Starfield is a Fraud! 31 Problems with Starfield

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 832

  • @briancalanchie1527
    @briancalanchie1527 ปีที่แล้ว +351

    "Space is the background. Not the playground." Excellent line.

    • @evok74
      @evok74 ปีที่แล้ว +9

      it's not a space game made by bethesda its a bethesda game set in space the story and character are the playground not so much space

    • @terrylandess6072
      @terrylandess6072 ปีที่แล้ว +5

      When the MMO Star Wars Galaxies launched, there were no player ships (yet). You took transports to different planets and then did your thing. Somehow they gave the players enough options, job choices, and evolving resources to create a player community that when Space Flight was finally introduced, it was hardly the main focus but a pleasant diversion. Almost 20 years ago.

    • @FullMetalB
      @FullMetalB ปีที่แล้ว +4

      ​@@evok74"unparalleled exploration" "we've always wanted to make a game where you just set off into the stars to explore" "you see that planet? It's actually there, and you can go visit it"

    • @BoleDaPole
      @BoleDaPole 11 หลายเดือนก่อน

      That's not an excuse ensign.

    • @DakkaDakka12
      @DakkaDakka12 11 หลายเดือนก่อน

      The problem is that making a game engine that can load all the assets of a planet and a entire galaxy are incredibly hard to make, I think only Star Citizen and No Man Sky are successful in this and both games have spent a lifetime in production.
      Bethesda will never let their devs spend over 10 years working on a game, and atm with current tech, that is what it takes to make a universe spanning game.

  • @avatar19822
    @avatar19822 ปีที่แล้ว +120

    I swear in the beginning I refreshed my webpage a couple times. And then I saw the circle in the corner and realized you were mocking the loading screens in starfield! 🤣 well done sir! You got me

    • @futureelement924
      @futureelement924 ปีที่แล้ว +8

      That literally killed me 😂

    • @saltyexxer8253
      @saltyexxer8253 ปีที่แล้ว +5

      ​@@futureelement924Idk you seem pretty lively for a dead person.

    • @domtheviewer
      @domtheviewer 11 หลายเดือนก่อน +2

      I fell for it damn that was good 😂

    • @llehsaderob
      @llehsaderob 11 หลายเดือนก่อน +5

      you were annoyed at the first 30 seconds of a video, imagine 30 hours in a video game :D

    • @dharma_mane
      @dharma_mane 11 หลายเดือนก่อน +1

      🤣🤣🤣

  • @dapperdanman2724
    @dapperdanman2724 ปีที่แล้ว +62

    Something I haven't seen brought up yet, Fallout 4 elevators didn't have a fade to black loading screen, but in starfield they do. How did they go backwards on such a small thing?

    • @FictionBlue
      @FictionBlue ปีที่แล้ว +21

      Bro, if you consider it, they went backwards in practically every aspect of the game, that's how greedy and trash they are. Part that bugs me most is how they made NPCs lifeless, no day cycle, no movement, they just stand there forever, they don't have homes, you can't even have a small talk with random NPCs, it's just regress all the way.

    • @joe19912
      @joe19912 ปีที่แล้ว +11

      ​@@FictionBlue I keep noticing things they went backwards on as well. Taking their clothes but they're still dressed, can't move mods on weapons. Can't really interact with anything, no radio, can't recycle trash, and of course, no maps. Sigh

    • @jakubjurcsik9143
      @jakubjurcsik9143 ปีที่แล้ว +8

      because you gonna buy it anyway... less effort = more money.. yay! it is just re release of skyrim only with some space shit skins... even some voice lines are the same...

    • @DailyCorvid
      @DailyCorvid 11 หลายเดือนก่อน +3

      F4 elevators were a physical elevator lol these are actually teleports in Starfield. Go into noclip and you can see these areas are not actually connected most of the time. Like the space combat the planets are JPEGs in the background. You can fly through them and they always turn to face you lol.

    • @justs553
      @justs553 8 หลายเดือนก่อน +1

      @@jakubjurcsik9143 beside graphics skyrim (and even in that category starfield is not that advanced) were more advanced than this random NPCs had names,homes,business (they attend to from 08:00 AM to 08:00 PM), they have families some have secrets like being secretly a vampire or cannibals and etc while in starfiled random NPCs called NC resident seeing this makes me know that they are unimportant NPC and have no side quests . the reason why skyrim lived all those years is that even though it was a bugfest but had good game underneath unlike starfield which was rotten to the core of the game if this game was done by indie dev he would have give it more love than this

  • @DuggyDarko
    @DuggyDarko ปีที่แล้ว +11

    They made space feel small

  • @Spaceman-on9cg
    @Spaceman-on9cg ปีที่แล้ว +57

    Another good point, they made the skill tree progressively worse 3 times in a row. It's pretty frustrating to watch. Skyrim and FO1 through 3 had an excellent level up system. This is what happens when you fix what is not broken.

    • @llehsaderob
      @llehsaderob 11 หลายเดือนก่อน +2

      now you need xp, as well as a todo before "leveling" up. kill 20 baddies for gun cert level 1, kill 50 for 2, kill 100 for 3 etc... Modders will fix it ofc, but why do we let bethesda keep outsourcing the work they should've done and for free, while making them literally billions (I think its billions now)?

    • @danilonden3782
      @danilonden3782 11 หลายเดือนก่อน +1

      They just completely turned around a unique system they had in morrowind, to slowly morph that into a generic perk system.
      It used to be that you had to use something to level up that skill by getting xp in that skill. And at certain levels you would get a perk. (Making it really a role playing mechanic)
      Now it's the other way around, you have a perk system, generic xp and some stupid task you need to do. It doesn't feel organic. It feels like a little task while in morrowind it just felt like I got good in the skills i used the most.

    • @TonyPaulazzo
      @TonyPaulazzo 11 หลายเดือนก่อน +1

      Think it was designed so playtime of freely downloadable Xbox members show a huge amount of time spent ingame and thus a success.

  • @steppahouse
    @steppahouse ปีที่แล้ว +14

    To make the vendor problem worse, you CAN'T SCRAP WEAPONS OR SUITS FOR MATERIALS.

  • @420inportland
    @420inportland ปีที่แล้ว +13

    Couldn't agree more that there needs to be a City index and search function. Also, no option to scratch build a ship without first having to delete an existing one was pretty stupid. A space game that has a ship editor, but you can't just hit a button to start a new one is just stupid, period.

    • @phoenixsui
      @phoenixsui ปีที่แล้ว

      I still didnt figure out how to create new ship except stealing one and register it then change it?

    • @420inportland
      @420inportland ปีที่แล้ว

      @@phoenixsui Thats the only way, or buy one and then strip it down to nothing and build one. Stupid.

    • @I3lazedOne
      @I3lazedOne ปีที่แล้ว

      Yes please tell me how normal spaceship builder systems are supposed to go since you are an expert in this field. Worry about the Cheeto dust on your phones screen, you could actually do something about it 😂🎉

    • @mathiaschristensen1194
      @mathiaschristensen1194 ปีที่แล้ว

      @@I3lazedOneWhy do I get the feeling, that not even your own family tolerates your socially inept presence.

    • @jazzochannel
      @jazzochannel 8 หลายเดือนก่อน

      @@I3lazedOne worry about your dementia and brown nose.

