And if you didn't just want to fast travel everywhere, we can loadscreen you onto your ship, loadscreen you into orbit, loadscreen you into that moon's orbit, loadscreen you onto the surface in your ship, and then loadscreen you out of your ship, where you will find the same procedural generation that we have on 99% of the planets.
I cannot believe they actually used the whole "______born" thing again... and _actually used the word "born" for it._ If they simply reheated the concept again it would be more understandable... but literally just turning "dragonborn" into "starborn" is fucking wild. Almost feels like they are intentionally saying "haha you guys are so stupid we can literally just do a reskin and sell it to you again."
This is why I don't understand the 'Skyrim in space' comments. It's not Skyrim in space because it lacks some of the most enjoyable features of Skyrim. The game is mid for me, a mixed bag. I like things about it and don't like things about it, plus it's lacking some basic QoL features. After 56 hours I put it down. I may pick it up next year after a few patches and the modding community grows more.
Starfield is alright. But it doesnt feel as special as a world like Tamriel. Exploration in skyrim was always fun and not nearly as repetitive. And it was filled with so much small story telling through books and quests.
Space Engineers, a 10 year old space game made by an indie studio has the solution Starfield needs. It comes in 2 parts. Part one is 'scenarios'. It allows players with a reasonable knowledge of modding to produce game scenarios made with player created assets and publish them to the workshop for other players. The 2nd part is a framework mod itself, Modular Encounters Spawner (MES). MES will randomly spawn player created objects following a rule set that is relevant for the type of gameplay the player wants. So a modder/content creator can take a load of player created assets (while crediting), link them all up with MES and publish them as a scenario. A player can download this scenario and voila, he has a new game that will happen around him wherever he is. If you want to fight space battles you find a scenario that advertises space battles full with armed ships gunning for you. If you want to be a looter/pirate find a scenario that advertises armed cargo ships for you to take over and loot. If you want a dystopian scenario where you have to scavenge for gear play the Scrapyard Engineers scenario, you will find a planet littered with wrecks you can scavenge for parts. The important thing is that there is almost endless player created variation that spawns POI's within a relevant distance around you no matter where you are according to your wishes. Bethesda should have had their version of this 'Scenario' and 'MES' ready and part of the game already before release. Select modders could have built showcases ahead of the release date to showcase the potential. All we have now is an empty game and an empty promise.
I love Starfield...but i also never expected it to be a revolutionary game - what really piques my interest is Star Wars Outlaws which will feature seamless planet-to-space travel...if Ubisoft pulls it off in the way they're hinting at, it will likely make Starfield look ancient by comparison.
I expected it to be fun like every other Bethesda game I've ever played and loved but instead I got a boring game with baffling creative decisions and writing.
@@j.c.denton2060 yeah the story unfortunately was very lazily written and not compelling at all...the side quests were good but all felt relatively linear anyway l
I never expected revolutionary things either but I wasn't expecting insane levels of incompetence either. They had tons of time and money to make a current gen only game and they cooked up this?? Starfield is so outdated on top of being very uninspired it's almost comical. And when players were dissatisfied they had the audacity to say that they are playing the game wrong. I knew they can't fill 1000 planets with content but when I realized once you go outside of (the horribly designed) Akila or New Atlantis it's pretty much just nothingness for miles I was honestly shocked. They managed to create a huge game that feels incredibly small and restrictive.
I’m about 40~ hours in now, and I feel like I can comfortably say everything about the game is “okay”. Combat is fine, quests are fine, characters are fine. It’s all just… okay 😂 it hasn’t wowed me yet, but it’s got enough stuff to keep you busy that you end up not really minding how “meh” it is.
Ship building is really the coolest feature and even it gets kinda “meh” after a few times. Because they all look kinda “samey” but just different shapes of “samey”
its not "okey". combat is boring, gunplay is boring, gun variety is boring, ammo system is atrocious, 3/4 of quests are giving items for someone and fast travel out of it. game is totally medicore
Someone’s actually working on a mod right now that’ll allow you to fly between planets quickly like you can in no man’s sky. You still won’t be able to just fly on down to the planet, because each time you land on a planet it gets its own unique cell, but it should make traveling around star systems a little more interesting and hopefully more immersive.
I'm curious how spending a much longer time travelling through the empty vastness of space would be more interesting than just getting where you're going in seconds.
@@jawbone78well for games like elite dangerous you HAVE to fly around to each planet or star system, if you need to go to another star system you do the same as starfield and start your grav drive but instead of a loading screen you actually warp to the system seamlessly, look up "elite dangerous hyperscape jump" its very immersive when you don't get loading screens exploring the world, if its on sale i highly recommend picking it up just to experience that type of exploration.
Great video. My overwhelming feeling about Starfield was one of massive heartbreak. I have loved and played Elder Scrolls and Fallout for years, despite the jank and the poor quality of writing and execution, because there was always that brilliant feeling of "being there". Oblivion and Skyrim's dungeons were amazing, offering a good balance of challenge and reward. But there's nothing like that in Starfield. Everything about the game is broken. There isn't a single system that stands out as being amazing or worthwhile. Yes, the combination of all the elements may be unique, but instead of being more than the sum of its parts (like Baldur's Gate 3) it somehow manages to be less!
I am glad I played the game before watching a review, so I know my opinion is my own. That being said, that opinion is that I wasted 125 hours mostly just walking with nothing to look at.
The biggest issue with this game is it is just out of time - had this come out 10 years ago it would have been acceptable, but there are better ways to do graphics today; there are better ways to make the figures move more humanlike; there are better ways to create the same physical territory each time you go back; there are better animations to long distance travel; there are better story lines that make sense; and so on and so on... This is not a game that can be added to over time - it's technology is just too old...
best space exploration so far in terms of gameplay is outer wilds. They could have done something similar were they teach you how to take off and land by activating different controls. That last part made me feel I was in some kind of mass effect parody lol.
Outer Wilds is just perfect. I wish I could erase it from my memory just to play it again. The exploration and sense of discovery are amazing in this game.
This is the best starfield review I've come across. I will not be buying the game unless it's free. Bethesda misrepresented what they were making, and some flat out lied about some things like being able to seamlessly fly onto a planet. Bethesda has no excuses they made a new engine for this game, they had years to make it, they had plenty of talented people working for them too. From what I've seen this is a fast travel simulator that uses space as a marketing gimmick rather than a gameplay feature. If this game game out in 2014 or 2015 maybe it would be good, but its almost 2024 and this is very much below the standard set by Elden ring, The Witcher 3, and other great RPGs. Starfield will never be a great RPG. Bethesda is dead.
Best answer to all of bethesdas promises about starfield, “kinda.” You can kinda do the things they promised. It’s kinda detailed in specific places. Everything feels half assed.
Its "Dragonborn does No Mans Sky by way of Elite Dangerous" but, there are no dragons or skies and its not all that elite or dangerous and they probably imported the guns from Night City by way of Spacers Choice Employees on a Vertibird..
