I’ve watched dozens of videos on Starfield trying to make sense of why this game felt so empty. You really nailed it and helped me to understand it better than most of the other videos. It’s so strange, I think the saddest thing for me is I thought…well I can’t wait to upgrade my ship so I can visit the more distant systems. Just imagine what will be there for people to find - how many great handcrafted things are out there. Only to find that outside of the starter systems, there is literally nothing. All they really had to do was hide a number of different things throughout the 1000 planets. It would have made it like one giant Easter egg hunt - encouraging people to explore every system to be the first to find things. That one simple thing would have made this game so incredible. I’m at a loss for why they didn’t do this. Take all the cities, towns and points of interest and dispense them throughout the galaxies. I feel like their ulterior motive is to release a lot of DLC - much like games as a service model but even if they released a free DLC tomorrow, I wouldn’t be in a hurry to turn the game on again, because I didn’t like the companions or the factions so I’m not really jazzed to hop back into this world.
You make a good point. It's odd they didn't scatter handcrafted dungeon and other points of interest on random planets. Exploration sucks here. I'm also glad I was able to provide you with something other videos couldn't. Thanks for watching and commenting!
It's designed to waste your time, the entire game is a bore-fest of mediocrity. I give it 4/10 personally and really think it is actually an overhyped fraud of a game. When I started playing Cyberpunk 2.0 the other week ten hours into Starfield I realised how bad Starfield is.
They banked all of the long term retention on procedural generation and radiant quests, the least appealing parts of Bethesda's games, it's like they saw No Man's Sky on launch and thought that controversial chapter of the game's history was totally acceptable to emulate. I'm not even sure if they *can* make handcrafted dungeons either. Without the Creation Kit modding tools to confirm or deny this, I'm 95% sure they have a director addon for the Engine to recycle the finite number of Cells and NPC tags the game can actually have.
This is fairly easily fixable. They just need to add some variety to the Civilian Outposts, Abandoned Mines, Cryo Labs, etc. I love the game. I am right now on a non-Constellation quest where I only did the first Artifact and left. Used the Frontier to obtain an Econohaul and then left the Frontier at New Atlantis unused. I am over 100 hours into this playthrough. No artifacts, no Companion Quests, no Main Quests (except delivering the first artifact). I am doing Faction Quests. I am currently a Freestar Ranger and have a house in Akila City.i have 8 non-Constellation crew members on my ship. I am personally having a blast with about 350 total game hours just over 100 in this playthrough. It isn't (IMHO) that there are not things to do, it's that the things you find exploring are the same dungeons. 5 or 6 of each building could go a long way into fix this issue.
people keep saying 'space is supposed to be empty' but if you were on another planet on real life, no matter how empty it was, just being on it is crazy. in a video game, its beyond mundane, and has been done better. its not an excuse
Exactly. The response that someone from Bethesda had related to the astronauts weren’t bored on the moon is another example of how “off” their thinking is. Fucking of course the astronauts weren’t bored! That’s real life! Not a video game! And honestly I would rather play a let’s go to the moon sim- that’s completely realistic than this giant AI generated - for grade school kids and retirees- piece of garbage.
@@davidpramaggiore9281makes you wonder if these people really have a brain. Because if they did they'd know visiting a fucking planet in space IN REAL LIFE IS NOT THE SAME AS IN A VIDEO GAME
@@GhostOfSnuffles good point! On the one hand they wanna point to the moon missions. Saying oh the astronauts weren’t bored. Well no shit! That’s real life travelling in space. This is a sandwich looter w “space magic” and u can’t give us some really cool fantastic biomes? Cmon. It’s such lazy design.
It’s like Bethesda keeps taking the parts of their games that are special and taking them away to add to the more boring and soulless aspects of their games…
I modded Skyrim heavily. Starfield has amazing modding potential. However, I do believe Starfield vanilla is awesome. You just can't play it like you do Skyrim. Skyrim is an exploration driven RPG and Starfield is a quest driven RPG with the exploration around the vicinity of those quests.
@@willd7596but the quests aren't even good. Name a quest where your decision even matters or even changes the trajectory of the quest I'll wait .... It would be fine if the stories were good. But half the reasons the NPCs give you a quest is arbitrary and you don't even get a resolution or a call back to any decisions you make. It is the most shallow Bethesda experience hands down
They had a central vision and were willing to do the proper groundwork with their worldbuilding. Bethesda has spent too long relying on the worldbuilding lore made by others without practicing their own craft.
60 people developed Skyrim. 600 developed Starfield. And yet, Skyrim seems to be the game that is far more innovative and mechanically superior than anything in Starfield. The fact that there is no water physics or aid animations in Starfield just shows how rush the game was and undercooked. In Skyrim, the guards react to you if you are wearing opposing faction clothes. In Starfield, they are so brain dead might as well be cardboard cut outs.
@markvalley3498 At this point, I'm starting to think that their successes were actually happy accidents. Maybe they never knew how to properly design a game, and their good ones were just them flailing about and blindly catching lightning in a bottle.
Something you touched on the video, there's no way to really get locked out of quests. There's also no way to really fail about 95% of the quests in this game. This is the first Bethesda game I've encountered where you can't fail a quest. Even the quests I technically screwed up on, I just get yelled at by the quest giver and still complete the quest and get the rewards. Also every single NPC that is involved in any kind of quest is immortal and unkillable, which is completely immersion breaking and stupid.
One crazy thing to me was if you marry Sarah Morgan and then she dies later during the hunter's attack on the eye, you can't even mention to anyone at her funeral in constellation that you and her were closer than they thought or married or anything lol the only NPC that you can talk about that with is Aja Mimosa the ex leader who did your wedding. Like wouldn't the impact on your character be a lot if you lost your wife? Other characters could react to that like "OMG she never told us you guys were married, that's awful we're here for you" or some such BS. Another missed opportunity like you mentioned with the guy who wanted to betray Delgado. Not a lot to ask and it's absence is disappointing.
It’s the corporation’s idea of, “fun.” As if an iPad had sex with ChatGPT and gave birth to this game. The story makes no sense, even remotely. It’s full of massive gaping plot holes. But, some of the side quests were monstrous. Always the corporate solution to every issue, when I wanted to kill all the people that were unkillable, because, plot armour.
Hype damaged this game? Bullshit. BG3 was hyped to the roof and it delivered even more than we anticipated. It's bad because it has no substance, no details, no balls to show something that can even be considered controversial, meaningful, or really any choices that alter the story. Funny enough, there are a lot of people of color in the game, but they all have the same mental background. It's like there are no different cultures and everyone in the galaxy was raised under the same roof.
13:20 Procedural Generation isn't A.I. driven, it's just a random number generator picking and sewing hand-made map chunks together based on some basic rules of what chunks can be attached to each other.
Mass Effect 1 did everything better then Starfield 16 years ago. Which is odd considering how much Bethesda stole from the Mass Effect series in the last 3 games of theirs. Fallout 4 took the dialog option UI and voiced protag (a lot of the voice actors from ME show up too). They even ripped off the companions loyalty quests (granted New Vegas did it as well, but at least in NV and ME you could fail them). Most of these carry over to 76 too when it launched, though some of it now has been reverted in 76 as updates came out. Starfield rips off so many minor and major plot points. Their map designs on planets is almost exactly like ME1 just without the Mako. You wanna play a better version of Starfield? Play the Mass Effect trilogy.
Mass effect trilogy is an emotional thrill ride with consequences. Each action has choices that affect your character and outcomes of situations (paragon/renegade). It revolutionized true choice on RPGs imo, and it's a shame to see Starfield seemingly stuck in 2011 with a lot of regression. It doesn't feel like a next gen game, but a game from the early 2000’s with a new coat of paint that's less interesting. I think Bethesda is putting way too much focus on aspects no one cares about. 1000 planets is a great title for pr, but it also proved to people before launch that a lot of the game would be barren, and it is.
@@Centrifewgi Yeah, it baffles me that Bethesda couldn't do this Nasapunk design without any flavor, world building, or real stakes. It's clear someone played Mass Effect 16 years ago at Bethesda, and couldn't let it go till they tried their own attempt.
You dont have to be Naughty dog or Rockstar to have a meaningfull narrative, Bioware and Obsidian proved you can have a RPG with a well told story at its core, Hell Obsidian even did it while using the Bethesda template with NV.
You are right. I bring up bioware's mass effect in the video as well. I'm just saying those studios build their game around their narrative while starfield doesn't really. Lots of indie excel in their storytelling too.
@fanmovie357 I agree. And I love that your avatar is one of Obsidian's OG characters, and GameSpy's 2005 "Best Character," further driving home the point.
15:05 WOW, I never knew this detail (juniper berries mead bottle findable) before the video and I have played Skyrim for 550 hours. this is why I love the game
Every planet in Starfield feels dead. As soon as you leave the cave in Skyrim the world feels alive. The options of where you can go, things you can see or do feel endless. The feeling of exploration is amazing. That's what I wanted from Starfield. Initially I thought it had it. But the more I played it, the more I realised how empty and shallow the universe really was. It literally has no soul. It feels like is been designed by AI and I suppose it sort of has. In Skyrim You can feel the love and attention to detail in every location.
Starfield and Skyrim can't be played the same way. Starfield is a quest driven RPG with exploration meant to happen around the vicinity of the quests. Skyrim was an exploration primary game with quests in it. Once you make this leap, Starfield is much more enjoyable. I have significant hours in both.
Solid video, wouldn't have guessed you only have 700 subs Personally I think long form is the way to go, you have time to express more complex ideas and your personality so people have a reason to remember you I find that every 10-12 minute video about something generally end up being mostly the same.
I agree, long form content is where it's at today. It's not that short videos are bad per se, but TH-cam is such an overcrowded place now that a lot of content bleeds into the rest.
Every review that shows up in my feed has the same sentiment. I stopped playing after only 3 hours and based on on reviews I’m glad the red flags I had during those three hours were accurate.
as someone who didnt expect much, I started realizing how boring the game was after a few hours of playing in earnest. I fucked up speccing for melee in a game where melee is an afterthought. I tried to pivot to the only supported weapon type (ballistics) but then I just made a new character. Game just bored the shit out of me. Like where is the hook? The inventory and encumbrance issues compounded by the lack of vendor liquidity just drove me nuts. The characters are wooden mannequins in comparison to even Fallout 4. I was not surprised when I learned that the game had bits and pieces outsourced to 27 different studios around the world and a lot of them are in hot water for borderline slave labor practices.
Oh yeah, the vendors are a big issue. I should have covered that in the video. Let's fast travel 3 times, watch 3 loading screens, a landing animation, and then sell 5 of my 100 things only to then have to wait 48 hours so that their limited funds refresh. It was soooo fun.
Great review! More companions and deeper relationships is what I was really hoping for. And space travel should take time and planning; load fuel and supplies, select companions for trip based on strengths, and while traveling, play a card or board minigame, sleep is also required. Perhaps build a base on a planet, and leave a companion there, and you'll need to return to resupply and bring more workers. If you don't return in time, they can die. Sigh, instead they gave us a surface-level action game with zero real choices. And the bit of fun there is is hidden behind tedious leveling of perks and dozens of mediocre fetch quests.
I expected the game to be FO4 in space, and that's basically what I got, except the main story and companions are worse than anticipated. I knew all the other things people got surprised by, like the simple fact that there's no way to have entire planets in Creation Engine, so I knew it was just loading in small maps around the ship.
Great video! Well stated points. I also appreciate your take of "I really wanted to like this game and its not terrible....however" - this exactly summarizes my thoughts as well. I played morrowind, oblivion, skyrim fallout 3 etc. and it just feels like Bethesda has lost so many little lessons that made them exceptional. I kept thinking, How did the makers of Morrowind, get this SO WRONG? Oh yeah - one more because you didn't mention it, Who's idea was that lockpicking minigame? I LOVE puzzles and I hated the lockpicking. SO TEDIOUS - It didn't feel like it tested my smarts just grinding options until the eventual tedious solution was found. I feel videos like this pack a hefty punch because developers hopefully would hear the voice of a true fan who just wants things to be better but isn't making unreasonable requests. Excellent submission! I am subscribed! thank you
Thanks for the awesome comment and sub! Honestly, it means the world to me. You make a good point about the lock picking, I didn't personally mind it, but it seemed off that they tried to make it more complicated in a less engaging way. I think the simple nature in previous games worked just fine.
at this point I wish they'd just remake Morrowind with no real changes other than it runs smoothly on modern systems, and maybe upgrade the physics and controls.
