To simplify it... Your Level Instance is the ONLY THING that needs to communicate with your Save Game. Everything else communicates with the Level Instance.
Great tutorial. One suggestion for future work would be to use "Open Level (by Object Reference)" in place of Open Level (by Name), as it takes an object reference, loads async and is generally a better way of doing things.
I needed this for my game, thx Gorka! I have a question can you tell me how to store multiple stuff like what swords I have, what health/Ammo and Level I have etc?
Just create variables for them in the level instance matching their variable types and set them in the level instance when it's where you want it. Then to load them, just SET where you want it FROM the Level Instance.
who we makeup short animation in own game to vid and put a vid on first title's of game or put some animation clip into game look like when you open door or walk on the some place when we pointed showing animation clip when we puted before ? idk how i telling you but i know u know what i mean to say .... ty man i love u so much for help us
Nice tutorials bro, can you also make a dialogue where a player can interact to npc (like having a conversation) where there is option to select to answer to the npc question.
Hmm okay so this isn’t really known . But can you possibly try a meta human setup tutorial because I look for it and everyone shows the meta human site and then skip the actual implementation
I actually HAVE a 3D metahuman character selection screen and it works the same. But instead of saving a Mesh, you are saving a particular Blueprint to load.
I'm almost done with the game I've been working on for the passed year! You've been a big help. How do I find assets in my project I didn't use and are safe to delete?
Hello Gorka, can you explain please, why cyberpunk 2077 is an open world without loadings between levels but when you use a teleport you have to wait a few seconds of loading? Probably some of optimization? How can I implement it in my own game?
Your tutorial is great, but I have some problems, I created the GameInstance blueprint but it doesn't show the EventGraph and can't edit it, can anyone help me explain
Hi I really like your videos. Unfortunately I can't find answer on my problem, so maybe you can give me some advice:) I created simple Physic-Base flying ship (it's cube for now). I want be able to flying this ship and also move BP_ThirdPersonCharacter on that ship. Unfortunately, BP_ThirdPersonCharacter move is Non_physic and because of that I got many issues. Is it possible to combine physic with non-physic movement? If not, what is easier to implement? Physic movement for character or non physic movement/flying for ship? I prefer physic solutions, but also I dont want to create physic movement for charcter (I think it will be complicated, especially since in the future I will want to implement an NPC that will walk around the ship). What do you advise?
hello i have a question for some reason i have to keep going back through the character selection and select a character for it to load in the world if i just hit play (without going back the character selection) my character dose not load into the game ??
nvm i found the issue i was having with it not loading a mesh in by default by going to the GI_Selection and selecting the variable we made and selected a default mesh on the right side in the details panel.
Hello Gorka Games, I am from Argentina, sorry if I write wrong. I come from the video in which you teach how to create an equipment system. My question is how could I make it so that my character, when starting the game, already starts with the weapons and the respective damage that each one inflicts. Like in the game shadow of the colossus
Iam asking for the 10th time please make cloth system like steller blade you find outfits and you change in main menu, using also metahuman.... Please❤❤
Saving data and sending it from one level to the other is much easier than I thought it was!
with a game instance it's so easy!!
To simplify it... Your Level Instance is the ONLY THING that needs to communicate with your Save Game. Everything else communicates with the Level Instance.
Omg it's been driving me nuts for a month trying to figure this out and I just saw your video 🎉 1:29 it helped a lot!
You're on top of it quickly... Lol
haha I work with speed!!
hey , gorka, i switched to unity but i still will be your supporter and subscriber and always a unreal user!
make a loading screen showing the process bar with percentage of level loading
nice, please make more tutorials about those instances, player controller, etc.
Great tutorial. One suggestion for future work would be to use "Open Level (by Object Reference)" in place of Open Level (by Name), as it takes an object reference, loads async and is generally a better way of doing things.
yay, new tutorial
🤣🤣
I needed this for my game, thx Gorka! I have a question can you tell me how to store multiple stuff like what swords I have, what health/Ammo and Level I have etc?
Just create variables for them in the level instance matching their variable types and set them in the level instance when it's where you want it. Then to load them, just SET where you want it FROM the Level Instance.
