All about the Auto-Rig Pro Face Rig (in-depth tutorial)

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  • เผยแพร่เมื่อ 26 พ.ย. 2024

ความคิดเห็น • 95

  • @CGDive
    @CGDive  4 หลายเดือนก่อน +13

    IMPORTANT NOTE: During the "Smart Rigging" phase, I forgot to show how I set the eyes and tongue objects. Sorry about this omission. It shouldn't be difficult to do without guidance. Just choose if both eyes are joined as a single object or if they are separate objects. Similarly the teeth can be a single object or split into upper/lower teeth (the latter is better). The tongue has to be a separate object.

    • @skeletonking4119
      @skeletonking4119 3 หลายเดือนก่อน

      I know this rude but can you please please do it too?! Because in my humble opinion I am as many . Can understand it by video guide please

  • @skeletonking4119
    @skeletonking4119 4 หลายเดือนก่อน +1

    YOU HAVE NO IDEA HOW LONG I BEING WAITING FOR THIS!!!!!!!!!!!!!!!

    • @CGDive
      @CGDive  4 หลายเดือนก่อน +1

      Awesome!😎

  • @splitspecs
    @splitspecs 4 หลายเดือนก่อน +2

    Learned a lot, thank you CGDIVE

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      Awesome!

  • @ereoleon
    @ereoleon 4 หลายเดือนก่อน +1

    Just what I've been looking for, thanks dude!

    • @CGDive
      @CGDive  4 หลายเดือนก่อน +1

      Enjoy!

  • @rizwansiddiqui928
    @rizwansiddiqui928 4 หลายเดือนก่อน +1

    very good bro i am waiting this video long time i learn auto rig pro on this chanel thank of bandel ❤❤❤❤

  • @cgworm6111
    @cgworm6111 4 หลายเดือนก่อน

    Maan it is so right on time i was looking for a more in-depth video about ARP facial system because my character is stylized and has an elongated face and I wanted something more specific. Really appreciate these tutorials🔥🙌

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      Nice 😊

  • @PEAMOfficial
    @PEAMOfficial 3 หลายเดือนก่อน

    It's great, I've been trying to solve the problem of rigging the beard. You helped me a lot. Thank you.

    • @CGDive
      @CGDive  3 หลายเดือนก่อน +1

      Fantastic!

  • @sushantchhabra352
    @sushantchhabra352 4 หลายเดือนก่อน +1

    amazing its very helpful

  • @David_Kelly_SF
    @David_Kelly_SF 4 หลายเดือนก่อน +1

    Thanks for another great video!

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      My pleasure!

  • @교석-i2r
    @교석-i2r 2 หลายเดือนก่อน

    Thank you for sharing your knowledge. It helped me a lot!

    • @CGDive
      @CGDive  2 หลายเดือนก่อน

      Glad it was helpful!

  • @activemotionpictures
    @activemotionpictures 4 หลายเดือนก่อน +3

    43:42 - Wow, they are also aware for this issue that they included a button.

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      Yeah, ARP has a ton of little quality of life tools like that. There is a similar tool for a fist pose, I think.

  • @hotsauce7124
    @hotsauce7124 4 หลายเดือนก่อน +1

    Is there a way to extrude the eyelid bones so cartoony characters can have long eyelash bones? If so, do you have to do anything to the eyelash bones for export? Can we also extrude the chin bone for bones that would deformed long beards?

  • @animewithamin708
    @animewithamin708 20 วันที่ผ่านมา

    Thank you so much bro for making me expert on lipsing with faceit addon and making perfect shape keys thank you very much I love you so much my best teacher for ever you're course are free it's looking 1000 of dollars course get free
    mostly thank you for voxel head addon tutorial and face link app work with iphone very well ❤❤❤❤

    • @CGDive
      @CGDive  20 วันที่ผ่านมา +1

      Ah, my pleasure 😊
      Thanks for the nice message, it keeps me motivated :)

  • @gladnox
    @gladnox 4 หลายเดือนก่อน +1

    Question: How would you go about adding a single control bone to the head for sth like glasses for example? Also how do you add custom drivers?
    Awesome stuff man, keep up the good work!

    • @CGDive
      @CGDive  3 หลายเดือนก่อน +2

      You could simply add your custom bone in the Generated rig and add custom drivers, constraints, etc. This should be fine even when you tweak your reference bones with some exceptions such as deleting an ARP part that your custom bone is parented/constrained to or driven by.

    • @gladnox
      @gladnox 3 หลายเดือนก่อน

      @@CGDive Okay, good to know! Thanks a bunch!