I’m gonna be honest I think starfield is much worse than cyberpunk. The bugs and performance were able to be fixed. But starfield is fundamentally broken for me, like it’s the exact opposite of what Bethesda is good at
Mediocre at best, literal garbage at worst… I can’t stand all the Bethesda fanboys who want to hide any form of criticism to what’s essentially Fallout 76 in space without the online
The thing with Cyberpunk is that it was broken but got fixed, because the foundation allowed it. Starfield lacks a foundation. It will remain to be "Loading Screen - The Game". 21:55 Wait a second, that means they have fun playing it. If they used their thinking things on top of thear necks, they would have ditched this project until engine is capable of achieving the vision.
You literally wake up in the game being lowered 6 foot under. And the ending of this lowering is you touching the lights and sparkles ✨️ like the picture on the roof of Sistine Chapel. And then you are raised to a future far away from earth. Unlike skyrim, where you wake up sent to your execution.
Crimson Fleet was refreshing since its like the only questline you can sort of be an evil character and the one of the only questlines that doesnt feel like they made so you can play it with your boss over your shoulder.
I really, REALLY wanted redfall to be good. Bethesda reveals they actually put all their chips into Starfield I kinda sorta wanted Starfield to be good, because it ate up Redfall's attention and I thought Bethesda fans deserved a win. Turns out all the chips were expired and rotten and the whole dip is ruined now. No idea where that analogy went...
You nailed it! I don't want to experience the emptiness of space in a video game. I want random encounters, side missions to the side missions, and plenty of things to grab your attention on or off planet in the same way that the Elder Scrolls and Fallout series have done it for years. It's clear to me that Bethesda's focus was to create something huge, but the problem is that they didn't scale up the Bethesda magic accordingly. It's not a bad game, as you said, it's just mid. I would like to think that Bethesda will push updates to address this though and if not then I'm sure the community will mod the hell out of this!
Really appreciate your in-depth analysis on Starfield dude. It felt fair, and had some good comparisons to previous Bethesda games and I also liked the little bits of humour sprinkled throughout too,
This is an amazing video man. I can tell you truly are a BGS fan like myself as you understand why BGS games like Skyrim and Fallout 4 are so great. Starfield (ironically built to be played the longest) is a one and done game.
I feel like ever since Fallout 3 (or maybe Skyrim) Bethesda's RPG games specifically are growing more and more watered down. Choices, factions, reputation and skills are mattering less and less. Thats my gut feeling that has become ever more present after I finished playing Fallout: New Vegas for the dozenth time not too long ago. I mention New Vegas because the 4 elements I said matter in New Vegas but that was a Bethesda IP not made by Bethesda and it shows. That said at least until recently they understood the rule of having something occur on average every 40 seconds. I think I heard someone say that instead of every 40 seconds Starfield has an event every 5 MINUTES. I think it was Luke Stevens
It was, I watched his video, and he talked about how each quest and location is designed with a radius of other content around them to keep players consistently engaged. I don't even mind having to walk 5 minutes to find something good, but most of the content in Starfield isn't worth a 40 second walk to find it.
I'm desperate for a small open world game. Could be as small as a quarter of Skyrim's map or even less. It's what happens within that small world that interests me. I heard someone say the old Gothic is sort of like that, that eventually you don't need a map because you grow familiar with all the landmarks and places running up and down the same old paths. Now I know everyone loves to hate Redfall, but for me it really nailed the world design. It's basically a town centre and outskirts divided into two maps. I'd argue even the first of the two would be more than enough had they just made the rest of the game good.
I honestly found redfall's world boring, but it does have a small layout. The new ac game may be like that. I heard it's rather small compared to the last few games.
@Centrifewgi Well, whether you liked the town of Redfall or not, I didn't feel like any of the environments, buildings or interiors were copy-pasted. As opposed to Starfield; a thousand planets and people still run into the exact same science lab multiple times on different planets. To me it's quite telling.
The ultimate small open world is Deus Ex: Mankind Divided. you can't walk 5 feet in the game without coming across something interesting. The devs said it was their goal to make it incredibly dense and small. There is really nothing like it
@morrisalanisette9067 Indeed, Mankind Divided is near perfect to me in that regard (although I do prefer Talos I in Prey), but at the same time it's the trademark of the im-sim genre. Would be nice to have a more traditional open world RPG set in a world like that, where it's small and dense but has a lot going for it. I guess that's just more demanding for devs, designers and writers. Too bad games like that are hard to find, because noone brags about a small game world. It's been established since long ago that bigger is better and here we are with Starfield and the 1000 uninteresting planets.
well I recently started playing kingdom come: deliverance and i think its incredible. Maybe the best Open world and RPG's I've ever played. Incredibly realistic and immersive. Basically makes me feel like a time traveller. @@MelAncholynus
One aspect I haven't seen anyone talk about is the NASA punk vibe. There is no resemblence of any human culture. No Indian, Chinese, Russian, Middle Eastern, African, Norwegian, etc CULTURE. Imagine the old trailers for Beyond good and Evil 2. That is what I was expecting from a large main city in starfield. New Atlantis feels like three whiteruns' just stacked on top of each other, without the character.
I really loved it, when the chef secretary of a company passed by in the city and gave me his high profile tesla, so that I can deliver a message to his boss. Starfield is so immersive to include such normal events in a game. Feels very grounded! To be honest: It was my very last Bethesda game. Im not buying any future titles from that company ever again. I have now no hopes anymore for them. Since Oblivion they are dumbing down everything and make everything worse. They dont care at all. And it shows. Why put work into it, if they have stupid, unpaid modders to fix everything and convert every corner to the pc plattform? If beth isnt caring, I dont care about their stuff anymore. Starfield ended up boring to me.
And can we talk about how the factions just... abandoned mechs? You're an interstellar civilization homesteading toxic and inhospitable environments and you just give up a vehicle that can mitigate environmental hazards and carry heavy loads better than a wheeled or tracked vehicle? Because people might put weapons on it? These aren't nukes, whose ONLY purpose are war. These are vehicles. And yet they're spoken of with the same tone as the Death Star.
They should've added construction to it. Building your own infrastructure could've been a crucial element of immersion and exploration. Populate your own infrastructure by recruiting characters, enhance your facilities with defense systems, avoid "procedurally generated" attacks from pirates, etc etc. Populate this void-beta unimaginative sandbox with some agency from the player. Unlock stuff such as vehicles, tech, industry... Whatever that adds "meaning" to the player's adventure. Instead, they gave us this ship crafting mechanic minigame, and you can't even fly your spaceship properly afterwards ? If Sacamfield isn't a rushed beta release with a monumental fraud of a Marketing campaign (100% intentional) then what is it?
Some people say that Starfield is "Skyrim in space," but I don't agree. If it were, then we would be given the choice to join Constellation or the pirates, like in Skyrim, where both main storylines lead down similar paths but with different versions. I'm also curious why we can hire a crew if they can't go explore other planets or probe them for resources. The Starfield map feels bigger because there are no vehicles, but Skyrim's map is also huge, even on a horse. It takes some time to get across. Heck, Fallout 3,4 map feels fun to explore even if i may get rekt by a desthclaw out of nowhere or whatever enemy in Skyrim I was unprepared for. Imagine, trying to run across to this useless POI on a planet but a giant worm or giant creature wants to kill you. That feels engaging to me at least. NMS has threats on a planet almost always. I know some will say Starfield isn't a space sim but NMS and Starfield share one thing you land on a planet and scan plants and animals. Side note I dont like how jail basically nonexistent. Skyrim you can escape or kill yoir way out. In Starfield you get punished for going to jail aka you lose XP. I want to like Starfield but just feels boring I remember watching someone play Fallout 4 and he was in a conversation but a deathclaw was just wrecking havoc then decided to throw something at him and pull him out the conversation.
It’s surprising they didn’t add Aliens, they should have at least added the aliens from Fallout, establishing Starfield as an alternate timeline to Fallout where it follows our history to a certain point.
Hey thanks! Glad you enjoyed it. Definitely thinking I'm going to stick with long form content going forward. If you're looking for more, I recently released another one for Cyberpunk's expansion.
This was a pretty good video, well considered and decently produced. I'm hoping that the Algorithm does its thing and this blows up for you. Though I will note that you're perhaps a bit blinded by nostalgia regarding Skyrim, as the severe limitations on quest inputs and outcomes was in that game as well. One of the most infamous is the quest "The Whispering Door" in which Yarl Balgruuf's son has been acting oddly and he tasks the player with investigating. When you discover the reason, you can't actually speak to Balgruuf about it at all, as the real purpose of the quest is to give the player the Ebony Blade. Skyrim is littered with lazy quest design just like this, so it does not surprise me that Bethesda has keep this tradition alive and well in Starfield. You've nailed the reason why Skyrim works and Starfield does not quite well. Bethesda seems to have forgotten that exploration and freedom of movement were pivotal aspects of their formula and both have been stymied by the systems with Starfield.
@righteousham Agreed on the aspects about Skyrim's quest design and its limitations. Factions are also a joke in Skyrim. They were done excellently in Morrowind, and decently in Oblivion, but they took a nosedive off a sheer cliff in Skyrim. In Oblivion and Skyrim, all faction quests are on-rails with no branching quest lines and no alternative outcomes. But with Oblivion, at least you had the sense of progression and rising through the ranks and earning your position at the top. For example: You at to earn recommendations from each of the Guild Halls in order even to be admitted to the Arcane University, where the Mages Guild questline actually begins. In Skyrim, you can throw one scroll spell at a sigil on the floor, delve into a dungeon, and four or five fetch-quests later, you're proclaimed the Arch-Mage. It's just pathetic and lazy.
@@HickoryDickory86 Bethesda won't do any better if they've no incentive to do better. People need to stop purchasing their games. As long as the money keeps rolling in, the game will continue to fail upwards as money is literally all Bethesda, and Microsoft by extension cares about.
Yeah, but you can't say "Hey Mathis was telling me his elaborate plan to kill you and take over." It's more like, " I don't think Mathis is a good fit for the fleet," so then he later tries to kill you. He will either back out of his choice to kill him, making it irrelevant, or you tell Delgado he should be let go.
The nice thing about Game Pass is no buyer's remorse, because I would be mad as (censored) right now if I had paid for it. As it is, I'm going to resist buying this until after the complete edition is out.
It's extremely subjective. If you like interstellar/NASA lore, you will love it. If NASA/interstellar doesn't scratch your itch it will be very boring.
take for prime example: get stuck with sarah as a forced follower before meaning to, being unable to get away from her, COMPLETELY murder-hobo through the quest to get the artifact, have to put up with her going on about having something for you but she won't talk to you about it until you're done helping someone (her...) and THEN, as she's all happy and offers to tag along some more, she IMMEDIATELY has a full-on bipolar episode and launches straight into a tirade about killing which three clicks later she's all good with.. "for now"... I was open to the idea of followers and crew when i started playing, ten minutes in and i wanted to patch followers out for having to constantly hear them beak about how much _I_ was carrying/picking up. crew on ship and in outposts are ok for added immersion, but you couldn't pay me to willingly have a companion in starfield, not until i can HEAVILY mod the hell out of it. [MAN I can't wait for Star Citizen]..
The only companion I liked was Andreja and she got annoying. She followed me around during a major quest saying "when you have a second, I'd like to speak with you." But she never told me anything.
I've put hundreds of hours into each Bethesda game since Morrowind ( excluding F76 ). I gave up on Starfield after 3-4 hours and I don't plan on touching it again. That's how bad it is. Maybe in 5 years if I have the courage to mod it I'll try again. If modders don't just give up because nobody will keep playing this game for as long as Skyrim. I'm not counting on Bethesda to fix any core issue, given that they're so deep in denial that they're responding to Steam's negative reviews by telling people they're playing the game wrong... CDPR and Hello Games fucked up and had the dignity to shut up and fix their shit. Bethesda doesn't even have that.
