Hopefully, this vid isn't too messily structured/my points are articulated okay. After seeing the Tiktok hashtag hit over a billion views, I felt floored, yet compelled to make a video discussing the future of this game and the direction rhythm game culture is going into as well. Hope y'all had a good weekend. - Etienne
Good video, I liked it. Talked about our problems as a whole community so we can learn, its a good thing to know. Luckily flippys score wont be able to be done ever again on the latest version of Kade Engine. SInce anti-mash was added. Thank you Etienne. Always looking out for communities. 🙏
I am an ex-fnf player who transferred over to etterna and the transfer was brutal, having to go from extremely simple charts to very complex charts made me very frustrated, but im quickly getting used to it and currently my skill level is at around the 7 - 10 range and im still improving, im only now really playing fnf for the new top mod or new week since theres not much to it. And another point i have to point out is the kids in the comment sections of other 4k rhythm games, i am not gatekeeping im just saying, but it annoys me to the core when i watch an old stepmania video (ex. emo nerd smashes monitor) and go into the new comments, every other fucking comment is "friday night funkin" its pretty annoying tbf.
I agreed with that, and I’m sure FNF fans are tired of it too. Even I as an FNF fans is still tired of those who yell FNF whenever they see 4K Rhythm Games
yea i started playing rhythm games back in liek july 2020 and i started by playing robeats,. now i mainly do osu mania and i can pass a 4-5 star map and im thinking of also playing etterna soon (if i get used to it lul)
as someone who's gotten deep into the community for FNF, primarily the mod making community, i think these criticisms are very valid but i'd say i have a more positive outlook on things. i personally gained a ton of interest into 4 key rhythm games after playing a few of the mods created by the community, but i do feel like i'm more of an exception in a way. as a transition tool into 4 key rhythm games, FNF isn't the best but i still think there's value to be gained when using things that at least partially fix the input system like kadedev's engine. but honestly like 75% of the reason the game attracts so much interest is just that the overall design in terms of art and music and such is oozing with charm and it honestly makes something as daunting as an actual 4 key rhythm game way easier to get into. i think where the community shines is with the aspiring mod makers creating their own songs and characters, having such an easily moddable game is really sparking creativity in people who otherwise might not have done much with their talent.
Same here. As an experienced osu standard player after trying fnf I have grown a lot more fond of vertical scrolling rhythm games trying out osu mania which I hadn't touched in my almost 4 years of osu and trying out Etterna and having fun improving at them :)
Yeah, a game of this style makes playing low star difficulties actually fun instead of something to get through so I can get to the levels with actually detailed charting. FNF levels are really sparse but still enjoyable.
I've had this certain thought about the modding community and the original music they make, and how it compares to the rest of rhythm gaming. And I really need to preface in saying that I don't want to show negativity towards people who are being creative, who are involving themselves in extensive projects and such. I'm sure making original music is really hard to do and the efforts these modding teams go through is commendable. The OST's though, there is a major, glaring flaw. They aren't being written simply to be cool songs. They are written for the express purpose of being charted in friday night funkin. And yea there is a lot of effort into making songs that are unique and sound cool (mostly). So many issues I find in different mods related to awkward charting, I think is directly caused by the music which is made to be played in a rhythm game. There are actually quite a few times where I thought if the vocal tracks for boyfriend and the opponent could be removed and we only have the backing tracks, many of them could be charted way better than with the vocals, because it sounds more like how normal music sounds. Hopefully anyone reading knows what I'm trying to say.
I would be happy if it even had Osu!Mania traction. Sadly it is popular because Osu, the system is inferior to Etterna/SM5 and because it has much more active player it will not change.
I think Etterna's... _aesthetic_ holds it back more than anything. It's just very barebones. I don't mind it personally, but I do know that many people would look at it, call it boring, and never play it.
@@tree427 rhythm games aren't about aesthetic. They're about gameplay and skill. If you're only interested in aesthetics, rhythm games are probably not for you. Etterna is the best VSRG available
In my opinion, FNF is essentially a flash game. It's free, easy to find/play, and shows off some quickly made but novel indie game concept. You don't play flash games expecting a AAA experience, it's just something fun to try when you're bored. As with _anything_ that gets super popular, if you look at the community you'll see a lot of idiots. But that doesn't mean the game is bad for what it is or tries to achieve. I imagine there's probably several decent people being introduced into rhythm games through it. Instead of focussing on how a free indie game is bad, perhaps it's better to instead introduce them to the world of "AAA" rhythm games and what improvements these have to offer if they're interested. Otherwise they probably like FNF for other reasons, and arguing that the rhythm part is bad is pointless or nitpicky from their perspective.
I honestly wished that people (social media in this case, rather than modders/tinkerers) would focus more it's rhythm aspect and at the very least music. Sure, much better 4 buttoned controlled games execute it much better than FNF, but you really can't blame it for being practically a game to dump bored hours.
It’s literally a free Newgrounds game with a cool artstyle, it just doesn’t look good to be like “I’m just telling the truth” while telling people that the game they’re having fun with is bad or a gimmick, especially when your standards are based on games with completely different scope and goals. Well, I’m sure there will be more constructive arguments than destructive ones in the end anyway. I believe this is pretty good for rhythm games in general. This game’s truly getting some crap content but that’s just suffering from success. My biggest problem with the negative take is anyone who thinks that “people aren’t gonna care about other rhythm games” that’s like, a basic misunderstanding of how people think in general.
I'm probably gonna regurgitate a lot of what you said, Etienne, but I want to put out a perspective as a FNF enthusiast and a rhythm game fanatic. FNF is a horrible rhythm game, but that doesn't make it a bad "concept". It has an amazing aesthetic which makes it so appealing. The fact that it's easily moddable is also a strong factor to the community with OCs and fanlore being implementable by the community. In addition, a lot of the most popular videos of FNF are just animations. That's what it has over other rhythm games; it let's people be creative in a way that other games can't. Even I got into FNF because I loved seeing new characters and cool mods added into the game. However that doesn't defend the fact that it is art first, rhythm game second. The base game is coded with literal spaghetti, and the concept is so simple because the dev literally ripped it from GameJam, keeping it utterly simple. It was inspired by Parappa, which is slightly obvious from its art style and the "repeat after me" thing, but unlike Parappa it doesn't get any more interesting or complex. It's good for "baby's first rhythm game", and it's great to introduce new players to a somewhat niche genre. However, it's like the DDLC or the My Hero of rhythm games. These people entered the game never intending to become part of the rhythm game community, yet they believe (for some reason) that they are a part of it. The mindset surrounding FNF is too hoity toity, despite the claims that the rhythm game community is being "gatekeepy". If you critique the gameplay, you're critiquing the entire game as a whole. It's childish, and I can't help but think it's BECAUSE of the game's appeal to children. Not the game's fault, but I just really hate children. (This is a joke, kind of.) Sorry for the paragraphs, I had a lot on my mind.
The DDLC of Rhythm games, what?!? I don't see any DDLC fans giving people who read visual novels shit for liking certain visual novels, it is more the Danganronpa fans that are obnoxious as hell.
@@antimatter3084 danganronpa, whether you like it or not, is a better vn than ddlc because at least danganronpa is interested in its characters and telling a story with them. its fans can get wild but at the end of the day they're honestly just really passionate about the series and love its characters. ddlc is a string of gimmicks delivered to you through a husk of a vn. its a terrible vn made for people who would normally never touch vns bc they think they're above them. they don't read anything but other awful parody/gimmick vns and shrug when you suggest you read anything with more substance, not realizing that all the "subversive" stuff that ddlc does is not new and not even that well done fnf is pretty cool for what it is but it definitely does leave me wanting to see more done with it- itd be a great way to provide more for rtg diehards and casual fans who are here for the characters the aesthetic and the community more so than the deeper mechanics
@@antimatter3084 Pardon for the late reply, but what I simply meant was that DDLC fans very rarely (if ever) continue onto other visual novels. I didn't mean toxic mindsets or obnoxiousness; I just meant the fact that both games seem to attract people into a specific genre but said people never end up actually diving into those genres properly.
@@antimatter3084 FR those danganronpa fans be annoying as hell. they were so fucking horrible and toxic I had to leave the community.. Like, DDLC, gameplay-wise isn't very complicated. But it still was pretty fun and provided a good scare, so who cares if the gameplay worked, if the game was playable?
I would argue rhythm games have received this type of attention before the only difference is the access to technology like the internet, youtube, and kids with cell phones...guitar hero was and still is MASSIVE in the younger gen.
In the end I think this will be a net good for rhythm games as a whole, but it's definitely going to be rough as we've seen already. I think FnF charters are going to keep getting better, and as that community starts to get smaller we're going to see charts just generally get better designed.
An issue the charters will have is that they have a "only 1 note at a time" policy, since more than 1 arrow would mess up the character's one directional animations. This means there is not gonna be double/triple/quadruple notes, greatly limiting their pattern Only exceptions were in week 1 and 6, and even then there was only 2 double notes in each of them
@@daridon2483 every time i learn something new about FNF it's something extremely negative lmao, how the hell can you develop interesting charts in a 4key game where every chart is limited to single note patterns. sometimes *one* chart can pull off limitations like that and make themselves more distinctive, but every chart in a game not being able to use even rudimentary jumpstreams is... wow. the fact that they considered this a good idea is telling that they're definitely not enthusiasts.
@@ShinyMcshine nah it's not that you can't do it but it just looks weird for the character animations. But who cares because gameplay is more important anyway
@@ShinyMcshine The game was originally coded in a day for a weekend game jam, so why would they waste more time on fixing that issue if the game wasn't made to be big in the first place? Although now that the game is popular they are putting proper focus on it, and maybe they will find a way to allow more than single notes in the future. For example they are re-adding monster to week 2, which is a song with way more double notes than both week 1 and week 6 combined, which is a good sign already
@@ShinyMcshine here it is th-cam.com/video/GyoUZR-ZAN4/w-d-xo.html This is what's coming for week 2 once week 7 update rolls out. They are starting to left the "only single notes" behind, which is already good progress. It's pretty laggy since he has multiple tabs open while streaming
when FNF first started gaining traction i thought "this is great, the rhythm game community is gonna get more attention and players" i soon realized that people literally ONLY cared about FNF and the content was getting oversaturated fast i think the only reason that the game blew up so much was because of how accessible it is "hardcore" or fleshed out rhythm games as u referred to them in the video are much more underground and harder to find which is why theyre ignored not to mention the fact that its difficult to make content for those types of games since u have to be cracked at it to get clicks as opposed to FNF where new mods are getting pumped out constantly which translates to free and new content to be made the casual viewer usually gets tired of just insane play after insane play because they dont understand the difficulty behind it the way FNF develops and changes just makes it so easy to retain viewers, regardless if the video are good or not sadly
Feel the same way unfortunately, no shade to the devs at all, they're cool but YT content about FNF on here is oversaturated FAST. Sure, new content like mods is added and getting pumped out by tinkerers, but we've gotten to the point where it's gone from "cool rhythm indie game!" to "awesome mods!" to whole channels whose content is literally just a modded song with a weird skin.
id say a small percentage will explore into other rhythm games, as a fair amount of people have started to play other rhythm games because of fnf introducing them
@@linuxnoodle8682 yes there will be some people who are willing to jump down the rhythm game rabbit hole but it wont be a lot the big FNF creators arent gonna showcase other games because theres no reason for them to, FNF is letting them rake in views and once again about accessibility, the skill gap between FNF and actual rhythm games is so large that it pushes even more people away ESPECIALLY since a good portion of the fans are younger i like that ur thinking optimistically but i just dont see many people willing to take the leap to other games
i would say most rhythm games are accessible, especially ones that are based on concepts that were once mainstream. etterna seems inaccessible if you look at top-level play, but you can literally download all the DDR charts and play shit that is meant to be played with your feet and improve quickly. it's how i did it back in the mid 2000s. same with clone hero, there are endless easy charts from official games. i'd say much of FNF's "accessibility" is more "marketability." it has flashy art and a quirkly style, and it's making youtubers bank at the moment.
@@ShinyMcshine thats a fair point i guess by "accessible" i meant how easy it is to find since FNF is so huge rn everything else is kinda being buried or ignored mostly so people have to be willing to look for them
The candle that burns twice as bright, burns half as long. Look what's happening to among us. People are reaching a turning point and those sick of it are growing louder. There will be a time it happens to this as well.
I don’t get why people is like wanting FNF to fall. What do you mean with candle bright whatever? There is a reason why OSU and all those other rhythm games are “good” yet are wet farts compared to FNF. They don’t have that spark that FNF has, if anything, y’all should be happy FNF exists, cuz the rhythm game community is pretty pale. If you want hardcore boring keyboard clicking then yeah sure, go play your OSU or whatever, but FNF, despite being “poor” is quite well, and if that is poor and still beats those games in terms of success then that is just embarrassing so I don’t get why there is a lot of people of this community saying “aH yeAh, iT iS a bAd gAmE, dOesNt DesErve a ThirD oF itS pOpuLaRitY, shOulD dIe a LonG aGo”yeah whatever bro, go and break your fingers to some Osu or something with that Elitist idea of yours. OSU never gonna be as popular as FNF and those are facts and if we speak by success then yeah, FNF is better than OSU
@@sveno221 I and probably the a lot people don't want FNF to die as it introduces many people to rythm games, but I feel like it's going to face the same fate as Among Us and Fall guys. Yeah sure it's very popular now, but that isn't going to happen for a long time.
@@sveno221 lmao dunno why osu! is your example, i've been dunkin' on osu!std for years. but even if i don't like it, i can admit osu!std is a unique rhythm game with solid core mechanics. FNF is using an extremely well established concept (4key) which was birthed from an extremely well established concept (pad gameplay DDR/ITG) it should play better and have greater features than its predecessors, or offer something new and substantial. otherwise, i dunno why you're coming on a channel full of seasoned rhythm gamers and offering these weak arguments.
But how could it be a gateway to etterna (for example) ? FNF has all the animation and charm to it while etterna feels pretty bare bones in comparison. Obviously as etterna players we know it's pretty awesome and has everything we need but I can see how if they were to switch they would see it as pretty stale or bland.
Kinda random comment but I honestly think that fnf is raising the expectation for rhythm games and teaching new players bad habits and with week 7 taking longer than the other weeks I think players should use that time to get into other 4K rhythm games
@@godguy2311 you can't say that it's not a gateway, it's a different story of you're from the fnf fandom and if you're from the other rhythm games ( I discovered and played a lot of rhythm games because of fnf, but it also depends if what do people prefer, since that I really like playing games having really high difficulty so I ventured deeper in the rhythm games genre )
i didn't really pay attention to rhythm games until i played fnf. it sparked my interest and later got into etterna through checking out your channel from the 100% whitty fc, and i've just been addicted
"Rhythm games have never gotten this much exposure before" I would argue Guitar Hero got pretty damn big in the mid to late 00s. It felt like everyone knew about it or had at least tried it.
@FunKitten09 it's difficult to compare things now to how the internet was back then because it's apples and oranges, but if it was the same it wouldn't surprise me. i was 17 when GH3 came out and nearly everyone i knew in my high school had at least played it somewhat. people all over the internet were talking about guitar hero, and some bands got a big spike in popularity from being in the game (dragonforce and in flames are two that come to mind.)