This was just the video I needed to see. Over the last few years I’ve realised how getting hyped over marketing material and jumping on bandwagons is never a good thing, so I never paid any attention to starfield during its lead up. In fact I’d completely forgotten about it until the starfield direct. Ever since I heard ‘1000’ planets I knew there would be a catch. Less density, less options for interesting environmental storytelling, less hand crafted locations and the like. As such I’ve been hesitant. Now since launch I’ve been trying to get a feel for what this game aims to be, but I also don’t want to get the game just yet since I don’t know if it’s what I’m after. So I’ve been trying to watch videos that take a more neutral stance. I really want to feel a pull but as it stands I’m not seeing enough that makes me want to get into it. The greatest joy in Skyrim for me was that exploration factor and freedom to play as I want with many opportunities. While exploration at a fundamental level is you simply heading towards compass markers to find a cave or an outpost, you KNOW that on the way it’s possible to encounter a random event or location that you never expect, which can leave you down a rabbit hole of other discoveries. And even if it’s just another simple location it’s the fact that there is a possibility to discover something new that drives the fun The loop once you discover those locations is as you said, somewhat the same each time, but there’s variation in each aspect of that loop to make each encounter somewhat memorable. Maybe the enemies you fight were particularly tough, maybe you found some unique gear that doesn’t exist anywhere else, maybe the story told within that cave was surprisingly intriguing… it might only be one part of that loop that stands out but that variation makes that location memorable. Like I’ll always remember the ivarstead ruin because of the tale of the traveller within who was driven crazy by the desire to discover some ancient treasure, someone who almost portrayed similar mannerisms to Gollum. The puzzle was fun, the combat was simple in that dungeon but it still stands out to me as one of those early moments where I felt like the game had something to offer in every nook and cranny. Then once I’ve gone and explored till my capacity is full, there is a certain joy that comes from returning to your hometown, witnessing the townsfolk at work, entering that familiar shop and selling your goods before wondering once more into the night. It feels ‘familiar’ and comforting. I’d craft up potions, smith some jewellery and spec on some skills. Starfield being a space game of course means there is so much space that you cannot feasibly discover things on your own without a form of direct marker. You land on a tile and know exactly what’s on offer, and since it’s merely a selection of a pool of pre fabs, more often than not you will experience the exact same thing as you have before. Hence that gameplay loop remains stagnant. Explore, fight, loot, discover has no variable when you know there won’t be anything intriguing between you and the interesting location, you know the enemies and their locations, you know exactly what loot to expect and you know there won’t be a compelling story there. What I’d like to know more about though, and maybe you and other viewers could help out with this, is what the predefined locations on planets are like. While selecting a random spot fills a tile with a pool of buildings, I’ve seen how planets can also have ‘abandoned farm’ or ‘civilian outpost’ on the surface as a set location. When you go to those spots, are they simply another instance of the same prefabs youd find when exploring random tiles? Can those outposts offer that fluctuation in the gameplay loop of say skyrim that makes that game so fun to play? If those spots have more variation to them, with greater gameplay opportunities, greater storytelling and the like then they may be an alternative, albeit and inferior one. I’m curious to hear how those play out. Besides that it does seem like the bulk of the content comes from quests. They seem to be somewhat similar to skyrim in that many are just fetch quests, but even Skyrim benefitted from those since those quests could then have you meddling with those random encounters that exist between locations, or urging you to head off in a slightly different direction to investigate what just caught your eye. Starfield looks to be purely ‘you are doing this quest and this quest alone, then you do the next one’, which I feel would strip away most of the satisfaction I get from other Bethesda games.
I didn't experiment with that part much, but from my experience, the locations shown on the global map didn't differ from what I discovered randomly myself. I guess they are simply giving you an option to choose beforehand what kind of random content you'd like to do.. but yeah, it's disappointing. Perhaps there's more to it I don't know, but that's my experience so far. On the topic of quests, however, you are right that there is less going on while you're heading to your objective, but I have to say that it's not exactly nothing at all. You might stumble upon a random stranded npc on a planet (or sometimes 2, that both have exactly the same dialogue), or a ship might contact you after jumping to a different planet (although it almost always leads to either a fight or a new quest to check another randomly generated abandoned building). So yeah, it's done quite poorly, but once in a while a chain of interesting events might actually happen, though very rarely. So I'm very split on the game. I admit that it is fun to play, but at the same time, it could've been so much better in so many different ways, it's almost depressing. Hope they'll work on improving the exploration part specifically
I believe they knew the gameplay loop would be stagnant, which is why NG+ exists. You enter a new universe and do everything again, but with a twist, you get more powerful, you *become* part of the universe, and I think it’s a great mechanic because I’m walking through it a second time with a different perspective, almost like they quite literally make the irl player a part of the universe. Let me explain: In my first life I was the worst pirate in the settled systems, 6 figure bounties with every faction and millions of credits, but then I started over and…i was the same character……but different. I felt…new. I felt the need to be nice to people I had killed in my previous life, slow down and get invested into the story instead of go guns blazing. Learn some of the more complicated mechanics lmao. I found a partner, I made connections with the other members of constellation who sort of annoyed me before. I thought I had done everything until I finished the main story and found out there were other ways I could insert myself into this universe they’ve created. And I could do it all again up to 9 more times! I think I just know what they were going for, how they wanted people to be immersed in the universe and so I choose to play it that way. The player is an interdimensional being with forbidden knowledge, the other star born are like other players who are also just playing the game - getting the artifacts, doing the temples…I like to think each person who plays Starfield has their own universe within my..or our multiverse…I believe THATS the true meaning of Unity. Deep in elder scrolls lore is the “Godhead” which is a similar concept, literally bringing the player into the universe. Dammit Bethesda.
there is no freedom in this game my dude, multiple basic features are hidden behind skill points and some of them are NEEDED just to make the gameplay less terrible, I was astounded that I needed the stealth perk to even SEE whether or not I was detected. I went in and spent 30 hours, and then even restarted with a new build to give it a shot and after another 30 hours I just cant anymore, I wanted to like it so much but I just dont. and thats before we get into the weird writing, the contradictions that are made in the beginning of the story that never gets brought up again, or the fact that most NPCs are generic and wander aimlessly, no more NPCs that live out their day to day lives in real time as you play.
I believe the intended main content is the ship building and the faction questlines. I believe their development time was spent heavily on putting as much content in the main quests as possible, and the other systems and side content was not given as much focus.
Then why to the main quests feel like a badly-written afterthought? For a supposed passion project of BGS, the story and its world lacks any coherent vision, theme or personality.
@@matman000000 Because this is the guy who lead everything in main quest: th-cam.com/video/Bi51-wjcwp8/w-d-xo.html. And because many side quests are done by other people in dev team, that's why they're better than the main quest.
Man, I keep reading and seeing all these criticisms, and I agree with a few of them, but I can say I haven't been this hooked on a game in a LONG time. Many of these criticisms are things that I mostly don't care about.
They delay is explained Sarah literally tells you that you are the inspiration for it because you talk to her about it, something that like anyone would with a traumatic experience, just put it to the back of their mind, not a great explanation but i would say an acceptable one.
I understand that for Sarah the experience was traumatic, and I'm not saying she is the one who should've been the one going after her crew the next day after rescue.. But maybe they could find at least someone in UC to do it during those 20 years. I don't know, maybe I missed something, but the quest didn't make much sense to me
@@Umbriferous All these quests come from a certain affinity with a character, basically you bringing them out their shell, the jist is that they were all assumed dead anyway and every faction is somewhat morally corrupt, it took yourself to get Sarah over her guilt and do something about it, as i said its not a new age in writing, its relatively simple and understandable in my eyes the fact that from her own accounts she had no idea if they were alive or dead she did what she could to get rescued (and in between that i dont know if we are to assume that she assumed the UC would look for them, which is were i believe writing could be a bit better to fill it out) i’m in no way being contrarian i’m just relaying my understanding of the situation, as to me it seems that you assumed UC would be any different to the likes of GalBank and how they covered up the ship that was basically a bank went missing completely. Its very possible that the UC just reported that search efforts were successful because they found Sarah but couldnt either account for or didnt even mention the rest of the crew in a report.
