I love your way to explain things cleary and straight to the point. Perfect. I am just waiting for more content related to game architecture, animation, AI behavior tree, etc.. ! Thanks !
Hello sir. Could playerstate work to store persistent variables trhough multiple levels? Like items and stuff. i'm trying to make a persistent global inventory.
Yeah, you could store the references to the assets and then load them in the levels if needed. Another option would be to write and load it from the save game.
The PlayerState works more like a storage for data that is accessible to all your players. For respawning logic you can check and override the functions in the GameModeBase-Class. Just search for "Restart" in the GameModeBase-Class and you will find a bunch of different functions that can be used for respawning.
I love your way to explain things cleary and straight to the point. Perfect.
I am just waiting for more content related to game architecture, animation, AI behavior tree, etc.. !
Thanks !
Thanks for the feedback! And I'm getting ready to upload more cool stuff!
danke brudi♥
Liebe geht raus ❤️
Hello sir. Could playerstate work to store persistent variables trhough multiple levels? Like items and stuff. i'm trying to make a persistent global inventory.
Yeah, you could store the references to the assets and then load them in the levels if needed. Another option would be to write and load it from the save game.
Can we add respawn method in player stat to respawn the character for specific client?
The PlayerState works more like a storage for data that is accessible to all your players.
For respawning logic you can check and override the functions in the GameModeBase-Class.
Just search for "Restart" in the GameModeBase-Class and you will find a bunch of different functions that can be used for respawning.
@@PobatoTutorials I saw you in the Gorka Games one hour challenge. You did well ❤️🩹
please create a video on game architecture in unreal.
Good idea!