ProBuilder Simple Objects - Crates and Barrels

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  • เผยแพร่เมื่อ 17 ธ.ค. 2024

ความคิดเห็น • 49

  • @md.assaduzzamanniloy5506
    @md.assaduzzamanniloy5506 7 ปีที่แล้ว +22

    "ProBuilder" is the Best Tool for making 3D objects for Games right in Unity....Real Easy Interface and Mobile-Friendly Models....And the Tutorials are just too straight and awesome....Keep it up Brother :)

    • @boreal3255
      @boreal3255 4 ปีที่แล้ว +2

      what is your first language?

    • @blzy2305
      @blzy2305 3 ปีที่แล้ว

      @@boreal3255 why do you care?

  • @rgaryfugate
    @rgaryfugate 8 ปีที่แล้ว +16

    These Probuilder mini tutorials are awesome.

  • @KyleAllenMusic
    @KyleAllenMusic 5 ปีที่แล้ว +4

    They changed the hotkeys :/

  • @marcus7252
    @marcus7252 2 ปีที่แล้ว

    You can snap UVs to a grid? Oh my... I can't believe I didn't know this...🤦‍♂... thank you so much for this tutorial, honestly!😅

  • @HAXZingTERR0R
    @HAXZingTERR0R 3 ปีที่แล้ว +1

    great tutorial. thank you for saying what the hot keys you’re using actually do lol. one of the best quick beginner friendly tutorials for the uv editor as well

  • @BeholdJesse
    @BeholdJesse 8 ปีที่แล้ว +2

    How well documented you keep everything is phenomenal. Just bought your asset and love the amount of resources available. Wish more devs were like you guys! haha

  • @nebulousflynn
    @nebulousflynn 8 ปีที่แล้ว +4

    Really enjoying learning through these tuts as I try to find the time to get stuck in a experiment in Unity! Learning lots about PB and lots of great tips about general 3D creation - thanks!

  • @Gricenich
    @Gricenich 6 ปีที่แล้ว +4

    Awesome tutorial! Thanks a lot for your time and for the skills sharing!)

  • @odo432
    @odo432 5 ปีที่แล้ว +6

    At 5:50 when you create the edge loop. How do you get the pivot to the center? My pivot is on the edge and it won't centre even when I select Center Pivot. This make resizing very difficult.

    • @larryp2206
      @larryp2206 4 ปีที่แล้ว +1

      Make sure the 'Toggle Tool Handle Position' (the button near the menu in the main Unity editor) is set to 'Center' instead of 'Pivot'

    • @ItzStunt
      @ItzStunt 3 ปีที่แล้ว +1

      @@larryp2206 Cheers Bro

    • @robinhall6865
      @robinhall6865 3 ปีที่แล้ว

      Thank you for asking this! I needed to know as welL!

    • @Chokwik
      @Chokwik 3 ปีที่แล้ว +1

      @@larryp2206 cheers!

  • @coffeemkr0
    @coffeemkr0 3 ปีที่แล้ว

    Great video friend, thank you!

  • @mnnm1989
    @mnnm1989 4 ปีที่แล้ว

    thx for the video, you could have shown how you set up the materials though. like what maps other than diffuse you used and what shader.

  • @HelPfeffer
    @HelPfeffer 4 ปีที่แล้ว

    Great video, thanks

  • @roninred5239
    @roninred5239 8 ปีที่แล้ว +5

    Very clear and nice tutorial.. Thanks..:)

  • @Marcos10PT
    @Marcos10PT 4 ปีที่แล้ว +1

    When you use autostitch to group the cylinder's faces together, couldn't the face grouping feature of the UV editor work for that too? Right now it seems not to, the faces just collapse and stop displaying any texture at all.

  • @masterability1385
    @masterability1385 4 ปีที่แล้ว +1

    Adding an edge loop and scaling, it disturbs the UV

    • @larryp2206
      @larryp2206 4 ปีที่แล้ว +1

      You'll need to set your UVs to "Manual", so they don't try to auto-update. Do this before you make your first edge-loop.

  • @jungoogie
    @jungoogie 5 ปีที่แล้ว +2

    Alright you got my attention.