RPG's are about handing you the tools to create your own experience. Those who require a lot of guidance, are better off playing linear games. That said, a good main story is also essential. The worldbuilding must be stellar (!).
No Starfield is no skyrim in space. Starfield is Fallout in space, which is skyrim with guns. However because of 12 years differentce, starfield is worse than skyrim, they removed those few things that made Skyrim good (for its release time 12 years ago). However slightly worse game now is not good anymore, like skyrim was, it is just bad compared to good games like bg3.
Even if the transition from space to planet wasn't smooth, why did they make you have to go through a menu to do it? It could still have to load and play a custcene but they should have made it automatic if you got too close to a planet, or even just have a button prompt when you get near enough.
ive got to say that I probably wont spend anytime exploring outiside of what I find doing missions. Finding loot or other interesting locations which have been generated just for me isnt the same as finding something that persists in the world no matter when I play it. It just doesnt feel real and doesnt pull me in, in the same way. When I think of Skyrim I think of all the things that happened while I was going to each new place. Sure you could run straight to your intended location but if you took your time each journey to a new village or city was a chance at a new adventure. Compare that to Starfield....its just not the same. Now Ive accepted that im having a great time in Starfield. Its really well made. But Skyrim in space it is not!
Very good video. I appreciated the balanced review. Starfield is deservedly a polarizing game for many, many reasons. For someone who enjoyed it the frustrations lies with seeing the amazing potential while also witnessing the problems accumulate to the point of being near-comical. "Death By A Thousand Cuts:The Game"
That story about her Sarahs crew and ship…its possible that those factories came later on after her parents death. And she considered that her home and was attached to it. Also there was some very hostile wildlife there in that jungle that might have prevented them from venturing very far
hm, that's cool if it's true. but then how do you explain the shore being always close and on a random side every time? that doesn't make any sense to me
imma need that intro song ID chief that was a jam and a half. I feel like fast travel has been detrimental to starfield, it doesnt feel like youre travelling vast distances across space into new "biomes" and i feel like weather effects should have played a bigger factor to provide some more variety with the procedural generation. your comment about the suspension of disbelief is the nail on the head for me, if your universes story isnt consistent the player wont feel invested and every single time they spot something that doesnt "fit" theyre going to pull further and further back and view your creation as a product, not a game. great video, subbed!
Overall I found planets to look more distinct from one another than I anticipated, but maybe my expectations were pretty low in that regard. You are right that they underutilize the weather effects, it could work wonders. In terms of music, all of it is from Starfield itself, though sadly none of the tracks made it to the official OST. Look up Starfield Astral Lounge Music and you'll find it. And thanks for feedback!
I'm playing Starfield right now and have been excited since last year, I do enjoy the game and I found myself enjoying the FPS side of it which is a whole lot better than in Fallout 4, but I'm disappointed by how non-open-world the game is, in both Skyrim and Fallout 4 I could just walk anywhere if I felt like it and find a lot of stuff to do, but in Starfield it seems like the vast nothingness of procedurally-generated content acts like a giant wall rather than an explorable map, and that's coming from me who also love playing No Man's Sky and Star Citizen. I've spent more time in the menus than actually exploring the world paused only by a quick FPS dungeon, then back to the menus. The one thing I also hate is how asthmatic your character is that simply going from one place to another in New Atlantis feels like a 3 hour gym session without breaks, and the alternative of walking around feels like i'm an old pensioner slowly walking to the groceries.
It’s not Skyrim…but it’s definitely Fallout in Space, all the jenk and a lot of similar story lines. There’s too many comparisons to list, but it’s still a good game, so I don’t care.
I gave the game an 8/10. It’s definitely not the next generational defining game like Skyrim was. But it’s still a decent game. I improved the experience dramatically by downloading some classic essential mods like StarUI (SkyUI ported to Starfield). The modding scene is already going to town with this game because the creation engine is already so well understood. With mods this game will become a 9/10 trust. Someone already made a seamless space travel mod
They figured out after Skyrim, all they have to do is come out with big empty open worlds and their community will fill in the rest. FO4 and Starfield follows this philosophy for the most part. They tried it with FO76 too with the whole "No NPCs" thing, but that didnt work out there lol
At first I was disappointed that I wouldn't be able to play this as it was announced to be exclusive, but now I'm relieved, as I would have got it anyway had it released on playstation and be far more disappointed as a result.
Pretty solid review, but lets go back to first elder scrolls and see how series has changed since then. Starfield may be the case as well, but will we survive long enough to see it - that's the question :D
It's more Fallout 4 in space Skyrim is a whole different level and I enjoyed Oblivion more Fallout 4 DLCs...I really enjoyed...so if they follow the path...im good
The last actually excellent Bethesda game was Morrowind. That game actually had quite modern - if not revolutionary - characteristics and features when it came out. Since then the improvements to game mechanics were incremental at best, and even that came with more and more limitations and compromises on player freedom (remember that in Morrowind you could kill any character?). Perhaps the outpost building in Fallout 4 was the most prominent and impressive new feature they introduced, and even that is somewhat neutered (or grossly unfinished) in Starfield. In Skyrim Bethesda managed to sell the outdated features of the game engine quite well with the incremental improvements. Now they attempted to do largely the same in 2023 with Starfield, but for many players it is simply too striking how antiquated their techniques feel in comparison to actually modern games. Not to mention the additional compromises they "had to" make due to Starfield's scope and character - they did not engineer good quality solution to Starfield's unique problems, but instead just lazily introduced even more limitations and compromises.
I love the idea of procedurally generated content. It really gives the game an amazing sense of scale. But its execution was very poor. Its so bizarre how things like "Civilian Research Outpost" and "Abandoned Military Base" are marked on your star map, but if you go anywhere on any planet, there's always a human made structure within sight. This was such an immersion breaker for me, especially if you're approaching one of those temples no one is supposed to have set eyes on before, or you're surveying a planet that's said to have "potential to support life" (I think they mean human life when the mission board says this, because obviously there's already life or you wouldn't be scanning things). Also, later in the game, I kept finding Starborn ships landing near me on random planets. WTF? Starborn individuals are supposed to be super rare, unless they were hunting me, what are the odds someone would land nearby. What they should have done is hand crafted the marked locations, then have the unmarked landing locations be procedurally generated. And keep these unmarked locations totally devoid of human life.
Late to this video, but wanted to praise the best analysis of the problems with procedurally generated planets I've seen. By far the worst impact it has is on the world building and quests. Nothing ruins "bethesda storytelling" i.e. immersive world design.
All of the music is from Starfield itself, though sadly none of these tracks made it to the official OST. Look up Starfield Astral Lounge Music and you'll find it.
