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Umbriferous
เข้าร่วมเมื่อ 17 ส.ค. 2016
I try to 100% the games I play and share my thoughts about it
Shadow of the Erdtree Critique
The Dark Souls of Elden Ring!
~~~
0:00 - Peak (?)
1:15 - World (exploration)
2:31 - Legacy (dungeons)
3:50 - Regular (dungeons)
5:06 - Items (Good)
7:46 - Repeat (content)
10:04 - Story (spoilers)
14:25 - Side (quests)
16:44 - Replay (ability)
19:00 - Difficulty (git gud)
23:44 - Items (Bad)
24:57 - Final Boss (Leonard)
29:56 - Bob (he's actually alright)
31:14 - Gaius (commander)
31:53 - Fire (golems)
32:09 - Rannela (generous hitbox knight)
32:39 - Bayle (literal peak)
33:34 - Meta (not sponsored)
34:25 - The End (?)
36:13 - Hope (and tears)
~~~
#eldenring #sote
~~~
0:00 - Peak (?)
1:15 - World (exploration)
2:31 - Legacy (dungeons)
3:50 - Regular (dungeons)
5:06 - Items (Good)
7:46 - Repeat (content)
10:04 - Story (spoilers)
14:25 - Side (quests)
16:44 - Replay (ability)
19:00 - Difficulty (git gud)
23:44 - Items (Bad)
24:57 - Final Boss (Leonard)
29:56 - Bob (he's actually alright)
31:14 - Gaius (commander)
31:53 - Fire (golems)
32:09 - Rannela (generous hitbox knight)
32:39 - Bayle (literal peak)
33:34 - Meta (not sponsored)
34:25 - The End (?)
36:13 - Hope (and tears)
~~~
#eldenring #sote
มุมมอง: 87 667
วีดีโอ
The Dark Souls of Puzzle Games
มุมมอง 8222 หลายเดือนก่อน
Tip for those who get stuck: Git Gud #DarkSouls #puzzle #difficult
I got all Deep Rock achievements and I'm not so proud about it
มุมมอง 11K4 หลายเดือนก่อน
Rock and Stone! 00:00 Intro 01:16 Solo missions 01:59 Challenge 02:31 Lobby 03:18 Grind 07:17 Car Pool 09:54 Modded Servers 10:27 Conclusion #DRG #DeepRockGalactic
Palworld and Paldrama
มุมมอง 1K6 หลายเดือนก่อน
The name sounds better in Portuguese, or so I heard. #palworld #drama #bugs
What Armored Core 6 does better than Dark Souls?
มุมมอง 1.4K8 หลายเดือนก่อน
Best shotguns across all FromSoft games! 00:00 Intro 01:44 Imagination 07:46 Spectacle 09:12 Difficulty 17:35 Endgame 19:20 Conclusion #armoredcore6 #fromsoftware
Starfield is no Skyrim in Space
มุมมอง 16K11 หลายเดือนก่อน
More like No Man's Skyrim, am i right? 00:00 Intro 01:09 Setting 02:46 Scale 04:32 Fast Travel 05:48 Maps 07:33 Procedurally Generated Content 09:14 Quests 12:05 Other systems 12:58 Conclusion #Starfield #Bethesda #Skyrim
Monster Hunter Rise Experience
มุมมอง 498ปีที่แล้ว
This video sums up the first couple of hours of Monster Hunter Rise. So, you know, beware of the spoilers
Wo Long Experience
มุมมอง 143ปีที่แล้ว
Wo Long seems to be a pretty terrible PC port, but how is it as a game? Well, I've played it and recorded some of the highlights to answer this question. I've had a lot of fun in the process, and I hope you'll enjoy the video too! #wolongfallendynasty #highlights
Can Jojo beat Elden Ring with different STANDS?
มุมมอง 4562 ปีที่แล้ว
Can Jojo beat Elden Ring with different STANDS?
World's First DS3 True Miracle Only Run
มุมมอง 9813 ปีที่แล้ว
World's First DS3 True Miracle Only Run
Stardew Valley - Top 10 Waifus WatchJoja
มุมมอง 6K6 ปีที่แล้ว
Stardew Valley - Top 10 Waifus WatchJoja
The only ones i wont complete are silver and gold promotions for all, i absolutely hate playing scout lol
Only problem with the dlc is that so many areas that seem to vast and big contain 1 or 2 items and that’s it.