Key point in this is to organize your Level Instance to make it easier to FIND data that will be later loaded or saved.
Always great easy to follow content your doing great work for helping solo developers! One of the best ue5 TH-camrs out here,
Thank you sm this helped a lot
who we makeup short animation in own game to vid and put a vid on first title's of game or put some animation clip into game look like when you open door or walk on the some place when we pointed showing animation clip when we puted before ? idk how i telling you but i know u know what i mean to say .... ty man i love u so much for help us
çok aktif bir kanal
Just found you Today and so glad I did, amazing content clearly explained with a decent real world example, SUBSCRIBED ✅
Please make a video about save game load game and reset!
Can you show us how to sim projectiles in a third person shooter. You’ve shown us line traces, but I’d love to create a projectile based shooter
Good good
Do an uneqipment system please
Nice tutorials bro, can you also make a dialogue where a player can interact to npc (like having a conversation) where there is option to select to answer to the npc question.
Hmm okay so this isn’t really known . But can you possibly try a meta human setup tutorial because I look for it and everyone shows the meta human site and then skip the actual implementation
I actually HAVE a 3D metahuman character selection screen and it works the same. But instead of saving a Mesh, you are saving a particular Blueprint to load.
@@pierrecadeot 🗿NO
oh yeah purrrfect :)
Can you make one where you start in the menu find a world(level) or host one then get the option to select characters
I'm almost done with the game I've been working on for the passed year! You've been a big help. How do I find assets in my project I didn't use and are safe to delete?
Hello Gorka, can you explain please, why cyberpunk 2077 is an open world without loadings between levels but when you use a teleport you have to wait a few seconds of loading? Probably some of optimization? How can I implement it in my own game?
Brooo pleaseeeeeee make a video series on how to make a game like resident evil pleaseeeeeee pleaseeeee
Hello! Can you make a tutorial on cooking system in Unreal Engine?
Does this work with multiplayer? If not, how would you modify it?
Please try not to ‘Cast’ too much, it can impact performance
how can I transfer ownership of the session to a different player such that the host can leave without disrupting the other players?
Epic👌
does game instance save player's data after closing and opening the game?
Your tutorial is great, but I have some problems, I created the GameInstance blueprint but it doesn't show the EventGraph and can't edit it, can anyone help me explain
Hi
I really like your videos. Unfortunately I can't find answer on my problem, so maybe you can give me some advice:)
I created simple Physic-Base flying ship (it's cube for now). I want be able to flying this ship and also move BP_ThirdPersonCharacter on that ship. Unfortunately, BP_ThirdPersonCharacter move is Non_physic and because of that I got many issues. Is it possible to combine physic with non-physic movement? If not, what is easier to implement? Physic movement for character or non physic movement/flying for ship? I prefer physic solutions, but also I dont want to create physic movement for charcter (I think it will be complicated, especially since in the future I will want to implement an NPC that will walk around the ship). What do you advise?
hello i have a question for some reason i have to keep going back through the character selection and select a character for it to load in the world if i just hit play (without going back the character selection) my character dose not load into the game ??
nvm i found the issue i was having with it not loading a mesh in by default by going to the GI_Selection and selecting the variable we made and selected a default mesh on the right side in the details panel.
Amazing
Can you do a video on this, but it's for one of your health systems, such as the RPG health.
i think he has
please create
could you please make a video of creating a server and entering it but as an fps game? please
Hello Gorka Games, I am from Argentina, sorry if I write wrong.
I come from the video in which you teach how to create an equipment system. My question is how could I make it so that my character, when starting the game, already starts with the weapons and the respective damage that each one inflicts. Like in the game shadow of the colossus
Gracias por tus videos!! aunque estan en ingles aprendi mucho!
Iam asking for the 10th time please make cloth system like steller blade you find outfits and you change in main menu, using also metahuman.... Please❤❤
How to carry object in exactly location near player to new level
Surely you can do that without using cast
Works great except you need to hold down mouse to play when you load into level, how do you fix it?
With the "Set Game UI" ?