Good review but when you compared the generated maps of NMS and SF it just didn't show the real look of NMS, I understand that you tried to make a point but NMS landscapes are actually pretty, cartoonish(not my taste) but pretty.
good video! bad gameplay, space combat or exploration can be fixed by mods, its the abysmal writing that can never be fixed unless beth wants to record another 250,000 lines of dialogue and try again
You are too generous, though I understand you wrote this review shortly after the game came out but still. This is an unfinished alpha game, there are people who still cannot get it to run reasonably very hit an miss from the sound of it.
The exploration was what made me loose interest, and I think procedurally generated content is the main offender. I remember wanting the weird dancer outfit in Neon, only to find both pieces on a random moon. The game is best when you ignore the procedural content imo.
It is just astonishing to me how such boring missions, basic dialogue, lack of rewarding exploration and useless outpost building can entertain people. Except a few faction quests the game is filled with generic, repetitive "content" that is also suffering from this old, dated engine. Starfield is THE minimum complexity game in Bethesdas portfolio that it is hard to even call it an RPG. At the moment, its a looter shooter with a few shallow rpg elements.
Everything you said in critique of this game is absolutely true. And yet, in my subjective opinion, none of it is really *that* bad. It's still a very compelling package of features, overall, and once the CK comes out, it'll be even better. I'm calling it a solid 7/10, today, likely to eventually hit 9/10 with mods and DLC.
But it is, and that’s why it reviews poorly. Playing through it, it’s Skyrim In space. Even copying glaring oversights that were in Skyrim but not their later games
Skyrim has a good campaign and levels that made you think, "i want to replay the game to play that again." Starfield doesn't have a good campaign or any memorable part of the main story. Skyrim doesn't require 80 loading screens to explore and complete quest.
Nobody is going to be playing this game 12 years after release that's for sure. The dumbest part of Sara's quest is she takes the dog tags and leaves the bodies in unmarked grave. No military person would ever do that under any circumstance. You bring the bodies home or you leave them.
I thought that this was an incredibly well done video, until you flubbed the final line. You see, throughout this video you never once, not even once, made any point that would point to Starfield being "more" than Skyrim in space. Nearly all of the video is dedicated to how Starfield is a lesser game experience overall than Skyrim, and so I was very taken aback at how you are concluding that it is "more", which implies a sense of better quality or better experience which your video completely failed to demonstrate. Simply ending it at "Starfield is no Skyrim in Space" would have been fine. Adding something like "Since Skyrim has an actually decent map" or something similar would have been a cute little memorable quip... but as it is, your current final line is baffling and not at all in line with the rest of your video. It's like your video is this ship-wreck surviving family who have been somehow surviving in isolation for 20 years and your final line is the mining station that's filled with people 200 meters from their home.
Thanks for the feedback! The analogy is pretty good, and you have a point. But I do say "for better or for worse" right before that line, so I don't exactly state that Starfield is better. And then being "more" is not necessarily being better either, as just like with Starfield, having more planets than we need didn't exactly work in it's favor in the end
No it is not, i've already deleted it and moved onto Balurs3 Gate 3 and Atlas Fallen, unless Todd the Greedy fixes the glaring issues, many more are going to soon see its just a game on rails, with no exploration, hands on ship flight and no ground vehicles...and No DLSS. BGS can promise all they like, but until they deliver on the core omissions, its just a shallow shill from a soft talking trixter. What a let down in actual game play and expectations
IMO it is way better than skyrim or any other bethesda game I've played, and I've played every one of them since morrowind. I even have 7 cp2031 characters in elder scrolls online though that may not count because its zenimax This game i have about 5 days of gametime in at this and i can definitively say it's in my top 7 games of all time. Losing sleep and living like a junkie with this f**king game I'll be playing this for years, i dont say that with positivity lol These arent the types of games where you play through the story, they are the types of games that you reside in and return to. I think Skyrim is the weakest of the elder scrolls games though, and disagree with it being the Bethedsda standard bearer. Its like the pop music of the elder scrolls, more accessible more broadly appreciated but lacking the depth of its predecessors I enjoyed Oblivion and morrowind much more. I think David Jaffe is right about much of this being generational variances in taste.
I mean when you go to your first “ancient relic” and get your “swishy graphic” that “envelopes your character” to give you a variety of “powers” and you collect more by going to different relics, not to mention how insanely boring and annoying the unlocking process is for the powers then yeh it IS Skyrim in space, not to mention “starborn” “Dragonborn” 🤷♂️ yeh it’s the same shit
I regret putting 70 hours into this game that I could have put into BG3. It's Bethtrash, like every other game they have released since the early 2000s. The studio is worthless.
See that moon? That's not just a backdrop. You can appear right there with a loading screen.
And if you didn't just want to fast travel everywhere, we can loadscreen you onto your ship, loadscreen you into orbit, loadscreen you into that moon's orbit, loadscreen you onto the surface in your ship, and then loadscreen you out of your ship, where you will find the same procedural generation that we have on 99% of the planets.
Anyone else remember that interview where Tod was talking about being able to land ships and take off seamlessly into space. Dudes a crook.
@@adamproductions4529He probably has a little Peter Molyneux that sits on his shoulder and whispers sweet little lies into his ear.
I cannot believe they actually used the whole "______born" thing again... and _actually used the word "born" for it._ If they simply reheated the concept again it would be more understandable... but literally just turning "dragonborn" into "starborn" is fucking wild. Almost feels like they are intentionally saying "haha you guys are so stupid we can literally just do a reskin and sell it to you again."
even funnier is that the powers in starfield are just shouts from skyrim but worse in every aspect
The could have a least spelled it "Starborne" as in to be carried or held by the stars. Heck, even Starheld or Starcarried might have be better.
This is why I don't understand the 'Skyrim in space' comments. It's not Skyrim in space because it lacks some of the most enjoyable features of Skyrim. The game is mid for me, a mixed bag. I like things about it and don't like things about it, plus it's lacking some basic QoL features. After 56 hours I put it down. I may pick it up next year after a few patches and the modding community grows more.
Inb4 the algorithm blesses you
2nd in
@@nielsvanlonden301it's happening
It's here, the blessing of the algorithm.
This is a well written analysis with valid criticism and praise. Top notch video man!!
Thanks!
Starfield is alright. But it doesnt feel as special as a world like Tamriel. Exploration in skyrim was always fun and not nearly as repetitive. And it was filled with so much small story telling through books and quests.
A mix of starfield for rpg and elite dangerous for the planets and scale would be so cool but apparently it's too much to ask for now.
This is all I ever wanted and it's what I will be trying to make from now on cant get it out of my head im too good of a writer fr
Space Engineers, a 10 year old space game made by an indie studio has the solution Starfield needs. It comes in 2 parts. Part one is 'scenarios'. It allows players with a reasonable knowledge of modding to produce game scenarios made with player created assets and publish them to the workshop for other players. The 2nd part is a framework mod itself, Modular Encounters Spawner (MES). MES will randomly spawn player created objects following a rule set that is relevant for the type of gameplay the player wants.
So a modder/content creator can take a load of player created assets (while crediting), link them all up with MES and publish them as a scenario. A player can download this scenario and voila, he has a new game that will happen around him wherever he is. If you want to fight space battles you find a scenario that advertises space battles full with armed ships gunning for you. If you want to be a looter/pirate find a scenario that advertises armed cargo ships for you to take over and loot. If you want a dystopian scenario where you have to scavenge for gear play the Scrapyard Engineers scenario, you will find a planet littered with wrecks you can scavenge for parts.