460h for me on PS5
DLC was a bjg "meh" for me
"Just some overclocks" you mean, unlocks that can completely change how a weapon works and also acomidatw different builds to massivly increase build variety. Just those small things? Im assuming that bc you were grinding for full gold and wanted maximum exp, which is phyco behaviour honestly ngl, that you just ran meta vuild and didnt experient with funns that much, and didnt see just how much overclocks effect the game. Either that or you were deliberately lying to paint the game in a bad light, bc some overclovks can completely change how you use a weapon
Lmao this comment section is hilarious!! Cry babies making excuses for why they're getting their ass kicked 😅
This was my first FS game and a lot of your critique matches mine. First: I get the hype, elden ring and the DLC are special. They're unique both with the gameplay and the level of craft that went into them. But I started ER right after beating Ghost of Tsushima and I gotta say I was a little disappointed with the combat mechanics in ER. A lot of the fighting seems to revolve around memorizing very specific attack patterns of bosses, and fromsoft's scaling of difficulty seems to be simply adding longer move combos, narrowing the window you have to attack. Big battles then felt less like a fighting game and more like guitar hero. My favorite fights were against enemies like the crucible knights and the nameless mausoleum NPCs-- These felt more like actual 'fights' where there was back and forth, I didn't feel like I was fighting a giant Simon Says machine. I think having combat so centered around the s of the roll mechanic kinda gimps the design. Would love to see them lean into and expand the parry mechanic, and give you built-in quickstep or something. Just more options that raise the risk/reward factor of combat and let you interrupt, create your own attack openings (instead of dodging for 10 sec so you can land a slash during a recovery animation), or other tools to make the boss react to the player more often. I hear good things about Sekiro, I might try that next.
World design is peak, exploration is awesome, lore is questionable, and gameplay/bosses are just awful. Every single issue the base game had in regards to combat is made 10x worse here in the expansion. Infinite poise, non-stop attacks and weird delays, barely any openings and way, WAY too much AoE. I really want to love the experience, but it just ends up being so frustrating. Difficult for the sake of being difficult, Fromsoft kinda forgot about being fair along the way.
This video speaks to me, i enjoy fighting bosses 1 v 1, but the 2nd phase of radahn forced me to use summons because i didnt want to go for the boring 0 tank dmg shield build, thats even less statisfying.
You spoke about lack of motivation for our character, yet , all souls games can be looked at this way if you do not know the proper context , as you said "when does that become our problem" but even if we're talking about elden ring specifically, in the main game we are the tarnished who is to become the elden lord , if we choose to progress , that's who we are , and same goes for our story in the dlc , we are still the same tarnished who I believe is trying save miquella, and also stop him from becoming a god for our own benefit
question how to respawn the bosses ?? i wanna fight ranala and mesmur again oh and vile bayle
Bob 2 hands a weapon big enough to give him a bit of poise/armor when his attacks are past a certain frame. If you look closely, the times you flinched him are earlier into his swings. And the times that he armored through, you poked him a bit later.
Oh. It's in the pinned. Ok ignore meeee
The quests are what get me. I just hate everything about how they do quests.
i’m so glad someone touched on the replayability. no one talks about it, and it’s honestly horrible, from someone who loves replaying souls games, it’s very frustrating edit: finished the video, i agree with a lot of your opinions really well. Radahn was really frustrating, because even though i knew that the deflecting hard tear was an option, i hadn’t used it the entire game, and i wanted to play it like a souls game, not sekiro. But the fight felt unfair and very frustrating, and very difficult to learn, especially when dying very quickly upon reaching phase 2. i eventually caved after hours and hours and used the deflecting hardtear to beat it and just,, did not feel satisfied. amazing video, thank you.
The final dlc boss having a one-shot move even with the 20 skibidi fragments was ridiculous
so on one side we criticise the difficulty of the game, while being able to build your own difficulty with the amount of scadufragments, npc or bell summons, and using strong(broken equipment). but on the other side we criticise weapons and tears to be too strong? idk if the sekiro-tear was intended to be this strong, but just having a negative look on every aspect of difficulty, while ignoring possibilities, seems kinda disingenious.
It's never a problem when a game is too hard. Bosses SHOULD feel insurmountable.
I really wanted to love the DLC, but I just don’t. It feels like Fromsoft is punishing the entire player base just for the actions of a handful of them… I don’t mind the bosses having combos, but some of the damage on certain moves is just stupid af. I’ll definitely be skipping it on my new game plus, once is enough for me lol.
Wow, amazing video!