I can safely say that I never encountered any game breaking bugs that prevented me from finishing quests, but I have heard a fair share of tales from across the web. It's unfortunate to say the least.
This video really does a good job of highlighting the "dumbing down" going on...but it's like the people in charge of development who's been dumbed down...like this approach makes sense to them now
Good review, just fyi for others who might still be playing, if you save right before traveling to a planet or moon, you'll get a random encounter when you arrive (or nothing) if you don't get what you want just re-load and travel again and you'll get a diff encounter which *could be space battle. I do that a lot to farm xp, way more fun than "exploring". Still tedious but I enjoy the ships and space battles. But yeah, 5/10 maybe 6 for me.
Y'know......i own skyrim on several different consoles from the time it first released and not once have i ever beaten the game. It's just so easy to get side tracked with everything else you can do, I just never got around to beating it haha.
24:30 this is wrong because you CAN rat out Mathias just not to Delgado and when you do he just leaves and says "ohhh I'll get you for this" and maybe will eventually find you and try to kill you...but like no one really cares that he leaves and it's pretty pointless to rat him out other than to make the fight easier for the UC vanguard as if you talk to him more he basically become your "pirate drinking buddy" as if you've been friends for decades even if you have been pricks to each other for the whole game.
3:30 this right here tells me everything i need to know about the normies that are Bethesda stans... why i wasn't hyped for Starfield? Because this moments wouldn't affect in the slightest anymore, i have this wow effect of walking around my ship in X4 in 2018, then, i repeat the process in Star Citizen, then i reapeat the same process in Empyrion, in wich i build my own ship block by block, and then i did the same in Starship Evo, then i explore entire solar systens in No Man's Sky and Elite Dangerous... And let me get in time, way before this, i walked in my very own space ship back in 2007 with Mass Effect... See what is the problem here? Starfield didn't bring ANYTHING NEW to the table to me, not even the STORY that is usually what set apart triple A games from this other games was appealing to me in Starfield. The disconnection here is simple theres normies wich are the usual Bethesda stans and theres are guys like me who are fans of this GENRE of games. WE KNOW what we are talking about here, and you Bethesda famboys don't! When we criticize this game, you expect us to criticize this in a vacuum, but we can't, because Bethesda is stucked in 2011, and we aren't.
I agree 100% me and my brother love all the Bethesda games and we play them forever. Starfield is the only one which we felt disappointed by the reasons you stated and uninstalled it. I always keep them on my xbox and jump back in but starfield gives me 0% reason to do that. Great video
@@Wario_Kart I have found that all the main/side quests, with all radiant quests, easily gets me past 400 hours with one save and character. You’ve played the UC questline? The Crimson fleet questline? It also gets more interesting as you explore further, so for example, with the quest of transporting people, the game will eventually have you transport people back and forth from different science or civilian outposts on many planet’s. The many civilian and scientific outposts are actually minor settlements in the game, and not “enemy locations”. Talk to all named NPC’s wherever you go. Also, if you aren’t diving into ship building you are missing a massive part id the game. Outpost building is very niche, but the constant loop of building your own ship adds to the game a lot. I will say this though too… I had 2500 hrs of Skyrim and 4 hours of Fallout. The Fallout setting seemed really goofy to me so I never enjoyed it. Part of what has me enjoying the game is that I am a NASA/interstellar nerd, so there is a lot that draws me there. I have said it before, but I think BGS didn’t communicate well for what the game actually is and were assuming players would be very aggressive in pushing through the game. Also… the amount and variation of wildlife is very high too… if you expect Starfield to give everything in front of you quickly like Skyrim does it won’t. I would also say that this is probably the most mature/serious title BGS has ever made. Also… for full transparency I am also a PC player with a lot of experience with mods (gained from modding with Skyrim) so I have a lot to look forward to with the game too.
I’ve played all the elder scrolls and fallout since Morrowind and fallout 3 and I’ve loved them all. I was excited for starfield because I also love open space games. The reviews and feedback have completely put me off starfield and I haven’t even tried it yet despite having game pass and a series x! I’ve just started morrowind again! I have over 4000 hours in Skyrim, my favourite of Bethesda games. In that time I have never completed the main quest. In fact I haven’t even completed the dark brotherhood, companions, civil war or thieves guild either! I’ve been able to spend 4000 hours in Skyrim just doing my own thing; is anything like that possible with starfield?
Played 500+ hours of starfield it's good game in parts but Skyrim is so much better in everyway. Starfield is a 50% finished game that mods are needed to fill.
Lazy and cheap is the why. Story / world dev is expensive. This is why TES:6 is doomed. It will not be what people are hoping. It will be 5 years more worse than Starfield.
Good take on this game. Very thought out and thorough. I think you nailed the sentiment of the people who have grown up paying Bethesda games. Shame that they have gone down this path, as they had one of the few "what's out there? " experiences in gaming. This game could've/ should've been special... I'm no longer looking forward to the next Elder Scrolls. I'll wait and see after release before falling into the hype. And I thought I learned my lesson with cyberpunk... lol.
@@Centrifewgi there is almost none actual “space exploring” in starfield, it there? So we can start with something like Kotor (I’m sure space sim girlies can come up with something earlier) and go from there lol. Also plenty of more recent examples. My point is that it’s not a new concept that “has never been implemented before”. Why did people even want to do that in Morrowind engine? 🤔
Hype does not equal lies. You can't whitewash the practices that are characteristic of the games industry. No other media industry lies as aggressively as the games industry.
I think Bethesda games always follow a similar cycle: hype leading up to release, when the game comes out people gush over it during the honeymoon phase. Then, when the honeymoon phase is over people realize that Bethesda games are always shallow theme Park rides with the illusion of choice. Sadly, Starfield is even worse in this aspect because the “unparalleled freedom” is very constrained.
I seriously dont know how you can call it a 'good' game after saying it struggled to keep your interest after 20 hours. It isn't a good game, I spent $100 on it and put it down after 25 hours. I think almost a other game designer could lead this games development into a better place.
After getting a PS5, I went out and bought a PC a few months later JUST FOR Starfield. I was soo hyped about this game, which led to MASSIVE disappointment.
The biggest lie about this game is that it is an open world game. It's not. The inherently instanced, non-persistent locations needing fast travel between them make it non-linear at best. The two terms aren't synonymous. And it's an insult that the entire main storyline is a series of fetch quests, where new game plus is built on the premise that you can only fetch the dragonborn space magic powers 10 times in one universe before needing to hop to another universe to fetch some more. And the greatest disappointment I've had with this game was when on my fourth character (incentive to play this much only driven by mods), I picked a religious background that should have appealed to Andreja, instead I'm still a heathen with the same dialogue options like any of my previous characters regardless of my affinity levels. The sheer amount of laziness from the whole writing department for that to happen boggles the mind. So yea, Starfetch is a game that won't last five months, much less five years.
@@Centrifewgi It doesn't only follow it, it's built upon the concept. You need to universe hop to level up your powers more, because each universe only allows you a limited amount of powerups. So yea, needless to say, I won't ever use the feature, I just installed a mod that gives me a random power up when I murk a starborn.
The Frontier mod took 8 years to make and as trashy as it is, it still is a far bigger technical achievement than Starfield since the madlads actually implemented driveable vehicles, cutscenes, huge set pieces (yes many are cloned straight from CoD, but try doing that on this ancient engine, hence why Bethesda doesn't put those in their games).
1:55 Based take imho. People would agree if they took the time to get the FULL context (generally more about the state of film, TV and gaming, race swapping, gender swapping and sexuality swapping established characters) and not just seeing this clip of him saying a PRONOUNS. That's just bullshit.
I did watch that guys whole video, just so you know. I understand that it's a touchy subject, but something as simple as pronouns being in a game seems to be trivial to me. I'm personally indifferent about a lot of it, as long as the director or game developer can tell a good story and the cast is great at what they do, that's all I want. If they do it just to push a message, then yeah, that sucks, but films and other media have been doing that for a long time.
When games are openly in development for so long, it is very easy for expectations to grow out of control. People have a tendency to create, in their mind, their own ideas of what the game is going to be, and then inwardly convince themselves that no matter what, those ideas are going to be the reality. Starfield is a prime example of this. They showed us exactly what we would be getting, and even told us how it was going to work. And yet so many people were convinced that it was going to be so much more, touting features and functionality that were not even mentioned. The game I see, is exactly what Starfield Direct showed and told us that it would be. The ones who understood what was revealed, clearly a minority, are the ones who are enjoying the game as it is. Everyone else is still living in their self-fabricated dreamworld, whining because Bethesda didn't design the game according to their vision. They like to praise games like No Man's Sky and Cyberpunk 2077 and hold them up as paragons of what Starfield should have been. They seem to forget that both games released as actual failures to live up to what their own developers said and showed that they would be, and were viewed as essentially pariahs among the gaming community at large. Those two games only achieved or got close to achieving their original visions AFTER they got raked over the coals by every desk-chair critic with a TH-cam channel for MONTHS. Having said that, there is no denying that many are coming to view Starfield as a mediocre game. Myself included. I'm going to tell you what I think. Some of you may agree with me. Many of you will not. And I do not claime to KNOW anything with any certainty. I have suspicions based on what I have observed ever since Morrowind was originally released, what Bethesda was incapable of doing for years due to logistical conditions, and what Bethesda may very well be capable of doing now, with Microsoft's infrastructure there, eliminating the logistical barriers. I think that Starfield was intentionally designed to be mediocre. What I have observed is that everything about it is just... There. Nothing overwhelming. Just present. The story content takes the player just so far and then just stops. Everything just ending up as loose ends not tied to anything. Outpost building has no meaningful purpose. It seems to be in the game just so players can do it if they want to, but there is no sense of need for the mechanic. The most fleshed out mechanic seems to be ship-building, and yet it too leaves players wanting more from it. One of the biggest things I have observed since Morrowind is that no matter what Bethesda does, the modding community invariably comes behind them and reinvents nearly all of it. Morrowind, with the plethora of redesign mods, looks nothing like it did when it was released 20 years ago. The same thing can be said for Oblivion, Fallout 3, Skyrim and Fallout 4. In many ways, in the hands of modders all of these games have grown into something that Bethesda themselves could not have achieved. And every single element is optional, allowing the individual player to decide what they want in their gameplay experience. Bethesda has clearly seen this, and Todd Howard has said that Starfield, more than Fallout 4 and Skyrim, is designed to last a long time. He envisions at least a decade, but officially we know that they've only committed to directly servicing the game for five years with DLC content. I see Starfield as it is now, as being the bare-bones foundation upon which everything, be it official DLC or community-created mods, will be built upon. In this context that sense of mediocrity stemming from how everything seems to just go so far and then stops, could be interpreted as a silent challenge from Bethesda, to themselves and the modding community" that says "Let's see where we take it from here." Based on the same phenomenon that has repeated itself with every game since Morrowind, Bethesda seems to have embraced the fact that whatever they officially create is just going to be redesigned. The features they have included are merely functional concepts, waiting to be taken in different directions and to new levels of utility. Todd Howard keeps saying that he wants to see modding become a career path. And Starfield has been officially touted as being a modder's paradise once official mod support launches next year. Assuming that both of these statements are true, and with Microsoft's infrastructure available, I see the potential for some sort of centralized official distribution platform going live which will facilitate the distribution of official DLCs, free AND paid mods, as stand-alone purchases AND tied to game pass membership. Creation Club could become a branch of the marketplace, requiring the individual direct purchase of DLC and paid mods. But those who subscribe to game pass may gain access to everything without spending a penny more than they already do. The result will be a game that will offer unlimited, unending content rollouts ensuring long-term replay-ability. PC gamers are no stranger to this, but with official mod support extending to consoles, it brings tremendous value to game pass. Plus, PC users who opt for game pass are opting for the cheapest point of access to Starfield itself. For the first time, Bethesda actually has the infrastructure available to facilitate not only mod support, but mod hosting and distribution, with Microsoft handling the logistics behind it. By that token, Starfield becomes like Dungeons and Dragons. The core game is like the rulebook and several adventure modules designed to give players and dungeon masters a start. When official mod support comes, It will be like getting an advanced dungeon master's guide and a collection of sourcebooks. And they'll be releasing official adventure modules as well, such as Shattered Space. And I suspect that Shattered Space and the Starfield Creation Kit will release on day one of official mod support. Like I said, I don't know with any certainty that they will do any of this. But when you filter everything that has been said and what we already have through this hypothetical scenario, everything makes sense. It would really help if Bethesda would just open up and talk about the full scope of how they plan to keep Starfield viable for the next ten years, when what it is is sadly, but truly, making many players and modders just give up. I have spoken with one of their mod support coordinators, and the most that he has said is that everything will come out good when official mod support launches. I shared with him my theory, but he cannot talk about any details, so there is neither confirmation or denial of my assumptions. All we can do is wait and see, and hope that while we wait to see the current house of cards that is Starfield doesn't come tumbling down. While the modding community will be what carries Starfield forward, as it has every BGS RPG title since Morrowind, the ball is in Bethesda's court. And right now, to us, who are outside with no way of looking in, they are just staring at the ball, seeming to just scratch their heads as if wondering what to do with it, and their silence is deafening. They really need to open up and start talking about what is coming. Until they do, they are leaving us scratching out heads wondering what the point is. Time, what little of it remains before too many people just write Starfield off, will tell the full story.