The important thing is that there is almost endless player created variation that spawns POI's within a relevant distance around you no matter where you are according to your wishes.
Bethesda should have had their version of this 'Scenario' and 'MES' ready and part of the game already before release. Select modders could have built showcases ahead of the release date to showcase the potential.
All we have now is an empty game and an empty promise.
I love Starfield...but i also never expected it to be a revolutionary game - what really piques my interest is Star Wars Outlaws which will feature seamless planet-to-space travel...if Ubisoft pulls it off in the way they're hinting at, it will likely make Starfield look ancient by comparison.
If they can do what NMS did with only two hand crafted planets they would destroy Starfield.
I expected it to be fun like every other Bethesda game I've ever played and loved but instead I got a boring game with baffling creative decisions and writing.
@@j.c.denton2060 yeah the story unfortunately was very lazily written and not compelling at all...the side quests were good but all felt relatively linear anyway l
I never expected revolutionary things either but I wasn't expecting insane levels of incompetence either. They had tons of time and money to make a current gen only game and they cooked up this?? Starfield is so outdated on top of being very uninspired it's almost comical. And when players were dissatisfied they had the audacity to say that they are playing the game wrong.
I knew they can't fill 1000 planets with content but when I realized once you go outside of (the horribly designed) Akila or New Atlantis it's pretty much just nothingness for miles I was honestly shocked.
They managed to create a huge game that feels incredibly small and restrictive.
I’m about 40~ hours in now, and I feel like I can comfortably say everything about the game is “okay”.
Combat is fine, quests are fine, characters are fine. It’s all just… okay 😂 it hasn’t wowed me yet, but it’s got enough stuff to keep you busy that you end up not really minding how “meh” it is.
Yeah, that sums it up for me as well
Ship building is really the coolest feature and even it gets kinda “meh” after a few times. Because they all look kinda “samey” but just different shapes of “samey”
The story is garbage.
NOPE. Game sucks.
its not "okey". combat is boring, gunplay is boring, gun variety is boring, ammo system is atrocious, 3/4 of quests are giving items for someone and fast travel out of it. game is totally medicore
Someone’s actually working on a mod right now that’ll allow you to fly between planets quickly like you can in no man’s sky. You still won’t be able to just fly on down to the planet, because each time you land on a planet it gets its own unique cell, but it should make traveling around star systems a little more interesting and hopefully more immersive.
I'm curious how spending a much longer time travelling through the empty vastness of space would be more interesting than just getting where you're going in seconds.
@@jawbone78immersion. Fast traveling and loading screens over and over simply brings you out of the game world.. over and over.
The planets in No Man's Sky are literally a mile apart from each other
@@jawbone78well for games like elite dangerous you HAVE to fly around to each planet or star system, if you need to go to another star system you do the same as starfield and start your grav drive but instead of a loading screen you actually warp to the system seamlessly, look up "elite dangerous hyperscape jump" its very immersive when you don't get loading screens exploring the world, if its on sale i highly recommend picking it up just to experience that type of exploration.
@@helderoliveira2994 Did you have a point?
Great video.
My overwhelming feeling about Starfield was one of massive heartbreak. I have loved and played Elder Scrolls and Fallout for years, despite the jank and the poor quality of writing and execution, because there was always that brilliant feeling of "being there". Oblivion and Skyrim's dungeons were amazing, offering a good balance of challenge and reward. But there's nothing like that in Starfield. Everything about the game is broken. There isn't a single system that stands out as being amazing or worthwhile. Yes, the combination of all the elements may be unique, but instead of being more than the sum of its parts (like Baldur's Gate 3) it somehow manages to be less!
I am glad I played the game before watching a review, so I know my opinion is my own.
That being said, that opinion is that I wasted 125 hours mostly just walking with nothing to look at.
The biggest issue with this game is it is just out of time - had this come out 10 years ago it would have been acceptable, but there are better ways to do graphics today; there are better ways to make the figures move more humanlike; there are better ways to create the same physical territory each time you go back; there are better animations to long distance travel; there are better story lines that make sense; and so on and so on...
This is not a game that can be added to over time - it's technology is just too old...
I migrated Skyrim to my D drive to play this game and unfortunately now I have to fix many of the mods. This has been my Starfield review 😭
best space exploration so far in terms of gameplay is outer wilds. They could have done something similar were they teach you how to take off and land by activating different controls. That last part made me feel I was in some kind of mass effect parody lol.
Outer Wilds is just perfect. I wish I could erase it from my memory just to play it again. The exploration and sense of discovery are amazing in this game.
I think you haven't played Elite Dangerous
@BlarghMeow oooh looks really good, do you think its a good game for ps4?
@angiemaestre638 it definitely is, but the best experience is in VR. You actually do stuff like setting nav coordinates in game with touch controls
This is the best starfield review I've come across. I will not be buying the game unless it's free. Bethesda misrepresented what they were making, and some flat out lied about some things like being able to seamlessly fly onto a planet. Bethesda has no excuses they made a new engine for this game, they had years to make it, they had plenty of talented people working for them too. From what I've seen this is a fast travel simulator that uses space as a marketing gimmick rather than a gameplay feature. If this game game out in 2014 or 2015 maybe it would be good, but its almost 2024 and this is very much below the standard set by Elden ring, The Witcher 3, and other great RPGs. Starfield will never be a great RPG. Bethesda is dead.
Best answer to all of bethesdas promises about starfield, “kinda.” You can kinda do the things they promised. It’s kinda detailed in specific places. Everything feels half assed.
Its "Dragonborn does No Mans Sky by way of Elite Dangerous" but, there are no dragons or skies and its not all that elite or dangerous and they probably imported the guns from Night City by way of Spacers Choice Employees on a Vertibird..
Nice review! Modders should be hired by Bethesda pre launch on all of their games
Or, you know, just hire talented people in the first place.
@@j.c.denton2060 That’s what I just said
4-5 years pre launch.
Starfield is best left forgotten. Such a colossal disappointment.
Its a beautiful dance in space
Brilliant video! Such an easy watch from start to finish. Would love to see more like this :)
Thanks, will try to make something similar soon
This was just the video I needed to see. Over the last few years I’ve realised how getting hyped over marketing material and jumping on bandwagons is never a good thing, so I never paid any attention to starfield during its lead up. In fact I’d completely forgotten about it until the starfield direct. Ever since I heard ‘1000’ planets I knew there would be a catch. Less density, less options for interesting environmental storytelling, less hand crafted locations and the like. As such I’ve been hesitant.
Now since launch I’ve been trying to get a feel for what this game aims to be, but I also don’t want to get the game just yet since I don’t know if it’s what I’m after. So I’ve been trying to watch videos that take a more neutral stance. I really want to feel a pull but as it stands I’m not seeing enough that makes me want to get into it.