@FunKitten09 100%. Look at the views on Chris' TTFAF fc.that was a banging video back in the day! Do I feel it would reach 2B views on tiktok? No, there isnt enough to cosplay, but views wise I'm pretty sure it would have been. Shit was _everywhere_
Yeppers, I got back into Stepmania because of it and then found out about Etterna. I promise y'all FNF getting popular is good news. The only rhythm game I was playing for YEARS was Rock Band 4/Clone Hero.
i saw a video about parappa that was titled "fnf but in the 90s..." and a video about um jammer lammy that was titled "fnf but you rap with a guitar" and those unironically made me seethe
I think the rhythm game community is really missing the mark on Friday Night Funkin'. I want to preface this by saying I do recognize that FNF is a terrible game competitively. The charts are bad, the inputs don't read, and the key binds are the embodiment of shit, we're all on the same page there. That said there are still lessons to be learned from FNF and toxicity in our community to be addressed. First off I think we really aren't considering the casual viewing experience. It's incredibly boring to watch another person play a rhythm game from a casual perspective. Consider the two biggest "good" rhythm games: Osu! and Clone Hero. The largest Clone Hero channels almost exclusively post meme charts and Osu! charts are far more visually striking than other games, and even then most Osu! channels are personality based. Furthermore while competitive scores do blow up their main draw seems to be the novelty of someone being that good, and as we have seen very little of that attention translates into new players. It is truly impressive that FNF has made it fun to watch a rhythm game. Through it's art, sound design, and story line FNF makes a viewing experience that is enjoyable at a casual level. So why then, does the rhythm game community dislike it so much? It really seems like the issue isn't anything to do with the game, it's entirely with the fanbase. People are afraid that we'll lose the competitive aspects we love about rhythm games to an over centralized meta of FNF clones. This really just isn't reasonable though. Remember that the majority of the FNF fanbase are kids and young teens, sure its annoying when some 12 year old asks for the umpteenth time if Etterna is a new FNF mod but is it really that big a deal if a child is ignorant? As these people get older they will grow out of that. Some of them will even learn about competitive games and join the community proper. Even right now it's a silly concept to think that games like Osu!, Etterna, and Clone Hero would become any worse due to FNF fans. No ones going to make charters chart worse or game devs remove functionality. The competitive environment will just keep growing like it always has, it won't die to FNF. Overall I think FNF will be, and has been a great influence. It's putting rhythm games back into the public conscience and bringing in a ton of new players at no real detriment to the community. It proves that rhythm games can be mainstream, and opens the door for other games to grow as well.
you are 100% correct, i want to see more rhythm games become popular due to FNF, but the FNF community seems to be in a different bubble compared to the normal rhythm game community
its like minecraft initially full of kids... look where we are now a mainstream game where competitive streamers are present whilst also appealing to a casual audience, or a hardcore audience possibly
It's been a month, but I figured I'd throw my hat in the ring here. I've dipped my toes in rhythm games before (Rock Band and the like) but I've never been really invested in one until now, with FNF. After watching this and some of your other videos, I gave Etterna a try, and it's easy to see why FNF is popular and a game like Etterna isn't. Looking from the outside in, there is literally nothing that would attract anyone at all to Etterna besides the pure gameplay. Then, you need to get through the barrier of figuring out how to even use it, with the overwhelming number of options, songs, all of that. Meanwhile, FNF is incredibly easy to digest, and has multiple areas to hook players. There's the gameplay (important to note: at least from my noob viewpoint, the latest update fixed all the issues with the main gameplay, so I'd be interested to hear if you still think it isn't very good on that front), the story, the visuals, the music, it's great. All that has made so many people just think "why not?" and give it a try. From there, the game is very simple and easy to digest, so people won't be pushed away because it's overwhelming, or too difficult. Does that make FNF better than Etterna? I don't know. What has annoyed me is seeing people in the comments saying things like "visuals and story aren't important!", which, frankly, baffles me. When did presentation stop being important? If someone made a game with amazing gameplay, but was made entirely of grey squares, had no music, and was difficult to install/set up controls/navigate menus, it probably wouldn't get that popular. No one would make fanart because there's no characters to make art of, no one would react to cool things happening because there is none, no one would be drawn to the game because there's nothing to be drawn to unless you're already in the crowd that enjoys that gameplay, and many people wouldn't bother to get past the setup stuff because there's nothing interesting to look forward to. Or here's another example. There are tons of incredibly robust level creators for platformers out there that basically let you make anything you want, but people are drawn to Mario Maker, an inferior level creation tool, because it's very easy to use and has a fun Mario coat of paint. That's why I'm always itching to come back to FNF, but I'm already burnt out of Etterna. It's because FNF has more than one thing to be interested in, it has multiple pillars that support the main gameplay and push it beyond what it would be alone. Again, I'm not saying FNF is better than Etterna, but I'm absolutely saying it's more appealing. Frankly, people today don't have very long attention spans online, especially kids, because there's just so many things to do and see on the internet, so games like FNF become popular because they're appealing and easy to play. The people who play FNF and enjoy it will search for other rhythm games to play, and people who aren't there for only the main gameplay won't. So, in that sense, I'd say FNF is a positive thing for the community. Only people who care enough to fight through all those barriers will stick around and be part of the community. It does make me wonder if I'm not playing Etterna properly, though. I get bored on easy songs because there's nothing happening, and I get frustrated on hard songs because I'm just mashing buttons. FNF makes me want to practice and get better, because I actually care about the game in the first place. I guess my question is, why should I care about these more "hardcore" rhythm games? Why should I bother pushing myself to practice something I don't care about? Like, I can go play a song in Etterna that I think is just fine, but I'm sure I would enjoy way more in FNF, because it doesn't feel like this giant mishmash of buttons to press, it feels like a coherent game. I think presentation is a lot more important than people think, and it can just as easily make a game as it can break one. Does that mean I'm not actually a fan of rhythm games, I just like fun visuals? Does that mean I'm not a real rhythm game fan because I want to play something where I don't have to put in actual work to get some engagement from the game? Did I never enjoy FNF's gameplay in the first place, it was trash all along, and I was just being hypnotized by the nice music? (got a bit salty at the end there, whoops) It's hard articulating my thoughts here, but I think the idea is clear enough. I just want to know why I should care about rhythm games, honestly. How come any other game would have points taken away for boring visuals, but these rhythm games are apparently good enough that they don't need visuals? You mentioned how FNF might change what people think a rhythm game is, that they need cool scenarios and visuals to be good. You said it like it's a bad thing for rhythm games, but I'm wondering why those aren't valid criticisms? Is there only one way to enjoy a rhythm game? It confuses me. This comment has kind of become a frustration fueled rant about rhythm games, and for that I apologize, but I really do want to keep an open mind here. I don't mean to be hostile, I just want to learn about this genre and what it has to offer.
i cant really explain why rhythm games are fun, idk im a music person ig. if rhythm gaming is something you want to get into, guitar hero games and clone hero is a great entry
@Duck-e Guitar/Clone Hero, Muse Dash, I'd even recommend Stepmania (actually good visuals, i prefer it for that reason), Osu are all really good options. Etterna is designed for hardcore rhythm game players (and more specifically keyboard players.) That's why the visuals are basically a skeleton. They don't care about the visual if the gameplay works. I agree with you wholeheartedly. Visuals are literally what draws people to a game and can just as easily push people away PS! style graphics are fine if it's *supposed* it look that way and is stylized around it. But with Etterna, they didn't bother with graphics at all. Like not a single bit. Then combine that with a lot of songs not really playing to the song, but rather just really formulaic patterns that just so happen to be on beat, and you have a really bad experience. There is no easing into games like Stepmania, Etterna, or Clone Hero because it's ALL user generated content. Even *I* have a hard time finding good charts that are reasonable and fun for me to play (If you'd like I do have quite a few charts that are really fun to play)
I dont really play rhythm games for the story or visuals or presentation. I play it to feel the music and have fun. Thats what I enjoy. FNF has a poorer engine compared to etterna and thats my deal breaker.
It's REALLY awesome how fnf was able to get more people into the community. Getting them into the more standard games like osu!mania, stepmania, etterna, etc will be very hard since I feel the attraction is to the cutesy characters and funny lore. The arcade versions have really nice to look at aesthetic and moving backgrounds with video and are easy to understand, and even those barely get traction anymore.
I honestly don't know what to say. But I'm kinda frustrated of how many players say that FNF is the BEST rhythm game of the world, It's like they don't believe there are better options
Means there are a lot of people to prove wrong I don’t see the problem if they like this they’ll love what you’ve got I just hope the rhythm game community doesn’t squander this chance by getting all hipster and elitist Not saying we have to be grateful or noncritical, just patient.
What do you consider a rhythm game to be the best? Difficulty? Cuz if that’s it then no, it’s not. If anything, fnf could become the best cuz I don’t think difficulty is quite a factor and most rhythm games are visually boring. That is the charm of FNF, the characters, music, art, and the story that is building. It’s becoming huge, THAT for me tells when a game is better than just “press keys woohoo”
@@sveno221 Neither characters nor art contributes to a good rhythm game. They could make a good game, but mechanics like sync and scroll speed are crucial to making a good rhythm game. (basicly etienne's point but yea)
Etienne will likely never see this, however thanks to you i moved from FNF to Etterna after ~2 months of serious training i went from 12 MSD to 24 (thanks runner)
What I don't feel the rhythm game community understands is that there is *more to the success of a game than gameplay*. FnF did NOT succeed because of its strength of a rhythm game, but because people fell in love with the simple charm of the game. The singing voice, character focus, etc.
Sound like Project Diva which is also consider to be a easy rhythm game compare to others but still more played than most rhythm games because of it fandom/charm
@@Hopper_Arts if we're talking about the arcade version then yeah official charts are hard and technical but previous games beside edits the official charts don't compare to other rhythm game level of difficulty
This video is 3 years old but I thought I might as well leave a comment for anyone else stopping by. I started playing fnf around mid 2020. It took me by interest both artstyle and gameplay wise, it was my first ever rhythm game so you could say I got ver interested. I played a bunch of mods (some of them being quite good for example vs tricky, vs nonsense, vs sunday [one of my favourites] and vs impostor [also a fire mod]). The community of modders and artists surrounding this game introduced me to a lot of old internet characters that if I hadn't played this game I don't think I would have ever heard of. Anyway, all good things have to come to an end and I stopped playing it in around 2022 to try out other games. But unlike some of my other friends who also tried out fnf and eventually quit, the rhythm game scene kept interesting me so it eventually pulled me back in. I had heard of osu! a few times but never truly played it. I then saw some scores around early / mid 2023 and decided to download the game. I was very bad at it and gave up after around half an hour of playing. Then in april of that same year I picked it up again and started playing properly. At this point I was hooked on the game and later started watching content of it on youtube, including this channel. Currently as of writing this comment I am 221k in osu std. I just recently decided to also try playing osu mania on the side and man, fnf's charts really were the easiest shit ever, I can barely get B ranks on a lot of 3 stars as of this point. But I am improving, hopefully I can get good at these 2 modes in osu and maybe taiko one day I know that was a lot of words so I might as well make a TLDR: while FNF might be the only rhythm game that people will ever play and will turn those people into little goobers that think that every other rhythm game is a modified version of FNF, for me and some others, it was a gateway into the genre and for that, I am eternally grateful to ninjamuffin, the other fnf devs and all the modders for making that a possibility. oh yeah fnf probably also influenced my drawing style and my music taste (I
Thank you for your honest opinion, Etienne. Found your channel through FNF, from tokaku video, where she is mentioning you. Wanna throw a couple of words from the perspective of someone, who never enjoyed playing rhythm games. I tried OSU, Arcaea, Guitar Hero, Rhythm Heaven and probably some other games too throughout the years. FNF was the first rhytm game, that is actually FUN to play for me, even though I am not a kid, but 28yo man. I was wondering why, and thanks to you I am finally figured it out. As you said it is because thas game is decent enough in every aspect of it besides rhythm aspect itself. Let me explain. Every time I've seen an youtube video about rhytm game, there was some dude, who pressed like a million buttons per second. And that dude did it so casually, that it feels not like some kind of world record, but rather a normal speed to play. And every time I decided to try the same game, I had a hard time passing the same maps at one-tenth the speed of the one in the video. Every time it feels embarrassing and frustrating. Over the years I growed an impression, that in order to CASUALLY play a rhythm game, you have to be at least a robot or an alien or some kind of disguised tentacle monster. Or even all of them combined - an asian! Otherwise you will be a disgrace in the community, they will laugh at you and they will say, that you should have never even touched any of the rhythm games. Truth or not that was the feelings, you know. Yor first video about FNF gave me the same feeling. "Those peasants call this a rhytm game? NO! FNF is a disgusting an will be forgotten in a couple of weeks". If that is not gatekeeping I don't know what it is then. Not an asian? Get out! You are not worthy to play rhythm games. This video is a bit less in that direction, but still: "FNF is still a bad game and people, who enjoying it are basically a bunch of kids." Apparently I am a kid. On the rhytm aspect it's the same for me as for any other games. I don't want to practice for years in orther to play any game. Of course I understand that it take a lot of time to practise in order to FC some crazy maps, but still. Those youtube players do it so easily, and I am can only barely pass easy difficulty. Shame. And here is FNF, with simple story, catchy tracks and perfect difficulty. Even slowpoke like me can finish songs on hard difficulty after a couple of tries. Satisfaction and a feel of accomplishment instead of endless frustration. I started to like the whole concept of rhythm games. I am considering to revisit some of the older games and give them a second chance. All thanks to FNF. Probably there are people like me and that's also give FNF some popularity. P.S. Sorry for bad English.
You were looking at these games the wrong way, it's obvious that you will not achieve these scores in the short term, you don't need to be from a certain race to enjoy it either. The core aspect of rhythm games is not just the progression aspect, but the feel too. Feeling the beats, feeling the song, there are for example in osu! (and I could say geometry dash too) some really cool and artistic ways to express the music, apart from clicking to the beat. It's a grindy process, but that's normal in gaming nowadays, I mean look at genshin impact for example
Honestly just big respect that you don’t straight jump onto that train, not only you but any of the vsrg gods so far... as you Said, millions of views and thousands of dollars to be had there for yall with 0 effort at all so i have to just give my props to that^^
@@katiouss I made a bit of an over generalization, but what I meant is that some GD players feel like coming into rhythm game discussions and saying dumb shit like the what I mentioned in my previous comment. Someone who plays GD exclusively may think that 100% means CLEARED, but in real rhythm games you can clear a stage and still have like 50% accuracy, and obviously if you hit every note perfectly then you get 100% accuracy. So the point is, exclusively GD players are not expected to know what the difference is, and don’t get me wrong, not hating on GD at all, just saying that they shouldn’t come into a rhythm game discussion thinking that they know everything.
If we want players to spread to other rythm games from FNF, in turn helping the entire scene grow, either FNF or the other games need to change. The way I understand it, FNF is successful because of everything *but* the functionality. Most existing rythm games have nothing *but* functionality. For people to migrate from FNF to other games, either FNF needs an update to the functionality making it a "proper" rythm game, or other rythm games need to add some appeal besides the raw gameplay. The former solution would be cool, the latter would be kinda scary cause I suspect it will lead to games that have a half-decent story and half-decent mechanics but are generally just mediocre overall... Either way I just hope this whole boom won't be harmful to the existing rythm games
when big companies make rhythm games they understand this. look how flashy a DDR cabinet is vs Stepmania, or how much style an actual Guitar Hero game has vs Clone Hero. but when enthusiasts make rhythm games, they make the parts rhythm game enthusiasts feel are important, not casual onlookers. i think it would be really difficult to start combining the two without big companies getting invested in rhythm gaming again (which hey, FNF has proved there's still a casual audience waiting)
Alright, so I have a "couple" thoughts on this topic. Firstly, if you want more people to care about rhythm games, then they need a reason to care. I'm a person who literally never touched fighting games my entire life outside of smash bros, but when I came across core a gaming, I was very interested. That channel and several others like it embrace smash bros even though it isn't really a traditional fighting game, and they explain why other fighting games are interesting. They explain why and how several aspects of the game came to be, why they are cool, why they are important, and thus, why people should care. And even if you don't agree with every opinion those channels have, you walk away understanding why they came to that conclusion. Most minecraft content also isn't as low quality as you seem to think. I could not care less about actually playing minecraft a lot of the time, but the videos i've watched do a fantastic job of showing why people do have fun with minecraft. Build projects are fun for a lot of people, i'm just not that creative. Also the guides are quite helpful. I had to have watched over 100 videos about rhythm games at this point, and I literally cannot explain why anyone thinks any chart in any song is good or bad, why the rhythm game aspect of other games is much better or more developed than fnf, why I would like other rhythm games more than fnf if I gave them a try, or why I should care about other games. I just see people playing songs that look borderline impossible to me, convincing myself that I will never ever be at that level, and never wanting to play one of these games ever. I can tell you why people like Whitecat though for the most part. He's a guy who had to work hard at something he enjoyed and had to win back the favor of a community that at best, didn't trust him at all. But his hard work ultimately prevailed and he won over the community and is now seen as a respected member of the community. If that is accurate at all, then that's because the video I watched about him did a good job of explaining his story and why it's a cool story. Which made me invested in it. You say that the story of fnf is just stuff made up along the way and that its stupid and simple. And I honestly agree with you. But it fulfills a lot of basic story telling points that could get people invested. The protagonist has a clear goal, a problem to solve in order to get what he wants, it has multiple unique characters that play a role in the story, it has (albeit debatable) increasing tension, and it will presumably has a conclusion that wraps everything up. It's not super deep, but it doesn't need to be If you asked me why people care about rhythm games, I genuinely couldn't tell you. It wasn't clearly communicated to me. Why should I play rhythm games? I don't particularly like a lot of their aesthetics compared to fnf. I'm not a huge fan of most of the songs in a lot of them. I don't get a whole lot of satisfaction out of getting a higher score, and while I don't think it's outright gatekeeping necessarily, when at least a fairly noticeable amount of people mock this game I enjoy playing (and some of them mock the people playing it), for not being a good rhythm game, it doesn't exactly make me want to play more rhythm games. I've tried some rhythm games and found them very difficult, and there isn't a whole lot motivating me to keep playing. And there are very few videos explaining why I should care. The rhythm game community often just feels like that one table at lunch where only the cool kids get to sit for some reason and they never tell you why you can't sit there. If there were more video explaining why rhythm games are cool and less explaining why the one game in the genre i've tried and actually enjoyed is bad, then maybe I would care a bit more. But as it stands, I just don't really see a reason to even bother with most other games in the genre.
I don't know how people are going to react to this comment, or even if people will read it. But these are my genuine thoughts right now regarding the rhythm game community in the past month or two
I think you are making a fair point, it's difficult to get into the more established rhythm games because there's a steep learning curve, and the only reason to keep playing is motivation to get better. To your point that you think other rhythm games are too hard so you're going to stick with a casual game like fnf, that's totally okay. Fnf is generally made to be a casual game. The point ettiene makes in this video is that you cannot improve as a player without moving on from fnf to other games. The reason it looks like the cool kids table is because in a way it is - the good players are playing games like etterna or mania, not fnf. But I think the community for those rhythm games is way more accepting than you make it out to be, it's not that they hate the people who play fnf, just criticize the game itself. If you do end up enjoying other rhythm games and getting more into them, I'm sure you will realize that.
a few days ago i watched a japanese video of ddr from 2 years ago and literally ALL the recent comments are "omg this video predicted fnf"... seriously, these people have never gone to an arcade EVER????