I tend to agree with you. The modding community have more than proved their ability to carry games well after launch, even fixing crucial mistakes made by the developers. They are the true unsung hearos of the gaming world, but hypothetically, if a developer is intentionally making medicore games for modding to fill in the rest, that in my book is unacceptable. I'm also unsure of how I feel about an economic movement towards modding, as so many players indulge in it because it's free and if it's a practice that does become monetized outside of creation club, I would hope that 100% of the funds go to whoever made said mod. That goes without saying that I played through Skyrim in its entirety 3 times, ammasing 100's of hours into it well before I even decided to try mods because the base game at it's core was enjoyable. Starfield, in comparison, is underbaked in almost every aspect.
@@Centrifewgi I won't dispute your position on the matter. The problem with a conscious design choice to launch with a bare-bones offering, in contrast to previous games launched that could stand as complete experiences is the contrast itself. It is Bethesda's plan to provide on-going support to Starfield for at least five years, rolling out multiple expansions to the core game in the process. They have never made a time-oriented pledge of support for any of their previous titles. I infer from this that through their DLC releases, another analogy may apply to Starfield as it currently is. That it could be viewed as the pilot episode for at least a five-season long TV series. If you watch a TV shows pilot episode, it may or may not be fully engaging in and of itself. Usually if taken as a stand-alone program by its own merits, it's usually just meh. But with the knowledge that it is only an introduction to what is intended to be many installments to a long running series of stories it often comes off as intriguing. Bethesda's radio silence does not help. We don't know for sure what to make of Starfield as far as its future is concerned. And I do hear you on your unease about the commercialization of modding. However, if they go the route I feel they may be going (again, I make no claims of certainty about anything) then there will be no threat to free mods as they have been all these years. Those who don't want to make any money from mods and just do them for the sake of doing them will just buy the game, and get the creation kit when it releases, and it will be business as usual. But those who want to be compensated for their efforts, and let's face it, there are many mods that are worth paying for, made by people with amazing skills, will probably need to release their mods on the official platform I think may be coming. For one thing, a potential paid modder's work will need to be vetted. So initially they will probably have to release free mods only, and the platform would likely apply engagement-based metrics to vet the work. It doesn't matter how many likes a mod might get, or how many downloads it might get. A measure of its usefulness is how many people who keep it in their load order as part of their typical gameplay experience. With the official platform tied to the gme itself, DLCs and mods players use will likely be measurable as metadata collected on Microsoft's end. Assuming a threshold of engagement is asigned as a minimum deliverable metric, modders whose work hits the threshold could be offered a licensee opportunity that, if accepted could allow mods they release after that point to be monetized, either as part of revenue sharing from gamepass based on level of engagement, or by direct purchase on the platform under the creation club category. And then a step further may be taken a ways down the road. Of those in the licensee program, those who manage to achieve top engagement numbers could be offered membership in a sub-studio under Bethesda for the purpose of carrying on the official story production beyond the declared five-year official support plan, going forward into what remains of the desired decade-long viability run and beyond. At the five year mark, according to what we know, Elder Scrolls 6 will be launched, and Bethesda's full core development will need to be focused on its live run, leaving Starfield in the capable hands of a team that will have proven itself through moddingto be able to deliver engaging content, and then proven the ability to achieve commercial success. This creates the career path for modders who want to go down that path, with top performers granted an actual franchise license and therefore would be a part of Bethesda in a tertiary capacity. Their work will be seen as official by Bethesda and the community. And will add continued value to the title that generates actual revenue for all involved. Multiple franchise teams could spring up, each offering different branches to the core story. New factions as well as new civilizations. And remember, the core story is constellation's on-going effort to discover what's out there. At some point, new alien civilizations will have to be discovered. The Starbord are humn, but the nature of what they are might as well be alien compared to the rest of human civilization. But the starborn, with all the knowledge they can possess by trveling the multiverse, still cannot answer the question of the existence of God. The closest they can say is maybe one day you'll meet the creators... So even they have mysteries they have yet to unlock. As to meeting aliens... that's probably a subjective eventulity that differs from universe to universe. in some cases, first contact might be with cat people. In another universe it might be lizzard people. Still another it might be more or less human-looking people with pointed ears whose skin ranges from pale caucasian to deep gray and eye color ranging from black to deep red. Yet another race of heavy-build humanoids with skin ranging from green to yelowish-bown with tusks. About half of the universes would have humanity never meeting any of them, and at least one, on a planet called Nirn, all of them exist as part of an empire, perpetually contained to a single continent called Tamriel... And some universes may have all of these species engaged in galactic warfare, or friendly alliances. or just doing their own thing, aware of each other but pursuing no formal relationships. Starfield is a wild card... A variable that could be assigned any value. A gameworld where ANYTHING could happen. It could even be, if set up correctly, the delivery point of entirely original games, locked to a single planet and even a single region of a single continent. Bethesda could even re-release their previous titles inside Starfield if they wanted to. There may never need to be a Starfield 2. Starfield could simply act as a hub for everything they do. Yeah, I'm reaching there. But the idea behind a multiverse is that somewhere everything that possibly could happen does happen. The rabbit hole is potentially infinitely deep.
I am a half a century old player, who played all Bethesda games for 100ths of hours... 1000ths in total... I didn't game since Fallout 4 on PS4... I bought an xbox x, a 86inch 60fps screen and a fat surround set... JUST SO I COULD PLAY STARFIELD! And spend the full f¥cking 110€ on it! Disappointment all over... 😢 I planned on playing as a full melee build evil guy... When the whole city tried to kill me because I touched a bin, I knew enough 😮 Tho the interiors and guns in the inventory look utterly insane on 86inch, love the gunplay and addicted to shipbuilding, I must say ❤ Let's see if they can do a Cyberpunk kinda fix... Altho not likely with their ancient engine 😢 They usually listen to the community, so we can only pray they get their shit together with ES6 and Todd can retire peacefully. I now bought WRC for 44,9€ and f Starfield and Bethesda!
I was never really interested in Starfield. I didnt waste money on it. Sadly im still waiting for a proper Fallout game to come along. Which to me wont happen unless the license is stripped from them.
I always find it funny when people accuse a game of doing what other games that do the same does not. ALmost all games tie you to a rail, some are just better in disguising it. But I guess, for a crowd that think BG3 is "choices matter" and story driven, companies can convince them of anything. It is odd that Bethesda of all companies did not deceived people again into believing the game is something it is not. Or is it ?
I’ve watched dozens of videos on Starfield trying to make sense of why this game felt so empty. You really nailed it and helped me to understand it better than most of the other videos.
It’s so strange, I think the saddest thing for me is I thought…well I can’t wait to upgrade my ship so I can visit the more distant systems. Just imagine what will be there for people to find - how many great handcrafted things are out there. Only to find that outside of the starter systems, there is literally nothing.
All they really had to do was hide a number of different things throughout the 1000 planets. It would have made it like one giant Easter egg hunt - encouraging people to explore every system to be the first to find things.
That one simple thing would have made this game so incredible. I’m at a loss for why they didn’t do this. Take all the cities, towns and points of interest and dispense them throughout the galaxies.
I feel like their ulterior motive is to release a lot of DLC - much like games as a service model but even if they released a free DLC tomorrow, I wouldn’t be in a hurry to turn the game on again, because I didn’t like the companions or the factions so I’m not really jazzed to hop back into this world.
You make a good point. It's odd they didn't scatter handcrafted dungeon and other points of interest on random planets. Exploration sucks here. I'm also glad I was able to provide you with something other videos couldn't. Thanks for watching and commenting!
Says the person who’s been to all 1000 planets. LOL
It's designed to waste your time, the entire game is a bore-fest of mediocrity. I give it 4/10 personally and really think it is actually an overhyped fraud of a game. When I started playing Cyberpunk 2.0 the other week ten hours into Starfield I realised how bad Starfield is.
They banked all of the long term retention on procedural generation and radiant quests, the least appealing parts of Bethesda's games, it's like they saw No Man's Sky on launch and thought that controversial chapter of the game's history was totally acceptable to emulate.
I'm not even sure if they *can* make handcrafted dungeons either. Without the Creation Kit modding tools to confirm or deny this, I'm 95% sure they have a director addon for the Engine to recycle the finite number of Cells and NPC tags the game can actually have.
This is fairly easily fixable. They just need to add some variety to the Civilian Outposts, Abandoned Mines, Cryo Labs, etc.
I love the game. I am right now on a non-Constellation quest where I only did the first Artifact and left. Used the Frontier to obtain an Econohaul and then left the Frontier at New Atlantis unused. I am over 100 hours into this playthrough. No artifacts, no Companion Quests, no Main Quests (except delivering the first artifact). I am doing Faction Quests. I am currently a Freestar Ranger and have a house in Akila City.i have 8 non-Constellation crew members on my ship. I am personally having a blast with about 350 total game hours just over 100 in this playthrough.
It isn't (IMHO) that there are not things to do, it's that the things you find exploring are the same dungeons. 5 or 6 of each building could go a long way into fix this issue.
people keep saying 'space is supposed to be empty' but if you were on another planet on real life, no matter how empty it was, just being on it is crazy. in a video game, its beyond mundane, and has been done better. its not an excuse
You make a good point.
Exactly. The response that someone from Bethesda had related to the astronauts weren’t bored on the moon is another example of how “off” their thinking is.
Fucking of course the astronauts weren’t bored! That’s real life!
Not a video game!
And honestly I would rather play a let’s go to the moon sim- that’s completely realistic than this giant AI generated - for grade school kids and retirees- piece of garbage.
@@davidpramaggiore9281makes you wonder if these people really have a brain. Because if they did they'd know visiting a fucking planet in space IN REAL LIFE IS NOT THE SAME AS IN A VIDEO GAME
In a game with space magic empty planets are inexcusable.
@@GhostOfSnuffles good point! On the one hand they wanna point to the moon missions. Saying oh the astronauts weren’t bored. Well no shit! That’s real life travelling in space. This is a sandwich looter w “space magic” and u can’t give us some really cool fantastic biomes? Cmon.
It’s such lazy design.
It’s like Bethesda keeps taking the parts of their games that are special and taking them away to add to the more boring and soulless aspects of their games…
So much this!
Maybe they expect modding community to fill in this gap 🤔?
@@squeezerdsqueezerd2427 I'm sure the modding community will go to town on this game.
I modded Skyrim heavily. Starfield has amazing modding potential. However, I do believe Starfield vanilla is awesome. You just can't play it like you do Skyrim. Skyrim is an exploration driven RPG and Starfield is a quest driven RPG with the exploration around the vicinity of those quests.
@@willd7596but the quests aren't even good. Name a quest where your decision even matters or even changes the trajectory of the quest I'll wait ....
