weird, you'd rather just move them with a shapekey).
I currently use a mix of both depending on the usecase. Sometimes I even use both at once (the FaceIt controller if you bake shapekeys only moves shapekeys, so you can still put a weighted ARP rig after it, just like they let you keep the Rigify rig that they create). But if I had to choose one, I'd pick ARP.
I'll also say that it really doesn't take that long to learn both, the process is fairly straight forward. You can learn both in a day really. My only issue is that FaceIt isn't worth the $99 cost, but right now it's on Humble Bundle for $30 with a bunch of other useful assets, it's really good value at that price.
@@vuk8550 You can combine an ARP body rig with a Faceit face rig.
I love ARP, but I don’t want to completely hand animate a long lip sync/facial performance by hand with an ARP face rig.
After Bind rig still unconnected to mesh😭
Watch the bottom of the screen for "Bone heat weighting" error.
Where are the lip rolls ?
Watch the tutorial :)
@@CGDivecan the mouth corners be replaced with shapekeys?
Someone please help, the eyes keep moving with the eye lids 😭
Sounds like wieght painting issue. Make sure the eye is not weighted to the eyelid.
@@CGDive it worked!!! thank you so much, I mean it 😭🙏
i find this video really frustrating because the mouth autorigging isn't working at all for me so i clicked on this hoping to learn how to do it better only to be told the mouth "just works right out of the box" lol
You make it sound like I said so specifically to annoy you lol
Generally, that has been my experience. There are cases where it may not work. That may have to do with the model you are using: topology, poly count, mesh issues etc. Give another model a try and see how it works.
If you where to make a tutorial on how to properly replace an daz3d model rig imported via diffeomorphic with auto rig pro I’d love you forever lol
I don’t use Daz so nothing like that is planned for now. Sorry! 😞
@@CGDive well it was worth a shot 🥲 thank you for your comprehensive tutorials!