  • @anr1593
    @anr1593 ปีที่แล้ว +5

    Great list. #18, No Planet/City Index, is a huge problem. The fact that you can't even see the names of all systems in the map means you have to constantly mouse over them to try and find the one you want. There are so many things about this game that make me constantly wonder if anyone at Bethesda actually played this game.

  • @dholl17
    @dholl17 ปีที่แล้ว +41

    The skill point issue is what killed me. I had a fun encounter blasting through waves of pirates, saved the big ship for last, EMP'd it, boarded, and fought off the crew. When looting the ship I was so impressed with the design and the scale of it, I couldn't wait to take over. Headed to the console and NOPE. yOu NeEd A hIgHeR PiLoTiNg RaNk. Dude. Literally every action other than running and pulling a trigger (although some weapons are gated behind skills too) is blocked by skill ranks. And you're FORCED to spend skill points to advanced tiers. Like, why on Earth would I put points into x2 zoom for the scanner when I NEED them for O2, health, piloting, lockpicking, etc etc

    • @kamikaze00007
      @kamikaze00007 ปีที่แล้ว +11

      This is actually the reason why shills keep telling people the game gets better in xx hours. Because they were so brain dead in designing the game that they had to skill-gate you from every single gameplay option that would normally have been available to you as a base/novice skill from the start if it were any of their older games. By the time you finish the game once, you now have enough points to have gotten all the "basics" of these types of skills hence the game feels like it's opening up when it actually isn't.
      This video has pointed out a lot of the main issues of this game that I wish reviewers of great renown would've mentioned instead of taking the money and shilling the game as if it was GOTY on launch. Games shouldn't release in this unfinished state. It's not normal. And people should stop making excuses for multi-billion dollar companies whenever they pump out the same slop of unfinished product. Mods being a thing should also not be an excuse here. Because the people who mod this game are also "paying customers" just like YOU. They are paying for the game so they can fix the game for the factory that made it. And that's supposed to be a good thing? Cripes...

    • @tastethecock5203
      @tastethecock5203 ปีที่แล้ว

      It would be fine it the skills themselves were better designed. I have no problem with skill gates in RPG, but here its poorly implemented. You have a very limited control over your starting skills, if you could specialize and customize your character more from the start, as well as progression in skills being more prominent it would be fine imo.

    • @anomie1998
      @anomie1998 ปีที่แล้ว +3

      Even skyrim let you use skills you didn't have alot of points in, but you upgraded them by doing them but starfield they took that and ruined it, in fact the whole gameplay loop feels like a $70 mobile game, they give you just enough to keep playing out of necessity, not fun, it's so shady I swear Todd is a fraud

    • @edcrosbie4651
      @edcrosbie4651 ปีที่แล้ว +2

      Agreed! "16x the detail!" In what!? The empty fuckin cube steak wrapper??? A ratjer lackluster experience considering all the hype!!!

    • @elih9700
      @elih9700 ปีที่แล้ว

      That's what new game+ is there for.

  • @MrReaperofDead
    @MrReaperofDead ปีที่แล้ว +3

    The Fallout 4 Skill tree I actually liked the most, despite some of it's issues, and liked it much better than Skyrim's, even though Skyrim's skill tree was simple...But Starfield's skill tree just looks like I'm reading an overly complicated Asimov book. It's just an eyesore af

  • @mkapidzic6408
    @mkapidzic6408 ปีที่แล้ว +8

    the engine is the same one from oblivion only upgraded graphics,with the same loading screens,bugs outdated mechanics,if they made like 5-6 handcrafted pplanets it would have been a much better focused game

    • @JaysWayss
      @JaysWayss  ปีที่แล้ว +3

      In a short clip about the making fallout 76, one developer talked about finding assets from morrowind in the engine 😭

    • @mkapidzic6408
      @mkapidzic6408 ปีที่แล้ว +3

      @@JaysWayss I think this is the last bgs game for me,because elder scrolls 6 is gonna be in the same engine,they already said it,its dated as fuck

    • @Lizards_Lounge
      @Lizards_Lounge ปีที่แล้ว +2

      Yep, same thing, better graphics, so modders CAN NOT even fix the "load screen simulator" problem.

    • @mkapidzic6408
      @mkapidzic6408 ปีที่แล้ว +2

      @@Lizards_Lounge yep its integrated in the engine,load screens are there to stay,I had some fun with the game about 80 h,but it has too many problems

    • @Lizards_Lounge
      @Lizards_Lounge ปีที่แล้ว

      @@mkapidzic6408 Hey man, you gave it a go.. sadly I think Bethesda have a lot of work to get our trust back.

  • @CapitanoAraym
    @CapitanoAraym 11 หลายเดือนก่อน +4

    My Starfield experience (on PC):
    worth just because mods.
    3x cargo on ships, no shipbuilder limits, removal of annoying, baked in, "fog", removal of the annoying, build in, LUT, vendors with a reasonable amount of money, and a less tedious XP curve.
    After modding, it is fun.

  • @shiteetah
    @shiteetah ปีที่แล้ว +38

    Spacebourne 2 is vastly superior with space combat and you actually can travel to every planet you see - you even fly through atmospheres - and it’s made by one guy who listens to critiques and releases updates surprisingly consistently for a one man show. It ain’t perfect, but for a one man build it’s leagues ahead of Starfield. Hell, I even think Bethesda stole the starship power management/weapon system from it, it’s identical!

    • @BIGBOSS-bu1jt
      @BIGBOSS-bu1jt ปีที่แล้ว +7

      and he's doing a brilliant job

    • @1985rbaek
      @1985rbaek ปีที่แล้ว +4

      The starship combat power management also appears in Elite dangerous, but honestly Spacebourne 2 looks like a great game. Thanks for recommending it. More people should recommend better games, when complaining about the "AAA" stuff.

    • @terrylandess6072
      @terrylandess6072 ปีที่แล้ว

      I'm waiting for it to be 'finished' after checking it out for an hour or so. In the meantime I've been enjoying EVERSPACE 2. Incredibly focused with top level voice acting and game pacing.

    • @Av1ferreira
      @Av1ferreira ปีที่แล้ว

      lol man...

    • @thekingofkingsrp
      @thekingofkingsrp ปีที่แล้ว

      Elite dangerous had the starship power management.

  • @jotaismyname
    @jotaismyname ปีที่แล้ว +3

    I couldn't agree more on #18. There NEEDS to be some sort of planet, or location, index. I had an issue with it during my first couple of hours of gameplay where I wanted to revisit a base after I finished the quest and I couldn't remember on what system, or planet, it was. I had to go through a dozen systems to find it...

  • @RabbitWatchShop
    @RabbitWatchShop ปีที่แล้ว +2

    Irritated that every planet I go to it has the same buildings with the same enemies in the same locations.

  • @ronaldfischer1195
    @ronaldfischer1195 ปีที่แล้ว +13

    Can’t agree more with what you said. I was so excited for the game, only for it to be a emotionless, fast traveling, wanna be space game. What’s the point of building a ship if you can’t fly it anywhere.

  • @phoenixsui
    @phoenixsui ปีที่แล้ว +10

    This game made me appreciate the vision and project od Star citizen even more, its worth the wait to be able to have a seemless universe where you can avtually fly somewhere. Just waiting for more content as i have seen most of it after 10 years.

    • @DailyCorvid
      @DailyCorvid ปีที่แล้ว +2

      Star Citizen has more content but suffers a lot of the same type of problems. The scale versus what they are able to actually do... Two worlds apart!