It would be fine if the stories were good. But half the reasons the NPCs give you a quest is arbitrary and you don't even get a resolution or a call back to any decisions you make. It is the most shallow Bethesda experience hands down
Mass Effect 2 and 3 are more or less linear corridor shooters yet the world feels way bigger than Starfield.
because beyond those corridors existed a fleshed out universe. love me trilogy
Mass Effect 1 also had much more interesting things to offer on their barren planets than Starfield.
That's what thoughtful design gets you
They had a central vision and were willing to do the proper groundwork with their worldbuilding. Bethesda has spent too long relying on the worldbuilding lore made by others without practicing their own craft.
60 people developed Skyrim. 600 developed Starfield. And yet, Skyrim seems to be the game that is far more innovative and mechanically superior than anything in Starfield. The fact that there is no water physics or aid animations in Starfield just shows how rush the game was and undercooked. In Skyrim, the guards react to you if you are wearing opposing faction clothes. In Starfield, they are so brain dead might as well be cardboard cut outs.
The cardboard cutouts had me laughing bruh. It's so true.
Great analysis. Bethesda seems to have forgotten the things that made their games so interesting and replayable. Perhaps they never knew…
I'm starting to think they didn't. Thanks!
@markvalley3498 At this point, I'm starting to think that their successes were actually happy accidents.
Maybe they never knew how to properly design a game, and their good ones were just them flailing about and blindly catching lightning in a bottle.
Skyrim was an accidental success. Morrowind was the last good Bethesda title.
Todd “Little Lies” Howard: “…And yes! You can fly it!”
Screen pans over to space combat only with bad titanic flute playing in the background.
🤣🤣
Something you touched on the video, there's no way to really get locked out of quests. There's also no way to really fail about 95% of the quests in this game. This is the first Bethesda game I've encountered where you can't fail a quest. Even the quests I technically screwed up on, I just get yelled at by the quest giver and still complete the quest and get the rewards. Also every single NPC that is involved in any kind of quest is immortal and unkillable, which is completely immersion breaking and stupid.
Idk why they decided to go down that path.
But I know why.
This game, unlike previous ones, was made by the Participation Trophy Generation.
One crazy thing to me was if you marry Sarah Morgan and then she dies later during the hunter's attack on the eye, you can't even mention to anyone at her funeral in constellation that you and her were closer than they thought or married or anything lol the only NPC that you can talk about that with is Aja Mimosa the ex leader who did your wedding. Like wouldn't the impact on your character be a lot if you lost your wife? Other characters could react to that like "OMG she never told us you guys were married, that's awful we're here for you" or some such BS. Another missed opportunity like you mentioned with the guy who wanted to betray Delgado. Not a lot to ask and it's absence is disappointing.
Good video my dude, informative, entertaining, good pacing. Keep up the good work!
Thank you!
It’s the corporation’s idea of, “fun.” As if an iPad had sex with ChatGPT and gave birth to this game. The story makes no sense, even remotely. It’s full of massive gaping plot holes. But, some of the side quests were monstrous. Always the corporate solution to every issue, when I wanted to kill all the people that were unkillable, because, plot armour.
Hype damaged this game? Bullshit. BG3 was hyped to the roof and it delivered even more than we anticipated. It's bad because it has no substance, no details, no balls to show something that can even be considered controversial, meaningful, or really any choices that alter the story. Funny enough, there are a lot of people of color in the game, but they all have the same mental background. It's like there are no different cultures and everyone in the galaxy was raised under the same roof.
13:20 Procedural Generation isn't A.I. driven, it's just a random number generator picking and sewing hand-made map chunks together based on some basic rules of what chunks can be attached to each other.
Yeah…
Mass Effect 1 did everything better then Starfield 16 years ago. Which is odd considering how much Bethesda stole from the Mass Effect series in the last 3 games of theirs.
Fallout 4 took the dialog option UI and voiced protag (a lot of the voice actors from ME show up too). They even ripped off the companions loyalty quests (granted New Vegas did it as well, but at least in NV and ME you could fail them). Most of these carry over to 76 too when it launched, though some of it now has been reverted in 76 as updates came out.
Starfield rips off so many minor and major plot points. Their map designs on planets is almost exactly like ME1 just without the Mako.
You wanna play a better version of Starfield? Play the Mass Effect trilogy.
Mass effect trilogy is an emotional thrill ride with consequences. Each action has choices that affect your character and outcomes of situations (paragon/renegade). It revolutionized true choice on RPGs imo, and it's a shame to see Starfield seemingly stuck in 2011 with a lot of regression. It doesn't feel like a next gen game, but a game from the early 2000’s with a new coat of paint that's less interesting. I think Bethesda is putting way too much focus on aspects no one cares about. 1000 planets is a great title for pr, but it also proved to people before launch that a lot of the game would be barren, and it is.
@@Centrifewgi Yeah, it baffles me that Bethesda couldn't do this Nasapunk design without any flavor, world building, or real stakes.
It's clear someone played Mass Effect 16 years ago at Bethesda, and couldn't let it go till they tried their own attempt.
I'd even say Mass Effect: Andromeda maybe better too.
Starfield made me realise I hate Starfield but like space so now I bought all Mass effect games on sale on steam :) Can't wait to try them out.
What the heck are you talking about, they created planets and made them traversable. There are, without being hyperbolic, no planets in Starfield.
OMG I've been pondering too why Starfield drains me and this video made me realize the things I was missing. Brilliant!
Glad I could help! It took me a while to figure it out myself.
The first 20 hours I played I immediately thought that this was a boring game. Seems everyone else thought the same.
You dont have to be Naughty dog or Rockstar to have a meaningfull narrative, Bioware and Obsidian proved you can have a RPG with a well told story at its core, Hell Obsidian even did it while using the Bethesda template with NV.
You are right. I bring up bioware's mass effect in the video as well. I'm just saying those studios build their game around their narrative while starfield doesn't really. Lots of indie excel in their storytelling too.
@fanmovie357 I agree. And I love that your avatar is one of Obsidian's OG characters, and GameSpy's 2005 "Best Character," further driving home the point.
Nice video, do not think outdated game with AAA price tag is good.
And have 0 hope for Elder Scrolls 6
Many thanks!
15:05 WOW, I never knew this detail (juniper berries mead bottle findable) before the video and I have played Skyrim for 550 hours. this is why I love the game
It's a true achievement by Bethesda.
Every planet in Starfield feels dead. As soon as you leave the cave in Skyrim the world feels alive. The options of where you can go, things you can see or do feel endless. The feeling of exploration is amazing. That's what I wanted from Starfield. Initially I thought it had it. But the more I played it, the more I realised how empty and shallow the universe really was. It literally has no soul. It feels like is been designed by AI and I suppose it sort of has. In Skyrim You can feel the love and attention to detail in every location.
Exactly! You nailed a big issue right on the head.
So you want gophers randomly popping their head out of the lunar landscape?
@@ummerfarooq5383 yup
Starfield and Skyrim can't be played the same way. Starfield is a quest driven RPG with exploration meant to happen around the vicinity of the quests. Skyrim was an exploration primary game with quests in it. Once you make this leap, Starfield is much more enjoyable. I have significant hours in both.
@@ummerfarooq5383 I want a reason to go to these places.
*THE STORY GETS BETTER AFTER BEATING THE GAME???*
And who in the hell gonna replay the whole game???
*HOW MANY of you guys never finished skyrim?*
Finally I've seen a youtuber point out that npc animations are not better than those in Fallout 4. In many cases they don't even look better.
Because its the exact same game as Fallout 4 just a little bit updated. Even some quests are the same
Looked like a editing nightmare lol, there is no way I could produce a video this long. Well done and awesome video.
Editing can get real monotonous, but I really enjoy the process. Thank you for the kind words!
Solid video, wouldn't have guessed you only have 700 subs
Personally I think long form is the way to go, you have time to express more complex ideas and your personality so people have a reason to remember you
I find that every 10-12 minute video about something generally end up being mostly the same.
I agree, long form content is where it's at today. It's not that short videos are bad per se, but TH-cam is such an overcrowded place now that a lot of content bleeds into the rest.
i usually dont comment, but seeing the work you put into this and the low numbers on likes and subscribers urged me to do so.
keep up the good work!
This comment truly made my day. Your support will not be forgotten! Thank you!
The beginning was the only time animation was polished and npcs did more than just wave fingers. Dialogue was okay. Then it all just becomes bland.
You're right. It throws you off because you never see animation like that again.
I just wanted to tell Barrett to leave so I could become an S tier miner, then romance Lin.
@vincer7824 Lin is one of the characters of all time. "Are we mining today?". Is that all you care about Lin?
Your videos are too good man you defitenely need more praise and recognition. Keep it up!
That means a lot man, thank you!
Every review that shows up in my feed has the same sentiment. I stopped playing after only 3 hours and based on on reviews I’m glad the red flags I had during those three hours were accurate.
It's definitely not a good Bethesda game, but it can be a lot of fun at times.
Exact feelings I had about Starfield. I was so excited about an immersive, scifi rpg game where I could fly my own spaceship and explore the universe.
I honestly thought I was going to be one of the only ones that felt this way.
as someone who didnt expect much, I started realizing how boring the game was after a few hours of playing in earnest. I fucked up speccing for melee in a game where melee is an afterthought. I tried to pivot to the only supported weapon type (ballistics) but then I just made a new character. Game just bored the shit out of me. Like where is the hook? The inventory and encumbrance issues compounded by the lack of vendor liquidity just drove me nuts. The characters are wooden mannequins in comparison to even Fallout 4. I was not surprised when I learned that the game had bits and pieces outsourced to 27 different studios around the world and a lot of them are in hot water for borderline slave labor practices.
Oh yeah, the vendors are a big issue. I should have covered that in the video. Let's fast travel 3 times, watch 3 loading screens, a landing animation, and then sell 5 of my 100 things only to then have to wait 48 hours so that their limited funds refresh. It was soooo fun.
Great review! More companions and deeper relationships is what I was really hoping for. And space travel should take time and planning; load fuel and supplies, select companions for trip based on strengths, and while traveling, play a card or board minigame, sleep is also required. Perhaps build a base on a planet, and leave a companion there, and you'll need to return to resupply and bring more workers. If you don't return in time, they can die. Sigh, instead they gave us a surface-level action game with zero real choices. And the bit of fun there is is hidden behind tedious leveling of perks and dozens of mediocre fetch quests.
Bethesda forgot that giving the player everything for free removes any investment.
I expected the game to be FO4 in space, and that's basically what I got, except the main story and companions are worse than anticipated.
I knew all the other things people got surprised by, like the simple fact that there's no way to have entire planets in Creation Engine, so I knew it was just loading in small maps around the ship.
Why would you even want that experience?
@@TheGallantDrake why not?
Great video! Well stated points. I also appreciate your take of "I really wanted to like this game and its not terrible....however" - this exactly summarizes my thoughts as well. I played morrowind, oblivion, skyrim fallout 3 etc. and it just feels like Bethesda has lost so many little lessons that made them exceptional. I kept thinking, How did the makers of Morrowind, get this SO WRONG?
Oh yeah - one more because you didn't mention it, Who's idea was that lockpicking minigame? I LOVE puzzles and I hated the lockpicking. SO TEDIOUS - It didn't feel like it tested my smarts just grinding options until the eventual tedious solution was found.
I feel videos like this pack a hefty punch because developers hopefully would hear the voice of a true fan who just wants things to be better but isn't making unreasonable requests.
Excellent submission! I am subscribed! thank you
Thanks for the awesome comment and sub! Honestly, it means the world to me. You make a good point about the lock picking, I didn't personally mind it, but it seemed off that they tried to make it more complicated in a less engaging way. I think the simple nature in previous games worked just fine.
I think the main issue is that most of the key people who worked on Morrowind left. Todd and Emil have no idea what they’re doing.
at this point I wish they'd just remake Morrowind with no real changes other than it runs smoothly on modern systems, and maybe upgrade the physics and controls.
I'd be down for that.
I’m gonna be honest I think starfield is much worse than cyberpunk. The bugs and performance were able to be fixed. But starfield is fundamentally broken for me, like it’s the exact opposite of what Bethesda is good at
Yeah, I agree. I feel like a douche saying it because tons of people worked on the game, but it just really missed the mark on what they excel at.