On the quaver discord, we noticed a spike in players when fnf started blowing up. I saw a few posts about this game before it was finished because I follow a few people from OG newgrounds and I never would've guessed that it would be this huge.
I know of at least one person on TH-cam (Woops) who made a couple popular FNF videos and explicitly recommended Quaver in those videos (after complaining about the janky mechanics of FNF). I imagine that has had a noticeable effect (not saying it's just him, I'm sure at least one or two other people have made videos that do a similar thing).
But it can also be detrimental if it becomes too popular, because people from other rhythm games will have to play a worse rhythm game to stay relevant.
Besides the rhythm games aspect being bad (not debatable atm) I knew veterans wouldn't like this game because of how the game was intentionally made. It was not made to be grinded for hours to improve. It is, as you stated, made as more of a gimmick to showcase cool songs with a nostalgic art style to a generic rhythm game that is playable on virtually any browser. Not to say that this is an excuse either, but more of an explanation as to why it is so popular. Funnily enough, by not being complex like etterna and making it a point to emphasize the characters, art, and music corresponding to the character's it allows for a massive influx of creativity. By having the core appeal of the game change around those things it allows for a meaningful gameplay experience to any casual gamer who isn't interested in understanding or appreciating core rhythm game mechanics. I like to compare it to osu!'s storyboarding (which is heavily underappreciated). I can go on in much more detail, but the point is that currently FNF uses a rhythm game as "something to do" while you enjoy what is originally intended.
Theres this roblox fnf ripoff that has 30 fucking thousand people playing on average. And whenever a new mod comes out for fnf give that roblox one a few days and it just plasters in a straight carbon copy of the mods contents that boosts its player count even more
Oh, Funky Friday, I knew someone was gonna mention it You're not even wrong, that game is a cash grab like most other roblox games, just not as subtle, while I would appreciate it for fixing the input system from Basically FNF and getting the hold notes in, it's obvious it was just made for a quick profit Fun to play tho, I'd be lying if I said it wasn't
From experience, there are at least 3 people in a server who don't even play and just watch or jump around trying to be annoying and another 3 that always choose shit like ballistic on hard when they can barely hit a note on any song in general and don't even bother trying to improve. It's not too bad when someone actually tries though, it's nice playing against players with several songs rather than just singleplayer
@@AnUncreativeGuy Exactly, it's the reason I only play the game with my friends, thank god it has free VIP servers, it's a great alternative for those who can't just use the multiplayer FNF mod and Parsec lol
I don't really think it's that deep. Any new players who get into FnF will drastically improve and probably get bored waiting for new or harder stuff, or start to get uncomfortable with how awkward it really is to play. At that point they'll just move to Osu or whatever other rhythm games interest them. I played some roblox for shits/nostalgia and saw that there was a popular FnF game on it. There were tons of kids 1v1ing eachother to the songs they liked in FnF and they were all so polite and actually trying their best to full combo stuff. Some of them were pretty good too. It's really not that bad.
I ended up playing this on stream recently at the request of a friend of mine. Someone in my chat told me to spam on the Whitty mod, and I cringed. That's.. not how a normal rhythm game is played. Anyway, point of the matter; I see the the appeal for the game from a casual perspective, but being a veteran rhythm game player, it honestly annoys me a decent amount how this game's community behaves and makes content. This game wouldn't be bad for baby's first rhythm game, like you said, but otherwise? Yeah, I agree, it's poorly made.
@@Hopper_Arts It's fine for what it is, and I'm just being critical from having played rhythm games for close to 10 years. It's free, and I'm not gonna dock that from them, and it's fine for what it is; it has some deep flaws that need to be fixed; i.e. the inputs (which is better than it was before, but still isn't great), amongst others. Still, the game isn't bad by any means. It was a nice short game when I played, but oh god, the community really makes cringe.
I was really trying to get into rhythm games and FNF kinda activated that which then led me to you and Etterna! Im at 6-7 rn and I’m having a lot of fun.
I love FnF because of the light it's shining on rhythm games. People on campus know me as "that rhythm game guy" and ever since it blew up I've actually had people ask me if I've played FnF and etc. which is awesome. I just wish the creators would patch a few things about the game to make it a better RHYTHM game. -Timing offset adjust, notes run suuuper early on my PC to the point if I hit on actual time with some charts I'll get a 75% accuracy FC -Judgements in a static location rather than moving around with camera. Also potentially color to differentiate when someone misses a note. -Configurable keys, I play 4 key with SFJL to mimic the fingers I use for sound voltex, DFJK is doable but it feels off for me. -Add a section for custom songs, rather than installing a new entire game for each modpack. -LEADERBOARDS. These would debunk these clickbait-y youtubers real quick.
Tbh I’ve been trying to find good rhythm games for all my life, but after playing literally any other Rhythm game it’s apparent how much Friday night funkin needs to improve, though from what the dev said on Twitter hopefully week 7 may fix all of these issues and make it as good as other games of the genre, especially since I probably wouldn’t have found other rhythm games if it weren’t for it, you don’t know how long I played the splatoon 2 rhythm game Edit: I’d also say that Friday night funkin is not a kids game, just like how fortnite, another popular game that is rated teen, and if fnf would come to console it would be rated teen aswell,
i think people mainly enjoy this game because instead of it just being a chart with music, they're playing a game with characters, not the best fleshed out characters out there, but it gives some personality from the blank screen and notes or static png that most rhythm games have. They like the characters that come with the game and how the music compliments that. It's one of the reasons why people like to play TF2. They like to play it because of the characters personalities moreso than the gameplay itself. Idk but thats just my take.
I like TF2 as a example cause I love the game and let me tell you, the game finds the perfect balance of gameplay and charm which ideally fnf should have. In TF2 the charecters are goofy and fun while the gameplay is just as goofy and fun. As soldier you have the abilty to pretty much fly as long as you use your rocket launcher right which feels amazing, scout is fast and has a double jump that makes him feel like he can run around a whole lap in seconds the better you are making you feel like your fast and in tern really fun. Spy is the charecter everyone plays as beginners, he can go invisible and when he backstabs someone is a instakill, which forces you to play with your invisibility to dodge the enemy's in a way so you can reach their backs and end them, making you feel like a actual spy and the disguise mechanic is great. Medic is the only healer I enjoy playing cause he doesn't just heal, to uber the best you can, you're forced to play in the danger zone where you can die easily so you have to balance attacking with your saw and healing team mates which is always changing as everyone's constantly losing tons of health so you're always thinking on your feet making him fun. Demo man is demo man which makes him fun. I could go on but I don't wanna write to much and the sub classes as well would turn this into a essay on why tf2 has amazing game design. What im trying to say is in TF2 the games charm is great but the gameplay backs up the charm being just as fun and well thought out. TF2 serves the perfect balance of game charm and gameplay which is what fnf should strive for and that's the reason why TF2 is still alive as a online game years later and still really revelent so long after its realise. Even after the bot wave And hackers it still lives as its perfected its fun amazing charm with fun gameplay. While friday night funkin has the charm but lacks the gameplay at this moment.
After playing some of the fnf roblox games for fun, people would always ask how I got so good. Told them to go to osu! and Quaver. I got like 3 people to install quaver today lmao
One of the most bizarre things is that this could literally be made in notITG. Hell, it's already being done with stuff like UKSRT. Story, characters, unique elements, etc. So weird...
notITG was actually my first look at the Rhythm Game community at large,and I honestly think it's the best stop for FNF players into other games,the perception of difficulty is a lot easier to show bc its visual.
I like fnf for what its supposed to be which is a celebration of the history of newgrounds. I grew up with that website and its creators, so its nice seeing the creators from newgrounds getting so much exposure from this but on the other hand it ends up creating a toxic community so its a double edged sword. I am happy i did get into fnf because it got me into an actual rhythm game step mania.
It seems like lots of others are putting their thoughts here in the comments, so I might as well put mine here too: From a rhythm game standpoint, FNF is one of the worst rhythm games out there. It's poorly put together, timings are strange, and the charts are painful at best. It's a simple 4-key, but not a very fleshed-out one. But the game as a whole isn't inherently bad. The artstyle, the characters, the songs, the easy-access, the modding, all those things are what's drawing people in. People who have never played rhythm games in their life are finding this fun not because of the gameplay, but because of everything else. The gameplay is trash, but there are other things within the game that give it a certain charm to it, and I think that's why people are still gravitating towards it. And notice how I'm referring to just the game here, not the fanbase. We'll get to that. Realistically, FNF should not by any means be as popular as it is right now, but people still keep flooding in. And that's not terrible on the surface. More people are being introduced to rhythm games, and some of the people who started off as FNF fans will move on to other 4-key games like osu!mania, etterna, quaver, etc. And it could be a lot of people too. Take the Tik Tok example at the start of the video. The FNF hashtag on there has over 1 BILLION views. Even if 0.01% of the people who viewed that tag decided to try out other 4-kay games, that means over 100,000 new rhythm game players. That would be huge for the rhythm game community as a whole. However, underneath the surface of that, there's a much bigger issue. FNF is now a *mainstream* rhythm game. It's exactly like osu! or Guitar Hero all over again. The fanbase thinks they know what they're talking about when referring to any other rhythm games when in reality they're looking at the most entry level basic stuff. Instead of comparing other games to osu! or Guitar Hero, people are gonna start comparing them to FNF. And that's what terrifies me the most. The day where people compare DDR/ITG to FNF instead of FNF to DDR/ITG is the day when I lose hope in the rhythm game community. And don't even get me started on how they keep misusing the term "gatekeeping".
I understand the potential frustration of having people get into rhythm games with false expectations, but I feel like this video feels a bit unnecessarily negative. It's also worth prefacing this by saying that I've played rhythm games for a long time now, and have not played FNF. This is more of a general response from a person peeking in. 1. I feel like the point about this game and the content around it being "kid's content" is kind of odd. The game certainly has an appeal that can be more approachable by kids, but I don't think that makes it any less valid as an artform or as a game. I don't see why "milking" content out of this game is any worse than uploading a bunch of custom charts from Clone Hero or something. 2. It's true that this game is mechanically weaker than other 4 key games, I won't try to argue that . I will say however, that the game can still be good overall, even if it's mechanically worse than others. For a lot of people, including yourself, the technical and mechanical aspects are the most important part. The problem is that for the general population, a good presentation is what makes a game popular. Most of the games you mention have a very boring presentation. I look at Eterna and it obviously lacks the visual flair of something like FNF. That's one of the main reasons FNF blew up, and Eterna isn't. When there are dozens of 4 lane rhythm games out there, you need to have something to differentiate yourself. 3. About the aspect of longevity, I don't see why a game being something you can play for years is necessary for the game to be good. I think it can work for some types of games, but I think there's room for short term games designed for a contained experience, and long term games designed to be played for months/years. Rhythm Heaven is one of my favorite rhythm game franchises, and it's entirely a self contained, short term experience. I don't think the game is worse off for it, nor do I think it sends the wrong message about what rhythm games have to be. 4. My final point is that I think we need to accept that rhythm games can change and evolve over time. If more rhythm games add more interesting visuals and a story, I think that'd be a really cool thing to see. Rhythm Doctor has a really nice story and presentation, while also being really mechanically solid, with full custom chart support. I hope to see more games push boundaries in terms of what is expected.
@@cottoncherry2177 just played a roblox remake of fnf when someone mentioned it exists in the comments of this video. I think it looks fun to play with a friend and both of them are just casual players, but it's just god awful and undeserving of all the attention it gets compared to other rhythm games. I understand it's very accessible for the younger player audience because they already have roblox, but on roblox there are much better rhythm games that should at least get the attention this remake got. It had 18k players at the time I played it.
@@cottoncherry2177 sorry, I was talking about basically fnf too. An other roblox rhythm game I thought of was robeats. Watched a video made by tokaku a while ago and the game looked pretty good. Basically fnf on the other hand...
speaking of roblox remakes, there is a game called Literally FNF and its literally fnf. like they remade the characters, the pause screen, icons, everything
Bro you should make another fnf vid with tags and everything, but in the start you should talk about osumania and etterna so the fnf viewers could know that those exist.
That’s the right idea. The best way to give FNF players information about other, better rhythm games, it to lull them in with something that grabs their attention - it doesn’t have to be anything special, since FNF standards are extremely low, but once their attention is there, they’ll more likely pick up other information that’s dropped on them
im a fnf fan and i still don't like osumania, really just has some anime songs which are usually autotuned and the charts aren't fun at all to me. While etterna is good i just don't know the fuk is happening to my input system, Feels off for no reason. If i fix it ill probs be addicted to etterna. So yeah fnf fans need to learn about etterna bcuz its kinda beginner friendly and really fun.
A friend and I started developing a rhythm game for a game jam, the thing is we are still a bit new to coding these kinda games, after seeing all these comments about the fnf engine i kinda started to get worried lol, what stuff should we add / avoid while making a rhyhtm game?
An option to adjust your local offset would be great, bonus points if you have a built-in offset tester to make it even easier! Customizability is also important - allow players to use whatever keybinds they prefer, and adjust scroll speed. Lastly, please put a focus on performance - end stats are always useful information, or at the very least cool to look at (accuracy, total arrows hit, longest combo, etc)
@@joao34386 Well our game isn't something like fnf or stepmania, i don't really know how to explain it lol, there's a video on my channel if u wanna see it, still very wip tho
@@slep163 Looks pretty nifty, though I'd still suggest including an accuracy score or stat, and the ability to adjust the offset, my other suggestions are less relevant due to the game's design
as much as the content you and other traditional rhythm game players make is very impressive, and considerably different from the majority of FNF content being made, i think there is ultimately _some_ level of gatekeeping or depreciation within the comments of that ballistic 100% video - although not a lot - and i hope that doesn't end up putting anyone off from the rhythm game community. if - which is probably legit - it's mainly kids playing FNF as of now, i think people should do their best to explain *why* the game isn't the best within the rhythm game aspects, which is completely true, while also acknowledging the fact that rhythm games are a vast world of more fleshed-out, varied games to which FNF could be a gateway. I think one of the reasons the content is so flawed right now is that FNF has a very "level"-based system - with the gameplay of each song sometimes not having as much focus as the visuals and often original music. rhythm games in general are more focused on replayability and improvement. simply shutting down and infantilizing people who are interested in this game, which i've seen some of the more competitive rhythm game players doing (the ONE thing that bothers me in the overall amazing rhythm gaming community is that it's honestly a little harsh sometimes haha) might be a bad move, when it can instead lead to them discovering more rhythm games and creating more things for them. some of the things created for FNF *are* amazing, albeit in a different way than most rhythm game content because it's mainly visual, and i think seeing more things like that wouldn't be bad at all i don't know though, those are just my thoughts from being a casual vsrg player for about ten years
Personally I really like FNF but when I put my love aside I agree with how it's very flawed (this video helped me remember that), but thanks to it I got back into Osu and now I'm trying out Etterna which I'm having a lot of fun with
Dang im here early dude its insane theres more players playing the roblox version of fnf than playing etterna on the daily its sad. Edit I think this is a super well made video discussing the topic of this game right now its insane how many of my irl friends who know nothing about rhythm games know about fnf and are speaking about it and asking for other rhythm games like it. I have recommended things like etterna or even osu and stuff and some have actually shown a bit of interest but your comment about people liking the game for the way it looks not how it plays is oh so very accurate. A majority of the people i've told to try osu or etterna think its bad or boring or too difficult to even be worth playing. And personally im worried theres going to be a sort of stigma against other VSRG communities that their "tryhard nerds" or something compared to the people who like fnf. Either way like I said earlier good video and im looking forward to your other rhythm game content in the future stay positive my man you're content is great.
I wanna physically die when I see roblox fnf having more players then robeats, I'm not a fan of either game but robeats is a lot more well made then Roblox fnf, sad to see a shit game gaining more players thanks to clout
@@hx. honestly this, just recently started trying out robeats and my first gripe on it is the bullshit scoring system it has, I kinda get why cosmetics exist in the first since they called the game a "MMO rhythm game" but it's kinda bothering me that you don't need to be good to get a great score. If the game at least has a standard mode were cosmetics won't take effect when playing then maybe I won't be a bit salty on how they pull their scoring system.
Don't even respond to gatekeeping allegations. They're almost always bullshit and it's not even worth the time. I've seen too many good communities destroyed by allegations of "gatekeeping" and then they let in the transients who kill what the community enjoyed in the first place before dipping within 2-3 years max. You'll just end up with a hollow husk of what you enjoyed. There's absolutely nothing wrong with enjoying something and it becoming more popular. There is also nothing wrong with protecting a genuinely good thing from the social media trenders just looking for their next quick fix. Give the people who are looking for something good something worth staying for.
people like yub and bijuu have shown up in my reccomended before but ive never payed much attention to 8-bit ryan however was someone i watched a lot during his fnaf theories and such, i feel like the algorythm forced his channel to change for the worse, not that its horrible now, but it used to be so much better
honestly i've got kind of a soft spot for fnf, before it came out i'd always loved rhythm games but they all felt so big, scary and inaccessible bc it all Looked So Hard, but when fnf came out it felt like a nice little game to play, a hard rhythm game (to my beginner self at least) that was relatively forgiving. fnf helped me get better at rhythm games and also encouraged me to move onto other rhythm games like robeats and osu so like,, that was nice lmao. i'm happy to see this game bring more people into the rhythm game community!!