The greatest joy in Skyrim for me was that exploration factor and freedom to play as I want with many opportunities. While exploration at a fundamental level is you simply heading towards compass markers to find a cave or an outpost, you KNOW that on the way it’s possible to encounter a random event or location that you never expect, which can leave you down a rabbit hole of other discoveries. And even if it’s just another simple location it’s the fact that there is a possibility to discover something new that drives the fun
The loop once you discover those locations is as you said, somewhat the same each time, but there’s variation in each aspect of that loop to make each encounter somewhat memorable. Maybe the enemies you fight were particularly tough, maybe you found some unique gear that doesn’t exist anywhere else, maybe the story told within that cave was surprisingly intriguing… it might only be one part of that loop that stands out but that variation makes that location memorable. Like I’ll always remember the ivarstead ruin because of the tale of the traveller within who was driven crazy by the desire to discover some ancient treasure, someone who almost portrayed similar mannerisms to Gollum. The puzzle was fun, the combat was simple in that dungeon but it still stands out to me as one of those early moments where I felt like the game had something to offer in every nook and cranny.
Then once I’ve gone and explored till my capacity is full, there is a certain joy that comes from returning to your hometown, witnessing the townsfolk at work, entering that familiar shop and selling your goods before wondering once more into the night. It feels ‘familiar’ and comforting. I’d craft up potions, smith some jewellery and spec on some skills.
Starfield being a space game of course means there is so much space that you cannot feasibly discover things on your own without a form of direct marker. You land on a tile and know exactly what’s on offer, and since it’s merely a selection of a pool of pre fabs, more often than not you will experience the exact same thing as you have before. Hence that gameplay loop remains stagnant. Explore, fight, loot, discover has no variable when you know there won’t be anything intriguing between you and the interesting location, you know the enemies and their locations, you know exactly what loot to expect and you know there won’t be a compelling story there.
What I’d like to know more about though, and maybe you and other viewers could help out with this, is what the predefined locations on planets are like. While selecting a random spot fills a tile with a pool of buildings, I’ve seen how planets can also have ‘abandoned farm’ or ‘civilian outpost’ on the surface as a set location. When you go to those spots, are they simply another instance of the same prefabs youd find when exploring random tiles? Can those outposts offer that fluctuation in the gameplay loop of say skyrim that makes that game so fun to play? If those spots have more variation to them, with greater gameplay opportunities, greater storytelling and the like then they may be an alternative, albeit and inferior one. I’m curious to hear how those play out.
Besides that it does seem like the bulk of the content comes from quests. They seem to be somewhat similar to skyrim in that many are just fetch quests, but even Skyrim benefitted from those since those quests could then have you meddling with those random encounters that exist between locations, or urging you to head off in a slightly different direction to investigate what just caught your eye. Starfield looks to be purely ‘you are doing this quest and this quest alone, then you do the next one’, which I feel would strip away most of the satisfaction I get from other Bethesda games.
I didn't experiment with that part much, but from my experience, the locations shown on the global map didn't differ from what I discovered randomly myself. I guess they are simply giving you an option to choose beforehand what kind of random content you'd like to do.. but yeah, it's disappointing. Perhaps there's more to it I don't know, but that's my experience so far.
On the topic of quests, however, you are right that there is less going on while you're heading to your objective, but I have to say that it's not exactly nothing at all. You might stumble upon a random stranded npc on a planet (or sometimes 2, that both have exactly the same dialogue), or a ship might contact you after jumping to a different planet (although it almost always leads to either a fight or a new quest to check another randomly generated abandoned building). So yeah, it's done quite poorly, but once in a while a chain of interesting events might actually happen, though very rarely.
So I'm very split on the game. I admit that it is fun to play, but at the same time, it could've been so much better in so many different ways, it's almost depressing. Hope they'll work on improving the exploration part specifically
I believe they knew the gameplay loop would be stagnant, which is why NG+ exists. You enter a new universe and do everything again, but with a twist, you get more powerful, you *become* part of the universe, and I think it’s a great mechanic because I’m walking through it a second time with a different perspective, almost like they quite literally make the irl player a part of the universe. Let me explain:
In my first life I was the worst pirate in the settled systems, 6 figure bounties with every faction and millions of credits, but then I started over and…i was the same character……but different. I felt…new. I felt the need to be nice to people I had killed in my previous life, slow down and get invested into the story instead of go guns blazing. Learn some of the more complicated mechanics lmao. I found a partner, I made connections with the other members of constellation who sort of annoyed me before. I thought I had done everything until I finished the main story and found out there were other ways I could insert myself into this universe they’ve created. And I could do it all again up to 9 more times!
I think I just know what they were going for, how they wanted people to be immersed in the universe and so I choose to play it that way. The player is an interdimensional being with forbidden knowledge, the other star born are like other players who are also just playing the game - getting the artifacts, doing the temples…I like to think each person who plays Starfield has their own universe within my..or our multiverse…I believe THATS the true meaning of Unity.
Deep in elder scrolls lore is the “Godhead” which is a similar concept, literally bringing the player into the universe. Dammit Bethesda.
there is no freedom in this game my dude, multiple basic features are hidden behind skill points and some of them are NEEDED just to make the gameplay less terrible, I was astounded that I needed the stealth perk to even SEE whether or not I was detected. I went in and spent 30 hours, and then even restarted with a new build to give it a shot and after another 30 hours I just cant anymore, I wanted to like it so much but I just dont.
and thats before we get into the weird writing, the contradictions that are made in the beginning of the story that never gets brought up again, or the fact that most NPCs are generic and wander aimlessly, no more NPCs that live out their day to day lives in real time as you play.
I believe the intended main content is the ship building and the faction questlines. I believe their development time was spent heavily on putting as much content in the main quests as possible, and the other systems and side content was not given as much focus.
Then why to the main quests feel like a badly-written afterthought? For a supposed passion project of BGS, the story and its world lacks any coherent vision, theme or personality.
@@matman000000 Because this is the guy who lead everything in main quest: th-cam.com/video/Bi51-wjcwp8/w-d-xo.html. And because many side quests are done by other people in dev team, that's why they're better than the main quest.
Console players will never get to enjoy any mods that do fix the game. Just cosmetic crap in a shop.
Pretty solid video, algorithm is gonna blow this one up for sure
The reason there’s so many empty planets is because they want to turn each one into a DLC
They will slowly replace empty planets with DLC. “maybe”
Man, I keep reading and seeing all these criticisms, and I agree with a few of them, but I can say I haven't been this hooked on a game in a LONG time. Many of these criticisms are things that I mostly don't care about.
They delay is explained Sarah literally tells you that you are the inspiration for it because you talk to her about it, something that like anyone would with a traumatic experience, just put it to the back of their mind, not a great explanation but i would say an acceptable one.
I understand that for Sarah the experience was traumatic, and I'm not saying she is the one who should've been the one going after her crew the next day after rescue.. But maybe they could find at least someone in UC to do it during those 20 years.
I don't know, maybe I missed something, but the quest didn't make much sense to me
@@Umbriferous All these quests come from a certain affinity with a character, basically you bringing them out their shell, the jist is that they were all assumed dead anyway and every faction is somewhat morally corrupt, it took yourself to get Sarah over her guilt and do something about it, as i said its not a new age in writing, its relatively simple and understandable in my eyes the fact that from her own accounts she had no idea if they were alive or dead she did what she could to get rescued (and in between that i dont know if we are to assume that she assumed the UC would look for them, which is were i believe writing could be a bit better to fill it out) i’m in no way being contrarian i’m just relaying my understanding of the situation, as to me it seems that you assumed UC would be any different to the likes of GalBank and how they covered up the ship that was basically a bank went missing completely. Its very possible that the UC just reported that search efforts were successful because they found Sarah but couldnt either account for or didnt even mention the rest of the crew in a report.
