3.23 Laser Repeater Overhaul & Master Mode Combat Test & Drake Corsair Guns Problem? | 3.23 ePTU
ฝัง
- เผยแพร่เมื่อ 14 มิ.ย. 2024
- Check out the basic changes that will come to the laser repeaters in 3.23. And some master mode combat test -- hard to get use to it and some problems. Also the pilot guns for the drake Corsair might have a problem with this change, what do you think? Enjoy!
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Star Citizen Alpha 3.23.0 EPTU.9161174
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00:00 Introduction
00:31 Laser Repeater Specs: Horizontal Comparison
04:24 Master Mode Combat Test
05:08 Panther Repeater Combat Test - Scorpius
06:52 Yingtu Repeater Combat test - STY
09:32 Attrition Repeater Combat test - Spirit A1
11:08 NDB-30 Combat test - Scorpius Antares
12:34 Laster Repeater Firing rates compare
13:04 Vertical Comparison of Attrition Repeaters
14:04 Drake Corsair: Pilot gun problems in master mode
16:34 Summary
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My PC Specs and Game Settings:
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• CPU: Intel Core i9-14900KF 2.4 GHz
• GPU: GeForce 4090 rtx
• RAM: 128G DDR5 5600
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Loving they finally made each weapon variant different actual choice! Can’t wait for components as well :)
This is funny. Yesterday I watched Evenlease new video about NPC combat in 3.23 and he came up against a Prospector with his Gladius... Took him over 10 minutes to kill the Prospector. I commented then "If you want to stay safe in 3.23, just get a Prospector" 😂 It's a freaking tank now.
Yeah, spviewer shows that it got buffed from 18,500 total hp on current live to 45,540hp in EPTU. Not bad. My C1 still out tanks it at 67,000hp though. However good to know I have a decent chance at making a run for it when mining now.
@@Gofr5 that's exactly what I intend to do. Also the Vulture is at 44k hps. So I feel that running away with a decent cargo / mining / salvage load shouldn't be too hard with how tanky these ships are.
Im glad you addressed the issue with the Corsair ! Fire rate too high & capacitor too small to do much with it due to ammo pool being reduced on all ship guns - Should be slower but steady so it can regen its ammo faster imo it becomes a problem in pvp dogfights as i witnessed today
It’s nerfed in line with the dps of other ships of the same size as it had no downsides currently.
@@teahousereloaded Does this mean a possible adjustment later, say when maelstrom is introduced? Thinking of ships around same size i think of the Connie, which has twice the armor. So i'm hoping they see the Corsair as a gunship allowing it to have serious damage output.
Using CF repeaters will give you a ton more capacitor. Right now the attrition has much higher dps and I think is being moved into a anti-fighter cannon repeater style of weapon (half cannon, half repeater). So having a smaller capacitor is they're trying for this pass as its balance.
Also using the attrition on any ship will have lower capacitor totals
For years I've been using NDB's all around purely for the different firing colour effect! And ADB's on a Corsair, goes without saying.
The second approach in the Scorpius looked awesome. Having that hail of laser fire gets me excited to see large fleet battles in Star Citizen and the chaos that will ensue. Also, the third person view looks really clean in 4K.
15:27 My guess - Prospector at the moment has some bug with "Armor energy dmg reduction". If you look at ships characteristics table in Erkul and sort it over "Armor energy dmg reduction" you'll see Prospector stays away from other ships with 5% reduction. There is some wrong internal number format probably.
Thank you for the video :-). The Prospector is currently bugged - the only way to destroy it, is to shoot it from the back.
I'm curious now how the Attritions compare to the canons. The old canons were bad because the shot speed was so slow at 700ms. I always thought 1,000ms would at least stop it from seeming like you were peeing from the gun. Supposedly FL-33 canons are the new meta for fighters.
lol, the Prospector is still glitched in PTU - in PU it’s indestructible from the front, u have to hit it in the back - it’s been this way for a couple of patches
Thanks for testing and interesting to see that you have the same problems. I have problems with the small fighters up to 6000 Shield, they are simply gone too quickly. A Connie is now very good because of the strong shield and good against small fighters with the fast repeaters, but that's no longer a fighter dogfight, which was more fun for me with 3.22 with the small ships like Arrow and Gladius. These are currently too fragile because you are slowed down so much in gun mode
A light Fighter by definition is just that. A ship that is light in weight and profile, agile fighting capable ship.
It will get a lot worse in the future for Light fighters. They were too OP in the old flight model.
Light fighters will now need to pick their targets carefully or Attack in great numbers.
@@mortalkombatfight-clubsofi9637 The issue is no one will use light fighters if this stays the same or gets worse lmao, you'll just see Connies in place of Gladius in fights or just capital ships and things like Perseus' and Polaris.