I do agree with a few points you mentioned: like FnF being kids content and such and FnF not being overall a good rhythm game (I'm still a newbie in the genre, but I can see where some people are going mentioning what I said above ). Maybe the reason why I'm more attached to FnF rather than other rhythm games is that I've been a Newgrounds boy for years and FnF helping the site getting up from irrelevancy brought up tons of joy within me that I cannot be more thankful with the devs. Yeah, the game might be a mess of a spaghetti code, but since they didn't expect the game to blow up this far, now Ninja muffin has to put on his big boy pants and start gathering more experience with coding to fix the issues the game has and who knows, maybe the game will be more accepted by the rhythm game community? (I highly doubt that, but there could be a chance). I do thank FnF for introducing me into this genre that I was really scared of to try out, I can't wait to get even better!
@@floppaosu I mean, who am I to judge Etienne about FnF when he has more experience than me on rhythm games? Whenever I see an expert rhythm game player on TH-cam playing FnF, the first thought that goes to my head is "Heh, I wish they enjoy the game!". We know that FnF is not perfect, it lacks many elements that can make it a decent game, but, as I said before: I'm more attached to this game than other rhythm games since it's a love letter to Newgrounds, a site I thought it died years ago, and now re-visiting Newgrounds after all this time, I can say that I'm thankful for Ninja_muffin, Phantom Arcade, KawaiSprite, and Evilsk8r for FnF, making Newgrounds relevant again!
I'm willing to bet right now, Week 7 is taking so long is purely because PhantomArcade is looking to fix the major problems of this game even still it will need a lot of work and I hope he takes notes from your video on Rhythm game options like I've seen partially in some of the mods. I understand how you feel about this game but I don't look at this game as just what it is right now but as a foundation for a greater rhythm game.
Also I know it's easy to be angry at these annoying kids but I don't think the popularity of this game comes down to Kids channels, they certainly have been raging the fire but most of these channels are built to just take advantage of a trend without actually making something themselves, you want to see this game's growth look at the amount of mods being made for it.
You're in a unique position. I feel you can have influence if you play mods of this game which would generate huge views while at the same time in the video plug "proper" rhythm games.
He'd probably get bored. Or don't feel that it's right to force himself to play a certain game out of pushing an agenda as opposed to just... enjoying the game.
So what I’m hearing is “I don’t mind new players starting with FNF but the game and community serve as an echo chamber of sorts for bad habits when it comes to playing and uploading to TH-cam”, am I in the ballpark?
you didnt say it directly, but yeah, people arent coming for the rhythm game, it's the style and cultural gathering/content. this group is so far removed from our scene that i dont see it impacting our community much in the longrun, except for maybe the people who join the club and decide to switch to fnf content. if a kid playing this wants to move on to other otoge theyll find a game and a place like the rest of us, otherwise, they were never going to in the first place.
i dont hate fnf because it introduces a lot more people into rythm games, i met a bunch of people in FF servers (Funky Friday) its basically a roblox copy of FF but with better inputs, keybinds, scrollspeed i was just playing it because some other friend of mine who just got into rythm game forced me to play it, and that one friend, ive begged him for a full year to try out rythm games (mainly osu!mania cause thats what i mainly play although i do play standard quite a bit) and he just called it an impossible looking anime game or whatever, i gave up on him eventually and because of FNF he actually got into rythm games and i think thats amazing because after a month of literal begging i got him to play osu!mania for a bit so i really dont dislike FNF, i also met a bunch of other people on FF servers while playing with him whom i became friends with and got into those people into other rythm games and i think its genuinely amazing that this many people are getting into rythm games with FNF, the thing that FNF does right is that it looks possible to casual viewers so they play it, becuase usually people see rythm games as impossible or really hard and not everybody wants to put that kind of commitment into rythm games at first hand and fnf is easy enough where anybody can beat the game in 30 minutes of playing, also other rythm games dont have appealing soundtracks/art as fnf, the soundtracks in fnf and art style appeal to a muchhhhh larger audience, while people would see games like osu and decide not to play it because theres tons of japanese/anime opening soundtracks and the default osu backgrounds have that japanese artstyle, those are the things which make me think fnf is a good thing but theres also what you mentioned on the video, so lets just say its a 50/50, good and bad
The same thing happens every few years...a game comes out that simplifies the rhythm game genre and it blows up to the dismay of RGC old heads like us lol
I get you aren't gatekeeping, but, when every time someone is like "oh hey I like this game" all the rhythm gamers are like "PLAY OTHER RYHTM GAMES NOW" then it comes off as gatekeeping in a way. I know it's not, but being like "there's nothing special about this game, it deserves to die" like come on yall, you guys need to say it better. if you want someone to play something else, then just tell them. if they don't want to play it, then FINE. THEY JUST DONT WANT TO. it's just coming in on someone enjoying the game than saying it's not good at all then say "now play this". you do realize how that would make someone feel, right? like they were just minding their business playing the game and there being put down for it.
I get the appeal of the game and hopefully more people get into rhythm games because of it. What i dont like is when the game gets put on a pedestal like its a groundbreaking concept. I always push for rhythm games that innovate on visuals as well as in gameplay (say sound voltex or groove coaster) and seeing fnf get the attention it gets adding little to nothing to the genre is really disheartening lol. But thats how fads work i guess. ps: great video
I have the hope that the game improves its functionality later in the future. If the devs know about the big issues it may be fixed once they complete all of the weeks. Completing weeks are likely in their best interest as that is what their audience wants, but I'll hold on to my hope.
they probably will considering it's the biggest criticism atm, they might as well do it in the next update considering how long it's taking despite most of it seemingly being done.
as someone stalking the devs twitter, ninjamuffin (the programmer of this game) they are aware of the issues on this game and are taking their time fixing it until they release it! (+ adding other things to the game like colorblind support n stuff along with week 7) glad that theyre polishing it now twitter.com/ninja_muffin99/status/1373784107449221121?s=20
Considering it's taken them wayyyy longer to work on Week 7 than any previous update, and they've talked about trying to fix the issues, I think it's likely that they'll at least make a good-faith effort to get it up to a reasonable standard. I don't think they every expected to get even 1% of this popularity, they were expecting it to just be a Newgrounds rhythm game for Newgrounds people.
The thing about FNF is the fact that, just like undertale, it was a game made to mostly have fun, the game is 100% casual friendly, while it was shown why the game is bad functionality wise, it was still made on the purpose to be something fun therefore casual. In the mod community peoples are making OCs etc because they like the aesthetic part of the game, some want to make it more challenging and even try to fix the flaws it has. For a game to blow up, it need those little things, the reason why FNF has succeed where many rhythm game failed to bring so many players is because of the art, the music etc.. Because let’s be honest for a moment, as someone new to the genre, judging a game by the cover of it is what make those kind of situations. I’m not saying those rhythms has to do that to become more famous, more like why FNF blew up. For the content creator part, kid-friendly content has always been taboo for some odd reasons, even tho that it has always been the core type of content that has been making youtube be so colossal as it is right now, does it make it bad ? Not necessary, some youtuber like 8-bitryan still make quite nice content ( subjective take ) even tho we could say that he is always on trend, however, it is true that some youtuber does abuse of the trend by clickbaiting etc but well, its two realms clashing. As a FGC member, many games came out that were casual friendly ( I won’t say which one since it could start a war that could get out of subject ) made the genre blow up at some point and despite that there was some bad point about that transition, it was mostly positive, as every genre, it was a matter of time until the rhythm game get their « undertale » or « among us », the bright side of it is, from my experience, once the trend start to dies, some peoples will start to go for other games and make it mostly better. Now for the gate keeping part, I have to disagree about that, after reading some comments, there was some peoples gatekeeping, not to the extreme, but still gatekeeping to the core ( I’m obviously not talking about the peoples giving criticism to the game and how the devs can improve ). It’s something that will always exist, it cannot be denied, some peoples genuinely want to be hipsters and wont let their « precious games be tainted by peasants », some of them are also full of themself that it result in creations of meme or straight up insults, for exemple the whole « Osu players are extreme Child lovers » ( Cant say the P word since it’ll just get my comment deleted ) which is clearly a stupid and harmful « stereotype », by having more casuals join those type of « stereotypes » could be considerably reduced. In fact, you should have use the tags to get more opinions on such a big game that will for sure make rhythm games more popular. You are REALLY pessimist about the multiplayer part, look at the FGC, so many fighting games and yet none of them are completely empty ( Hell, even some of them come back on trend ). Having a multiplayer would never put other rhythm games to the shadow realm. Which bring me back to one point I made about the youtubers, in the FGC, a really good player named Justin Wong has been playing KOF13 and it made the game get more players. Which show there’s no such thing as bad publicity. Tl;DR : Its a win-win situation, there’s no such thing as bad publicity and gatekeeping will just slowdown the inevitable. Just do your best to make peoples get interested in other rhythm games by giving them actual reasons why they should transition or just hope the devs fix the flaws ( Game is still WIP ! )
This is nothing like undertale the game itself is so small and the songs are no better than undertale the modding community is mostly about stealing other games
I feel like saying that the game wasn't fleshed out is a really bad argument because at this point in time the game _wasn't_ fleshed out. Now that a lot of people have fleshed it out, with Taronuke modcharting Hex, B3 having great spread charting on its extra difficulty, Shaggy using both multi-key and meta spread charting as options, mods like Retrospecter and HD really playing around with mechanics, and people like Tamacoochi and Kolsan (Soft/Neo and HD writers respectively) actually justifying story elements in their mods by writing well, I'd really love to know your thoughts now.
Well the game wasnt fleshed during the time he made the video. and its ISNT fleshed out. Other than mods that are just modified versions of the game and have just 1-3 charts. Newer mods started putting a lot of songs in them but that doesnt make them fleshed out as a lot of them aren't good. Quality over Quanity is important. And as of right now, the ACTUAL game only has 7 weeks of the same boring charts.
The shaggy mod having multiple keymodes isnt new, games have had this for years. The charting for most 6k, 7k, and 9k are terrible, just like most 4k charts. Also the "story elements" in HD, neo, etc, make no sense.
I'm a taiko player who wants to get into Mania type games so Friday Night Funkin was a good entry point but as a Mania game, yeah it kind of ass but stylistically, it kind of blows nearly every rhythm game out of the water and people are draw to visuals first no matter. Like I was drawn to rhythm games through those Project Diva games(which still are extremely solid) and FNF old Newground style and easy mod support makes it a no brainer for its popularity.
About a week ago I was wondering the same thing, I experienced the surge of popularity and was completely boggled by this too: It seems that this game is gaining a lot of traction with primarily a younger audience who do not come from any rhythm game background; essentially their first rhythm game. As you mentioned, it's a double edged sword. Rhythm game popularity is great, and even though there are already content creators attempting to dupe the system and exploiting the colorful appeal of the game, I'd wager retention is virtually non-existent with kids. My only hope is that we can get this new audience interested in more fleshed out rhythm games. I respect the song creators and the amount of work they put in producing some of these songs. I wouldn't mind playing them ported to another game with more support. As for the game itself, It was never designed as a serious rhythm game, and while input mods or custom engines help, I feel like it is just equivalent to slapping duct tape over the problem.
Dont forget about the animation channels that REALLY dont want you to repost their 6 second animation without credit that they worked on for maybe an hour to the point where they make an animation about not reposting their animations without credit. Nutty.
ive been playing rhythm games for years now, and its kinda nice to see the genre get more love through fnf. im seeing a lot of people saying they got introduced to rhythm games through fnf and its really nice.
Really I don’t mind FNF, Nothing too great but nothing too bad either for people who are casuals, the only thing I personally like about the game is the music and the animations from it, and the traction Newgrounds is getting from it since it’s my childhood. The fandom though is becoming like the JoJo’s community where if you talk bad about it, you get a lot of shit for it as if you can’t criticize it, like it’s perfect, which obviously isn’t true. So in my eyes you’re a very brave man to make this video, hats off to you.
Hopefully, this vid isn't too messily structured/my points are articulated okay. After seeing the Tiktok hashtag hit over a billion views, I felt floored, yet compelled to make a video discussing the future of this game and the direction rhythm game culture is going into as well.
Hope y'all had a good weekend.
- Etienne
thank u mr etienne
thank you
Thank you
Thank you
Thank you
"This is like osu! but ..." meme will now become "This is like fnf but ..."
“YOOO this is like guitar hero but you have to be on beat and stuff!!!😨😂”
@@jkake5398 lmaooo
FnF is the Persona 5 of rhythm games lmao
OH GOD WHY DID YOU SAY THAT
Accurate
Good video, I liked it. Talked about our problems as a whole community so we can learn, its a good thing to know. Luckily flippys score wont be able to be done ever again on the latest version of Kade Engine. SInce anti-mash was added. Thank you Etienne. Always looking out for communities. 🙏
which mod exactly added the anti-mashing system? also nice work on your whitty mod
@@watchmp100 I've already said it in the original comment, Kade Engine. And the whitty mod is far from perfect, but thank you anways.
thanks for fixing that, tired of seeing mashing players call their fc a fc when they mashed half of the song
Btw how does the anti mash system work is it like in the game or will it be something else?
>Anti mash system
Let's fucking goooo
kinda funny how even the dev team didn't expect the game to blow up so big. they pretty much only made this for the newgrounds audience only.
yeah it was literally made in a week lmao
pretty sure it was made for a game jam
@@nu_kercat1 yep, the game was specifically only made for that, hence one of the few reasons why the game feels a little janky
@@watchmp100 the engine is pretty bad by big name rhythm game standards but those games weren't exactly created with such a short termed intention
I gotta say it's very strange seeing a newgrounds game blow up with kids. Seems kinda counterintuitive to me.
I am an ex-fnf player who transferred over to etterna and the transfer was brutal, having to go from extremely simple charts to very complex charts made me very frustrated, but im quickly getting used to it and currently my skill level is at around the 7 - 10 range and im still improving, im only now really playing fnf for the new top mod or new week since theres not much to it. And another point i have to point out is the kids in the comment sections of other 4k rhythm games, i am not gatekeeping im just saying, but it annoys me to the core when i watch an old stepmania video (ex. emo nerd smashes monitor) and go into the new comments, every other fucking comment is "friday night funkin" its pretty annoying tbf.
Yeah, it's pretty "gear grinding" seeing an entire subgenre of rhythm games being attributed to have been revolutionised by a single game
it takes time to improve lol i played 4k games for 2 years (not total) to get like somewhat good at 4k
@@gdjosef a single game that isn't even good as a rhythm game as well. I love fnf but I agree with everything y'all are saying.
I agreed with that, and I’m sure FNF fans are tired of it too. Even I as an FNF fans is still tired of those who yell FNF whenever they see 4K Rhythm Games
yea i started playing rhythm games back in liek july 2020 and i started by playing robeats,. now i mainly do osu mania and i can pass a 4-5 star map and im thinking of also playing etterna soon (if i get used to it lul)
this is why etienne is an S-tier rhythm games channel.
ss tier
X tier
AAA
DOUBLE S 100% CLEAR !!!!!
@@minimizzedosu8410 you forgot the “GODMODE” in your comment!!!111
11:46 if osu got this much attention, it would prob get nuked by copyright laws lol
@Nature Angel Featured Artist.
i don't want to hear the words
osu has been taken down
"this is like dance dance revolution but you gotta be on beat and everything"
isn't that dance dance revolution ;)
Yeah bruh DDR is more on beat then fnf 😂
The game is getting so popular to the point where I've seen some people call games like ITG a FNF clone
bruh
the next stage in this progression is DDR
@@gairisiuil oh god no
Bro what? ITG??
@@nivdy In the Groove
literally every 4k rhythm game is either a copy of fnf or "fNf oN cRaCk" in their minds
as someone who's gotten deep into the community for FNF, primarily the mod making community, i think these criticisms are very valid but i'd say i have a more positive outlook on things. i personally gained a ton of interest into 4 key rhythm games after playing a few of the mods created by the community, but i do feel like i'm more of an exception in a way. as a transition tool into 4 key rhythm games, FNF isn't the best but i still think there's value to be gained when using things that at least partially fix the input system like kadedev's engine. but honestly like 75% of the reason the game attracts so much interest is just that the overall design in terms of art and music and such is oozing with charm and it honestly makes something as daunting as an actual 4 key rhythm game way easier to get into. i think where the community shines is with the aspiring mod makers creating their own songs and characters, having such an easily moddable game is really sparking creativity in people who otherwise might not have done much with their talent.
Same here. As an experienced osu standard player after trying fnf I have grown a lot more fond of vertical scrolling rhythm games trying out osu mania which I hadn't touched in my almost 4 years of osu and trying out Etterna and having fun improving at them :)
Facts man
Fax.
Yeah, a game of this style makes playing low star difficulties actually fun instead of something to get through so I can get to the levels with actually detailed charting. FNF levels are really sparse but still enjoyable.