    • @Losmegos
      @Losmegos ปีที่แล้ว

      Star Citizen is a scam and never will be finnished

    • @Subject_Keter
      @Subject_Keter ปีที่แล้ว +1

      Star Citizen is a scam.
      But atleast Outer Worlds will have a bettet look.

    • @phoenixsui
      @phoenixsui ปีที่แล้ว +2

      Oh you heard its a scam now you keep repeating it everywhere kind of guy i see ;D.@@Subject_Keter

    • @neofromthewarnerbrothersic145
      @neofromthewarnerbrothersic145 ปีที่แล้ว +1

      @@Subject_Keter Either you have no idea what "scam" means... or you just don't know anything about Star Citizen, other than some bullshit you heard 5+ years ago.
      Star Citizen is what it looks like when a developer _actually tries_ to fulfill all the wildest ambitions that people like Todd Howard can only lie about. That's why it's taking so goddamn long and costing so much money.
      But guess what? Even if it takes another 10 years, it will still blow everything else out of the water. It's actually trying to take some giant leaps forward, while the rest of the industry isn't even taking baby steps.
      OP was 100% on point - games like SF only prove that SC is on the right track. You should try it. Either wait for a free fly, or pay the $45 and take advantage of the (very generous) refund period.

  • @arcadeportal32
    @arcadeportal32 ปีที่แล้ว +3

    I will also say the ONLY reason they are using Creation Engine at this point is because of the modding, you can't get the level of modding and tools with any other engine. Thats how Skyblivion and Forgotten City were/are made, if they fully switched to something like Unreal there wouldn't be a Creation Kit or massive game changing mods, it just can't happen. Modders almost know the source code to Gamebryo/Creation Engine, anything else is locked down and at best maybe some elmo to argonian model replace in a workshop but I don't even think something like custom armor would be possible. This is the one of the ONLY reason Bethesda clings to there engine because mods make there games... sometimes literally. Not to mention Unreal engine is very expensive and there own engine is free and there's though they are clearly having a hard time keeping it up with modern titles.

  • @globalist1990
    @globalist1990 ปีที่แล้ว +4

    The vendors criticism is bang on. The poor kiosks belong to the trade authority. The transaction is wireless, how tf do they have a limit? This is not a backwater village in Skyrim (actually it is, the freestar collective rangers apparently is made up of about a dozen people, just wtf?). I think it's because of the vendor chest exploit alone. I dunno.

  • @ForReals-dp4ws
    @ForReals-dp4ws ปีที่แล้ว +11

    You know Fraud is when you over-inflate the value of your property to get higher credit limit. Not sure how Starfield committed such fraud. Perhaps this is a result of overly hyped game because of TH-camrs who set the expectations too high before the game was even released.

    • @BuckleNuckle
      @BuckleNuckle ปีที่แล้ว

    • @punkbrutus
      @punkbrutus ปีที่แล้ว

      HA!!

    • @Pawfect-Life
      @Pawfect-Life ปีที่แล้ว

      LOL

    • @MrBrutus101
      @MrBrutus101 ปีที่แล้ว

      That's so good. haha

    • @___AVARICE___
      @___AVARICE___ ปีที่แล้ว +2

      Yhe youtubers didnt set the hype, bethesda did and failed to deliver, big shocker

  • @n3rfdr4gon99
    @n3rfdr4gon99 ปีที่แล้ว +2

    The currency shortage is definitely a pain in Bethesda games. I'm a masochist, so I decided to play some Skyrim recently and my workaround is to only sell things to the merchants that peddle those items. I can usually unload most of my stuff in one town, and it is more immersive than having to power level speech or download a mod. I do wish they had more gold though because sometimes I do have to do a fast travel run.

    • @terrylandess6072
      @terrylandess6072 ปีที่แล้ว

      I'm not a masochist. Open console with the tilde key. Type: Player.Additem F 10000 and get yourself 10000 space credits or whatever they use in that game. It's been the same for ALL creation Engine games. Then you don't need to loot and sell garbage or deal with that side of inventory 'management'. You can focus on story - that should shorten the experience considerably.

  • @z905
    @z905 ปีที่แล้ว +3

    I noticed that about the planets really early on is this game. I went to a lot of planets just have different encounter's but unfortunately, some of the locations are actually just copy and paste. I kept thinking i feel like I've been here before, "surprise i have" just a different planet with different level enemies.

  • @johnny_hammer
    @johnny_hammer ปีที่แล้ว +4

    ill give you a few more.
    1. no dismemberment. skyrim had it, fallout had it. why cant i blow peoples head off with my old earth shotgun and carry it around the dungeon as my bag of holding.
    2. the enemy loot system is not bethesda style. it is the outerworlds looting system. WHICH IS TRASH. (if you know you know)
    3. everything is PG Eleventeen. its rated for mature audiences. make it mature. Neon's underbelly should be rife with crime, addicts, prostitutes ect. cigarette packs everywhere, noone smokin there isnt even anything like damn reavers (firefly reference for those who dont know, they were savages who would rape their victims to death, eat their flesh, and sow their skin into their clothing, and if you were very very lucky, they would do it in that order.) the list goes on and on and on. its every modern game. avg gamer is in their 35 years old not kids.
    4. no companion control/abilities - here is a great example. DOGMEAT. or lets say you dont want to do the lockpicking, well there is no companion who will do it either.
    5. weapon modding is stupid af. its like none of them own a gun. if i have 2 ar-15's and one has a acog and another has just ironsights, i can take the acog off and attach it to the other gun. no skill needed, a 10 year old can easily do it.
    6. they say there are 1000 planets. no. there are like 8 or 9. i dont feel like booting up the game to count the planets that have cities.

    • @abrahambobst4602
      @abrahambobst4602 ปีที่แล้ว +2

      Yeah, the weapon and armor modding is several steps behind Fallout 4 and Skyrim, like why go backward and the same for Outpost/Settlement building. You can't even craft advanced or superior tier instead have to wait to level and wait on fing RNG. You can't craft or add modifiers to your clothes and all the clothes are mostly ugly. You are quieter stealthing without spacesuit but spacesuit parts are the only thing that has chameleon modifier. Stealth is worse than previous games.

    • @johnny_hammer
      @johnny_hammer ปีที่แล้ว

      @@abrahambobst4602 for stealthing I recommend a chameleon regular backpack(not boost pack) and the suit you get from ryujin which gives a 25% sneak bonus, and the recon drug. And even then you will need some points into stealth

  • @Mattj93
    @Mattj93 ปีที่แล้ว +2

    I don’t like how bland all the NPCs look. I get that it’s a large universe, but making a massive game is no excuse for skimping on the little details, because that’s what the player is going to look at and notice.

  • @max2082
    @max2082 ปีที่แล้ว +1

    One of the few things that annoys me about the game is there are no proper maps. It would be nice to go to a location and like in Fallout that location create a map of all the places of interest. I don't even know where my "dream home" is. I've heard it's somewhere in the Olympic system. But, so far I haven't found a city on any of the planets. I wish there was a way to favorite locations and depending on how close you are to that system or if you're already in that system you can fast travel to it. Also the Grav drive thing is annoying but almost makes sense on a practical level. Traveling to certain locations should be difficult depending on the range you are traveling. Just like crossing an ocean or a country it should take time. Also it allows you to discover things. The game is always pushing your to explore locations. I just feel like much like Cyberpunk Bethesda wanting to make the biggest game they could with most locations. But then they quickly realized that one, their graphics engine had limits to what they could do with overall game experience. Also that they were limited to the Xbox platform.