  • @JsAnimation24
    @JsAnimation24 4 หลายเดือนก่อน +1

    Thanks for the tutorial! Curious if ARP face rig supports generating blend shapes that Apple ARKit uses? That would be super useful for using Live Link or another face mocap software in Blender or UE for the face animation.

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      I don’t think that’s a standard feature.

  • @Good_luck_981
    @Good_luck_981 4 หลายเดือนก่อน +1

    Please make video on Blender Cloud Rig.

  • @kodiakbluefox6643
    @kodiakbluefox6643 4 หลายเดือนก่อน

    Hi, I have a question. Let's assume I have a character and it has already been completely created with Auto-Rig-Pro and edited with Voxel Heat. So, now the real question. Suppose I forgot to dress my character or was planning on missing out on clothes later. How can I attach this later very easily and quickly without any problems? So, the clothes to wear? Or I plan on missing out on other clothes. How can I do this without losing all my work? Regarding Voxel Heat and manually correcting weight painting? Have you already made a video about this, or is there something more to come? Thanks in advance.

  • @ArtellBlender
    @ArtellBlender 2 หลายเดือนก่อน

    Good tut!

    • @CGDive
      @CGDive  2 หลายเดือนก่อน

      Glad you liked it!

  • @dragonburning126
    @dragonburning126 3 หลายเดือนก่อน

    Hello CGDive ! I don't know if you will see my comment among all the others but something is missing in that tutorial series !!! Yup, I hope you will be able to find some time for doing a quick tutorial on : "How to rig long hair with AUTO RIG PRO in Blender ?" ! I have search on youtube and google but I didn't find any good quality beginner friendly tutorial about that. So, I hope you will help ! Thank you for your super tutorials ! It helps me a lot !

    • @CGDive
      @CGDive  2 หลายเดือนก่อน +1

      Making a note about that :)

    • @dragonburning126
      @dragonburning126 2 หลายเดือนก่อน

      @@CGDive YEEEEEEE !!!!!! Thank you so much CGDive !!!!!

    • @dragonburning126
      @dragonburning126 2 หลายเดือนก่อน

      @@CGDive Oh and also, I forgot to mention that I'm struggling like a crazy mad man to rig my female character's dress with auto rig pro 😣 I have passed days of weight painting and I still got problem. 😒 using the skirt function deform her thigh and the knee bones movement are inverted along Z axis. Rigging IS bothering for beginners....🥲 I didn't find any tutorial on how to attach clothes to auto rig pro armature.☠

  • @br11bronc34
    @br11bronc34 4 หลายเดือนก่อน +1

    amazing

  • @splitspecs
    @splitspecs 4 หลายเดือนก่อน

    CGDive, which auto rigging tool do you suggest fir use. Especially for creating custom rigs for non humaniod rigs, especially fir facial rigging?.

  • @shinzaia
    @shinzaia 3 หลายเดือนก่อน

    Hi, is there a way with ARP to rig eyes that aren't completely spherical? My character has more oval eyes and they pop out of the head when i move the eye target around, I tried looking around but cant find anything about it that isn't 6 years old. Thanks for the tutorials!

  • @womball
    @womball 3 หลายเดือนก่อน

    How would you add hair with moveable geo hair like, eyellashes and eyebrows to this rig? I have the character bound already. But I couln't add these objects in the initial rig setup.

  • @pierrenoel6878
    @pierrenoel6878 4 หลายเดือนก่อน +1

    Thanks you !

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      Thank you too!

  • @coverdestroyer3572
    @coverdestroyer3572 4 หลายเดือนก่อน +1

    Please make tutorial how to grapling hook like spiderman

  • @dopeytjen
    @dopeytjen 4 หลายเดือนก่อน

    This might be a stupid question but is there a way to only re-skin specific bones? I know ARP has an option for it but every time i've tried it it seems to instead try to weight the entire character to just the selected bones...

    • @CGDive
      @CGDive  4 หลายเดือนก่อน +1

      You probably want to combine the selected bones option with the selected verts option (I forget the exact name of the settings 😀). That way out you have full control over the weighting.

  • @hotsauce7124
    @hotsauce7124 3 หลายเดือนก่อน

    Hello At time index 43:10 you mention "Action Constraints" and "Pose Constraints." Does Autorig Pro have "Action Constraints" and "Pose Constraints" for the body, like biceps, back of the leg and shoulder corrections?

    • @CGDive
      @CGDive  3 หลายเดือนก่อน

      As far as I know, the action constraints feature is available for the eyes and fist poses only. While I know plenty about ARP, I wouldn't say I know everything so read the ARP manual for the full set of features.