I've had this certain thought about the modding community and the original music they make, and how it compares to the rest of rhythm gaming. And I really need to preface in saying that I don't want to show negativity towards people who are being creative, who are involving themselves in extensive projects and such. I'm sure making original music is really hard to do and the efforts these modding teams go through is commendable. The OST's though, there is a major, glaring flaw. They aren't being written simply to be cool songs. They are written for the express purpose of being charted in friday night funkin. And yea there is a lot of effort into making songs that are unique and sound cool (mostly). So many issues I find in different mods related to awkward charting, I think is directly caused by the music which is made to be played in a rhythm game. There are actually quite a few times where I thought if the vocal tracks for boyfriend and the opponent could be removed and we only have the backing tracks, many of them could be charted way better than with the vocals, because it sounds more like how normal music sounds. Hopefully anyone reading knows what I'm trying to say.
If only Etterna had this traction.
For real. Etterna is just the best 4k VSRG and it's sad it lacks popularity
I would be happy if it even had Osu!Mania traction. Sadly it is popular because Osu, the system is inferior to Etterna/SM5 and because it has much more active player it will not change.
I think Etterna's... _aesthetic_ holds it back more than anything. It's just very barebones. I don't mind it personally, but I do know that many people would look at it, call it boring, and never play it.
I'm only gonna play etterna if they make it look better
@@tree427 rhythm games aren't about aesthetic. They're about gameplay and skill. If you're only interested in aesthetics, rhythm games are probably not for you. Etterna is the best VSRG available
Because of fnf i got into etterna so hopefully more fnf players also try out other rhythm games.
Welcome! Rhythm games are super dope
Got me back into guitar hero funnily enough.
Welcome to rhythm games.
I play fnf alot, i was planning on playing Etterna i also play osu!mania too :DD
Yeah I’ve been trying out some others like stepmania
In my opinion, FNF is essentially a flash game. It's free, easy to find/play, and shows off some quickly made but novel indie game concept. You don't play flash games expecting a AAA experience, it's just something fun to try when you're bored.
As with _anything_ that gets super popular, if you look at the community you'll see a lot of idiots. But that doesn't mean the game is bad for what it is or tries to achieve. I imagine there's probably several decent people being introduced into rhythm games through it.
Instead of focussing on how a free indie game is bad, perhaps it's better to instead introduce them to the world of "AAA" rhythm games and what improvements these have to offer if they're interested. Otherwise they probably like FNF for other reasons, and arguing that the rhythm part is bad is pointless or nitpicky from their perspective.
I honestly wished that people (social media in this case, rather than modders/tinkerers) would focus more it's rhythm aspect and at the very least music. Sure, much better 4 buttoned controlled games execute it much better than FNF, but you really can't blame it for being practically a game to dump bored hours.
Your point is superb. Probably the best way to treat things moving forward
It’s literally a free Newgrounds game with a cool artstyle, it just doesn’t look good to be like “I’m just telling the truth” while telling people that the game they’re having fun with is bad or a gimmick, especially when your standards are based on games with completely different scope and goals. Well, I’m sure there will be more constructive arguments than destructive ones in the end anyway. I believe this is pretty good for rhythm games in general. This game’s truly getting some crap content but that’s just suffering from success.
My biggest problem with the negative take is anyone who thinks that “people aren’t gonna care about other rhythm games” that’s like, a basic misunderstanding of how people think in general.
Honestly I would disagree because alot of kids just play only fnf and they rarely move to other rhythm games
Etterna and osu are free rhythm games
I'm probably gonna regurgitate a lot of what you said, Etienne, but I want to put out a perspective as a FNF enthusiast and a rhythm game fanatic.
FNF is a horrible rhythm game, but that doesn't make it a bad "concept". It has an amazing aesthetic which makes it so appealing. The fact that it's easily moddable is also a strong factor to the community with OCs and fanlore being implementable by the community. In addition, a lot of the most popular videos of FNF are just animations. That's what it has over other rhythm games; it let's people be creative in a way that other games can't. Even I got into FNF because I loved seeing new characters and cool mods added into the game.
However that doesn't defend the fact that it is art first, rhythm game second. The base game is coded with literal spaghetti, and the concept is so simple because the dev literally ripped it from GameJam, keeping it utterly simple. It was inspired by Parappa, which is slightly obvious from its art style and the "repeat after me" thing, but unlike Parappa it doesn't get any more interesting or complex. It's good for "baby's first rhythm game", and it's great to introduce new players to a somewhat niche genre.
However, it's like the DDLC or the My Hero of rhythm games. These people entered the game never intending to become part of the rhythm game community, yet they believe (for some reason) that they are a part of it. The mindset surrounding FNF is too hoity toity, despite the claims that the rhythm game community is being "gatekeepy". If you critique the gameplay, you're critiquing the entire game as a whole. It's childish, and I can't help but think it's BECAUSE of the game's appeal to children. Not the game's fault, but I just really hate children. (This is a joke, kind of.)
Sorry for the paragraphs, I had a lot on my mind.
The DDLC of Rhythm games, what?!? I don't see any DDLC fans giving people who read visual novels shit for liking certain visual novels, it is more the Danganronpa fans that are obnoxious as hell.
@@antimatter3084 danganronpa, whether you like it or not, is a better vn than ddlc because at least danganronpa is interested in its characters and telling a story with them. its fans can get wild but at the end of the day they're honestly just really passionate about the series and love its characters.
ddlc is a string of gimmicks delivered to you through a husk of a vn. its a terrible vn made for people who would normally never touch vns bc they think they're above them. they don't read anything but other awful parody/gimmick vns and shrug when you suggest you read anything with more substance, not realizing that all the "subversive" stuff that ddlc does is not new and not even that well done
fnf is pretty cool for what it is but it definitely does leave me wanting to see more done with it- itd be a great way to provide more for rtg diehards and casual fans who are here for the characters the aesthetic and the community more so than the deeper mechanics
@@armorparade funny how you proved his point lmao
@@antimatter3084 Pardon for the late reply, but what I simply meant was that DDLC fans very rarely (if ever) continue onto other visual novels. I didn't mean toxic mindsets or obnoxiousness; I just meant the fact that both games seem to attract people into a specific genre but said people never end up actually diving into those genres properly.
@@antimatter3084 FR those danganronpa fans be annoying as hell. they were so fucking horrible and toxic I had to leave the community.. Like, DDLC, gameplay-wise isn't very complicated. But it still was pretty fun and provided a good scare, so who cares if the gameplay worked, if the game was playable?
I would argue rhythm games have received this type of attention before the only difference is the access to technology like the internet, youtube, and kids with cell phones...guitar hero was and still is MASSIVE in the younger gen.
In the end I think this will be a net good for rhythm games as a whole, but it's definitely going to be rough as we've seen already. I think FnF charters are going to keep getting better, and as that community starts to get smaller we're going to see charts just generally get better designed.
An issue the charters will have is that they have a "only 1 note at a time" policy, since more than 1 arrow would mess up the character's one directional animations.
This means there is not gonna be double/triple/quadruple notes, greatly limiting their pattern
Only exceptions were in week 1 and 6, and even then there was only 2 double notes in each of them
@@daridon2483 every time i learn something new about FNF it's something extremely negative lmao, how the hell can you develop interesting charts in a 4key game where every chart is limited to single note patterns. sometimes *one* chart can pull off limitations like that and make themselves more distinctive, but every chart in a game not being able to use even rudimentary jumpstreams is... wow. the fact that they considered this a good idea is telling that they're definitely not enthusiasts.
@@ShinyMcshine nah it's not that you can't do it but it just looks weird for the character animations. But who cares because gameplay is more important anyway
@@ShinyMcshine The game was originally coded in a day for a weekend game jam, so why would they waste more time on fixing that issue if the game wasn't made to be big in the first place?
Although now that the game is popular they are putting proper focus on it, and maybe they will find a way to allow more than single notes in the future.
For example they are re-adding monster to week 2, which is a song with way more double notes than both week 1 and week 6 combined, which is a good sign already
@@ShinyMcshine here it is
th-cam.com/video/GyoUZR-ZAN4/w-d-xo.html
This is what's coming for week 2 once week 7 update rolls out. They are starting to left the "only single notes" behind, which is already good progress.
It's pretty laggy since he has multiple tabs open while streaming
when FNF first started gaining traction i thought "this is great, the rhythm game community is gonna get more attention and players"
i soon realized that people literally ONLY cared about FNF and the content was getting oversaturated fast
i think the only reason that the game blew up so much was because of how accessible it is
"hardcore" or fleshed out rhythm games as u referred to them in the video are much more underground and harder to find which is why theyre ignored
not to mention the fact that its difficult to make content for those types of games since u have to be cracked at it to get clicks as opposed to FNF where new mods are getting pumped out constantly which translates to free and new content to be made
the casual viewer usually gets tired of just insane play after insane play because they dont understand the difficulty behind it
the way FNF develops and changes just makes it so easy to retain viewers, regardless if the video are good or not sadly
Feel the same way unfortunately, no shade to the devs at all, they're cool but YT content about FNF on here is oversaturated FAST. Sure, new content like mods is added and getting pumped out by tinkerers, but we've gotten to the point where it's gone from "cool rhythm indie game!" to "awesome mods!" to whole channels whose content is literally just a modded song with a weird skin.
id say a small percentage will explore into other rhythm games, as a fair amount of people have started to play other rhythm games because of fnf introducing them
@@linuxnoodle8682 yes there will be some people who are willing to jump down the rhythm game rabbit hole but it wont be a lot
the big FNF creators arent gonna showcase other games because theres no reason for them to, FNF is letting them rake in views
and once again about accessibility, the skill gap between FNF and actual rhythm games is so large that it pushes even more people away ESPECIALLY since a good portion of the fans are younger
i like that ur thinking optimistically but i just dont see many people willing to take the leap to other games
i would say most rhythm games are accessible, especially ones that are based on concepts that were once mainstream. etterna seems inaccessible if you look at top-level play, but you can literally download all the DDR charts and play shit that is meant to be played with your feet and improve quickly. it's how i did it back in the mid 2000s. same with clone hero, there are endless easy charts from official games.
i'd say much of FNF's "accessibility" is more "marketability." it has flashy art and a quirkly style, and it's making youtubers bank at the moment.
@@ShinyMcshine thats a fair point
i guess by "accessible" i meant how easy it is to find
since FNF is so huge rn everything else is kinda being buried or ignored mostly so people have to be willing to look for them
The candle that burns twice as bright, burns half as long.
Look what's happening to among us. People are reaching a turning point and those sick of it are growing louder. There will be a time it happens to this as well.
This, this comment need to be top
I don’t get why people is like wanting FNF to fall. What do you mean with candle bright whatever? There is a reason why OSU and all those other rhythm games are “good” yet are wet farts compared to FNF. They don’t have that spark that FNF has, if anything, y’all should be happy FNF exists, cuz the rhythm game community is pretty pale.
If you want hardcore boring keyboard clicking then yeah sure, go play your OSU or whatever, but FNF, despite being “poor” is quite well, and if that is poor and still beats those games in terms of success then that is just embarrassing so I don’t get why there is a lot of people of this community saying “aH yeAh, iT iS a bAd gAmE, dOesNt DesErve a ThirD oF itS pOpuLaRitY, shOulD dIe a LonG aGo”yeah whatever bro, go and break your fingers to some Osu or something with that Elitist idea of yours. OSU never gonna be as popular as FNF and those are facts and if we speak by success then yeah, FNF is better than OSU
@@sveno221 I and probably the a lot people don't want FNF to die as it introduces many people to rythm games, but I feel like it's going to face the same fate as Among Us and Fall guys. Yeah sure it's very popular now, but that isn't going to happen for a long time.
@@sveno221 "go break your fingers"
Bruh
@@sveno221 lmao dunno why osu! is your example, i've been dunkin' on osu!std for years. but even if i don't like it, i can admit osu!std is a unique rhythm game with solid core mechanics. FNF is using an extremely well established concept (4key) which was birthed from an extremely well established concept (pad gameplay DDR/ITG) it should play better and have greater features than its predecessors, or offer something new and substantial. otherwise, i dunno why you're coming on a channel full of seasoned rhythm gamers and offering these weak arguments.
I think FNF could be a great gateway for more casual players to get into osu!mania and etterna but I do agree that the content is not great
But how could it be a gateway to etterna (for example) ? FNF has all the animation and charm to it while etterna feels pretty bare bones in comparison. Obviously as etterna players we know it's pretty awesome and has everything we need but I can see how if they were to switch they would see it as pretty stale or bland.
I got into etterna through fnf and i am thankful i found etienne's channel
Kinda random comment but I honestly think that fnf is raising the expectation for rhythm games and teaching new players bad habits and with week 7 taking longer than the other weeks I think players should use that time to get into other 4K rhythm games
@@retronull4722 same
@@godguy2311 you can't say that it's not a gateway, it's a different story of you're from the fnf fandom and if you're from the other rhythm games
( I discovered and played a lot of rhythm games because of fnf, but it also depends if what do people prefer, since that I really like playing games having really high difficulty so I ventured deeper in the rhythm games genre )
i didn't really pay attention to rhythm games until i played fnf. it sparked my interest and later got into etterna through checking out your channel from the 100% whitty fc, and i've just been addicted
now that rhythm games have entered the kids zone, expect 14 yr old epsilon players in 2-3 years time :P
just be myuka
jkzu123 on his way
@El Colas depends if you are good
i play rythm games since 2013
Now this makes Vaxei ahead of his time lol
"Rhythm games have never gotten this much exposure before" I would argue Guitar Hero got pretty damn big in the mid to late 00s. It felt like everyone knew about it or had at least tried it.
@FunKitten09 it's difficult to compare things now to how the internet was back then because it's apples and oranges, but if it was the same it wouldn't surprise me. i was 17 when GH3 came out and nearly everyone i knew in my high school had at least played it somewhat. people all over the internet were talking about guitar hero, and some bands got a big spike in popularity from being in the game (dragonforce and in flames are two that come to mind.)
@FunKitten09 100%. Look at the views on Chris' TTFAF fc.that was a banging video back in the day! Do I feel it would reach 2B views on tiktok? No, there isnt enough to cosplay, but views wise I'm pretty sure it would have been. Shit was _everywhere_
but know the internet is at its prime so games can get even BIGGER
I got into Etterna because of FNF, but that's probably because i was already interested in rhythm games before FNF
Yeppers, I got back into Stepmania because of it and then found out about Etterna. I promise y'all FNF getting popular is good news. The only rhythm game I was playing for YEARS was Rock Band 4/Clone Hero.
Same, I play osu! way before FNF exist but I wasn’t really interested in osu!mania (I only play standard) but after FNF, I got into osu!mania now
Pog, glhf.
i saw a video about parappa that was titled "fnf but in the 90s..." and a video about um jammer lammy that was titled "fnf but you rap with a guitar" and those unironically made me seethe
someone please tell those people FNF is not the only rhythm game in the world
That quite literally sound like jokes made specifically with that purpose
@@furyleferret2288 i do not believe it it looked fully serious
@@limemyth Please, with titles like that the writing is basically on the wall, you can't be that oblivious
@@furyleferret2288 i've seen titles like that that are 100% serious
I think the rhythm game community is really missing the mark on Friday Night Funkin'. I want to preface this by saying I do recognize that FNF is a terrible game competitively. The charts are bad, the inputs don't read, and the key binds are the embodiment of shit, we're all on the same page there. That said there are still lessons to be learned from FNF and toxicity in our community to be addressed.
First off I think we really aren't considering the casual viewing experience. It's incredibly boring to watch another person play a rhythm game from a casual perspective. Consider the two biggest "good" rhythm games: Osu! and Clone Hero. The largest Clone Hero channels almost exclusively post meme charts and Osu! charts are far more visually striking than other games, and even then most Osu! channels are personality based. Furthermore while competitive scores do blow up their main draw seems to be the novelty of someone being that good, and as we have seen very little of that attention translates into new players. It is truly impressive that FNF has made it fun to watch a rhythm game. Through it's art, sound design, and story line FNF makes a viewing experience that is enjoyable at a casual level.
So why then, does the rhythm game community dislike it so much? It really seems like the issue isn't anything to do with the game, it's entirely with the fanbase. People are afraid that we'll lose the competitive aspects we love about rhythm games to an over centralized meta of FNF clones. This really just isn't reasonable though. Remember that the majority of the FNF fanbase are kids and young teens, sure its annoying when some 12 year old asks for the umpteenth time if Etterna is a new FNF mod but is it really that big a deal if a child is ignorant? As these people get older they will grow out of that. Some of them will even learn about competitive games and join the community proper. Even right now it's a silly concept to think that games like Osu!, Etterna, and Clone Hero would become any worse due to FNF fans. No ones going to make charters chart worse or game devs remove functionality. The competitive environment will just keep growing like it always has, it won't die to FNF.
Overall I think FNF will be, and has been a great influence. It's putting rhythm games back into the public conscience and bringing in a ton of new players at no real detriment to the community. It proves that rhythm games can be mainstream, and opens the door for other games to grow as well.
Absolute facts, most well stated thing I've heard about this game.
you are 100% correct, i want to see more rhythm games become popular due to FNF, but the FNF community seems to be in a different bubble compared to the normal rhythm game community
Good take buddy!
its like minecraft
initially full of kids... look where we are now
a mainstream game where competitive streamers are present
whilst also appealing to a casual audience, or a hardcore audience possibly
To people that don't know, devs said that they are trying to fix most of those issues with the new week 7 update, so hopefully that is true
Ugh
forgot toggling off anti mash and fixing the accuracy but I think week 7 will be fleshed out to downloaded version or the fnf official page
It's been a month, but I figured I'd throw my hat in the ring here. I've dipped my toes in rhythm games before (Rock Band and the like) but I've never been really invested in one until now, with FNF.