  • @RCDW
    @RCDW 11 หลายเดือนก่อน +3

    I honestly don't understand how The Act Man can like this game.

  • @vincer7824
    @vincer7824 ปีที่แล้ว +1

    I agree with 95% of what you said. They do show you how many bullets your gun has in the inventory.
    The window on the right when you bring it up has a label on the top right, “Rounds”. Thats how many bullets you have for that gun.

  • @Spaceman-on9cg
    @Spaceman-on9cg ปีที่แล้ว +4

    For anybody who played Elite Dangerous, this feels like a limp-wristed kids version of that game.

  • @aemonwarrick4654
    @aemonwarrick4654 ปีที่แล้ว +1

    This game's open world is not worthy of an SSD requirement. I could see if the world didn't have so many loading screens or none or if we could do really space travel and combat but it doesn't do this. Is the requirement there to cover their butts?

  • @Soapy-chan
    @Soapy-chan 9 หลายเดือนก่อน

    5:50 I've read or heard somewhere that in a D&D game you can try anything and you can roll the dice for anything, but just because your dice roll is successful, doesn't mean you get what you want. When you tell a dragon that you get their treasure without a fight and roll a 20, you basically achieved that the dragon doesn't stomp you in the ground and lets you leave.
    A persuasion check should be more than: "I am going to persuade you now, be convinced, abrakadabra"
    It should be that you collected information somewhere, that you have an actual discussion with the person and it should be POSSIBLE to persuade someone.

  • @WhattEvery
    @WhattEvery 8 หลายเดือนก่อน +1

    I'm watching this video four months later, not late, because I had to play the game to see for myself what the rants were all about with Starfield. Now, I totally agree with all your points!

  • @DuggyDarko
    @DuggyDarko ปีที่แล้ว +1

    Why in the future does no one have a phone? Flying across the galaxy and through multiple loading screens just to talk to someone face to face. This really is Skyrim but in space.

    • @timothyarnold1679
      @timothyarnold1679 ปีที่แล้ว +1

      For the same reason we don't have faster than light communication today. If you have a faster than light capable ship that can traverse multiple light years in minutes You can get there and talk to the person while a message would arrive years later. In a lot of scifi they use these faster than light message buoys and stuff like that... but only militaries have that kind of tech.

  • @Matty002
    @Matty002 ปีที่แล้ว +2

    'if skyrim uses creative engine 2'
    too late! now theyre gonna re-release skyrim again, as the 'remastered celebration edition' in creative engine 2, to celebrate the release of ES6

  • @zmack862
    @zmack862 ปีที่แล้ว +2

    Completely accurate rant. Hope modders patch this loading screen slide show up.

  • @brandonphilander661
    @brandonphilander661 ปีที่แล้ว +2

    They are using the same Creation Engine 2 to make The Elder Scrolls 6 😮.

  • @GanjaGanja-m2c
    @GanjaGanja-m2c 11 หลายเดือนก่อน

    What really bugs me is the fact that Starfield is supposed to be all about exploration, yet you are forced to fast travel because thats the only way you will be able to land on any planet, or enter a building. Fast travel used to be a QoL feature, in this game it is the ONLY means to travel. Space in this game really feels like a "waiting room", and the fact that you get 3-5 loading screens within 3 minutes of gameplay doesnt make it any better... You can easily tell that they have been treating the game development as the 9-5 job that you hate and makes your life miserable. Loadingfield is as soulless as the NPCs in it that constantly stares at you.

  • @kj3rd2657
    @kj3rd2657 ปีที่แล้ว +3

    You should be showing your video to the maker's of this game, so they can fix it! 😮

  • @DailyCorvid
    @DailyCorvid 11 หลายเดือนก่อน

    They should have made it so that every time you fast travel, you just walk into your ship, and then it does all the loading in the background whilst you walk around your ship talking to crew or whatever. There you can heal, craft, sleep to speed up the timer, or repair your ship damage.
    They could have a timer to let you know when you are gonna arrive - and then have random battles and stuff dotted across the line. So you can have a fast ship for fewer random encounters, or a tough one for more. All they need to load then in your ship is stuff to look at as you fly past in these battles, as grav-jumps will just show star stream graphics.
    When you hit those space-battles and random encounters; you go to the cockpit and either fight the ship, or if its a planet then you manually land. Then if you fly outside the bounding box instead of fighting or landing, it says "Flee the battle?" and you can jump back into your fast travel by exiting the cockpit again.
    This would eliminate almost all the games space flight issues in one go. Then they can just flesh out those 1000 planets with better loot and NPCs with sidemissions and make the base building relevant by having planets with rare seasonal missions you can download.
    This game could still be amazing even despite its crumbling old engine.

  • @brianvanwyk6817
    @brianvanwyk6817 11 หลายเดือนก่อน +1

    You missed the two reasons why I uninstalled after only 3 hours. 1. Story sucks, being a space archeologist is not a fun hook. 2. Immersion issues, the actual event that made me uninstall was when in new Atlantis a quest popped up to investigate the brown out in some district, this is a futuristic city, where is the power company and why would I do their job? Just lazy writing all around.

  • @graveyard1979
    @graveyard1979 9 หลายเดือนก่อน

    I'm afraid faction interactions aren't glitched. It's by design. UC SysDef is detached from the UC proper, the Vanguard and the UC Navy precisely so the player can kill them off without suffering long term consequences because being mechanically separated faction any bounty with UC SysDef will not transfer to the rest of the United Colonies. Even if the player completes the Crimson Fleet quest chain the UC Vanguard recruitment officer will dismiss being a Crimson Pirate as not very important. He will recruit the player anyway. There are voiced lines recorded for this. Same like walking to the news station and reporting your exploit as a pirate will have no consequences. Bethesda wanted to avoid players being inconvenienced by choices. Of course this turned out to not be a good design idea.

  • @adamcampbell6094
    @adamcampbell6094 ปีที่แล้ว +1

    Combat is just shooting sponges with Teen rated blood. They bragged during the showcase that they had department that made the DOOM remake come in to help develop their gunplay 😂 No exploding body ragdoll limbs like fallout, no takedowns like skyrim/dishonored, just empty 3 clips into a sponge while they do the same. Combat blurred together so much that I just persuaded the hunter and emissary bc I just couldn't do it anymore.