Great test! One thing I do wonder about is how the number of shots in the same ship change from one repeater type to another. You tested them all in different ships now
Scorpius using Panther has 93 rounds with triangle in middle, 139 all to weapon . using NDB it has 47 rounds with triangle in middle 70 all to weapons. Using Attrition it has 27 rounds with triangle in middle, 39 all to weapons.
You can see how much capacitor each ship has with each weapon on Erkul.
They used to have the attritions cascading thing in years ago, they used to be the only weapon meta so they nerfed them into the ground. Idk if that's just an old description or they are bringing it back but I would love that feature back personally
3:23 The heat thingy was implemented before being removed in 3.14 along with other unique weapons and most of the nuances of the game's combat system
There's a bug with the NPC prospector where they're invulnerable from the front.
Prospector meta confirmed.
That explains why these damn prospector bounties are taking FOREVER to kill.
3.23.1 patch notes state something about a bug with the prospector that makes its nose invulnerable, that might have been part of what you're seeing here.
They need some work on the master modes SCM speeds, 1200 was too fast and 200 in current model is too low, I think 400 SCM and +200 boost for a short time would be much better, also give us countermeasures in NAV mode.
good suggestion
also i put over 2k rounds into the prospector and did not kill it in the valkyrie but that was wave 2
I have found Attritions to be very power hungry ( less shots, longer recharge! ) Used best as a 2ndary weapon to give a big hit.
indeed
You should try laser cannons now as they're very similar to repeaters, but with leas spread and slower fire rate
Wait how are you quantum markers a different color. Is this a setting somewhere
Nope, I actually want to find out as well, but I have no idea so far
It is great that they have variants for guns. But as usual, they lack common sense when it comes to things like capacitor. The F8c has 4xs3 and 4xs2 laser repeaters and each gun can have >50 ammo!... with regards to size of the ship and the amount of capacitor power... it just doesn't make common sense to have the corsair with such a small capacitor. There seems to be no freaking baseline to follow nor are there any foundational law to follow when designing ships in star citizen. everything is base on how the current designer feels.. Even ship maneuvers is right now based on how He/She feels. THere are no foundational law in place.. Don't get me wrong, i love star citizen, but i cant stand having to tolerate stupid people making stupid/lazy mistakes that affects the community
I just love that you sound like jarl ulfric. Not joking, you have a good voice.
Thank you, even though I don't know who jarl ulfric is.
Well, glad they separated the weapons of the same class like that, though the corsair seems like it might be better off not maxing them out though.
Probably built more for cannons which are more capacitor efficient.
I feel like NDB is going to be a to go weapon for a lot of people, attrition is kinda weird though.. faster than a cannon and to slow for a repeater. Why not just give repeaters different technical characteristics like overheat and burst, also they could circle around the capacitor, make different fire rate also but not that slow though :)
agreed
I like it. I miss the days when you had to do your research and choose what components you where going to get as they all had different stats with different strengths and weaknesses
Those markers are ridiculous. Going to need options to fade out the ones further away once theyre detected but keep them loaded in the target cycle or something. EDiT: the recharge time on those repeaters vs the speed with which you empty to capacitors looks tedius. Id rather hold the triger down and miss half my shots than fire these tiny bursts.
Prospector is bugged and doesn't take damage properly from the front. Known issue.
Seems alpha raises by 50% for each size now. Not quite sure how bigger attritions are going to overheat to get into high power and high speed mode when they only fire 13 rounds. Also with s5 attrition and s4 attrition on the wings, both sizes of attrition only fire 13 rounds according to Erkul.
Not sure why CIG overcomplicates things. Bigger guns, alpha goes up, fire rate goes down. This is the mechanical norm in guns. This is not complicated. Range usually goes up as well. 155mm Howitzer hits targets at 43 miles, M4 fires a maximum of 3600 meters with an effective range of 550 meters. Guess which one fires at 950rpm and which one fires at 6rpm.
so at 14:19 did you not notice how close ya came to being rammed/running into a Razor LX? like get to 14:17 pause video then go to .25 playback speed....
Pretty sure Maverick was flying that one.
Foxy you *NEED TO COMPARE ENERGY EFFICIENCY* this is the most important stat in determining overall dps. To calculate this, calculate alpha damage (or dmg per shot if you will) and ENERGY COST PER SHOT. You'll notice this is why there is such high overall dps for scatterguns in 3.23 whereas bad overall dps for scatterguns in 3.22.
Prospector new meta^^
A nice game of shooting fish in a barrel. And guess which gear head is the fish?🤪
what is best ?
Use stock (panther) for the time being is you choose laser repeaters.