After watching this and some of your other videos, I gave Etterna a try, and it's easy to see why FNF is popular and a game like Etterna isn't. Looking from the outside in, there is literally nothing that would attract anyone at all to Etterna besides the pure gameplay. Then, you need to get through the barrier of figuring out how to even use it, with the overwhelming number of options, songs, all of that. Meanwhile, FNF is incredibly easy to digest, and has multiple areas to hook players. There's the gameplay (important to note: at least from my noob viewpoint, the latest update fixed all the issues with the main gameplay, so I'd be interested to hear if you still think it isn't very good on that front), the story, the visuals, the music, it's great. All that has made so many people just think "why not?" and give it a try. From there, the game is very simple and easy to digest, so people won't be pushed away because it's overwhelming, or too difficult. Does that make FNF better than Etterna? I don't know. What has annoyed me is seeing people in the comments saying things like "visuals and story aren't important!", which, frankly, baffles me. When did presentation stop being important? If someone made a game with amazing gameplay, but was made entirely of grey squares, had no music, and was difficult to install/set up controls/navigate menus, it probably wouldn't get that popular. No one would make fanart because there's no characters to make art of, no one would react to cool things happening because there is none, no one would be drawn to the game because there's nothing to be drawn to unless you're already in the crowd that enjoys that gameplay, and many people wouldn't bother to get past the setup stuff because there's nothing interesting to look forward to. Or here's another example. There are tons of incredibly robust level creators for platformers out there that basically let you make anything you want, but people are drawn to Mario Maker, an inferior level creation tool, because it's very easy to use and has a fun Mario coat of paint.
That's why I'm always itching to come back to FNF, but I'm already burnt out of Etterna. It's because FNF has more than one thing to be interested in, it has multiple pillars that support the main gameplay and push it beyond what it would be alone. Again, I'm not saying FNF is better than Etterna, but I'm absolutely saying it's more appealing. Frankly, people today don't have very long attention spans online, especially kids, because there's just so many things to do and see on the internet, so games like FNF become popular because they're appealing and easy to play. The people who play FNF and enjoy it will search for other rhythm games to play, and people who aren't there for only the main gameplay won't. So, in that sense, I'd say FNF is a positive thing for the community. Only people who care enough to fight through all those barriers will stick around and be part of the community.
It does make me wonder if I'm not playing Etterna properly, though. I get bored on easy songs because there's nothing happening, and I get frustrated on hard songs because I'm just mashing buttons. FNF makes me want to practice and get better, because I actually care about the game in the first place. I guess my question is, why should I care about these more "hardcore" rhythm games? Why should I bother pushing myself to practice something I don't care about? Like, I can go play a song in Etterna that I think is just fine, but I'm sure I would enjoy way more in FNF, because it doesn't feel like this giant mishmash of buttons to press, it feels like a coherent game. I think presentation is a lot more important than people think, and it can just as easily make a game as it can break one. Does that mean I'm not actually a fan of rhythm games, I just like fun visuals? Does that mean I'm not a real rhythm game fan because I want to play something where I don't have to put in actual work to get some engagement from the game? Did I never enjoy FNF's gameplay in the first place, it was trash all along, and I was just being hypnotized by the nice music? (got a bit salty at the end there, whoops)
It's hard articulating my thoughts here, but I think the idea is clear enough. I just want to know why I should care about rhythm games, honestly. How come any other game would have points taken away for boring visuals, but these rhythm games are apparently good enough that they don't need visuals? You mentioned how FNF might change what people think a rhythm game is, that they need cool scenarios and visuals to be good. You said it like it's a bad thing for rhythm games, but I'm wondering why those aren't valid criticisms? Is there only one way to enjoy a rhythm game? It confuses me. This comment has kind of become a frustration fueled rant about rhythm games, and for that I apologize, but I really do want to keep an open mind here. I don't mean to be hostile, I just want to learn about this genre and what it has to offer.
try clone hero my guy, free and fun, and encourages people of all skill levels
i cant really explain why rhythm games are fun, idk im a music person ig. if rhythm gaming is something you want to get into, guitar hero games and clone hero is a great entry
@Duck-e Guitar/Clone Hero, Muse Dash, I'd even recommend Stepmania (actually good visuals, i prefer it for that reason), Osu are all really good options.
Etterna is designed for hardcore rhythm game players (and more specifically keyboard players.) That's why the visuals are basically a skeleton. They don't care about the visual if the gameplay works. I agree with you wholeheartedly.
Visuals are literally what draws people to a game and can just as easily push people away
PS! style graphics are fine if it's *supposed* it look that way and is stylized around it.
But with Etterna, they didn't bother with graphics at all. Like not a single bit. Then combine that with a lot of songs not really playing to the song, but rather just really formulaic patterns that just so happen to be on beat, and you have a really bad experience.
There is no easing into games like Stepmania, Etterna, or Clone Hero because it's ALL user generated content. Even *I* have a hard time finding good charts that are reasonable and fun for me to play (If you'd like I do have quite a few charts that are really fun to play)
@@KotalaGod you could start with the guitar hero charts :)
I dont really play rhythm games for the story or visuals or presentation. I play it to feel the music and have fun. Thats what I enjoy. FNF has a poorer engine compared to etterna and thats my deal breaker.
It's REALLY awesome how fnf was able to get more people into the community. Getting them into the more standard games like osu!mania, stepmania, etterna, etc will be very hard since I feel the attraction is to the cutesy characters and funny lore. The arcade versions have really nice to look at aesthetic and moving backgrounds with video and are easy to understand, and even those barely get traction anymore.
rule34 makes them even more cute
@@weirdguy9659 Okay, okay man, put down the rule 34
@@weirdguy9659 agree with this guy tbh rule34 isnt bad guys smh
jk
leafcloakatious
@@weirdguy9659 down horrendous
i feel like the fnf crowd would really like notitg because of how flashy its mod charts can get
I honestly don't know what to say. But I'm kinda frustrated of how many players say that FNF is the BEST rhythm game of the world, It's like they don't believe there are better options
Probably because they are just getting introduced to the genre
Means there are a lot of people to prove wrong I don’t see the problem if they like this they’ll love what you’ve got
I just hope the rhythm game community doesn’t squander this chance by getting all hipster and elitist
Not saying we have to be grateful or noncritical, just patient.
Can't really blame them since it's probably their first "actual" rhythm game, burnt out of FNF, decided to play Etterna, rest is history.
What do you consider a rhythm game to be the best? Difficulty? Cuz if that’s it then no, it’s not. If anything, fnf could become the best cuz I don’t think difficulty is quite a factor and most rhythm games are visually boring. That is the charm of FNF, the characters, music, art, and the story that is building. It’s becoming huge, THAT for me tells when a game is better than just “press keys woohoo”
@@sveno221 Neither characters nor art contributes to a good rhythm game. They could make a good game, but mechanics like sync and scroll speed are crucial to making a good rhythm game. (basicly etienne's point but yea)
5:17 I just *had* to notice that there was a hollow knight livestream in the background :)
Etienne will likely never see this, however thanks to you i moved from FNF to Etterna
after ~2 months of serious training i went from 12 MSD to 24 (thanks runner)
What I don't feel the rhythm game community understands is that there is *more to the success of a game than gameplay*. FnF did NOT succeed because of its strength of a rhythm game, but because people fell in love with the simple charm of the game. The singing voice, character focus, etc.
Sound like Project Diva which is also consider to be a easy rhythm game compare to others but still more played than most rhythm games because of it fandom/charm
@@Mao0039 have you seen some of the charts in Project Diva and tried to do them with a controller?
@@Hopper_Arts if we're talking about the arcade version then yeah official charts are hard and technical but previous games beside edits the official charts don't compare to other rhythm game level of difficulty
Yeah true
That's what he said. And this whole video was about it. I'm pretty sure that means he understands it.
This video is 3 years old but I thought I might as well leave a comment for anyone else stopping by.
I started playing fnf around mid 2020. It took me by interest both artstyle and gameplay wise, it was my first ever rhythm game so you could say I got ver interested. I played a bunch of mods (some of them being quite good for example vs tricky, vs nonsense, vs sunday [one of my favourites] and vs impostor [also a fire mod]). The community of modders and artists surrounding this game introduced me to a lot of old internet characters that if I hadn't played this game I don't think I would have ever heard of. Anyway, all good things have to come to an end and I stopped playing it in around 2022 to try out other games.
But unlike some of my other friends who also tried out fnf and eventually quit, the rhythm game scene kept interesting me so it eventually pulled me back in. I had heard of osu! a few times but never truly played it. I then saw some scores around early / mid 2023 and decided to download the game. I was very bad at it and gave up after around half an hour of playing.
Then in april of that same year I picked it up again and started playing properly. At this point I was hooked on the game and later started watching content of it on youtube, including this channel. Currently as of writing this comment I am 221k in osu std. I just recently decided to also try playing osu mania on the side and man, fnf's charts really were the easiest shit ever, I can barely get B ranks on a lot of 3 stars as of this point. But I am improving, hopefully I can get good at these 2 modes in osu and maybe taiko one day
I know that was a lot of words so I might as well make a TLDR:
while FNF might be the only rhythm game that people will ever play and will turn those people into little goobers that think that every other rhythm game is a modified version of FNF, for me and some others, it was a gateway into the genre and for that, I am eternally grateful to ninjamuffin, the other fnf devs and all the modders for making that a possibility.
oh yeah fnf probably also influenced my drawing style and my music taste (I
10:45 fucking taikomania. What a throwback lmao I love to see it
FnF is more than just a rhythm game, there's animations, mods, and some story. That's what makes it so popular
In short, it's a popular rhythm game for everything except being a rhythm game.
@@joao34386 still more popular than other rhythm games
@@bloatatoeminis5976 Just cause it's more popular doesn't mean it's better, it just means most people have bad taste and low standards.
@@joao34386 Did I say it's better lol, I just said it's more popular
Thank you for your honest opinion, Etienne. Found your channel through FNF, from tokaku video, where she is mentioning you. Wanna throw a couple of words from the perspective of someone, who never enjoyed playing rhythm games. I tried OSU, Arcaea, Guitar Hero, Rhythm Heaven and probably some other games too throughout the years. FNF was the first rhytm game, that is actually FUN to play for me, even though I am not a kid, but 28yo man. I was wondering why, and thanks to you I am finally figured it out. As you said it is because thas game is decent enough in every aspect of it besides rhythm aspect itself.
Let me explain. Every time I've seen an youtube video about rhytm game, there was some dude, who pressed like a million buttons per second. And that dude did it so casually, that it feels not like some kind of world record, but rather a normal speed to play. And every time I decided to try the same game, I had a hard time passing the same maps at one-tenth the speed of the one in the video. Every time it feels embarrassing and frustrating. Over the years I growed an impression, that in order to CASUALLY play a rhythm game, you have to be at least a robot or an alien or some kind of disguised tentacle monster. Or even all of them combined - an asian! Otherwise you will be a disgrace in the community, they will laugh at you and they will say, that you should have never even touched any of the rhythm games. Truth or not that was the feelings, you know. Yor first video about FNF gave me the same feeling. "Those peasants call this a rhytm game? NO! FNF is a disgusting an will be forgotten in a couple of weeks". If that is not gatekeeping I don't know what it is then. Not an asian? Get out! You are not worthy to play rhythm games. This video is a bit less in that direction, but still: "FNF is still a bad game and people, who enjoying it are basically a bunch of kids." Apparently I am a kid.
On the rhytm aspect it's the same for me as for any other games. I don't want to practice for years in orther to play any game. Of course I understand that it take a lot of time to practise in order to FC some crazy maps, but still. Those youtube players do it so easily, and I am can only barely pass easy difficulty. Shame. And here is FNF, with simple story, catchy tracks and perfect difficulty. Even slowpoke like me can finish songs on hard difficulty after a couple of tries. Satisfaction and a feel of accomplishment instead of endless frustration. I started to like the whole concept of rhythm games. I am considering to revisit some of the older games and give them a second chance. All thanks to FNF. Probably there are people like me and that's also give FNF some popularity.
P.S. Sorry for bad English.
You were looking at these games the wrong way, it's obvious that you will not achieve these scores in the short term, you don't need to be from a certain race to enjoy it either. The core aspect of rhythm games is not just the progression aspect, but the feel too. Feeling the beats, feeling the song, there are for example in osu! (and I could say geometry dash too) some really cool and artistic ways to express the music, apart from clicking to the beat. It's a grindy process, but that's normal in gaming nowadays, I mean look at genshin impact for example
sometimes, we all need to chill
that is where fnf comes in handy
its fun attempting to play with one hand
Honestly just big respect that you don’t straight jump onto that train, not only you but any of the vsrg gods so far... as you Said, millions of views and thousands of dollars to be had there for yall with 0 effort at all so i have to just give my props to that^^
People think that FC means PERFECT in a way
Either casuals or GD players, in Etienne’s other video there was some idiot saying that 100%FC and All perfects FC were different lmao
@@xDewritos gd players how
@@katiouss since to fc you nedd to get 100%
@@semag2090 how do you combo on a geometry dash level
@@katiouss I made a bit of an over generalization, but what I meant is that some GD players feel like coming into rhythm game discussions and saying dumb shit like the what I mentioned in my previous comment. Someone who plays GD exclusively may think that 100% means CLEARED, but in real rhythm games you can clear a stage and still have like 50% accuracy, and obviously if you hit every note perfectly then you get 100% accuracy. So the point is, exclusively GD players are not expected to know what the difference is, and don’t get me wrong, not hating on GD at all, just saying that they shouldn’t come into a rhythm game discussion thinking that they know everything.
If we want players to spread to other rythm games from FNF, in turn helping the entire scene grow, either FNF or the other games need to change. The way I understand it, FNF is successful because of everything *but* the functionality. Most existing rythm games have nothing *but* functionality. For people to migrate from FNF to other games, either FNF needs an update to the functionality making it a "proper" rythm game, or other rythm games need to add some appeal besides the raw gameplay. The former solution would be cool, the latter would be kinda scary cause I suspect it will lead to games that have a half-decent story and half-decent mechanics but are generally just mediocre overall... Either way I just hope this whole boom won't be harmful to the existing rythm games
when big companies make rhythm games they understand this. look how flashy a DDR cabinet is vs Stepmania, or how much style an actual Guitar Hero game has vs Clone Hero. but when enthusiasts make rhythm games, they make the parts rhythm game enthusiasts feel are important, not casual onlookers. i think it would be really difficult to start combining the two without big companies getting invested in rhythm gaming again (which hey, FNF has proved there's still a casual audience waiting)
hope rhythm doctor is next on the trendy list then,i really like how it plays and damn if i don't love the characters.
I kinda said the same thing in the comments of the 100% Whitty mod, and everyone was shooting me down man😔
@El Colas CHRIST THAT HURTS
@El Colas it just hurts
Alright, so I have a "couple" thoughts on this topic.
Firstly, if you want more people to care about rhythm games, then they need a reason to care. I'm a person who literally never touched fighting games my entire life outside of smash bros, but when I came across core a gaming, I was very interested. That channel and several others like it embrace smash bros even though it isn't really a traditional fighting game, and they explain why other fighting games are interesting.
They explain why and how several aspects of the game came to be, why they are cool, why they are important, and thus, why people should care. And even if you don't agree with every opinion those channels have, you walk away understanding why they came to that conclusion.
Most minecraft content also isn't as low quality as you seem to think. I could not care less about actually playing minecraft a lot of the time, but the videos i've watched do a fantastic job of showing why people do have fun with minecraft. Build projects are fun for a lot of people, i'm just not that creative. Also the guides are quite helpful.
I had to have watched over 100 videos about rhythm games at this point, and I literally cannot explain why anyone thinks any chart in any song is good or bad, why the rhythm game aspect of other games is much better or more developed than fnf, why I would like other rhythm games more than fnf if I gave them a try, or why I should care about other games. I just see people playing songs that look borderline impossible to me, convincing myself that I will never ever be at that level, and never wanting to play one of these games ever.
I can tell you why people like Whitecat though for the most part. He's a guy who had to work hard at something he enjoyed and had to win back the favor of a community that at best, didn't trust him at all. But his hard work ultimately prevailed and he won over the community and is now seen as a respected member of the community.
If that is accurate at all, then that's because the video I watched about him did a good job of explaining his story and why it's a cool story. Which made me invested in it.
You say that the story of fnf is just stuff made up along the way and that its stupid and simple. And I honestly agree with you. But it fulfills a lot of basic story telling points that could get people invested. The protagonist has a clear goal, a problem to solve in order to get what he wants, it has multiple unique characters that play a role in the story, it has (albeit debatable) increasing tension, and it will presumably has a conclusion that wraps everything up. It's not super deep, but it doesn't need to be
If you asked me why people care about rhythm games, I genuinely couldn't tell you. It wasn't clearly communicated to me. Why should I play rhythm games? I don't particularly like a lot of their aesthetics compared to fnf. I'm not a huge fan of most of the songs in a lot of them. I don't get a whole lot of satisfaction out of getting a higher score, and while I don't think it's outright gatekeeping necessarily, when at least a fairly noticeable amount of people mock this game I enjoy playing (and some of them mock the people playing it), for not being a good rhythm game, it doesn't exactly make me want to play more rhythm games.