RPG's are about handing you the tools to create your own experience. Those who require a lot of guidance, are better off playing linear games. That said, a good main story is also essential. The worldbuilding must be stellar (!).
The core remains the same, just like the engine
The man-baby @ 14:00 LOL
Great balanced and thorough review. Thanks!
No Starfield is no skyrim in space. Starfield is Fallout in space, which is skyrim with guns. However because of 12 years differentce, starfield is worse than skyrim, they removed those few things that made Skyrim good (for its release time 12 years ago). However slightly worse game now is not good anymore, like skyrim was, it is just bad compared to good games like bg3.
Starfield's worlds are the Preston Garvey of Bethesda exploration
Even if the transition from space to planet wasn't smooth, why did they make you have to go through a menu to do it? It could still have to load and play a custcene but they should have made it automatic if you got too close to a planet, or even just have a button prompt when you get near enough.
Fallout you use the Pip Boy. This game is a menu. No difference
ive got to say that I probably wont spend anytime exploring outiside of what I find doing missions. Finding loot or other interesting locations which have been generated just for me isnt the same as finding something that persists in the world no matter when I play it. It just doesnt feel real and doesnt pull me in, in the same way. When I think of Skyrim I think of all the things that happened while I was going to each new place. Sure you could run straight to your intended location but if you took your time each journey to a new village or city was a chance at a new adventure. Compare that to Starfield....its just not the same. Now Ive accepted that im having a great time in Starfield. Its really well made. But Skyrim in space it is not!
Very good video. I appreciated the balanced review.
Starfield is deservedly a polarizing game for many, many reasons.
For someone who enjoyed it the frustrations lies with seeing the amazing potential while also witnessing the problems accumulate to the point of being near-comical.
"Death By A Thousand Cuts:The Game"
That story about her Sarahs crew and ship…its possible that those factories came later on after her parents death. And she considered that her home and was attached to it. Also there was some very hostile wildlife there in that jungle that might have prevented them from venturing very far
The very first game to be harkoned as skyrim with guns was far cry 3. But fallout 3 literally and technically is fallout with guns.
not really - you can land next to new atlantis and see new atlantis in the distance: a redditor removed icons and placed pixel perfect landing spot.
hm, that's cool if it's true. but then how do you explain the shore being always close and on a random side every time? that doesn't make any sense to me
imma need that intro song ID chief that was a jam and a half.
I feel like fast travel has been detrimental to starfield, it doesnt feel like youre travelling vast distances across space into new "biomes" and i feel like weather effects should have played a bigger factor to provide some more variety with the procedural generation. your comment about the suspension of disbelief is the nail on the head for me, if your universes story isnt consistent the player wont feel invested and every single time they spot something that doesnt "fit" theyre going to pull further and further back and view your creation as a product, not a game.
great video, subbed!
Overall I found planets to look more distinct from one another than I anticipated, but maybe my expectations were pretty low in that regard. You are right that they underutilize the weather effects, it could work wonders.
In terms of music, all of it is from Starfield itself, though sadly none of the tracks made it to the official OST. Look up Starfield Astral Lounge Music and you'll find it.
And thanks for feedback!
Seem pretty similar to me on the story beats. Even has dragon shouts.
I'm playing Starfield right now and have been excited since last year, I do enjoy the game and I found myself enjoying the FPS side of it which is a whole lot better than in Fallout 4, but I'm disappointed by how non-open-world the game is, in both Skyrim and Fallout 4 I could just walk anywhere if I felt like it and find a lot of stuff to do, but in Starfield it seems like the vast nothingness of procedurally-generated content acts like a giant wall rather than an explorable map, and that's coming from me who also love playing No Man's Sky and Star Citizen. I've spent more time in the menus than actually exploring the world paused only by a quick FPS dungeon, then back to the menus.
The one thing I also hate is how asthmatic your character is that simply going from one place to another in New Atlantis feels like a 3 hour gym session without breaks, and the alternative of walking around feels like i'm an old pensioner slowly walking to the groceries.
well met 🙌
ya made a really good one right here man.
Спасибо за видео! Игра очень понравилась и так не хватает в обзорах подобного конструктивного подхода
It’s not Skyrim…but it’s definitely Fallout in Space, all the jenk and a lot of similar story lines. There’s too many comparisons to list, but it’s still a good game, so I don’t care.
Garfield
Now that would be a fitting name!
Funny because I feel it very much is a Skyrim in space.
Very well written.
I gave the game an 8/10. It’s definitely not the next generational defining game like Skyrim was. But it’s still a decent game. I improved the experience dramatically by downloading some classic essential mods like StarUI (SkyUI ported to Starfield).
The modding scene is already going to town with this game because the creation engine is already so well understood. With mods this game will become a 9/10 trust.
Someone already made a seamless space travel mod
i played starfield for 60 hours. then i started to hate it and deleted it. now i find myself playing skyrim again after years; its sooo much better.
Great video! Leaving a comment so the algorithm helps you. You deserve to be a much bigger channel.
Thanks, I appreciate that!
They figured out after Skyrim, all they have to do is come out with big empty open worlds and their community will fill in the rest. FO4 and Starfield follows this philosophy for the most part.
They tried it with FO76 too with the whole "No NPCs" thing, but that didnt work out there lol
Corner cutting to the max. But how many corners can you cut before there's nothing there?
At first I was disappointed that I wouldn't be able to play this as it was announced to be exclusive, but now I'm relieved, as I would have got it anyway had it released on playstation and be far more disappointed as a result.
Comparing Starfaild to Skyrim is a capital offense.
Cyberpunk 2077 is closer to a Skyrim Sequal than Starfaild.
I hope people watch this video dude, rooting for you
Much appreciated!
really good video! hope we'll see more like this in the future :)
hope so too :)
Pretty solid review, but lets go back to first elder scrolls and see how series has changed since then. Starfield may be the case as well, but will we survive long enough to see it - that's the question :D
Thanks, going back all the way to the first one sounds pretty interesting actually
It's more Fallout 4 in space
Skyrim is a whole different level and I enjoyed Oblivion more
Fallout 4 DLCs...I really enjoyed...so if they follow the path...im good
Hey, great video man. I love how you broke down the game's systems, their flaws, nd captured the air of media surrounding the game. Subbed
Thanks, glad you enjoyed it!
The last actually excellent Bethesda game was Morrowind. That game actually had quite modern - if not revolutionary - characteristics and features when it came out. Since then the improvements to game mechanics were incremental at best, and even that came with more and more limitations and compromises on player freedom (remember that in Morrowind you could kill any character?). Perhaps the outpost building in Fallout 4 was the most prominent and impressive new feature they introduced, and even that is somewhat neutered (or grossly unfinished) in Starfield.
In Skyrim Bethesda managed to sell the outdated features of the game engine quite well with the incremental improvements. Now they attempted to do largely the same in 2023 with Starfield, but for many players it is simply too striking how antiquated their techniques feel in comparison to actually modern games. Not to mention the additional compromises they "had to" make due to Starfield's scope and character - they did not engineer good quality solution to Starfield's unique problems, but instead just lazily introduced even more limitations and compromises.
What is the music used please and thank you
Starfield isn't even fallout in space.