Mediocre at best, literal garbage at worst… I can’t stand all the Bethesda fanboys who want to hide any form of criticism to what’s essentially Fallout 76 in space without the online
Sucks to see a prolific studio like Bethesda going down the drain.
More I play starfeild the more disappointed I am, will start trying out the mods to get a better game.
The thing with Cyberpunk is that it was broken but got fixed, because the foundation allowed it. Starfield lacks a foundation. It will remain to be "Loading Screen - The Game".
21:55 Wait a second, that means they have fun playing it. If they used their thinking things on top of thear necks, they would have ditched this project until engine is capable of achieving the vision.
You literally wake up in the game being lowered 6 foot under. And the ending of this lowering is you touching the lights and sparkles ✨️ like the picture on the roof of Sistine Chapel. And then you are raised to a future far away from earth. Unlike skyrim, where you wake up sent to your execution.
Good points made throughout, and without any unnecessary vitriol or hyperbole. 👍 well done
I appreciate that. Thanks!
nice video. i thought starfield fell really short and would rather just recommend someone to play cyberpunk, or no mans sky for the space exploration.
100% and thanks for the kind words!
Even mass effect had more exploration.
Try X4 foundations for space exploration.
@squeezerdsqueezerd2427 true!
Their focus was size and time which is unfortunate, if they downscaled and worked on the quality it would have been such a banger 😢
Crimson Fleet was refreshing since its like the only questline you can sort of be an evil character and the one of the only questlines that doesnt feel like they made so you can play it with your boss over your shoulder.
Yeah but the dialogue was so bad and cringey. I couldn’t wait for it to end.
I really, REALLY wanted redfall to be good. Bethesda reveals they actually put all their chips into Starfield
I kinda sorta wanted Starfield to be good, because it ate up Redfall's attention and I thought Bethesda fans deserved a win. Turns out all the chips were expired and rotten and the whole dip is ruined now.
No idea where that analogy went...
Idk either, but I loved it!
You nailed it! I don't want to experience the emptiness of space in a video game. I want random encounters, side missions to the side missions, and plenty of things to grab your attention on or off planet in the same way that the Elder Scrolls and Fallout series have done it for years.
It's clear to me that Bethesda's focus was to create something huge, but the problem is that they didn't scale up the Bethesda magic accordingly. It's not a bad game, as you said, it's just mid. I would like to think that Bethesda will push updates to address this though and if not then I'm sure the community will mod the hell out of this!
Really appreciate your in-depth analysis on Starfield dude. It felt fair, and had some good comparisons to previous Bethesda games and I also liked the little bits of humour sprinkled throughout too,
This is an amazing video man. I can tell you truly are a BGS fan like myself as you understand why BGS games like Skyrim and Fallout 4 are so great. Starfield (ironically built to be played the longest) is a one and done game.
Thank you!
Thank you!
I feel like ever since Fallout 3 (or maybe Skyrim) Bethesda's RPG games specifically are growing more and more watered down. Choices, factions, reputation and skills are mattering less and less. Thats my gut feeling that has become ever more present after I finished playing Fallout: New Vegas for the dozenth time not too long ago. I mention New Vegas because the 4 elements I said matter in New Vegas but that was a Bethesda IP not made by Bethesda and it shows.
That said at least until recently they understood the rule of having something occur on average every 40 seconds. I think I heard someone say that instead of every 40 seconds Starfield has an event every 5 MINUTES. I think it was Luke Stevens
It was, I watched his video, and he talked about how each quest and location is designed with a radius of other content around them to keep players consistently engaged. I don't even mind having to walk 5 minutes to find something good, but most of the content in Starfield isn't worth a 40 second walk to find it.
I would rather run through BG3 for the 5th time than finish Starfield
I'm desperate for a small open world game. Could be as small as a quarter of Skyrim's map or even less. It's what happens within that small world that interests me. I heard someone say the old Gothic is sort of like that, that eventually you don't need a map because you grow familiar with all the landmarks and places running up and down the same old paths.
Now I know everyone loves to hate Redfall, but for me it really nailed the world design. It's basically a town centre and outskirts divided into two maps. I'd argue even the first of the two would be more than enough had they just made the rest of the game good.
I honestly found redfall's world boring, but it does have a small layout. The new ac game may be like that. I heard it's rather small compared to the last few games.
@Centrifewgi Well, whether you liked the town of Redfall or not, I didn't feel like any of the environments, buildings or interiors were copy-pasted. As opposed to Starfield; a thousand planets and people still run into the exact same science lab multiple times on different planets. To me it's quite telling.
The ultimate small open world is Deus Ex: Mankind Divided. you can't walk 5 feet in the game without coming across something interesting. The devs said it was their goal to make it incredibly dense and small. There is really nothing like it
@morrisalanisette9067 Indeed, Mankind Divided is near perfect to me in that regard (although I do prefer Talos I in Prey), but at the same time it's the trademark of the im-sim genre. Would be nice to have a more traditional open world RPG set in a world like that, where it's small and dense but has a lot going for it. I guess that's just more demanding for devs, designers and writers. Too bad games like that are hard to find, because noone brags about a small game world. It's been established since long ago that bigger is better and here we are with Starfield and the 1000 uninteresting planets.
well I recently started playing kingdom come: deliverance and i think its incredible. Maybe the best Open world and RPG's I've ever played. Incredibly realistic and immersive. Basically makes me feel like a time traveller. @@MelAncholynus
Skyrim is mediocre, starfield is trash
Very in depth. Subbed.
I can't thank you enough for the sub. You're awesome!
One aspect I haven't seen anyone talk about is the NASA punk vibe. There is no resemblence of any human culture. No Indian, Chinese, Russian, Middle Eastern, African, Norwegian, etc CULTURE. Imagine the old trailers for Beyond good and Evil 2. That is what I was expecting from a large main city in starfield.
New Atlantis feels like three whiteruns' just stacked on top of each other, without the character.
Good point. I liked the futuristic architecture in some places, but I did find a lot of it looked generic.
I really loved it, when the chef secretary of a company passed by in the city and gave me his high profile tesla, so that I can deliver a message to his boss.
Starfield is so immersive to include such normal events in a game. Feels very grounded!
To be honest: It was my very last Bethesda game. Im not buying any future titles from that company ever again. I have now no hopes anymore for them.
Since Oblivion they are dumbing down everything and make everything worse. They dont care at all. And it shows. Why put work into it, if they have stupid, unpaid modders to fix everything and convert every corner to the pc plattform? If beth isnt caring, I dont care about their stuff anymore.
Starfield ended up boring to me.
And can we talk about how the factions just... abandoned mechs? You're an interstellar civilization homesteading toxic and inhospitable environments and you just give up a vehicle that can mitigate environmental hazards and carry heavy loads better than a wheeled or tracked vehicle? Because people might put weapons on it? These aren't nukes, whose ONLY purpose are war. These are vehicles. And yet they're spoken of with the same tone as the Death Star.
They should've added construction to it. Building your own infrastructure could've been a crucial element of immersion and exploration. Populate your own infrastructure by recruiting characters, enhance your facilities with defense systems, avoid "procedurally generated" attacks from pirates, etc etc. Populate this void-beta unimaginative sandbox with some agency from the player. Unlock stuff such as vehicles, tech, industry... Whatever that adds "meaning" to the player's adventure.
Instead, they gave us this ship crafting mechanic minigame, and you can't even fly your spaceship properly afterwards ?
If Sacamfield isn't a rushed beta release with a monumental fraud of a Marketing campaign (100% intentional) then what is it?
You are basically describing chunks of what outpost building is in the game.
Listened to the entire thing bro, great video
That's amazing, thank you!
Some people say that Starfield is "Skyrim in space," but I don't agree. If it were, then we would be given the choice to join Constellation or the pirates, like in Skyrim, where both main storylines lead down similar paths but with different versions. I'm also curious why we can hire a crew if they can't go explore other planets or probe them for resources. The Starfield map feels bigger because there are no vehicles, but Skyrim's map is also huge, even on a horse. It takes some time to get across. Heck, Fallout 3,4 map feels fun to explore even if i may get rekt by a desthclaw out of nowhere or whatever enemy in Skyrim I was unprepared for. Imagine, trying to run across to this useless POI on a planet but a giant worm or giant creature wants to kill you. That feels engaging to me at least. NMS has threats on a planet almost always. I know some will say Starfield isn't a space sim but NMS and Starfield share one thing you land on a planet and scan plants and animals. Side note I dont like how jail basically nonexistent. Skyrim you can escape or kill yoir way out. In Starfield you get punished for going to jail aka you lose XP. I want to like Starfield but just feels boring I remember watching someone play Fallout 4 and he was in a conversation but a deathclaw was just wrecking havoc then decided to throw something at him and pull him out the conversation.
Great video btw imma watch this on repeat. Also, Fallout NV is just an upset protagonist because who shot me in the head and revenge (possibly).
I'm worried for elder scrolls 6
It’s surprising they didn’t add Aliens, they should have at least added the aliens from Fallout, establishing Starfield as an alternate timeline to Fallout where it follows our history to a certain point.
That would have been cool.
I enjoyed this man. More long form
Content please
Hey thanks! Glad you enjoyed it. Definitely thinking I'm going to stick with long form content going forward. If you're looking for more, I recently released another one for Cyberpunk's expansion.
The thing that doesn't make sense to me is, if planets are randomly generated as you land on them, then why the heck do you need 1000 of them??
I don’t understand this question.
Great work, brother 👽🤙 def earned the subbie 😁
Why thankya!
This was a pretty good video, well considered and decently produced. I'm hoping that the Algorithm does its thing and this blows up for you.
Though I will note that you're perhaps a bit blinded by nostalgia regarding Skyrim, as the severe limitations on quest inputs and outcomes was in that game as well. One of the most infamous is the quest "The Whispering Door" in which Yarl Balgruuf's son has been acting oddly and he tasks the player with investigating.
When you discover the reason, you can't actually speak to Balgruuf about it at all, as the real purpose of the quest is to give the player the Ebony Blade. Skyrim is littered with lazy quest design just like this, so it does not surprise me that Bethesda has keep this tradition alive and well in Starfield.
You've nailed the reason why Skyrim works and Starfield does not quite well. Bethesda seems to have forgotten that exploration and freedom of movement were pivotal aspects of their formula and both have been stymied by the systems with Starfield.
Thanks. I appreciate the input and am glad you enjoyed the video!
@righteousham Agreed on the aspects about Skyrim's quest design and its limitations.
Factions are also a joke in Skyrim. They were done excellently in Morrowind, and decently in Oblivion, but they took a nosedive off a sheer cliff in Skyrim.
In Oblivion and Skyrim, all faction quests are on-rails with no branching quest lines and no alternative outcomes. But with Oblivion, at least you had the sense of progression and rising through the ranks and earning your position at the top. For example: You at to earn recommendations from each of the Guild Halls in order even to be admitted to the Arcane University, where the Mages Guild questline actually begins. In Skyrim, you can throw one scroll spell at a sigil on the floor, delve into a dungeon, and four or five fetch-quests later, you're proclaimed the Arch-Mage. It's just pathetic and lazy.
@@HickoryDickory86 Bethesda won't do any better if they've no incentive to do better. People need to stop purchasing their games.
As long as the money keeps rolling in, the game will continue to fail upwards as money is literally all Bethesda, and Microsoft by extension cares about.
25:25 I had dialogue to rat out Mathias in my game. I did so and he was not happy at all. He wasn’t allowed to join the Fleet because of what I said.
Yeah, but you can't say "Hey Mathis was telling me his elaborate plan to kill you and take over." It's more like, " I don't think Mathis is a good fit for the fleet," so then he later tries to kill you. He will either back out of his choice to kill him, making it irrelevant, or you tell Delgado he should be let go.
The nice thing about Game Pass is no buyer's remorse, because I would be mad as (censored) right now if I had paid for it. As it is, I'm going to resist buying this until after the complete edition is out.
Fair enough. Games are always better a year after release anyway.
To all those out there who claim that Starfield has a good main story please keep in mind that there are Neil Breen movies with more depth.