I've tried some rhythm games and found them very difficult, and there isn't a whole lot motivating me to keep playing. And there are very few videos explaining why I should care. The rhythm game community often just feels like that one table at lunch where only the cool kids get to sit for some reason and they never tell you why you can't sit there.
If there were more video explaining why rhythm games are cool and less explaining why the one game in the genre i've tried and actually enjoyed is bad, then maybe I would care a bit more. But as it stands, I just don't really see a reason to even bother with most other games in the genre.
I don't know how people are going to react to this comment, or even if people will read it. But these are my genuine thoughts right now regarding the rhythm game community in the past month or two
I agree.
I think you are making a fair point, it's difficult to get into the more established rhythm games because there's a steep learning curve, and the only reason to keep playing is motivation to get better. To your point that you think other rhythm games are too hard so you're going to stick with a casual game like fnf, that's totally okay. Fnf is generally made to be a casual game. The point ettiene makes in this video is that you cannot improve as a player without moving on from fnf to other games. The reason it looks like the cool kids table is because in a way it is - the good players are playing games like etterna or mania, not fnf. But I think the community for those rhythm games is way more accepting than you make it out to be, it's not that they hate the people who play fnf, just criticize the game itself. If you do end up enjoying other rhythm games and getting more into them, I'm sure you will realize that.
When he was talking about minecraft, he was referring to minecraft content back from 2011-2016
@@ryanjannakhuang the last paragraph is what OP didn't realize
a few days ago i watched a japanese video of ddr from 2 years ago and literally ALL the recent comments are "omg this video predicted fnf"... seriously, these people have never gone to an arcade EVER????
Can you please link the video I wanna watch this monstrosity.
Rhythm games have existed for longer than most FNF players have been alive lmao
@@robotmaster4515 i dont remember what its called sorry
@@robotmaster4515 Search up the name of literally any rhythm game, sort by new comments and you will find people talking about FNF
@@jarriel088 Actualy good point don't know why I didn't think of that.
On the quaver discord, we noticed a spike in players when fnf started blowing up. I saw a few posts about this game before it was finished because I follow a few people from OG newgrounds and I never would've guessed that it would be this huge.
I know of at least one person on TH-cam (Woops) who made a couple popular FNF videos and explicitly recommended Quaver in those videos (after complaining about the janky mechanics of FNF). I imagine that has had a noticeable effect (not saying it's just him, I'm sure at least one or two other people have made videos that do a similar thing).
The growth of FNF is a good thing since it’s helping introduce people to vsrgs and other rhythm games
But it can also be detrimental if it becomes too popular, because people from other rhythm games will have to play a worse rhythm game to stay relevant.
Not really, people stay playing FNF and keep making content exclusively for it
Besides the rhythm games aspect being bad (not debatable atm) I knew veterans wouldn't like this game because of how the game was intentionally made. It was not made to be grinded for hours to improve. It is, as you stated, made as more of a gimmick to showcase cool songs with a nostalgic art style to a generic rhythm game that is playable on virtually any browser. Not to say that this is an excuse either, but more of an explanation as to why it is so popular.
Funnily enough, by not being complex like etterna and making it a point to emphasize the characters, art, and music corresponding to the character's it allows for a massive influx of creativity. By having the core appeal of the game change around those things it allows for a meaningful gameplay experience to any casual gamer who isn't interested in understanding or appreciating core rhythm game mechanics. I like to compare it to osu!'s storyboarding (which is heavily underappreciated).
I can go on in much more detail, but the point is that currently FNF uses a rhythm game as "something to do" while you enjoy what is originally intended.
Best comment
@Ryox 63576 Cries in 7k
Theres this roblox fnf ripoff that has 30 fucking thousand people playing on average. And whenever a new mod comes out for fnf give that roblox one a few days and it just plasters in a straight carbon copy of the mods contents that boosts its player count even more
Oh, Funky Friday, I knew someone was gonna mention it
You're not even wrong, that game is a cash grab like most other roblox games, just not as subtle, while I would appreciate it for fixing the input system from Basically FNF and getting the hold notes in, it's obvious it was just made for a quick profit
Fun to play tho, I'd be lying if I said it wasn't
better than robeats though lol, at least the microtransactions are cosmetic only
From experience, there are at least 3 people in a server who don't even play and just watch or jump around trying to be annoying and another 3 that always choose shit like ballistic on hard when they can barely hit a note on any song in general and don't even bother trying to improve. It's not too bad when someone actually tries though, it's nice playing against players with several songs rather than just singleplayer
@@AnUncreativeGuy Exactly, it's the reason I only play the game with my friends, thank god it has free VIP servers, it's a great alternative for those who can't just use the multiplayer FNF mod and Parsec lol
15:40
FNF devs: WRITE THAT DOWN WRITE THAT DOWN
Nah, they are actually trying to make a good game
I don't really think it's that deep. Any new players who get into FnF will drastically improve and probably get bored waiting for new or harder stuff, or start to get uncomfortable with how awkward it really is to play. At that point they'll just move to Osu or whatever other rhythm games interest them.
I played some roblox for shits/nostalgia and saw that there was a popular FnF game on it. There were tons of kids 1v1ing eachother to the songs they liked in FnF and they were all so polite and actually trying their best to full combo stuff. Some of them were pretty good too. It's really not that bad.
I imagine somebody uploading a sick clone hero fc or score and there always be that one guy that wants fnf
I ended up playing this on stream recently at the request of a friend of mine. Someone in my chat told me to spam on the Whitty mod, and I cringed.
That's.. not how a normal rhythm game is played. Anyway, point of the matter; I see the the appeal for the game from a casual perspective, but being a veteran rhythm game player, it honestly annoys me a decent amount how this game's community behaves and makes content.
This game wouldn't be bad for baby's first rhythm game, like you said, but otherwise? Yeah, I agree, it's poorly made.
It's a free flash game that was never meant to get this big, give it some damn slack for Christ sake.
@@Hopper_Arts It's fine for what it is, and I'm just being critical from having played rhythm games for close to 10 years. It's free, and I'm not gonna dock that from them, and it's fine for what it is; it has some deep flaws that need to be fixed; i.e. the inputs (which is better than it was before, but still isn't great), amongst others. Still, the game isn't bad by any means. It was a nice short game when I played, but oh god, the community really makes cringe.
@@Hopper_Arts That argument sucks. It's still a valid criticism.
@@Hopper_Arts also, it's not made in flash, it literally says every time you boot up the game, it's made in haxelflixel
@@razkanaz argument debunked am i right?
I was really trying to get into rhythm games and FNF kinda activated that which then led me to you and Etterna! Im at 6-7 rn and I’m having a lot of fun.
I love FnF because of the light it's shining on rhythm games. People on campus know me as "that rhythm game guy" and ever since it blew up I've actually had people ask me if I've played FnF and etc. which is awesome. I just wish the creators would patch a few things about the game to make it a better RHYTHM game.
-Timing offset adjust, notes run suuuper early on my PC to the point if I hit on actual time with some charts I'll get a 75% accuracy FC
-Judgements in a static location rather than moving around with camera. Also potentially color to differentiate when someone misses a note.
-Configurable keys, I play 4 key with SFJL to mimic the fingers I use for sound voltex, DFJK is doable but it feels off for me.
-Add a section for custom songs, rather than installing a new entire game for each modpack.
-LEADERBOARDS. These would debunk these clickbait-y youtubers real quick.
Tbh I’ve been trying to find good rhythm games for all my life, but after playing literally any other Rhythm game it’s apparent how much Friday night funkin needs to improve, though from what the dev said on Twitter hopefully week 7 may fix all of these issues and make it as good as other games of the genre, especially since I probably wouldn’t have found other rhythm games if it weren’t for it, you don’t know how long I played the splatoon 2 rhythm game
Edit: I’d also say that Friday night funkin is not a kids game, just like how fortnite, another popular game that is rated teen, and if fnf would come to console it would be rated teen aswell,
i think people mainly enjoy this game because instead of it just being a chart with music, they're playing a game with characters, not the best fleshed out characters out there, but it gives some personality from the blank screen and notes or static png that most rhythm games have. They like the characters that come with the game and how the music compliments that. It's one of the reasons why people like to play TF2. They like to play it because of the characters personalities moreso than the gameplay itself. Idk but thats just my take.
I like TF2 as a example cause I love the game and let me tell you, the game finds the perfect balance of gameplay and charm which ideally fnf should have. In TF2 the charecters are goofy and fun while the gameplay is just as goofy and fun. As soldier you have the abilty to pretty much fly as long as you use your rocket launcher right which feels amazing, scout is fast and has a double jump that makes him feel like he can run around a whole lap in seconds the better you are making you feel like your fast and in tern really fun. Spy is the charecter everyone plays as beginners, he can go invisible and when he backstabs someone is a instakill, which forces you to play with your invisibility to dodge the enemy's in a way so you can reach their backs and end them, making you feel like a actual spy and the disguise mechanic is great. Medic is the only healer I enjoy playing cause he doesn't just heal, to uber the best you can, you're forced to play in the danger zone where you can die easily so you have to balance attacking with your saw and healing team mates which is always changing as everyone's constantly losing tons of health so you're always thinking on your feet making him fun. Demo man is demo man which makes him fun. I could go on but I don't wanna write to much and the sub classes as well would turn this into a essay on why tf2 has amazing game design. What im trying to say is in TF2 the games charm is great but the gameplay backs up the charm being just as fun and well thought out. TF2 serves the perfect balance of game charm and gameplay which is what fnf should strive for and that's the reason why TF2 is still alive as a online game years later and still really revelent so long after its realise. Even after the bot wave And hackers it still lives as its perfected its fun amazing charm with fun gameplay. While friday night funkin has the charm but lacks the gameplay at this moment.
After playing some of the fnf roblox games for fun, people would always ask how I got so good. Told them to go to osu! and Quaver. I got like 3 people to install quaver today lmao
One of the most bizarre things is that this could literally be made in notITG. Hell, it's already being done with stuff like UKSRT. Story, characters, unique elements, etc. So weird...
True, and notITG has a good engine
notITG was actually my first look at the Rhythm Game community at large,and I honestly think it's the best stop for FNF players into other games,the perception of difficulty is a lot easier to show bc its visual.
7:41 thank you, finally a sane person in this world
most everyone i ever see on TH-cam hates tiktok which is fair
@@joelhagdahl5769 I mean youtube is by no means a golden cookie but tik tok just has disgusting content.
SIT THEAT THE REAL ACCELTAITON AOMEG PAPI
lmfao
YO ACCELERATION
8:09 Hey look there’s me
Cool
I like fnf for what its supposed to be which is a celebration of the history of newgrounds. I grew up with that website and its creators, so its nice seeing the creators from newgrounds getting so much exposure from this but on the other hand it ends up creating a toxic community so its a double edged sword. I am happy i did get into fnf because it got me into an actual rhythm game step mania.
It seems like lots of others are putting their thoughts here in the comments, so I might as well put mine here too:
From a rhythm game standpoint, FNF is one of the worst rhythm games out there. It's poorly put together, timings are strange, and the charts are painful at best. It's a simple 4-key, but not a very fleshed-out one. But the game as a whole isn't inherently bad. The artstyle, the characters, the songs, the easy-access, the modding, all those things are what's drawing people in. People who have never played rhythm games in their life are finding this fun not because of the gameplay, but because of everything else. The gameplay is trash, but there are other things within the game that give it a certain charm to it, and I think that's why people are still gravitating towards it.
And notice how I'm referring to just the game here, not the fanbase. We'll get to that.
Realistically, FNF should not by any means be as popular as it is right now, but people still keep flooding in. And that's not terrible on the surface. More people are being introduced to rhythm games, and some of the people who started off as FNF fans will move on to other 4-key games like osu!mania, etterna, quaver, etc. And it could be a lot of people too. Take the Tik Tok example at the start of the video. The FNF hashtag on there has over 1 BILLION views. Even if 0.01% of the people who viewed that tag decided to try out other 4-kay games, that means over 100,000 new rhythm game players. That would be huge for the rhythm game community as a whole. However, underneath the surface of that, there's a much bigger issue. FNF is now a *mainstream* rhythm game.
It's exactly like osu! or Guitar Hero all over again. The fanbase thinks they know what they're talking about when referring to any other rhythm games when in reality they're looking at the most entry level basic stuff. Instead of comparing other games to osu! or Guitar Hero, people are gonna start comparing them to FNF. And that's what terrifies me the most. The day where people compare DDR/ITG to FNF instead of FNF to DDR/ITG is the day when I lose hope in the rhythm game community.
And don't even get me started on how they keep misusing the term "gatekeeping".
I understand the potential frustration of having people get into rhythm games with false expectations, but I feel like this video feels a bit unnecessarily negative. It's also worth prefacing this by saying that I've played rhythm games for a long time now, and have not played FNF. This is more of a general response from a person peeking in.
1. I feel like the point about this game and the content around it being "kid's content" is kind of odd. The game certainly has an appeal that can be more approachable by kids, but I don't think that makes it any less valid as an artform or as a game. I don't see why "milking" content out of this game is any worse than uploading a bunch of custom charts from Clone Hero or something.
2. It's true that this game is mechanically weaker than other 4 key games, I won't try to argue that . I will say however, that the game can still be good overall, even if it's mechanically worse than others. For a lot of people, including yourself, the technical and mechanical aspects are the most important part. The problem is that for the general population, a good presentation is what makes a game popular. Most of the games you mention have a very boring presentation. I look at Eterna and it obviously lacks the visual flair of something like FNF. That's one of the main reasons FNF blew up, and Eterna isn't. When there are dozens of 4 lane rhythm games out there, you need to have something to differentiate yourself.
3. About the aspect of longevity, I don't see why a game being something you can play for years is necessary for the game to be good. I think it can work for some types of games, but I think there's room for short term games designed for a contained experience, and long term games designed to be played for months/years.
Rhythm Heaven is one of my favorite rhythm game franchises, and it's entirely a self contained, short term experience. I don't think the game is worse off for it, nor do I think it sends the wrong message about what rhythm games have to be.
4. My final point is that I think we need to accept that rhythm games can change and evolve over time. If more rhythm games add more interesting visuals and a story, I think that'd be a really cool thing to see. Rhythm Doctor has a really nice story and presentation, while also being really mechanically solid, with full custom chart support. I hope to see more games push boundaries in terms of what is expected.
It’s just insane of how remakes of Friday night funkin get so much more love than the better rhythm games but I still like friday night funkin though
what remakes
@@cottoncherry2177 just played a roblox remake of fnf when someone mentioned it exists in the comments of this video. I think it looks fun to play with a friend and both of them are just casual players, but it's just god awful and undeserving of all the attention it gets compared to other rhythm games. I understand it's very accessible for the younger player audience because they already have roblox, but on roblox there are much better rhythm games that should at least get the attention this remake got. It had 18k players at the time I played it.
@@shironium I only played Basically FNF and not the other one.
@@cottoncherry2177 sorry, I was talking about basically fnf too. An other roblox rhythm game I thought of was robeats. Watched a video made by tokaku a while ago and the game looked pretty good. Basically fnf on the other hand...
speaking of roblox remakes, there is a game called Literally FNF and its literally fnf. like they remade the characters, the pause screen, icons, everything
1:31 friday night fuckin
I tried FNF 4 months ago, thanks for introducing me to Etterna. :)
Bro you should make another fnf vid with tags and everything, but in the start you should talk about osumania and etterna so the fnf viewers could know that those exist.
That’s the right idea. The best way to give FNF players information about other, better rhythm games, it to lull them in with something that grabs their attention - it doesn’t have to be anything special, since FNF standards are extremely low, but once their attention is there, they’ll more likely pick up other information that’s dropped on them
Holy shit, genius.
im a fnf fan and i still don't like osumania, really just has some anime songs which are usually autotuned and the charts aren't fun at all to me. While etterna is good i just don't know the fuk is happening to my input system, Feels off for no reason. If i fix it ill probs be addicted to etterna. So yeah fnf fans need to learn about etterna bcuz its kinda beginner friendly and really fun.
clever. very clever! genius!
A friend and I started developing a rhythm game for a game jam, the thing is we are still a bit new to coding these kinda games, after seeing all these comments about the fnf engine i kinda started to get worried lol, what stuff should we add / avoid while making a rhyhtm game?
A good timing system. One that will actually punish the player for hitting late and early.
An option to adjust your local offset would be great, bonus points if you have a built-in offset tester to make it even easier!
Customizability is also important - allow players to use whatever keybinds they prefer, and adjust scroll speed.
Lastly, please put a focus on performance - end stats are always useful information, or at the very least cool to look at (accuracy, total arrows hit, longest combo, etc)
@@joao34386 Well our game isn't something like fnf or stepmania, i don't really know how to explain it lol, there's a video on my channel if u wanna see it, still very wip tho
@@slep163 Looks pretty nifty, though I'd still suggest including an accuracy score or stat, and the ability to adjust the offset, my other suggestions are less relevant due to the game's design
A simple but complex mapping system definitely helps with the longevity of the game
as much as the content you and other traditional rhythm game players make is very impressive, and considerably different from the majority of FNF content being made, i think there is ultimately _some_ level of gatekeeping or depreciation within the comments of that ballistic 100% video - although not a lot - and i hope that doesn't end up putting anyone off from the rhythm game community.
if - which is probably legit - it's mainly kids playing FNF as of now, i think people should do their best to explain *why* the game isn't the best within the rhythm game aspects, which is completely true, while also acknowledging the fact that rhythm games are a vast world of more fleshed-out, varied games to which FNF could be a gateway.