  • @jirikaminsky6397
    @jirikaminsky6397 4 ปีที่แล้ว +1

    Doesnt work anymore with new probuilder, my Uv is scaling separated , you are scaling the whole island , but my uvs are scaling one by one , lol and i stitched them together too

  • @marcokurvers4944
    @marcokurvers4944 3 ปีที่แล้ว

    Hello, I am making levels with textures that I mapped with PixPlant. I have place it in materials, but if i will use the materials in floors, ceilings and walls then the lightning of the point light makes a flickering on the textures and without the lights, I see nothing. I think it's not a good idea to use Directional Light. If I will use PostProcessing, I can make different light per room, but if I will two or more diffences in one room, I see not the diffences. Only if I walk on the area where I have made a PostProcessing. My question is, how can I make brights in rooms that I can see if I walking?

  • @readyok8230
    @readyok8230 7 ปีที่แล้ว +1

    Good videos! One question, why is auto stitching needed?

  • @LoOnarForge
    @LoOnarForge 6 ปีที่แล้ว +3

    Fantastic stuff. Happy that this becoming part of Unity. I am wondering how "light" and optimized creations made by ProBuilder are, especially for mobile games. I am not saying that they are not but I would like to know if someone has some solid info on it. Thanks in advance.

    • @gabrielwilliams8318
      @gabrielwilliams8318 6 ปีที่แล้ว +1

      Hi! The meshes are regular, no-nonsense meshes. So, they're just as optimized/etc as using a Blender/Maya/etc mesh :)

    • @pz9748
      @pz9748 6 ปีที่แล้ว

      Hi Gabriel, thanks for an answer. One that I wanted to hear:)

  • @TR-707
    @TR-707 7 หลายเดือนก่อน

    i feel like in 2024 if you dont make a barrel with perfect textures in 10 minutes max, you wont get hired anywhere.

  • @luffyomnissj741
    @luffyomnissj741 4 ปีที่แล้ว

    i can apply normal maps in Objects with ProBuilder ?

  • @CloudyMusik12
    @CloudyMusik12 5 ปีที่แล้ว

    Yo, dunno if you check comments on old videos, but any idea what that crate texture effect is called? I want to try and see if I can duplicate it somehow

  • @grimfang4
    @grimfang4 5 ปีที่แล้ว

    Please rotate the barrel top's UVs. D:

  • @AgnosiaAgnosis
    @AgnosiaAgnosis 7 ปีที่แล้ว

    For some reason, I'm unable to merge the top to one object.

  • @MusicandGame23
    @MusicandGame23 7 ปีที่แล้ว

    are this object can be use for breakable item?, like destruction

  • @archcast5550
    @archcast5550 4 ปีที่แล้ว

    blew my mind the uv editor.... ue4 is very late in terms of 3d modelling .

  • @kyanrowse4150
    @kyanrowse4150 7 ปีที่แล้ว

    How do I actually start up prebuilder? I've imported probuilder via the store but I don't know how to start using it.

    • @gabriel-polysketch
      @gabriel-polysketch  7 ปีที่แล้ว

      Hi Kyan! I'd recommend checking out the "Getting Started" tutorial here: th-cam.com/video/Ta3HkV_qHTc/w-d-xo.html

    • @kyanrowse4150
      @kyanrowse4150 7 ปีที่แล้ว

      Yea no worries thanks for the reply. I gave ur app a bit of go but discovered I can't do what I want with the free version. Good app though :)

  • @DextraVisual
    @DextraVisual 7 ปีที่แล้ว +1

    Does Pro Builder save as a format that allows export to other packages with the preserved UV data?

    • @gabriel-polysketch
      @gabriel-polysketch  7 ปีที่แล้ว

      Sure, you can export as an OBJ if you like, which preserves UVs (and other relevant data).

    • @DextraVisual
      @DextraVisual 7 ปีที่แล้ว

      Sounds good to me. I think I'll give it a shot.

  • @mrslake7096
    @mrslake7096 5 ปีที่แล้ว

    Thanks

  • @Dyzinel
    @Dyzinel 2 ปีที่แล้ว

    12:17 that's just witchcraft.

  • @mrslake7096
    @mrslake7096 2 ปีที่แล้ว

    alt + g = grow