  • @TsuriaDragon
    @TsuriaDragon 4 หลายเดือนก่อน

    I have a question there these two models of Sonic and Blaze the cat there are for blender the Blaze V1 model and Sonic new 4.0/4.1 rig model by Dokatzo I been trying to figure out how to pose these models but there’s so many controls and the bone structure is confusing me can you show a video tutorial how to pose or animated these models with your rigging style? I’m a noob still learning I been in SFM for over 10 years now and starting blender is a brand new thing for me just need some help to better understand 😢

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      This is a bit too specific. You should ask the creators of the models. My recommendation is to learn Rigging in Blender which you can do on my channel.

  • @HUARASTACA
    @HUARASTACA 3 หลายเดือนก่อน

    When I used auto rig pro and tried to move a bone from the eyelids it was like a very harsh pinch, it didn't any smooth deformation, I'm still at 10min of the video btw

  • @BlueUniverseChannel
    @BlueUniverseChannel 4 หลายเดือนก่อน

    question
    my character has an existing UE 4 Skeleton and i rigged my characters face with ARP but the face rig wont follow my character when i retarget an animation to it
    what am i doing wrong

  • @s.patterson5698
    @s.patterson5698 หลายเดือนก่อน

    Hopefully ARP will be on sale in November😊

    • @CGDive
      @CGDive  หลายเดือนก่อน

      It should be. It is always discounted when there is a Blender Market sale.

  • @TheThehwashere
    @TheThehwashere 4 หลายเดือนก่อน

    so happy I paid $7 for ARP years and years ago XD

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      You got it cheap haha

    • @TheThehwashere
      @TheThehwashere 4 หลายเดือนก่อน

      @@CGDive indeed

  • @Walm89
    @Walm89 3 หลายเดือนก่อน

    Any tips/tricks on rigging long hair with this addon?

    • @CGDive
      @CGDive  2 หลายเดือนก่อน

      Not anything I can describe in a comment. I am making a note for a possible future tut on this subject.

  • @tomkidstv6836
    @tomkidstv6836 3 หลายเดือนก่อน

    Can you give me the link to that guy? Thank you

  • @Gmodderable
    @Gmodderable 3 หลายเดือนก่อน

    Is it possible to add the facial rig AFTER generating a rig without a facial rig?

    • @CGDive
      @CGDive  3 หลายเดือนก่อน +1

      It is. The only problem is the weights. You can just do automatic weights again. But if you want to preserve the existing weights on to the body, you have to use another approach. I think I showed this in the fox tutorial.

  • @오보르스튜디오
    @오보르스튜디오 3 หลายเดือนก่อน

    Sir This video is amazing!
    But I have a problem
    I don't need the mouth Rig so I delete the rig
    And then There was a trackback error sudden
    Would you tell me I fix that?

    • @CGDive
      @CGDive  3 หลายเดือนก่อน

      I can't fix python errors. Please contact the addon developer.

  • @Apoline-d8b
    @Apoline-d8b 4 หลายเดือนก่อน

    Hi, thanks for the fantastic tutorials. I have a problem: When I rig a character using ARP, I can go into pose mode, and pose my character, as expected. In object mode, if I select my rig, then select my character and go into weight paint mode, my character is pink, as if I have nothing weight painted. Can you help?

    • @CGDive
      @CGDive  3 หลายเดือนก่อน +2

      That means that currently you have selected one of the rig controls which do not have a vertex group associated with them. You have to unhide the Deform bones and alt+click one of them to activate its vertex group. APR can be a bit confusing in that regard because some of its controls are also deform bones but others are not.

    • @Apoline-d8b
      @Apoline-d8b 3 หลายเดือนก่อน +1

      @@CGDive Thank you for the reply, and thank you for showing me where I was going wrong. I have it working now.

    • @CGDive
      @CGDive  3 หลายเดือนก่อน

      @@Apoline-d8b Cool!

  • @setmaster_
    @setmaster_ 2 หลายเดือนก่อน

    In your opinion how does it compare vs Face It?

    • @CGDive
      @CGDive  2 หลายเดือนก่อน +1

      They have different purposes and technology. ARP is a general bone based face rig. FaceIt is shapekey based and intended for face mocap.

  • @Nickvison
    @Nickvison 2 หลายเดือนก่อน

    i have question sir, the mouth is not rigging well for me i've been trying to fix it for long and i can't , any help please.

    • @CGDive
      @CGDive  หลายเดือนก่อน

      There is not enough information.

  • @MohammadRajabloo
    @MohammadRajabloo 3 หลายเดือนก่อน

    Hello, I have a problem with this plugin, often my character's mouth is stuck and the upper and lower jaws are not separated

    • @CGDive
      @CGDive  3 หลายเดือนก่อน +1

      Are you using voxel skinning?