  • @ziongite
    @ziongite 6 หลายเดือนก่อน +1

    The problem isn't the engine, the problem isn't minor details like physics or anything like that, some weird people are claiming that. Listen, Bethesda has never been powerful or competitive when it came to the game engine or the graphics, back when the original Elder Scrolls Daggerfall released it couldn't compete graphically with the Quake game released many months prior, the Quake game had true 3D technology where when you moved around and turned it worked correctly. I forget the specifics, but Daggerfall didn't have this same technology and it felt outdated at the time it released in the sense of moving around and turning inside the game, it couldn't compete with Quake in technology.
    But the reason Bethesda didn't care, is because they thought the strength of Daggerfall wasn't graphics, but it was scope, it was a huge world that had a lot of stuff in it etc. Actually it had a lot of procedural generation, that's how it achieved the huge size, it was in a sense the first Starfield type game.
    But actually Bethesda's most successful games in their generation were Morrowind, the first game that truly set off Bethesda to continue game development instead of going bankrupt. And then of course Skyrim which was their largest selling game ever, and at the time was quite amazing and the modders loved it. What made these games good? It was the fact that the world was mostly hand crafted, there were decent enough lore and stories to keep you interested, and they had a fun levelling and gameplay system etc.
    The reason Starfield fails is for the following reasons.
    1. Not hand crafted, huge empty worlds of nothing.
    2. The stories are lacking and don't keep most people interested.
    3. As a result of too much procedural generation, which might even include characters, the entire game feels lifeless, and not like a real world you entered.
    How can Bethesda recover with TES 6? It's actually quite simple, yet when they are stuck with the team that made Starfield I doubt they will make the correct changes, but here is how you make TES 6 good.
    1. Do far more hand crafting. Make sure there are memorable areas in the lands, in the worlds, and side quests that utilise those areas.
    2. Have far less characters, meaning less NPC's etc, but make these NPC's more fleshed out in behaviour and interaction. 300 NPC's that seem like real humans is better than having 3000 NPC's that feel like lifeless 3D models just doing a walking animation and you can't have any interaction with them at all.
    3. Make the world far smaller. Skyrim is around 40 square km's, Starfield is thousands of square km's of nothing. Make TES 6 around 60-70 square km's of mostly hand crafted landscape.
    4. When you make too many companions, then the work the developers put into each is far less and then end up all vapid and boring. Mass Effect's companions were good because there wasn't a huge number of options, so the developers could put a lot into each one's backstory and have missions associated with them. Yes, TES 6 should only aim initially to have 10 different companion options, and if they want to add more they can do it later with an update or something, but start with a smaller number and make sure they are well developed companions.
    5. Obviously remove that absurd lock-on stare that you for some reason programmed the starfield NPC's to do, that is absurd, no one would do that in real life, so don't have the NPC's do that.

    • @masterpainter78
      @masterpainter78 3 หลายเดือนก่อน

      True, Daggerfall was using 2D sprites with paper doll dress ups. No idea how Bethesda managed to get everyone to think their game was great other than modding took off on their games.

  • @RichSmithify
    @RichSmithify ปีที่แล้ว +3

    Starfield only had to be good enough to sell X boxes and that's the game we got. I'm surprised it was even ported to PC. The game runs like total ass on PC because it only had to be good enough to run at 30fps on consoles. PC players were never their target market. Bethesda has a new task master now and that task master sells X boxes and that's all that matters.

  • @leftwingbreadtuber649
    @leftwingbreadtuber649 ปีที่แล้ว

    Creation Engine 2 isn't really the issue necessarily. Skyrim had a seamless open world, so did Fallout 4, and even the games on Gamebryo, like Oblivion, or even Netimmerse 2, like Morrowind, had seamless open worlds. The problem comes from a mismatch between what they wanted to do vs. how they implemented engine features. The reason Starfield doesn't have seamless open worlds on planets isn't really due to an engine limitation since Skyrim had a big open world too. You can have as many worldspaces as you want. The reason is because the developers just didn't want to take the time and effort required to make tech to loop the world back on itself.
    If each planet were a Skyrim-sized map full of points of interest, and if instead of having borders, it just looped, like in No Man's Sky, no one would complain. But that's not what Bethesda chose to implement. They decided to do whatever took the minimum amount of effort and cost the least amount of money. It's not that they're being held back by legacy code -- Source 2 is literally running on Quake engine code. I'm sure the engine for the latest CoD games still have traces of legacy Quake code in them. The problem is that Bethesda just didn't want to bother actually developing their engine.

  • @Constellasian
    @Constellasian ปีที่แล้ว +2

    Those who hit the thumbs down are likely the same fanboys leaving fake positive reviews on steam like "great" or "space!".

  • @CreateR900
    @CreateR900 ปีที่แล้ว +3

    Pronouns and all the characters being bisexual turned me off from the game. I’m just done with woke nonsense from corporations because every company is doing it

    • @CreateR900
      @CreateR900 ปีที่แล้ว

      @RedPillRahimim thoroughly enjoying Fallout 4. You just have to play on survival mode, avoid Museum of Freedom (never go in there) and just wander around and do your own thing, and it’s actually a good time. We’ll have to see what happens with the TV show and that will be a good indicator. Xbox execs taking over BGS doesn’t look like a good future.

  • @Super-id7bq
    @Super-id7bq 10 หลายเดือนก่อน

    Completely agree on all of this but one thing that people need to let go of is this whole "they need to drop Creative Engine 2" line. That's not how game engines work. You have a game engine and you iterate on it and iterate on it until eventually someone from marketing thinks its a good idea to slap a new version number and use it to sell more games. You don't just make an entirely new engine from scratch and throw out all your old code, you have engineers constantly reworking parts of the renderer and adding new tools and features. Having worked for a number of AAA studios it always makes me laugh seeing people buy into this idea. It's just marketing bullshit. If there is a particular feature that people feel was lacking from the engine they used that would have been better that's a fair argument but realistically it would be better to say "they should have added X, Y, Z to their engine", not "they needed a whole new engine". The funny part is people keep pointing to UE5 as an awesome engine (which it is) but do you know how they made it awesome? By adding to it and adding to it. They didn't just stop at UE4, throw it all out and make UE5 from scratch, that would be ridiculous.

  • @abrahambobst4602
    @abrahambobst4602 ปีที่แล้ว +1

    Another issue is why are the majority of companions "good guys"? Plus, in space I don't think you can always be a "good guy." I would like someone other than The Fan who can sneak and not care about stealing, or murder. Granted I understand Fallout 4 had this issue too and they kind of solved it with Nuka World DLC when you got Gage.

  • @HookahOtaku
    @HookahOtaku 11 หลายเดือนก่อน

    The Creation engine is rooted to the foundation engine holding everything together -> Gamebryo, a 90s MMORPG engine. Gamebryo is a cell based data system, where each cell is a "room"/tile in the gameworld. Thats why up to the older games, if you spawn a ton of npcs in Oblivion, Skyrim and youd CTD. Each cell can only hold so much data before it crashes. Going back to Starfields hard limitations in its fundamental design, in terms of seamless spaceflight like No Man Sky is technically impossible. Gamebryo has been holding back Bethesda for the past decade, refusing to scrap it. This is why you have 16x the loading screens, lots of rooms/cells to load. And why the overworld maps are vastly empty with very light world assets/POI. Oh, and also, why vehicles are nonexistent, and why horses are glorified walking speeds in Oblivion and Skyrim, the game starts to destabilize when it tries to catch up rendering to "very fast" movespeeds.

  • @Metruzanca
    @Metruzanca ปีที่แล้ว

    Starting ship is bad? Go to a ship vendor and upgrade it. I think the reason its pretty mediocre is to get people to engage with the systems. You don't even need perks for starship design. Just go to a vendor, slap some more guns on the ship (it has 3 unused gun ports btw). Slap some cargo, add an engine. Or if you're flowing in cash, use the "upgrade ship" button. Jacking ships isn't the only way to get a new ship. (lets also not forget you could buy one, but thats less fun) and pretty early on you're likely to get the Razorback anyways (I myself never used that ship because the ship I cobbled together was better except for shields)

  • @frankyhorn2475
    @frankyhorn2475 ปีที่แล้ว +3

    The only point you were wrong on, is at 35:30.
    On the item card, it says next to mag ROUNDS
    this is how much ammo you have in your inventory for the gun
    Otherwise, good vid

    • @5226-p1e
      @5226-p1e ปีที่แล้ว

      I think the issue with that is that it'll tell you how many rounds you have sure, but it won't tell you what the rounds are, that's something you have to look up in your inventory in order to figure out, it's the same as Fallout 4, in order to know what bullet that specific weapon uses I have to go into my inventory and look at it unless I have it memorized, but it's not one of those things that's listed as you're using your weapon, which can become super annoying because you have to go to your inventory in order to check what bullets that gun takes.