It's literally the tale of fetchquests. The most hated quest design and it made up 90% of the main story with poor writing and poorly executed twists.
@@Centrifewgibut there will be one good mission that everyone will always use to say its good lol
@@banuner_ For sure. There are some good missions that stand out, but that's only 10% of the pie and doesn't justify it being a good story.
It's extremely subjective. If you like interstellar/NASA lore, you will love it. If NASA/interstellar doesn't scratch your itch it will be very boring.
take for prime example: get stuck with sarah as a forced follower before meaning to, being unable to get away from her, COMPLETELY murder-hobo through the quest to get the artifact, have to put up with her going on about having something for you but she won't talk to you about it until you're done helping someone (her...) and THEN, as she's all happy and offers to tag along some more, she IMMEDIATELY has a full-on bipolar episode and launches straight into a tirade about killing which three clicks later she's all good with.. "for now"... I was open to the idea of followers and crew when i started playing, ten minutes in and i wanted to patch followers out for having to constantly hear them beak about how much _I_ was carrying/picking up. crew on ship and in outposts are ok for added immersion, but you couldn't pay me to willingly have a companion in starfield, not until i can HEAVILY mod the hell out of it. [MAN I can't wait for Star Citizen]..
The only companion I liked was Andreja and she got annoying. She followed me around during a major quest saying "when you have a second, I'd like to speak with you." But she never told me anything.
I've put hundreds of hours into each Bethesda game since Morrowind ( excluding F76 ). I gave up on Starfield after 3-4 hours and I don't plan on touching it again. That's how bad it is.
Maybe in 5 years if I have the courage to mod it I'll try again. If modders don't just give up because nobody will keep playing this game for as long as Skyrim. I'm not counting on Bethesda to fix any core issue, given that they're so deep in denial that they're responding to Steam's negative reviews by telling people they're playing the game wrong...
CDPR and Hello Games fucked up and had the dignity to shut up and fix their shit. Bethesda doesn't even have that.
Worst is the crashing, and the glitches that stop you from completing missions.
I can safely say that I never encountered any game breaking bugs that prevented me from finishing quests, but I have heard a fair share of tales from across the web. It's unfortunate to say the least.
The game really does require a powerful PC. If you don't have one you are going to have serious issues running the game.
@@Centrifewgi I didn't have any problems until I got about 50hrs in
This video really does a good job of highlighting the "dumbing down" going on...but it's like the people in charge of development who's been dumbed down...like this approach makes sense to them now
Thank you!
Good review, just fyi for others who might still be playing, if you save right before traveling to a planet or moon, you'll get a random encounter when you arrive (or nothing) if you don't get what you want just re-load and travel again and you'll get a diff encounter which *could be space battle. I do that a lot to farm xp, way more fun than "exploring". Still tedious but I enjoy the ships and space battles. But yeah, 5/10 maybe 6 for me.
Interesting, I did not know that. Thanks for the info!
Y'know......i own skyrim on several different consoles from the time it first released and not once have i ever beaten the game. It's just so easy to get side tracked with everything else you can do, I just never got around to beating it haha.
24:30 this is wrong because you CAN rat out Mathias just not to Delgado and when you do he just leaves and says "ohhh I'll get you for this" and maybe will eventually find you and try to kill you...but like no one really cares that he leaves and it's pretty pointless to rat him out other than to make the fight easier for the UC vanguard as if you talk to him more he basically become your "pirate drinking buddy" as if you've been friends for decades even if you have been pricks to each other for the whole game.
Todd: “when you go to the moon, there’s nothing, that’s why most planet has nothing.”
Me: “Let your fantasy be your limit!”
Is crazy how todd howard puts out mediocrity after mediocrity and gets to keep his position
Microsoft doesn’t care, as long as consoomers consoom product they’re happy
3:30 this right here tells me everything i need to know about the normies that are Bethesda stans... why i wasn't hyped for Starfield? Because this moments wouldn't affect in the slightest anymore, i have this wow effect of walking around my ship in X4 in 2018, then, i repeat the process in Star Citizen, then i reapeat the same process in Empyrion, in wich i build my own ship block by block, and then i did the same in Starship Evo, then i explore entire solar systens in No Man's Sky and Elite Dangerous...
And let me get in time, way before this, i walked in my very own space ship back in 2007 with Mass Effect...
See what is the problem here? Starfield didn't bring ANYTHING NEW to the table to me, not even the STORY that is usually what set apart triple A games from this other games was appealing to me in Starfield.
The disconnection here is simple theres normies wich are the usual Bethesda stans and theres are guys like me who are fans of this GENRE of games. WE KNOW what we are talking about here, and you Bethesda famboys don't! When we criticize this game, you expect us to criticize this in a vacuum, but we can't, because Bethesda is stucked in 2011, and we aren't.
I agree 100% me and my brother love all the Bethesda games and we play them forever. Starfield is the only one which we felt disappointed by the reasons you stated and uninstalled it. I always keep them on my xbox and jump back in but starfield gives me 0% reason to do that. Great video
It sucks to say that, but damn. They really dropped the ball with this one. Thanks for watching it! It means a lot.
Play Starfield as a quest driven RPG and you will enjoy it a lot more. Once I made this mental transition I started enjoying the game a lot more.
@@willd7596 your right i did that as soon as i saw the lack of things but now im to the point where i cant find quests anymore
@@Wario_Kart I have found that all the main/side quests, with all radiant quests, easily gets me past 400 hours with one save and character. You’ve played the UC questline? The Crimson fleet questline? It also gets more interesting as you explore further, so for example, with the quest of transporting people, the game will eventually have you transport people back and forth from different science or civilian outposts on many planet’s. The many civilian and scientific outposts are actually minor settlements in the game, and not “enemy locations”. Talk to all named NPC’s wherever you go. Also, if you aren’t diving into ship building you are missing a massive part id the game. Outpost building is very niche, but the constant loop of building your own ship adds to the game a lot. I will say this though too… I had 2500 hrs of Skyrim and 4 hours of Fallout. The Fallout setting seemed really goofy to me so I never enjoyed it. Part of what has me enjoying the game is that I am a NASA/interstellar nerd, so there is a lot that draws me there. I have said it before, but I think BGS didn’t communicate well for what the game actually is and were assuming players would be very aggressive in pushing through the game. Also… the amount and variation of wildlife is very high too… if you expect Starfield to give everything in front of you quickly like Skyrim does it won’t. I would also say that this is probably the most mature/serious title BGS has ever made. Also… for full transparency I am also a PC player with a lot of experience with mods (gained from modding with Skyrim) so I have a lot to look forward to with the game too.
"crafting all these planets would take a decade, maybe more." Hasn't the game been in development for over 2 decades tho according to them? 🤔
I think almost 10 years, but I meant just crafting the 1000 planets alone. That's a massive undertaking.
@@Centrifewgi this indicates that Starfield compromised a couple of years of fallout 4 development. That could explain a lot.
Subscribed. Good vid. This travesty deserves to be called out for what it is.
Thanks!
Morrowind will forever be their best game in my opinion...shame they'll never remake it. Would show how bad their current games truly are.
Yep, in the grand scheme, that games world is tiny. But it feels so huge.
I’ve played all the elder scrolls and fallout since Morrowind and fallout 3 and I’ve loved them all. I was excited for starfield because I also love open space games.
The reviews and feedback have completely put me off starfield and I haven’t even tried it yet despite having game pass and a series x! I’ve just started morrowind again!
I have over 4000 hours in Skyrim, my favourite of Bethesda games. In that time I have never completed the main quest. In fact I haven’t even completed the dark brotherhood, companions, civil war or thieves guild either! I’ve been able to spend 4000 hours in Skyrim just doing my own thing; is anything like that possible with starfield?
You certainly can do that in Starfield, it just won't be fun imo.
You need to try the game, only you can know if you will like it or not.
Played 500+ hours of starfield it's good game in parts but Skyrim is so much better in everyway.
Starfield is a 50% finished game that mods are needed to fill.
Lazy and cheap is the why. Story / world dev is expensive. This is why TES:6 is doomed. It will not be what people are hoping. It will be 5 years more worse than Starfield.
Good take on this game. Very thought out and thorough. I think you nailed the sentiment of the people who have grown up paying Bethesda games.
Shame that they have gone down this path, as they had one of the few "what's out there? " experiences in gaming.
This game could've/ should've been special... I'm no longer looking forward to the next Elder Scrolls. I'll wait and see after release before falling into the hype.
And I thought I learned my lesson with cyberpunk... lol.
What do you mean by “I couldn’t believe that I could walk around my spaceship and then blast into the sky”? Have you played any games before?
What is this "games" you speak of?
@@Centrifewgi there is almost none actual “space exploring” in starfield, it there? So we can start with something like Kotor (I’m sure space sim girlies can come up with something earlier) and go from there lol. Also plenty of more recent examples. My point is that it’s not a new concept that “has never been implemented before”. Why did people even want to do that in Morrowind engine? 🤔
Not everyone buys into the hype or even reads gaming media dood. Some of us just thought "bad game is bad", hype is not an excuse.
Hype does not equal lies. You can't whitewash the practices that are characteristic of the games industry. No other media industry lies as aggressively as the games industry.
Vilod the mead dude is also shouting with the villagers of Helgen after the first beheading in the intro.
Really? See, so many small details that add to the world.
@@Centrifewgi Yup, & poor Raloff --- sounds like he's not pro-Stormcloud. I believe he shouts "Justice!" right after the head rolls.
I think Bethesda games always follow a similar cycle: hype leading up to release, when the game comes out people gush over it during the honeymoon phase. Then, when the honeymoon phase is over people realize that Bethesda games are always shallow theme Park rides with the illusion of choice. Sadly, Starfield is even worse in this aspect because the “unparalleled freedom” is very constrained.
I seriously dont know how you can call it a 'good' game after saying it struggled to keep your interest after 20 hours. It isn't a good game, I spent $100 on it and put it down after 25 hours. I think almost a other game designer could lead this games development into a better place.
After getting a PS5, I went out and bought a PC a few months later JUST FOR Starfield. I was soo hyped about this game, which led to MASSIVE disappointment.
The biggest lie about this game is that it is an open world game. It's not. The inherently instanced, non-persistent locations needing fast travel between them make it non-linear at best. The two terms aren't synonymous.
And it's an insult that the entire main storyline is a series of fetch quests, where new game plus is built on the premise that you can only fetch the dragonborn space magic powers 10 times in one universe before needing to hop to another universe to fetch some more.
And the greatest disappointment I've had with this game was when on my fourth character (incentive to play this much only driven by mods), I picked a religious background that should have appealed to Andreja, instead I'm still a heathen with the same dialogue options like any of my previous characters regardless of my affinity levels. The sheer amount of laziness from the whole writing department for that to happen boggles the mind.
So yea, Starfetch is a game that won't last five months, much less five years.
I couldn't believe the new game plus still followed the fetch quest mission design.
@@Centrifewgi It doesn't only follow it, it's built upon the concept. You need to universe hop to level up your powers more, because each universe only allows you a limited amount of powerups. So yea, needless to say, I won't ever use the feature, I just installed a mod that gives me a random power up when I murk a starborn.
The Frontier mod took 8 years to make and as trashy as it is, it still is a far bigger technical achievement than Starfield since the madlads actually implemented driveable vehicles, cutscenes, huge set pieces (yes many are cloned straight from CoD, but try doing that on this ancient engine, hence why Bethesda doesn't put those in their games).
Guys, guys, this was made with Creation Engine TWO! It´s totally next gen bruh! Can´t you see this?
1:55 Based take imho. People would agree if they took the time to get the FULL context (generally more about the state of film, TV and gaming, race swapping, gender swapping and sexuality swapping established characters) and not just seeing this clip of him saying a PRONOUNS. That's just bullshit.
I did watch that guys whole video, just so you know. I understand that it's a touchy subject, but something as simple as pronouns being in a game seems to be trivial to me. I'm personally indifferent about a lot of it, as long as the director or game developer can tell a good story and the cast is great at what they do, that's all I want. If they do it just to push a message, then yeah, that sucks, but films and other media have been doing that for a long time.