    • @MohammadRajabloo
      @MohammadRajabloo 3 หลายเดือนก่อน

      @@CGDive I don't know about that

    • @CGDive
      @CGDive  3 หลายเดือนก่อน +1

      Under the Skin tab, is the skin method set to Voxelized? If it is, set it back to Heat maps.

  • @lyubomirdoychinov7611
    @lyubomirdoychinov7611 2 หลายเดือนก่อน

    When I place all the markers and i click go i get a python error message. I can't quite understand what it means, but from what i can get the script can't switch between Object mode and Edit Mode. The Result is a failed generated rig. Does anyone experience a similar problem or have found a fix?

    • @CGDive
      @CGDive  หลายเดือนก่อน

      Whenever you get a Python error, it is best to report it to the Addon developer, especially if it happens every time in a particular workflow.

  • @Kringler23
    @Kringler23 4 หลายเดือนก่อน +1

    So.... arp or faceit?

    • @NycroLP
      @NycroLP 4 หลายเดือนก่อน

      Good question, i wonder this myself.

    • @vuk8550
      @vuk8550 4 หลายเดือนก่อน

      This is the biggest one for me. There are so many different tools and each takes a lot to learn so I want to spend my time wisely. ARP, Faceit, Custom Rig, Blendrig, Rigify etc? Which one??

    • @cynth4941
      @cynth4941 4 หลายเดือนก่อน

      I have used all 3.
      FaceIt uses a Rigify rig under the hood, and then converts it to shapekeys if you want to. Also it's easier to do lipsync with FaceIt.
      Personally I really prefer ARP than Rigify, it has way more options for customizing stuff as seen on this video. Also way easier to export to game engines than Rigify.
      But for some cartoony effects having shapekeys is great (anime eyes for example which don't use an eyeball (rather a flat circle for an iris), so rotating them looks weird, you'd rather just move them with a shapekey).
      I currently use a mix of both depending on the usecase. Sometimes I even use both at once (the FaceIt controller if you bake shapekeys only moves shapekeys, so you can still put a weighted ARP rig after it, just like they let you keep the Rigify rig that they create). But if I had to choose one, I'd pick ARP.
      I'll also say that it really doesn't take that long to learn both, the process is fairly straight forward. You can learn both in a day really. My only issue is that FaceIt isn't worth the $99 cost, but right now it's on Humble Bundle for $30 with a bunch of other useful assets, it's really good value at that price.

    • @Animotions01
      @Animotions01 4 หลายเดือนก่อน

      @@vuk8550 You can combine an ARP body rig with a Faceit face rig.
      I love ARP, but I don’t want to completely hand animate a long lip sync/facial performance by hand with an ARP face rig.

  • @SatAFK
    @SatAFK 3 หลายเดือนก่อน

    After Bind rig still unconnected to mesh😭

    • @CGDive
      @CGDive  3 หลายเดือนก่อน

      Watch the bottom of the screen for "Bone heat weighting" error.

  • @ihatetomatoees
    @ihatetomatoees 4 หลายเดือนก่อน

    Where are the lip rolls ?

    • @CGDive
      @CGDive  4 หลายเดือนก่อน

      Watch the tutorial :)

    • @ihatetomatoees
      @ihatetomatoees 4 หลายเดือนก่อน

      @@CGDivecan the mouth corners be replaced with shapekeys?

  • @Sean20245
    @Sean20245 3 วันที่ผ่านมา

    Someone please help, the eyes keep moving with the eye lids 😭

    • @CGDive
      @CGDive  2 วันที่ผ่านมา +1

      Sounds like wieght painting issue. Make sure the eye is not weighted to the eyelid.

    • @Sean20245
      @Sean20245 2 วันที่ผ่านมา

      @@CGDive it worked!!! thank you so much, I mean it 😭🙏

  • @leeunboxing
    @leeunboxing 25 วันที่ผ่านมา

    i find this video really frustrating because the mouth autorigging isn't working at all for me so i clicked on this hoping to learn how to do it better only to be told the mouth "just works right out of the box" lol

    • @CGDive
      @CGDive  25 วันที่ผ่านมา

      You make it sound like I said so specifically to annoy you lol
      Generally, that has been my experience. There are cases where it may not work. That may have to do with the model you are using: topology, poly count, mesh issues etc. Give another model a try and see how it works.

  • @Ms10429
    @Ms10429 4 หลายเดือนก่อน

    If you where to make a tutorial on how to properly replace an daz3d model rig imported via diffeomorphic with auto rig pro I’d love you forever lol

    • @CGDive
      @CGDive  4 หลายเดือนก่อน +1

      I don’t use Daz so nothing like that is planned for now. Sorry! 😞

    • @Ms10429
      @Ms10429 4 หลายเดือนก่อน

      @@CGDive well it was worth a shot 🥲 thank you for your comprehensive tutorials!