You can follow me on these and join the Discord Channel. discord.gg/VrTJCpnmH3 www.patreon.com/polygonpen twitter.com/mert_iskndr instagram.com/polygonpen/
Thank you so so much for your videos! Been watching modelling tutorials 4 two months and modelled 8 your video tutorials and I have learned more about modelling that in any videos before! Main thing I learned, triangles are our enemies :)) Thank you sir
Thanks! After a time of pause I turn back to see your masterpieces skills in modeling. The way you develope idea for creating a object and step to proced for realize is one of the best. Keep going for to be an example for others. Maybe in the futer I'd be glad to see how you modeling somthing like spa baths. A lot of unsymetric elements. Thank you!
Hi Mate very nice, your tutorials are always excellent and full of tips and tricks and that is why i buy your tutorials. Thank you. If you can you can try bringing these models into unreal engine and lighting it there. That would be a great experience.
Thanks for this! Do you take idea requests? I would love to see a modeling/texturing tutorial on how to create LED display boards made up of all those little cells and how you would texture them to create emissive word messages or symbols!
Another awesome tutorial, always informative. However, the quality of your audio on this one was a bit muddy. I struggled, at times, to hear your narration clearly. Thankfully it's easy enough to discern what you're doing based on mouse clicks alone.
May I ask, how did you learn quad topology based modelling? Is there any guide, workflow which will help me make everything in quad topology like you make?
Yine çok iyi bir video. Deneyimlerinize dayanarak böyle güzel topoloji ile modelleme yapmayı nasıl öğrenebilirim? Yaptığım zaman modelimle boğusuyorum😂. Özellikle bunun mantığını nasıl daha iyi anlayabiliriz özellikle neyi nasıl olacağını kestirmekte güçlük çekiyorum.
Teşekkürler, bunun tek çözümü var oda sürekli tekrar, tekrar yapa yapa topoloji oturuyor zamanla yoksa teorik olarak açıklamasını yapan bir çok tutorial var ama deneyim olmadan öğrenilmesi zor.
The design intent of the sketch is not shown on the 3d model at all.... While the drawing is very organic, the 3d model is very machine like....That s why Nurbs are the Ideal tool for such things, with absolute control over everything, impossible with polygons. Different tools
The main subject of the tutorial is not to model the exact shape, the design is just a material so that I can practise SubD modeling techniques on it and people can learn, that's all!
@@gibson2623 Superficial in the sense that NURBS have infinite resolution, while polygons don't. As long as you're not going to manufacture whatever you're designing, the visuals are basically the same.
What comment, I don't remove comments except spam and troll ones, if you put a dot on the comment, youtube may delete it, it thinks it as a link or something like that.
You can follow me on these and join the Discord Channel.
discord.gg/VrTJCpnmH3
www.patreon.com/polygonpen
twitter.com/mert_iskndr
instagram.com/polygonpen/
Thank you so so much for your videos! Been watching modelling tutorials 4 two months and modelled 8 your video tutorials and I have learned more about modelling that in any videos before! Main thing I learned, triangles are our enemies :)) Thank you sir
I get the most excited for a polygonpen video in my notifications.
Haha thank you :)
Thanks! After a time of pause I turn back to see your masterpieces skills in modeling. The way you develope idea for creating a object and step to proced for realize is one of the best. Keep going for to be an example for others. Maybe in the futer I'd be glad to see how you modeling somthing like spa baths. A lot of unsymetric elements. Thank you!
Thank you Andrew, I really appreciated it :)
Hello, I am from south Korea. I will refer to this video well. Thank you for making a great video
Thank you!
Superb. I always learn a lot here. Thank you for your great tutorials! 🇿🇦
Awesome!
Hi Mate very nice, your tutorials are always excellent and full of tips and tricks and that is why i buy your tutorials. Thank you. If you can you can try bringing these models into unreal engine and lighting it there. That would be a great experience.
Thank you Ranjit, I am thinking about that actually, C4D to Unreal pipeline and get realistic renders, I am planning to work on that.
Another awesome tutorial, thanks!
Thanks for this! Do you take idea requests? I would love to see a modeling/texturing tutorial on how to create LED display boards made up of all those little cells and how you would texture them to create emissive word messages or symbols!
Thanks for the suggestion!
Thank you for the tutorial
it's interesting to see tutorial with casio watches)
Still waiting here to see how do your approach a architecture modeling.. Thanks
Another awesome tutorial, always informative. However, the quality of your audio on this one was a bit muddy. I struggled, at times, to hear your narration clearly. Thankfully it's easy enough to discern what you're doing based on mouse clicks alone.
I am trying new things on the mic, thanks for the feedback!
mỗi khi bạn sài phím tắt thì hãy ghi chú lên màn hình nhé thank !
May I ask, how did you learn quad topology based modelling? Is there any guide, workflow which will help me make everything in quad topology like you make?
It is all about practise, you can apply this workflow to any object, you just need to practise.
THX BRO!
man i really wish you make blender tutorials in the future. love your content tho 🙌♥
Why not!
@@polygonpen YES PLEASE! that would be great 👏🏻
How do you change the number of SubDivs along a particular axis? Also could you please mention the ad-ons you use in a video.
I don't have any add ons, you need to add loop cuts or dissolve edges to change SubD count.
Yine çok iyi bir video. Deneyimlerinize dayanarak böyle güzel topoloji ile modelleme yapmayı nasıl öğrenebilirim? Yaptığım zaman modelimle boğusuyorum😂. Özellikle bunun mantığını nasıl daha iyi anlayabiliriz özellikle neyi nasıl olacağını kestirmekte güçlük çekiyorum.
Teşekkürler, bunun tek çözümü var oda sürekli tekrar, tekrar yapa yapa topoloji oturuyor zamanla yoksa teorik olarak açıklamasını yapan bir çok tutorial var ama deneyim olmadan öğrenilmesi zor.
Off-topic question: where can texturing a highpoly model (in what programs?).
Substance Painter or Quixel Mixer!
Cool! How did you make the image permanently visible in the program?
PureRef!
08:15
Hello Mr. Polygon! I can't find the fit circle command! Thanks!
Hi, that means you are using an older verison of C4d.
I didn't find the Fit Circle, where this come from?
Yoou need the newer version of C4D, R26.
Do something for your voice daaaaamn
😥 Prⓞм𝕠𝕤𝐌
to brother to
The design intent of the sketch is not shown on the 3d model at all.... While the drawing is very organic, the 3d model is very machine like....That s why Nurbs are the Ideal tool for such things, with absolute control over everything, impossible with polygons. Different tools
Huh? I can't even imagine something that has been designed in CAD software that can't be superficially replicated with polygons.
@@featherDusterJr superficially means badly i suppose...lol. i use both polys and nurbs for 30 yrs....i know what i m talking about
The main subject of the tutorial is not to model the exact shape, the design is just a material so that I can practise SubD modeling techniques on it and people can learn, that's all!
sure man, no worries :)
@@gibson2623 Superficial in the sense that NURBS have infinite resolution, while polygons don't. As long as you're not going to manufacture whatever you're designing, the visuals are basically the same.
Removed my comment, get a dislike!
What comment, I don't remove comments except spam and troll ones, if you put a dot on the comment, youtube may delete it, it thinks it as a link or something like that.
@@polygonpen Then I'm sorry, and thanks for the lesson, I learn a lot of new things.