San Tok Yai & Arrow Dogfights vs. Medium Fighters in Star Citizen 3.23 EPTU AC

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  • เผยแพร่เมื่อ 20 พ.ค. 2024
  • EPTU 18/4/2024
    Star Citizen referral: tinyurl.com/catangleScRef
    STAR-FCZ5-JVT3
    Proud Member of MPeX: robertsspaceindustries.com/or...
    Join our Discord!
    Hardware:
    AMD Ryzen 5800X
    GeForce RTX 4080
    32 gb RAM
    Peripherals:
    VKB Gladiator NXT EVO Space Combat Stick (right)
    VKB Gladiator NXT EVO Omni Throttle (left)
    VKB T-Rudder Pedals MK V
    00:00:00 Intro
    00:00:12 Arrow (Cannons) vs. Sabre
    00:01:12 Arrow (Repeater) vs. F7 MK2
    00:02:31 San Tok Yai (Repeater) vs. F7 MK2
    Credits:
    mixkit.co for free Apple Motion/FCP Stuff.
  • เกม

ความคิดเห็น • 9

  • @etogreentjjoris8879
    @etogreentjjoris8879 22 วันที่ผ่านมา +2

    Nice fights! the fight in the san'tok.yai was my favorite!

    • @cataangle
      @cataangle  22 วันที่ผ่านมา

      Thanks! I love the STY! However I think it’s not very agile in the current build. I hope it gets way more agile!

    • @gyratingwolpertiger6851
      @gyratingwolpertiger6851 22 วันที่ผ่านมา

      @@cataangle Might be worthwhile looking at the Khartu Al for agility

    • @cataangle
      @cataangle  22 วันที่ผ่านมา

      she's also on my list! however, i really dislike her for the cockpit. I hope she gets the STY cockpit one day.

  • @gyratingwolpertiger6851
    @gyratingwolpertiger6851 22 วันที่ผ่านมา +2

    How are you finding fighting light fighters in Mediums? And vice versa.
    The main issue I'm seeing at the moment is the mediums needing better abilities to either maneuver to counter the light fighters or some ability to extend better so they can create space to engage the light fighters.

    • @cataangle
      @cataangle  22 วันที่ผ่านมา

      Exactly my thoughts. I think Mediums are to „heavy“, except the F7 Mk2 which seems to agile for what it is (heavy dps, tank). The Sabre feels to slow and like a brick when turning, I think it should be more agile and a little bit faster. I think, when in a LF against a MF, you should be able to easily out maneuver in close distance. As a MF, as you said, they should have to possibility to extend easier, maybe have also more boost, and of course have more dps and tank. What I really liked so far that it felt very nice as a LF with scatterguns to destroy MF and HF. As long as you are able to get near them and fly around them.

    • @gyratingwolpertiger6851
      @gyratingwolpertiger6851 22 วันที่ผ่านมา +2

      @@cataangle Yeah that's the rub. The easier the light fighters have it when pushing the worse it is for everyone else.
      Something that I think the people who keep on pushing for light fighters to have an easy time of pushing forget is the more that's the case the more everyone else needs to backstrafe as a counter.

  • @retrospectology
    @retrospectology 14 วันที่ผ่านมา

    To be honest MM still looks so lame and slow. The way your ship and the Hornet are just kind of awkwardly yo-yoing in and out in a tight circle in a constant state of almost face-planting into eachother, it really does not look like good geometry or even aesthetically cool.

    • @cataangle
      @cataangle  13 วันที่ผ่านมา

      I would agree! The movement does not feel very good, at it's very aim centric, but the basis is way better than the current flight model. I can only point towards Yogi's Post from yesterday, he give a pretty nice overview about the current state of mastermodes, especially what he dont likes and must be improved: robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/request-for-yogi-can-you-make-a-video-to-show-us-w/6818844
      I would agree to this 100%. However, what feels currently way better then the live model: Group fights and the general flying.