The fanboys will not let that slide😂
I just don’t get how we go from bosses like Mesmer, Bayle, Radahn, Midra to bosses like Golden Hippo, Gaius, and Scadutree Avatar… like Ik Elden ring is all about having a broad scale of bosses and environments but these bosses just felt so random to me and the quality drops sometimes. I’m replaying ds3 rn and I can’t help but realize how the base game and dlc feel more grounded than shadow of the erdtree. I also don’t get why we got such few cutscenes for each boss, Bayle, Rellana, Putrescent Knight, ect. Like don’t get me wrong I enjoyed my first playthrough but looking back a month later I realize how underwhelming the dlc is in terms of the boss fights. I loved the different atmospheres and the lore that was expanded on but like it feels so rushed, that last cutscene after defeating Radahn is so underwhelming which Ik is fromsoft fashion but this was like another level of underwhelming. Ik they said they don’t plan on making any more Elden ring content as of now but I pray they eventually do a second dlc. Maybe it feels off because I played the dlc after beating the base game when you’re supposed to enter the dlc mid game after defeating mogh but idk.
It isn't said, but we're there to prevent Miquella's reign. While we're with everyone else in following in his footsteps, we aren't blinded by him. We're kind of an agent of Marika, preventing Miquella from usurping the Lands Between. All he would do is give the world another Golden Order-like rule; and we already saw how that ended.
I have 350h and 24 promotions. That's 15h per promotion. Just taking my time, enjoying the ride, these 350h are spread across 2 years, and the first year was all on low hazard. I'll reach All Gold at around 400h. I'm not an avid completionist, but I completed Slay the Spire and it took me roughly 380h. Maybe it's normal?
They are calling from the other side, see y o7
This is the first video of yours that I have watched, but I must say this won't be the last! Good job and keep up the good work!
I love the DLC but the final boss is just disappointing. It reminded me of the run up to the Blue Smelter Demon boss in Dark Souls II..
Rellana was one of my favorite fights, took 3 attempts along with messmer. Radahn took me 4 hours. Hate the final boss
🔥😱intro was🔥
14:06 I have issues with the DLC's story, but I feel like this part makes sense. We have to kill Miquella because if he becomes a god he will prevent us from becoming Elden Lord.
crikey milady brutalises midra 😮
The whole “why am I doing this?” thing definitely affected me too. Especially when it came to Messmer imo. That entire thing could have been avoided if you were just able to say “the lands between is screwed your mom is held captive by the greater will”.
I enjoyed the dlc right out the gate and was having fun up untill i found myself in the cerulean coasts. I spent 2 hours looking for a site of grace so i could take a moment and explore just to have to go onto the wiki and look one up. I played the entirety of the base game with no guides or help and managed to find all but one site of grace. I was frustrated and disappointed because elden ring was a glowing example for me of how to reward curiosity so to then go from that sense of excitement of exploring to just wanting to get it over with kinda killed it for me. I felt cheated at the last boss fight and when i looked it up and got to see the hitboxes on his attacks i felt vindicated but mostly just sad. The game i have grown to love had spat in my face for doing all the things it encoraged me to do for hundreds of hours. I know i haven't killed all the bosses like the big finger monster but i really dont have any desire to play the game anymore and thats what hurt the most.
Lies of p > Shadow of the erdtree 10000%
Square footage size, yeah it’s probably the size of limegrave or slightly larger. Cubic footage size it’s probably equal with the base game
Radahn sucks but I honestly dont see how people are hating on all the bosses for having to roll and poke. Bayle and messmer had intresting movesets and felt pretty fair.
Another thing i really enjoy is the score, holy hell is the music good
When I, and a lot of people first approached this game I don't think achievements or achievement speedrunning were ever on any of our minds, neither do I think the devs ever really properly thought of them either. I think the achievements are there either as an little extra challenge for those that want it (the barrel hoop) or just something to say "oh neat" to whenever you got it (promotion achievements), rather than something to grind painfully towards. So in that regard, while I don't believe this review is accurate to a wider communitys perspective, it still represents an audience who have/want to/do play this game. Thus for those that do wish to look at the game from this angle, this video certainly has many valid points to be considered.
I swear to god bro Car pool is hardest achievment to do
Second phase of dlc final boss was based on 2d game (Terraria) boss - empress of the light and put into 3d, merged with radahn moveset. Both bosses cover arena with lights after attacks and create fake clones.