If you see one collapsed mine, you have seen them all. Copy and paste. I even tried a mod that adds more, but more of the same.
Its more a FallOut Lootshooter with stopied KI in Spacethemed Loading Screens 😮
The question is can mods fix these issues?
They shouldn't have to though if the game was actually decent. Bethesda's relying on independent modders to fix their shitshow games is getting old.
Probably not. But they could prolly add other things that can outweigh the odd design choices and make it a cohesive experience.
I love the idea of procedurally generated content. It really gives the game an amazing sense of scale. But its execution was very poor. Its so bizarre how things like "Civilian Research Outpost" and "Abandoned Military Base" are marked on your star map, but if you go anywhere on any planet, there's always a human made structure within sight. This was such an immersion breaker for me, especially if you're approaching one of those temples no one is supposed to have set eyes on before, or you're surveying a planet that's said to have "potential to support life" (I think they mean human life when the mission board says this, because obviously there's already life or you wouldn't be scanning things). Also, later in the game, I kept finding Starborn ships landing near me on random planets. WTF? Starborn individuals are supposed to be super rare, unless they were hunting me, what are the odds someone would land nearby.
What they should have done is hand crafted the marked locations, then have the unmarked landing locations be procedurally generated. And keep these unmarked locations totally devoid of human life.
718 views. Thus is gonna be a big one im calling it now
if u told me this game came out 2015 i would belive u... but 2023... i still cant belive...
Late to this video, but wanted to praise the best analysis of the problems with procedurally generated planets I've seen.
By far the worst impact it has is on the world building and quests. Nothing ruins "bethesda storytelling" i.e. immersive world design.
Thank you very much!
What is the name of the soundtrack that starts at 4:27?
All of the music is from Starfield itself, though sadly none of these tracks made it to the official OST. Look up Starfield Astral Lounge Music and you'll find it.
@@Umbriferous Thank you!
Excellent critique. Cheers.
Good review but when you compared the generated maps of NMS and SF it just didn't show the real look of NMS, I understand that you tried to make a point but NMS landscapes are actually pretty, cartoonish(not my taste) but pretty.
That's fair, yeah
good video!
bad gameplay, space combat or exploration can be fixed by mods, its the abysmal writing that can never be fixed unless beth wants to record another 250,000 lines of dialogue and try again
You are too generous, though I understand you wrote this review shortly after the game came out but still. This is an unfinished alpha game, there are people who still cannot get it to run reasonably very hit an miss from the sound of it.
I hate when people equate starfield to Skyrim. Skyrim is a masterpiece, the other is a piece of boiling faeces
>music makes me want to die
>skip past intro
>music keeps going
>skip to 2:45 next chapter, music gets noticeably louder
The exploration was what made me loose interest, and I think procedurally generated content is the main offender. I remember wanting the weird dancer outfit in Neon, only to find both pieces on a random moon. The game is best when you ignore the procedural content imo.
I personally love the game
What do you like about the game and why?
Amazing
😳
It is just astonishing to me how such boring missions, basic dialogue, lack of rewarding exploration and useless outpost building can entertain people. Except a few faction quests the game is filled with generic, repetitive "content" that is also suffering from this old, dated engine.
Starfield is THE minimum complexity game in Bethesdas portfolio that it is hard to even call it an RPG. At the moment, its a looter shooter with a few shallow rpg elements.
True, its FO4 in space but worse in most respects. Creating a worse game than FO4 is quite the accomplishment.
Everything you said in critique of this game is absolutely true. And yet, in my subjective opinion, none of it is really *that* bad. It's still a very compelling package of features, overall, and once the CK comes out, it'll be even better. I'm calling it a solid 7/10, today, likely to eventually hit 9/10 with mods and DLC.
I bought it but I felt it was not worth the $120 AUD so I refunded it for another time.
It’s not even Andromeda or Outer Worlds
Good podcast game :P
very true
Its a 7/10 game.
Nothing more.
More like 4/10
But it is, and that’s why it reviews poorly. Playing through it, it’s Skyrim In space. Even copying glaring oversights that were in Skyrim but not their later games
Starfield is Skyrim in space but much better
🙃
Skyrim has a good campaign and levels that made you think, "i want to replay the game to play that again." Starfield doesn't have a good campaign or any memorable part of the main story. Skyrim doesn't require 80 loading screens to explore and complete quest.
Nobody is going to be playing this game 12 years after release that's for sure. The dumbest part of Sara's quest is she takes the dog tags and leaves the bodies in unmarked grave. No military person would ever do that under any circumstance. You bring the bodies home or you leave them.
I've been calling Todd "Molyneux Jr." for a while. He's really good at suckering people into an "experience" that is ultimately lackluster.
I thought that this was an incredibly well done video, until you flubbed the final line. You see, throughout this video you never once, not even once, made any point that would point to Starfield being "more" than Skyrim in space. Nearly all of the video is dedicated to how Starfield is a lesser game experience overall than Skyrim, and so I was very taken aback at how you are concluding that it is "more", which implies a sense of better quality or better experience which your video completely failed to demonstrate. Simply ending it at "Starfield is no Skyrim in Space" would have been fine. Adding something like "Since Skyrim has an actually decent map" or something similar would have been a cute little memorable quip... but as it is, your current final line is baffling and not at all in line with the rest of your video. It's like your video is this ship-wreck surviving family who have been somehow surviving in isolation for 20 years and your final line is the mining station that's filled with people 200 meters from their home.
Thanks for the feedback! The analogy is pretty good, and you have a point. But I do say "for better or for worse" right before that line, so I don't exactly state that Starfield is better. And then being "more" is not necessarily being better either, as just like with Starfield, having more planets than we need didn't exactly work in it's favor in the end
No it is not, i've already deleted it and moved onto Balurs3 Gate 3 and Atlas Fallen, unless Todd the Greedy fixes the glaring issues, many more are going to soon see its just a game on rails, with no exploration, hands on ship flight and no ground vehicles...and No DLSS. BGS can promise all they like, but until they deliver on the core omissions, its just a shallow shill from a soft talking trixter. What a let down in actual game play and expectations
Edwardo1987 what do you like about the game and why
IMO it is way better than skyrim or any other bethesda game I've played, and I've played every one of them since morrowind.
I even have 7 cp2031 characters in elder scrolls online though that may not count because its zenimax
This game i have about 5 days of gametime in at this and i can definitively say it's in my top 7 games of all time.
Losing sleep and living like a junkie with this f**king game
I'll be playing this for years, i dont say that with positivity lol
These arent the types of games where you play through the story, they are the types of games that you reside in and return to.
I think Skyrim is the weakest of the elder scrolls games though, and disagree with it being the Bethedsda standard bearer.
Its like the pop music of the elder scrolls, more accessible more broadly appreciated but lacking the depth of its predecessors
I enjoyed Oblivion and morrowind much more. I think David Jaffe is right about much of this being generational variances in taste.
I mean when you go to your first “ancient relic” and get your “swishy graphic” that “envelopes your character” to give you a variety of “powers” and you collect more by going to different relics, not to mention how insanely boring and annoying the unlocking process is for the powers then yeh it IS Skyrim in space, not to mention “starborn” “Dragonborn” 🤷♂️ yeh it’s the same shit
I regret putting 70 hours into this game that I could have put into BG3. It's Bethtrash, like every other game they have released since the early 2000s. The studio is worthless.