I think one of the reasons the content is so flawed right now is that FNF has a very "level"-based system - with the gameplay of each song sometimes not having as much focus as the visuals and often original music. rhythm games in general are more focused on replayability and improvement.
simply shutting down and infantilizing people who are interested in this game, which i've seen some of the more competitive rhythm game players doing (the ONE thing that bothers me in the overall amazing rhythm gaming community is that it's honestly a little harsh sometimes haha) might be a bad move, when it can instead lead to them discovering more rhythm games and creating more things for them. some of the things created for FNF *are* amazing, albeit in a different way than most rhythm game content because it's mainly visual, and i think seeing more things like that wouldn't be bad at all
i don't know though, those are just my thoughts from being a casual vsrg player for about ten years
oh my god i play etterna sometimes before class and people just walk up and ask if i'm playing friday night funkin it's so annoying
Personally I really like FNF but when I put my love aside I agree with how it's very flawed (this video helped me remember that), but thanks to it I got back into Osu and now I'm trying out Etterna which I'm having a lot of fun with
Etienne: serious discussion about the recent explosion of FNF and the rhythm game community
Me: “conten tand” at 11:35
Dang im here early dude its insane theres more players playing the roblox version of fnf than playing etterna on the daily its sad.
Edit I think this is a super well made video discussing the topic of this game right now its insane how many of my irl friends who know nothing about rhythm games know about fnf and are speaking about it and asking for other rhythm games like it. I have recommended things like etterna or even osu and stuff and some have actually shown a bit of interest but your comment about people liking the game for the way it looks not how it plays is oh so very accurate. A majority of the people i've told to try osu or etterna think its bad or boring or too difficult to even be worth playing. And personally im worried theres going to be a sort of stigma against other VSRG communities that their "tryhard nerds" or something compared to the people who like fnf. Either way like I said earlier good video and im looking forward to your other rhythm game content in the future stay positive my man you're content is great.
Yeah, I see literally fnf got ~33.7k plays than on Newgrounds
I wanna physically die when I see roblox fnf having more players then robeats, I'm not a fan of either game but robeats is a lot more well made then Roblox fnf, sad to see a shit game gaining more players thanks to clout
@@andrewk3336 robeats honestly would be more popular if its not p2w
@@hx. honestly this, just recently started trying out robeats and my first gripe on it is the bullshit scoring system it has, I kinda get why cosmetics exist in the first since they called the game a "MMO rhythm game" but it's kinda bothering me that you don't need to be good to get a great score. If the game at least has a standard mode were cosmetics won't take effect when playing then maybe I won't be a bit salty on how they pull their scoring system.
i would play etterna but i have so many problems downloading it
I will say 8-bit-ryan does play drums professionally and he has played other rhythm games before but I know he's mainly a horror game channel
The game's presentation and music is fantastic, there's so much charm to it.
hey its the dance pad guy
Don't even respond to gatekeeping allegations. They're almost always bullshit and it's not even worth the time. I've seen too many good communities destroyed by allegations of "gatekeeping" and then they let in the transients who kill what the community enjoyed in the first place before dipping within 2-3 years max. You'll just end up with a hollow husk of what you enjoyed.
There's absolutely nothing wrong with enjoying something and it becoming more popular. There is also nothing wrong with protecting a genuinely good thing from the social media trenders just looking for their next quick fix. Give the people who are looking for something good something worth staying for.
people like yub and bijuu have shown up in my reccomended before but ive never payed much attention to
8-bit ryan however was someone i watched a lot during his fnaf theories and such, i feel like the algorythm forced his channel to change for the worse, not that its horrible now, but it used to be so much better
honestly i've got kind of a soft spot for fnf, before it came out i'd always loved rhythm games but they all felt so big, scary and inaccessible bc it all Looked So Hard, but when fnf came out it felt like a nice little game to play, a hard rhythm game (to my beginner self at least) that was relatively forgiving. fnf helped me get better at rhythm games and also encouraged me to move onto other rhythm games like robeats and osu so like,, that was nice lmao. i'm happy to see this game bring more people into the rhythm game community!!
also if anyone could recommend any other rhythm games (esp. 4 key ones) i would love that bc i wanna find more but idk where to look
@@mimisaur5000 Try quaver, etterna, and itg.
I do agree with a few points you mentioned: like FnF being kids content and such and FnF not being overall a good rhythm game (I'm still a newbie in the genre, but I can see where some people are going mentioning what I said above ). Maybe the reason why I'm more attached to FnF rather than other rhythm games is that I've been a Newgrounds boy for years and FnF helping the site getting up from irrelevancy brought up tons of joy within me that I cannot be more thankful with the devs. Yeah, the game might be a mess of a spaghetti code, but since they didn't expect the game to blow up this far, now Ninja muffin has to put on his big boy pants and start gathering more experience with coding to fix the issues the game has and who knows, maybe the game will be more accepted by the rhythm game community? (I highly doubt that, but there could be a chance). I do thank FnF for introducing me into this genre that I was really scared of to try out, I can't wait to get even better!
I saw a lot of text starting with ¨a few points you mentioned¨and was a bit worried, but this is actually really wholesome!
@@floppaosu I mean, who am I to judge Etienne about FnF when he has more experience than me on rhythm games? Whenever I see an expert rhythm game player on TH-cam playing FnF, the first thought that goes to my head is "Heh, I wish they enjoy the game!". We know that FnF is not perfect, it lacks many elements that can make it a decent game, but, as I said before: I'm more attached to this game than other rhythm games since it's a love letter to Newgrounds, a site I thought it died years ago, and now re-visiting Newgrounds after all this time, I can say that I'm thankful for Ninja_muffin, Phantom Arcade, KawaiSprite, and Evilsk8r for FnF, making Newgrounds relevant again!
I'm willing to bet right now, Week 7 is taking so long is purely because PhantomArcade is looking to fix the major problems of this game even still it will need a lot of work and I hope he takes notes from your video on Rhythm game options like I've seen partially in some of the mods. I understand how you feel about this game but I don't look at this game as just what it is right now but as a foundation for a greater rhythm game.
Also I know it's easy to be angry at these annoying kids but I don't think the popularity of this game comes down to Kids channels, they certainly have been raging the fire but most of these channels are built to just take advantage of a trend without actually making something themselves, you want to see this game's growth look at the amount of mods being made for it.
Just wanna say it's NinjaMuffin99 who's programming the game. PhantomArcade is just the artist.
@@Redberd36 Thank you for clarifying, got them mixed up in my head
You're in a unique position. I feel you can have influence if you play mods of this game which would generate huge views while at the same time in the video plug "proper" rhythm games.
Hi Dr D
He'd probably get bored. Or don't feel that it's right to force himself to play a certain game out of pushing an agenda as opposed to just... enjoying the game.
He's explicitly said he will not do this, sorry.
So what I’m hearing is “I don’t mind new players starting with FNF but the game and community serve as an echo chamber of sorts for bad habits when it comes to playing and uploading to TH-cam”, am I in the ballpark?
Exactly
This is probably the best summarization of the FNF situation i have seen so far
That's about it, yeah
you didnt say it directly, but yeah, people arent coming for the rhythm game, it's the style and cultural gathering/content. this group is so far removed from our scene that i dont see it impacting our community much in the longrun, except for maybe the people who join the club and decide to switch to fnf content. if a kid playing this wants to move on to other otoge theyll find a game and a place like the rest of us, otherwise, they were never going to in the first place.
i dont hate fnf because it introduces a lot more people into rythm games, i met a bunch of people in FF servers (Funky Friday) its basically a roblox copy of FF but with better inputs, keybinds, scrollspeed i was just playing it because some other friend of mine who just got into rythm game forced me to play it, and that one friend, ive begged him for a full year to try out rythm games (mainly osu!mania cause thats what i mainly play although i do play standard quite a bit) and he just called it an impossible looking anime game or whatever, i gave up on him eventually and because of FNF he actually got into rythm games and i think thats amazing because after a month of literal begging i got him to play osu!mania for a bit so i really dont dislike FNF, i also met a bunch of other people on FF servers while playing with him whom i became friends with and got into those people into other rythm games and i think its genuinely amazing that this many people are getting into rythm games with FNF, the thing that FNF does right is that it looks possible to casual viewers so they play it, becuase usually people see rythm games as impossible or really hard and not everybody wants to put that kind of commitment into rythm games at first hand and fnf is easy enough where anybody can beat the game in 30 minutes of playing, also other rythm games dont have appealing soundtracks/art as fnf, the soundtracks in fnf and art style appeal to a muchhhhh larger audience, while people would see games like osu and decide not to play it because theres tons of japanese/anime opening soundtracks and the default osu backgrounds have that japanese artstyle, those are the things which make me think fnf is a good thing but theres also what you mentioned on the video, so lets just say its a 50/50, good and bad
funky friday is a roblox copy of funky friday?
Etienne is literally owning the fnf community les goooooooooooooo
The same thing happens every few years...a game comes out that simplifies the rhythm game genre and it blows up to the dismay of RGC old heads like us lol
but i mean, stuff like geometry dash actually brought casuals in
it just takes 3 years, and a kick from somewhere
I get you aren't gatekeeping, but, when every time someone is like "oh hey I like this game" all the rhythm gamers are like "PLAY OTHER RYHTM GAMES NOW" then it comes off as gatekeeping in a way. I know it's not, but being like "there's nothing special about this game, it deserves to die" like come on yall, you guys need to say it better. if you want someone to play something else, then just tell them. if they don't want to play it, then FINE. THEY JUST DONT WANT TO. it's just coming in on someone enjoying the game than saying it's not good at all then say "now play this". you do realize how that would make someone feel, right? like they were just minding their business playing the game and there being put down for it.
Alternate title: Etienne roasts an entire community
Facts.
honestly i like rhythm games because i like seeing how i improve
I get the appeal of the game and hopefully more people get into rhythm games because of it. What i dont like is when the game gets put on a pedestal like its a groundbreaking concept. I always push for rhythm games that innovate on visuals as well as in gameplay (say sound voltex or groove coaster) and seeing fnf get the attention it gets adding little to nothing to the genre is really disheartening lol. But thats how fads work i guess.
ps: great video
RHYTHM DOCTOR video PLEASE!! Its really good (:
I have the hope that the game improves its functionality later in the future. If the devs know about the big issues it may be fixed once they complete all of the weeks. Completing weeks are likely in their best interest as that is what their audience wants, but I'll hold on to my hope.
they probably will considering it's the biggest criticism atm, they might as well do it in the next update considering how long it's taking despite most of it seemingly being done.
as someone stalking the devs twitter, ninjamuffin (the programmer of this game) they are aware of the issues on this game and are taking their time fixing it until they release it! (+ adding other things to the game like colorblind support n stuff along with week 7) glad that theyre polishing it now
twitter.com/ninja_muffin99/status/1373784107449221121?s=20
Considering it's taken them wayyyy longer to work on Week 7 than any previous update, and they've talked about trying to fix the issues, I think it's likely that they'll at least make a good-faith effort to get it up to a reasonable standard. I don't think they every expected to get even 1% of this popularity, they were expecting it to just be a Newgrounds rhythm game for Newgrounds people.
The thing about FNF is the fact that, just like undertale, it was a game made to mostly have fun, the game is 100% casual friendly, while it was shown why the game is bad functionality wise, it was still made on the purpose to be something fun therefore casual. In the mod community peoples are making OCs etc because they like the aesthetic part of the game, some want to make it more challenging and even try to fix the flaws it has. For a game to blow up, it need those little things, the reason why FNF has succeed where many rhythm game failed to bring so many players is because of the art, the music etc.. Because let’s be honest for a moment, as someone new to the genre, judging a game by the cover of it is what make those kind of situations. I’m not saying those rhythms has to do that to become more famous, more like why FNF blew up.
For the content creator part, kid-friendly content has always been taboo for some odd reasons, even tho that it has always been the core type of content that has been making youtube be so colossal as it is right now, does it make it bad ? Not necessary, some youtuber like 8-bitryan still make quite nice content ( subjective take ) even tho we could say that he is always on trend, however, it is true that some youtuber does abuse of the trend by clickbaiting etc but well, its two realms clashing.
As a FGC member, many games came out that were casual friendly ( I won’t say which one since it could start a war that could get out of subject ) made the genre blow up at some point and despite that there was some bad point about that transition, it was mostly positive, as every genre, it was a matter of time until the rhythm game get their « undertale » or « among us », the bright side of it is, from my experience, once the trend start to dies, some peoples will start to go for other games and make it mostly better.
Now for the gate keeping part, I have to disagree about that, after reading some comments, there was some peoples gatekeeping, not to the extreme, but still gatekeeping to the core ( I’m obviously not talking about the peoples giving criticism to the game and how the devs can improve ). It’s something that will always exist, it cannot be denied, some peoples genuinely want to be hipsters and wont let their « precious games be tainted by peasants », some of them are also full of themself that it result in creations of meme or straight up insults, for exemple the whole « Osu players are extreme Child lovers » ( Cant say the P word since it’ll just get my comment deleted ) which is clearly a stupid and harmful « stereotype », by having more casuals join those type of « stereotypes » could be considerably reduced. In fact, you should have use the tags to get more opinions on such a big game that will for sure make rhythm games more popular.
You are REALLY pessimist about the multiplayer part, look at the FGC, so many fighting games and yet none of them are completely empty ( Hell, even some of them come back on trend ). Having a multiplayer would never put other rhythm games to the shadow realm.
Which bring me back to one point I made about the youtubers, in the FGC, a really good player named Justin Wong has been playing KOF13 and it made the game get more players. Which show there’s no such thing as bad publicity.
Tl;DR : Its a win-win situation, there’s no such thing as bad publicity and gatekeeping will just slowdown the inevitable. Just do your best to make peoples get interested in other rhythm games by giving them actual reasons why they should transition or just hope the devs fix the flaws ( Game is still WIP ! )
This is nothing like undertale the game itself is so small and the songs are no better than undertale the modding community is mostly about stealing other games
Should've happened to DDR mario tbh. That was a fun game when I was a kid.
thanks for reminding that used to exist
I feel like saying that the game wasn't fleshed out is a really bad argument because at this point in time the game _wasn't_ fleshed out. Now that a lot of people have fleshed it out, with Taronuke modcharting Hex, B3 having great spread charting on its extra difficulty, Shaggy using both multi-key and meta spread charting as options, mods like Retrospecter and HD really playing around with mechanics, and people like Tamacoochi and Kolsan (Soft/Neo and HD writers respectively) actually justifying story elements in their mods by writing well, I'd really love to know your thoughts now.
Well the game wasnt fleshed during the time he made the video. and its ISNT fleshed out.
Other than mods that are just modified versions of the game and have just 1-3 charts. Newer mods started putting a lot of songs in them but that doesnt make them fleshed out as a lot of them aren't good. Quality over Quanity is important.
And as of right now, the ACTUAL game only has 7 weeks of the same boring charts.
The shaggy mod having multiple keymodes isnt new, games have had this for years. The charting for most 6k, 7k, and 9k are terrible, just like most 4k charts.
Also the "story elements" in HD, neo, etc, make no sense.
I'm a taiko player who wants to get into Mania type games so Friday Night Funkin was a good entry point but as a Mania game, yeah it kind of ass but stylistically, it kind of blows nearly every rhythm game out of the water and people are draw to visuals first no matter. Like I was drawn to rhythm games through those Project Diva games(which still are extremely solid) and FNF old Newground style and easy mod support makes it a no brainer for its popularity.
About a week ago I was wondering the same thing, I experienced the surge of popularity and was completely boggled by this too: It seems that this game is gaining a lot of traction with primarily a younger audience who do not come from any rhythm game background; essentially their first rhythm game. As you mentioned, it's a double edged sword. Rhythm game popularity is great, and even though there are already content creators attempting to dupe the system and exploiting the colorful appeal of the game, I'd wager retention is virtually non-existent with kids. My only hope is that we can get this new audience interested in more fleshed out rhythm games.
I respect the song creators and the amount of work they put in producing some of these songs. I wouldn't mind playing them ported to another game with more support. As for the game itself, It was never designed as a serious rhythm game, and while input mods or custom engines help, I feel like it is just equivalent to slapping duct tape over the problem.
Dont forget about the animation channels that REALLY dont want you to repost their 6 second animation without credit that they worked on for maybe an hour to the point where they make an animation about not reposting their animations without credit. Nutty.
ah, bro... art theft is *actually* terrible though lol.
also; a six-second animation would take far more than an hour, you'd be surprised dude
ive been playing rhythm games for years now, and its kinda nice to see the genre get more love through fnf. im seeing a lot of people saying they got introduced to rhythm games through fnf and its really nice.
Really I don’t mind FNF, Nothing too great but nothing too bad either for people who are casuals, the only thing I personally like about the game is the music and the animations from it, and the traction Newgrounds is getting from it since it’s my childhood. The fandom though is becoming like the JoJo’s community where if you talk bad about it, you get a lot of shit for it as if you can’t criticize it, like it’s perfect, which obviously isn’t true. So in my eyes you’re a very brave man to make this video, hats off to you.
This is wanting me to make a video about what to call the correct terms in rhythm games.