    • @frankyhorn2475
      @frankyhorn2475 ปีที่แล้ว

      ​@@5226-p1e
      Again, under AMMO, it tells you what ammo type it uses.
      Starfield is mediocre/ shit, but this specific point is mute, because its actually right there. He even shows it in the vid.

    • @Zul_H
      @Zul_H ปีที่แล้ว

      @@frankyhorn2475 so if you play the game just delete and request a refund okay, or you did not buy the game and saw the bad review's and rant all day. for your information i have 165 H playing this game and it is fun,, if you angry about it....

  • @ML-ze1ji
    @ML-ze1ji ปีที่แล้ว +3

    37:11
    + You can’t walk the same speed as the npc which is sooo annoying

    • @JaysWayss
      @JaysWayss  ปีที่แล้ว +2

      Other games the npc will follow you to the destination and will match your speed. So much better IMO

  • @steppahouse
    @steppahouse ปีที่แล้ว +3

    Great list and echos a lot of my angst, especially the vendor credit thing. I downloaded and installed that mod too but can't get it to work.

    • @jackzepelli1945
      @jackzepelli1945 ปีที่แล้ว +1

      If it isn't working it's something on your end. I followed every instruction and got it working.

  • @chemicalBR0
    @chemicalBR0 ปีที่แล้ว

    I agree with most of your points. a few things to note tho.
    regarding leveling up space combat. if you do the UC vanguard quest you get acces to their space combat simulator where you can get 30 kills in about 10 minutes (with no bounties). you also get a shit ton of money for the quest (upwards of 30k depending on how you do in the sim.... if you do REALLY well in the sim you also get a free penthouse apartment in New Atlantis and as you say you can be a member of all factions without consequence (which is one f the dumbest things in the game) you can do the UC vanguard as one of the 1st quests in the game so you get acces to the sim real early
    also one thing they DID get right is the phone call thing..(phone calls in interstellar space just don't work). your grav drive allows faster than light travel. a phone call uses radiowaves so it travels at the speed of light (even if they transmited it with lasers or whatever its still only travelling at the speed of light). to make a phone call from earth to alpha/proxima centauri which i just over 4 lightyears away would take 8 years.... 4 years for the signal to get there and 4 years for the reply and thats just a call to the closest star to Earth.
    if you had a spaceship capable of faster than light travel then it would be faster to go there and talk face to face than to make a phone call. so thats one part of the game that does make scientific sense. sure is annoying as fuck but at least its accurate :)
    its similar to why time passes at different rates depending on the planet you are on in the game, on venus as an example 1 hour of venus time = 600 hours of standard (Earth) time because in real life Venus revolves so slowly that its "day" is longer than it's "year"
    a "day" on venus (1 revolution of the planet is equal to 243 days on earth. Venus orbits the sun (its year) in 225 Earth days.
    when you take the different gravity of each star in a system into account time gets even more fucked up.... relativity and all that jazz

  • @punkbrutus
    @punkbrutus ปีที่แล้ว +7

    This is a questionable critique. I see lots of idle screens but he's not really playing. All of the 31 he listed did not provide clear justification of why it sucked. I bought the game because of this video. Played it out of spite and I'm loving it.

    • @MrBrutus101
      @MrBrutus101 ปีที่แล้ว

      Yeah the O2 - CO2 management seems like a far-fetched complain. Get Gud?

    • @ForReals-dp4ws
      @ForReals-dp4ws ปีที่แล้ว

      The menus are easily managed if you have set your hot keys. Also why isn't the menu displayed so we can see why it sucked rather than a vague dislike?

    • @FullMetalB
      @FullMetalB ปีที่แล้ว +3

      @@ForReals-dp4ws oof. you are really trying your hardest to defend this mediocre game. and the fact that this is your best is incredibly embarrassing.

  • @TheCommissarIsDead
    @TheCommissarIsDead 10 หลายเดือนก่อน +1

    Looks like someone’s been working out! Good on you! Also you get an instant sub for the top gun clip😂

  • @aakkoin
    @aakkoin ปีที่แล้ว

    It would've been SO easy for Bethesda to just ask players and modders what they want, what to change etc, no? Hire a bunch of modders and whatnot, to test the game and iron out everything. I don't understand how all these AAA companies keep absolutely embarrassing themselves.

  • @karpai5427
    @karpai5427 10 หลายเดือนก่อน

    I actually do cover behind explosives very often.
    Sometimes I even survive because of this maneuver, but most of the time I don't.

  • @J.B.1982
    @J.B.1982 ปีที่แล้ว +1

    The load screen thing is wild. They made the sacrifice so the game would look as good as it does. It was smart marketing. Many people would rather have the better look and deal with the load screens, especially more casual people who don't know any better.
    I'm also convinced there is near zero beta testing and the Devs don't actually play their games anymore, and this goes for a large part of the gaming industry. So many game elements that make little sense, waste time, or have little creativity. You can literally think of better ideas on the spot.

    • @Zul_H
      @Zul_H ปีที่แล้ว +1

      i like the load screen is like an old vibe.. i don't understand why all of you dont like the loading screen. if don't like the game why play for 60 hours and then say you hate it and play again, it is addicted so much thet you can't refund or stop playing.. and fraud really,, if a fraud you should stop playing and request a refund.. okay, i hate to remove the starfield bad review's here, i am having so much fun with starfield 165 H...

    • @J.B.1982
      @J.B.1982 ปีที่แล้ว

      @@Zul_H
      I haven’t played this and probably never will but this is load screen overkill. Every now and then while playing is fine to have one.

  • @DailyCorvid
    @DailyCorvid ปีที่แล้ว +2

    Yeah it's kinda like a playable movie, more than a space=sim or an RPG.
    If I had looked at it like that, I wouldn't have disliked it.
    But yeah I have to agree with most of that, and it's a shame I wanted it to be good so bad lol.

  • @pavel4762
    @pavel4762 ปีที่แล้ว +2

    I had a blast watching this man thanks for your time! :)

  • @oldgamer1299
    @oldgamer1299 ปีที่แล้ว

    You know I can spend many hours simply walking around NC in Cyberpunk 2077. it's always a pleasure, and feels alive and immersive. looking at this game, I'd die of boredom!

  • @ortacreef8557
    @ortacreef8557 ปีที่แล้ว +1

    The spaceship looks little more than a conduit to a load screen.
    Question - Is it possible to advance in Starfield without a spaceship just by teleporting around?

    • @jjnxyz4368
      @jjnxyz4368 ปีที่แล้ว +3

      Yes, u can open your map and jump from anywhere when not in combat or overweight

    • @smidlee7747
      @smidlee7747 ปีที่แล้ว +1

      Not always. Some missions are scripted so you have to fly in space.

  • @ChepeFlo
    @ChepeFlo ปีที่แล้ว +2

    Played the game off game pass and the graphics look like xbox360 washed out graphics. Ok, I may have exaggerated a bit but seriously, the graphics are NOT next Gen graphics. Textures look very last Gen and the gameplay just feels clunky and archaic. I can still find some enjoyment with the game but it won’t last that long. Especially since there really is no space or planets sandbox exploration like it should be. It is so frustrating when the planet destination point is right there but I cannot fly directly to it and instead am forced to fast travel. Just Unbelievable!!!