@@cpt_foxyloxy 😍
Love your tests and research for science ….but watching you fly combat makes me scream at my TV 😂
10:30 So say we all!
So say we all!
I struggle in dogfighs now with npcs. I just cant seam to kill them yet i have 4 of them at tye same time on some missions. Just seams impossible to do. But yey thats just me im very new to the game.
I found that as well especially in atmo. And you need a small and fast ship to be combat effective, if in atmo you can try to let them chase you into high orbit, about 25km alt. then you can try to divide and conquer
they just tuched weapons... there is weapon refactor in the future
it will be a lot more variable.. neutron now are like lasers but should make fire and component damage in longterm so if you see dark blue lasers you better leave or take them down quikly, yengtu should increase firerate (may be even no oscilation like in multitool) but needs to cool down more, other lasers have 1 or more barrels so this is a thing too
Cant wait for more Neuteon weapons. Or alien ones with unique properties.
I am scared of this patch.
It is certainly not the promise land.
Reducing the ammo for all the guns was a dumb choice. As if they had a lot of shots in the first place! 15-20 rounds in a repeater isn't shit. And they reduced that!
hopefully you report all of these bugs you find. Those markers are crazy.
Prospector is bugged, its engines and cockpit dont take dmg
They should remove the capacitor recharge delay. There is absolutely no reason why a ship's system would take so long before allowing power into a system after using it. Modern day capacitors have milliseconds or microseconds delay. It feels so aweful, from day one of capacitors.
Gearheads and spreadsheets 🤓
im pretty sure prospectors are bugged. Took almost my entire magazine to destroy one.
new starter pack for blueberries civilian players
That Attriton repeater mechanic used to be a thing before patch 3.14. All the weapons used to be different back then too.
10:32 Then grab your gun and bring in the cat.
So say we all
so pissed the Yeng'Tu's are same firerate as Panthers....... like what even is the point of running these on a Santok when they were meant to be exclusively higher fire rate S3s
I have the same thought
You are still jousting in space so you will need to strafe around a bit more in master modes
Yeah, just started learning the new flight mode
@@cpt_foxyloxy keep at it. We are all struggling with all the changes even if we are happy to see them arrive.
When you want to benchmark weapons, it's much easier and more accurate to bench in AC. Why do you keep benching in PU with all the lag and desync?
This is not a benchmarking, just simple tell people what changes done to those weapons that will come to the PU in 3.23
should go cannons on corsair anyways, it destroys anything you hit with cannons.
not a fan of master modes, like you said weapons take for ages to take down a ship and even longer to recharge, which leaves you defenceless till it charges. and if its you vs a group of ships they are gonna wipe the floor with you.
Yep, especially you can't launch flare when in flight mode....so basically when you run, you will get shot down by missiles, and if you don't run, you will get mopped
Sounds good that the Corsair ain't a DPS monster anymore. It's a exploration ship afterall
looks at 9500dps corsair on eptu ... just dont use all laser repeaters on a corsair? Connie Andromeda also only has 19 shots per weapon with all attrition-5...
@@Crycane you got a point there.
No reason to use repeaters on Corsair. Can't turn fast enough to keep shots on a fighter, at least not when the fighter is flown by a player. Get as much alpha as you can and take the shots you can and make them count.
nice video, i dont have anything nice to say about MM.
Pirate Swarm now is unplayable. I was in my f7A and I couldnt even bring down a Kore combat is a joke now
I don't think I'll like these restrictions.... why would your shields shut off in Nav mode, wouldn't you want them to deflect small objects while flying through space?
I would rather be able to control exactly where my powers going, entertaining combat I want to switch my power all to shields or fire power when I think it's necessary.
It's like some of these articulating lifts with way too many safety features at work... I like my control, lol.
try decoupled
Dude can't fly. Lol
@@quantom6 that is not what I said at all I was just giving a suggestion.
o7
Yeah they fucked up the STY in disappointing ways. To many ways to type.
Repeaters are just bad right now. Cannons better
+prospector has immune nose in 3.23 too, so you have to aim the body
Purple lasers will always be the answer, Erkul be damned.
Too many weapon types and MM too complex with too many ship types. I'm concerned that CIG are making problems for themselves by breaking a basic rule and developing a system that turns out to be too complex to operate and maintain. The Corsair as shown is a great advert for ballistics, If I were HD marketing I'd have that video taken down!
Very much agreed
We at Hurston Dynamics conclude that this must be due to a malfunctioning product, We’ll investigate these issues!
So far what i have seen about 3.23 does not give me much confidence. Ships weapons are nerfed to the ground. Battles look awful. WTF is CIG doing. They somehow managed to make gameplay worse.
Master modes will suck ass.