Just wanted to say I'm glad you bring up the issue of the story and especially motivation, as it's not really a critique I've seen brought up elsewhere, and it feels important. We, as the player, have basically no reason to be there other than to experience the content. We don't have any loyalty to Miquella, we're not charmed as far as I can tell, as if we are, that would break the moment we enter shadow altus. We don't really have any reason to mistrust Miquella either, although we do learn in shadow keep that he is planning to do some kind of ritual involving radahn and mohg. The thing is...at a certain point, Leda basically tells us, we need you, the Tarnished, to burn down the sealing tree with Messmer's flame. So why don't we just...not? When I got to that moment in the story I was thinking, why would I even do this? The only person that benefits from the sealing tree being burned is Miquella. The Tarnished could walk away at this point, take Messmer's flame with them, Miquella would be stuck in the Land of Shadow forever and Radahn would never be reborn. The whole conflict feels contrived and the only reason to push on is because you want to finish the DLC, which ironically, has no impact on the base game anyway. It's strange because Fromsoft is normally really good at creating worlds that feel old, but 'lived in', where you're kicking up dust and disturbing things that have been long forgotten. SotE's world instead feels...static. Like, the player is the only thing with agency in this world and everything there is just waiting for the Tarnished to come along and stir shit up. Worse, a lot of the stuff we discover feels like it should be more consequential than the base game. We literally get a sidequest to find the Mother of Fingers, and another one to kill the dragon that crippled Placidusax himself. How is there only one person in this entire land that has investigated the giant finger ruins that take up a huge chunk of its landmass? Why include another Lord of Frenzied Flame when he adds next to nothing to the lore, and interacts with you exactly the same regardless of if you accepted the flame? it feels like a remix of Elden Ring's greatest hits, but without the natural cohesiveness that made the world of the base game so great. I don't mean to sound overly negative, but I really went into this DLC hoping to explore more of ER's great world and story, and I felt like I got empty calories in return. The spectacle was great, but the lack of a strong story in this DLC left me feeling like SotE was just more for the sake of more.
Legendary Team is the achievement that forced me to continue playing the game, but even after completing it I didn't stop, it sucked me back in alcoholic dwarf insanity and Im glad it did. It forced me to try more loadouts, strategies and ways to play the game and I think that's the reason it exists. It wants you to explore the game and classes deeper, but at the same time not making itself a something impossible to complete or locking you from 100% like TF2 for example, it just requires some time and you don't have to spend this time in one week or month, just keep playing and you'll eventually get it, just don't forget about Karl.
I love the dlc but it's so incomplete ... it doesn't connect at all in the vase game like u can't even tell gideon about the realms its odd since it would have been somthing he must have somthing to say at least I mean it just seems so disconnected negatively I know it was the point but it would have been so nice if the player could become the link between the two realms maybe add a questine that started in the shadow realm and connected back in the real world .. also a lack of cutscene even the remeberwnce bosses like sait of the Budd didn't have any cutscene its just sad so sad man I love these games so much am intrested in the worlds and I know them ti be the best games in the industry but I just expected a bit more connection and acknowledgement dark souls series also reacted in more ways to players choices than the dlc..
Needle Knight Ledda let's you know before the fight what happened. You were never under his spell, it was the will of the fingers that the New Elden Lord, God of the old order fight the God of the new, along with his promised consort. To see who would win.
I really wish Fromsoft made the deflecting Hardtear a base game mechanic from the start. Too many enemy and boss encounters feel more in tuned for the Sekiro play style over the OG Dark Souls roll and attack style. Otherwise ER as it stands has not been all that much fun compared to previous Games imo.
loved the video. really well scripted and edited and i loved the wit on display in your writing. hoping you continue to see success!
Just never play a souls game again. Thanks. I hope you get a lot of dislike for this, and never tell your opinion ever again.
Take out miyazakis cck from ur mouth bro
Little nit picky, but some attacks will wiff you after you do a jumping heavy. As you land, your head ducks, and gets you low profile. That has been in the game since day one
The story in the dlc expands on the main story and gives context to a lot of stuff but as you said there isn't really a "goal". In the base game we clearly knew that we were fighting to become elden lord but here you just go on a rampage and kill anything 4fun really.
There is always this type of guy. Oh well, let's move on.
Incapable of handling criticism? It's ok you can be with the rest of the fans that want this to be an objectively perfect experience that validates their ego, in the corner to cry.
@@TomBombadill85 I would be glad to say, that I simply don't understand the need for a TH-cam creator to make a video with hot takes about one DLC. But sadly I realise why he's done it. Because it will be popular with the haters crowd,, triggered by the game's success. Such as you.
We conflict with miquella because we are trying to become elden lord. Also miquella proved himself unworthy of godhood. Because of that we have to stop him.