  • @shoutingstone
    @shoutingstone ปีที่แล้ว

    There's a Jason Schreier leak from years ago that said Bethesdas next game (the at the time unannounced Fallout 76) would be the last game to use the Creation Engine. If that was true then at some point they actually made the conscious decision to go BACK to this engine

    • @N.i.g.h.t.m.a.r.e.z
      @N.i.g.h.t.m.a.r.e.z 11 หลายเดือนก่อน

      Money probably expensive to have a new one companies like bethesda Ubisoft EA etc just half bake garbage & sell for 50-60 they want more & more money without wasting money

  • @dominicanag1032
    @dominicanag1032 ปีที่แล้ว +1

    I’m currently playing Phantom Liberty and it looks like is going to be hard for me to go from cyberpunk to Starfield as my next game.

    • @acev3521
      @acev3521 8 หลายเดือนก่อน

      It’s hard to go back to any Bethesda game after cyberpunk it’s better than all of their games in every single way.

  • @SvenWild
    @SvenWild ปีที่แล้ว +3

    Totally agree with you. I have like 89 hours in that loading simulator and to be honest this game is really bad. in my hate list is loading 1 and 2 is bossy NPC i really want to kill all time i see them or i have to talk with them its like all NPC acting like gods.

    • @abrahambobst4602
      @abrahambobst4602 ปีที่แล้ว +1

      I have literally save game game to start killing npcs for mouthing off and the loading again. Really, the NPCs are so fing rude in this game, and that's the random telling you in a creepy way they have your eyes on you while IRL guards just stand by the side and stay quiet unless you are actually doing yo shouldn't. In game, "Hey, I have my eye on you, Don't do anything bad, etc, etc..." So fing annoying.

    • @ZimmermanTelegram
      @ZimmermanTelegram ปีที่แล้ว

      89 hours? That's more than my PS5 playtime for the whole of 2023.

    • @Zul_H
      @Zul_H ปีที่แล้ว

      89 hours and you still don't like it, and playing ehhh so confuse

  • @justanobody1713
    @justanobody1713 ปีที่แล้ว

    I really hate their marketing gimmick "25 years in the making". They were not making it for 25 years. They were not developing it for 25 years. They did not have any ideas for anything like this 25 years ago. It's just their first new IP in 25 years.

  • @maunaowakea777
    @maunaowakea777 ปีที่แล้ว

    I Love Veritas' take on ' open world' He said, "with all the fast travel and load screens between locations, if this game is "open world" then Mario Brothers is open world too." lul

    • @aralornwolf3140
      @aralornwolf3140 11 หลายเดือนก่อน

      ... depends on which Super Mario Brothers game... as Nintendo has done some "open world" stuff. :D

  • @AutistikWaldo
    @AutistikWaldo 8 หลายเดือนก่อน +1

    I'm glad you mentioned the engine first so I knew to click off this video. "Engine old reeee!" Is a phrase parroted by people who have no idea what they're talking about. The engine really really really isn't an issue at all; in fact unreal is a 20 year old engine too and is one of the best on the market because they overhauled and/or updated it every few years. If you need evidence first hand play or watch Nolvus. It's Skyrim but updated and plays far better than starfield. There's also the bonus that you'll almost never see a loading screen other than fast travel or a quest spawning you. The issue is Bethesda as a whole is incompetent and lazy. You're blaming the engine when you should be blaming the developers.

  • @helvete983
    @helvete983 ปีที่แล้ว +1

    I don't mind the lockpicking but I'm tired of picking Master locks and finding shit behind it, I mean I literally picked one an hour ago and found a med pack and a few hundred credit. Make it make sense! I'm not expecting a legendary item behind every lock but at least give me something that costs more than the few digipics I used to unlock the damn thing.

    • @Zul_H
      @Zul_H ปีที่แล้ว

      don't forget lockpicking a ship i great..haha but safe is okay for me, like you say like o am going to find a chameleon space suit there..haha but if i did i will tell you all...hehehe

  • @inybisinsulate
    @inybisinsulate ปีที่แล้ว

    1. Creation... also it is limited to "cells" however it's the devs ineptitude forcing 8096 units in each direction out of worries of presumably float inaccuracy of base building. OpenMW runs with 16k times the width if forced to but does not loop well it could work if they had loading screens on predictable lines which could mean it could be rendered in chunks adjacent. Simply put every engine would ruin the thing since they didn't want loading screens during flight/ driving or they just never tried in the first place.
    11. The engine does not have layered depth, blended textures as it were. Could blame them but without you mentioning such things the game's like 85% textures and sound files you'd not want a game with even more bloat. Also conflicts with loading times a bit they're there to prevent buffer refresh lag.
    13. Inclusion is fine it'e strange it's just 3 with like 1% of the world having more, or none, pronoun options available. Also it's quite creepy and awkward much like the twitter bios assuming your own pronouns. Some assume pronouns are determined, not chosen, it's exclusionary inclusionism if you want a modern baked nonsense term.
    32 could have been the loot is now solely scaled by level again so it's like Oblivion. While no armor problem persists nor animals scale out of the game it's quite bland. Skyrim had partial minimal levels and Fallout 4 had leveled areas which neither was adapted.
    Fine video, point 1 is odd when blaming an engine you can blame Frostbyte being a shell on EA but Bethesda sort of has been using it for years and rebuilt it several times over. Changing engine would just ruin them they can barely write reliable questing with multiple endings as is, which the engine encourages with non-bound stages. Rewriting that same scripting they've optimized over several games just to abandon it since it feels shallow from their own terrible writing style. Oblivion CK might be the most accessable but it hasn't worsened much, OpenMW could changed into anything you could imagine with being techically bug-free and maybe if they tried new CK wouldn't be as buggy and crash without backups. I'd ask the total conversion mods why they didn't use another game engine but still odd point to blame the engine outright.

  • @sususketches
    @sususketches ปีที่แล้ว +1

    If modders stop fixing the game for the devs maybe then they start up a new engine...

  • @Cellq7
    @Cellq7 11 หลายเดือนก่อน +1

    The main thing that is turning me off starfiled is the rabid fanboys attacking me for point of potential flaws in the evacuation lore

  • @ZRFehr
    @ZRFehr 10 หลายเดือนก่อน

    That loading screen joke in the beginning had me fucked up lol

  • @crackwh0re911
    @crackwh0re911 ปีที่แล้ว +1

    They put a shit ton of half baked systems in for modders to play around with.. Starfield is the skeleton for the modders to flesh out... easy as that.. It even seems to me that Bethesda made subpar quests and systems on purpose to incentivize ..or to not outstage modders..

  • @carlosog5041
    @carlosog5041 ปีที่แล้ว +2

    What they could do if they just switched to Unreal

    • @acev3521
      @acev3521 8 หลายเดือนก่อน

      Fucking jack shit they’re incompetent

  • @BrentLeVasseur
    @BrentLeVasseur ปีที่แล้ว +1

    In Starfield you can go where no one has gone before…Space is the final loading screen! 😂😂

  • @bighoss7437
    @bighoss7437 ปีที่แล้ว +1

    In relation to point 23 there is a secret vendor that sell’s legendary stuff etc in ng+, but they are bugged as of this moment. Also as you level up vendors begin selling advanced/superior gear that cost a bit more but I never felt the need to buy anything as you pick up so much shit like you said.