When games are openly in development for so long, it is very easy for expectations to grow out of control. People have a tendency to create, in their mind, their own ideas of what the game is going to be, and then inwardly convince themselves that no matter what, those ideas are going to be the reality. Starfield is a prime example of this. They showed us exactly what we would be getting, and even told us how it was going to work. And yet so many people were convinced that it was going to be so much more, touting features and functionality that were not even mentioned. The game I see, is exactly what Starfield Direct showed and told us that it would be. The ones who understood what was revealed, clearly a minority, are the ones who are enjoying the game as it is.
Everyone else is still living in their self-fabricated dreamworld, whining because Bethesda didn't design the game according to their vision. They like to praise games like No Man's Sky and Cyberpunk 2077 and hold them up as paragons of what Starfield should have been. They seem to forget that both games released as actual failures to live up to what their own developers said and showed that they would be, and were viewed as essentially pariahs among the gaming community at large. Those two games only achieved or got close to achieving their original visions AFTER they got raked over the coals by every desk-chair critic with a TH-cam channel for MONTHS.
Having said that, there is no denying that many are coming to view Starfield as a mediocre game. Myself included. I'm going to tell you what I think. Some of you may agree with me. Many of you will not. And I do not claime to KNOW anything with any certainty. I have suspicions based on what I have observed ever since Morrowind was originally released, what Bethesda was incapable of doing for years due to logistical conditions, and what Bethesda may very well be capable of doing now, with Microsoft's infrastructure there, eliminating the logistical barriers.
I think that Starfield was intentionally designed to be mediocre. What I have observed is that everything about it is just... There. Nothing overwhelming. Just present. The story content takes the player just so far and then just stops. Everything just ending up as loose ends not tied to anything. Outpost building has no meaningful purpose. It seems to be in the game just so players can do it if they want to, but there is no sense of need for the mechanic. The most fleshed out mechanic seems to be ship-building, and yet it too leaves players wanting more from it.
One of the biggest things I have observed since Morrowind is that no matter what Bethesda does, the modding community invariably comes behind them and reinvents nearly all of it. Morrowind, with the plethora of redesign mods, looks nothing like it did when it was released 20 years ago. The same thing can be said for Oblivion, Fallout 3, Skyrim and Fallout 4. In many ways, in the hands of modders all of these games have grown into something that Bethesda themselves could not have achieved. And every single element is optional, allowing the individual player to decide what they want in their gameplay experience. Bethesda has clearly seen this, and Todd Howard has said that Starfield, more than Fallout 4 and Skyrim, is designed to last a long time. He envisions at least a decade, but officially we know that they've only committed to directly servicing the game for five years with DLC content.
I see Starfield as it is now, as being the bare-bones foundation upon which everything, be it official DLC or community-created mods, will be built upon. In this context that sense of mediocrity stemming from how everything seems to just go so far and then stops, could be interpreted as a silent challenge from Bethesda, to themselves and the modding community" that says "Let's see where we take it from here." Based on the same phenomenon that has repeated itself with every game since Morrowind, Bethesda seems to have embraced the fact that whatever they officially create is just going to be redesigned. The features they have included are merely functional concepts, waiting to be taken in different directions and to new levels of utility.
Todd Howard keeps saying that he wants to see modding become a career path. And Starfield has been officially touted as being a modder's paradise once official mod support launches next year. Assuming that both of these statements are true, and with Microsoft's infrastructure available, I see the potential for some sort of centralized official distribution platform going live which will facilitate the distribution of official DLCs, free AND paid mods, as stand-alone purchases AND tied to game pass membership. Creation Club could become a branch of the marketplace, requiring the individual direct purchase of DLC and paid mods. But those who subscribe to game pass may gain access to everything without spending a penny more than they already do. The result will be a game that will offer unlimited, unending content rollouts ensuring long-term replay-ability. PC gamers are no stranger to this, but with official mod support extending to consoles, it brings tremendous value to game pass. Plus, PC users who opt for game pass are opting for the cheapest point of access to Starfield itself.
For the first time, Bethesda actually has the infrastructure available to facilitate not only mod support, but mod hosting and distribution, with Microsoft handling the logistics behind it. By that token, Starfield becomes like Dungeons and Dragons.
The core game is like the rulebook and several adventure modules designed to give players and dungeon masters a start. When official mod support comes, It will be like getting an advanced dungeon master's guide and a collection of sourcebooks. And they'll be releasing official adventure modules as well, such as Shattered Space. And I suspect that Shattered Space and the Starfield Creation Kit will release on day one of official mod support.
Like I said, I don't know with any certainty that they will do any of this. But when you filter everything that has been said and what we already have through this hypothetical scenario, everything makes sense. It would really help if Bethesda would just open up and talk about the full scope of how they plan to keep Starfield viable for the next ten years, when what it is is sadly, but truly, making many players and modders just give up. I have spoken with one of their mod support coordinators, and the most that he has said is that everything will come out good when official mod support launches. I shared with him my theory, but he cannot talk about any details, so there is neither confirmation or denial of my assumptions. All we can do is wait and see, and hope that while we wait to see the current house of cards that is Starfield doesn't come tumbling down.
While the modding community will be what carries Starfield forward, as it has every BGS RPG title since Morrowind, the ball is in Bethesda's court. And right now, to us, who are outside with no way of looking in, they are just staring at the ball, seeming to just scratch their heads as if wondering what to do with it, and their silence is deafening. They really need to open up and start talking about what is coming. Until they do, they are leaving us scratching out heads wondering what the point is.
Time, what little of it remains before too many people just write Starfield off, will tell the full story.
I tend to agree with you. The modding community have more than proved their ability to carry games well after launch, even fixing crucial mistakes made by the developers. They are the true unsung hearos of the gaming world, but hypothetically, if a developer is intentionally making medicore games for modding to fill in the rest, that in my book is unacceptable.
I'm also unsure of how I feel about an economic movement towards modding, as so many players indulge in it because it's free and if it's a practice that does become monetized outside of creation club, I would hope that 100% of the funds go to whoever made said mod.
That goes without saying that I played through Skyrim in its entirety 3 times, ammasing 100's of hours into it well before I even decided to try mods because the base game at it's core was enjoyable. Starfield, in comparison, is underbaked in almost every aspect.
@@Centrifewgi I won't dispute your position on the matter.
The problem with a conscious design choice to launch with a bare-bones offering, in contrast to previous games launched that could stand as complete experiences is the contrast itself.
It is Bethesda's plan to provide on-going support to Starfield for at least five years, rolling out multiple expansions to the core game in the process. They have never made a time-oriented pledge of support for any of their previous titles. I infer from this that through their DLC releases, another analogy may apply to Starfield as it currently is. That it could be viewed as the pilot episode for at least a five-season long TV series.
If you watch a TV shows pilot episode, it may or may not be fully engaging in and of itself. Usually if taken as a stand-alone program by its own merits, it's usually just meh. But with the knowledge that it is only an introduction to what is intended to be many installments to a long running series of stories it often comes off as intriguing.
Bethesda's radio silence does not help. We don't know for sure what to make of Starfield as far as its future is concerned.
And I do hear you on your unease about the commercialization of modding. However, if they go the route I feel they may be going (again, I make no claims of certainty about anything) then there will be no threat to free mods as they have been all these years. Those who don't want to make any money from mods and just do them for the sake of doing them will just buy the game, and get the creation kit when it releases, and it will be business as usual. But those who want to be compensated for their efforts, and let's face it, there are many mods that are worth paying for, made by people with amazing skills, will probably need to release their mods on the official platform I think may be coming.
For one thing, a potential paid modder's work will need to be vetted. So initially they will probably have to release free mods only, and the platform would likely apply engagement-based metrics to vet the work. It doesn't matter how many likes a mod might get, or how many downloads it might get. A measure of its usefulness is how many people who keep it in their load order as part of their typical gameplay experience. With the official platform tied to the gme itself, DLCs and mods players use will likely be measurable as metadata collected on Microsoft's end. Assuming a threshold of engagement is asigned as a minimum deliverable metric, modders whose work hits the threshold could be offered a licensee opportunity that, if accepted could allow mods they release after that point to be monetized, either as part of revenue sharing from gamepass based on level of engagement, or by direct purchase on the platform under the creation club category.
And then a step further may be taken a ways down the road. Of those in the licensee program, those who manage to achieve top engagement numbers could be offered membership in a sub-studio under Bethesda for the purpose of carrying on the official story production beyond the declared five-year official support plan, going forward into what remains of the desired decade-long viability run and beyond. At the five year mark, according to what we know, Elder Scrolls 6 will be launched, and Bethesda's full core development will need to be focused on its live run, leaving Starfield in the capable hands of a team that will have proven itself through moddingto be able to deliver engaging content, and then proven the ability to achieve commercial success. This creates the career path for modders who want to go down that path, with top performers granted an actual franchise license and therefore would be a part of Bethesda in a tertiary capacity. Their work will be seen as official by Bethesda and the community. And will add continued value to the title that generates actual revenue for all involved. Multiple franchise teams could spring up, each offering different branches to the core story. New factions as well as new civilizations.
And remember, the core story is constellation's on-going effort to discover what's out there. At some point, new alien civilizations will have to be discovered. The Starbord are humn, but the nature of what they are might as well be alien compared to the rest of human civilization. But the starborn, with all the knowledge they can possess by trveling the multiverse, still cannot answer the question of the existence of God. The closest they can say is maybe one day you'll meet the creators... So even they have mysteries they have yet to unlock. As to meeting aliens... that's probably a subjective eventulity that differs from universe to universe. in some cases, first contact might be with cat people. In another universe it might be lizzard people. Still another it might be more or less human-looking people with pointed ears whose skin ranges from pale caucasian to deep gray and eye color ranging from black to deep red. Yet another race of heavy-build humanoids with skin ranging from green to yelowish-bown with tusks. About half of the universes would have humanity never meeting any of them, and at least one, on a planet called Nirn, all of them exist as part of an empire, perpetually contained to a single continent called Tamriel... And some universes may have all of these species engaged in galactic warfare, or friendly alliances. or just doing their own thing, aware of each other but pursuing no formal relationships.
Starfield is a wild card... A variable that could be assigned any value. A gameworld where ANYTHING could happen. It could even be, if set up correctly, the delivery point of entirely original games, locked to a single planet and even a single region of a single continent. Bethesda could even re-release their previous titles inside Starfield if they wanted to.
There may never need to be a Starfield 2. Starfield could simply act as a hub for everything they do. Yeah, I'm reaching there. But the idea behind a multiverse is that somewhere everything that possibly could happen does happen. The rabbit hole is potentially infinitely deep.
I give it a 41/100
I deem this a fair score.
42/100
Very mediocre game at best.
@@wardvandecotte9253 😯 one extra point? That's bold!
@@Centrifewgi One extra point for the ship building.Bethesda should be happy with my generosity 😉😉
@@wardvandecotte9253 🤣🤣
I am a half a century old player, who played all Bethesda games for 100ths of hours... 1000ths in total...
I didn't game since Fallout 4 on PS4...
I bought an xbox x, a 86inch 60fps screen and a fat surround set...
JUST SO I COULD PLAY STARFIELD!
And spend the full f¥cking 110€ on it!
Disappointment all over... 😢
I planned on playing as a full melee build evil guy...
When the whole city tried to kill me because I touched a bin, I knew enough 😮
Tho the interiors and guns in the inventory look utterly insane on 86inch, love the gunplay and addicted to shipbuilding, I must say ❤
Let's see if they can do a Cyberpunk kinda fix... Altho not likely with their ancient engine 😢
They usually listen to the community, so we can only pray they get their shit together with ES6 and Todd can retire peacefully.
I now bought WRC for 44,9€ and f Starfield and Bethesda!
I was never really interested in Starfield. I didnt waste money on it. Sadly im still waiting for a proper Fallout game to come along. Which to me wont happen unless the license is stripped from them.
I always find it funny when people accuse a game of doing what other games that do the same does not.
ALmost all games tie you to a rail, some are just better in disguising it.
But I guess, for a crowd that think BG3 is "choices matter" and story driven, companies can convince them of anything.
It is odd that Bethesda of all companies did not deceived people again into believing the game is something it is not. Or is it ?