  • @MosestheGrey
    @MosestheGrey ปีที่แล้ว

    I just wanted to say [Loading...] that I'm new to your channel and I'm enjoy [Loading...] ing your videos. Keep up the [Loading...] good work.

  • @spikefirechux8453
    @spikefirechux8453 ปีที่แล้ว +1

    43:52 - “It’s my 9/11 event” …. Starfield being mediocre is just like 9/11. It’s 100% comparable.

    • @JaysWayss
      @JaysWayss  ปีที่แล้ว

      Yes absolutely. Please take that statement seriously and to heart.

  • @brandonphilander661
    @brandonphilander661 ปีที่แล้ว +2

    Starfield is not a next gen game.

  • @robman732
    @robman732 ปีที่แล้ว +1

    The last Bethesda game I played was Oblivion on the Xbox 360. So I was cautiously optimistic about Starfield. I’m glad I got on Game Pass. I think it will get better after a year or two of updates. Look how far Cyberpunk 2077 has come along.
    Now with all that said, what was the last seven years of development spent on?

  • @daemontrigger3281
    @daemontrigger3281 11 หลายเดือนก่อน

    The best thing to come out of Bethesda is “Stop! You’ve violated the law!”.

  • @James-ip1tc
    @James-ip1tc ปีที่แล้ว +1

    It's still an early release. Give it a few more years LOL

  • @klarion
    @klarion 10 หลายเดือนก่อน +1

    Let's also mention the terrible voice acting . They hired people and editors that don't know the difference between basic pronunciation, like filled vs field .. and I'm talking about native speakers, not accents... just basic mistakes.

  • @Alessandrosaiyan
    @Alessandrosaiyan ปีที่แล้ว

    It’s been years since I started to say “open worlds are boring, too damn big, they water down most of the content and the fun”.

  • @dave23024
    @dave23024 ปีที่แล้ว +1

    It's an X4 re-release by Bethesda.

  • @andrzejlewandowski9203
    @andrzejlewandowski9203 ปีที่แล้ว +2

    "It does not work", well, my good man, Todd would strongly disagree.

    • @staffanberg6747
      @staffanberg6747 ปีที่แล้ว +2

      Todd have said you need to upgrade your hardware. ;)

  • @adamcampbell6094
    @adamcampbell6094 ปีที่แล้ว +1

    Stop calling it a good average game. It is a leap backwards in all areas. It is just bad

  • @edcrosbie4651
    @edcrosbie4651 ปีที่แล้ว +2

    I agree with all of your critisism. Esspecially this close to 2024 for fuck sakes...
    But for complaint #26...
    Its litteraly right there on the guns info card called ROUNDS. Thas how many ROUNDS you have. You ROUNDS are your bullets! 🤣🤣 but having no idea how much i have when im at the fuckin vendor IS a legitamit complaint. fucking pisses me off actually to have to menu jusmp 6 fuckin times to see what i dont have.

  • @nopizzanoglory
    @nopizzanoglory ปีที่แล้ว

    Did not like it at first either. Now that we have had a few patches and a ton of mods I have made it into the game I want it to be. Shorter loading screens (instant docking mostly), easy digipick, richer merchants and stuff like that and all of a sudden I'm having a blast with this game. Yes it is not the perfect game, but not a single game is. At least you can mod the crap out of it and make it whatever you want it to be. And that's without the mod tools out even. Only going to get better. Don't see that happen with many other space games on this level. Especially not the multiplayer ones like Elite.

  • @DustinBarlow8P
    @DustinBarlow8P 8 หลายเดือนก่อน +1

    Don't think it was mentioned but where the hell are the hot women? Like 3 in the whole galaxy. Anime is the only place to find attractive women anymore.

  • @owieczkacs
    @owieczkacs ปีที่แล้ว +1

    AI is soo bad, most enemies don't even open doors :D
    PS. before game was released and i watched some people start to review the game on early access i gave the game 5/10 and best two descriptions i have seen so far: "its a game about fast travel to talk to npc's" and "its an ocean of shallow water" :D

  • @rossrides918
    @rossrides918 11 หลายเดือนก่อน

    For me, the outpost mining allowed easy research and mod building once I had all the resources. I was able to mine iron, aluminum, berylium, europium, lead, copper, titanium, tungsten, and hel-3 with 3 outposts 😁

  • @danielmacgregor8721
    @danielmacgregor8721 ปีที่แล้ว

    In reference to point 19 you can totally level up you piloting skill and some ship weapons systems skills by simply just redoing the UC Vanguard pilot assessment simulation repeatedly, yeah it’s a bit grindy but gets it out if the way quickly, as I was qualified for C class ships at pretty much the start of the game

  • @basilika2136
    @basilika2136 ปีที่แล้ว

    6. You can walk to the coast but it takes like 5 minutes even if you land as close as possible.

  • @joshuaerickson2458
    @joshuaerickson2458 ปีที่แล้ว

    Regading 8. Space travel, you can build a fast ship that can do hit and run attacks, as well as some decent maneuvers, if there is some osbatcles to hide behind you can take on ships 1v1. You csn also fast travel out of combat. It was an interesting idea that wasnt well developed, like most of the game.

  • @Thos_Draken
    @Thos_Draken 3 หลายเดือนก่อน +1

    I agree, outdated system time to move on. Trying to get the latest. They make more than enough money to purchase a brand new super system to hold all this nonsense. And they can backload hall of material for each of those games onto the new system in the process. Creating an access system. They all allow them to do such a thing. It's honestly my computer is better than theirs and it's smaller.
    It's sad. It's pathetic. I mean, the truth is, I load faster than some other nonsense. And that's a matter of fact, I think that loading nonsense. Is kind of probable why the have so many issues? They've created a box to box to box load. Do you know how much memory and data and resource run? Info that required constantly. Do the box? To box to reload, it's actually more costly and it is, if they would've just had one vast space that is flat. That's like a moving paper that you just track along. With the quarter and quote start her son of a hackground, then it would have been to just do what they're doing now. A flat planet that you can fly through and now you have to fast travel talk about immersion, breaking it's garbage.
    Look, the afore's stupidest fallout for kind of was and 76 is even kind of dumber first, at least tell it kind of supposedly. Fix it and never time. They change the surroundings. Well, it's just, you know, The Economist's hot. Find it hard not to rage out because it's like they give you. This really interesting area that you can call them quote interact with. And get certain rewards. And then they're like. Well, you know what we're gonna put human noise here, which everyone wanted don't get me wrong, but why in the locations they did? There was a fort a campground that was near the space shuttle that could have been Rader ter a Tory or the village idiots territory. I don't like either. Both of them. I don't get it. I really didn't get why they chose and at a location. You claim you got certain items from aquarium and gathering goods and protecting that territory. And now it's a village an idiot, and yeah, they'll give you great work. Great question. Items with software can be wrong. But it just could have been put in a less interesting location. Like I said , there's an actual quote on quote four that's made of wooden pine out nearby there that is A fort made of wood And then it would have been more interesting because they could have built little locations there in camps and what not end up just fine That's why I'm not buying star film on the premise on the surface.It sounds like an interesting idea.I can play halo and get more out of my life for that

  • @brianhoff141
    @brianhoff141 ปีที่แล้ว

    The AvandGuard havbe a space combat simurality you can use.